As far as blender goes: To isolate the head from the body what I would personally do is go into edit mode and switch my selection mode by pressing W once which should put you into circle select. From there you can turn on x-ray by pressing alt-z or by clicking the icon with the 2 squares in the top right. This will allow you to select vertices through the mesh. From there you can simply paint all the vertices you want removed and then hit delete. As far as the spikes go, the method you used certainly works and is more accurate but is a lot more work. Personally I would just position them by moving, scaling and rotating with G, S, and R. Hope this was informative! Great video!
This is like exactly what I was looking for. it works great but how do you close the hollow part after removing the unwanted vertices? It's not as intuitive as Alt Selecting the open part after removing in this way.
What I can say? In the old times kitbashing was a meaning of finding the right pieces ,then cut, pinning and a decent amount of putty....Now all we've to do is blending on a PC, then you print with your 3D printer. The model is astounding, and the paint job very in accordance with the character, well done!
i think traditional kitbashing will still be around as, it can be a real hassle to run a resin printer, especially if you dont have a dedicated room for it
@@kris220bMy idea of peak kitbashing is the traditional forms of kitbashing with help from 3d prints or third party bits where applicable. I have a guard army in the works thats entirely 3d prints but for an army like tau, i plan on using official plastic as a base for the printed bits
I would love if they added heavy lasguns like the gunners have. You can still have the ammo showing on the heavy stubber or cable on the heavy lasgun showing by having a backpack come with the weapon that overrides whatever backpack your character has on.
instead of directly painting yellow when doing hazard stripes, where you often get bad coverage unless you got a REALLY good yellow you can instead paint them white or light grey, and then cover it with a yellow contrast, instant full coverage yellow, then add the black stripes
i havent tried others than imperial fists contrast, but it works very well originally i had hoped a yellow acrylic from AK would have been good, as their whites and oranges are rather nice, but sadly no so for now yellow will have to be for details only, and not for basecoating
@@kris220b I'll have to give that one a go sometime! Yellow seems like a really difficult color to work with. I've also heard base coating with pink and then yellow can help.
The scab gunner in many ways is very close to a tempestus scion in design, they use a hotshot volley gun as well. If you need more visual reference im sure i and many others could provide it.
Fantastic video! Love the digital sculpting elements and the detailed, yet approachable paintjob. Strongly recommend adding 3D builder to your digital kitbashing pipeline. It's plane cut feature is lightning quick, and basically foolproof. While being less fiddly and finicky than Blender's booleans. Though if you want to keep within Blender exclusively, a simple Knife tool cut with "Cut through" enabled would make easy work of separating the remainders of the shoulders from the head section. Just requires you to throw a plane into the cut after deleting the faces on the outside.
Great kitbash, mate! Your boolean cuts are wield. Have you consider drawing a bezier curve, converting it to a mesh, giving it a small thickness modifier and use this as more precise cutting tool?
Oy, this guy. Just let me and my chainsword come over and say 'hi'. ... Seriously though, the mini came out great. I love Stationforge's models, and the way you combined the pieces was excellent. Nice paintjob, too - looks like he just stepped out of the game.
Love each and every one of your vids. Also, has anyone ever mentioned that your voice kind of sounds like JCS Criminal Psychology? The narration is so sharp and clear. Love it man.
Awesome. I need these corrupted guard for my traitor guard army. I have a bunch of kitbashed guard, but they are not nearly as cool as these. I also need to get a printer and learn 3d blenderbashing! Looks like fun!
I really appreciate it! Unfortunately, since I used a bunch of other peoples (station forge corrupted guard line mainly) stuff-- I can't give them away/sell them!
Great kitbash! Something to try for chipping to help it apply easier is Retarder. Because you tend to go for a small amount on just the tip, it tends to dry super fast on the brush. Thats probably what makes it hard to apply. Enjoyed the vid, keep it up :)
This is awesome dude! been jamming Darktide since the pre-launch beta and kept thinking one of these dudes would make an awesome mini! Also gonna try the chipping technique on a few of my Battletech Mechs, that looks awesome. Amazing work!
I'm curious about how impactful that red underspray would be if you're going to do an oil wash over the model anyway. I imagine the subtlety of the shadows that the underspray is supposed to give would be lost once the model is oil washed, especially since the general scheme is so dark and dingy anyway. Is it more apparent in person than it is on film and after youtube compression?
