I would run bathroom water through a sieve loop first, adding a liquid shutoff before the sieve that allows excess polluted water to flow into the thimbleweeds
@@JenDen9 I wouldn't call it a problem. Instead, requiring the player to study and understand game mechanics, maybe making use of external resources, is a feature, and, as all features, some will like and others won't. In my case, I do like it, as it fits well what I expect to find in a game (of the simulation/resource manegment genre).
Just picked up the game and put 12 hours in in under 2 days, I feel so overwhelmed but so drawn to the game. This video made me realize I need to lose the fear of expansion, I was always scared of expanding because I figured my oxygen wouldn't stretch to the new areas. Good to learn from a tutorial, thanks man!
Actually yeah! I personally can't even play the game because of poor PC setup but guess what, I know about ONI more than any of my steam friends who own the damn game! They still asking me how to connect the gas bridge here and there for it to work and i still send them these tutorial videos :D
This is an old video but I have to tell you how much I love your tempo, most tutorials for everything is so insanely slow that I start jumping in the video because Im falling asleep. This is a wonderful pace and if for some reason you cant keep up as a viewer you can just pause or rewatch. Thanks for it.
I know exactly how you feel. The worst are the ones who mention their streams or some other stuff, every person who clicked that video looking for info had to waste their times skipping that. A tutorial should just be the relevant info provided in a quick and efficient manner.
@@Liofa73 A tutorial is not supposed to be full of every detail, thats called a manual or a wiki. A tutorial is suppose to just tell you about the core concepts you need to get started.
So I just finished the 3-part newbie series. If you're a newbie, just keep in mind that the way Francis designed the starting base is heavily informed by tons of experience and game knowledge. Please don't feel bad if you think "I've been doing everything so inefficiently." Even the carbon dioxide trick to preserve food for free does not come to mind easily. You eventually get this much early and mid game efficiency as you start to look more and more towards space travel.
I remember when i started playing a dupe peed on the floor, and since i did not know you can mop it, i filled all the ground where he peed with pumps and pumped the water away before deconstructing the pumps...
yeah, it's funny how they should have really made that icon one of the large ones. actually, they should have switched it with 'deconstruct' because i used to use that tonnes until i realized i could avoid everything being ripped out (and waste water flooding my area without being mopped) by just going either (into the filters; or, clicking the square and each item could be individually dealt with)f it would have been NICE if 'mop up' was a big icon instead of 'do you really want to deconstruct that critical wiring AND the sewage pipe behind that innocuous looking tile?'
Have enjoyed your videos for over a year now and despite being well past "early game" and have been playing for over 3 years, felt the need to watch these intro and tutorials as both an homage to your well done instruction and to boost your view count.
@@goatman86 it works for all production buildings. This includes all rock crushers, furnaces, you name it. I've been playing rimworld, but if memory serves me correctly, it even works on dupes that are in the process of farming (why I always go bristle berry) and even dupes running on a hamster wheel.
I have 540 hours in ONI and I learned like 5 new things in the first 15 minutes of this video! Thank you, you are really good at condensing information and giving good tips.
I have almost 300 hours locked into this game, just got to the point where I was patient enough to make it too late game. Now, I wanna learn how to improve my early game with tutorials. Thank you.
One thing that might have been worth mentioning, is that you don't _have_ to assign skill points as soon as they become available. There's no penalty whatsoever to having a stack of unused skill points on a dupe, and there is merit to keeping your morale needs low until you absolutely _need_ a new skill. Also, remember that Research consumes water to perform, so don't go so nuts with research that you completely drain your water supply.
One of the drawbacks with having a really successful base and no real guts to make the jump to something fancier (also, a busy job) is that it gets easy to micro your current base and not make a new one, as it is in my case; I've forgotten the hurdles of early base life. So thanks for the effort of making this series, FJ!
This tutorial is perfection for getting started. I just needed fast examples of what can be done. I'll be happy if I can remember 50% of this on the first go around.
I appreciate seeing your style of beginning the game. It is indeed different from most of the other players I have seen. I appreciate the play through.
I like your videos a lot. Generally, but tutorials especially. They are always simple, thorough and very entertaining. I wish education programs in schools and universities could recognize this style as future and learn how to implement it eventually. Keep up the good work!
I've got hundreds of hours into the game, but I still watched this just to see if he's got something clever or more organized than my usual start. Plus it's John Francis, and he just does a good job with these videos, to the point and well explained. I do question shunting the toilet water to thimble weeds, though. I'm just super-paranoid about water conservation until I can find a renewable source such as a geyser. Which is largely a reaction to my first game where I was constantly running out of water. The main argument for thimble weeds for waste water disposal is that cleaning and disinfecting waste water is difficult in the early game. Not really doable at all until you've captured some chlorine, and it's still a big project when your population is small.
I've had this game just under a week but my gaming time is very limited so rather than use my limited gaming time not knowing what I'm doing, I watch videos in between so I have a better idea when I do play. All I have to do ATM is do the toilets and I'm at where this video ends. Thanks for the tips and guide.
Thank you for this amazing walkthrough. I followed every step you took to be sure I made it right (except I had to dig into the slime cuz it was in the way). I have restarted the game almost 10 times. One time I came to cycle 300 before chaos happened, but I never left "early-game". I'll be watching the whole series.
I just picked this game up on steam and played it non-stop yesterday. Thanks so much for this video. I put it on last night before bed and have learned a lot I didn't know before!
Pretty good info. I would just like to point out one little detail. I am rather new at this game, but fortunately I realized the usefulness of the portal early on. The portal gives a lot of decor bonus and it provides light. On my last play-through, I destroyed the food box and put a researching station in its place, and on the right side I put on the hamster wheel. This makes the workplace well-lit for free, which can give you a noticeable boost in early-game research. And since the researcher almost never leaves the area, since for me they are either researching or running the hamster wheel when they run out of power, it means they have a big decoration bonus from early on as well.
Awesome thanx! No need to apologize to experienced palyers. They should not be watching beginner tutorials, if they already know everything. You are not wasting any breath XD This is really helpful :)
Great trilogy of tutorial videos! Before watching this, I was able to work my way into mid game, but got stuck there b/c of electricity issues. I've underestimated how much expanding a base really helps with getting materials and organizing different areas, especially for the power grids. Will definitely use this as reference when thinking about colony set-ups! I especially loved the automated electrolyzer set-up in the 3rd video. It's crazy how nicely things can get automated when done right :)
14:12 *Scheduling, start by switching it around, so the dupes sleep in the middle of the day.* (after toilet & beds are set up) In this way, if the old or new dupes have a morning/evening bonus, that bonus will trigger WHILE they are working. Otherwise you might forget to change their schedule, or the bonus triggers on their downtime or when sleeping. Make sure you set the same on the "default schedule" too, so all new dupes also get this schedule.
