The Last Bacon, the reason for the large lag is because every time you place a base piece, the game has to calculate for crush values, and it happens to enjoy doing this for every single compartment of the base, so when you place one connected to "the mass" of the long base structure, it calculates the crush value, for every sing piece, which of course is too much for the game to handle, best option is to disconnect the part you are working on, and reconnect it later, which would have been more efficient
there are also probably some extra calculations to do with seeing through the base parts as well, and maybe water removing, and oxygen, ect would add onto the load as well...
@@TheLastBacon Actually, the biggest culprit is the way a number of things about the base and the compartments are stored in memory; the game stores things like the compartments of a base or which module is slotted on which wall as 3D matrixes, each large enough to contain the whole base, meaning it stores not just the compartments, but also all the empty space within the limits of a base. Think a lot of of Excel sheets stacked one atop another where the sheet size is the footprint of the base and the number of stacked sheets is the vertical size of the base. Each "cell" in those matrixes is 5m x 5m x 3.5m, BTW, so it would take a roughly 400x400x400 matrix to have a single base cover the the whole width, length, and depth of the crater. A base this size would require multiple gigabytes of RAM memory just for those matrixes. So, why does the game store things like this? For reasonably small and compact bases, of the kind most players build, this actually requires less memory and processing power than the alternatives. It just breaks down when you decide to make huge multi-level bases, which the vast majority of players never bother with.
@@TheLastBacon lol that's sweet! His former channel got hack so he just restarted, so it's nice to see that some larger UA-cam are watching him! Also, love the video myself!
@@KingOfStopMotion I hope he is doing well, having any account get hacked is horrible, and to think it was the one that is a source of money, makes it worse.
I had tried to make a huge base like this, but one that functioned as a tour of the biomes and a tutorial of Subnautica, kinda like a "Hey, story points over here! Note that this biome is good for finding x, y, or z! Look at this pretty view!" I had collected one of every creature and put them in tanks and alien habitats, collected one of every mineral, and made this museum at the landing site that would be the starting point. There were signs with directions, entrances so you could "leave" the tour to explore, beacons for all the important places.... I got like... 20% done (after about 6 hours, I want to say?). Then my computer blue-screened and I lost it all -.-; Long story short, awesome base, Bacon!
@@TheLastBacon Thanks! I might pick it up again someday... I did just get Subnautica for the Switch! (My poor computer can't handle it, unfortunately) But if you'd like to do it, go for it! I'll look forward to seeing it :D
Building such a massive project for 6 hours straight without saving is literally asking for it to be fair lol. After a while you should probably regularly save the game just in case.
The glass compartments are such a nice touch in this challenge, because you can literally look at all the different biomes while going through the base! I love it!
I’m impressed that you can swim by those reapers, even if they’re pacified, without making terrified mouse movements that every creator seems to make. I’m impressed bro, keep it up
@@TheKianykin I had the Reaper roar as my text notification for a while, but nobody ever texts me so I ended up changing it to something that wouldn't make me jump on the rare occasions someone remembered I exist
i can explain the lag, so what happens when you try to build a base is when you add a new part it updates the one next to it so that they can change their appearance to be connected, however they did this so when a part gets updated it updates the one next to it as well, so every part of your base is updated at the same time, a way to get around this is building your base in seperet sections and connecting them at the end, so you only have to deal with a few minutes of lag instead of a few weeks of lag.
@@TheLastBacon you could have placed two parts on the existing build and then deleted the first. With this you should have been able to connect them later while preventing the lag.
@@ValeraMoth something like 6 days and I did make it from the safe shallows to the Mountain Island, but abandoned it halfway to Floating Island because I was out of easily accessible metal salvage. The majority that was left was in the Dunes rip 🪦 💀
I really have a feeling that this video will take off! The thumbnail is great, the pacing is perfect, and its a very fun idea that is easy to work off of as its very diverse and can be changed easily! (As others have done something like this challenge as well)
And the algorithm is still grabbing it. I haven't watched a subnautica video in months and haven't ever seen this channel, but it saw me watching Minecraft "GETTING EVERY ____" videos and recommended it anyway
The lag is likely due to the game having to update the interior so maybe a way to get around it is to put breaks in the base then when done go back and fill in the breaks like with domino's and get super close to observatories then remove them and attach them to the base
@@The-Anomalous Basically every time you place a base part down, it runs a check on ALL other parts in it's local grid (for connection reasons). Even if you skip a part, it still checks against the grid, not whether they're physically touching. I don't have the game installed to test, but it is possible that if you made a long hallway and removed all parts bar the two end points; it may force the game to see them as two distinct grids.
This was so much dedication to make an every biome base! A theory I have on someone creating a one single unit without the moonpool connections. It would involve needing to plan a lot branching from a singular point to stick to the same grid. What if at points where the base was too big, you made 3 tubes, deconstructed the middle tube, then continued building off of the end piece. Later on you could rebuild those deconstructed tubes to completely attach entire base. I'd be curious if that helped fight the lag.
