it was no nonsense, get in the game, use mods and commands, and mythbusters that shit. I learned more about fallout 4 in the last 13 minutes, than I have after playing since release
re: the red death I know for a fact that on fallout-related subs on reddit, people will joke about this like some new player saying "I'm about to start far harbor -- any tips?" and people will replay "you better get your best weapons to face the red death!!! gather ammo and chems!!!" and stuff like that
I didn't need to read anything, I collected all possible medical aids, the best weapons, PA , a quantity of ammunition and, shaking with adrenaline, I went hunting... damn Bethesda :))
11:05 There is actually a 'throw' input in the game. While 'grabbing' a loose object, press and hold the 'reload' key to charge up a throw. Release the button to send it flying. Distance (and likely, damage) depends both on object weight and time spent charging the throw. There is a limit to it how much you can 'charge' it though.
I don't think the game makers ever thought the ufo would hit you to be honest by the way it does not kill you when it crash lands if you manage to be there when it does crash land
@@immortalsofar5314 what bones are you talking about, if is it that giant monsters skeletons that are located on some places in Far Harbour they arent exclusive to Fallout4 because they show up in Fallout3 Point Lookout DLC.
I saw the Red Death kill Shipbreaker. I even spawned a Liberty Prime with console commands just to see who'd win. Red Death wasn't even touched when Liberty Prime died. The game crashed.
Whether or not the power cycle can be fatal depends on the version chosen when you did the DLC. The shock or buffout versions have a chance per day of killing the rider while the peaceful/harmless variant is safe.
Yeah, was about to say that. It's only lethal if you choose the "maximum profit" option in the quest. And a way to get rid of settlers and still getting the nice cycle is by having them fight in the wasteland workshop arena. Take away their weapon and any armor they might have and have a cage on the other side.
There's physics based damage in fallout 4 (and new Vegas too) mostly useless because most objects have little to no weight and you cannot move them fast enough, but this is the reason cars kill you when they glitch around and start jittering.
Another way to off Coulter: "Crits always hit". Target him with crits and he goes down without the thirst zapper. I typically go in with Blitz and the best melee weapon I can find, and then crit the hell out of him. Works every time.
Remember how the captain can reward you with the homing beacons? He knows how to use them, guarantee that's the reason the explosion always finds the player
You don't need a fatman to save the people at Far Harbor. You just need to be outside the gates with a good weapon and intercept all of the creatures. I've done it several times. VATS helps.
Ghouls getting healed by the Gamma Gun is working on the Player aswell if they have the respective Perks. The disembodied Assaultron Head can be used as crude StimPak with the Radiation it gives off, healing you.
I always saved the folks at Far Harbor walls... maybe because use to do this DLC after the end of the main story, with an already overpowered char. Thanx for the video
#15 just proves that Prydwen Brandis is a synth! He gets replaced somewhere between the bunker and the airport. Look at the evidence: olive uniform instead of black, a change of hair and attitude (kinda like how Roger Warwick went from a drunk to father of the year). Now I am going to have to log in and see if he has a synth component on him.
@@shawnwolf5961 Myrna says he is definitely a synth, but alas there was no synth component on his body. The Brotherhood are weirdly upset about my investigation. I mean, synths can look like any of us now! I had to be sure. 😂
the 1 at 4:09 was true until they patched it out. it used 2 be that the synths would keep spawning in until u activated the engine and that was the only 2 progress. now they just stop after a short time.
@@879PC no idea. i play it on steam and eventually enough of them die that we can move on with the quest and it it takes like 7 or 8 minutes 4 them 2 stop spawning in. the quest itself works just fine btw. it's just the infinite synth spawns that don't work anymore.
I like how if you can snipe a suicider's right arm, normally or in VATS, you can set the nuke off at a distance, sometimes taking out other super mutants near them.
I'm actually suprized that the UFO actually flies towards the exact crash location. I always assumed the UFO overhead was just flying overhead at the same height towards the direction of the crash site, but would unload mid flight when beyond the player's view and then load into the crash site location, immediately in the crash location. I feel like the way they did it here would have cost a lot more effort for no real payoff considering most players would usually not even be close to the crash location.
8:40 I think it depends on experiment you choose durning Vault 88 quest, because for any of first three machines you can choose completely harmless modes.
