For safety and easier to remember numbers, I make my farms: 90 Left and 90 Right. 50 Up and 50 Down. Lets you be able to move at least 5 blocks left/right/up/down with out worrying about ruining a farm to enemies spawning outside of the arena box.
@@naphackDT But as in real life also: Everyone seems to forget that the one running the farm took substantial risks in obtaining the space for the farm, equipping it, and facilitating an environment for those who aren't willing to take the same risks but still want the coin. Edit: The goblin has seen some things, man. He doesn't want to talk about the goblin war camps.
I know a fair few things about spawn mechanics like this. I see 0 misconceptions or inefficiencies in this farm. Underground dessert + water candle safely exceeds the hard spawn cap. Highly technical and precise. Doing spawns on 2 sides instead of one only increases spawns a little. Same for the dummies. I think the largest credit to the difference between farms is FTW due to the raised mob health, spawn cap, and gold dropped on kill.
@@ThylineTheGay Theoretically yes, but the wiki isn't super precise and I don't feel like digging through the source on spawn caps. Between the various minor factors affecting spawns I strongly suggest a water and shadow candle at every mob farm even if you think you're capped and that you don't have NPC's in range.
Yeah, I mean other than shaving a few ticks off the time it takes to hoik/teleport each spider theres not much more to optimize with this farm, maybe you'll be able to find a whole new farm that uses a different method
For anyone that tries making your own, make sure your world is in hardmode. Very easy to mix up the recluses and the regular spiders. I made a new for the worthy seed just for this. Now that I got my world in hardmode, it’s working great! Awesome video.
one thing to note about the spawn rate boost, as the spawn rate is capped at 60 ticks/mob, with 600 base * 0.9 hardmode * 0.4 cavern * 0.4 jungle * 0.75 water candle it is already down to 64, creating underground desert will only boost the spawn rate by like 6% (or maybe you can use a battle potion to hit the 60 cap). on the other hand, a underground desert itself with the cavern depth provides maximum spawn rate boost, so water candle will literally have NO effect here.
ok so we go from the hardest and jokiest secret campaign possibly ever in gaming history to, Dear god help me, my lungs are now full of small metal ovals what the society has assigned high value to.
And now who remembers the old version in the ocean with the Jungle Fish? :D I filled like half my piggy bank with this, lucky coin for the Companian Cube
i remember farming slimes or jellyfish back when that worked. Then an ocean/jungle farm for pirate maps to farm for shit like the lucky coin to build a farm for lucky coin/slime staff. For money I didn't need, I just liked making farms
it doesn't make sense to nerf if, because by the time you finish making this you could have already beaten the entire rest of the game. This isn't a farm you can make anywhere close to the start of the game
There's nothing to nerf, it's not working as advertised. In a normal master world (not FTW), you are basically getting 20 plat / 10 min with this method, or 120 per hour. Which is not that much better than previous top farms. And before they nerfed the statue farm (which used to work in multiplayer up until about 3 months ago), you could get 600 per hour in a regular seed. Try it in a normal world and see for yourself. It's nowhere near as broken as the video claims. Sure, in FTW/Legendary seeds you can get a lot more money, but I bet you won't be getting as much in a real playthough compared to a Journey mode setup. I've just tested it myself and noticed a massive difference. But in Journey mode you don't need money farms as you can just craft it.
I built the optimized farm and copied it from directly from a schematic someone got from Quasar (if any of you need it, it is in the forum comments linked in the description). However, I was not able to get the farm to produce 102 platinum per minute. I am not sure what exactly the problem is. I think it could be the summons not being in the correct position in the box, but I am not exactly sure. If you could find any reason why it wouldn’t be working or if maybe Quasar built something wrong and had to redesign it, letting me know we would be awesome! 102 platinum is absurd and not necessary but it would be awesome to get the farm working! Great video! Keep doing what you’re doing!
It may still be able to make it more efficient since the spawn rate will increase if u utilize more of ur spawn area. But idk for sure because there is a spawn cap anyway.
