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So many of these transitions were already solved in Fallout 4. How's this for space travel: Accepting that travel between stars would take time based on distance and power applied to the gravity drive, do the same trick that was dome with the Fallout elevators. Transition the players and characters to an outside looking like "hyperspace" with colors streaking by while the new cell loads. Then turn off the warp effects and bingo. They did this trick already so WTF?
my problem with starfield is that every time i went on a mission in a cave or on a base on a planet It was clearly genertated from the exact same set of assets. it felt awful. The cities felt small which made the worlds feel small. I do think there is potential there but they are taking way too long.
Originally I generally enjoyed starfield even while noticing how small and few the actual populated areas were and how limited the lighting effects were and how much the assets were replicated over and over in every location. Once the starborn gave you the artifacts I noticed how repititive the story was becoming and never went back to play it again. Then with the fallout show I did the same thing as everyone revisit fallout 4 and immediately recognized just how recycled starfield gameplay mechanics are from fallout 4 with storylines recycled from skyrim. Then you notice that the items and architecture are recycled almost exactly from fallout 4 in a way i had totally forgotten since it had been such a long time since I'd played either skyrim or fallout. Now I feel that starfield is a much lazier title than I originally thought. It is a completely recycled IP but more than that it is in my opinion a much smaller game than either of it's predecessors filled with empty basically useles procedurally generated locations to give the illusion of vastness of exploration. Combine all of that with the extremely buggy and limited state in which it was released I think starfield is actually not a good game at all from core mechanics to aged engine it was a flop almost 10 years in the making whose meager success was due only to the marketing hype and nothing to do with its content which is next to nothing original. I hope starfield is not an indication of the future for Bethesda which I had already believed has lost it's soul under todd howard and with the retirement of the developers who made the company the success it was with so many ACTUAL goty titles in the past. Bethesda please get with the times ditch the played out tech and invest some capital and effort into developing more greats before we all just say enough and move on with cd projekt red and rockstar! Thanks for reading
I can see that being a good comparison. I think they should have gone full Boston scale for their major cities, not just a bit larger than Diamond City for New Atlantis, Neon, Akila. For a space faring adventure, everything was tiny and super spread out/lacked cohesiveness and purpose for exploration. No liveliness to the cities either, no leisure activities or games in universe, people static in their placement or nameless wandering entities to give the illusion of bustling population, etc. Combat should have involved more gore a la Fallout. Just in general the combat in Starfield may be technically more sound, it's a lot more dull.
Man, I really wanted to love Starfield but like you pointed two things that stood out to me, Starfield does not have some VATS system and points of interest is so spread out, I just lost interest. But if it gets improve in the future maybe I'll come back. So far Im enjoying Fallout 76, please dont hate me. The main quest was good in a way but each artifact finding quest should have been either a puzzle or a story quest or a mixed of both and not stuck in a cave somewhere. Again, the way you obtain the powers should be tied with puzzle or a quest. I don't know, I think Starfield should have been more squeeze together rather than spread out or the ability to space walk everywhere or base building should have been an end endgame. The procedural generation is not the problem, the game is too spread out.
Its too “safe” too “family friendly” being part of the crimson fleet doesn’t feel being evil… it look like somethings made for childs. Plus its a fake open world. Engine issues that should have been fixed.. exc…
@@dislikebutton8789 also he is saying that Fallout 4 made him rethinking his starfield takes.. he should play new vegas and then he’ll be able to rethink about on his fallout 4 takes too…
I probably played more Fallout NV and 3 than anyone in these comments. They are legendary for their time but have aged so poorly they're borderline unplayable now without mods.
Me too! I watched the FO TV series, then decided to get FO4 fired up and ready for the next gen update.... buuuut I ended up playing it. Now I can't stop playing it. Now I will have to start a new character YET AGAIN after the update. I adore Starfield. I'm just waiting for more to do. I have high hopes for it. If its already this good at launch, imagine how good it will be after a year or two.
Honestly to me it was the start of the games that stands out the most. Starfield made me almost immediately uninterested in its world by having me start off as a miner, doing boring shit, touching something that made everyone go crazy for me, then having me do a terrible fight in an uninteresting environment with uninteresting weapons... and then shoots me into a buggy tutorial after a loading screen takes me to space. It was so awful that it killed the momentum for the game and I stopped playing after about 20 hours when I realized how awful the perk system was and how much time it would take me to get to do anything interesting (like ship building).
