To build a community I think consistent devlogs is a good method (every 2 weeks) like Noia Dev It’ll show people youre consistent/serious. A discord would also be a great way to build community and collect player feedback
Thanks! Yes, it's point-and-click, because I wanted to keep MMORPG-style combat, where one hand controls movement & target with the mouse, and the other hand controls skill usage. Maybe later i will make a mobile version, where you don't have to target an enemy, and just slash\shoot on the area.
The game is fire dude. It looks so fun to play but ur codes look like so massy. As u showed a lil bit code, it looks massy tbh. I can coding too so if u wont fix ur codes, u'll have a lot of trouble at coding in the future
Glad you like it! Yeah, as you know it's my first coding experience, this is why my code is not organized well... I know I have to divide some giant scripts on to a few smaller ones. Later I will try to clean everything for sure.
Im so incredibly skeptical that this your first video game. Suggesting that you learnt all the skills/knowledge required to create what is shown on screen, let alone executing at the level you have in 5 months is ridiculous Your telling me you learned how to: -Program at an intermediate level -Learned how to use Unity and all its features -Learned about vfx/particle effects -Learned network programming -Learn animations/rigging -Learned linear algebra or whatever 3d math is used in your movement script/abilities -Learn about shaders/materials ect All in five months while delivering what is shown above??? If this really is your first game, why do you no walk us through the learning process and the the things you struggled with? Unless you are a prodigy, it just seems like you are just lying for marketability tbh Even an experienced solo dev would struggle to deliver what you have in the timeframe you have
Ok, if it's hard to believe this - later I will make a detailed step-by-step video about the process of making it. C# programming is something I am really proud of having learned in these 5 months, because before that I had only worked with html and css. I watched a lot of step-by-step tutorials on how to make a character move, cast etc. Also don’t forget that now we have ChatGPT, which helped me a lot with solving many script issues and even logical algorithms. Network programming I learned from the tutorials on Bobsi channel, and ChatGPT also helped me with it again (it even knows Fishnet Network Asset documentation somehow). It can look scary, but if you try it yourself it's actually not so hard. I already was familiar with graphic design and 3d modeling as I graduated from the Faculty of Architecture and Design, so working with materials and textures was not something new or hard for me. I know how to work in Photoshop, Illustrator, Blender, 3ds Max. But I didn’t make 3d model by myself, I hired a freelancer for it to save time. Then I used Mixamo tool to rig and animate it, it's very easy and doesn’t really require much knowledge about rigging and animation. You can just upload your 3d model and it will make everything for you. Most of the VFXs i bought on the Assets Store. I just tweaked them until I got what I wanted. And while I was tweaking them I learned how the particle system works. I work as a professional music producer, so that was easy for me to make the music for this game. Most of the FX sounds I bought from Splice. It kinda compliments me that this looks fake to you, I just worked hard as I got some free time for the past months. I will try to prove it in my next videos :) Thanks for your comment!
this looks beautiful
Masterpiece❤
Thank you!
Bro thanks for this amazing game, it's beautiful! keep going! 💜💙💚
Thanks bro
Love the artwork. The color is your greatest asset! Keep up the good work and those vibrant colors 😁
To build a community I think consistent devlogs is a good method (every 2 weeks) like Noia Dev
It’ll show people youre consistent/serious. A discord would also be a great way to build community and collect player feedback
Amazing, keep working!! Just subscribed and added to the wishlist!
Thank you! Appreciate it :)
Nice work
Honestly this is fucking crazy. Doing this with no experience is incredible.
Thanks! It took me about 5 months and many tutorials. Also ChatGpt helped a lot :)
I love the VFX / particle effects!
The game looks very interesting, good job
Wow, this looks great! I love elemental based games!
Thank you! I will make a video about each element from this demo soon.
Keep up the great work!
Thanks!
Looks really sick
Thank you! You can wishlist it on Steam if you like, it means a lot for the release :) store.steampowered.com/app/3184580/Elyme_Arena/
frist game, it's like a moba so cool.
The concept is fascinating, but it's a point-and-click like LoL, right? A missed opportunity to use WASD for movement like in Battlerite
Thanks! Yes, it's point-and-click, because I wanted to keep MMORPG-style combat, where one hand controls movement & target with the mouse, and the other hand controls skill usage. Maybe later i will make a mobile version, where you don't have to target an enemy, and just slash\shoot on the area.
The game is fire dude. It looks so fun to play but ur codes look like so massy. As u showed a lil bit code, it looks massy tbh. I can coding too so if u wont fix ur codes, u'll have a lot of trouble at coding in the future
Glad you like it! Yeah, as you know it's my first coding experience, this is why my code is not organized well... I know I have to divide some giant scripts on to a few smaller ones. Later I will try to clean everything for sure.
maybe a good avatar like game!?!?
What game engine did you use?
Im using godot, building my first game aswell and hopes of making it a multiplayer survival game.
I'm using Unity engine. I thought about Godot, but it's not so many tutorials for it now, that's why I chose Unity. Good luck with your game!
@@ElymeOnline valid reason.
Im so incredibly skeptical that this your first video game.
Suggesting that you learnt all the skills/knowledge required to create what is shown on screen, let alone executing at the level you have in 5 months is ridiculous
Your telling me you learned how to:
-Program at an intermediate level
-Learned how to use Unity and all its features
-Learned about vfx/particle effects
-Learned network programming
-Learn animations/rigging
-Learned linear algebra or whatever 3d math is used in your movement script/abilities
-Learn about shaders/materials
ect
All in five months while delivering what is shown above???
If this really is your first game, why do you no walk us through the learning process and the the things you struggled with?
Unless you are a prodigy, it just seems like you are just lying for marketability tbh
Even an experienced solo dev would struggle to deliver what you have in the timeframe you have
Ok, if it's hard to believe this - later I will make a detailed step-by-step video about the process of making it.
C# programming is something I am really proud of having learned in these 5 months, because before that I had only worked with html and css. I watched a lot of step-by-step tutorials on how to make a character move, cast etc. Also don’t forget that now we have ChatGPT, which helped me a lot with solving many script issues and even logical algorithms.
Network programming I learned from the tutorials on Bobsi channel, and ChatGPT also helped me with it again (it even knows Fishnet Network Asset documentation somehow). It can look scary, but if you try it yourself it's actually not so hard.
I already was familiar with graphic design and 3d modeling as I graduated from the Faculty of Architecture and Design, so working with materials and textures was not something new or hard for me. I know how to work in Photoshop, Illustrator, Blender, 3ds Max.
But I didn’t make 3d model by myself, I hired a freelancer for it to save time. Then I used Mixamo tool to rig and animate it, it's very easy and doesn’t really require much knowledge about rigging and animation. You can just upload your 3d model and it will make everything for you.
Most of the VFXs i bought on the Assets Store. I just tweaked them until I got what I wanted. And while I was tweaking them I learned how the particle system works.
I work as a professional music producer, so that was easy for me to make the music for this game. Most of the FX sounds I bought from Splice.
It kinda compliments me that this looks fake to you, I just worked hard as I got some free time for the past months. I will try to prove it in my next videos :) Thanks for your comment!
@@ElymeOnline you are amazing bro great job
@@realityreflected1212 thank you!
Make a mobile version
In plans for the future!