What experiments the player chooses during that quest line determines the "stats" the non-prototype machines have that can be built in every settlement.
The Arc Jet Systems exploit for infinite fusion cells carries with it a very distinct caveat: If you push your luck too far, the game kind of goes from fine to dead real fast. It's not really a gradual slowdown, it's 90fps, 90fps, 90fps, 10fps, 2fps, oh crap I need to save and qui---and crash to desktop.
Hearing you talking with emotions and uncertainty, instead of presenting information in a factual matter feels so uncanny lol. Im not critisizing, though. Just so unusual
The boring answer is "no". The mini nuke you steal isn't the one that explodes, it's the one you loot from the body if you kill it before it detonates. The one that explodes is kind of built into the NPC.
@@QualityPen Seems like a pretty quick and easy mod to make, but it might not be needed. Before anything though... I'm already somewhat adept at the Creation kit's wackiness. (Comparatively to the GECK's own wackiness.) So this is an educated guess. So I'm pretty sure this is basically about 2 or 3 changes in variables that have to do with the weapon given to the super mutant being a special version of the mini nuke as a weapon itself instead of ammunition. I.E. The one you steal is ammo, but the one they hold is a weapon itself like any other NPC would get their regular weapon. So it doesn't show up in the inventory at all. What we get is the one ammo the super mutant doesn't use. I put it this way, because they are definitely using that single mini nuke ammo when they detonate regularly, because you can't pick it up. So the explosion is probably a secondary effect, with that explosion being the triggered effect. That's my guess at least.
4:53 It's not unlimited. Bodies will despawn after a while when there are too many synth. Also, once you go to into the main room to collect them the synth stop spawning infinitely. It's still a great exploit but technically not unlimited.
1:42 New Fallout 4 ending: Submarine Explosion. The Institute, BOS, Minutemen, and Railroad are all dead, and no one survives. The Commonwealth is now the Common Wasteland.
Great video. In addition to Paladin Brandis, Deacon can also respawn at the Railroad HQ if you kill him at Diamond City, Good Neighbour and Bunker Hill since they are also separate entities.
So fun fact about that last one, after watching a playthrough from a yter where they made all NPC's super mutant suiciders, the mininuke they hold isn't like, the actual ammo, its essentially a melee weapon that does stupid damage, enemies who aren't supposed to have it like raiders will use it to melee you, and it does mini-nuke damage
@@Chris-v2q6e Bethesda didn't remove the lovers embrace buff from dead companions, although I think they didn't think about that because companions are flagged as essential and can't be killed, so if you remove this flag through mods console, the embrace can still work, its the bed really that gives the buff not the companion after reaching max affinity with any companion, companions aren't supposed to die so It was never removed. I just made a joke.
You can still get Lover's Embrace from Dance even if he's in eternal not-talking-to-you mode but assigned at a settlement. This happens if you got his perk and romanced him, then destroyed the brotherhood during the endgame. When done right, it doesn't make him aggro but it instead becomes impossible to open dialogues with him. The Swan's pond water may be juuust deep enough to sometimes count as fully submerged when you hit it (regardless of actual depth), which means no fall damage. One way to get off the Prydwen if you decide to kill everyone up there for whatever reason, is to jump off at the right spot of the vertibird deck and hit the water below. It's tricky though, because a lot of the water in that area is not deep enough. Jumping off the airship also avoids potentially dying from too many enemies when loading into the airport using the vertibird (if it even still works when aggro to the faction, I forget). The whole reason to start the fight on the airship is that if you want Maxson's battle coat, it's best to take him out first because he can get glitchy and vanish if you don't. The Far Harbor settler saving thing is pure skill issue. I've saved random numbers of them including all of them on Survival difficulty, especially with broken (non-cheated) legendary weapons and heavy-duty VATS crit builds. Dunno why it would even be on a debunking list. XD
The Yangze had nukes on board that were as big as the one used in the opening section as they didn't fire them all off. So it is accurate that you wouldn't be able to run away (dlcs excluded because they weren't close enough to Boston) You do take a active warhead from a ICBM.
