I Made My First Game in Godot in 3 Weeks...

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  • Опубліковано 21 лис 2024
  • Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/ja...
    War Thunder is a highly detailed vehicle combat game containing over 2000 playable tanks, aircrafts and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
    There's gonna be a bunch of links here:
    ‪@Brackeys‬ ‪@BrannoDev‬ ‪@Gdquest‬ ‪@PirateSoftware‬ ‪@blobfishdev‬ ‪@BornCG‬
    ‪@GameEndeavor‬ ‪@heart‬‪@uheartbeast‬
    GODOT AND TUTORIALS:
    Godot Download: godotengine.org/
    Branno's tutorial, (the best imo): • Make a Vampire Survivo...
    Brackeys Tutorial: • How to make a Video Ga...
    GD quest survivor tutorial: • Your First 2D GAME Fro...
    Thor / Pirate Software: / @piratesoftware
    BornCG tutorial, idk if it's done yet: • Godot 4 3D Platformer ...
    animation tutorial that's not pixel art in godot: • How to Make a Run Cycl...
    HertBeast vids: • Make a game before the...
    ART CHANNELS:
    ‪@ProkoTV‬
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    ‪@YTartschool‬

КОМЕНТАРІ • 896

  • @JackSather
    @JackSather  5 місяців тому +80

    Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more:
    playwt.link/jacksather24

    • @TheCringiest
      @TheCringiest 5 місяців тому +7

      How long did Risk of Rain take?

    • @gian.4388
      @gian.4388 5 місяців тому +3

      Lmao it was so funny when you announced the sponsor, because the one game I want to eventually make, if I'm ever going to even try, is going to be a better and more fun version of War Thunder
      Just simply because of how frustrated I feel (and it seems I'm not the only one) after playing the game for a whole decade and seeing the huge potential that it has be completely wasted by the devs just to try and squeeze more money out of its playerbase
      Anyways, love your videos and hope this won't ruin your sponsorship for future ones 😅

    • @TheCringiest
      @TheCringiest 5 місяців тому +2

      Watched again. Guess I misunderstood. The first time I watched I thought you made Risk of Rain.

    • @greatgameplayswalkthroughs660
      @greatgameplayswalkthroughs660 2 місяці тому

      And how much time did you spend LEARNING skills about making games before starting the actual development of the game ?

  • @BrannoDev
    @BrannoDev 5 місяців тому +1969

    I'm glad you enjoyed my tutorial. And yes, the hitbox did need to be that complicated (trust me, i have saved you a lot of pain in the future). The good news is that you can basically copy and paste the code into any 2D or 3D game(with minor adjustments) and have a functional hit/hurtbox system. I enjoyed your Unreal 5 video as well, looking forward to part 3.

    • @dest5218
      @dest5218 5 місяців тому +47

      Hey man, was wondering how good is Godot for 3D I primarily use Unity am thinking about switching.
      Can I get good results in Godot?
      Also thanks for making game dev tutorials, guys like you keep the dream alive.

    • @BrannoDev
      @BrannoDev 5 місяців тому +109

      @@dest5218 Godot does 3D pretty well nowadays. It's still #3 compared to Unity or Unreal in terms of graphical capability but the usability and ease of creation is the selling point of godot. Ever since Godot 4, i'd say that Godot is good enough to get good results in 3D games.

    • @tinminator8905
      @tinminator8905 5 місяців тому

      The majority of game developers use Godot mainly for 3D according to a poll by the developers of Godot. I think that should tell you everything you need. ​@@dest5218

    • @JackSather
      @JackSather  5 місяців тому +180

      Very interesting! Haha thanks for all your hard work on that tutorial, you’re a fantastic teacher. also I love your desktop wallpapers

    • @alfredmakes
      @alfredmakes 5 місяців тому +48

      @@JackSather That code could be written with less indentation, which I find much easier to read and understand.
      The example starts with: 'if area.is_in_group("attack"):' and then all of the code afterwards is indendented one level.
      Instead, you could write 'if not area.is_in_group("attack"): return' and then all of the code afterwards doesn't have to be indented. This means: "if the area isn't in the attack group, exit the function early."
      You could also apply this to the next line 'if not area.get("damage") == null:' to remove a second indentation level from all of the code after.
      I was introduced to this idea by CodeAesthetic, who has a lovely video on it: ua-cam.com/video/CFRhGnuXG-4/v-deo.html
      I do love Branno's tutorials, I've used the same ones in the past! This was a great and very relatable video, I'm looking forward to part 2 :)

  • @DevDuck
    @DevDuck 5 місяців тому +187

    Super glad to see you checking out Godot! Been building a 2D RPG for years with it and have loved every minute. If you see this and ever want a second set of eyes on a problem you're working on hit me up! Loving the game dev content!