Fallout 4 is superior to Starfield, IMO, cureently unless BGS finally makes some good changes to Starfield, but it's been 8 months since release with not word on the Shattered Space DLC or Creation Kit modding tools. It's good they've been working on the bugs/glitches but they need to communicate more. At the rate they are going people who paid for the DLC could end up suing them for false advertising and not delivering the DLC. Larian regularly communicated about what they were doing and improvements added.
A map? Jokes aside, I actually agree with a lot of what you said here. Speaking as someone who was very excited for Starfield and came out feeling quite burned, I think the thin-stretching of development resources was a big source of the issues I took with the game. Over-ambition and needless expansion has been the death of many empires. It's not going to be long before some very prominent game studios learn that history lesson first-hand, provided they don't alter course in short order.
Great video 🎮😎👍 I like using the Chems to slow down time... you don't get the targeting, but it's satisfying especially if aiming for jetpacks 😈 Hoping the release of the MOD Tools will allow for more handcrafted style content.🤞
That's a good point. I've always been a weirdo who has never used the Chems in Fallout or the Meds in Starfield besides healing. It's such a lame way to play but that's me. haha
I'll have to look for that! I really think that the Creation Kit will improve the experience of Starfield a lot and will hopefully help people find the good in it... not that it should require outside help.
The most fundamental issue with Starfield is the scale problem (on top of terribly bland writing, which never was Bethesda strong suit anyway). For a Bethesda game to work, there needs to be a minimal concentration of good content (on a per minute of exploring basis). So if you explore on foot for example, you need to have content every few hundreds of meters. As it has been done, no, a dozen planet wouldn't have changed a thing. Nor even one. Nor even one real size country. In all theses cases, that is waaayy too much surface for handcrafted content. UNLESS they had implemented the space simulation into Starfield and in this case the player would have been able to explore at the speed required for the handcrafted content to be spread out over very long distance. Hence, the solution would have been to have the exploration be done while in the ship, using detectors, radios etc... instead of visual clues to find the points of interest around. The planets landscapes would still have been procedurally generated; this part is not the issue, as long as you consider the landscape the equivalent of Skyrim grass and trees, visual filler. But there would have been no procedurally generated dungeons, which pretty mush is what ended up doing. Indeed because they have not implemented the space simulation part, they end up having to both have content at a concentration level suitable for on foot exploration, while having decided from the start that they wanted a space game (hence gigantic scales). As a thousand times more developpers wouldn't have been enough to generate the huge amount of handcrafted content required in those conditions, they went with procedural dungeons, which is bad, and kills their own formula. If they couldn't (or wouldn't) implement an open world space simulator, then they could have (should have really...) gone with a system a la The Outer Worlds (not trying to generate whole planets, but just interresting landing areas). That is something Mass Effect Andromeda did BTW, the only issue is that they rushed it last minute after spending years trying to do pretty much what Starfield has done. And THIS is where the sin of Starfield cannot be excused. ME:A failure was known by all by the time Bethesda started to work on Starfield, and they haven't learned from it.
I'll tell you what is missing : it is missing good character dev/story and good side quest + it is loading simulator + there is no handcrafted environnement ( except the citys and some very rare zone)
@@baundiesel uc IS ok but its not good but main quest IS terrible from the beggining to the end its juste basically you go there take this and bring back the thingie to me in every main quest yayyy
@@griffithgoatBethesda never managed to make an interesting story. Perhaps they should try giving it to whoever usually makes side quests for them? Somehow they are more interesting than the main game.
Not gonna lie. I beat FO4 twice and 3 twice and 100+ hours in Starfield. Completely hated Fallout 76 after the reviews. Never bought. Just 2 weeks ago I finally bought it. Feels like for me Fallout4 online mode. There are NPC;s and ooodles and ooodles of missions now. And a few main story lines. Plays and feels like fallout finally. I was suprised. Only mod I aplied was UHD texture pack someone made and disabled the built in vSync via the config. Really good now.