Perhaps though the tactical nukes Captain Zao gives to the player with the homing beacons only have the power of a base damage fatman (they don't seem to be affected by perks the player has). It's more likely the script for the explosion is just set to center on the player to simulate the reactor exploding and also detonating all nukes aboard the Yangtze.
@@jcohasset23 It probably also straight kills the Player. Like how you can have the maximum possible HP before a game crash from levelling up too much and STILL die to the furnaces in Argus Steelworks.
9:15 similar to the Gamma Gun, the Water Pistol in the Nuka-World DLC refills the health meter for the Painted Feral Ghouls, as I’ve found out and I have a video too from my gameplay on the PS4 back in 2017, look for the “Park Medallions” guide, as I used it in Kiddie Kingdom near a track with metal cars scattered around a castle.
@@AlternativeGamingChannel ua-cam.com/video/3o9TXU91oHs/v-deo.html There you go. My personal website link has changed since then though. It’s when I reached Kiddie Kingdom and was messing around and found out that you can use the water pistol on painted feral ghouls, it does increase the health, doesn’t work on feral ghouls outside of the DLC as far as my experience goes.
@@warrenwoodhouse Thanks! But where in the video do you use it? The problem is that I tried using the thirst zapper on the painted feral ghouls in my game on PC and it doesn't seem to do anything. Maybe it was a bug and it got fixed?
@@AlternativeGamingChannel This was back in 2017 or 2018 when it happened. I wasn’t sure if the issue is still there but when it happened to me, it was hilarious and quite dangerous too! They literally heal themselves… the fact that it happened in Kiddie Kingdom was just comical timing. It’s my second favourite DLC in Fallout 4, my first favourite is Far Harbor, reminds me of Point Lookout with its mystery. Anyways, that happened on the disc version of Fallout 4: Game of the Year Edition on the PS4, PAL format.
Nice video -- I'd suggest calling it "I tested 20 Myth in Fallout 4" instead of "busted" though, since only about half were actual busts (and the confirmed ones had a tendency to be more intersting)
The Power Cycle one depends on what experiment you perform on the cycles. If you pick the tame option that merely dispenses a pleasing lavender scent they'll be fine. But as a tradeoff you get less power when someone is pedaling the cycle. Some of the experiments are safe, such as the addictive soda machine or the slot machines. Settlers will make comments on the version you use, but they'll live.
The Call to Arms Quest is definitely a must do. Especially in survival. I find about 20 minutes is the sweet spot. Gives you about 2k fusion cells. I have a short about it on my channel 😊
4:53 rookie numbers mate, if you keep it on for even longer your game can either crash from too many physics entities in such a small area or 2. (like it happens for me) they start despawning, its a finite amount, just a really big one (you can check the latter with sgtm to save time)
Man, I could've sworm after killing the baby red death the mother comes and attacks far harbor when you return and you have to kill it there but I could never get it to happen. Ig its because the event doesn't actually exist.
i attempted to finish that quest in my last playthrough, and the quest got bugged and i could never finish the quest sadly, so idk if that happens or not. it's probably my fault, i tried to make the mariner a follower early on in her missions using AFT because i got sick and tired of needing to fast travel to talk with her, it's just best if she's by your side, and in my game she looks really hot, so i kind of want her to be a follower, the base game makes her ugly like so many NPC's in bethesda games.
@@herbo3437 Why do you so boldly lie when so many BRAVE Sole Survivors have died by it's pincers,Turned to goo from the plasma that shoots from it's eyes and melted from the radiation it emits?
I’ve been going to ground and killing everything in Far Harbor for a while now otherwise there would be despawn issues. The one thing I do though is turn off the frag grenades in my sight lines so I don’t lock onto them, especially if people are close by.
I love how he just got straight to the point
it was no nonsense, get in the game, use mods and commands, and mythbusters that shit. I learned more about fallout 4 in the last 13 minutes, than I have after playing since release
98% of youtubers could learn a thing or two from this one!
That was my favorite bit.
He’s mvp in my books I’ve seen mfers turn shorts into longer videos than they need to be.
Perking Lover's Embrace from a dead companion is the definition of creep.
depends on how warm they still are... /s
@@Llew70 nothing a bit of warm nuclear glow can't extend.
@@HappyBeezerStudios :) now i have ideas.
