How To Add Rigidbody Physics! - Blender Tutorial

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  • Опубліковано 9 лют 2025
  • How to implement Rigidbody Physics into your blender scene!! || Blender 4.2 Tutorial
    🎨🖥️ 👽📺
    This is a quick tutorial showing how to add a physics simulation using blender. I show how to fill up a barrel with spheres by turning them into rigidbodies. :D
    ------------------------------------------------------------
    Turning Objects Into Rigidbodies
    ⦁ First, select all the objects you want to move.
    ⦁ Go to Object / Rigidbody / Add Active.
    Adding The Environment Colliders
    ⦁ Then, for the objects you want to be colliders Go to the physics panel and select Rigidbody.
    ⦁ Change the type to passive, and the shape to mesh.
    ⦁ You can use other shapes, depending on what the object is.
    ⦁ Add enough frames so the animation can play out fully.
    ⦁ Make sure to save here, in case the simulation decides to crash.
    (It will work better if the physics objects are lower poly)
    ⦁ Hit the "space bar" and watch everything fall into place.
    ⦁ Finally, you can bake the animation by selecting all the Rigidbodies and going to Object / Rigidbody / Bake To Keyframes.
    Like and Subscribe!!!
    -------------------------------------------
    If you need help with any step, I'll be happy to guide you through any problems :D
    ---------------------------------------------------------
    Stay Tuned for "Open Universe Royale," a multiplayer alien shooter VR game I'm developing with my twin brother, Inked Alien. Dev Logs Coming Soon!!!
    ➕Open Universe Royale || VR Game: 👽🛸👾🎮
    open.universe.royale.vr
    #3d #3dart #3danimation #blendertutorial #rigidbodies #houdini #rendering #sculpting #art #shakiiART #blender #animation #foryoupage #fyp #viraltutorial #memes #cinematic #render #cinematicrender #davinciresolve #quicktutorial #virtualreality #vr #vrchat #avatar #lighting #retargeting #addon #blenderaddon #blendercycles #vfx #cgi #simulation #3dmodeling

КОМЕНТАРІ • 14

  • @kazii_the_avali
    @kazii_the_avali 4 місяці тому +6

    iirc you can also bake to a single keyframe to make good looking objects for games.

    • @Shakii-ART
      @Shakii-ART  4 місяці тому +1

      Thats a good point :) thanks 😊

    • @Shakii-ART
      @Shakii-ART  3 місяці тому

      you want to go to Object > Rigid body > Apply Transformation for this :)

  • @rayyyy.-
    @rayyyy.- 16 днів тому

    ty bro :)

    • @Shakii-ART
      @Shakii-ART  16 днів тому

      @@rayyyy.- ur welcome 🙏

  • @kerduslegend2644
    @kerduslegend2644 4 місяці тому +2

    Basically the same thing you did if you're using unity. Just need to memorize all that hotkeys

    • @Shakii-ART
      @Shakii-ART  4 місяці тому

      Yes it is very similar to unity :)

  • @lauderruissea9187
    @lauderruissea9187 7 днів тому

    I tried with particules tool but can't get self collision.

  • @Firemonke981
    @Firemonke981 8 днів тому

    HOW

    • @Shakii-ART
      @Shakii-ART  8 днів тому

      If u want to learn how, u came to the right place :)

    • @Firemonke981
      @Firemonke981 8 днів тому

      Mb I just realized I was doing something wrong
      Thx man

    • @Shakii-ART
      @Shakii-ART  8 днів тому

      @@Firemonke981 no problem :)

  • @JamDD_Gtag
    @JamDD_Gtag Місяць тому

    mine just disappears

    • @Shakii-ART
      @Shakii-ART  Місяць тому

      At what part does it dissappear?