Thats so funny, i assume you saw the new video of the 1 plat/sec and i just realized you changed the title LMFAO I actually made this advanced farm in my normal master mode world, right when i fixed everything that video came out of 1 plat/sec. this is a very good tutorial thought and still gives you a lot. Im currently in the process of making the new one, i made an extra area 500+ blocks apart and i mined out the area. im going to finish it tomorrow
ah just noticed that the system is basically capped at the max spawn not the spawn rate as spiders don't die fast. the max spawn's cap is 15 which can be easily reached with (5 base + 1 hardmode) * 1.9 cavern * candle 1.5. the FTW seed provide a 1.2x multiplier after the cap being applied so it becomes 18. and because every spider count as 0.5 enemy you can see from the counter in the right that the two version of farms stabilize at around 30 / 36 enemies nearby. any other design add to it merely decrease the interval for "reviving" spiders which are not too useful actually
Knowing relogic's latest decisions, they'll probably change it such that... 1. Lucky Coin can no longer drop gold coins 2. Summons are not counted for this effect 3. Damage values below 5 are not counted for this effect
all you need is the lucky coin and spawned enemies can drop coins by damaging them(excluding enemies from statues) better to use weapons with lowest damage as possible with very high attack speed
(this is what dinochess told me, going off of memory here, might not be 100% accurate) the game, when attempting to spawn an enemy, checks a tile that is within valid spawn range that is not covered in a player-placed wall and does not have lava underneath it. If the tile is able to spawn an enemy, it spawns an enemy, if not the spawn fails and it tries again later. So by making sure all other tiles are covered by walls or lava, you'll make sure that no failed spawn attempts occur and the game doesn't waste time on those. Also, the depth of the lava doesn't matter but making it thicker doesn't change anything since you don't have to care about burning white rarity items.
@@sorbetcafe this helps me ty but also can like skeletons spawn mid air or something because they're still spawning somehow even on the places that my walls are at same for cave bats but I assume if I just place walls all around the area it should be fine, right?
@@captainleegames4995 to prevent spawn on a specific tile, you have to either cover the tile in lava or add walls from said tile all the way up to 47 blocks above your character's position so you have to do that on every tile that isn't supposed to have a spider spawn on it
Very obscure but I found an issue using granite golem statues with this. The finches will leave the box because granite golems become invulnerable which cancels the minion targeting. This is probably the same with any other enemies that can become invulnerable
I have a love hate relationship with the vampire frog. It has no issue flying to keep knocking back enemies I want to kill but in water It's too slow, allowing slimes to knock me around when fishing. I also forgot about removing the buffs / summons / pets with right click so I went all the way from the underworld back to spawn (no hellavator yet) because that MF was trying to kill a voodoo demon OVER LAVA
Outside of FTW, not particularly but kind of. The money obtained from enemies dying is pretty much negligible, but higher difficulties allow enemies to survive for longer and decrease the downtime of waiting for spawns.
I just dupe full stack lace wings. Gets me mega gainz. Edit* A full 9999 stack of lacewings is 340P, 9G, 59S, and 87C. Edit2* Apparently different NPCs buy lacewings at different prices. For example, Party Girl buys a 9999 stack at 467P, 24G, 32S, and 71C. Edit3* Furry girl buys them for 495P, 4S, and 95C. Maybe it depends on NPC happiness?!?! I don't keep my NPCs happy though, so idk.
I find the most effective farm with little to no set up needed to be the pumpkin moon. If you can get it to the final wave really fast I've gotten 102 platinum per night consistently and no setup is required.
I get so many bats spawns it clogs EDIT: The bats are spawning on top of the blocks where the spiders are spawning. I just covered up the infested wall area and filled the area up with lava.
This is a great farm, but there's just one problem. Goblin Armies. If you AFK this, eventually, a goblin summoner will kill you. This is because when the Goblin Army invades, it sweeps over either the east, or west side if the map. This effectively gives you a 50/50 chance of encountering them before they invade. I tried this farm last night, woke up, 8000 DEATHS!! THEY STOLE MY 9999 PLATINUM!