The reviews were well earned at the time. I played at launch (a friend bought it for me against my protest so that we could play together), and it was a wreck. Out of a sort of morbid curiosity, I've checked back in infrequently ever since, and it has improved a lot. It still doesn't feel right to me, but I don't think it ever would have. As it is now is probably as it should have been on launch.
Starfield is not without faults but I believe you are right on many reviews. You only have to look through the reviews on steam and you will find review after review with many 100s of hours played and "Not recommended" as the review. So disingenuous to say the least. Found one negative review with 653.1 hours played lol. These people must have insane levels of self loathing to subject themselves to a game they hated to "Not Recommend" after sinking that much time into. Lets face it they are NOT paid to review the game so they did not have to play if they did not like. I think what happened is that they played, enjoyed, and then after 100s of hours thought "I am seen it now, no mods yet..... waaaaaaaaa I got much more time in some other Bethesda game" and then crap on it.
Yeah, it's obviously flawed, but I just can't shake the feeling that the majority of the takes are just a circle jerk from people who didn't even play it or went into it not wanting to like it. It's a bummer.
Cyberpunk blew starfield away with the cut scenes alone sadly.. Legacy Killa and Paul T just gave good updated info.. sucks, wish starfield hit better legacy: ua-cam.com/video/c1ezDykrcVU/v-deo.html&ab_channel=LegacyKillaHD
Will probably never play Starfield. Based on Bethesda's trajectory, I'd love to see Fallout in someone else's hands. My first choice would be N'exile, but I'm sure there are better candidates out there.
Thanks for watching! If you want to support this channel become a Member here ua-cam.com/users/baundieseljoin or check out my other content: linktr.ee/baundiesel
So many of these transitions were already solved in Fallout 4. How's this for space travel: Accepting that travel between stars would take time based on distance and power applied to the gravity drive, do the same trick that was dome with the Fallout elevators. Transition the players and characters to an outside looking like "hyperspace" with colors streaking by while the new cell loads. Then turn off the warp effects and bingo. They did this trick already so WTF?
I had that same thought and idea when I first picked up the game
my problem with starfield is that every time i went on a mission in a cave or on a base on a planet It was clearly genertated from the exact same set of assets. it felt awful. The cities felt small which made the worlds feel small. I do think there is potential there but they are taking way too long.
Originally I generally enjoyed starfield even while noticing how small and few the actual populated areas were and how limited the lighting effects were and how much the assets were replicated over and over in every location. Once the starborn gave you the artifacts I noticed how repititive the story was becoming and never went back to play it again. Then with the fallout show I did the same thing as everyone revisit fallout 4 and immediately recognized just how recycled starfield gameplay mechanics are from fallout 4 with storylines recycled from skyrim. Then you notice that the items and architecture are recycled almost exactly from fallout 4 in a way i had totally forgotten since it had been such a long time since I'd played either skyrim or fallout. Now I feel that starfield is a much lazier title than I originally thought. It is a completely recycled IP but more than that it is in my opinion a much smaller game than either of it's predecessors filled with empty basically useles procedurally generated locations to give the illusion of vastness of exploration. Combine all of that with the extremely buggy and limited state in which it was released I think starfield is actually not a good game at all from core mechanics to aged engine it was a flop almost 10 years in the making whose meager success was due only to the marketing hype and nothing to do with its content which is next to nothing original. I hope starfield is not an indication of the future for Bethesda which I had already believed has lost it's soul under todd howard and with the retirement of the developers who made the company the success it was with so many ACTUAL goty titles in the past. Bethesda please get with the times ditch the played out tech and invest some capital and effort into developing more greats before we all just say enough and move on with cd projekt red and rockstar! Thanks for reading
started playing fo4 and realised its so much like starfield diamond city is just a town just like neon being 3 alleyways
I can see that being a good comparison. I think they should have gone full Boston scale for their major cities, not just a bit larger than Diamond City for New Atlantis, Neon, Akila. For a space faring adventure, everything was tiny and super spread out/lacked cohesiveness and purpose for exploration. No liveliness to the cities either, no leisure activities or games in universe, people static in their placement or nameless wandering entities to give the illusion of bustling population, etc.
Combat should have involved more gore a la Fallout. Just in general the combat in Starfield may be technically more sound, it's a lot more dull.
