The best explanation I've ever heard of TAS (particularly in response to irritating posters who complain about tools being used) is that it is the equivalent of filming a movie, while non-tool assisted speed runs are closer to competing in a sporting event.
@@kekula69iirc you Mario can enter them on console but the camera can’t. The 1-key 0 star TAS involves parallel universes and has been console verified. The issue comes about in certain areas where you can’t switch to locked camera. If the camera tries to go with Mario the game crashes. It was an issue for the 0 A press entrance for the Secret Aquarium since you can’t lock the camera inside the castle.
It's a glitch in SMB3 that happens sometimes if you wag your raccoon tail the same time you collect a 1up. I thought it was an appropriate sound effect
The RBI baseball ones I remember doing those little tricks and especially loved when the ball would get stuck in the crowd and the computer would try to throw the ball but it would hit the wall and just stay in the crowd while i'm rounding the bases.
I have a couple of objections to the intro spiel: 1) It's not completely fair to say that TAS runs are not about skill: not only there's definitely skill involved with setting up TAS, it's also important to note that TAS-runs often still involve a degree of skilfulness from the operators themselves. 2) It's also not entirely correct to say that games - or applications in general - are exclusively deterministic towards user-input, as beyond the pseudorandom sequences based on the delay between user input there are other, arguably more widespread sources of initial entropy for this, like time stamp counter. Of course, you can use far more arcane (and slow) sources of entropy like data on atmospheric pressure (or videostream of lava lamps), but these are mostly used for things like cryptography and not in the more widespread and fast calculations that would be utilised in usual software like games. TL;DR: there's likely still entropy source beyond user input for a game, which would make RNG not totally deterministic.
1) Well, true. It's a different kind of skill. 2) I was trying to make a really quick accessible explanation for people who aren't familiar with a TAS, so I couldn't really go into a gigantic explanation of every exception to the rule. If I made the explanation four minutes long, most people wouldn't stay to watch the actual entries. But your points are valid and are good discussion for those who are interested in exploring the idea further.
Can't wait for part two. There's a certain TAS run I hope you cover since it's both hilarious and mind blowing (and uses ABE on top of the typical TAS tricks).
ABE? Do you mean ACE, Arbitrary Code Execution All I can imagine out of ABE is Arbitrary Binary Execution, which isn't really possible, at least not without already achieving ACE, at which point the effort to write and run raw binary is generally very much Not Worth It compared to writing in what is usually hex commands and data
The Final Fantasy White Mage tas is pretty funny, where you just spam the fear spell on the final boss, making him run away and you instantly win the fight
3:14 This is the "Succubus Glitch". It can be done rather easily even non-TAS. What you have to do is use the Succubus soul while facing a wall, then while Soma is moving horizontally (from Frame 1 all the way to...I think my record is Frame 50? It's a LONG forgiveness window) you use High Jump and you essentially do a vertical "zip". This goes on as long as you'd like until you hit Suspend in the pause menu or use the Succubus soul again. It's great for glitching out map percentage. You can change directions with the D-pad and "move forward" by doing Sliding (Down+B)
As someone who messed around with tool assisting a few years back, it absolutely involves an aspect of skill. I would say knowledge of how a game works at the level tasers play it at is a different kind of skill when compared to real time speedrunning skill. Some tasers are shit and some are god tier, and a game like Mario 64 really shows that well. That's why the major tases of that game have so many people that contribute to them.
There's a lot of cross-pollination as well, both in knowledge, but also in players, a number of TASers are at least casual runners of their game of choice, or well tapped into the community and theory, and plenty of TAS knowledge for big games crosses back and forth with real-time runners, Super Metroid has had multiple tricks turn from being considered TAS Only to being these things done regularly in WR attempts that are huge flexes of skill and execution TASes are a healthy part of a major game's scene and you can see a lot of creativity, system knowledge, and skill in them
@@WeirdVideoGames The warp glitch ALTTP run should be the 100% TAS instead. It is so crazy and insane, you will be asking so many questions. Should include it for a part 3
This video was great. Thanks for sharing! I love those moments where meticulously developed code is borked by a human's irrepressible compulsion and unrivalled ability to dick around.