I've been disposing the toilet water into reeds before this tutorial :D,mostly due to the fact that you don't have to worry about the germs that you would have to deal with if you were going to sieve the water!As always,nice video enjoyable for both newbies and veterans!
Germs don't matter for washing or showering. You can have closed loop that recycles the same water. Actually removing the germs can eventually be done with chlorine. Water tanks in chlorine remove germs
Hey, I found your guides only today, and with my attention span being short as it is, your guides' high speed of information made them very useful and fun to follow. I picked up a ton of tricks and my bases now look radically different (In a strip-mining the planet hellhole kinda way!) , so thanks for that!
so ive been having my eye on the game for a while now and finally picked it up.. came on YT to find a few tips before diving in and this video is by far the best beginner guide ive seen .. thank u
I can't thank you enough for the newbie and mid game videos. I practiced the early game a lot and once it felt comfortable I stopped creating new bases, currently on cycle 900+ and going for the tear.
Well I've played the early game over and over, hundreds of hours, so I thought it was the mid-game I had trouble with. But I actually learned a few things with this video
This is an old comment but he does his bathroom usually different. He adds a water sieve to it. The sieve refines polluted water into clean water and that clean water goes back into the sinks and bathrooms. Its an entirely closed loop that doesn't require any extra clean water once in there. And any extra polluted water that backs up goes into the thimble reeds like he showed. His newer videos will show you that if you want to try that :)
I've been playing this game for 4 years now, pretty much 1400 hours on steam, and I still have things to learn. itt's the best colony sim ever created.
I highly recommend the “happy digging: dwarf edition” it allows your digging skill to decrease the amount of waste when you dig, as you digging increases you gain more of the “lost” 50%. it makes sense more skilled diggers would produce more usable resources.
I have this game for quite a long time, started to play recently and I am having a lot of trouble with the resources and duplicants, will be watching your videos to learn more, really apreciate it
Loved this game but never progressed past the basic tech. I always found it difficult to get food/manage stress properly. This helps so much. Thanks alot!
FJ you are wonderful teacher and great content creator. Both rim world and ONI. We love your technical builds and you’ll be an icon for the ages!! You’ll see you bloke. :)
Your videos are always so helpful in what can be a tough game to get a grip on. For starters, I always choose 1 machinery expert, because conveyor belt mechatronics takes 5 levels to get to and I like to start on it early. It's just so useful. My first pod printout is always the best person to train up for ranching. To me a cook is only useful once you have the ranches up and running
Coming to this late but it’s super helpful still. I have a base going okay at 130 cycles (9 dupes) but running into expansion and organization issues that stem from my early game planning. Didn’t really plan stuff out at all so my base grew kind of organically and super inefficiently. Might restart again after watching this series through all the way.
Referring to all your ONI videos: Best practical tutorials ever (also those where you "only" play like Badlands)! Not played for far over a year and quite lost at the start but after watching your videos got into early game with confidence. Hope with your tips this time I will progress past mid-game (which I didn´t before and was the reason I had quit - running out of everything not daring to expand early enough because of heat excess, slimelung, suffocating dupes ecg.) Only drawback - you talk like a machine gun ;-) Am a non native speaker just frantically hanging on my head set with a stupidly frozen look on my face ;-) while trying to follow because there is valid information in nearly every sentence (contrary to many other youtubers). But I like your accent :-)
One thing you should mention is that you get back all your materials when you deconstruct something you've previously built. It's only "natural" tiles that halve their mass. I didn't know this, and it made me very hesitant to actually start this game.
Great guide so far. my only real complaint is with the 4 high and 4 wide setup for everything. I always put in 1 main "corridor" that is 6 high for the horizontal run, and 5 wide for a vertical run. all others i do as 4 high for horizontal and 4 wide for vertical. if you do 4 and 4 you will run into problems later when installing tubes, if you have a 6 and a 5, you get a highway around teh base that can handle having a tube install with minimal disruption. the vertical i do space-ladder-space-pole-space, then when it comes time to put in the tube, you can easily slot it in the center and easily run it through the 6 high central corridor. otherwise fantastic information for new players.
Francis, dude. Love your video tutorials. So much insight packed into this one video :O Re-visiting after some time away from ONI. Stoked to dive back in.
"I don't see the environment as a place that should be preserved but as a place that should be destroyed and demolished to place stuff thats actually usefull for my dupes. Pretty much like humans, *Sad laugh*" Thats sad :( Nice video btw, im loving this tutorial :)
Unlike dupes however, we don't have total control over our environment and the destruction threatens ourselves and all the benefit goes to a handful of us while the billion others pay.
There is no youtube or smartphone in the nature, every achieve of humanity need the destuction of something is like progress work, earth have nothing special our job it's to progress human evolution not preserve enviroment. We don't need giraffe we need to go on mars, people that think of enviroment and other shit are just spoiled kid that live in a society that permit that, our consumistic style of life it's based on enviroment destruction, think just about all the servers active for let us writing on a site about enviroment. Your comment just destroyed enviroment.
Very useful. Just few modifications from my opinion: 1 - I have double-transport system with 1 ladder and 1 pole for faster move and between them i have 4 tiles for oxy producers and storage containers - its good have them in the middle of home 2 - feel free harvets oxy ore - its releasing oxy still after dig-off. You can also build storage with filter to allow only oxy ore and put it down in the home system for better air distribution with high priority = save using oxygen diffusers = save algae. 3 - be very careful with temperature management, must planning. I like starting in cold asteroids and manage heating only, because need for cooling is big shit. MKII pipes are very useful and also isolate your home ASAP with purple tiles from rest of world - for keep stable temperature. Later u need install temp.sensors and switch it with heaters/coolers for keep stable temperature.
i just remember to keep a cold original biome section for mid game farming and have a "gaptime" between "you need to keep mealwood because barbeque factory isn't ready yet" and "you have enought steel to cool down material you coudn't" (my "perfect" setup barbeque factory involves conveyors and a stable coal production so thats take some time all my colony survive in meal lice)
This guide is great and all, but it forces you to watch it all through each time because there are no reference points. Please add reference points for the key explanations.