Man, I really wanted to love Starfield but like you pointed two things that stood out to me, Starfield does not have some VATS system and points of interest is so spread out, I just lost interest. But if it gets improve in the future maybe I'll come back. So far Im enjoying Fallout 76, please dont hate me. The main quest was good in a way but each artifact finding quest should have been either a puzzle or a story quest or a mixed of both and not stuck in a cave somewhere. Again, the way you obtain the powers should be tied with puzzle or a quest. I don't know, I think Starfield should have been more squeeze together rather than spread out or the ability to space walk everywhere or base building should have been an end endgame. The procedural generation is not the problem, the game is too spread out.
Its too “safe” too “family friendly” being part of the crimson fleet doesn’t feel being evil… it look like somethings made for childs. Plus its a fake open world. Engine issues that should have been fixed.. exc…
Feels like it was made for children, exactly it was.
@@dislikebutton8789 also he is saying that Fallout 4 made him rethinking his starfield takes.. he should play new vegas and then he’ll be able to rethink about on his fallout 4 takes too…
I probably played more Fallout NV and 3 than anyone in these comments. They are legendary for their time but have aged so poorly they're borderline unplayable now without mods.
@@baundiesel oh well i didn’t know sorry. But yeah i agree.
Me too! I watched the FO TV series, then decided to get FO4 fired up and ready for the next gen update.... buuuut I ended up playing it. Now I can't stop playing it. Now I will have to start a new character YET AGAIN after the update.
I adore Starfield. I'm just waiting for more to do. I have high hopes for it. If its already this good at launch, imagine how good it will be after a year or two.
Honestly to me it was the start of the games that stands out the most. Starfield made me almost immediately uninterested in its world by having me start off as a miner, doing boring shit, touching something that made everyone go crazy for me, then having me do a terrible fight in an uninteresting environment with uninteresting weapons... and then shoots me into a buggy tutorial after a loading screen takes me to space. It was so awful that it killed the momentum for the game and I stopped playing after about 20 hours when I realized how awful the perk system was and how much time it would take me to get to do anything interesting (like ship building).
Fallout 4 is superior to Starfield, IMO, cureently unless BGS finally makes some good changes to Starfield, but it's been 8 months since release with not word on the Shattered Space DLC or Creation Kit modding tools. It's good they've been working on the bugs/glitches but they need to communicate more. At the rate they are going people who paid for the DLC could end up suing them for false advertising and not delivering the DLC. Larian regularly communicated about what they were doing and improvements added.
A map?
Jokes aside, I actually agree with a lot of what you said here. Speaking as someone who was very excited for Starfield and came out feeling quite burned, I think the thin-stretching of development resources was a big source of the issues I took with the game.
Over-ambition and needless expansion has been the death of many empires. It's not going to be long before some very prominent game studios learn that history lesson first-hand, provided they don't alter course in short order.
Great video 🎮😎👍
I like using the Chems to slow down time... you don't get the targeting, but it's satisfying especially if aiming for jetpacks 😈
Hoping the release of the MOD Tools will allow for more handcrafted style content.🤞
That's a good point. I've always been a weirdo who has never used the Chems in Fallout or the Meds in Starfield besides healing. It's such a lame way to play but that's me. haha
One mod that saved Starfield for me was one that allows you to teleport to unknown points on planets, giving the option of cutting out the walking
I'll have to look for that! I really think that the Creation Kit will improve the experience of Starfield a lot and will hopefully help people find the good in it... not that it should require outside help.
The most fundamental issue with Starfield is the scale problem (on top of terribly bland writing, which never was Bethesda strong suit anyway). For a Bethesda game to work, there needs to be a minimal concentration of good content (on a per minute of exploring basis). So if you explore on foot for example, you need to have content every few hundreds of meters.
As it has been done, no, a dozen planet wouldn't have changed a thing. Nor even one. Nor even one real size country. In all theses cases, that is waaayy too much surface for handcrafted content.
UNLESS they had implemented the space simulation into Starfield and in this case the player would have been able to explore at the speed required for the handcrafted content to be spread out over very long distance.
Hence, the solution would have been to have the exploration be done while in the ship, using detectors, radios etc... instead of visual clues to find the points of interest around. The planets landscapes would still have been procedurally generated; this part is not the issue, as long as you consider the landscape the equivalent of Skyrim grass and trees, visual filler. But there would have been no procedurally generated dungeons, which pretty mush is what ended up doing.