Wouldn't this problem be solved immediately by just setting your spawn at a different location? The waves don't spawn if you aren't in the vicinity of your spawn point.
Would a underground crimson desert work also, I already have a world made for breaking everything but I just wanna know if the crimson part would help or no
You probably already mentioned why, but i need to know: Why does there need to be a skeleton in the corner of the box? Isn't it just taking up a enemy slot?
Like xyren said it’s for the finches. They have very annoying AI and and difficult to trap. The hammered blocks and statue enemy are how you consistently get it to stay still.
The finch staff hits the fewest times per second of these 4 minions, but is the only one that can be summoned multiple times and have additional effect due to each finch have static I-frames. Similar to flinx and frog, 1 slime is better than 1 finch but you can only use 1. I just put it as optional because it’s considerably harder to obtain. I did use the slime staff most of the time, it’s just the recording didn’t have me summoning it clearly.
Hey! Having the same issue as another guy where the finches go through the walls even though I matched it 1 to 1, I am using a drippler statue and it is targeted, is that not the right one? (Note that I had to use 2 for block height as the dripplers otherwise escape)
absolutely awesome tutorial! I have 1 problem tho. I placed 1500 sand blocks, tried both: Sandstone and Infected Sandstone walls but I can't get it to play desert theme.
This farm produces almost an entire tenth of all the money you will end up giving to the goblin tinkerer for reforging. Very Impressive!
Fr
😂
why are people spending so much in reforging when you can use the shimmer (for some things)
@@ItsRealAlien More time consuming
@@ItsRealAlien Jungle hid my aether biome
Let's go, breaking the economy in Terraria
Just remember: the goblin trader is the ultimate equalizer
Me and my friend ready to dupe platinum coin so much that theres no way to spend it on reforging for 10 hours straight with autoclicker
Then lose all of the money because you don’t get the right reforge
why do i feel like i know you
@@Victor0176_ Because he comments frequently across Minecraft and Terraria videos.
MASSIVE TIP:
If you dont want to waste your life away farming for the lucky coin, you can drop a Discount Card in shimmer instead
@@jarenplayz1083 HOW GET DISCOUNT CARD
@@da_foxofcopperpírate invasion
@@da_foxofcopper MASSIVE TIP:
If you dont want to waste your life away farming for the discount card, you can drop a Coin Ring in shimmer instead
For safety and easier to remember numbers, I make my farms:
90 Left and 90 Right.
50 Up and 50 Down.
Lets you be able to move at least 5 blocks left/right/up/down with out worrying about ruining a farm to enemies spawning outside of the arena box.
Welp, knowing me i would do 110 left/right and 70 up/down
Heheheh I just go boom until I have a large enough crater on the minimap…
@@YetiCat28 не
this will make the coin gun way more viable
*laughs in journey mode tone*
@@helge5565 interesting
@@helge5565 yea that gun is for journey mode 😁
@@macksuting6235 It wasn't because it exists before journey mode was a thing...
@@MsTatakai Its was a joke buck 🤦♀
Goblin tinkerer: Little did they know it actually wasn't the best possible money farm.
Just like in the real world, the best money farm is letting someone else do the farming and taking their money.
*proceeds to reforge your weapon with the SAME enchantment as before but still charge you for it*
@@naphackDT But as in real life also: Everyone seems to forget that the one running the farm took substantial risks in obtaining the space for the farm, equipping it, and facilitating an environment for those who aren't willing to take the same risks but still want the coin.
Edit: The goblin has seen some things, man. He doesn't want to talk about the goblin war camps.
@@RayzenMayherthanksgiving
@@RayzenMayherwtf why did it change to thanksgiving bruh
HappyDays in his current playthrough : I can milk you
Omg yes haha
I know a fair few things about spawn mechanics like this. I see 0 misconceptions or inefficiencies in this farm. Underground dessert + water candle safely exceeds the hard spawn cap. Highly technical and precise. Doing spawns on 2 sides instead of one only increases spawns a little. Same for the dummies. I think the largest credit to the difference between farms is FTW due to the raised mob health, spawn cap, and gold dropped on kill.
doesn't the underground desert alone max out the caps?
not that it would _hurt_ to also use a water candle
@@ThylineTheGay Theoretically yes, but the wiki isn't super precise and I don't feel like digging through the source on spawn caps. Between the various minor factors affecting spawns I strongly suggest a water and shadow candle at every mob farm even if you think you're capped and that you don't have NPC's in range.