Early game is always the same: dig, toilets and sinks and early source of water, research early game tech, secure early game oxygen and food source, once stabilized expand your base and get more duped. Rinse, repeat
James Moon no, he starts of being helpful and not editing it so it’s not comfusing and we can actually follow, then all the sudden he jumps a lot and it becomes a let’s play.
I would recommend preserving a few natural caves if you find any practical ones that don't impede base design. Those can be turned into parks very easily, or you can breed pips there. Both very useful things, and the caves are perfect for it. Well, some of them are. Like the one you wantonly destroyed in this video. Also for sweeping, it only takes time if you start doing it late. What I like to do is set one dupe to sweeping only, and then build new containers as that dupe fills them up. That is all it takes to have a pristine base at almost all times. It'll be messy while you scrape out the starting biome obviously, but it will be cleared up by cycle 20 or so and stay that way.
This is a little difficult to explain. I have a base plan in my head when I start, the benefit is in knowing the plan you don't hesitate. You keep pushing forward and things get done. If I have to work around things and improvise this causes hesitation and slow down. For that reason everything goes, it allows me to move forward with confidence. I don't sweep because it does not speed up the plan, I only sweep when I'm sealing up an area like a SPOM. Don't know if that makes sense in writing.
@@@FrancisJohnYT No it definitely makes sense. I always did this myself before the park+ patch and the new asteroids. I just think that it wastes some good opportunities, so I've stopped doing it. I try to make a wide ladder area in the most suitable place from top to bottom of the starting biome, but to the sides I try to be careful and methodical. Particularly on the hardest asteroids you desperately need the pips to plant stuff for you while you expand, so I try to facilitate that by only digging out unfloored areas they have access to. Wood and oxyferns in large amounts are almost a necessity there, so I sweep up any other seeds so they don't waste space planting flowers and mealwood and things. The I do the base things around that natural habitat as much as I can until quite late in the game.
Always put your doors up one, with a tile under them. That will make any spills contained to the room and wont flow all over the place. Also, run your wires through the floors and ladders, its only for looks, but otherwise youll see wires all over the place, just a cool way to hide them.You can click on the portal to do skill points, you dont have to go into the menu.
The problem with wires and pipes through floors and ceilings is that you'll tear our the floor any time you add pipes or wires or make any significant change, which always creates the risk of stranding a dupe or causing other weird issues (like your bathroom becomes nonfunctional because you want to run some wires through the ceiling of your barracks).
I like doing a separate bedroom with a bed and a plant. Then I attach a bathroom to each with a sink, toilet. I also mine until I find an ice area and get those blue ice plants as they cool rooms. You can also place farm plots in the ground. You will find switches VERY important as you add more and more machinery. this lets you turn off one machine and turn on another to greatly reduce energy needs. I even do this for research stations. You also forgot to put hats on your people as you level them up.
Watching this tutorial makes me realize how lucky i am I have never played this game without the mod that automatically queues falling sand for digging
if you build a ladder to the top of the starting biome, and start digging everything, all falls downward, you can even destroy the tiles near the pod temporarily, then you will need to place tiles tho. generally there is enough sandstone to build it, so that's not a big issue. you can have a storage level, just 2 high, all the way around sideways, like under the pod, or one more 4+1 room under. placing a few boxes, everything falls to that level and will be easy to collect and sort the items, and all the negative décor will be there and the rest of the base will be clean, low priority so they only do it when nothing else is to do. this would require a more narrow, but high setup to be worth. maybe only a single toilet with a sink. you can even split them on middle, if you want the directions on one side only, double walling might look weird but decreases the number of tiles, so higher gas pressure, and makes the things symmetric. Generally there can be rooms 3 high, farms and even toilets are okay with 3, technically farms with farm tiles as the floor, only 2 high. There are some setups for 5 high, it's actually good with some middle tiles each 2 tiles. To speed up research (and maybe mushbars) you can build a small well, just 2x5 and 2 more tiles on top one side, then a vent later under floor level. i.imgur.com/Wckt41d.png basically will be over pressurized, once the water fills it up, so won't need to stop the pump. research and cooking uses water, and maybe dirt, so a box of dirt can also be placed next to it. Also can be used for bottle emptier setup,
Mmhmm. That's Francis for yah. He's the kind of guy that'll leave a ketchup smudge on his camera lenses, and then proceed to take the most beautiful pictures you've ever seen. Last play through, I would ask myself (out loud some times) "I wonder if Francis is going to move his reed fiber farm out of his active volcano today." 400 cycles later he makes a drekko farm. 🥺 Bwaha. I love him. 🤣
Bit late but I'm so glad I found this playlist! New colony number 6 is definitely going to go better with your help :D This time no flooding my base with pee or accidentally cooking my dupes alive hopefully
Fantastic content as ever. In your part 2 I’d be really interested to see how you handle a nature park and getting dupes to consistently run through it - especially without pips to do the wild planting trick in the central access shaft. Cheers!
I find if I'm really wanting to optimize I'll look for a starting dupe with the Starting Skill: Mechatronics Engineering. That skill is a pain to get early on as it takes 5 dedicated full skill points and an equivalent amount of morale. Starting with it for free makes a big difference to getting your automation set up early on
The overjoyed and stress reactions are predetermined by the duplicant, for example an Ari will always have the Sticker bomber overjoyed response and Ugly crier for stress reaction.
and then you'll run out of algae much faster than you coud have. For me that's not a good advice. I prefer to dig and expand the core base only when necessary, and use airlock doors to avoid the air getting out of the base in every direction.
@@AnnaEmilka I think you severely underestimate how much algae there is on the default map. If you dig you get more algae than it takes to fill the space with o2.
I really enjoyed your video! your voice is so easy to listen to and learn from. went on ONI when it first came out and now i'm back and there's so much more to the game!!!
spawn portal is a light source that needs no power. of course you plant your light-needing crops there, but a laboratory room also needs a light source, and that sucks... therefore, in that same room as your spawn portal, you place 2 small science terminals (ideally not in a lit-up tile, crops go there) and a water pump, 120 tiles max size easily fits all that (underwater doors maybe needed in large water basins). and your spawn portal room is now a laboratory that grows food.
