Simple and quick way of making clothing using some of the old and the new tools in ZBrush 2021

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  • Опубліковано 28 вер 2024
  • This is a tutorial to show you how quick and easy it is to create all sorts of clothing in the latest version of ZBrush (2021.5). We'll use some old tools and some of the new dynamics stuff as well. It really is this easy and quick to create clothing!
    #zbrush #zbrushtutorial #zbrush2021 #zbrush2021tutorial #zbrushclothingtutorial #zbrushhood #zbrushclothtutorial #zbrushdynamics
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    This channel is dedicated to teaching ZBrush tips and tricks, and gives away free content such as brushes or models from time to time. Feel free to leave comments and suggestions for future tutorials - I'm always open to suggestions!

КОМЕНТАРІ • 85

  • @nluan711
    @nluan711 2 роки тому +1

    Thank you sir.
    Straight up instruction without messing around.

  • @alineh8328
    @alineh8328 Рік тому

    Best zbrush tips and tutorials channel! Thank you so much.

  • @sergeyobukhovsky5893
    @sergeyobukhovsky5893 3 роки тому +3

    After Group Loops for smoothing edge lines you can use "Polish the crisp edges"

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 роки тому +1

      Yep, very true, especially if you use the Open circle version of it! Thanks for adding this as a tip!

    • @eterneon6935
      @eterneon6935 3 роки тому +2

      adding onto this, with just the object you want to smooth visible, go to masking -> mask by feature with border selected and invert the mask and blur. follow this up with polish by features or crisp edges! happy sculpting

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 роки тому

      Yep, it's a little bit longer to do, but also works great, thanks for adding it.

  • @arcane9741
    @arcane9741 3 роки тому +1

    I really fall in love with your chanel. Very nice small tips. Good format, keep up

  • @abidi910
    @abidi910 3 роки тому +3

    Hey Sean you should definitely do more videos. You are really good at this.

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 роки тому

      Thanks Abidi, I will certainly do more, just really busy with work right now. But yes, I certainly will continue to add more. Thanks!

    • @abidi910
      @abidi910 3 роки тому

      @@SeanForsythTutorials I would like to also add you are really good with using your voice and overall narration. Have a nice day.

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 роки тому

      @@abidi910 Ah thanks Abidi, really appreciate it!

  • @leeahmed1799
    @leeahmed1799 2 роки тому

    This is the coolest tutorial I have ever seen Thank you for this upload

  • @jas-jr3rv
    @jas-jr3rv 3 місяці тому

    needed EXACTLY this!! thank you Sean!!

  • @Jenzy-fi8lb
    @Jenzy-fi8lb Рік тому

    Omg!! This is pure GOLD Thanks you so much!!!!

  • @nothingspeaks
    @nothingspeaks Рік тому +1

    if you want a solid super smooth polygroup edge theres a "smoothgroups" brush (i think thats what its called) and it makes the 3edsges of a PG a straight line basically

    • @SeanForsythTutorials
      @SeanForsythTutorials  Рік тому +1

      Yep, you can use the Smooth Groups brush to smooth groups, but unfortunately, like the normal smooth brush, it won't smooth edges with less then 3 connected points, so you'll still have to turn Min Connected down to 1 or 2 in the Brush menu, under the Smooth Brush Modifiers rollup. Thanks for posting!

  • @tonycipriano431
    @tonycipriano431 Рік тому

    Beautiful!! Excellent tutorial, Sean. Thank you so much for sharing your knowledge and your time. You are an excellent teacher.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Рік тому +1

      Thanks Tony, appreciate it!

    • @tonycipriano431
      @tonycipriano431 Рік тому

      @@SeanForsythTutorials I just subscribed...have you done a video like this dealing with making a superhero cape? I will take a look...I'm not familiar with DYNAMICS but it seems like an amazing feature. Thanks again, buddy. Very grateful.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Рік тому

      @@tonycipriano431 Nope, haven't done a video on capes but that's a good idea for a future one. Thanks for subscribing and if you've ever any questions, just let me know.

  • @SyegerTubs
    @SyegerTubs Рік тому +1

    cool tnx, I'll gladly return to this video for making closes.

  • @DracowolfieDen
    @DracowolfieDen 3 роки тому +13

    This was like, life-changingly helpful. Thank you.

  • @Blockoidcube
    @Blockoidcube Рік тому

    Such a helpful tutorial and very easy to follow. Thank you 🙏 😊

  • @Chrisfo967
    @Chrisfo967 Рік тому

    Thank you sean great tutorial and also excellent explaination with step by step click for newbies thank you so much

  • @jacketvan1156
    @jacketvan1156 8 місяців тому

    Thank you, good man for this lesson!