I attemted this last year, but after going from the Safe Shallows, Kelp Forest, Grassy Plateaus, Bulb Zone and Mountains I eventually gave up due the the lag. It could take up to 4 seconds to get frames back, and time per piece reached almost 7 seconds. So huge respect on going through with it!
Imma be honest, I kinda forgot that the crater edge was technically a biome. I get shivers when I go there, so HUGE ggs on making a part of your base there lol
I was thinking about this sort of scenario during my last few playthroughs, since nowhere you build a base is really “perfect” and it would be awesome to be able to travel anywhere with oxygen and patience. Im excited to watch you attempt it first and maybe I can follow in your footsteps too! Im on console and don’t know if my game could actually handle such a build. One time I tried to build a base that connected both islands, and I might try to do so again because I’m inspired by this video! Always an awesome video Bacon!! I appreciate you and all your hard work immensely ❤❤❤❤❤❤❤
i did something like this years ago in early access, back before the UI was changed or the multipurpose room was a thing. really brings back some memories. it wasnt some sort of challenge, i just started building and kept going. the lag is why i stopped expanding the base.
I know this is asking a lot but will you make a below zero version of this video? If not I understand, I don't want you sacrificing all of your sanity. I just love watching your fun and wacky subnautica adventures.
As a person, who spent about 800 hours creating absurdly gigantic mega-base in Satisfactory, and doing so in about 10-20 FPS near the end, I really enjoyed this! It's always funny to see your favorite gameplay in a game, that is... kinda designed for it, but kinda not...))) P.S. Couple of notes for those brave enough to try to do it clean (and not fear for PC exploding): 1) If I would do it, I would start from Jellyshroom Cave, since it's the only place in the game that requires precision. You can continue to any direction from that piece. 2) Since the game lags when you create one long base, you can just put 100 blocks and delete 99th each time. This way, you gonna have bunch of relatively small bases instead of one megabase, and can continue building with relatively small lag. And then, in the end, you just built this missing pieces (probably with enourmous lag, but at this point it doesn't matter), and voila!
Great advice - except on point 2, removing one piece of a line didn't seem to remove the lag - you might need to build at a distance where the it no longer snaps to the grid of the previous base :)
I tried this once and gave up after about 3 hours 😂 the lag was horrible... Really cool to see you doing it. Did you ever tried to build "cage" around Aurora? Or trap Reaper / Seadragon in one? (Don't know how though, just an idea but I think it could work with Aurora)
PSA: Don't try this on ps4, I built a lava zone to surface tunnel and my world hasn't rendered in that save since, last time I tried playing I was trapped in a cave with no water and a hole straight into the never-ending void
I cannot fathom the amount of work you've put into this. I had the same idea while playing Subnautica for the first time, because I was afraid of the Leviathans. So, i built a base that went from the safe shallows to the grassy plateaus and all the way down to the blood kelp zone and lost river. I had to stop because it was not worthy... I had the same problems as you: things not aligned and the huge lag to build anything. This combined with the structural integrity issues were too much of a problem. The amount of resources to make that in survival mode was insane... I ended up killing every single leviathan I could find in the map, it was easier and less time consuming. You have my respect.
The trick is that the more you add to a singular base, the more it needs to update all at once. Since every piece updates the overall strength, power usage, and oxygen production, it needs to calculate them all out. This is why building these things in survival requires a massive tower of completely reinforced multipurpose rooms.
In below zero, I’ve been building a base from spawn all the way to the bottom of the void, like, below the wall. And boy oh boy it really would’ve been helpful if I learned these tricks to prevent lag earlier as I’m already connecting my deep void base and surface base. Edit: I’ve completed it! I made a video of it on my channel, I wouldn’t mind a reaction but I doubt it’ll happen.
LOL amazing intro! Oh also, just gonna mention. Have you ever played the game Stray? If you like great art in games and beautiful apocalyptic scenery, and cats. You should really play it! ❤
For anyone whos wondering why the game lags when he places pieces of the base its because Subnautica refreshes the entire base when something is attached to it. Also nice video!
If you are thinking about building another large base I recommend you connect the parts of the base at the end beacuse the thing that makes you lag so much is the base's "resistance" you now the thing that makes your base flood with water. So connecting the different parts of the base after you built them makes you get less lag.
About a year and a half ago, I was browsing Steam and saw Subnautica. I had never played any water based games before but it was on sale and had "Overwhelmingly Positive" reviews. I figured what the hell. Well, that was one of the best purchases ever for me. It's a top 10 game for me and holds a special place in my heart! Just wish I could get the darn map mod to work ;)
I was on a big Subnautica Video kick some time ago, probably anywhere from six months to two years back, and I remember seeing a few of your videos at the time; the interest ended for a bit, but coming back to your channel for this one, I just want to say that I'm not sure if it's your editing, tone, audio quality, or what, (been a while), but I feel like your video style has evolved amazingly since I was last here. They weren't bad back then, but if I'm not misremembering, just think that you've come super far since you started. Don't know that you'll see this, but if you do, congrats on both the challenge and the platform growth. Best of luck moving forward!