Wow. You really jammed a ton of information into 35 minutes. But thank you, I've been looking for an up to date starters guide since picking up the game a few days ago. I think I'll watch this over a couple of times and play some before moving onto the next video. Thanks again.
@@FrancisJohnYT After playing some and then watching this again I caught that you left out some steps, like you didn't show selecting the Ag research for the Hydroponics. Not critical, but confusing to a newbie audience. Still, overall well done and helpful. It is appreciated.
The stat bug happens for excavators+pacifists, because the attacking job is tied to excavation skill. Avoid pacifist on your diggers! Also I disagree slightly with choosing 2 full diggers. I prefer to make at least one a builder+digger. It may seem like a bad trade-off to lose 4 in one stat to gain 3 in another, but there are diminishing returns on attributes. A +7 digger digs 57% faster than a +3 digger, but +3 construction gives +75% building speed. Furthermore, if they both have mole hands, a +10 digger only digs 40% faster than a +6 digger, and the difference continues to diminish as you put skill points into digging.
I'd say the Loud Sleeper is probably on my list of don't care negative. Pacifist, Gastrophobia, Loud Sleeper. Loud Sleeeer can be easily managed with bed arrangements and schedules.
Not going to disagree on that point, I just find I'm to lazy to schedule everything and I have a tendency to move the bedrooms around a bit. Having to keep track of it all is something I would rather not have to do.
My brother's name is Hassan. It is an Arabic name which means "beautiful". Also it is pronounced as "Hass-sun". Thanks for your awesome videos. Big fan.
As far as I know, I really glad to be a newbie here, btw some experts as this F.John can teach me best tricks ever. Now, I perfectly see the point to "how to play this game smartly". So thanks to share it !
Yeah that is pretty much how I do it to, quick dip to figure out what I don't know. Then way to many hours of research figuring out what I need to know. Good luck.
Wow, this must be the best videogame guide I've watched. Ever! You talk fast, straight to the point, and in a very structured and methodical manner. It's amazing. Are you an engineer by any chance? You'd make an excellent tech-lead.
Nice tutorial. I think this base would be doomed in long term though, because of the coal generator that would generate CO2, which is heavier than air, so every time someone opens the door, a large volume of this gas would escape, filling the whole base. Also that generator would eventually heat up the water just next to it - not a great idea IMHO. As well, the placement of farms just next to coal generator seems unsustainable. Also maybe growing plants that consume water that is then gone forever might not be the best idea either. I always try to reuse the water. :-)
Well that is why you were watching the video in the first place right? The plan was to help you learn how to play the game a little bit more efficiently.
Thanks, very informative and helpful. Just didn´t see in Detail how all the pipes to the toilet are connected and what is all required, but maybe I see it in some other tutorials.
I appreciate how fast you speak. Nothing like tutorials where you get what you need quickly. I can't even speed you up and understand you, beautiful!
Not as good for us non-native English speakers. Had to struggle in order to keep up lol
@@vitortomazi6471 maybe slowing down the playback would help?
@@vitortomazi6471 Agree!
@@blueninja012 Had to do that. In the end the tutorial was amazing. Thanks for the tip
the bathroom water to thimbleweed is something i would have come up with in about 1000 years, absolute brilliance
I would run bathroom water through a sieve loop first, adding a liquid shutoff before the sieve that allows excess polluted water to flow into the thimbleweeds
Watching this made me realise just how trash I am at this game.
Lol same. For the beginning, I just tried to do a Markiplier. I think we know how that went
Same. Now since I haven't got that far in the game anyway I'm gonna start over with the knowledge of COMPLETELY OBLITERATE THE STARTING BIOME
@@wyldcat9396 smells like profit!
To me it just means the game is not intuitive. The problem is not with you, it's with the game.
@@JenDen9 I wouldn't call it a problem. Instead, requiring the player to study and understand game mechanics, maybe making use of external resources, is a feature, and, as all features, some will like and others won't. In my case, I do like it, as it fits well what I expect to find in a game (of the simulation/resource manegment genre).
Just picked up the game and put 12 hours in in under 2 days, I feel so overwhelmed but so drawn to the game. This video made me realize I need to lose the fear of expansion, I was always scared of expanding because I figured my oxygen wouldn't stretch to the new areas. Good to learn from a tutorial, thanks man!
I only came to this channel to watch some rimworld and to get some ideas for future colonies and now I end up having bought a new game. God damn it.
Wow you went from the big time sink of Rimworld to the big time sink of ONI.... I hope you did not have any plans. Sorry.
@@FrancisJohnYT Since socializing is still complicated, one has to look for things to pass some free time ;)
Played ONI for a long time now, don't need this tutorial... Watched it anyways because it's John, and John is just fun to watch and listen to.
Actually yeah! I personally can't even play the game because of poor PC setup but guess what, I know about ONI more than any of my steam friends who own the damn game! They still asking me how to connect the gas bridge here and there for it to work and i still send them these tutorial videos :D
And because you want to see if he makes a mistake so you can correct him, but he did a pretty good job here.
i agree, i have almost 1500hours but i watch it anyways :)
I was about to delete ONI after 10 seconds of playing, that's when i found john. Thank you john! you saved Mi-ma, meep and max.
Same. Although I've learned a few things still.
This is an old video but I have to tell you how much I love your tempo, most tutorials for everything is so insanely slow that I start jumping in the video because Im falling asleep. This is a wonderful pace and if for some reason you cant keep up as a viewer you can just pause or rewatch. Thanks for it.
I know exactly how you feel. The worst are the ones who mention their streams or some other stuff, every person who clicked that video looking for info had to waste their times skipping that. A tutorial should just be the relevant info provided in a quick and efficient manner.
Interesting, I think he's gabbling... he could slow down a little bit... he's skipping a lot of detail.
@@Liofa73 A tutorial is not supposed to be full of every detail, thats called a manual or a wiki. A tutorial is suppose to just tell you about the core concepts you need to get started.
So I just finished the 3-part newbie series. If you're a newbie, just keep in mind that the way Francis designed the starting base is heavily informed by tons of experience and game knowledge. Please don't feel bad if you think "I've been doing everything so inefficiently." Even the carbon dioxide trick to preserve food for free does not come to mind easily. You eventually get this much early and mid game efficiency as you start to look more and more towards space travel.
I remember when i started playing a dupe peed on the floor, and since i did not know you can mop it, i filled all the ground where he peed with pumps and pumped the water away before deconstructing the pumps...