The fact that SF2 had hacked arcade consoles makes so much sense now. I remember playing one console back in the 90's, can't remember the character I chose but I was fighting against Zangief in his stage. Zangief did a grapple attack on my character, then the screen went into what I can only describe as a cutscene mode where it showed him banging my character's head against the chain link fence in the background (but from a different perspective than the normal stage view, like it was pixelated fan art with a black border). Then it went back to a normal view and the fight continued. To this day I've never seen that happen on any version of the game.
I assume there is not the run from Heisane himself in it. Yeah, i have YET not forgotten about your wheel of fortune run with goofy (right) answers. ;)
If regular speedruns are a triathlon of speed, dexterity and concentration, TASes are a marathon run. All you need is endurance, but you need tons and tons of it.
The double dragon 2 TAS reminds me of the 1001 spikes TAS, except I think it's funnier because there are 4 players and they can all just hit each other with knifes to fly, and also stab at each other while occupying the same spot to lunge forward.
1:36 "N64 - Super Mario 64 "All 120 Stars" by MKDashher, Nahoc, sonipacker, Bauru, Eru, Goronem, Jesus, Kyman, Mokkori, Molotov, Nothing683, pasta, SilentSlayers, Snark & ToT (2011-03-08)" This just shows how far the humanity is willing to go in pursuit of vain goals, just to prove what we are capable of. And that's what I love about being human; achieving vain goals with meaning only to oneself.
small correction to the intro: It's not generally true that you can manipulate luck in the games. A game might be using system random seeds which obtain randomness from hardware (mouse moves, CPU temperature, lots of other stuff) - this stuff cannot really be reasonably well affected/manipulated.
Fair, but most emulated games from old consoles can be manipulated this way. In fact, if you can't manipulate luck at all, you can't really TAS that game.
To be honest those SF2 Rainbow Edition moves aren't even strange, that's what playing the game was actually like... you could hop up from the bottom of the screen like that.
You mentioned here that every TAS can be done on a real controller- that's not always the case. Sometimes TAS use inputs that would not be possible on a normal controller- like hitting two opposite directions at the same time. Just a point of order, fun vid.
Neat analysis so far! Underappreciated video Also, man, Dracula was really boned at there, wasn't he, lol? Anyway, Inb4 Family Feud TAS in the next part! Thanks for uploading! On to Part 2!
Most likely because most TASes are speedruns and most sports games are time-based so there's no real way to make them faster. It's tough to do a TAS that goes the full length of a sports game and keeps it entertaining the full way through. I always wanted to do something neat with NBA Jam since it's so wacky and exaggerated, but haven't come up with a lot of ideas. Good question.
The timing on the DSS card glitch in circle of the moon isn't that precise iirc, I used it regularly in my own playthrough (the emulator may have affected it, but I doubt it since it only had save states and i never used them with the glitch)
It is absolutely not that precise, you literally can do it at any point between pressing the button to start casting and Nathan assuming neutral stance again, super fuckin generous However the crazy clipping with the supermove is like a 2 frame trick iirc because it relies on the screen transition effect
Oh no! It's supposed to show at the bottom but I messed up the editing. It's Super Mario Bros. 3 "All Levels" by Lord Tom & Tompa in 1:04:36.9. You can see it here ua-cam.com/video/5Wj0uhNobjY/v-deo.html
Ive been on a UA-cam speed running roll for last 3 days or so and its been one banger after another. I've got a ?..... A TAS is basically a tool that uses all the best feats of human players ever....right? If not how does the tool know what is n isn't possible like the Zelda glitch thru wall to credits?
Basically, what you do is save a state in your emulator and then move one frame at a time and try to do something perfectly. If you make a mistake, you load the state and try again. You can use this to test all kinds of things and see what is possible.
@@WeirdVideoGames so the complete tool assisted speedrun is made up of different frame perfect jumps and movements that humans were able to perform to create the full length TAS?? Thank you for the info. Trying to figure out if the tool comes up with the perfect strat or humans program the tool to do so
I would have picked none of these myself, except Rainbow Edition and maybe the Tony Hawk one. I like the Goldeneye ones where Bond draws funny stuff with bullet holes and headshots entire crowds of enemies just by spraying some bullets in their direction, that hilarious International Soccer one, that Family Feud one (but I understand why you didn't pick it), the Excitebike ones where jumps are so high that they loop back down to the bottom several times, I'm fond of the Takeshi's Challenge one where you enter a glitch heaven with endlessly spawning townspeople, I would definitely have to include an Arbitrary Code Execution TAS (probably that SMB3 one with Color A Dinosaur and the made-up powerups) and something from the Mortal Kombat series (off the top of my head I'm thinking Tournament Edition on the GBA), Super Mario 64 ones also tend to be quite funny, I'm probably forgetting a lot.