It's peak dark humor
"I'm a creep. I'm a weirdo."
Its almost as if the Yangtze has a nuke in it
I think the captain reverse pick-pocketed it into your inventory!
Lmao @@immortalsofar5314
To be fair, in this scenario, you're self destructing the core, not using the missiles. It's not the same.
@@Lordoftheapes79It’s the nuclear warhead, the part that makes it a nuke
And it’s in a nuclear reactor so….
@@YOURteacher_100 no. That's the nuclear reactor that powers the sub, not the missiles.
re: the red death
I know for a fact that on fallout-related subs on reddit, people will joke about this
like some new player saying "I'm about to start far harbor -- any tips?" and people will replay "you better get your best weapons to face the red death!!! gather ammo and chems!!!" and stuff like that
Can confirm, I take part in the shitposting myself.
And it's always funny
I didn't need to read anything, I collected all possible medical aids, the best weapons, PA , a quantity of ammunition and, shaking with adrenaline, I went hunting... damn Bethesda :))
It's good to preserve the first time experience
It's good to preserve the first time experience
2:04 did you try the vault?
11:05 There is actually a 'throw' input in the game. While 'grabbing' a loose object, press and hold the 'reload' key to charge up a throw. Release the button to send it flying. Distance (and likely, damage) depends both on object weight and time spent charging the throw. There is a limit to it how much you can 'charge' it though.
i busted in fallout 4
false, you cant bust in fallout 4
Loverslab enjoyers be like
OH WHO HASN'T!?!
Big if true
Idk what game you were playing but it definitely wasn't fallout 4 😂
Mama Murphy watching as someone tries to take 500 chems right next to her and survives
To her that's lightwork
Don't give her idea.
rar!!! Bring it!!
That lover embrace one is crazy
I don't think the game makers ever thought the ufo would hit you to be honest by the way it does not kill you when it crash lands if you manage to be there when it does crash land
"Even in death..."
@@SilverTester go towards the light go and be one with the light🥰🥰
6:50 oh, that's nasty.
Yeah, right. Who in their right mind would like to sleep with piper
Dead piper tho??
Body's still warm
Anyone else read it in Cleveland’s voice
so Nate turns into a necrophilia addict lol.
No bullshit intro, straight on with it - I love you.
the "Red Death myth" is just a prank to scare new players that started playing Fallout4.
But it has these great big teeth! I mean, look at the bones!!!
@@immortalsofar5314 what bones are you talking about, if is it that giant monsters skeletons that are located on some places in Far Harbour they arent exclusive to Fallout4 because they show up in Fallout3 Point Lookout DLC.
That's exactly what they want you to think, Red Death is NO joke!
red death one tapped me in maxed power armor, stop lying smh
I saw the Red Death kill Shipbreaker. I even spawned a Liberty Prime with console commands just to see who'd win.
Red Death wasn't even touched when Liberty Prime died. The game crashed.
Whether or not the power cycle can be fatal depends on the version chosen when you did the DLC. The shock or buffout versions have a chance per day of killing the rider while the peaceful/harmless variant is safe.
Great method to get rid of unwanted settlers without causing aggro.
Yeah, was about to say that. It's only lethal if you choose the "maximum profit" option in the quest.
And a way to get rid of settlers and still getting the nice cycle is by having them fight in the wasteland workshop arena. Take away their weapon and any armor they might have and have a cage on the other side.
0:12 Me in Hangman's Alley as it flies over: *Pulp Fiction John Travolta meme*
I love how you have no time wasting intro or outro with bullshit we already know. I wish more channels would do that.
Standing there when the UFO warps into you is just hilarious. Completely no-sold that thing.
2:35 that really surprised me
There's physics based damage in fallout 4 (and new Vegas too) mostly useless because most objects have little to no weight and you cannot move them fast enough, but this is the reason cars kill you when they glitch around and start jittering.
I had no idea. Is that how the junk jet works?
@@FranLorianas someone who got unalived by a parked car, i confirm that bug.
All this information you know about fallout 4 and you didn't know you can throw items by holding the reload button while lifting them?
Wait you can do that?
Oh. I've always awkwardly tried doing it by flinging/whipping myself in a direction and letting go.