It's noticeable under the arms still and if you look at the mini from directly below-- I'm sure if you pin/panel washed with the oil wash it would be way more impactful. haha but you're right, it's very subtle at the end and could definitely be skipped
I've only had issues with some really big models that weren't built with 3D printing in mind (that I'm not printing solid). 99% of the time I print solid though so I don't have any problems!
@@iPaintSmallThings Thank you. I guess that it makes sense: When printing real miniatures (28mm or around) making it solid is not really a waste. I will try to keep that in mind in the future.
Thanks! I select the whole mini and then go to export and check the "only selection" box. I really should worry more than I do. You can get rid of a lot of those issues if you bring the newly exported model into (free) MeshMixer, going into edit mode, and then choosing make solid. Then amp up the Solid Accuracy and the Mesh Density. I'll have to make a video on that soon!
Great vid btw I thought the traitors from dark tide looked sick too. Is there any way to buy these models 3d model for a one time purchase, I dont want to buy the set premade by them because I wanted the heads and if they stop making them or get sued I wouldnt be able to get new heads for and future models I bought. (Also only 4 of those heads in a pack and well there are a lot of guardsmen I was gonna kitbash haha) As for the patreon, this set is currently the only one I wanted. Is the best option get patreon once then cancel it after I get the files or is there a better way to go about it.
Thank you very much! You're gonna have to message Station Forge about buying my 3d kitbashes, cuz legally I can't sell kitbashes using other peoples files. I don't get a kickback or anything from anybody. If there is a particular kit you like, you can join, and then quit before the next month. That way you get the files (and everything else that month is just a bonus)! A lot of people post their stuff on MyMiniFactory or CGTrader if you're trying to just buy individual kits after the month they were released.
Very cool work! I'm new to Blender, but the method you used to fix the cables, elastic deformation? Is this a plugin? Am I not experienced enough to understand?
Thank you! You can use the elastic deform tool if you go into sculpting mode! With the model selected, you can get to sculpting mode by clicking the little tab in the top left corner of the screen that says "object mode" and then selecting "sculpting mode."
Thanks for the answer) Already figured it out, but it didn't give me the desired result. I just try to move the hair in the right direction, but it distorts a lot and the hair becomes snot.
@@cyberchelick885 you can sometimes use the masking tool (I use it in the crusher kitbash) to make sure other stuff doesn't move when you're using the elastic deform tool! That may help!
Thank you, thank you, I guessed about the masking tool from your video)) but there it is really impossible to move the hair without greatly deforming it, so the decision was made to cut and sculpt by hand) Thanks for the help)
Great job, as always on top!) I would like to ask, if you play table Warhammer, what kind of army do you have? It would be interesting to take a look at her review.
haha thank you! I really only play kill team-- so little projects like this are perfect! BUT I think for 40k the biggest army is my (not converted) death guard and my Imperial Guard/Admech army.
@@iPaintSmallThings There is a place for everything in this hobby and I also love small armies. They can, and most importantly, you need to focus on your fighters. Add personality to them. It's difficult to do this in a giant army.
@@iPaintSmallThings And I have another question. If it's not difficult, can you please help with finding the usual models of space marines. I'm still a beginner and I can't find anything. I often come across ready-made models, but I need them...naked, the simplest models. Already with which I will continue to work and change. How do you search for the right assets?
@@orggaming4753 I often times just search flat out "space marine" or try to think of something that may have the right look to it -- like a space knight or something like that.
Instead of using boolean in 3d, why not use "edit mesh" and just delete the planes, then select the lower vertices and using "align vertices". Then select the mesh lines and use the cut tool to put new geometry in between the vertices and shoulder/neck geometry.
@@iPaintSmallThings so, I wanted to share a reference for a really good 3d tutorial. More that 10 years ago a 3d art site had a tutorial called the "Joan of Arc modeling tutorial". It breaks down how to model an original 3d character mesh from start to finish. And it also looks like someone has tried to convert the methods into Blender in the last few years. This tutorial takes on how to manipulate sub-topology vs. The boolean editing method which sometimes cuts the mesh poorly on more advanced models, if I remember correctly. If you keep a nice clean mesh you can really keep the quads clean and running through the entire model which i bet will help with 3d printing instructions.
@@te9591 I will for sure watch that. That sounds really helpful. Right now whenever I make something the mesh ends up being all over the place-- so that would help avoid all of that.