My man's converting the crater into a tourist destination. All that's left is a few self drive seamoth rentals and tourist cyclops 'buses' to travel from biome to biome😆 Book your package trip around 4546B now! Platinum members recieve bonus tour of the void Terms and conditions apply! Also 13:25 sea dragon looking at you like 'Boi wha😯'
Very cool! I feel like it might take longer but the easier way to make zigzags where space allows might be using one of the regular circular rooms as you could then choose 8 different angles.
the DDLC music... it brings back memoriess... GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
There are a couple thing that I think would really add Subnautica, flexible pieces that you could use to connect different bases, vehicles that could go along tracks inside or outside, boats, and stairs. All of those would be really cool for this.
Man I forgot how cool Subnautica really is. This video makes me want to start playing it and Below Zero again tbh, I've actually forgotten quite a lot about it :c. Also should've ended it right at the Primary Containment Facility which is like the de facto "End" of the game and map so to speak.
You know how you do subnautica to little water challenge? You should do some sort of challenge with slowly rising water like it rises 0.1 meters per second. Love your content by the way!
one way to get around the lag could be to just take out one straight piece in between two, so that way you can keep building without lag while also staying in that grid
Wow, this is an epic undertaking and build! I asked myself as soon as you started, how long until you start seeing lag!😅 Loved the Moonpool trick though, thats awesome! Amazing video!😃🤘
11:06 sorry but i just laugh when you said it took minutes haha, i am someone who is used to monotonous work for a lot of time so hearing someone complain for few hours of a project is intersting. I probably sound pretentious but that is not my intention, i know doing something repeatedly for hours can be Really frustrating especially for a video that may not take off, so my hat of to you for not giving up and making banger conten out this
I feel like, to avoid the moonpool thing, would you want to just start from one point that you never deviate from? Like, you started in one biome, went along that chain for a while, and then would move to a new biome where you essentially started trying to build a new chain. It would be even more of a nightmare than what you did here, but essentially, start from one biome and keep on that chain forever until you actually complete. That way you don't have to worry about different orientations, because they're on the same grid. Might have to delete individual observatories in order to rebuild them connecting to your massive tunnel, but still.
@@TheLastBacon i am again really honest here, its the first time a youyuber as big as you relied to my comment. I know it might seem pathetic or stupid, but i really enjoy when creators as much as acknowledge my existence in their fanbase, and also congarts on not giving up, i really love your content.
I know it might have caused some problems but I would’ve built around the ghost tree just because of how beautiful it is. Other than that this is really impressive
A way to keep everything on the same grid but not deal with so much lag would be to place two corridors then deconstruct the one keeping the base as one whole piece so you can keep building on the same grid then come back at the end and connect everything together. I haven't tried this but it seems easier to just have gaps that you fill later than doing the moonpool setup
Before the video started, my thinking was that it makes sense to start building from the tightest constraints available, most likely the jellyshroom entrance, because building the rest of the grid from that would be a lot easier than vice-versa. Not because I've done it in Subnautica, but because Satisfactory works a similar way; the world grid was added only after the world had been built, so there are many parts of the map where world grid foundations don't fit well around world geometry, and if you choose not to use the world grid then you have to plan around the most constrained parts first. (You would love Satisfactory :))
I would be the type of disturbing person who would try this truly interconnected and in normal game mode. There are probably not enough materials (because I don't think they re-spawn), but built the great pyramid of Giza in Minecraft in normal mode and I was at it for three weeks straight, doing nothing other than in my waking hours. THAT was mind numbing. This is exciting in comparison. To prevent the lag I would have built this in sections, making tunnels no longer than 20 blocks, gone to 22, removed nr 21, and then started counting the leftover piece as number 1 of the next 20 block section. That would have prevented the lag.
That's really impressive :) Yeah tbh I don't know if this would be possible with regular materials. Unfortunately, that method doesn't work - as long as they're on the same grid, even if you remove 20 pieces if will still lag.
I know I got to the party way to late, but the reason for the bases not merging together is just that the grid doesn't kick in until you build any compartment and start building nearby, there's a range from any compartment build that snaps any building piece into a converging grid with the piece already contructed, otherwise they can be built in any position
Here are the resources you need to make a base that goes into every biome: Three plasteel ingots Three enameled glass One lubricant One advanced wiring kit And three lead
The Sea Treader's Path is an actual biome, but not the part in the grand reef. It borders the Crater Edge, Sparse reef, Dunes, Blood kelp and Grand reef, and has a major wreck which is the only way to get the cyclops shield upgrade blueprint (i think, i might be wrong. its at least the wreck used by any% glitched speedrunners pre 2.0). This part of the biome is a clear, distinct biome, which the ais of the sea treaders just continue on into the grand reef
Aaaand now I did it in Below Zero too! :) ua-cam.com/video/lAXl3YfKjQk/v-deo.html
:))
WOAHHHH
You said relaxing music, not horror game that made me sad for a couple of days music
Let's goo
Now you just need to build from the crater to sector zero :P
The Last Bacon, the reason for the large lag is because every time you place a base piece, the game has to calculate for crush values, and it happens to enjoy doing this for every single compartment of the base, so when you place one connected to "the mass" of the long base structure, it calculates the crush value, for every sing piece, which of course is too much for the game to handle, best option is to disconnect the part you are working on, and reconnect it later, which would have been more efficient
there are also probably some extra calculations to do with seeing through the base parts as well, and maybe water removing, and oxygen, ect would add onto the load as well...