Your circle of the moon description is wrong. The card glitch isn't frame perfect at all, easy enough my eight year old self did it 24/7 Dracula can't actually attack as the AI is disabled in this instance He levelled up 24x bc it's the japanese version, other versions it's only 23. (you didn't say this, but for anyone curious)
It's not exactly correct to say that TAS runs could be done with controllers by regular people - most runs are done through tools that slow the game down and have other useful effects in order to pull off tricks no person ever could achieve, like long strings of quite literally frame perfect inputs, glitches that require movements out of a human's reach or aren't even technically possible with physical controllers, and other impossible feats, as you even showed in the video itself.
You say that everything is done via normal buttonpresses but that is not entirely true. For example on some D-pads you can not press both directions at once but tasbot can
Im pretty sure that some tas runs aint possible even as theoricly since somo of them input like 100 difrent movements in a frame to do something stupid
Maybe you're just exaggerating but it's not possible to do 100 different movements in one frame. Each frame only allows one input. The maximum you could do in one frame is press every single button at the same time.
@@WeirdVideoGames Well yes its exaggeration but there is still games where in tas runs you give multiple inputs per frame for some wierd bug. And yes you are right some games dont allow you to "multiple inputs per frame" meaning like giving the same input. But there are many that do like just open some clicker game and you can very well see you can input way more than one input per frame since if you couldnt and it would be tied to your 60 fps/ 30 on phones it would be kinda sad. Also theres the problem with like mario nes run where you need to input right and left at the same time but you cant do it because of the controller. So in essence it just depends how the game is coded. Does it take the sum of the inputs. Does it que them up for the next frame like one cool dupe bug in dying light. Or does it just read what the controller is pressing now.
Ah, that's interesting. Yes, most of my experience with TASes involve old consoles where you are just limited to one input per frame, whether that input is one button or 20 buttons. I was unaware of any TAS of a modern clicker game or the like. I'd be interested to see that.
@@WeirdVideoGames I dont have any experience in TAS. i have just seen the vids with break downs. Most of the the guestionable things are found in 3d games like i think in jak 3 you could just climb straight up if you just spammed the jump button and other things at the same time fast enough. I tryed to find some good examples with fast search but they are all embeded inside the speedrun explanation vids i couldnt find a clip.
1:05 this is completely false. A lot of, in fact, about half of all games have an RNG factor which makes it so that you can almost never do the same thing twice, I don’t even understand why you put this in your video.
The RNG in all these TASes works the same way every time, which is why the TAS works in the first place. Only extremely rare games cause desync issues that make a TAS impossible to do.
@@the_biblioklept2533 I came for the top 15 videos, not for the fucking intro about the shit I dont need, especially when it's 2 fucking minutes long, I hope you'll get what I mean
The best explanation I've ever heard of TAS (particularly in response to irritating posters who complain about tools being used) is that it is the equivalent of filming a movie, while non-tool assisted speed runs are closer to competing in a sporting event.
That's a pretty good analogy
TASbot doesn't work with everything. Emulation is not always perfect so trying to run a TAS on original hardware can be hit or miss.
@@WeirdVideoGames you can't enter parallel universes in mario 64 on native hardware. emulator only
@@kekula69iirc you Mario can enter them on console but the camera can’t. The 1-key 0 star TAS involves parallel universes and has been console verified. The issue comes about in certain areas where you can’t switch to locked camera. If the camera tries to go with Mario the game crashes. It was an issue for the 0 A press entrance for the Secret Aquarium since you can’t lock the camera inside the castle.
@@rruhland well consider me blown the fuck out
I always liked the SNES Family FEUD TAS. :)
List starts at 2:22
Ty
Dawn of Sorrow Protag:
*Flies up off screen*
"I must go. My people need me."
*Flies back from bottom screen*
"YOU were my people all aong!"
I really hope that the family Feud TAS gets mentioned, that's one of my favs.
Arbmanthesheep
He made it. This guy is a legend!! And also you predicted the future.
How does my old comment have 3 likes lol
Nice
Whoop
After seeing this video, i expected Pokémon yellow to be in the next. It is an amazing tas and is very fun to watch.