    • @JackSather
      @JackSather  5 місяців тому +17

      Ya man! Lets talk i’ve watched a bunch of your videos!

  • @shwaig1
    @shwaig1 5 місяців тому +288

    Really love that you stuck with game dev and weren't totally turned off by your first attempts (like so many are.)
    Also love the glass of piss on your desk. Respect.

    • @theseangle
      @theseangle 5 місяців тому +4

      Meet the Sniper

  • @PharaohsGameStudio
    @PharaohsGameStudio 5 місяців тому +243

    9:42 That actually was a problem for me. "I've never made a game before but I've been programming for 27 years" a lot of UA-cam beginner dev logs are like that then after the video is done they've made something that I can't even begin to understand how it's set up (I had absolutely zero experience in programming or art before starting learning game dev) and seeing these dev logs always got me discouraged because I thought "since we're both beginners, then why is he better than me or able to make cool things faster, maybe game dev is just not for me".
    I quickly realized that I shouldn't compare myself to anyone (beginner or not) I should just compare myself today to myself yesterday it's only then that I started seeing progress and that I'm actually learning.

    • @NihongoWakannai
      @NihongoWakannai 5 місяців тому +2

      Yeah, beginner at gamedev and beginner at programming are very different.

    • @Hopp3rTx
      @Hopp3rTx 5 місяців тому +7

      I thought this part was funny, because as a dev for many years - what turns me off of game dev is the art part :D

    • @LordTrashcanRulez
      @LordTrashcanRulez 5 місяців тому +4

      A lot of people watch videos like this and then they're surprised when they don't manage to make a micro game in a week. This is almost entirely because many UA-camrs omit vital info like "Oh, I've been working as a programmer for a decade" or "I'm already an expert game dev, I've just never used this particular engine before."
      My recommendation to new devs; don't compare yourself to others as OP stated. Instead, keep working on improving your skills by starting tens if not hundreds of tiny projects.

    • @shadowfang1034
      @shadowfang1034 5 місяців тому +2

      I mean to be fair I work as a programmer but game programming makes you think completely differently. Some skills are applicable but a lot of it is different. Difficuilt in a different way from the problems I have at work

    • @jomesias
      @jomesias 25 днів тому +1

      You’ll get the hang of it.
      Game dev is just using hit boxes (overlaps) and/or line or sphere traces.
      I recommend Unreal to start learning 💯💯💯

  • @Mlyodas
    @Mlyodas 5 місяців тому +27

    this video feels so geniune its kinda heartwarming. not hiding the hurdles you encountered or skipping over portions of the journey just being honest about how it was. really elevated the video in my opinion.

  • @LaynaStambaugh
    @LaynaStambaugh 5 місяців тому +160

    The "constantly getting distracted by Pirate Software shorts" bit was SO ON-POINT that made me feel like you were taking a dig at me and I was like "wtf?!"

    • @Katastrophe9009
      @Katastrophe9009 2 місяці тому +2

      Ironically, he inspired me to start game dev, so it's all come full circle really.

    • @LaynaStambaugh
      @LaynaStambaugh 2 місяці тому

      @@Katastrophe9009 This is the law of equivalent exchange

    • @roosterru
      @roosterru 2 місяці тому +1

      Unfortunately he is a bad actor in the space and is the definition of a nepo baby that is contributing to everything in the space that is despised by gamers/devs. 6+ years in early access for his game, and he's spoken out against the #stopkillinggames initiative with strawman arguments and terrible belief perseverance/self-deception. I implore everyone reading this to think twice about what he says and actually research the "truths" he tries to farm for content.

    • @LaynaStambaugh
      @LaynaStambaugh 2 місяці тому +4

      @@roosterru Oh hush

  • @TheTalentlessWriter
    @TheTalentlessWriter 5 місяців тому +913

    Just gave that physics game idea to Gabe Newell, it’s over bro. We stole your idea!!!

    • @JackSather
      @JackSather  5 місяців тому +193

      friggin ef

    • @BigHatStudios
      @BigHatStudios 5 місяців тому +96

      @@JackSather dont worry they’ll only use it for two games. They can’t count any higher.

    • @jaketaf98
      @jaketaf98 5 місяців тому +17

      Honestly I would be happy if you got Gabe to do anything these days

    • @peacemaster8117
      @peacemaster8117 5 місяців тому

      @@jaketaf98 Valve's next game is coming out soon, it's an Overwatch clone. We've seen a bunch of leaked content from it and it doesn't look particularly great...

