This is probably by far the best blade runner spinner's render I have ever seen. Also this video might have solved me the problem of rear lighting, I modelled a mclaren senna a year ago and I had the trouble of making the rear light photorealistic, now that I have learned the trick of using that light path node I can finally move on to other stuff of the scene. Thanks a lot!
I really appreciate the time it takes to do all these break downs. Looks brilliant. That car animation blew me away too. I didn't realise it was you that made it
This is really, really good, on par with the movie quality. FYI, for that 31:30 cloth part, you could've used the cloth brush to achieve that. Would've probably been easier and faster to do both the small cloths and also the giant dome thing.
one of my favorite films! And how incredibly cool the scene was made! I’ve been doing 3D for less than a year and I only dream that at least someday I’ll get close to this level of skills
This was an amazing and insightful tutorial - and an amazing quality image. Really appreciate how you dominsttated so many processes including embergen!
I actually think that brake light looked more hot in the center because of how cameras capture light. Most times hot, very bright, get blown out. In real life it's not that exaggerated
Super nice video, mate. The only thing that take my attention, that footages that you use for comp rain on top of the CG shot, size of raindrops are too similar. Maybe rescale an footage on in the area of Light from the car beams can be a solution. For sure, I'm writing just what come to my ming, work is already fantastic. Keep going please, you produce amazing content
Thank you very much for this breakdown it is very helpful. I just want to ask about the color space sittings . Like exporting from blender to other software like nuke or davinci resolve it is so hard to get the color management right.what the render color space sittings you added in blender and how you convert it ?thank you
For this project is it AGX - then I convert to aces into nuke - read as aces CG in resolve. Though I’ve recently started uses aces inside blender altogether :)
Pls 🙏🏼🙏🏼🙏🏼 can you go into more details maybe another in depth tutorial of how you render in different passes cause I think out of vram is a issue most ble der artist face and don't know what to do about than reducing the quality of the render, it would be highly appreciated thank you so much 🔥🔥❤️🔥
It would definitely be possible, lots of people do amazing work using Eevee :) but I have no experience with it and don’t plan to use it unfortunately!
Erm I think it was 4000? I didn’t denoise anything apart from the volumetrics :) With all good things they take time though, some of the transformer movies took a 74 hours per frame!
@@ethdavis so i decided to reply 3 weeks later lol. I am sure you are aware of ‘adaptive sampling’. It’s just a better sampling method in every way possible to render more efficiently. [0.01] if u want really high sampling, and it will sample where necessary, thus more efficient, it’s literally a measure of how noisy or non-noisy u want ur image to be, and the beautiful thing about it is that the noise is uniform across the image. Also, when it comes to denoising, I suggest you denoise ur renders, I assume u want the “film grain look” but u won’t get it with render noise, it just feels artificial and ugly (like camera noise in night scenes irl). Therefore, if u want filmic noise, I recommend u denoise then add filmic grain in post. But I am no professional lol. There may have been a genuine reason u did it that way, and thx for responding, most creators don’t do that.
@@al7bndgsh706Adaptive sampling is good in parts, and sometimes not. There was a whole lot going on in this scene, most of the render time was just the volumetrics at around 30 minutes. The rest of the scene a lot quicker but still 4K, detailed scene at high samples will take a while. As for the Denoiser, I’ve showcased a great way to do it already, but if you want the best work out there and do as Hollywood does, you shouldn’t really be denoising. It just smudges everything and removes so much detail And no probs! Love talking about this stuff
This is probably by far the best blade runner spinner's render I have ever seen. Also this video might have solved me the problem of rear lighting, I modelled a mclaren senna a year ago and I had the trouble of making the rear light photorealistic, now that I have learned the trick of using that light path node I can finally move on to other stuff of the scene. Thanks a lot!
No probs! Thanks for watching!
I really appreciate the time it takes to do all these break downs. Looks brilliant.
That car animation blew me away too. I didn't realise it was you that made it
Thanks so much! And hehe, I never posted it anywhere really :)
This is really, really good, on par with the movie quality.
FYI, for that 31:30 cloth part, you could've used the cloth brush to achieve that. Would've probably been easier and faster to do both the small cloths and also the giant dome thing.
Thanks! Lots of ways to do a lot of things 😄
one of my favorite films! And how incredibly cool the scene was made! I’ve been doing 3D for less than a year and I only dream that at least someday I’ll get close to this level of skills
Keep at it!
Incredible breakdown, so good, thanks for all your efforts, really useful man! Especially loved the color grading and composition phase.
Glad you enjoyed it!
This was an amazing and insightful tutorial - and an amazing quality image. Really appreciate how you dominsttated so many processes including embergen!
Thanks so much!
Saw this on Reddit, great work!
thanks so much!
Hey, I was waiting for this one, nice breakdown. It is looking good. Congrats!
Oh hey! Hope you're doing well mate, thanks for kind comments!
You got A+
Impressive work from beginning to end 👏
Ipressive! Very good breakdown mate!
I love it! Blender or not, really great work.
Thanks Riley!
I’m coming from Twitter and your content looks really dope! I’ll be back to digest all your videos
Thanks so much!
HOUR LONG BREAKDOWN LES GOOOOOOOOOOOOOO
You made a very useful video, thank you very much.