So, 8x4 equals pickachu. Ok, gotta recalibrate the brain now.
The kind of math our teachers have hidden from us all these years lol!
Deep learning:
Sonic Adventure 1's Sonic TAS Speedrun is both incredible and hilarious. It's hard to put into words. You just have to watch it.
The excitement in his voice on that last Castlevania clip is hilarious.
extremely underrated video, was very fun to watch!
huh
OMG IT’S TOKAKU
verified comment 6 likes
@@yoyooo2008 ik
It is strange to see you here with only 8 likes
4:24 "A gigantic *cast* of bizarre characters" - I see what you did there!
i didn't the first time and now that i do.. that is messed up
Jesus hell that Street Fighter one is literaly insane xD Love the Castlevania CotM one and the Dawn one where the map screen just gave up xD
0:51 damn mega man x looks amazing can't wait to jump everywhere and break those blocks
Thanks for the shout out on my unbelievably old TAS.
Hey, you did it first! The other TASes are just improvements :) Thanks for checking out my video
i like that leveliing up 24 times took probably longer than getting to the final boss itself :D
Glad you still upload
Love the extended 1up jingle
It's a glitch in SMB3 that happens sometimes if you wag your raccoon tail the same time you collect a 1up. I thought it was an appropriate sound effect
My man doesn’t even mention the Harmony of Dissonance Maxim Mode TAS.
The RBI baseball ones I remember doing those little tricks and especially loved when the ball would get stuck in the crowd and the computer would try to throw the ball but it would hit the wall and just stay in the crowd while i'm rounding the bases.
I have a couple of objections to the intro spiel:
1) It's not completely fair to say that TAS runs are not about skill: not only there's definitely skill involved with setting up TAS, it's also important to note that TAS-runs often still involve a degree of skilfulness from the operators themselves.
2) It's also not entirely correct to say that games - or applications in general - are exclusively deterministic towards user-input, as beyond the pseudorandom sequences based on the delay between user input there are other, arguably more widespread sources of initial entropy for this, like time stamp counter. Of course, you can use far more arcane (and slow) sources of entropy like data on atmospheric pressure (or videostream of lava lamps), but these are mostly used for things like cryptography and not in the more widespread and fast calculations that would be utilised in usual software like games. TL;DR: there's likely still entropy source beyond user input for a game, which would make RNG not totally deterministic.
1) Well, true. It's a different kind of skill.
2) I was trying to make a really quick accessible explanation for people who aren't familiar with a TAS, so I couldn't really go into a gigantic explanation of every exception to the rule. If I made the explanation four minutes long, most people wouldn't stay to watch the actual entries. But your points are valid and are good discussion for those who are interested in exploring the idea further.
Also, you need some big understanding of a game's code to make something like the smw tasbot 2014 run
Can't wait for part two. There's a certain TAS run I hope you cover since it's both hilarious and mind blowing (and uses ABE on top of the typical TAS tricks).
If it's not there, what is it so I can see it?
What is it I'm curious
ABE? Do you mean ACE, Arbitrary Code Execution
All I can imagine out of ABE is Arbitrary Binary Execution, which isn't really possible, at least not without already achieving ACE, at which point the effort to write and run raw binary is generally very much Not Worth It compared to writing in what is usually hex commands and data
I love when a side scroller section appears in these tas’s because they’ll abuse just about as many physics bugs as possible to make it entertaining…
7:04 every nes game had this.
This happened in the little league world finals this year in 2024. I was amazing
The Final Fantasy White Mage tas is pretty funny, where you just spam the fear spell on the final boss, making him run away and you instantly win the fight
Nice
3:14 This is the "Succubus Glitch". It can be done rather easily even non-TAS. What you have to do is use the Succubus soul while facing a wall, then while Soma is moving horizontally (from Frame 1 all the way to...I think my record is Frame 50? It's a LONG forgiveness window) you use High Jump and you essentially do a vertical "zip". This goes on as long as you'd like until you hit Suspend in the pause menu or use the Succubus soul again. It's great for glitching out map percentage. You can change directions with the D-pad and "move forward" by doing Sliding (Down+B)
Hoping that at number 1 he puts his own Price is Right speedrun. Or at the very least, mentions it somewhere.
#6: I guess this is the "miserable pile of secrets" Dracula was talking about in an earlier game...
9:50 Ryuto? Ryuto...Ryuto...where do I know that name from...?