“So, that’s the easy version.”
My brain: 💥💥💥💥
yeah, like, can I just have the world download? This is too confusing for me
@@pengwon4129 there is a schematic for the optimised version in the forum
7:07 "10 platinum, every minute. It just doesn't get better than that"
I'm not so sure about that
wdym
MAPPY SORBET CROSSOVER
Would love to be proven wrong if you have ideas on how to improve upon the design/a more effective farm.
Yeah, I mean other than shaving a few ticks off the time it takes to hoik/teleport each spider theres not much more to optimize with this farm, maybe you'll be able to find a whole new farm that uses a different method
If you have anything that could potentialy be better than a few more gold per minute, please, let us know
For anyone that tries making your own, make sure your world is in hardmode. Very easy to mix up the recluses and the regular spiders. I made a new for the worthy seed just for this. Now that I got my world in hardmode, it’s working great! Awesome video.
how can you mix them up, the required one drops fangs
Is that why mine stopped spawning after a few seconds?
Bro there should be a tutorial for the harder one because I did the exact same thing and nothing happened.
i remember seeing you talk about this in the terraria discord, damn that's a really cool farm
one thing to note about the spawn rate boost, as the spawn rate is capped at 60 ticks/mob, with 600 base * 0.9 hardmode * 0.4 cavern * 0.4 jungle * 0.75 water candle it is already down to 64, creating underground desert will only boost the spawn rate by like 6% (or maybe you can use a battle potion to hit the 60 cap). on the other hand, a underground desert itself with the cavern depth provides maximum spawn rate boost, so water candle will literally have NO effect here.
ok so we go from the hardest and jokiest secret campaign possibly ever in gaming history to,
Dear god help me, my lungs are now full of small metal ovals what the society has assigned high value to.
what?
@@juvnchy rainworld inv campaign.
And now who remembers the old version in the ocean with the Jungle Fish? :D I filled like half my piggy bank with this, lucky coin for the Companian Cube
terraria last last last last last last last last last last update change log: no more money from spiders
3:05 you really pulled the “I built a little bit off camera”
i remember farming slimes or jellyfish back when that worked. Then an ocean/jungle farm for pirate maps to farm for shit like the lucky coin to build a farm for lucky coin/slime staff. For money I didn't need, I just liked making farms
I built this farm before freeing the stylist and watched her die like 5 times in front of me before being able to stop the farm
very cool!
No matter how efficient a money farm is we all know only the goblin is benefitting from it xD
Gonna use this for a coin gun playthrough just for shits and giggle
Sudently the coin gun becomes actually feasible.
me: WRITE THAT DOWN! WRITE THAT DOWN!
Know why?
I have 9 hours of free time PER DAY!
this will be fun when tmod gets a updated including calamity (zerg and chaos candles)
Thank you so much!! I built it and i LOVE IT! You earned yourself a new sub
Great vid!
Dinochess is such a chad in the community, great guy.
Spiders are just staying and being bugged on both teleporters below you
I'm getting this as well. Trying to see why
@@maddoxswan3487 its patched by now i think
I moved the teleporters near the spiders up 1 layer and it fixed it for me
@@maddoxswan3487 nice but i did the farm year ago but nice im happy for u :D
Now we pray to god that this does't get nerfed somehow in 1.4.5
They will probably nerf summons so they don’t work with the coin
it doesn't make sense to nerf if, because by the time you finish making this you could have already beaten the entire rest of the game. This isn't a farm you can make anywhere close to the start of the game
There's nothing to nerf, it's not working as advertised. In a normal master world (not FTW), you are basically getting 20 plat / 10 min with this method, or 120 per hour. Which is not that much better than previous top farms. And before they nerfed the statue farm (which used to work in multiplayer up until about 3 months ago), you could get 600 per hour in a regular seed. Try it in a normal world and see for yourself. It's nowhere near as broken as the video claims.