Sounds like an ONI fix alright, wait until you mop magma or even liquid gold. Though I have a soft spot for pumping magma through pipes :)
yeah, it's funny how they should have really made that icon one of the large ones. actually, they should have switched it with 'deconstruct' because i used to use that tonnes until i realized i could avoid everything being ripped out (and waste water flooding my area without being mopped) by just going either (into the filters; or, clicking the square and each item could be individually dealt with)f
it would have been NICE if 'mop up' was a big icon instead of 'do you really want to deconstruct that critical wiring AND the sewage pipe behind that innocuous looking tile?'
Damn, this dedication is inspiring.
Just started playing again after a year+ break, man this game is everything I need :D
Welcome back, this is one of those games that never leaves you.
"If you leave the tutorial and video notifications there, it's a sign you've got problems. Or at least bad mental health."
I feel attacked.
I can't leave them there, they are designed to be ticked of.
i feel like i am going to be attacked by your profile picture glaring at me lol
@@FrancisJohnYT whats the seed?
@@marksuckinbeard1419 S might be 5 I can't really tell the difference
playing oni for years, still watching
🥳. What a great game. For the genre, it's completely perfect and can be expanded to include more content almost indefinitely. Like Sims.
Ross Perot it’s not perfect, gas physics are pretty bad
@@sumamerican9436 go play fuckin gas simulator then. Smh
Same
@@vishensivparsad haha
Have enjoyed your videos for over a year now and despite being well past "early game" and have been playing for over 3 years, felt the need to watch these intro and tutorials as both an homage to your well done instruction and to boost your view count.
I think that video is my most viewed, if I had of know I would have tried to cram more into it.
Put the research station near the portal, 10% faster research at no cost.
Yep. Pro tip right there. ☝️ The light from the printing pod doesn't require power and counts toward production bonus.
Thanks. Does it work for super computer too?
@@goatman86 it works for all production buildings. This includes all rock crushers, furnaces, you name it. I've been playing rimworld, but if memory serves me correctly, it even works on dupes that are in the process of farming (why I always go bristle berry) and even dupes running on a hamster wheel.
@@WeirdOne19142 Take it a step further, it works for anything where there's a progress bar. Eating, toilet usage, etc. Light's super powerful.
@@sybrwookie wow. Ok I actually didn't know it went that far.
I have 540 hours in ONI and I learned like 5 new things in the first 15 minutes of this video! Thank you, you are really good at condensing information and giving good tips.
I have almost 300 hours locked into this game, just got to the point where I was patient enough to make it too late game. Now, I wanna learn how to improve my early game with tutorials.
Thank you.
One thing that might have been worth mentioning, is that you don't _have_ to assign skill points as soon as they become available. There's no penalty whatsoever to having a stack of unused skill points on a dupe, and there is merit to keeping your morale needs low until you absolutely _need_ a new skill.
Also, remember that Research consumes water to perform, so don't go so nuts with research that you completely drain your water supply.
One of the drawbacks with having a really successful base and no real guts to make the jump to something fancier (also, a busy job) is that it gets easy to micro your current base and not make a new one, as it is in my case; I've forgotten the hurdles of early base life. So thanks for the effort of making this series, FJ!
This tutorial is perfection for getting started. I just needed fast examples of what can be done. I'll be happy if I can remember 50% of this on the first go around.
I appreciate seeing your style of beginning the game. It is indeed different from most of the other players I have seen. I appreciate the play through.
"And we're back", I love the way he starts a video
Thanks for the guide! and I love the way you design the base with every need in mind.
I like your videos a lot. Generally, but tutorials especially. They are always simple, thorough and very entertaining. I wish education programs in schools and universities could recognize this style as future and learn how to implement it eventually. Keep up the good work!
I've got hundreds of hours into the game, but I still watched this just to see if he's got something clever or more organized than my usual start. Plus it's John Francis, and he just does a good job with these videos, to the point and well explained.
I do question shunting the toilet water to thimble weeds, though. I'm just super-paranoid about water conservation until I can find a renewable source such as a geyser. Which is largely a reaction to my first game where I was constantly running out of water.
The main argument for thimble weeds for waste water disposal is that cleaning and disinfecting waste water is difficult in the early game. Not really doable at all until you've captured some chlorine, and it's still a big project when your population is small.
I've had this game just under a week but my gaming time is very limited so rather than use my limited gaming time not knowing what I'm doing, I watch videos in between so I have a better idea when I do play. All I have to do ATM is do the toilets and I'm at where this video ends. Thanks for the tips and guide.
Thank you for this amazing walkthrough. I followed every step you took to be sure I made it right (except I had to dig into the slime cuz it was in the way). I have restarted the game almost 10 times. One time I came to cycle 300 before chaos happened, but I never left "early-game". I'll be watching the whole series.
I just picked this game up on steam and played it non-stop yesterday. Thanks so much for this video. I put it on last night before bed and have learned a lot I didn't know before!
The in game tutorial is very light, this game has so much depth. Welcome to the start of an experience that might suck you in.
Pretty good info. I would just like to point out one little detail. I am rather new at this game, but fortunately I realized the usefulness of the portal early on. The portal gives a lot of decor bonus and it provides light. On my last play-through, I destroyed the food box and put a researching station in its place, and on the right side I put on the hamster wheel.
This makes the workplace well-lit for free, which can give you a noticeable boost in early-game research. And since the researcher almost never leaves the area, since for me they are either researching or running the hamster wheel when they run out of power, it means they have a big decoration bonus from early on as well.
Awesome thanx! No need to apologize to experienced palyers. They should not be watching beginner tutorials, if they already know everything. You are not wasting any breath XD This is really helpful :)
lol I kept checking my settings to see if I was running at 2x speed. Love it though, to the point
Great trilogy of tutorial videos! Before watching this, I was able to work my way into mid game, but got stuck there b/c of electricity issues. I've underestimated how much expanding a base really helps with getting materials and organizing different areas, especially for the power grids. Will definitely use this as reference when thinking about colony set-ups!
I especially loved the automated electrolyzer set-up in the 3rd video. It's crazy how nicely things can get automated when done right :)
14:12 *Scheduling, start by switching it around, so the dupes sleep in the middle of the day.* (after toilet & beds are set up)
In this way, if the old or new dupes have a morning/evening bonus, that bonus will trigger WHILE they are working.
Otherwise you might forget to change their schedule, or the bonus triggers on their downtime or when sleeping.