These aren’t TAS runs, their just *built different*
i gotta say, l4d2 TAS runs are the craziest ever
That ending was funny and creative :)
2:25 Spiderman just casualy *WALKING ON THE BLADES OF A RISING HELICOPTER!*
*TWICE!* 2:34
As someone who messed around with tool assisting a few years back, it absolutely involves an aspect of skill. I would say knowledge of how a game works at the level tasers play it at is a different kind of skill when compared to real time speedrunning skill. Some tasers are shit and some are god tier, and a game like Mario 64 really shows that well. That's why the major tases of that game have so many people that contribute to them.
There's a lot of cross-pollination as well, both in knowledge, but also in players, a number of TASers are at least casual runners of their game of choice, or well tapped into the community and theory, and plenty of TAS knowledge for big games crosses back and forth with real-time runners, Super Metroid has had multiple tricks turn from being considered TAS Only to being these things done regularly in WR attempts that are huge flexes of skill and execution
TASes are a healthy part of a major game's scene and you can see a lot of creativity, system knowledge, and skill in them
Damn I was hoping for Sparky's Bass speedrun in Mega Man and Bass to be here, man it was ridiculous
Oh, I don't actually know that one! I'll look it up!
@@WeirdVideoGames The warp glitch ALTTP run should be the 100% TAS instead. It is so crazy and insane, you will be asking so many questions. Should include it for a part 3
This video was great. Thanks for sharing! I love those moments where meticulously developed code is borked by a human's irrepressible compulsion and unrivalled ability to dick around.
The fact that SF2 had hacked arcade consoles makes so much sense now. I remember playing one console back in the 90's, can't remember the character I chose but I was fighting against Zangief in his stage. Zangief did a grapple attack on my character, then the screen went into what I can only describe as a cutscene mode where it showed him banging my character's head against the chain link fence in the background (but from a different perspective than the normal stage view, like it was pixelated fan art with a black border). Then it went back to a normal view and the fight continued.
To this day I've never seen that happen on any version of the game.
I have never heard of anything like that!
I assume there is not the run from Heisane himself in it. Yeah, i have YET not forgotten about your wheel of fortune run with goofy (right) answers. ;)
"video games are made in such a way like all computer programs, so that....". RNG would like to have a word with you.
....who's gonna tell them
If regular speedruns are a triathlon of speed, dexterity and concentration, TASes are a marathon run. All you need is endurance, but you need tons and tons of it.
I haven't been this excited for a To Be Continued sequel since Back To the Future II
The double dragon 2 TAS reminds me of the 1001 spikes TAS, except I think it's funnier because there are 4 players and they can all just hit each other with knifes to fly, and also stab at each other while occupying the same spot to lunge forward.
I don't know that one! I'll check it out!
1:36 "N64 - Super Mario 64 "All 120 Stars" by MKDashher, Nahoc, sonipacker, Bauru, Eru, Goronem, Jesus, Kyman, Mokkori, Molotov, Nothing683, pasta, SilentSlayers, Snark & ToT (2011-03-08)" This just shows how far the humanity is willing to go in pursuit of vain goals, just to prove what we are capable of. And that's what I love about being human; achieving vain goals with meaning only to oneself.
That extra life sound effect started to hurt
Fun video! Looking forward to the next part!
You can do that dawn of sorrow map fly glitch super easily, lord knows I did it a bunch to get deleted items
small correction to the intro: It's not generally true that you can manipulate luck in the games. A game might be using system random seeds which obtain randomness from hardware (mouse moves, CPU temperature, lots of other stuff) - this stuff cannot really be reasonably well affected/manipulated.
Fair, but most emulated games from old consoles can be manipulated this way. In fact, if you can't manipulate luck at all, you can't really TAS that game.
5:35 A Link to the Pacifist
To be honest those SF2 Rainbow Edition moves aren't even strange, that's what playing the game was actually like... you could hop up from the bottom of the screen like that.
You mentioned here that every TAS can be done on a real controller- that's not always the case. Sometimes TAS use inputs that would not be possible on a normal controller- like hitting two opposite directions at the same time. Just a point of order, fun vid.
I address that, but thank you.
Very good compilation.
I like this formula.
God job!
My favorite tas funny is that sega Indiana Jones game. You the player instead of fighting a boss. You jump down once you reach him. That’s it.
Neat analysis so far! Underappreciated video Also, man, Dracula was really boned at there, wasn't he, lol?
