@@wiktorb6846 Hey Wiktor, the song used for the first 10 seconds or so is I Just Wanna Be Great (instrumental version) - by NEFFEX. The second song after the first 10 second is Covenant Dance from the Halo Combat Evolved soundtrack :)
there is actually a tall rock structure thing in the safe shallows that even though its underwater, the character can walk on it with their feet on the water. is that considered half-land?
So, I watched another youtuber build a giant base and what he learned was that the lag is worst when all the base is one structure, it seems to be the system that keeps track of integrity and the wholeness of the base that causes it. He had a lot of success curing the lag by having his giant base seem connected but actually being several bases that connect indirectly (like having a vertical connector arrive in a moonpool).
Fun fact: You can use floaters to break the lifepod into glitching upwards (maybe they fixed it idk) I haven't played Subnautica or Subnautica Below Zero in a while
Not even necessary, you can replace the connections with regular pieces after. This way you can connect smaller bases with lagging only one time per connection.
@@marcelwroblewski8747 My lifepod kept drifting away during one play-through, until it ended far into the dead zone outside the map. Took me hours to get to it to take my items back.
This made me realize that I have never, not once, in all my playthroughs, ever seen- or even wondered if it existed- the above-water hatch and its entry animation.
As shown in TheLastBacon's megabase videos (and many folks here noted), putting a gap in your structure solves the lag problem. Like put a hatch with a ramp that lets you jump to the next ramp and hatch. Otherwise the game struggles to compute hull integrity and power distribution for a megastructure. A few very-large-but-technically-separate structures are more easily handled by the engine for some reason.
You basically answered your own statement. The game does better with big but separate structures because it performs hull integrity and power calculations for the entire base everytime a new piece is added. Separating the base pieces improves performance because the game doesn't perform calculations for the other pieces as they technically aren't being altered.
In my first playthrough of Subnautica I accidentally discovered that you can build the Neptune Launch Platform on top of the lifepod. Apparently the mobile vehicle bay doesn't check for clearance when making that. The corner landed on it, so it was all lopsided. I was still able to use it.
0:32 "if you can put your feet on it and you arent in the water" now you need to connect the base to the thermal power facility and the primary containment"
As someone who's built to the bottom of the void twice (Prior to the big little update when there was actually terrain 3000+ meters deep), the freezing at each piece being added is a g o n y.
Wow, I didn't know they removed the terrain. When the game kept adding depth modules and such to go deeper, I couldn't help finding the suspiciously rectangular "stone" subterranean area of subnautica conpelling and I felt so sure I'd find a dead precursor/architect down there somewhere, so, I also built a very long tube down to the very bottom and felt that it was fun to go from the surface to the bottom in an instance due to one incredibly long ladder... but very disappointed at never finding anything down there... ESPECIALLY after all that laggy AGONY of trying to build the long tube with the ladder inside.
@@ellemueller I haven't tried since the alpha but at least then you couldn't use the ladder all the way down. Something like 300-400 meters would simply cause the ladders to stop working. Was still neat even with the rest stops.
1:06 Finding the two islands is as easy as looking at the large mass of gathered clouds on the surface of the water, there's also looking at said clouds through the PDA (when aimed correctly) and if they glow that's where an island is.
I did this with Below Zero when my t'internet went down, from the top of the rocket on Omega Base to the Crystal Caves, from the Arctic Biome to the old base of Subnautica. Nice to see another phychotic build.
@@jimmylittle9393 So was i, apart from the giant plot hole that was Marguerit Maida surviving, the story writing wasn't anywhere near as good as the first one.
This whole video I was thinking about the piece or 2 of coral sticking out of the water in the shallows. When I first played the game, I initially thought this was the only exposed "land" in the game. Glad you remembered it by the end.
you could use the mod "lifepod unleashed." Pressing shift allows you to drive your lifepod. you can press x to fly into the air and then just anchor it. Then you could have placed a foundation below it and unanchor the lifepod. That way the lifepod is out of the water as you wanted.
I read somewhere that the lag comes from the game calculating the hull integrity with every structure you build, so maybe removing that could fix it (I'm not sure how though)
You can see both islands from anywhere on the surface by taking the base builder and looking around while placing a blueprint. The clouds that the game uses to hide both islands render _above_ the blueprint meaning that if you’re looking in the direction of the islands your blueprint will suddenly disappear behind some very distant clouds
New challenge recomended, make a long base out of water into the dead zone keep out of the water. Keep going to 8,000 outward and see if it loops you and your base back to the lifepod. I think going that far out into the void surfaced will loop you but I never seen it done using a base going to the very end of the map. 🙂
Your lag problem was probably caused not by overbuilding but by glass itself. Lots of games with glass elements make them non transparent in bigger distance. But i dont think subnautica has that. Always when you are in render distance all glass are transparent and they have to be calculated separately.