Sure, in FTW/Legendary seeds you can get a lot more money, but I bet you won't be getting as much in a real playthough compared to a Journey mode setup. I've just tested it myself and noticed a massive difference. But in Journey mode you don't need money farms as you can just craft it.
@@cuddlecakes7153 the entire rest of the game? made this in pre hardmode and started using it pre-mech
ikr, i hate having a challenge in a video game.
I built the optimized farm and copied it from directly from a schematic someone got from Quasar (if any of you need it, it is in the forum comments linked in the description). However, I was not able to get the farm to produce 102 platinum per minute. I am not sure what exactly the problem is. I think it could be the summons not being in the correct position in the box, but I am not exactly sure. If you could find any reason why it wouldn’t be working or if maybe Quasar built something wrong and had to redesign it, letting me know we would be awesome! 102 platinum is absurd and not necessary but it would be awesome to get the farm working! Great video! Keep doing what you’re doing!
he got 10 plat a minute and 102 in ten
@@qDxrk Lol, even after watching the video 10 times to wrap my head around how insane it was, I didn’t pick that up. Thanks for the clarification!
This is such a helpful and informative video! I'm not going to make this farm, but this is an incredibly well done tutorial. Great job man!
6:52 then there's me, like 4 years of terraria experience, multiple times got the greedy card, but never the coin gun
bro just made the hardest money farm explaining video and thought we wouldn't notice
Moon Lord: Gee, I sure hope no Terrarians find a way to cheese me again
The Coin Gun I have loaded with 999 platinum:
this tutorial only lacks more details on the spider trap, he just says "build this"
its not hard lmao
It may still be able to make it more efficient since the spawn rate will increase if u utilize more of ur spawn area. But idk for sure because there is a spawn cap anyway.
Thats so funny, i assume you saw the new video of the 1 plat/sec and i just realized you changed the title LMFAO
I actually made this advanced farm in my normal master mode world, right when i fixed everything that video came out of 1 plat/sec. this is a very good tutorial thought and still gives you a lot. Im currently in the process of making the new one, i made an extra area 500+ blocks apart and i mined out the area. im going to finish it tomorrow
ah just noticed that the system is basically capped at the max spawn not the spawn rate as spiders don't die fast. the max spawn's cap is 15 which can be easily reached with (5 base + 1 hardmode) * 1.9 cavern * candle 1.5. the FTW seed provide a 1.2x multiplier after the cap being applied so it becomes 18. and because every spider count as 0.5 enemy you can see from the counter in the right that the two version of farms stabilize at around 30 / 36 enemies nearby. any other design add to it merely decrease the interval for "reviving" spiders which are not too useful actually
I made something like this last year and it is the most satisfying thing to see after spending thousands on reforging
I hope I can finish my playthrough before this is patched haha, I want to try out the coin gun with platinum.
Don't worry no more patches are coming until 1.4.5 :)
@@Izzythemaker127 I don't think this even can be patched. worst they can do is nerf it
@@muffins901 Good point. But certainly less unpatchable than using server saving shenanigans to dupe items.
@@muffins901 they could always just limit the max amount of times lucky coin can proc on an enemy, or make summons
Not count
Knowing relogic's latest decisions, they'll probably change it such that...
1. Lucky Coin can no longer drop gold coins
2. Summons are not counted for this effect
3. Damage values below 5 are not counted for this effect
crystal glitch farm: Look what they need to mimic a fraction of our power!
uhh afk?
all you need is the lucky coin and spawned enemies can drop coins by damaging them(excluding enemies from statues) better to use weapons with lowest damage as possible with very high attack speed
the coin gun only run is alive now XD
I have no clue what is happening this in melting my brain but I like the money thought. Goblin tinkerer can stick it
Damn i miss terraria crazy farms, i became too busy in life
you also get hundreds of spider fangs if you're interested in making hundreds of spider armor sets
you have to make more videos like this, its so damn interesting
4:30 I would like to know the explanation to this. Also I always thought one thin layer of lava would suffice.