Make sure you set the same on the "default schedule" too, so all new dupes also get this schedule.
I've been disposing the toilet water into reeds before this tutorial :D,mostly due to the fact that you don't have to worry about the germs that you would have to deal with if you were going to sieve the water!As always,nice video enjoyable for both newbies and veterans!
What do you do with polluted dirt after toilet upgrade?
@@goatman86 you can either compost the poluted dirt to turn it into regular dirt or let it in a container to off gas near a deodorizer
Germs don't matter for washing or showering. You can have closed loop that recycles the same water.
Actually removing the germs can eventually be done with chlorine. Water tanks in chlorine remove germs
Hey, I found your guides only today, and with my attention span being short as it is, your guides' high speed of information made them very useful and fun to follow. I picked up a ton of tricks and my bases now look radically different (In a strip-mining the planet hellhole kinda way!) , so thanks for that!
My dislike of time wasting youtube tutorials may have influenced my style a little bit. Enjoy demolishing the asteroid.
Tremendous. I did know most of that, but seeing it all put to such good use in such a straightforward and organised manner. Golden.
so ive been having my eye on the game for a while now and finally picked it up.. came on YT to find a few tips before diving in and this video is by far the best beginner guide ive seen .. thank u
I can't thank you enough for the newbie and mid game videos. I practiced the early game a lot and once it felt comfortable I stopped creating new bases, currently on cycle 900+ and going for the tear.
Well I've played the early game over and over, hundreds of hours, so I thought it was the mid-game I had trouble with. But I actually learned a few things with this video
This is a timestamp for myself to rewatch this bathroom section of the tutorial: 31:40
super useful thanks 😊
This is an old comment but he does his bathroom usually different. He adds a water sieve to it. The sieve refines polluted water into clean water and that clean water goes back into the sinks and bathrooms. Its an entirely closed loop that doesn't require any extra clean water once in there. And any extra polluted water that backs up goes into the thimble reeds like he showed. His newer videos will show you that if you want to try that :)
Usually I increase the speed of the clip for tutorials. But your talking speed was perfect! No lifetime wasted ;) Nice tutorials thanks.
TBH I didn't even realize that I'm almost done watching a 35 mins video! Great work! :)
I've been playing this game for 4 years now, pretty much 1400 hours on steam, and I still have things to learn. itt's the best colony sim ever created.
I highly recommend the “happy digging: dwarf edition” it allows your digging skill to decrease the amount of waste when you dig, as you digging increases you gain more of the “lost” 50%. it makes sense more skilled diggers would produce more usable resources.
No that's an actual cheat. The game is balanced around the resources you get.
I have this game for quite a long time, started to play recently and I am having a lot of trouble with the resources and duplicants, will be watching your videos to learn more, really apreciate it
Loved this game but never progressed past the basic tech. I always found it difficult to get food/manage stress properly. This helps so much. Thanks alot!
FJ you are wonderful teacher and great content creator. Both rim world and ONI. We love your technical builds and you’ll be an icon for the ages!! You’ll see you bloke. :)
Your videos are always so helpful in what can be a tough game to get a grip on. For starters, I always choose 1 machinery expert, because conveyor belt mechatronics takes 5 levels to get to and I like to start on it early. It's just so useful. My first pod printout is always the best person to train up for ranching. To me a cook is only useful once you have the ranches up and running
Francis: 1:19
Me: *Panicking over destroyed buildings, no food left and vomit everywhere*
2:36 *freeze frame* "Yep, that's me. You're probably wondering how I got into this situation."
I haven't played in a couple years, this was a great refresher!
I had to slow the video down to .75 speed so I could keep up. Now it sounds like I'm having a drunken conversation with Francis :D
I know this is a year old. But this is so important and will be forever. Thank you mate! This is timeless material and I appreciate it.
Thank you for putting this out.
I've already started ONI 4 times over as the game is very complicated.
This is very helpful :)
I have a 1000 hours on this game and I thought I was pretty good at it, but watching your tutorials... holy cow I suck.
I am new to the game and I find your videos very useful. You present a lot of information in a very compact format.
I looked at what I wanted in a tutorial and aimed for that, I don't want to watch a tutorial where someone gives me their life story. Hope they help.
Coming to this late but it’s super helpful still. I have a base going okay at 130 cycles (9 dupes) but running into expansion and organization issues that stem from my early game planning. Didn’t really plan stuff out at all so my base grew kind of organically and super inefficiently. Might restart again after watching this series through all the way.
one of the best tutorials i ever watched tbh..
Referring to all your ONI videos: Best practical tutorials ever (also those where you "only" play like Badlands)! Not played for far over a year and quite lost at the start but after watching your videos got into early game with confidence. Hope with your tips this time I will progress past mid-game (which I didn´t before and was the reason I had quit - running out of everything not daring to expand early enough because of heat excess, slimelung, suffocating dupes ecg.) Only drawback - you talk like a machine gun ;-) Am a non native speaker just frantically hanging on my head set with a stupidly frozen look on my face ;-) while trying to follow because there is valid information in nearly every sentence (contrary to many other youtubers). But I like your accent :-)
One thing you should mention is that you get back all your materials when you deconstruct something you've previously built. It's only "natural" tiles that halve their mass. I didn't know this, and it made me very hesitant to actually start this game.
Never even though about mentioning that, the next video is already done but I'll put this in the notes of the end video.
Great guide so far. my only real complaint is with the 4 high and 4 wide setup for everything.
I always put in 1 main "corridor" that is 6 high for the horizontal run, and 5 wide for a vertical run. all others i do as 4 high for horizontal and 4 wide for vertical.
if you do 4 and 4 you will run into problems later when installing tubes, if you have a 6 and a 5, you get a highway around teh base that can handle having a tube install with minimal disruption.
the vertical i do space-ladder-space-pole-space, then when it comes time to put in the tube, you can easily slot it in the center and easily run it through the 6 high central corridor.
otherwise fantastic information for new players.
Not a newbie... but damn, that bathroom->quick access to reed setup was slick.
thanks for the tip!
Francis, dude. Love your video tutorials. So much insight packed into this one video :O
Re-visiting after some time away from ONI. Stoked to dive back in.
This is hands down the most helpful tutorial I've watched. And I've watched quite a few. Succinct and practical. Keep up the great work!