Haha wow that is a terrible system :) But it makes sense! Thank you for explaining!
@@TheLastBacon in its defense. I don't think it's creator accounted for something like this
@@TheLastBacon Actually, the biggest culprit is the way a number of things about the base and the compartments are stored in memory; the game stores things like the compartments of a base or which module is slotted on which wall as 3D matrixes, each large enough to contain the whole base, meaning it stores not just the compartments, but also all the empty space within the limits of a base. Think a lot of of Excel sheets stacked one atop another where the sheet size is the footprint of the base and the number of stacked sheets is the vertical size of the base.
Each "cell" in those matrixes is 5m x 5m x 3.5m, BTW, so it would take a roughly 400x400x400 matrix to have a single base cover the the whole width, length, and depth of the crater. A base this size would require multiple gigabytes of RAM memory just for those matrixes.
So, why does the game store things like this? For reasonably small and compact bases, of the kind most players build, this actually requires less memory and processing power than the alternatives. It just breaks down when you decide to make huge multi-level bases, which the vast majority of players never bother with.
nice to see someone else was thinking it. Just smarter lol
I personally know Whalelol, so this is super dope that you did a challenge based off him...he'll be pleased!
Awesome! I like his vids too :)
@@TheLastBacon lol that's sweet! His former channel got hack so he just restarted, so it's nice to see that some larger UA-cam are watching him!
Also, love the video myself!
Cool
@@KingOfStopMotion What is his new channel?
@@KingOfStopMotion I hope he is doing well, having any account get hacked is horrible, and to think it was the one that is a source of money, makes it worse.
I had tried to make a huge base like this, but one that functioned as a tour of the biomes and a tutorial of Subnautica, kinda like a "Hey, story points over here! Note that this biome is good for finding x, y, or z! Look at this pretty view!" I had collected one of every creature and put them in tanks and alien habitats, collected one of every mineral, and made this museum at the landing site that would be the starting point. There were signs with directions, entrances so you could "leave" the tour to explore, beacons for all the important places.... I got like... 20% done (after about 6 hours, I want to say?). Then my computer blue-screened and I lost it all -.-;
Long story short, awesome base, Bacon!
That’s an awesome idea actually :)
@@TheLastBacon Thanks! I might pick it up again someday... I did just get Subnautica for the Switch! (My poor computer can't handle it, unfortunately) But if you'd like to do it, go for it! I'll look forward to seeing it :D
@@teraglaze8546 Hey, fellow Subnautica-Switch player!
@@GamingMonkey123 Heeeeey! XD
Building such a massive project for 6 hours straight without saving is literally asking for it to be fair lol.
After a while you should probably regularly save the game just in case.
I expected the actual base to be just a large line that went through the entire void, but it was a lot more different and fun than I expected
Yeah this is probably a little more challenging :)
The glass compartments are such a nice touch in this challenge, because you can literally look at all the different biomes while going through the base! I love it!
Yesss exactly! :)
@@TheLastBacon wait until the *Adult Void creatures* learn how to destroy bases in Creative mode
I’m impressed that you can swim by those reapers, even if they’re pacified, without making terrified mouse movements that every creator seems to make. I’m impressed bro, keep it up
Thank you :) I've become quite desensitized to them!
There’s a Markiplier doll in the first game, right? So I hope they make a Bacon one in 3!
The 400th time a leviathon roars at you gets a little old.
@@TheKianykin yeah, eventually just shout back at them lol 😂 “aaaaaahhhh! See if you can hear my scream I can see you too!”
@@TheKianykin I had the Reaper roar as my text notification for a while, but nobody ever texts me so I ended up changing it to something that wouldn't make me jump on the rare occasions someone remembered I exist
i can explain the lag, so what happens when you try to build a base is when you add a new part it updates the one next to it so that they can change their appearance to be connected, however they did this so when a part gets updated it updates the one next to it as well, so every part of your base is updated at the same time, a way to get around this is building your base in seperet sections and connecting them at the end, so you only have to deal with a few minutes of lag instead of a few weeks of lag.
Yeah unfortunately I believe you’re right - the issue with connecting them later is the difference in heights/angles :)
@@TheLastBacon you could have placed two parts on the existing build and then deleted the first. With this you should have been able to connect them later while preventing the lag.
i think the fact that poem panic was playing during the whole tour made it even better, especially when you’ve already played ddlc
Haha glad you enjoyed! :)
The Hull integrity is just non-existent at that point
Haha what even is integrity at this point :)
Hull integrity at negative.