@dasfedoraguy3775 Yeah they don't really tell you at all in game. I learned from reading the reading the guide book after 3 years
@FLBLUE777 Yeah, and the longer you hold the reload button, the further it flies. It's actually goes pretty far
@@ApolloShea there's a tutorial for this in nuka world arcade
The heavy objects killjng npc's works in fallout 3 and vegas as well
I knew about the melee attack on the burrows, i found that out by complete accident. It's pretty helpful for the scorpions.
I am so surprised by this. After about 2000 hours of gameplay I am just now learning about this.
Another way to off Coulter: "Crits always hit". Target him with crits and he goes down without the thirst zapper. I typically go in with Blitz and the best melee weapon I can find, and then crit the hell out of him. Works every time.
Explosive combat shotgun, no vats and no squirt gun is the most fun fight of the game.
I would suspect you'd need to max out on critical banker plus some other similar perks.
1:50 Seems more likely that they made the player the point of the explosion.
Remember how the captain can reward you with the homing beacons? He knows how to use them, guarantee that's the reason the explosion always finds the player
You don't need a fatman to save the people at Far Harbor. You just need to be outside the gates with a good weapon and intercept all of the creatures. I've done it several times. VATS helps.
I usually use chems and the explosives perk and grenades. Throw grenades before they get close and no one gets hurt.
That's exactly what I do
Wow i always jump out to fight the gulpers ... 2 drops legendary mods so in order to pick em i have to be fast because corpses despawn
Ghouls getting healed by the Gamma Gun is working on the Player aswell if they have the respective Perks. The disembodied Assaultron Head can be used as crude StimPak with the Radiation it gives off, healing you.
Whelp I was looking for a reason to do another run. Your comment made me realize I have never messed with the rad perks.
@@johncombs2798 How come? They are arguably some of the most useful Perks, breaking this Games beyond-poor Rad System
One VERY rare video. Didnt waste a second nor go off topic on who he is etc, subd
The mole rat burrow trick is a game changer. I can't believe I'm only learning this now. I wonder if it works in 76 too. That would be unbelievable
Yes, it works in 76 too.
This video was FANTASTIC I hope this becomes a series involving all Fallout games!
Some of that was hilarious. The Giddyup Buttercup one was one of the best.
I always saved the folks at Far Harbor walls... maybe because use to do this DLC after the end of the main story, with an already overpowered char. Thanx for the video
8:58 he sounds so casual talking about a dude who died from a heart attack, LMAOO
Also that Lover’s Embrace is crazy PMWOO
#15 just proves that Prydwen Brandis is a synth! He gets replaced somewhere between the bunker and the airport. Look at the evidence: olive uniform instead of black, a change of hair and attitude (kinda like how Roger Warwick went from a drunk to father of the year). Now I am going to have to log in and see if he has a synth component on him.
Well? It's been 2 days, don't leave us hangin!!
@@shawnwolf5961 Myrna says he is definitely a synth, but alas there was no synth component on his body. The Brotherhood are weirdly upset about my investigation. I mean, synths can look like any of us now! I had to be sure. 😂
the 1 at 4:09 was true until they patched it out. it used 2 be that the synths would keep spawning in until u activated the engine and that was the only 2 progress. now they just stop after a short time.
I remember that, did it in every playthrough. Sad they patched it out, was shocked with how long it took
@@THE1vbLLover69_ yeah i used 2 either let dance fight them by himself or go on a godmode filled rampage and loot as i went. good times.
When did they patch it out? I played that quest only a month ago and it was still working
@@879PC no idea. i play it on steam and eventually enough of them die that we can move on with the quest and it it takes like 7 or 8 minutes 4 them 2 stop spawning in. the quest itself works just fine btw. it's just the infinite synth spawns that don't work anymore.
Nah, they still continue
I like how if you can snipe a suicider's right arm, normally or in VATS, you can set the nuke off at a distance, sometimes taking out other super mutants near them.
My fave move, everytime I show up to a super mutant camp, I'm coaxing them to arm themselves around friends before vats hitting the arm
"It looks like they have a a back-up nuke hidden somewhere..."
Duh. Everyone knows super mutants carry a a back-up nuke in their prison purses.