Its fascinating to see the differences in how you choose to start and run a base and how differently I do things
"I don't see the environment as a place that should be preserved but as a place that should be destroyed and demolished to place stuff thats actually usefull for my dupes. Pretty much like humans, *Sad laugh*"
Thats sad :(
Nice video btw, im loving this tutorial :)
humanity in a nutshell
Unlike dupes however, we don't have total control over our environment and the destruction threatens ourselves and all the benefit goes to a handful of us while the billion others pay.
@@gaydonaldtrump For us, there's no carbon skimmer or slicksters.
environment is trying to kill you/poison most of the time on earth too, you just havent actually tried living like an animal :D
There is no youtube or smartphone in the nature, every achieve of humanity need the destuction of something is like progress work, earth have nothing special our job it's to progress human evolution not preserve enviroment. We don't need giraffe we need to go on mars, people that think of enviroment and other shit are just spoiled kid that live in a society that permit that, our consumistic style of life it's based on enviroment destruction, think just about all the servers active for let us writing on a site about enviroment. Your comment just destroyed enviroment.
Very useful. Just few modifications from my opinion:
1 - I have double-transport system with 1 ladder and 1 pole for faster move and between them i have 4 tiles for oxy producers and storage containers - its good have them in the middle of home
2 - feel free harvets oxy ore - its releasing oxy still after dig-off. You can also build storage with filter to allow only oxy ore and put it down in the home system for better air distribution with high priority = save using oxygen diffusers = save algae.
3 - be very careful with temperature management, must planning. I like starting in cold asteroids and manage heating only, because need for cooling is big shit. MKII pipes are very useful and also isolate your home ASAP with purple tiles from rest of world - for keep stable temperature. Later u need install temp.sensors and switch it with heaters/coolers for keep stable temperature.
i just remember to keep a cold original biome section for mid game farming and have a "gaptime" between "you need to keep mealwood because barbeque factory isn't ready yet" and "you have enought steel to cool down material you coudn't" (my "perfect" setup barbeque factory involves conveyors and a stable coal production so thats take some time all my colony survive in meal lice)
I tend to switch over in steps but usually by the 150 cycle mark I'm full BBQ, well assuming it's the terra start of course.
getting back into this game and happy to have a refresher on the optimal early game choices
This guide is great and all, but it forces you to watch it all through each time because there are no reference points. Please add reference points for the key explanations.
Early game is always the same: dig, toilets and sinks and early source of water, research early game tech, secure early game oxygen and food source, once stabilized expand your base and get more duped. Rinse, repeat
James Moon no, he starts of being helpful and not editing it so it’s not comfusing and we can actually follow, then all the sudden he jumps a lot and it becomes a let’s play.
I would recommend preserving a few natural caves if you find any practical ones that don't impede base design. Those can be turned into parks very easily, or you can breed pips there. Both very useful things, and the caves are perfect for it. Well, some of them are. Like the one you wantonly destroyed in this video. Also for sweeping, it only takes time if you start doing it late. What I like to do is set one dupe to sweeping only, and then build new containers as that dupe fills them up. That is all it takes to have a pristine base at almost all times. It'll be messy while you scrape out the starting biome obviously, but it will be cleared up by cycle 20 or so and stay that way.
This is a little difficult to explain. I have a base plan in my head when I start, the benefit is in knowing the plan you don't hesitate. You keep pushing forward and things get done. If I have to work around things and improvise this causes hesitation and slow down. For that reason everything goes, it allows me to move forward with confidence. I don't sweep because it does not speed up the plan, I only sweep when I'm sealing up an area like a SPOM. Don't know if that makes sense in writing.
@@@FrancisJohnYT No it definitely makes sense. I always did this myself before the park+ patch and the new asteroids. I just think that it wastes some good opportunities, so I've stopped doing it. I try to make a wide ladder area in the most suitable place from top to bottom of the starting biome, but to the sides I try to be careful and methodical. Particularly on the hardest asteroids you desperately need the pips to plant stuff for you while you expand, so I try to facilitate that by only digging out unfloored areas they have access to. Wood and oxyferns in large amounts are almost a necessity there, so I sweep up any other seeds so they don't waste space planting flowers and mealwood and things. The I do the base things around that natural habitat as much as I can until quite late in the game.
Always put your doors up one, with a tile under them. That will make any spills contained to the room and wont flow all over the place. Also, run your wires through the floors and ladders, its only for looks, but otherwise youll see wires all over the place, just a cool way to hide them.You can click on the portal to do skill points, you dont have to go into the menu.
The problem with wires and pipes through floors and ceilings is that you'll tear our the floor any time you add pipes or wires or make any significant change, which always creates the risk of stranding a dupe or causing other weird issues (like your bathroom becomes nonfunctional because you want to run some wires through the ceiling of your barracks).
I like doing a separate bedroom with a bed and a plant. Then I attach a bathroom to each with a sink, toilet. I also mine until I find an ice area and get those blue ice plants as they cool rooms. You can also place farm plots in the ground. You will find switches VERY important as you add more and more machinery. this lets you turn off one machine and turn on another to greatly reduce energy needs. I even do this for research stations. You also forgot to put hats on your people as you level them up.
Watching this tutorial makes me realize how lucky i am I have never played this game without the mod that automatically queues falling sand for digging
My god, what a very concise useful tutorial !! I love how you speak, fast but very informative. Your brain must be very powerful
This feels like learning stellaris all over again.
if you build a ladder to the top of the starting biome, and start digging everything, all falls downward, you can even destroy the tiles near the pod temporarily, then you will need to place tiles tho. generally there is enough sandstone to build it, so that's not a big issue. you can have a storage level, just 2 high, all the way around sideways, like under the pod, or one more 4+1 room under. placing a few boxes, everything falls to that level and will be easy to collect and sort the items, and all the negative décor will be there and the rest of the base will be clean, low priority so they only do it when nothing else is to do.
this would require a more narrow, but high setup to be worth. maybe only a single toilet with a sink. you can even split them on middle, if you want the directions on one side only, double walling might look weird but decreases the number of tiles, so higher gas pressure, and makes the things symmetric.
Generally there can be rooms 3 high, farms and even toilets are okay with 3, technically farms with farm tiles as the floor, only 2 high.
There are some setups for 5 high, it's actually good with some middle tiles each 2 tiles.