Anyway, Inb4 Family Feud TAS in the next part! Thanks for uploading! On to Part 2!
You may be in for a surprise
@@WeirdVideoGames I was a bit surprised indeed, lol!
Great vid! Personally, I’ve always wondered why there are barely any sports game TAS’s. Like madden or nba live or the 2k series.
Most likely because most TASes are speedruns and most sports games are time-based so there's no real way to make them faster. It's tough to do a TAS that goes the full length of a sports game and keeps it entertaining the full way through. I always wanted to do something neat with NBA Jam since it's so wacky and exaggerated, but haven't come up with a lot of ideas. Good question.
@@WeirdVideoGames ahhh that makes sense! Thanks for the 411!
The timing on the DSS card glitch in circle of the moon isn't that precise iirc, I used it regularly in my own playthrough (the emulator may have affected it, but I doubt it since it only had save states and i never used them with the glitch)
It is absolutely not that precise, you literally can do it at any point between pressing the button to start casting and Nathan assuming neutral stance again, super fuckin generous
However the crazy clipping with the supermove is like a 2 frame trick iirc because it relies on the screen transition effect
it isn't that precise, its stupid easy to pull off, i'm really glad they kept it in the Advanced Collection
I feel like tas are just funny because they do stuff that we can never think of legit
Okay, who brought a Portal gun to a Street Fight?
How to beat A Link to the Past: Just get the triforce, duh
Drop TAS Mortal Kombat N64 "Endurance Mode" in 23:55.92 into search.... That TAS is so broken and hilarious at the same time.
This is the same guy who made that family feud tas
He is? :O
Yes you are :)
The tas is hilarious, well done
That sound effect at 13:16, what game is that from? It sounds like either Atari 2600 or C64.
It's audio from the Tony Hawk game but yes, originally that sound effect was from Pitfall for Atari 2600
Hoping to see the Scribblenauts TAS
damn, this tas guy is really good
Very good video. It's been a year but have a comment for the algorithm.
4:38 I think that's Eric Koston, not Bigfoot ;P
good video fun to watch ! heading to part 2
I _REALLY_ hope TAS Olympics is in the Top 5.
Mmaaaaaaaybe
What is the tas speedrun at 0:51 U wana whatch the rest of it
Oh no! It's supposed to show at the bottom but I messed up the editing. It's Super Mario Bros. 3 "All Levels" by Lord Tom & Tompa in 1:04:36.9. You can see it here ua-cam.com/video/5Wj0uhNobjY/v-deo.html
5:42 is my favorite part! Its megamind the blue alien!
Ive been on a UA-cam speed running roll for last 3 days or so and its been one banger after another. I've got a ?.....
A TAS is basically a tool that uses all the best feats of human players ever....right? If not how does the tool know what is n isn't possible like the Zelda glitch thru wall to credits?
Basically, what you do is save a state in your emulator and then move one frame at a time and try to do something perfectly. If you make a mistake, you load the state and try again. You can use this to test all kinds of things and see what is possible.
@@WeirdVideoGames so the complete tool assisted speedrun is made up of different frame perfect jumps and movements that humans were able to perform to create the full length TAS?? Thank you for the info. Trying to figure out if the tool comes up with the perfect strat or humans program the tool to do so
@@user-isntavailable The human players make all the decisions. They just use emulator tools to do be as frame perfect as possible :)
@@WeirdVideoGames ahhh ok I got it. Thank you for the info. 👍
In RBI Baseball you only need 10 runs for the mercy rule. You're thinking of RBI 2 and 3. Funny stuff though !
Yo the base ball one is ultimate cheese 😂😂😂
sooo you made a list of the best tas speedruns and did not even link them out ?
That is a very good point. Let me see what I can do about that.
@@WeirdVideoGames thank you
I always thought TAS was a hacked program sequence.