(this is what dinochess told me, going off of memory here, might not be 100% accurate) the game, when attempting to spawn an enemy, checks a tile that is within valid spawn range that is not covered in a player-placed wall and does not have lava underneath it. If the tile is able to spawn an enemy, it spawns an enemy, if not the spawn fails and it tries again later. So by making sure all other tiles are covered by walls or lava, you'll make sure that no failed spawn attempts occur and the game doesn't waste time on those. Also, the depth of the lava doesn't matter but making it thicker doesn't change anything since you don't have to care about burning white rarity items.
@@sorbetcafe this helps me ty but also can like skeletons spawn mid air or something because they're still spawning somehow even on the places that my walls are at same for cave bats but I assume if I just place walls all around the area it should be fine, right?
@@captainleegames4995 to prevent spawn on a specific tile, you have to either cover the tile in lava or add walls from said tile all the way up to 47 blocks above your character's position
so you have to do that on every tile that isn't supposed to have a spider spawn on it
here’s another thing that makes this semi-non afk but could probably change this a lot, imagine using a flask of gold too
Wouldn't that require you to hit the enemies(spiders) with a melee weapon?
Screw those spiders, I'm glad they became a money farm.
Very obscure but I found an issue using granite golem statues with this. The finches will leave the box because granite golems become invulnerable which cancels the minion targeting. This is probably the same with any other enemies that can become invulnerable
my youtube was broken and the whole comment section was memes of Gungir playing with himself
I would create this farm for the sole purpose to the mass murder of spiders
I have a love hate relationship with the vampire frog. It has no issue flying to keep knocking back enemies I want to kill but in water It's too slow, allowing slimes to knock me around when fishing.
I also forgot about removing the buffs / summons / pets with right click so I went all the way from the underworld back to spawn (no hellavator yet) because that MF was trying to kill a voodoo demon OVER LAVA
The best part of this farm is that it centers around killing spiders lmao
oh how i miss the days were the most effective money farm was duping and selling gold chests with actuators.
Bro sounds like he's from South park
bro holy crap this is like a college lesson on terraria farming haha god
Hey i tried it but my farm doesnt work. I followed the guide step by step and i dint know why the spiders dont telepory
worked perfectly! thanks :)
Incredible really!
Time for me to finish the game using the coin gun
quick question (not sure if this is mentioned) but is this farm more efficient in higher difficulties?
Outside of FTW, not particularly but kind of. The money obtained from enemies dying is pretty much negligible, but higher difficulties allow enemies to survive for longer and decrease the downtime of waiting for spawns.
I don't know what's happening with those wires and all but cool farm you got going here.
Finally we can kick the goblins butt with inflation!!!!
Little does this guy know I blew up my desert for no reason at all
alright, time to put my coin gun to use
Can you put the world file in the description pls? You never told us how to make the optimized version.
I just dupe full stack lace wings. Gets me mega gainz.
Edit* A full 9999 stack of lacewings is 340P, 9G, 59S, and 87C.
Edit2* Apparently different NPCs buy lacewings at different prices. For example, Party Girl buys a 9999 stack at 467P, 24G, 32S, and 71C.
Edit3* Furry girl buys them for 495P, 4S, and 95C.
Maybe it depends on NPC happiness?!?! I don't keep my NPCs happy though, so idk.
If you dupe things, why not just dupe a stack of platinum coins?
@@noeschaeffer2167 smartest dupe user
Thank you so much
1 question why I can't trap my finch is it a mobile version problem?
I find the most effective farm with little to no set up needed to be the pumpkin moon. If you can get it to the final wave really fast I've gotten 102 platinum per night consistently and no setup is required.
HOW
@@leegaming7905 just use zenith or solar eruption with max spawn boost buffs.
@@therealkepler438b you mean like water candle and battle potion?