  • @jefersonaraujo4190
    @jefersonaraujo4190 11 місяців тому

    Thank you! Please make more clothing tutorials

  • @yenhsunchen3818
    @yenhsunchen3818 Рік тому

    this is gold

  • @coldirty
    @coldirty 2 роки тому +1

    very helpful brother thanks

  • @hamidrezaostovarmehrabani6819
    @hamidrezaostovarmehrabani6819 2 роки тому

    heyyy tnx mn :))) . I learned a lot from your video.

  • @amaryadav1458
    @amaryadav1458 Рік тому

    Awesome video ❣️

  • @maxgordon3194
    @maxgordon3194 8 місяців тому

    how do you get those orange vertex dots, I am new to zbrush. cool video by the way.

    • @SeanForsythTutorials
      @SeanForsythTutorials  8 місяців тому +1

      They're there because of Dynamic subdivision being turned on. Dynamic subdiv "cheats" to show you what the model will look like when subdivided, without actually subdividing it. They're basically showing you where the real underlying vertices are while viewing dynamic subdivs.

    • @maxgordon3194
      @maxgordon3194 8 місяців тому +1

      @@SeanForsythTutorials thanks so much, I see now what dynamic subdivision can be used for/ I saw that option at multiple occasions but never bothered checking I will definitely give it a try now.

    • @SeanForsythTutorials
      @SeanForsythTutorials  8 місяців тому

      @@maxgordon3194 Great, you might also find this video useful : ua-cam.com/video/CT8C3CFSjpE/v-deo.html

  • @wolfsblessing
    @wolfsblessing Рік тому

    Awesome work! You got your self one more sub! Thanks so much!

    • @SeanForsythTutorials
      @SeanForsythTutorials  Рік тому

      Awesome, thank you!

    • @wolfsblessing
      @wolfsblessing Рік тому +1

      @@SeanForsythTutorials Anytime... it's people like you that deserve more! Appreciate the sharing.

  • @king_shooter1345
    @king_shooter1345 3 роки тому +1

    Great tutorial. I hope your subs spike

  • @TobiasSteiner
    @TobiasSteiner 3 роки тому +27

    Man. Directly to the point and simple. Refreshing. Thank you for taking the time to do it.

  • @JamesLee-lf4fr
    @JamesLee-lf4fr 3 роки тому +3

    love your technique of doing ZBrush, it make thing easy. thanks.

  • @krow9842
    @krow9842 2 роки тому +2

    Fantastic Sean, thank you very much for your time and effort. - Greatly appreciated, grand tutorial.

  • @peter486
    @peter486 Рік тому

    cool bu but the cloth sumulation is goingpast the head on the the floor. even when i have recalulated.

    • @SeanForsythTutorials
      @SeanForsythTutorials  Рік тому

      Make sure to turn off Floor Collision and also to hit Recalc with your cloth object selected before doing the simulation.,

  • @rolandocorujo7662
    @rolandocorujo7662 Рік тому +1

    Excellent! Thank you!

  • @karimdaouiji9146
    @karimdaouiji9146 2 роки тому +1

    Fantastic!

  • @tjm6794
    @tjm6794 5 днів тому

    Great video!

    • @SeanForsythTutorials
      @SeanForsythTutorials  5 днів тому

      Thanks for watching!

    • @tjm6794
      @tjm6794 5 днів тому

      My only question is how do I get the hood to not fall through my model when I run the sim

    • @SeanForsythTutorials
      @SeanForsythTutorials  5 днів тому +1

      @@tjm6794 So just make sure that you have the objects you'd like to collide with visible and the object you want to be cloth selected. Hit CollisionVolume (or Recalc if you've done it before), and that should be it. If it's only slightly intersecting, use the Inflate slider beside the Resolution near the Collision volume button and increase it a little bit. That's the one that controls how near it is to the underlying mesh. Hope it helps!

  • @ahmedabdullahhusien8128
    @ahmedabdullahhusien8128 2 роки тому

    Awesome tutorial bro! but what if I would like to rig this hoodie to a body, is this thickness going to impact the rigging?

    • @SeanForsythTutorials
      @SeanForsythTutorials  2 роки тому

      Yeah it might do. If you're doing game res assets you'd probably not add this.

  • @brandy1999
    @brandy1999 Рік тому

    Very nice tutorial!

  • @aschness1829
    @aschness1829 3 роки тому

    "Yes ... use the tools of Zbrush ... Do it luke ! "

  • @StillDollSyndrome
    @StillDollSyndrome 3 роки тому

    Thank you so much this was so helpful!!

  • @Shige2213
    @Shige2213 2 роки тому

    amazing, subbed

  • @rekware9320
    @rekware9320 3 роки тому

    Super cool mate!!