Really cool!
Dang that inspiration from Steffen is on another lever. Hooy smokes. What he did in comp is insane. He showed a raw render frame. Pretty baffling
I also find tours pretty sick. The look is totally different, less minimal and more popping and heavier contrast. Super nice
Yeah he is super talented. There’s definitely a reason he works at ILM 😁
🔥🔥🔥
Wonderful shot and a tutorial!
Thanks so much!
You Know How Long Ive Been Waiting for This Im Gonna Make A Name for Myself
😂
This is awesome
incredible~!!!!!
This is absolutely amazing!
I actually think that brake light looked more hot in the center because of how cameras capture light. Most times hot, very bright, get blown out. In real life it's not that exaggerated
muy bueno
Super nice video, mate. The only thing that take my attention, that footages that you use for comp rain on top of the CG shot, size of raindrops are too similar. Maybe rescale an footage on in the area of Light from the car beams can be a solution. For sure, I'm writing just what come to my ming, work is already fantastic. Keep going please, you produce amazing content
The rain isn't comped on, it is in 3D but yeah I could've definitely made them different in sizes! Thanks for watching and leaving feedback 😀
yow, this is epic
blender has a triangles to quad feature in the edit mode
u so good, very nice
would've been better with more volumetric i think.. still looks amazing
Rendertime 🙌🏻
Mano... você já pode ser contratado☠☠
❤ “do you like our owl?’’
Absolutely incredible work. One question, what HDRI is it that you're using? Ive been trying to find one similar to this for a while now.
I’ll get back to you, not sure which one it was either 🙌🏻
@@ethdavis preciate it a lot mate! Amazing work. Youve earned a sub
Omg
Thank you very much for this breakdown it is very helpful. I just want to ask about the color space sittings . Like exporting from blender to other software like nuke or davinci resolve it is so hard to get the color management right.what the render color space sittings you added in blender and how you convert it ?thank you
For this project is it AGX - then I convert to aces into nuke - read as aces CG in resolve.
Though I’ve recently started uses aces inside blender altogether :)
Pls 🙏🏼🙏🏼🙏🏼 can you go into more details maybe another in depth tutorial of how you render in different passes cause I think out of vram is a issue most ble der artist face and don't know what to do about than reducing the quality of the render, it would be highly appreciated thank you so much 🔥🔥❤️🔥
Soon come bro!
Look ! This is outstanding!
But after the latest update 4.2 !
I’m asking you to do a scene like that
With eevee render ! What do you think?!
It would definitely be possible, lots of people do amazing work using Eevee :) but I have no experience with it and don’t plan to use it unfortunately!
@@ethdavis thank you 🙏🏻
what about the addon you seemed to have used for the vehicle rigging. it looks like VRF+
I did indeed! Very handy for odd objects that aren’t cars / people
@@ethdavis Yeah! I use it alot for my WW2 animations for things like tanks. extremely handy. Amazing video btw lots of fun and interesting to watch
Wait, I didn't pay attention. Was it really 56 minutes per frame? with a 4090!?
Yeah hah, unoptimised, super high samples, lots of volumetric :)
May I know how many samples or noise threshold? Because I’m terrified to do my short film with a 3060 now lol
Erm I think it was 4000? I didn’t denoise anything apart from the volumetrics :)
With all good things they take time though, some of the transformer movies took a 74 hours per frame!
@@ethdavis so i decided to reply 3 weeks later lol. I am sure you are aware of ‘adaptive sampling’. It’s just a better sampling method in every way possible to render more efficiently. [0.01] if u want really high sampling, and it will sample where necessary, thus more efficient, it’s literally a measure of how noisy or non-noisy u want ur image to be, and the beautiful thing about it is that the noise is uniform across the image. Also, when it comes to denoising, I suggest you denoise ur renders, I assume u want the “film grain look” but u won’t get it with render noise, it just feels artificial and ugly (like camera noise in night scenes irl). Therefore, if u want filmic noise, I recommend u denoise then add filmic grain in post. But I am no professional lol. There may have been a genuine reason u did it that way, and thx for responding, most creators don’t do that.
@@al7bndgsh706Adaptive sampling is good in parts, and sometimes not. There was a whole lot going on in this scene, most of the render time was just the volumetrics at around 30 minutes. The rest of the scene a lot quicker but still 4K, detailed scene at high samples will take a while.
As for the Denoiser, I’ve showcased a great way to do it already, but if you want the best work out there and do as Hollywood does, you shouldn’t really be denoising. It just smudges everything and removes so much detail
And no probs! Love talking about this stuff
Can you make a tutorial on how to unwrap vehicle models especially those from sketchfab? Their models always tend to be in triangles and not quads
CC button, please..
Working on it 🫡
@@ethdavis No. It's not. Subtitles are disabled in this video..
@@sdltm3 They should work now :)
@@ethdavis Thanks!!
we are not understand you we want to know this car and this building where you get or how to made it
I think the video explains it well enough to understand the idea. This isn’t a course or tutorial :)
your microphone is next to some interference , theres a tiny echo that is destroying my ears
Yeah I heard that:/ still working on making my mic sound good so bear with me😅
I have UHD770
You got A+