I think you're doing yourself a bit of a disservice utilizing SpongeBob memes in your video, the way it's cut in clashes heavily the viewing experience however light hearted transitions similar to them could work well within your videos. You did a wonderful job with the model. Well done!
That's valid! I love me some Spongebob Squarepants but I know our favorite underwater sponge isn't everyone's cup of tea. May explore some other (probably equally as silly) transitions going forward. I always appreciate feedback! Thanks for the kind words, too!
As far as blender goes: To isolate the head from the body what I would personally do is go into edit mode and switch my selection mode by pressing W once which should put you into circle select. From there you can turn on x-ray by pressing alt-z or by clicking the icon with the 2 squares in the top right. This will allow you to select vertices through the mesh. From there you can simply paint all the vertices you want removed and then hit delete. As far as the spikes go, the method you used certainly works and is more accurate but is a lot more work. Personally I would just position them by moving, scaling and rotating with G, S, and R. Hope this was informative! Great video!
I'll make sure to come back to this next time I'm kitbashing! Thank you for the info!
That's exactly the method I use! Great minds
This is like exactly what I was looking for. it works great but how do you close the hollow part after removing the unwanted vertices? It's not as intuitive as Alt Selecting the open part after removing in this way.
What I can say? In the old times kitbashing was a meaning of finding the right pieces ,then cut, pinning and a decent amount of putty....Now all we've to do is blending on a PC, then you print with your 3D printer. The model is astounding, and the paint job very in accordance with the character, well done!
It's kinda wild what you can do with 3D Printing. BUT there will always a cool place for greenstuff and classic kitbashing. Thanks!
i think traditional kitbashing will still be around
as, it can be a real hassle to run a resin printer, especially if you dont have a dedicated room for it
@@kris220bMy idea of peak kitbashing is the traditional forms of kitbashing with help from 3d prints or third party bits where applicable. I have a guard army in the works thats entirely 3d prints but for an army like tau, i plan on using official plastic as a base for the printed bits
You deserve way more subs than you have bro. Digital kitbashing is the future of this hobby and you make it so accessible.
I really appreciate it man. haha no bits box required is pretty huge. Thank you!
There is no one future, and this is a very specific set of skills most people just don't want to have to learn
What the hell~~! Looks amazing. Well done! Stationforge should add this model to their set just as tribute!
haha thank you m8. That would be cool!
I learned more about blender kitbashing just 3 minutes into this window than blender tutorials 3x as long as this video.
haha I really appreciate hearing that! Made my day!
“WELCOME TO THE SLAUGHTER!” - Scab Gunner
"uhh... I'd like to leave now." - Me
Luv'in Darktide, this just makes me want to fire it up again! great vid, the algorithm smiles upon the emperor
I should really play it more-- Thank you!
@@iPaintSmallThings they need to sort out the 'always online thing'
@@CouchCoop128 Yeah fr. I'm sorta sick of games doing that. I'd love a cool single player campaign
@@iPaintSmallThings Praise the emperor!
This is so well done! It could also work really well as a deathkorp stormtrooper with some tweaking.
Thank you! Yeah! It has the helmet and gasmask for it already. You should look at station forge's grim guard for a less chaosy look!
I would love if they added heavy lasguns like the gunners have. You can still have the ammo showing on the heavy stubber or cable on the heavy lasgun showing by having a backpack come with the weapon that overrides whatever backpack your character has on.
I agree! That would be really cool and probably pretty easy to implement!
Other games do it, why can't Darktide?
I cried when you used your new Kolinsky brushes for the stippling but the result is phenomenal.
lmao the very first thing I did with the brushes😅. Thank you very much!
instead of directly painting yellow when doing hazard stripes, where you often get bad coverage unless you got a REALLY good yellow
you can instead paint them white or light grey, and then cover it with a yellow contrast, instant full coverage yellow, then add the black stripes
Great tip! I've actually started doing that recently! It makes a huge difference. Is there a good yellow contrast you recommend?
i havent tried others than imperial fists contrast, but it works very well
originally i had hoped a yellow acrylic from AK would have been good, as their whites and oranges are rather nice, but sadly no
so for now yellow will have to be for details only, and not for basecoating
@@kris220b I'll have to give that one a go sometime! Yellow seems like a really difficult color to work with. I've also heard base coating with pink and then yellow can help.
even if i have no interest on learning blender, i love to see something created and painted :)
haha glad I could be of service! I appreciate it
The scab gunner in many ways is very close to a tempestus scion in design, they use a hotshot volley gun as well. If you need more visual reference im sure i and many others could provide it.
