With even as much as I know in Zbrush, I'm always amazed at just how different everyone's process and workflow is using the software and I never stop learning.
He is backthumb up, your audible voice is exceptional visible. Thanks for your tutorials from you are each generation to entitled to Oscar Award! By the way, the CollisiumVolum in Dynamics Menu is confartable service, unfortunately not available to me with older Zbrush version. I liked from long time ago first steps Doom 3 import MD5 model in the Powerfully ID Tech4.
Pretty amazing Michael, I have to ask though if you were designing a zbrush character that contained cloth, in your workflow would rely 100% on dynamic cloth in creating wrinkles OR do you believe there is still some value to maintaining the workflow of sculpting cloth manually with cloth brushes like selwey or something newer? OR do you believe in using a combination of both ?
Hey Michael, great video as always! Is it possible to transform the *collision mesh into the dynamic mesh? For example, if I wanted to cinch up a tube, could I create a ring around is center and scale it inward on the dynamic tube? Hope that makes sense and thanks again for the great material.
Sure, I don't know of a real elegant way to scale something and have it effect a mesh as of this writing, but you could do the opposite - create a ring, select your cylinder, and "bash" the cylinder around the ring, then scale the ring in, to make it look like it did the damage drive.google.com/file/d/1BlPLplGmMcdqA241uAoaMUXl2iBSdUyU/view?usp=sharing ua-cam.com/video/lAdSoFIVuhw/v-deo.html
turn off collision volume once your clothing is "wrapped" if it's causing issues; you can still get cloth deformations without it, and manually move things to avoid collision with the underlying meshes once it's "close enough"
When we finally have the shirt the way we want it, how do we turn it into an actual mesh instead of just a simulation? or is it supposed to remain as a simulation? in order to use it for rigging the character in the future I mean?
it's only a simulation until you stop the simulation, then it's just geometry. then when you hit the button again it'll simulate the geometry, then when you stop it, it's just plain old verts in space!
@@toonitup7063 more to the point, the simulated geometry is never NOT an actual mesh. No conversion needed, all it's doing is simulating actual geometry, that is always and ever will be actual geometry
sure, I just skip the step where I have to remove extract thickness and jump right into fixing the trash geo extract is going to give you - extract is essentially going to give you a triangulated mess along the border cuts, which any brush (cloth or otherwise) is going to behave unpredictably with
Unbelievable. People who take stuff like this for granted in such an annoying smart assy way really don't deserve it. You're talking "too much filler" on one of Pavs videos, who talks in light speed already and covers stuff straight to the point almost all the time like no one else teaching Zbrush, for absolutely free4all with years of effort of constantly making these videos, ..weow dude! Make your own videos and see how they turn out. Jesus Christ. Be more grateful for a moment and don't just pretend you would be, just to paint a better picture of yourself. You still come across whiney, disrespectful and on top boastful. I'm not sure how old you are but you seem to still have to learn one or two important lessons in life sooner or later about not to take things for granted. Probably the hard way.
With even as much as I know in Zbrush, I'm always amazed at just how different everyone's process and workflow is using the software and I never stop learning.
well, amazing innit !
Instablaster.
He is backthumb up, your audible voice is exceptional visible. Thanks for your tutorials from you are each generation to entitled to Oscar Award!
By the way, the CollisiumVolum in Dynamics Menu is confartable service, unfortunately not available to me with older Zbrush version.
I liked from long time ago first steps Doom 3 import MD5 model in the Powerfully ID Tech4.
your zbrush videos are very good, i learn a lot , thank you
Pretty amazing Michael, I have to ask though if you were designing a zbrush character that contained cloth, in your workflow would rely 100% on dynamic cloth in creating wrinkles OR do you believe there is still some value to maintaining the workflow of sculpting cloth manually with cloth brushes like selwey or something newer? OR do you believe in using a combination of both ?
Amazing Michael!
Great video, Michael !^^ Please , can you make one , how to build a Dress thigh bow ? Thank You very much! *
Thanks for the video!
has worked with my top😊
Hey Michael, great video as always! Is it possible to transform the *collision mesh into the dynamic mesh? For example, if I wanted to cinch up a tube, could I create a ring around is center and scale it inward on the dynamic tube? Hope that makes sense and thanks again for the great material.
Sure, I don't know of a real elegant way to scale something and have it effect a mesh as of this writing, but you could do the opposite - create a ring, select your cylinder, and "bash" the cylinder around the ring, then scale the ring in, to make it look like it did the damage
drive.google.com/file/d/1BlPLplGmMcdqA241uAoaMUXl2iBSdUyU/view?usp=sharing
ua-cam.com/video/lAdSoFIVuhw/v-deo.html
@@MichaelPavlovich yep, that’ll work quite well, thanks. That time lapse cracked me up, btw. Very cool.
Excellent, thank you
Thank you for the lesson!
in my zbrush ...the thickness bar is not showing under the dynamic subdivide option...plz help
My cloth is acting weird went simulating and when using the cloth brush, the shirt keeps goin in and out of parts of my mesh.
turn off collision volume once your clothing is "wrapped" if it's causing issues; you can still get cloth deformations without it, and manually move things to avoid collision with the underlying meshes once it's "close enough"
Thank you i like your videos
When we finally have the shirt the way we want it, how do we turn it into an actual mesh instead of just a simulation? or is it supposed to remain as a simulation? in order to use it for rigging the character in the future I mean?
it's only a simulation until you stop the simulation, then it's just geometry. then when you hit the button again it'll simulate the geometry, then when you stop it, it's just plain old verts in space!
@@MichaelPavlovich Sorry I didnt understand, so is there a way to convert the simulated geometry into an actual mesh?
@@toonitup7063 more to the point, the simulated geometry is never NOT an actual mesh. No conversion needed, all it's doing is simulating actual geometry, that is always and ever will be actual geometry
What does control w do cos it’s not doing anything on mine
group masked clear mask ua-cam.com/video/qVAul7tSWn4/v-deo.html
Sorry for my noob question, but Is not too Easy use extract then cloth brush?
sure, I just skip the step where I have to remove extract thickness and jump right into fixing the trash geo extract is going to give you - extract is essentially going to give you a triangulated mess along the border cuts, which any brush (cloth or otherwise) is going to behave unpredictably with
Well , it looks like this function still does not work miracles
3DCOAT shits on ZBRUSH.
disappointed with the cloth sim stuff + the hair simulation. really primitive at best. blender seems to be innovating more at the moment
So much unnecessary details on the explanation thanks for the video but too much filler.
Sorry to annoy you with my free content
@@MichaelPavlovich sorry for not saying everything is perfect, Amazing! Great Job Lov it! only video on youtube with this! so cool!
Unbelievable. People who take stuff like this for granted in such an annoying smart assy way really don't deserve it. You're talking "too much filler" on one of Pavs videos, who talks in light speed already and covers stuff straight to the point almost all the time like no one else teaching Zbrush, for absolutely free4all with years of effort of constantly making these videos, ..weow dude! Make your own videos and see how they turn out. Jesus Christ. Be more grateful for a moment and don't just pretend you would be, just to paint a better picture of yourself. You still come across whiney, disrespectful and on top boastful. I'm not sure how old you are but you seem to still have to learn one or two important lessons in life sooner or later about not to take things for granted. Probably the hard way.