    • @graysonloudon8501
      @graysonloudon8501 5 місяців тому +5

      This is awesome to hear. I’m also recently starting to make my own game. And low and behold i also went from unreal engine to godot. Still new like you but looking forward to coding more seeing more of your journey

  • @NihongoWakannai
    @NihongoWakannai 5 місяців тому +18

    Honestly, adding art really is a good morale booster in gamedev. I do the same thing when I start to feel frustrated, I just start making it prettier and then it looks more like a "real" game and helps me be more motivated.
    22:39 you should ideally never have to deal with that much indentation, it just makes the code hard to read. You should make use of "early returns" where instead of going "if (area != null) [your code]" you go "if (area == null) return" so instead of having all your code in an indent, you just tell the function to quit if the wrong thing happened.

    • @adamhall4605
      @adamhall4605 4 місяці тому +3

      Ah! That saves processing power. Which doesn't seem like much if it's skipping a few lines of code, but when you have 50 enemies on screen executing the code every half second, it adds up.

  • @tannerparks6030
    @tannerparks6030 5 місяців тому +33

    I'm not a game development but I do know how to code so if you haven't already then it's definitely worth the extra time to learn how to use the debugging tools. Breakpoints can be used to stop your code at a certain line and inspect all your variables at that moment, then you can use "step into" to take you line by line with your code. Game engines typically have powerful debugging tools too so you'll have a lot more options than that. You'll thank yourself for learning how to use it

  • @tkfritz5790
    @tkfritz5790 5 місяців тому +18

    I started coding about 6 months ago, and completely understand that "ah - am I an idiot" moment, that flips over to "oh my gosh, this is amazing" the moment you realize what you were doing

  • @TheGrimMumble
    @TheGrimMumble 5 місяців тому +55

    Even pro’er tip than Unhook: make a separate private YT channel where you only subscribe to game dev channels (eg Unreal Sensei etc) and only click on game dev videos. The algorithm will work for you and will serve up very relevant videos that you wouldn’t necessarily find by search alone.

    • @chefcandy4035
      @chefcandy4035 5 місяців тому +3

      I will definitely be using this tip (not for game dev purposes tho). tysm!

    • @Mlyodas
      @Mlyodas 5 місяців тому +2

      that's genius!

  • @nickgliha557
    @nickgliha557 5 місяців тому +11

    I love all your videos but these game dev progress vlogs are so special. I can't even imagine how much footage you have to go through to make these. Congratulations on your first game and thanks for sharing!

  • @BigSpice15
    @BigSpice15 5 місяців тому +11

    I’m glad to see your game development progress furthering and getting better. While I may not ever be a developer and probably ever won’t, it makes me happy to see you happy making these games and making it enjoyable to watch. Cheers

  • @stints
    @stints 5 місяців тому +7

    I just started on godot essentially right after you uploaded your last episode. I can't wait until I have a full game, even if simple, complete to show off. It really is amazing when those tiny wins happen. It's been an itch for a long while. Good luck to ya.

  • @givenfool6169
    @givenfool6169 5 місяців тому +14

    Ive tried gamedev my whole life to varying degrees of effort.
    Now that im trying out godot it just feels so easy and makes sense.
    Unity always felt bloated and bad to me for some reason. It just never clicked with me whenever I picked it up. Its not like I ever got really far. But for some reason it just felt too clunky for me.
    At this point in my life ive been programming for 10 years now, so godot capturing me like this gives me a lot of hope I might be able to actually make a game.
    Im glad you posted your journey about this, I love seeing how even novice programmers are able to come to make things they love. Hopefully as a novice artist (and thats putting it lightly) i can still pull off a game somehow.

  • @LaTTer0
    @LaTTer0 5 місяців тому +250

    That comment you made about your Dredge video had me laughing because it's one of my favorites. lol

    • @JackSather
      @JackSather  5 місяців тому +56

      haha thank you for being one of the few

    • @dest5218
      @dest5218 5 місяців тому +5

      All your videos are fun, I appreciate all the effort you put in to them​@@JackSather

    • @entercorz6661
      @entercorz6661 5 місяців тому +3

      ​@dest5218 it's sad that shitty content farms get more views then people like Jack who actually put effort in there videos.

    • @dest5218
      @dest5218 5 місяців тому +2

      @@entercorz6661 yeah fr, my biggest qualms are with Twitch streamers, who just wear revealing clothing and stream.
      We all know what they're doing but if you state the obvious then you're sexist.
      It's all just soft pron, they know it, and we know it to.
      I might like a streamer but if they fall in this category I will not actively follow them.
      Just put passion and effort in your work and eventually you'll be fine people you love and appreciate your work.

  • @AdamBechtol
    @AdamBechtol 15 днів тому +1

    I'm only 2 minutes in but I gotta say THANK YA for mentioning Unhooked. I prolly got some ADHD or something, but the main point is that is a genuine huge drastic help to me. I have 430 tabs open now, and I really struggle with too much information and the inability to close them. It negatively affects my life so I'm so glad to have found that.