To speed up research (and maybe mushbars) you can build a small well, just 2x5 and 2 more tiles on top one side, then a vent later under floor level. i.imgur.com/Wckt41d.png basically will be over pressurized, once the water fills it up, so won't need to stop the pump. research and cooking uses water, and maybe dirt, so a box of dirt can also be placed next to it. Also can be used for bottle emptier setup,
The single Bathtime block he left in the third schedule is triggering me to high heck lmao
Mmhmm. That's Francis for yah. He's the kind of guy that'll leave a ketchup smudge on his camera lenses, and then proceed to take the most beautiful pictures you've ever seen. Last play through, I would ask myself (out loud some times) "I wonder if Francis is going to move his reed fiber farm out of his active volcano today."
400 cycles later he makes a drekko farm. 🥺
Bwaha. I love him. 🤣
Bit late but I'm so glad I found this playlist! New colony number 6 is definitely going to go better with your help :D This time no flooding my base with pee or accidentally cooking my dupes alive hopefully
I don’t know why but I like listening to you.
Fantastic content as ever. In your part 2 I’d be really interested to see how you handle a nature park and getting dupes to consistently run through it - especially without pips to do the wild planting trick in the central access shaft. Cheers!
I'm going to keep this very simple and not bother with that, I'm not even going to build a compost.
I find if I'm really wanting to optimize I'll look for a starting dupe with the Starting Skill: Mechatronics Engineering.
That skill is a pain to get early on as it takes 5 dedicated full skill points and an equivalent amount of morale. Starting with it for free makes a big difference to getting your automation set up early on
The overjoyed and stress reactions are predetermined by the duplicant, for example an Ari will always have the Sticker bomber overjoyed response and Ugly crier for stress reaction.
Some good advice here, especially digging and spamming oxygen diffusers. Keep the o2 pressure up and you'll avoid so many problems.
and then you'll run out of algae much faster than you coud have. For me that's not a good advice. I prefer to dig and expand the core base only when necessary, and use airlock doors to avoid the air getting out of the base in every direction.
@@AnnaEmilka I think you severely underestimate how much algae there is on the default map. If you dig you get more algae than it takes to fill the space with o2.
It also keeps the CO2 from rising higher then in lower pressure areas.
Fun to watch even for veterans. You do an awesome job of keeping it entertaining. Keep it up!
I really enjoyed your video! your voice is so easy to listen to and learn from. went on ONI when it first came out and now i'm back and there's so much more to the game!!!
spawn portal is a light source that needs no power.
of course you plant your light-needing crops there, but a laboratory room also needs a light source, and that sucks... therefore, in that same room as your spawn portal, you place 2 small science terminals (ideally not in a lit-up tile, crops go there) and a water pump, 120 tiles max size easily fits all that (underwater doors maybe needed in large water basins). and your spawn portal room is now a laboratory that grows food.
Best GUIDE EVER! Thank you. I was handling it for a bit there and then it just all went to shit. I was like, let me just watch a video. LOL.
Geez I thought I had a good early game strat. and you just threw it in the trash. Great video!! Excited to see more.
I have a pretty great handle on the early game but I would love a refresher thank you for this series
Wow. You really jammed a ton of information into 35 minutes. But thank you, I've been looking for an up to date starters guide since picking up the game a few days ago. I think I'll watch this over a couple of times and play some before moving onto the next video. Thanks again.
This game is surprisingly deep, be sure to savor it, you only get to start out once. Enjoy.
@@FrancisJohnYT After playing some and then watching this again I caught that you left out some steps, like you didn't show selecting the Ag research for the Hydroponics. Not critical, but confusing to a newbie audience. Still, overall well done and helpful. It is appreciated.
Your subtle yokes and comments all the time are hilarious! Had to laugh allot
The stat bug happens for excavators+pacifists, because the attacking job is tied to excavation skill. Avoid pacifist on your diggers! Also I disagree slightly with choosing 2 full diggers. I prefer to make at least one a builder+digger. It may seem like a bad trade-off to lose 4 in one stat to gain 3 in another, but there are diminishing returns on attributes. A +7 digger digs 57% faster than a +3 digger, but +3 construction gives +75% building speed. Furthermore, if they both have mole hands, a +10 digger only digs 40% faster than a +6 digger, and the difference continues to diminish as you put skill points into digging.
I'd say the Loud Sleeper is probably on my list of don't care negative. Pacifist, Gastrophobia, Loud Sleeper. Loud Sleeeer can be easily managed with bed arrangements and schedules.
Not going to disagree on that point, I just find I'm to lazy to schedule everything and I have a tendency to move the bedrooms around a bit. Having to keep track of it all is something I would rather not have to do.
@@FrancisJohnYT once you get comfy bed loud sleeper won't affect the other guys sleeping next to him
My brother's name is Hassan. It is an Arabic name which means "beautiful". Also it is pronounced as "Hass-sun". Thanks for your awesome videos. Big fan.
i swear how smart and how long has this man played this game
i mean this in a good way
Couple of thousand hours, would be a little odd if I did not know it well by this point :)
As far as I know, I really glad to be a newbie here, btw some experts as this F.John can teach me best tricks ever. Now, I perfectly see the point to "how to play this game smartly". So thanks to share it !
Ok ok, I played for about 3 hours without any online guides. Time to learn what I've been doing wrong 🤗
Yeah that is pretty much how I do it to, quick dip to figure out what I don't know. Then way to many hours of research figuring out what I need to know. Good luck.
Wow, this must be the best videogame guide I've watched. Ever!
You talk fast, straight to the point, and in a very structured and methodical manner. It's amazing.
Are you an engineer by any chance? You'd make an excellent tech-lead.
Network engineer by trade, did my time in front line support so I must have picked up how to get info across to newbies.
Nice tutorial. I think this base would be doomed in long term though, because of the coal generator that would generate CO2, which is heavier than air, so every time someone opens the door, a large volume of this gas would escape, filling the whole base. Also that generator would eventually heat up the water just next to it - not a great idea IMHO. As well, the placement of farms just next to coal generator seems unsustainable. Also maybe growing plants that consume water that is then gone forever might not be the best idea either. I always try to reuse the water. :-)
Wow, after watching your video I learned I have no idea how to play this game.
Well that is why you were watching the video in the first place right? The plan was to help you learn how to play the game a little bit more efficiently.
Thanks, very informative and helpful. Just didn´t see in Detail how all the pipes to the toilet are connected and what is all required, but maybe I see it in some other tutorials.
Save game file is linked in the description if you want to fire it up and have a look.
@@FrancisJohnYT cool, Thanks! 👍 I'll check this!