Tip: from the left to right side of the aurora, you can see really dense fog in the distance, this covers the islands. follow the fog to find the islands also you can place hatches at the bottom of corridors where you would place the climbing thing
Couple questions. Could you have deconstructed a piece of corridor while you were building and put it back when you were done? I think the lag was caused by too big a base (don’t know for certain), so that would make it technically two based. Also, would it have been faster or slower to build over the Aurora?
I did try leaving a gap between the base and the start of a new tunnel which I could connect later but for some reason that didn't seem to help the lag at all! Although when I rebooted my game later on that did seem to improve things so maybe placing all the pieces in the same session was making the lag worse? I actually didn't think of building over the Aurora, maybe that would have been a better idea! 😅 Thanks for watching Evillord :)
@@iAletho Must’ve been just having that many pieces then. Reloading most likely unloaded parts you hadn’t looked at yet. Of course I watched! Who wouldn’t want to watch a dude hold up a megabase shaped middle finger to fish game?
@@iAletho I could be wrong here but i think the game only load in things that u have seen sense u started the game and that could be why the lag improved as the base pieces for away never needed to load back in again. I have hade issues finding material using the scanner room right after starting up the game. Even with 4 range upgrades equipped there has been times where some materials never showed up right away before i did a quick swim around the area and then they did appear.
Oh, I did something like this a couple years back... not quite to this obsessive, must-touch-every-piece level, but not only did I set up a base connecting both islands and my pod, I built up to the top of the mountain on the mountain island and the top of the Aurora, built rings of corridors around the gun (which passes ghostlike through them when it fires), and I've paved a broad path over the ocean between the mountain island and the Aurora with foundations. Lag? Lots'n'lots. But no crashing, amazingly. I do have time to brew a pot of coffee when I load my save, though.
7:10 I don’t wanna be a Debby downer but I remember that there are 2 tube corals who actually stick out of the water as well so technically you didn’t make it
"If you can put your feet on it, and you aren't in the watuh, then my base must connect to it" Underground Alien bases in the dead zone or something: trolololo
"If you can put your feet on it and you aren't in the water" So how about all of the alien bases that have air inside? Its _technically_ within the ruleset. The lag from that would probably be horrible so this isn't an actual suggestion.
You know one of those hallow coral things you can use to make purified water right? Well i remember seeing one peeking out of the water in the safe shallows or nearby
Why did you walk all the way back when you can place a hatch on the floor? And just remove it later (depends on how high you build so you can reach it)
0:02 I know hes joking but no it wouldent. I have seen how the world would look without water through a mod and its not better. Also how do u get lost trying to find those islands. 1 infront and 1 behind the Aurora and they are covered by a fog/cloud what ever u wanna call it and they both of those can be seen from the surface regardless where u are on the map.
I belive that game renders structures with every new one placed, and glass obviously is transparent=more render. I belive if you used not glass corridors it'll lag less, but still lag because of the amount
Since you counted the lifepods as "land", maybe you should also consider the architects's base in the final region of the game, since you can touch it with your feet without the presence of water when inside it.
I love how he says he want to build the base so he can travel to the other island without having to touch water. Its not like there is a different way to travel inbetween them and that thing definitely isnt shaped like a portal 😊
I hope the next Subnautica game is more of a hybrid between sailing and going submerging the seas. And I hope that they add huge waves and weather effects, and creatures that reach out and grab you even after you're above water. Like a tentacle Cthuhulu monster.
1:00 If you're having trouble finding the islands, stand on top of your lifepod, look out for some suspiciousoy large fog clouds on the horizon, and head towards them. This is because without concealing the islands with fog, they'd be visible from spawn.
Try building a long tunnel base from the floating island through the lost river and all the way down to the active lava zone laboratory - now that's a serious lag! I remember giving up somewhere around the tree cove
I find it easy to note with the islands that at a distance, they are foggy on the horizon compared to the rest of the skyline. So when I want to go to one, I look for the northern or southern fog and go straight to it.