  • @ConorDrew
    @ConorDrew Місяць тому +1

    17:50 Ive been a software dev for the last 7 years, and that sums it up, perfectly.

  • @joslynch4924
    @joslynch4924 5 місяців тому +6

    I'm loving these game dev videos. I'm not meaning to laugh at your frustration but the face cam parts are so entertaining and relatable!

  • @ScarecrowEdits
    @ScarecrowEdits 5 місяців тому +15

    You should definitely check out Exanima for the heavy physics based combat style game you were describing. It's been in early access for ages, for good reasons, as they polish the game into perfection

  • @youcarryoats1774
    @youcarryoats1774 5 місяців тому +4

    I've been a hobby godot dev for years and this video was an absolute treat to watch. Subscribed to catch more of your progress in this or other engines! Great stuff, keep at it 🙌

  • @Stumbling_Around
    @Stumbling_Around 4 місяці тому

    I have watched a lot of videos about game dev over the years. None of them have inspired me in the way this video has. Your authenticity shines, and it's literally the first time I've ever though "huh...maybe it would actually be fun to do this." Rather than dreading everything about it, but "wanting to do it cause I love games." Thank you for taking the time to make this video :)

  • @adamhall4605
    @adamhall4605 4 місяці тому

    You absolutely did not waste your time. This game looks great, amazing for your first game! And it's thanks to the art, animations, and all the creative tangents you let yourself indulge in.

  • @thiefaura
    @thiefaura 4 місяці тому +1

    This is the realest thing I’ve watched on game dev. I too have been drawing since 5 and feel your pain with coding

  • @SSvtton
    @SSvtton 3 місяці тому

    Personally, polish is part of functionality, the sway of the title in the title screen, the impression of a button when pressed down, to each little sound effect. I love that part of game dev. and it takes up most of my time.

  • @kurushimee
    @kurushimee 4 місяці тому +2

    I'm a really weird game dev, technically been in game development for a couple years now, yet I've only made a couple projects all of which are platformers with no gameplay dating back to a year or two ago.
    It's always good to see someone doing it! I've just passed my final exams and have a lot of free time now, so I want to continue a game I've been working on with my team and hopefully finally release something of worth in a couple weeks.

  • @ethanlink3639
    @ethanlink3639 5 місяців тому

    Thank you for talking about commenting up your code! I’ve been a professional developer for almost 10 years now and one of the biggest points of learning I give to new programmers is to add comments to the code!
    My rule of thumb is if it takes 10 seconds or more to figure out that some line of code is doing, it needs a comment. Made me really happy to hear someone new to programming share the advice about comments!

  • @Raysureeea
    @Raysureeea 18 днів тому

    The GDQuest tutorial was the best tutorial on godot I've seen yet. I've been working on my first game for about a week now. I can't draw but I have something similar to you, and it's very rewarding seeing it work, something I created.

  • @saulnores3477
    @saulnores3477 5 місяців тому +3

    Great to see you using Godot. Great games are made with it like Road to Vostok, Cassettte beasts or Medal wiinners 24

  • @RenderingUser
    @RenderingUser 5 місяців тому +2

    15:53 so basically.. it means that the direction starting from the global position of the node running the script to the global position of the player is being saved to the variable
    18:18 the biggest thing that helped me learn this was the godot built in documentation. which you can get to by ctrl+clicking on any built in function or class or variable. or just pressing the search help button. the built in docs has cleared more hurdles for me more than any other learning resource for godot
    22:36 oh yea. definitely.... only problem is.... the alternative took me ages to wrap my head around... but was definitely worth it. the solution being... collision/physics layers. that's how id do those things now. node groups is probably overkill for this

  • @trenza2566
    @trenza2566 4 місяці тому +2

    00:41 that puts numbers in perspective, like 1741 views on a video look like nothing, but the same number of email is overwhelming

  • @pyroshadow33
    @pyroshadow33 5 місяців тому +9

    as someone who usually was able to logic my way through reading code but not writing it, I definitely feel ya with the shorthand of different languages. I always hated in school that when I'd ask someone 'why is it done this way?' or 'how did you decide on the syntax' and the answer was almost every time 'because that's the way it is'. I hate the idea of just having to memorize arbitrary rules and it's literally what made me change from computer engineering to electrical lol

    • @NihongoWakannai
      @NihongoWakannai 5 місяців тому +2

      You must have hated when you found out about conventional current being the wrong direction just because of conventions based on a mistake lmao.
      But when it comes to code, what do you expect? It's a made up language, everything is arbitrary. Most of the time the answer to "why is it this way" is just "some dude in the 80s made the decision in 5 minutes, we got used to using it and there's no particular reason to change it"
      It's just like having to learn the arbitrary grammar and vocabulary of a spoken language, though not as difficult.