Now try it in survival, imagine how hard that would be 😂
Let's not :D
I have tried this and it almost killed me with reaper deaths 💀 my heart couldn’t take any more.
@@OhSkyeLanta in which biome did you dropped it? How much time was wasted? I’m too curious
@@ValeraMoth something like 6 days and I did make it from the safe shallows to the Mountain Island, but abandoned it halfway to Floating Island because I was out of easily accessible metal salvage. The majority that was left was in the Dunes rip 🪦 💀
@@OhSkyeLanta, oof, painful
I really have a feeling that this video will take off! The thumbnail is great, the pacing is perfect, and its a very fun idea that is easy to work off of as its very diverse and can be changed easily! (As others have done something like this challenge as well)
Thank you! :) I sure hope you're right!
@@TheLastBacon I would say 80K+ in almost two days is pretty good!
Nice viewdar
1.3M the video indeed took off
And the algorithm is still grabbing it. I haven't watched a subnautica video in months and haven't ever seen this channel, but it saw me watching Minecraft "GETTING EVERY ____" videos and recommended it anyway
The commitment here, I love it! Keep it up and thanks for making my day just that bit funner, as always !❤
Yay thank you kindly! :)
The lag is likely due to the game having to update the interior so maybe a way to get around it is to put breaks in the base then when done go back and fill in the breaks like with domino's and get super close to observatories then remove them and attach them to the base
Maybe that could work :) Though even skipping one piece on a base didn't seem to eliminate the lag for some reason.
@@TheLastBacon maybe every few pieces? U dint know enough about code to give a 100% useful answer
@@The-Anomalous the game is running some sort of calculation on all base pieces every time a piece is built, at least that’s what I think it is
@@fordealisbad8569 we need to get a modder to get in on this
@@The-Anomalous Basically every time you place a base part down, it runs a check on ALL other parts in it's local grid (for connection reasons). Even if you skip a part, it still checks against the grid, not whether they're physically touching.
I don't have the game installed to test, but it is possible that if you made a long hallway and removed all parts bar the two end points; it may force the game to see them as two distinct grids.
This was so much dedication to make an every biome base! A theory I have on someone creating a one single unit without the moonpool connections. It would involve needing to plan a lot branching from a singular point to stick to the same grid. What if at points where the base was too big, you made 3 tubes, deconstructed the middle tube, then continued building off of the end piece. Later on you could rebuild those deconstructed tubes to completely attach entire base. I'd be curious if that helped fight the lag.
I tried it at one point, and as long as they were on the same "grid" it didn't remove the lag but maybe I did it wrong :)
I attemted this last year, but after going from the Safe Shallows, Kelp Forest, Grassy Plateaus, Bulb Zone and Mountains I eventually gave up due the the lag. It could take up to 4 seconds to get frames back, and time per piece reached almost 7 seconds. So huge respect on going through with it!
Yeah I HAD to do the moonpool segments because otherwise the lag was insane :)
Love your videos Bacon! Always hella entertaining to watch
Thank you very much :)
Imma be honest, I kinda forgot that the crater edge was technically a biome. I get shivers when I go there, so HUGE ggs on making a part of your base there lol
Yeah to be fair I usually try to avoid it :)
I was thinking about this sort of scenario during my last few playthroughs, since nowhere you build a base is really “perfect” and it would be awesome to be able to travel anywhere with oxygen and patience. Im excited to watch you attempt it first and maybe I can follow in your footsteps too! Im on console and don’t know if my game could actually handle such a build. One time I tried to build a base that connected both islands, and I might try to do so again because I’m inspired by this video! Always an awesome video Bacon!! I appreciate you and all your hard work immensely ❤❤❤❤❤❤❤
Yay thank you kindly! :) Really glad you enjoyed!
i did something like this years ago in early access, back before the UI was changed or the multipurpose room was a thing. really brings back some memories. it wasnt some sort of challenge, i just started building and kept going. the lag is why i stopped expanding the base.
Good ol' days :) Yeah the lag was horrible....
@@TheLastBacon for an idea how long its been steam says i havent played since June 2017
This video was great you definitely deserve more subscribers for all the effort you put into each video
Thank you so much! :)
I remember doing this when I was younger, never got past the freaking lost river tree though
Oh how come? :)
You truly are a dedicated subnautica player. I would never be ever able to accomplish such a feat.
I know this is asking a lot but will you make a below zero version of this video? If not I understand, I don't want you sacrificing all of your sanity. I just love watching your fun and wacky subnautica adventures.
A below zero version sounds really fun :) But I need a small break from building for a bit haha!
I completely agree, you've done a lot of work.
Fun fact: The building lag you start having at around 5:15 Is there no matter what you build on a nintendo switch, PERMANENTLY!
Oof that's rough :(
Idk i think jts just your Nintendo cuz i got one and it don't do that
honestly did not expect DDLC music at the end but it fits very well for some reason. good job!