This was really cool. I feel like if I voice some more of my thoughts, I'd be giving out spoilers. There is a way to effectively connect one island to the other though.
i've done this a couple times ... building the 'sky tubes' is a lot easier walking on the 'roof' ... an occasional non-glass tube section allows a hatch in the ceiling, then you're free as the wind
You have good creative thinking. I had four bases myself. The biggest was on the shoal near the geyser. A modest fourth I made on an island near an anti-aircraft gun. A large room, a docking station with an observatory. An outdoor outdoor bed on the beach, an aquatic one a couple of meters from the habitation module underwater. Generators and other life support set up in the big room.
You can actually push the life pod DOWN to move it's effective hitbox around. Built a multipurpose room or something else with support legs above the pod. The legs will spawn in and ignore the hit box, pushing the pod under water. reverse stacking MP rooms to push it hella deep. Then when you delete the MP rooms the pod slowly floats back to the surface. This should give you enough time to place a platform near where the top of the pod will be so the jump is more of a tiny hop.
Aletho: Anything that you can walk on and is not in te water is considered "land"' Me: (Thinking of building a base inside of my own base and building a base inside of that one.)
I enjoy base building in this game, but I enjoy the cyclops even more. personally I usually end up making it my base with a dozen or so outposts scattered around with scanner rooms, power cell chargers, and water purifiers to resupply/recharge. nothing beats the freedom of taking your base anywhere
im alwaus surprised to hear people say they struggled to find the islands. i learned on my first playthrough that the rendering fog was busted at the water seems, so if you skims the waters surface you can see the base of the islands
I hate to discount this record, because this was truly a very valiant and impressive effort...but Iv'e seen people cover literally the ENTIRE playable area in foundations, blocking sunlight across the entire map. I myself made it halfway to that point before giving up because of the lag.
fun fact if you can't find the islands there's clouds that surround each one and they can be seen easily or just remember the one island is off the nose of the Aurora and the other is off the tail
I would have suggested splitting the base into 2, as it might have killed off some lag when placing new pieces. It would only affect half the amount of modules instead of all of them.
Iirc, the lag only occurs when adding/removing a part to a large base. So just leave a gap every 50 or so pieces, build the whole thing lag free and fill in the gaps in the end.
"If you can put your feet on it, and you're not in the water, then my base must connect to it." Guess we just forgot about all the underground precursor bases, eh?
The fans on my PC could have powered a small submarine towards the end of this challenge...
Hope there wasnt a spider in there
i loved the music in the beginning man whats the name of it?
@@wiktorb6846 Hey Wiktor, the song used for the first 10 seconds or so is I Just Wanna Be Great (instrumental version) - by NEFFEX. The second song after the first 10 second is Covenant Dance from the Halo Combat Evolved soundtrack :)
You can conect base entraces to the glass tunnels by building it from down and outside
@@iAletho why,why did you forget to put that normal lets say hach on the roof 5:45
there is actually a tall rock structure thing in the safe shallows that even though its underwater, the character can walk on it with their feet on the water. is that considered half-land?
watch the last 10 seconds ...
@@oscaro974 no i said the rock mountain thingy not the tip of the coral tube, i saw the ending
We dont talk abt the Lab at the bottom of the lava zone
@@oscaro974 actually read the comment....
Well you would still touch the disgusting water 🤮
So, I watched another youtuber build a giant base and what he learned was that the lag is worst when all the base is one structure, it seems to be the system that keeps track of integrity and the wholeness of the base that causes it. He had a lot of success curing the lag by having his giant base seem connected but actually being several bases that connect indirectly (like having a vertical connector arrive in a moonpool).
Fun fact: You can use floaters to break the lifepod into glitching upwards (maybe they fixed it idk) I haven't played Subnautica or Subnautica Below Zero in a while
@@marcelwroblewski8747 pretty sure they made floaters weaker in terms of how much they can make float
Not even necessary, you can replace the connections with regular pieces after. This way you can connect smaller bases with lagging only one time per connection.
@@marcelwroblewski8747 My lifepod kept drifting away during one play-through, until it ended far into the dead zone outside the map. Took me hours to get to it to take my items back.
As someone who built a base with several sub bases stretching from the lost river, to the aurora, to the dead zone.
The Lag is absolutely brutal
From one long base builder to another, that was very epic! :D
Cheers Bacon! You inspired me
Me too, thanks for the inspiration =D
I’m so glad to see a subnautica expert that I follow comment on this. Thankyou Mr.Bacon
Have you guys checked out Oarfish ?