    • @theseangle
      @theseangle 5 місяців тому

      Usually there are reasons why some things are the way there are. It's just that typical teachers in typical schools don't care enough to learn and/or explain them to hundreds of students.
      And a lot of the times the decisions are based on concrete established patterns, for the sake of maintainability, extendability, modularity of the code.
      And you can learn these things/patterns from:
      1. Experience
      2. Resources, such as refactoring guru
      3. Books
      4. Reading other people's code
      etc

  • @groovefiend25
    @groovefiend25 5 місяців тому +1

    18:13 matt mccusker! jack is a comedy fan and i love to see it

  • @guzwud
    @guzwud 4 місяці тому

    It's so nice to listen to someone going through the same things, just trying to figure things out. Good luck to everyone fr

  • @jareltan2170
    @jareltan2170 2 місяці тому

    I LOVE the honesty in your journey in Game dev, the fact that you dont sugar coat anything and that you are an example that anyone can do this provided they dont give up!

  • @mikaelfoster9726
    @mikaelfoster9726 9 днів тому

    15:48 direction is a Vector3 so you can get an x,y, and z. So using pythagorean theorum in 3d you can find the distance, or with some trigonometry find the direction to another Vector3

  • @golanperry5885
    @golanperry5885 5 місяців тому +2

    jack, it's so good to see you keep doing your dream, and creating video games.
    may one day i'll actually play one of your video games

  • @JeraWolfe
    @JeraWolfe 4 місяці тому

    These are the kinds of videos we need.
    The kind where the person isn't informed about the field, doesn't know what they're doing, and makes the same mistakes as the rest of these beginners, figures it out painfully, then SUMMARIZES IT.
    You are a GOD among men, sir.
    Cheers.

  • @sburton84
    @sburton84 4 місяці тому

    22:57 One way of reducing indentation and making code easier to read is to invert your checks and return early. So instead of:
    if :
    if :
    do_thing()
    You have something more like:
    if :
    return
    if :
    return
    do_thing()
    It's more lines but can be easier to read. This is especially useful if the checks are for error-cases, it's always a good idea to check for errors and return early instead of having lots of nested checks for the absence of errors.

  • @crybirb
    @crybirb 5 місяців тому +14

    As a gamedev I feed from this type of content, the magical wonder you have from this is just how I felt long ago and only feel now through personal projects. Can't wait till you try a jam or something like that with other folks. Great job dude keep it going!

  • @bumbism5124
    @bumbism5124 5 місяців тому +59

    i watched the dredge video jack 😂, after seeing you make a video on it i gave it a shot and it was phenomenal

  • @RobinMikalsenVFX
    @RobinMikalsenVFX 5 місяців тому

    I've had multiple people tell me that they want to learn the software I use
    and 98% of them gave up. Seeing you stick with it and making great progress makes me very happy.
    I'm glad you didn't give up because things got hard for ya! that's the best kind of strength there is. Good work Jack!

  • @Paddyhudson
    @Paddyhudson 5 місяців тому

    I gave Game Dev and Branno’s tutorial a try last year and I really enjoyed it. Yes, I always felt like an imposter but it was cool to see things come along and I felt good about my progress. Unfortunately, the time commitment was just too much. Juggling a full time job, a wife, and other time consuming hobbies(in my case cycling), was just too much. I hope you can continue your journey and it seems like you will; it could be the start of an awesome new adventure for you.

  • @Gazpacho08
    @Gazpacho08 5 місяців тому +2

    It looks amazing, looking forward for the next video!!!

  • @syphonunfiltered
    @syphonunfiltered 5 місяців тому +1

    I really enjoyed this video cause it accurately reflects the frustrations of learning game dev. And as an art guy before coding guy, I have similar frustration points

  • @ross.metcalf
    @ross.metcalf Місяць тому

    Really enjoyed listening to your tale. This is the most realistic take on solo game dev I've seen. It's also interesting because while I share a lot of the same feelings as you while you are going through it, I'm a programmer instead of an artist. The way you feel about wanting to just do some art because you're good at it and you get satisfaction from it, that's the same way I feel about coding. Art is my bane. I want cool animations badly but struggle making the assets and hooking them up. Its interesting to hear from an artist's perspective. Cheers, and good luck on your game dev journey!

  • @hunterzoppoth2910
    @hunterzoppoth2910 5 місяців тому +1

    I enjoyed hearing about your experience so far. I can relate except I have the coding background and not the artistic background. The amount of work that goes into it really does make it satisfying when simple functionality is achieved. Good luck with your current project!