This does work without the coin per hit thing, just slower but I still got 2.5 platinum in 10 minutes with selling every drop
Money farms when I place bars in a square and place a chest on top
Don't know why this was recommended to me, last time I played terreria or watched it was back on my Xbox 360. Good luck with the content though
This guy sounds like the "dedidaded wam" kid meme
my farm works and everything is correct but when i sit in the afk area bats keep spawning which disturb my flinches. any idea how to fix this?
Bats keep spawning is there any solution?
I get so many bats spawns it clogs
EDIT: The bats are spawning on top of the blocks where the spiders are spawning. I just covered up the infested wall area and filled the area up with lava.
This makes platinum coins for coin gun meta
Very good video but as a new Terraria player i have no idea what I just watched or what a good chunk of the things in this video are
save it for later and come back, i still remember my first terraria machine, it blew my mind
me when there are only 2 living wood trees in my world and they don't have living wood chests
This is a great farm, but there's just one problem. Goblin Armies. If you AFK this, eventually, a goblin summoner will kill you. This is because when the Goblin Army invades, it sweeps over either the east, or west side if the map. This effectively gives you a 50/50 chance of encountering them before they invade. I tried this farm last night, woke up, 8000 DEATHS!! THEY STOLE MY 9999 PLATINUM!
Wouldn't this problem be solved immediately by just setting your spawn at a different location? The waves don't spawn if you aren't in the vicinity of your spawn point.
Me in Journey Mode: Interesting
The best part is I get to have so many fried eggs from this.
Beats me killing cthulu eye over n over
Would a underground crimson desert work also, I already have a world made for breaking everything but I just wanna know if the crimson part would help or no
I love this farm and even tho i think that i did some mistakes the farm works beautifully.
Wouldn't a Skeleton button hoik into lava be a faster trigger? But then it only works when you stand on the correct side.
You probably already mentioned why, but i need to know:
Why does there need to be a skeleton in the corner of the box? Isn't it just taking up a enemy slot?
Its to keep the finches aggroed
@@xyren0x819 ohh thank you
Like xyren said it’s for the finches. They have very annoying AI and and difficult to trap. The hammered blocks and statue enemy are how you consistently get it to stay still.
He mentions it at about 5:00
@@sorbetcafe why don't i have consistent flow of spiders?
Why do the walls mentioned 6:14 increase spawn rates?
Goblin tinkerer: Stonks
mmm yes, My Capitalist Powers can finally Activate.
I have an issue with the slimes falling through the floor when i try to spawn them...
what was the slime staff for then????
The finch staff hits the fewest times per second of these 4 minions, but is the only one that can be summoned multiple times and have additional effect due to each finch have static I-frames. Similar to flinx and frog, 1 slime is better than 1 finch but you can only use 1. I just put it as optional because it’s considerably harder to obtain. I did use the slime staff most of the time, it’s just the recording didn’t have me summoning it clearly.
Hey! Having the same issue as another guy where the finches go through the walls even though I matched it 1 to 1, I am using a drippler statue and it is targeted, is that not the right one? (Note that I had to use 2 for block height as the dripplers otherwise escape)
try using a statue that spawns a fighter type enemy like vikings/zombies
@@sorbetcafe Alright, I'll have a go, ty!
@@sorbetcafe Confirmed that it does work with one of those
Killing the spiders? No shit, im arachnophobic. Thanks.
Dang, even calamity bosses don't give that much money at that rate
absolutely awesome tutorial! I have 1 problem tho. I placed 1500 sand blocks, tried both: Sandstone and Infected Sandstone walls but I can't get it to play desert theme.
im having this issue too, can you let me know if you figure out a fix?
did you ever find a fix to this?
@@swifty3163 you just need more cursed walls... well at least that's how I remember it since I did it quite long ago
@@frxnzyy alr thx
@@swifty3163 did it work?
the finches fly out
i had the same problem add me on discord, so i can send you a pic of what i did
guys, what do i do with bats? they keep spawning with spiders
this will affect the trout population i think