Thank you! Totally agree :)
Finally got the chance to update the game. I’m really enjoying having hatch opening animations back 😂
Yep! I love the stairs on land :)
Thats just insane and insanely cool Bacon, like wow! Now imagine trying to build that in survival lol.
Haha I'd really rather not :D
The unemployed friend on a random Thursday:
Haha exactly :D
As a person, who spent about 800 hours creating absurdly gigantic mega-base in Satisfactory, and doing so in about 10-20 FPS near the end, I really enjoyed this! It's always funny to see your favorite gameplay in a game, that is... kinda designed for it, but kinda not...)))
P.S. Couple of notes for those brave enough to try to do it clean (and not fear for PC exploding):
1) If I would do it, I would start from Jellyshroom Cave, since it's the only place in the game that requires precision. You can continue to any direction from that piece.
2) Since the game lags when you create one long base, you can just put 100 blocks and delete 99th each time. This way, you gonna have bunch of relatively small bases instead of one megabase, and can continue building with relatively small lag. And then, in the end, you just built this missing pieces (probably with enourmous lag, but at this point it doesn't matter), and voila!
Great advice - except on point 2, removing one piece of a line didn't seem to remove the lag - you might need to build at a distance where the it no longer snaps to the grid of the previous base :)
The DDLC music at the end really sold it. I could feel the madness resonating from this video. I hope it was the longest base!!
I hope so too :) Thank you!
15:53 Some relaxing music, he says, while I'm having flashbacks to some not so relaxing stuff xD
Haha fair :D
@@TheLastBaconTo be fair, that moment was rather funny, at least the first time around xD
I tried this once and gave up after about 3 hours 😂 the lag was horrible... Really cool to see you doing it.
Did you ever tried to build "cage" around Aurora? Or trap Reaper / Seadragon in one? (Don't know how though, just an idea but I think it could work with Aurora)
I did once try to build a "colosseum" of sorts to have creatures fight in but it didn't work very well :)
PSA: Don't try this on ps4, I built a lava zone to surface tunnel and my world hasn't rendered in that save since, last time I tried playing I was trapped in a cave with no water and a hole straight into the never-ending void
Haha wow that's actually impressive that you managed to do it on a console! :O
I cannot fathom the amount of work you've put into this. I had the same idea while playing Subnautica for the first time, because I was afraid of the Leviathans. So, i built a base that went from the safe shallows to the grassy plateaus and all the way down to the blood kelp zone and lost river. I had to stop because it was not worthy... I had the same problems as you: things not aligned and the huge lag to build anything. This combined with the structural integrity issues were too much of a problem. The amount of resources to make that in survival mode was insane... I ended up killing every single leviathan I could find in the map, it was easier and less time consuming. You have my respect.
Yeah to be fair I did it in creative so you had it much harder :D
The trick is that the more you add to a singular base, the more it needs to update all at once. Since every piece updates the overall strength, power usage, and oxygen production, it needs to calculate them all out. This is why building these things in survival requires a massive tower of completely reinforced multipurpose rooms.
Yep very true :)
sea treaders path is definetly its own biome, it has its own fauna, flora and music im pretty sure
True! :)
kinda sad that it isnt in game
@@neshoch3264 i mean it very much exsist
imagine theres a single leak
Rip :D
First thing I thought.
In below zero, I’ve been building a base from spawn all the way to the bottom of the void, like, below the wall. And boy oh boy it really would’ve been helpful if I learned these tricks to prevent lag earlier as I’m already connecting my deep void base and surface base.
Edit: I’ve completed it! I made a video of it on my channel, I wouldn’t mind a reaction but I doubt it’ll happen.
You have my utmost respect for such an amazing feat! Amazing quality, editing, and execution! Hopefully this blows up :)
Thank you kindly! :)
14:00 this theme gives me pain yet i love that you used it
Haha nice :)
That ONE solar panel:🍷🗿
Haha doing god’s work :D
Bacon: Experiencing horrible lag
Me who plays Subnautica on an old Mac: First time?
(Great vid, thanks for a little bit more entertainment to my day)
Haha oof :(
my fav things of this channel:
1.Cursed Stuff
2.Long Bases
3.LORE
Haha brilliant :)
Great video Bacon! Thanks for the shout out too :)
Cheers! Thank you for the inspiration :D
LOL amazing intro! Oh also, just gonna mention. Have you ever played the game Stray? If you like great art in games and beautiful apocalyptic scenery, and cats. You should really play it! ❤
Haven’t played Stray yet but really want to! :)
@@TheLastBacon it’s so good 😭
For anyone whos wondering why the game lags when he places pieces of the base its because Subnautica refreshes the entire base when something is attached to it. Also nice video!
Thank you! :)
If you are thinking about building another large base I recommend you connect the parts of the base at the end beacuse the thing that makes you lag so much is the base's "resistance" you now the thing that makes your base flood with water. So connecting the different parts of the base after you built them makes you get less lag.
Yeah that’s probably smarter :)
It's a day better than Friday when Bacon uploads!