  • @joshuatealeaves
    @joshuatealeaves 5 місяців тому +25

    As a gameplay programmer, it makes me extremely happy hearing you talk about you learning to code. Keep going down that route 🤝🏻
    I’m going to take you up on your art advice because that’s where I have trouble regarding my projects. Good luck & great video as always

  • @khaganmv
    @khaganmv 5 місяців тому +1

    Love the timing of this video. I'm also learning Godot with the aim of making a Vampire Survivors clone, but I'm on the other side of the spectrum. I code for a living, so I find anything to do with art or music very intimidating (though I feel like this is probably an easier position to be in with all the free art and music out there). Hearing your perspective was quite eye-opening. Can't wait to try out the finished product one day! :)

  • @ANGRAX90
    @ANGRAX90 5 місяців тому

    I was very amused that you used the same tutorial with the same intention as me...only to realize (just like me) that it's not finished yet :D Feels good when you realize that you're not the only one.
    Good video by the way, very authentic and sympathetic

  • @fialovanna
    @fialovanna 5 місяців тому

    I know this won't help and you don't wanna hear it, but - geez, those animations are so good and the idea that everything should move as your character is walking is great!

  • @loubion
    @loubion 5 місяців тому

    Thats so cool, I'm a 7y xp dev going gamedev for a few days, and I absolutly LOVE the content I'm going through, like yours ! Thanks a lot for the sharing !!!

  • @xananacs
    @xananacs 5 місяців тому

    As a teacher, this is amazing feedback! When you'll have been coding for too long, you'll forget what exactly was frustrating, and also what as good when you started learning to code. But the way you tell your story makes it all vivid again and helps a lot in putting myself in my student's shoes. Thanks!

  • @ryanschenk2946
    @ryanschenk2946 5 місяців тому

    13:07 OMG I just ran into this exact error in Godot 4.2 yesterday and gave up after several hours of beating my head against a wall trying to fix it! Turns out, I had followed a tutorial that used % to call a node but had no idea why. You may have just saved my project! Thank you!

  • @highpriestessmoon
    @highpriestessmoon 5 місяців тому

    It really refreshing to see the struggling side of game dev. I am learning to make my own games too, and I get so confused and frustrated at times! Currently learning how to get isometric click and point movement to work. My head hurts.

  • @Kevin-gc6co
    @Kevin-gc6co 5 місяців тому +1

    Branno really understand your frustration I am going through a similar situation with my game however, I am enjoying it a lot. thanks for your video I can relate.

  • @drewyoung279
    @drewyoung279 5 місяців тому

    I went to school for coding, and got a job where low code solutions is the new way of doing things. I love coding and feel like i havent been able to scratch that itch with my work. The only experience i have with game development is making a vampire survivors type of game in winforms for a school project, but this is really making me want to try it out

  • @GeorgeUsedFire
    @GeorgeUsedFire 5 місяців тому +1

    I have no clue about coding or game development, but your videos on these topics is super interesting! I love the art style of this game you are developing and hope it can become a full fledged game

  • @TechSage658
    @TechSage658 4 місяці тому

    I'am so glad I stumbled on this video I was also making my first game in godot and I felt like such an idiot so this video really help lift my spirits and showed me its just part of the process. I just subbed and on to your other videos!

  • @catstickler
    @catstickler 3 місяці тому

    This guide is SO timely! I'm currently taking a Skillshare class to build a 2d game in Unity, and I have no experience. Like my computer skills are "turn it off and on again," and beyond knowing the color wheel, I don't have any drawing experience either. I've been a freelance writer and marketer since 2008, though, and I've done lots of worldbuilding and storytelling with ttrpg creators. So...yay for being able to create immaculate lore and knowing how to brand and market the shit out of stuff to sell it 😆
    But literally everything else that goes into it? Yeah, I hardly qualify as a noob.
    I've been learning on Unity, but I've heard a lot of great things about Godot lately (not to mention people are still pissed with Unity), so I might be chaotic and hop engines.
    Anyway, thank you for the drawing tips! It's great to find someone else who's also really new at this. :)

  • @aryantiwari2352
    @aryantiwari2352 5 місяців тому

    Huge tip.
    You can add finishing moves to the zombies like among us that give you a health buff and ammo
    I know it take a lot of time but this will make your game more chaotic
    And also push all enemies away while finishing move is done

  • @nathanrandolph1796
    @nathanrandolph1796 3 місяці тому

    Unhook is an absolute game changer. But yes, I also get distracted by Thor & Primeagen. But when I remember to use unhook , it really helps with the learning process.