Yeah-- I didn't notice it was a volley gun until some people pointed it out. I'll try replacing the tip of it eventually!
Ok i'm definitely interested in more 3d kitbash video's! great tutorial
I'll have to make more then! Thank you :D
Fantastic video! Love the digital sculpting elements and the detailed, yet approachable paintjob.
Strongly recommend adding 3D builder to your digital kitbashing pipeline. It's plane cut feature is lightning quick, and basically foolproof. While being less fiddly and finicky than Blender's booleans. Though if you want to keep within Blender exclusively, a simple Knife tool cut with "Cut through" enabled would make easy work of separating the remainders of the shoulders from the head section. Just requires you to throw a plane into the cut after deleting the faces on the outside.
Thank you m8!
I'll check it out! Boolean differences can really mess up models, too. I'd love to avoid unnecessary issues.
Dude u are an inpiration for people who wants to do something new, great video
Wow! Thank you very much :D
The fact that most of your videos only have a few hundred likes surprises me.
haha it's all good! I'm just glad some people enjoy them/find them useful
"kicking an ice cube under the refrigerator" 😹
Loved the video.
haha thank you mate!
If i remember correctly, the Scab Gunner weapon is hot-shot Volley gun because it has dua link barrel or whatever it is.
I didn't notice until somebody pointed it out! haha I'll try to update it if I can find a Volley barrel somewhere
Good hazard stripes you did there. Iron within.
Thank you! haha I did my best
Great kitbash, mate! Your boolean cuts are wield. Have you consider drawing a bezier curve, converting it to a mesh, giving it a small thickness modifier and use this as more precise cutting tool?
I can give it a try! I sorta go for speed-- but a curve could be really helpful.
Oy, this guy. Just let me and my chainsword come over and say 'hi'.
... Seriously though, the mini came out great. I love Stationforge's models, and the way you combined the pieces was excellent. Nice paintjob, too - looks like he just stepped out of the game.
rip gunner
thank you mate! I really appreciate it!
Love each and every one of your vids. Also, has anyone ever mentioned that your voice kind of sounds like JCS Criminal Psychology? The narration is so sharp and clear. Love it man.
That means a lot mate! haha that's a new one for me. Maybe it's time to get into making documentaries. Thank you!
This outstanding! Just printed these yesterday from Station Forge and stumbled on this video today. I really appreciate the video.
They are great models! No problem!
What 3D printer do you use? The effect looks really good, neat to see model without the 3d printing lines.
I use the Elegoo Mars original (anti aliasing on)! haha I've been using this thing for a long time now
Awesome. I need these corrupted guard for my traitor guard army. I have a bunch of kitbashed guard, but they are not nearly as cool as these. I also need to get a printer and learn 3d blenderbashing! Looks like fun!
I appreciate it, but I'm sure they are awesome! 3D printing is a blast-- I highly recommend it.
Some great tips for Blender here. Great work, keep it up!
Thank you! I'll do my best!
I absolutely loved this work
Thank you mate!!
incredible, congratulations, it was incredible, where can I get all the models you made of the Moebian regiment?, i really love it
I really appreciate it! Unfortunately, since I used a bunch of other peoples (station forge corrupted guard line mainly) stuff-- I can't give them away/sell them!
ah, saw you post this on Reddit. Great job, dude.
Thanks for checking out the video!
Happy to see you do a cultist my friend. I enjoy your work. Wonder if you do commissions
Thanks! Cultists are underrated. Unfortunately, I think commissions are difficult because of the legality of using other peoples files.
@@iPaintSmallThings I understand that and ok with it.
That bit of blue really makes the palette for me, love the mini.
French Mirage Blue is one of my favorite colors out there-- thanks!
incredible incredible incredible, I love your videos
Thank you m8!!
looks great. my only criticism is it needs a hot-shot volley gun barrel
That's fair! I didn't notice it was a volley gun when I was looking at the reference image. I'll try to replace it when I find the right barrel
Great kitbash!
Something to try for chipping to help it apply easier is Retarder. Because you tend to go for a small amount on just the tip, it tends to dry super fast on the brush. Thats probably what makes it hard to apply.