Idk how much I trust this video I'll have to try this myself, every single one
Best Fallout video I've seen in a long time! :)
2:28 i really did not expect that😂
3:30 is absolutely indubitably the most insane sound a drug addict can make💀
Like 3:36 wasn’t worse 😭
Me after my lobotomy juice:
"ahhh yeeeeee RAAAAHHHHH RAHHHH BRING IT"
I’m pretty sure at one point they had planned that you could OD on chems but they decided not to add it.
I'm actually suprized that the UFO actually flies towards the exact crash location.
I always assumed the UFO overhead was just flying overhead at the same height towards the direction of the crash site, but would unload mid flight when beyond the player's view and then load into the crash site location, immediately in the crash location.
I feel like the way they did it here would have cost a lot more effort for no real payoff considering most players would usually not even be close to the crash location.
That man is a walking drug lab at the end of all those chems.
...
And that other myth... That's necrophilia.
The mythbutsting ButterCup Death is hilariously goofy 😂
8:40 I think it depends on experiment you choose durning Vault 88 quest, because for any of first three machines you can choose completely harmless modes.
What experiments the player chooses during that quest line determines the "stats" the non-prototype machines have that can be built in every settlement.
The Arc Jet Systems exploit for infinite fusion cells carries with it a very distinct caveat: If you push your luck too far, the game kind of goes from fine to dead real fast. It's not really a gradual slowdown, it's 90fps, 90fps, 90fps, 10fps, 2fps, oh crap I need to save and qui---and crash to desktop.
Hearing you talking with emotions and uncertainty, instead of presenting information in a factual matter feels so uncanny lol. Im not critisizing, though. Just so unusual
I wasnt expecting the Giddyup Buttercup to work LMAOOO
you remind me how fun is subjective. I love how you play games man.
13:00 Do they spawn in a new mini nuke in their inventory? Can you pick pocket them over and over for unlimited mini nukes?
The boring answer is "no". The mini nuke you steal isn't the one that explodes, it's the one you loot from the body if you kill it before it detonates. The one that explodes is kind of built into the NPC.
@@immortalsofar5314An oversight by Bethesda, they could have made the mininuke attack require a mininuke in the inventory.
@@QualityPen Seems like a pretty quick and easy mod to make, but it might not be needed. Before anything though... I'm already somewhat adept at the Creation kit's wackiness. (Comparatively to the GECK's own wackiness.) So this is an educated guess.
So I'm pretty sure this is basically about 2 or 3 changes in variables that have to do with the weapon given to the super mutant being a special version of the mini nuke as a weapon itself instead of ammunition.
I.E. The one you steal is ammo, but the one they hold is a weapon itself like any other NPC would get their regular weapon. So it doesn't show up in the inventory at all. What we get is the one ammo the super mutant doesn't use. I put it this way, because they are definitely using that single mini nuke ammo when they detonate regularly, because you can't pick it up. So the explosion is probably a secondary effect, with that explosion being the triggered effect.
That's my guess at least.
@@immortalsofar5314 👍
4:53 It's not unlimited. Bodies will despawn after a while when there are too many synth. Also, once you go to into the main room to collect them the synth stop spawning infinitely. It's still a great exploit but technically not unlimited.
It *was* unlimited, but since Bethesda hates fun, they patched it.
Bathesda patched it
Fun fact the supermutant suicider can actually still explode while wielding a gun and forced into melee.
Seeing the UFO crash on you was one of the coolest things I’ve seen in fallout 4
1:42 New Fallout 4 ending: Submarine Explosion. The Institute, BOS, Minutemen, and Railroad are all dead, and no one survives. The Commonwealth is now the Common Wasteland.
Thank you for not spending 30 minutes talking about sponsorships or liking and subscribing
This is such a good video and shows many good work arounds. Such as getting the black power armor officer suit. Or killing npcs with objects
lol he nuked everyone all hail Fallouts Zilter
0:23 *Extremely loud clang.* (in German) Shit *explodes*
Scheiße explodiert
3:17
Buffout- Ohhhhhhhhhhh!!!!
Med-x-Yeahhhhhhh
Psycho- YYYYAAAAAAAARRRRRGGGGHHHHHH!!!!!! 💔💀🤣😂😂😂😂😂😂😂
Great video. In addition to Paladin Brandis, Deacon can also respawn at the Railroad HQ if you kill him at Diamond City, Good Neighbour and Bunker Hill since they are also separate entities.