Yay thank you so much :)
About a year and a half ago, I was browsing Steam and saw Subnautica. I had never played any water based games before but it was on sale and had "Overwhelmingly Positive" reviews. I figured what the hell. Well, that was one of the best purchases ever for me. It's a top 10 game for me and holds a special place in my heart! Just wish I could get the darn map mod to work ;)
Yay I totally agree - before finding the game, I would never have considered it - now it’s certainly a top 10 game! :)
@@TheLastBacon I finally got the map to work and what a game changer! So nice to be in the deepest depths and know exactly where I am!
Crazy stuff. I wouldnt have had the patience, mad props
Using the glass tubes reminds me of those shark tunnels at aquariums
Thank you! And you’re totally right - this could be like a theme-park on the planet :)
Now build a ring around the full map with it hanging over the void in survival!
Lol let’s not :)
Base hull integrity: -100000000
Love you videos!
Haha you’re not wrong :D
Thats what i call productive pastime! Gratz man
Thank you! :) Productive indeed!
I was on a big Subnautica Video kick some time ago, probably anywhere from six months to two years back, and I remember seeing a few of your videos at the time; the interest ended for a bit, but coming back to your channel for this one, I just want to say that I'm not sure if it's your editing, tone, audio quality, or what, (been a while), but I feel like your video style has evolved amazingly since I was last here. They weren't bad back then, but if I'm not misremembering, just think that you've come super far since you started.
Don't know that you'll see this, but if you do, congrats on both the challenge and the platform growth. Best of luck moving forward!
Thank you very kindly :) I’ve definitely learned a lot over time and still have ways to go!
Ya know what? I think have a one up plan. Hope it becomes something as enjoyable as this
Best of luck :)
I love the songs you use in the "ITS DONE" chapter of the video
Same :D
My man's converting the crater into a tourist destination. All that's left is a few self drive seamoth rentals and tourist cyclops 'buses' to travel from biome to biome😆
Book your package trip around 4546B now!
Platinum members recieve bonus tour of the void
Terms and conditions apply!
Also 13:25 sea dragon looking at you like 'Boi wha😯'
Haha love that! We definitely need a train system on 4546b :)
THIS IS AWESOME!!!!!!!!!!!!!!! I do want to say one thing though you forgot the void! Great job keep up the good work!
I do mean the void void like can’t see no light pitch black FYI
Thank you so much :) I did go to the crater edge at least!
Very cool! I feel like it might take longer but the easier way to make zigzags where space allows might be using one of the regular circular rooms as you could then choose 8 different angles.
Yeah but it didn’t work for some reason - I couldn’t connect to the diagonal parts of it :)
the DDLC music... it brings back memoriess...
GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
Intrusive thoughts :D
There are a couple thing that I think would really add Subnautica, flexible pieces that you could use to connect different bases, vehicles that could go along tracks inside or outside, boats, and stairs. All of those would be really cool for this.
Would be awesome for sure :)
Man I forgot how cool Subnautica really is. This video makes me want to start playing it and Below Zero again tbh, I've actually forgotten quite a lot about it :c.
Also should've ended it right at the Primary Containment Facility which is like the de facto "End" of the game and map so to speak.
Fair :) Maybe I should've pushed it a bit further in the lava lakes!
4:18 The fact that you didn’t use the fast build command hurts my soul
Same :D
You know how you do subnautica to little water challenge? You should do some sort of challenge with slowly rising water like it rises 0.1 meters per second. Love your content by the way!
Love the idea for sure :) And thank you!
one way to get around the lag could be to just take out one straight piece in between two, so that way you can keep building without lag while also staying in that grid
I thought that would work - but to me it seemed that as long as they remained on the same grid the lag would continue :)
Wow, this is an epic undertaking and build! I asked myself as soon as you started, how long until you start seeing lag!😅 Loved the Moonpool trick though, thats awesome! Amazing video!😃🤘
Thank you! And yeah the lag came waaay faster than I would’ve hoped :)
This was rather interesting to watch. Nice video idea I bet it took a while
Yay really glad you enjoyed! :)
It hurts how many reapers he’s just completely ignoring. I know he’s in creative, but it still hurts
Haha poor reapers :)
the ddlc soundtrack at the end really puts into perspective of the madness this mustve been
Haha exactly :)
mad respect for responding to almost every comment! ps I love how u say subnautica
Thank you! :)
i didnt expect to watch this on a sunday afternoon on 12:53 am while eating rice and chicken but here i am
Haha brilliant :)
Could say the base was long awaited bah dum bas 🥁
Hahaha yes :D
11:06 sorry but i just laugh when you said it took minutes haha, i am someone who is used to monotonous work for a lot of time so hearing someone complain for few hours of a project is intersting.
I probably sound pretentious but that is not my intention, i know doing something repeatedly for hours can be Really frustrating especially for a video that may not take off, so my hat of to you for not giving up and making banger conten out this
Haha ok fair maybe I complained a bit too much :)
I feel like, to avoid the moonpool thing, would you want to just start from one point that you never deviate from? Like, you started in one biome, went along that chain for a while, and then would move to a new biome where you essentially started trying to build a new chain.