Enjoyed the vid, keep it up :)
I'll give that a go! haha It's frustrating "painting" and nothing coming off of the brush. Thank you!!
Looks fantastic
Thank you!!
Please do a darktide loyalist with either Ogryn or the new cadian shocktroops
Thanks for the idea! I don't have the kits, though -- I know @PeteTheWargamer did an Ogryn the other day! It's worth checking out :D
This is awesome dude! been jamming Darktide since the pre-launch beta and kept thinking one of these dudes would make an awesome mini! Also gonna try the chipping technique on a few of my Battletech Mechs, that looks awesome. Amazing work!
haha yeah-- I thought they'd be cool, too! That's awesome to hear! Thanks :D
Wow my guy! This is pretty cool
Thanks man!!
dang thats rad af
I appreciate it m8!
"This is like kicking an ice cube under the freezer"
Are you saying I shouldn't be doing that?
haha I do it so you don't have to
I love this!
Thank you!!
Looks way better than those crappy cultists GW came out with earlier this year.
haha I appreciate it. Station Forge makes some great stuff-- I really like their proportions.
I'm curious about how impactful that red underspray would be if you're going to do an oil wash over the model anyway. I imagine the subtlety of the shadows that the underspray is supposed to give would be lost once the model is oil washed, especially since the general scheme is so dark and dingy anyway. Is it more apparent in person than it is on film and after youtube compression?
It's noticeable under the arms still and if you look at the mini from directly below-- I'm sure if you pin/panel washed with the oil wash it would be way more impactful. haha but you're right, it's very subtle at the end and could definitely be skipped
Do the parts that you pushed in cause any problem when printing, or do you print in solid?
I've only had issues with some really big models that weren't built with 3D printing in mind (that I'm not printing solid). 99% of the time I print solid though so I don't have any problems!
@@iPaintSmallThings Thank you. I guess that it makes sense: When printing real miniatures (28mm or around) making it solid is not really a waste. I will try to keep that in mind in the future.
@@JackDespero No problem! You also don't have to worry about curing inside the model. Good luck!
Great video mate! Keep going :)
Thanks man! I will :D
Amazing vid, how did you export the model as one piece! Dont you have to worry about intersecting geometry?
Thanks! I select the whole mini and then go to export and check the "only selection" box. I really should worry more than I do. You can get rid of a lot of those issues if you bring the newly exported model into (free) MeshMixer, going into edit mode, and then choosing make solid. Then amp up the Solid Accuracy and the Mesh Density. I'll have to make a video on that soon!
@@iPaintSmallThings amazing man, thank you!
This was such a cool video! I subscribed! Wish you tons of success 💚
haha I really appreciate it! Wish you tons of success, too!
@@iPaintSmallThings thank you 🙏🏻
Awesome job, I love these videos!
Thank you very much!
Great vid btw I thought the traitors from dark tide looked sick too.
Is there any way to buy these models 3d model for a one time purchase, I dont want to buy the set premade by them because I wanted the heads and if they stop making them or get sued I wouldnt be able to get new heads for and future models I bought. (Also only 4 of those heads in a pack and well there are a lot of guardsmen I was gonna kitbash haha)
As for the patreon, this set is currently the only one I wanted. Is the best option get patreon once then cancel it after I get the files or is there a better way to go about it.
Thank you very much! You're gonna have to message Station Forge about buying my 3d kitbashes, cuz legally I can't sell kitbashes using other peoples files. I don't get a kickback or anything from anybody.
If there is a particular kit you like, you can join, and then quit before the next month. That way you get the files (and everything else that month is just a bonus)! A lot of people post their stuff on MyMiniFactory or CGTrader if you're trying to just buy individual kits after the month they were released.
@@iPaintSmallThings thanks mate
Love it!! Where u get the 3d models for your kits?
Thank you!! This specific kitbash was using mainly Station Forge kits! Also, thingiverse is really great for finding free files you can kitbash with.
Thanks a lot!!
Thanks a lot!!
Very cool work!
I'm new to Blender, but the method you used to fix the cables, elastic deformation? Is this a plugin? Am I not experienced enough to understand?
Thank you! You can use the elastic deform tool if you go into sculpting mode! With the model selected, you can get to sculpting mode by clicking the little tab in the top left corner of the screen that says "object mode" and then selecting "sculpting mode."