The paladin glitch is very useful if you want a second black BOS suit or just to have it and still find the npc alive at the Prydwen.
The burrows one you can also use vats with the and crits to take out the molerats and radscorpions too
2:26 HIS HEAD
So fun fact about that last one, after watching a playthrough from a yter where they made all NPC's super mutant suiciders, the mininuke they hold isn't like, the actual ammo, its essentially a melee weapon that does stupid damage, enemies who aren't supposed to have it like raiders will use it to melee you, and it does mini-nuke damage
You got caught stealing the mini nuke from the SM- which means he still had it in his inventory
OMG!! Bethesda, Necropheilia...🤣
?
@@Chris-v2q6e Bethesda didn't remove the lovers embrace buff from dead companions, although I think they didn't think about that because companions are flagged as essential and can't be killed, so if you remove this flag through mods console, the embrace can still work, its the bed really that gives the buff not the companion after reaching max affinity with any companion, companions aren't supposed to die so It was never removed. I just made a joke.
You can still get Lover's Embrace from Dance even if he's in eternal not-talking-to-you mode but assigned at a settlement. This happens if you got his perk and romanced him, then destroyed the brotherhood during the endgame. When done right, it doesn't make him aggro but it instead becomes impossible to open dialogues with him.
The Swan's pond water may be juuust deep enough to sometimes count as fully submerged when you hit it (regardless of actual depth), which means no fall damage. One way to get off the Prydwen if you decide to kill everyone up there for whatever reason, is to jump off at the right spot of the vertibird deck and hit the water below. It's tricky though, because a lot of the water in that area is not deep enough. Jumping off the airship also avoids potentially dying from too many enemies when loading into the airport using the vertibird (if it even still works when aggro to the faction, I forget). The whole reason to start the fight on the airship is that if you want Maxson's battle coat, it's best to take him out first because he can get glitchy and vanish if you don't.
The Far Harbor settler saving thing is pure skill issue. I've saved random numbers of them including all of them on Survival difficulty, especially with broken (non-cheated) legendary weapons and heavy-duty VATS crit builds. Dunno why it would even be on a debunking list. XD
While watching this video at 4:29 my dell vostro 230 failed so thanks for killing my dell
The Warhead within the submarine is atleast bare minimum 15 megatons. That's enough to cover the entire city and some Bare minimum.
At 9:10, I didn’t know they’re’s one ghoul with Cerebral Palsy.
More pls. Ur Videos are very well done!
Nate's body might be ok after all those Drugs, but his brain must be toast^^
To this day I've never actually SEEN that ufo crash. Just heard the sound lol. Thank you!
Fun Video! Liked and subbed!
The Yangze had nukes on board that were as big as the one used in the opening section as they didn't fire them all off.
So it is accurate that you wouldn't be able to run away (dlcs excluded because they weren't close enough to Boston)
You do take a active warhead from a ICBM.
Perhaps though the tactical nukes Captain Zao gives to the player with the homing beacons only have the power of a base damage fatman (they don't seem to be affected by perks the player has). It's more likely the script for the explosion is just set to center on the player to simulate the reactor exploding and also detonating all nukes aboard the Yangtze.
@@jcohasset23 It probably also straight kills the Player. Like how you can have the maximum possible HP before a game crash from levelling up too much and STILL die to the furnaces in Argus Steelworks.
9:15 similar to the Gamma Gun, the Water Pistol in the Nuka-World DLC refills the health meter for the Painted Feral Ghouls, as I’ve found out and I have a video too from my gameplay on the PS4 back in 2017, look for the “Park Medallions” guide, as I used it in Kiddie Kingdom near a track with metal cars scattered around a castle.
Hey, can you link me your video ?
@@AlternativeGamingChannel I’ll add the video link in the comments here - one second, need to find it first. Shouldn’t be to hard.
@@AlternativeGamingChannel ua-cam.com/video/3o9TXU91oHs/v-deo.html
There you go. My personal website link has changed since then though. It’s when I reached Kiddie Kingdom and was messing around and found out that you can use the water pistol on painted feral ghouls, it does increase the health, doesn’t work on feral ghouls outside of the DLC as far as my experience goes.