It would be even more of a nightmare than what you did here, but essentially, start from one biome and keep on that chain forever until you actually complete. That way you don't have to worry about different orientations, because they're on the same grid. Might have to delete individual observatories in order to rebuild them connecting to your massive tunnel, but still.
Yep exactly - though I feel the lag might make it impossible :)
Really impressive! Ngl, most people, including me, wouldn`t have the patience!
It was really testing mine as well :)
@@TheLastBacon i am again really honest here, its the first time a youyuber as big as you relied to my comment. I know it might seem pathetic or stupid, but i really enjoy when creators as much as acknowledge my existence in their fanbase, and also congarts on not giving up, i really love your content.
You should do this in survival mode! Love you!
Oh no :D Thank you!
I know it might have caused some problems but I would’ve built around the ghost tree just because of how beautiful it is. Other than that this is really impressive
Oh yeah fair point :)
This made me appreciate subnautica's world even more
It is a beautiful one :)
Everybody gangsta until one part of the base gets removed and the entire base floods
Haha hull integrity -99999 :)
A way to keep everything on the same grid but not deal with so much lag would be to place two corridors then deconstruct the one keeping the base as one whole piece so you can keep building on the same grid then come back at the end and connect everything together. I haven't tried this but it seems easier to just have gaps that you fill later than doing the moonpool setup
I though that would work - but it seems that as long as they are on the same "grid" the lag will continue :) Maybe I just did it wrong tho.
@@TheLastBacon if that's true than how they calculate bases is alot more complicated than any of us know
HUGE Respect for you bro
Thank you :)
8 hours?!? That is true dedication
Definitely a grind :)
i am impressed. i honestly didnt think there where that many biomes
I really underestimated the number too :)
Before the video started, my thinking was that it makes sense to start building from the tightest constraints available, most likely the jellyshroom entrance, because building the rest of the grid from that would be a lot easier than vice-versa. Not because I've done it in Subnautica, but because Satisfactory works a similar way; the world grid was added only after the world had been built, so there are many parts of the map where world grid foundations don't fit well around world geometry, and if you choose not to use the world grid then you have to plan around the most constrained parts first. (You would love Satisfactory :))
Yep your planning skills are definitely better than mine! :D
6:11 that's because it's a completely different base without that many pieces so you're fine
Yeah for some reason when a single base gets too long it lags out :)
I would be the type of disturbing person who would try this truly interconnected and in normal game mode. There are probably not enough materials (because I don't think they re-spawn), but built the great pyramid of Giza in Minecraft in normal mode and I was at it for three weeks straight, doing nothing other than in my waking hours. THAT was mind numbing. This is exciting in comparison. To prevent the lag I would have built this in sections, making tunnels no longer than 20 blocks, gone to 22, removed nr 21, and then started counting the leftover piece as number 1 of the next 20 block section. That would have prevented the lag.
That's really impressive :) Yeah tbh I don't know if this would be possible with regular materials. Unfortunately, that method doesn't work - as long as they're on the same grid, even if you remove 20 pieces if will still lag.
Everytime i see one of your videos it reminds me to pick up subnautica again. Thank for the great video!
Thank you for the great comment! :)
The two other guys had relatively small channels, can’t imagine how much you’ve helped them
I hope so :) Really liked both their videos!
This is awesome! I'd love to see it on Nexus some day.
Heck yes! :)
I know I got to the party way to late, but the reason for the bases not merging together is just that the grid doesn't kick in until you build any compartment and start building nearby, there's a range from any compartment build that snaps any building piece into a converging grid with the piece already contructed, otherwise they can be built in any position
Yeah exactly :)
This is some true Dedication to the Game. Amazing!
Thank you :)
Here are the resources you need to make a base that goes into every biome:
Three plasteel ingots
Three enameled glass
One lubricant
One advanced wiring kit
And three lead
Sounds about right :D
The fact that you can reply to our comments as fast as you do is insane
A bit :D
I was waiting for a video like this. Thank you for taking the time to make videos.
Hope you like it! :)
Your lag is a mile away from my lag. My lag took five minutes to stop, once was six. If I moved to much in the game, huge lag. But great challenge!!
That doesn’t really sound playable at that point :)
The Sea Treader's Path is an actual biome, but not the part in the grand reef. It borders the Crater Edge, Sparse reef, Dunes, Blood kelp and Grand reef, and has a major wreck which is the only way to get the cyclops shield upgrade blueprint (i think, i might be wrong. its at least the wreck used by any% glitched speedrunners pre 2.0). This part of the biome is a clear, distinct biome, which the ais of the sea treaders just continue on into the grand reef
Yep fair :)
ABSOLUTE MAD LAD, Great work, Bacon. Love your content.
Thank you kindly :)
Nice work on the thumbnail you totally nailed it
Yay thank you! :)
Your videos are mega good and you are one of my favorite subnautica youtubers
Thank you so much :)
Thanks for a new challenge, hardcore mode, no cheats, pure will
Best of luck :)