  • @Bringbackquiznoscornchowder
    @Bringbackquiznoscornchowder 5 місяців тому

    i subscribed immediately after watching the recent unreal video and i gotta say no regrets here. i studied game art/design for 3 years before switching my major to focus on concept art and now 4+ years down the road im finally attempting to make my own game and running into many hiccups like yours. You are much more relatable and precise about the issues you run into and resolutions for them, i find many other content creators being very vague and leaving me curious. idk why but watching your videos just validates me and makes me anticipate the future more compared to others, and i just really wanted to comment/applaud you on that.

  • @danielpratt3794
    @danielpratt3794 4 місяці тому

    Looking forward to part 2!
    Just wanna say it was so satisfying seeing you get better, it can be a bit overwhelming seeing an indie dev go I quit my job to make this game with no experience (spent 10 years making mods and manganese before hand)
    So seeing you grow is a great experience

  • @TheotimAntoni
    @TheotimAntoni Місяць тому

    16:57 ~3/4 years ago that i started to dev and i forgot that part of the journey, you made me smile so hard ! :D

  • @HattoriStudios
    @HattoriStudios 5 місяців тому +1

    Bro that optical illusion comparison was spot on 😂😂😂😂😂😂😂

  • @Sephylis-tl4ll
    @Sephylis-tl4ll 5 місяців тому

    What I like about Brackey's platformer tutorial is how it got me familiar with Godot's UI and the various nodes.
    I'm also learning from Godot Tutorials GDScript's syntax and programming fundamentals. The tutorial is long and separated in over 20 videos (forgot how many there is) that can be 5-12 minutes in length each. It's worth it!

  • @developingtank
    @developingtank 5 місяців тому

    I love this video. Hearing about the trials and errors creative people go through to figure things out is so much more interesting than seeing some cool guy tell you how everything he touches is gold. Please, keep the journey updates going. It’s very inspiring.

  • @trvkv
    @trvkv 5 місяців тому

    Theres an argument why you should draw a lot early :) its because there will be a lot of visual potential in your game from the very beginning. This means a lot of marketing opportunity! Your animations are really cool btw. Great job!

  • @bafflingbubble
    @bafflingbubble 5 місяців тому

    You are Definetly my favourite video essay UA-camr right now, such chill positive vibes, and great sense of humour, I look forward to every upload. Much love Jack

  • @DanKay
    @DanKay 5 місяців тому

    Comments and code readability are crucial, definitely add notes for yourself so you and/or others understand what’s up in the future - separate notes in a notes app for progress and organizing is also helpful

  • @Ryöken17
    @Ryöken17 4 місяці тому

    a roguelike with a mechanic to make the game easier the more you play is called a roguelite ( maybe rogue like light version, idk). So brotato is a roguelike style, but vampire survivor is a roguelite style.

  • @rahieitee
    @rahieitee 5 місяців тому

    if you enjoyed making the art, it really shows. Nice art and juicy animation have a big role in making the game feel more fun, for me at least

  • @Kymricola
    @Kymricola 5 місяців тому

    This video is so relatable! I recently finished my first ever game jam and I submitted my first completed video game and I was also using Godot.
    I spent 5 days doing literally nothing but programming, being frustrated and taking the entire day just to fix a single problem considering the lack of documentation online. For example, I ended up with the main scene being invalid/corrupt without giving me a reason for it and what's even more frustrating is that it was never going to tell me what was going on if I didn't reload the project. In the end, I managed to figure out that the cause of it was because I was preloading the same scene twice in different scenes (which is once again frustrating since there was absolutely no way for me to know this beforehand), so I get your pain x)

  • @DeavtheDev
    @DeavtheDev 5 місяців тому

    Dude... Im also brand new to game dev and Godot and coding and i relate to this 100% especially the part of watching tutorials and they claim to be new but know how to code custom shaders, create their own engines by combining fly wings, 2 toe hairs and 3.4 lines of code 😂 its super frustrating. This video is amazing both for motivation and just flat out showing the real side of gamedev i thought i was only experiencing! Thank you for sharing this!

  • @adamemilpaltorp-schmitt1785
    @adamemilpaltorp-schmitt1785 5 місяців тому +1

    As a danish person, I can say that Brackeys is our proudest export along with LEGO.

  • @WildOxStudios
    @WildOxStudios 10 днів тому

    Awesome stuff! I’m a senior unreal dev expanding into Godot and also loving it 🎉

  • @chaulk5
    @chaulk5 5 місяців тому

    I SO appreciate a game dev video from the perspective of someone who's new to code! Thanks for making this video! I've been wanting to start game dev myself and this is inspiring.

  • @frankbardon
    @frankbardon 2 місяці тому

    Listening to how happy learning to code makes you makes me miss the days I taught myself to code. The challenge was such an adventure.