@@warrenwoodhouse Thanks! But where in the video do you use it? The problem is that I tried using the thirst zapper on the painted feral ghouls in my game on PC and it doesn't seem to do anything. Maybe it was a bug and it got fixed?
@@AlternativeGamingChannel This was back in 2017 or 2018 when it happened. I wasn’t sure if the issue is still there but when it happened to me, it was hilarious and quite dangerous too! They literally heal themselves… the fact that it happened in Kiddie Kingdom was just comical timing. It’s my second favourite DLC in Fallout 4, my first favourite is Far Harbor, reminds me of Point Lookout with its mystery. Anyways, that happened on the disc version of Fallout 4: Game of the Year Edition on the PS4, PAL format.
I love these videos 😁
If you use god mode with the explosion is everybody dead?
That horse to the face was hilarious!
The warhead getting you every time KILLED me
1:36
Explosion: ARE YOU SURE ABOUT THAT
Hitting the molerat holes to forces them out was a new one for me.
The colter one, you can use a stealth boy and wait for him to lose you reverse pickpocket a grenade with the level 2 pickpocket perk
So in other words that submarine has the biggest nuke in fallout
Nice video -- I'd suggest calling it "I tested 20 Myth in Fallout 4" instead of "busted" though, since only about half were actual busts (and the confirmed ones had a tendency to be more intersting)
That's great, do more of those)
Me: that's not how physics works.
Fallout 4: do i look like i give a flugtrug?
I like how you got straight to the point in the video, not sure why you choose to narrate it like the Burger King Foot Lettuce guy though.
Okay, my guess is Mama Murphy doesn't get put down to the chems. She just has a heart attack from that insane trip.
i didnt know they code the yangtze explosion in such a way, that is nice to know they did.
Of all the places to escape a nuclear explosion, you never thought about any of the 200 vaults in the game.
You can kill essential npcs without mods, there's a command to set NPCs to non essential.
3:00 Did you have the Unstoppables magazines when you tried this?
The Power Cycle one depends on what experiment you perform on the cycles. If you pick the tame option that merely dispenses a pleasing lavender scent they'll be fine. But as a tradeoff you get less power when someone is pedaling the cycle. Some of the experiments are safe, such as the addictive soda machine or the slot machines. Settlers will make comments on the version you use, but they'll live.
What are the other ways to defeat the overboss? Can you steal his fusion core or is his suit really powered by the building?
The Call to Arms Quest is definitely a must do. Especially in survival. I find about 20 minutes is the sweet spot. Gives you about 2k fusion cells. I have a short about it on my channel 😊
I’m surprised I learned a couple things from this. Thanks.
4:53 rookie numbers mate, if you keep it on for even longer your game can either crash from too many physics entities in such a small area or 2. (like it happens for me) they start despawning, its a finite amount, just a really big one (you can check the latter with sgtm to save time)
Settle everywhere mod 😊
1:30 busted out laughing
so you dont take damage from the crashing UFO, BUT someone programmed the toy pony to kill you, omg XD Lol I love this game
Man, I could've sworm after killing the baby red death the mother comes and attacks far harbor when you return and you have to kill it there but I could never get it to happen.
Ig its because the event doesn't actually exist.
i attempted to finish that quest in my last playthrough, and the quest got bugged and i could never finish the quest sadly, so idk if that happens or not.
it's probably my fault, i tried to make the mariner a follower early on in her missions using AFT because i got sick and tired of needing to fast travel to talk with her, it's just best if she's by your side, and in my game she looks really hot, so i kind of want her to be a follower, the base game makes her ugly like so many NPC's in bethesda games.
Yeah it doesnt exist
@herbo3437 Yea its just so surreal though. It must-have been in a video I watched because I can remember it in so much detail.
@@herbo3437 Why do you so boldly lie when so many BRAVE Sole Survivors have died by it's pincers,Turned to goo from the plasma that shoots from it's eyes and melted from the radiation it emits?
I’ve been going to ground and killing everything in Far Harbor for a while now otherwise there would be despawn issues. The one thing I do though is turn off the frag grenades in my sight lines so I don’t lock onto them, especially if people are close by.