Thanks for the answer)
Already figured it out, but it didn't give me the desired result. I just try to move the hair in the right direction, but it distorts a lot and the hair becomes snot.
@@cyberchelick885 you can sometimes use the masking tool (I use it in the crusher kitbash) to make sure other stuff doesn't move when you're using the elastic deform tool! That may help!
Thank you, thank you, I guessed about the masking tool from your video)) but there it is really impossible to move the hair without greatly deforming it, so the decision was made to cut and sculpt by hand)
Thanks for the help)
@@cyberchelick885 That's fair! Yeah when stuff is so close together it can be tough/impossible.
spooky music
too spooky
Do you use a Resin Printer or a 3D printer for this?
I used a Resin Elegoo Mars Original for this!
Great job, as always on top!)
I would like to ask, if you play table Warhammer, what kind of army do you have?
It would be interesting to take a look at her review.
haha thank you! I really only play kill team-- so little projects like this are perfect! BUT I think for 40k the biggest army is my (not converted) death guard and my Imperial Guard/Admech army.
@@iPaintSmallThings There is a place for everything in this hobby and I also love small armies. They can, and most importantly, you need to focus on your fighters. Add personality to them. It's difficult to do this in a giant army.
@@orggaming4753 that's what I like about skirmish games. You can really take your time and make sure each guy looks good/is customized
@@iPaintSmallThings And I have another question. If it's not difficult, can you please help with finding the usual models of space marines. I'm still a beginner and I can't find anything. I often come across ready-made models, but I need them...naked, the simplest models. Already with which I will continue to work and change.
How do you search for the right assets?
@@orggaming4753 I often times just search flat out "space marine" or try to think of something that may have the right look to it -- like a space knight or something like that.
You kick ice cubes under the fridge when you drop them on the floor? You monster!
(I do too😆)
haha guilty as charged!
Instead of using boolean in 3d, why not use "edit mesh" and just delete the planes, then select the lower vertices and using "align vertices". Then select the mesh lines and use the cut tool to put new geometry in between the vertices and shoulder/neck geometry.
Imma have to keep this in mind next time I'm in blender! Thank you for the tips!
@@iPaintSmallThings it works in 3DStudio Max, im sure it's similar in Blender.
I have much to learn. Thank you for the tips!
@@iPaintSmallThings so, I wanted to share a reference for a really good 3d tutorial. More that 10 years ago a 3d art site had a tutorial called the "Joan of Arc modeling tutorial". It breaks down how to model an original 3d character mesh from start to finish. And it also looks like someone has tried to convert the methods into Blender in the last few years. This tutorial takes on how to manipulate sub-topology vs. The boolean editing method which sometimes cuts the mesh poorly on more advanced models, if I remember correctly. If you keep a nice clean mesh you can really keep the quads clean and running through the entire model which i bet will help with 3d printing instructions.
@@te9591 I will for sure watch that. That sounds really helpful. Right now whenever I make something the mesh ends up being all over the place-- so that would help avoid all of that.
EPIC
Thank you mate!!
did you have to scale them?
I did not! The base I used was the 25mm necromunda base
Kolinsky sable brushes hold a lot of water so act a bit different to normal brushes
I really like how they do. I'll just need to get used to others and get some flow improver!
Now do the ogryn crushers ;)
haha I may have to
Seriously recommend free handing with oil paints. You have more working time and can be erased with mineral spirits
When you say "free handing" do you mean painting on all the symbols and stuff?
Please people, for the love of God, use Meshmixer, free Autodesk software designed to do this stuff. So much easier than blender.
I'll check it out! I'm just so used to blender now. I mainly use meshmixer to solidify meshes and make them cleaner
I think you're doing yourself a bit of a disservice utilizing SpongeBob memes in your video, the way it's cut in clashes heavily the viewing experience however light hearted transitions similar to them could work well within your videos.
You did a wonderful job with the model.
Well done!
That's valid! I love me some Spongebob Squarepants but I know our favorite underwater sponge isn't everyone's cup of tea. May explore some other (probably equally as silly) transitions going forward. I always appreciate feedback!
Thanks for the kind words, too!
when patreon exclusives bmo
going full dingus
@@joecamel2002 Idk if the world is ready for full dingus, mr camel
Wrong weapon.
Well said! I may try to replace the tip to make it a volley later