I'm thinking Crazy Taxi is my favorite
12:12: MAXIMUN TROLLING
Cool video, *highly* recommend you stick some timestamps in the description, even if only to skip the intro explaining what a TAS is
Some of the Mortal Kombat ones are pretty good too.
the playarounds where they glitch the hell out of fatalities are incredible
I would have picked none of these myself, except Rainbow Edition and maybe the Tony Hawk one. I like the Goldeneye ones where Bond draws funny stuff with bullet holes and headshots entire crowds of enemies just by spraying some bullets in their direction, that hilarious International Soccer one, that Family Feud one (but I understand why you didn't pick it), the Excitebike ones where jumps are so high that they loop back down to the bottom several times, I'm fond of the Takeshi's Challenge one where you enter a glitch heaven with endlessly spawning townspeople, I would definitely have to include an Arbitrary Code Execution TAS (probably that SMB3 one with Color A Dinosaur and the made-up powerups) and something from the Mortal Kombat series (off the top of my head I'm thinking Tournament Edition on the GBA), Super Mario 64 ones also tend to be quite funny, I'm probably forgetting a lot.
We still have 5 more!
Your circle of the moon description is wrong.
The card glitch isn't frame perfect at all, easy enough my eight year old self did it 24/7
Dracula can't actually attack as the AI is disabled in this instance
He levelled up 24x bc it's the japanese version, other versions it's only 23. (you didn't say this, but for anyone curious)
Kirby's Canvas Curse GloriousLiar's TAS Speedrun.
It's not exactly correct to say that TAS runs could be done with controllers by regular people - most runs are done through tools that slow the game down and have other useful effects in order to pull off tricks no person ever could achieve, like long strings of quite literally frame perfect inputs, glitches that require movements out of a human's reach or aren't even technically possible with physical controllers, and other impossible feats, as you even showed in the video itself.
You say that everything is done via normal buttonpresses but that is not entirely true. For example on some D-pads you can not press both directions at once but tasbot can
9:16 Kanye West - Wolfes starts playing
You can't shoot me!
You can't shoot me!
15-6=[ ]
TAS: *LONK*
CORRECT
5:05 One Direction.
02:22 clique aqui para começar o vídeo
this video slaps
If it's ToolAssistedSuperplay it should be then TASP (Tool Assisted Super Play) it's TAS
0:51 holy frick
8:37 YOOOOOOOOOO
That was hilarious!
wrong brain age TAS. watch the one run at Games Done Quick
Im pretty sure that some tas runs aint possible even as theoricly since somo of them input like 100 difrent movements in a frame to do something stupid
Maybe you're just exaggerating but it's not possible to do 100 different movements in one frame. Each frame only allows one input. The maximum you could do in one frame is press every single button at the same time.
@@WeirdVideoGames Well yes its exaggeration but there is still games where in tas runs you give multiple inputs per frame for some wierd bug. And yes you are right some games dont allow you to "multiple inputs per frame" meaning like giving the same input. But there are many that do like just open some clicker game and you can very well see you can input way more than one input per frame since if you couldnt and it would be tied to your 60 fps/ 30 on phones it would be kinda sad. Also theres the problem with like mario nes run where you need to input right and left at the same time but you cant do it because of the controller. So in essence it just depends how the game is coded. Does it take the sum of the inputs. Does it que them up for the next frame like one cool dupe bug in dying light. Or does it just read what the controller is pressing now.
Ah, that's interesting. Yes, most of my experience with TASes involve old consoles where you are just limited to one input per frame, whether that input is one button or 20 buttons. I was unaware of any TAS of a modern clicker game or the like. I'd be interested to see that.
@@WeirdVideoGames I dont have any experience in TAS. i have just seen the vids with break downs. Most of the the guestionable things are found in 3d games like i think in jak 3 you could just climb straight up if you just spammed the jump button and other things at the same time fast enough. I tryed to find some good examples with fast search but they are all embeded inside the speedrun explanation vids i couldnt find a clip.
And...where are other 5?
To be continued
can someone quickly explain baseball to me?
You hit the ball and then and then and then and then it goes
TASmania
1:05 this is completely false. A lot of, in fact, about half of all games have an RNG factor which makes it so that you can almost never do the same thing twice, I don’t even understand why you put this in your video.
This counts especially in games where there are things like random falling obstacles that never do the same thing twice.
The RNG in all these TASes works the same way every time, which is why the TAS works in the first place. Only extremely rare games cause desync issues that make a TAS impossible to do.
@@WeirdVideoGames Play the soapbox racing game, Zeepkist and then reply back.
Tas us hacking yourself
I tought it was like ai
the video starts at 2:20, damn why is the intro so looong >:(
It starts at 0:00 moron, the intro is literally part of the video
@@the_biblioklept2533 I came for the top 15 videos, not for the fucking intro about the shit I dont need, especially when it's 2 fucking minutes long, I hope you'll get what I mean