Indeed because they have not implemented the space simulation part, they end up having to both have content at a concentration level suitable for on foot exploration, while having decided from the start that they wanted a space game (hence gigantic scales). As a thousand times more developpers wouldn't have been enough to generate the huge amount of handcrafted content required in those conditions, they went with procedural dungeons, which is bad, and kills their own formula.
If they couldn't (or wouldn't) implement an open world space simulator, then they could have (should have really...) gone with a system a la The Outer Worlds (not trying to generate whole planets, but just interresting landing areas).
That is something Mass Effect Andromeda did BTW, the only issue is that they rushed it last minute after spending years trying to do pretty much what Starfield has done.
And THIS is where the sin of Starfield cannot be excused. ME:A failure was known by all by the time Bethesda started to work on Starfield, and they haven't learned from it.
Hope we'll get news about the DLC and Creation Kit soon but I don't think so ^^
I'm guessing we get info about the DLC and Creation Kit during the June Xbox Showcase.
I'll tell you what is missing : it is missing good character dev/story and good side quest + it is loading simulator + there is no handcrafted environnement ( except the citys and some very rare zone)
If you don't like the main quest and at least the UC Vanguard quest line that's a you problem IMO.
@@baundiesel uc IS ok but its not good but main quest IS terrible from the beggining to the end its juste basically you go there take this and bring back the thingie to me in every main quest yayyy
That's a bummer of a take but it's your right to have it. I just disagree. I liked the main questline a lot.
@@griffithgoatBethesda never managed to make an interesting story.
Perhaps they should try giving it to whoever usually makes side quests for them? Somehow they are more interesting than the main game.
Not gonna lie. I beat FO4 twice and 3 twice and 100+ hours in Starfield. Completely hated Fallout 76 after the reviews. Never bought. Just 2 weeks ago I finally bought it. Feels like for me Fallout4 online mode. There are NPC;s and ooodles and ooodles of missions now. And a few main story lines. Plays and feels like fallout finally. I was suprised. Only mod I aplied was UHD texture pack someone made and disabled the built in vSync via the config. Really good now.
The reviews were well earned at the time.
I played at launch (a friend bought it for me against my protest so that we could play together), and it was a wreck.
Out of a sort of morbid curiosity, I've checked back in infrequently ever since, and it has improved a lot. It still doesn't feel right to me, but I don't think it ever would have.
As it is now is probably as it should have been on launch.
So the absence of power armor doesn't bother you? They are a hight selling point of Fallout 4 for me.
Not really. That seems like a very Fallout exclusive thing. Arguably the space suits are their own kind of power armor.
Starfield is not without faults but I believe you are right on many reviews. You only have to look through the reviews on steam and you will find review after review with many 100s of hours played and "Not recommended" as the review. So disingenuous to say the least. Found one negative review with 653.1 hours played lol. These people must have insane levels of self loathing to subject themselves to a game they hated to "Not Recommend" after sinking that much time into. Lets face it they are NOT paid to review the game so they did not have to play if they did not like.
I think what happened is that they played, enjoyed, and then after 100s of hours thought "I am seen it now, no mods yet..... waaaaaaaaa I got much more time in some other Bethesda game" and then crap on it.
Yeah, it's obviously flawed, but I just can't shake the feeling that the majority of the takes are just a circle jerk from people who didn't even play it or went into it not wanting to like it. It's a bummer.
Cyberpunk blew starfield away with the cut scenes alone sadly.. Legacy Killa and Paul T just gave good updated info.. sucks, wish starfield hit better
legacy: ua-cam.com/video/c1ezDykrcVU/v-deo.html&ab_channel=LegacyKillaHD
I can assure you that I don't give a shit about anything Legacy Killa says and I will assume any opinion he has is the wrong one. lol
starfield is not an 8/10 bro.
Yeah, for me I'd say it's closer to a 8.5 or a 9 but I didn't want to upset people like you who think you can tell other people what to think. :] lol
Will probably never play Starfield. Based on Bethesda's trajectory, I'd love to see Fallout in someone else's hands. My first choice would be N'exile, but I'm sure there are better candidates out there.
Weird.
Great Video. Agreed with everything you said. Subscribed :D
Haaaaaiiiii Baun!