  • @twsteele1977
    @twsteele1977 5 місяців тому

    I'm a pretty new programmer, I just (and I mean *just*) finished my first year of college and I'm struggling to find programming related work for the summer. Please don't take this the wrong way but watching you (an objectively successful person) struggle to understand code is so incredibly validating. It really helps to alleviate my imposter syndrome. So uh.. thanks ❤

  • @calpolar
    @calpolar 5 місяців тому

    Still watching the video, but had to say: been here since the "R2D2 is broken" video and I couldn't be happier to see you growing both in skills and audience. You're a good dude Jack, keep it up!

  • @niklas2810
    @niklas2810 5 місяців тому

    I think Brackeys may have started a small revolution in gamedev, and I'm all here for it :) Love to see the progress you made in such little time!

  • @slayray
    @slayray 5 місяців тому

    You have no idea how excited I was to see another game dev video from you, Jack
    Seeing your excitement really is just infectious

  • @bencourtemanche
    @bencourtemanche 5 місяців тому +1

    Jack how are you so good at coming up with game concepts.

  • @gondalasatvarsh5892
    @gondalasatvarsh5892 5 місяців тому +1

    Thank you so much Jack! I always wanted to get into gaming, this video really speaks to me.

  • @bladeruger3813
    @bladeruger3813 5 місяців тому +1

    This video is so great! Learning Godot was my new years resolution this year, and I was so excited with the last gamedev vid and now this one! The frustration is very relatable, but so is the satisfaction - keen for the next video!!

  • @Tannerlegasse
    @Tannerlegasse 5 місяців тому

    Dude, for correcting indentations, you can put the negative of an if statement to the top (a break case), and return from the function there. So instead of saying if player has more than 0 health, and then a bunch of stuff in the if, you can say if player health less than 0, an immediate return, and then unindented code below.
    Return early and often 👍
    (Great video, I love seeing people new to coding entirely try it out)

  • @icecake1463
    @icecake1463 5 місяців тому

    I started making my first game in unity after your video and found out I have a crazy knack for coding! I’m a concept artist by trade working on video games and after nearly 2 weeks of coding I have fell in love and making crazy progress with my turn based strategy game!

  • @orthodoxcaveman5819
    @orthodoxcaveman5819 5 місяців тому

    Keep up the good work!
    I'm basically the opposite of you, started with Godot, been a programmer all my life but just got a tablet and started learning art for it.
    Good luck bro!

  • @MrChambers
    @MrChambers 5 місяців тому +1

    Hell yea Jack, you’re doing it! Keep this up, loving watching your journey

  • @ndulucalvassman2294
    @ndulucalvassman2294 5 місяців тому

    The fact that he's juste commenting every single line of code with more than 200 character drives me craaazy
    Keep the good work, your project is looking really cool !

  • @blackdoc6320
    @blackdoc6320 5 місяців тому

    My understanding of the global direction thing is that it's calling the function from the origin point "global_position, and it's using the function ".direction_to" which needs a destination in which it's getting the direction for "player.global_position". Basically, "I'm here, use this function to figure out the direction of where player is by getting the players global_position"

  • @benjaminmurphy602
    @benjaminmurphy602 5 місяців тому +1

    Watching this video and your previous one about game development was really inspiring, and I have now started my own journey into game development. Thanks Jack!

  • @thenopill
    @thenopill 5 місяців тому

    The most accurate video about making your first game on UA-cam.
    Coding is challenging, so you need to willingly challenge yourself. Sometimes things work perfectly, sometimes they don't, and sometimes you don't know why it works. But I advise anyone who wants to make games to learn the basics of programming in C or C#. Get familiar with data structures and algorithms, read existing code and try to understand it, solve problems, and research a lot. Read documents online and do a lot of projects.

  • @fatbroccoli8
    @fatbroccoli8 5 місяців тому

    When you mentioned Enter the Gungeon it made me think how cool it would be to see a review of it from you with how much effort and (usually) love you give to the games you cover

  • @ZacharyGodfrey
    @ZacharyGodfrey 5 місяців тому

    @JackSather It makes me so happy to see that you're enjoying Godot and that you're making progress in game dev! I can't wait to see part two. Keep it up, man!

  • @MatthewThomas-c6u
    @MatthewThomas-c6u 5 місяців тому

    You are by far my favorite creator on UA-cam. The passion and creativity is seriously unmatched. I can’t wait to play your creations in the future man.

  • @SpacemakerMakes
    @SpacemakerMakes 4 місяці тому +1

    5:09 5:13 avatar reference really got me there😂

  • @Greencoast8
    @Greencoast8 3 місяці тому

    Great Video, as a motion designer who is looking at getting into game design, talking about your perspective and others about coding, I always would see people who had all this coding knowledge first making games where I am on the other side and felt very off put buy it all.
    I'm taking my first step delving and taking part in the GMTK gamegam 2024 and hopefully will be able to start doing something simular to what you are doing now.