OMG LAST BACON I LOVE YOUR VIDEOS BRO KEEP UP THE AWESOME WORK!!!
1:12 the islands are covered by static cloud textures which makes them very easy to locate; 2:13 is looking towards the floating island
This. I'm thinking he's just acting dumb for the video considering you can just zoom across the water surface towards the misty patches.
This made me realize that I have never, not once, in all my playthroughs, ever seen- or even wondered if it existed- the above-water hatch and its entry animation.
As shown in TheLastBacon's megabase videos (and many folks here noted), putting a gap in your structure solves the lag problem. Like put a hatch with a ramp that lets you jump to the next ramp and hatch.
Otherwise the game struggles to compute hull integrity and power distribution for a megastructure. A few very-large-but-technically-separate structures are more easily handled by the engine for some reason.
You basically answered your own statement. The game does better with big but separate structures because it performs hull integrity and power calculations for the entire base everytime a new piece is added. Separating the base pieces improves performance because the game doesn't perform calculations for the other pieces as they technically aren't being altered.
Fun fact, that coral tube sticking out of the water is at the coordinates (0,0)
I wonder if the devs put it in as a reference point that the average player wouldn’t notice or it’s pure coincidence
@@bumbobrumbo definitely not coincidence, very clever from the devs, though.
I feel like it was probably used so that the devs could just spawn out of the water when typing in (0,0)
About a year ago, I made a giant pipe from one island to another in hardcore mode. I've never wanted to quit the game more in my life
Well, that goal was stupid af.
In my first playthrough of Subnautica I accidentally discovered that you can build the Neptune Launch Platform on top of the lifepod. Apparently the mobile vehicle bay doesn't check for clearance when making that. The corner landed on it, so it was all lopsided. I was still able to use it.
the speedrun deliberately builds the cyclops on top of the Neptune pad, it's pretty darn funny.
Aletho: * finishes the land building challenge *
Those 2 coral tubes sticking out of the water near the spawn: Hello there👋
Not gonna lie, this video can give arquitects a real heart attack.
Premium base designs, brought to you by Aletho
Maybe even engineers
Architect.*
@@WinchesterxNL aquatect*
😂
Honestly, my favourite parts of these videos are the thumbnails.
They're just really interestingly artistic, keep up the good work!
0:32 "if you can put your feet on it and you arent in the water" now you need to connect the base to the thermal power facility and the primary containment"
As someone who's built to the bottom of the void twice (Prior to the big little update when there was actually terrain 3000+ meters deep), the freezing at each piece being added is a g o n y.
Wow, I didn't know they removed the terrain. When the game kept adding depth modules and such to go deeper, I couldn't help finding the suspiciously rectangular "stone" subterranean area of subnautica conpelling and I felt so sure I'd find a dead precursor/architect down there somewhere, so, I also built a very long tube down to the very bottom and felt that it was fun to go from the surface to the bottom in an instance due to one incredibly long ladder... but very disappointed at never finding anything down there... ESPECIALLY after all that laggy AGONY of trying to build the long tube with the ladder inside.
@@ellemueller I haven't tried since the alpha but at least then you couldn't use the ladder all the way down. Something like 300-400 meters would simply cause the ladders to stop working. Was still neat even with the rest stops.
1:06
Finding the two islands is as easy as looking at the large mass of gathered clouds on the surface of the water, there's also looking at said clouds through the PDA (when aimed correctly) and if they glow that's where an island is.
I wouldn't have the patience for this, congrats!
It was definitely a painful experience but it was nice to see everything to come together at the end! The lag definitely hurt though.. 😂
I can’t even describe the amount of dedication and perseverance you have this is so impressive good job
You forgot the alien bases ther is no water in the Base.
… that’s below SURFACE LEVEL which is not a island.
Hey umm buddy…. The point of the video is on land…
@@Alexilyt2024 i mean he did say he was classifying "land" as "If you can put your feet on it, and you arent in the water" 0:30
@@Alexilyt2024 you would have to build COUNTLESS multipurpose rooms with ladders or aquariums to get down quickly if it was considered LAND
I did this with Below Zero when my t'internet went down, from the top of the rocket on Omega Base to the Crystal Caves, from the Arctic Biome to the old base of Subnautica. Nice to see another phychotic build.
Good stuff 👍 I still count subnautica 1 among my all time favorite games, it's an awesome experience.
Glad you liked it Macavity! Subnautica has so many different ways in which it can be played, which makes it so unique!
Same..was so disappointed by subnautica below zero though
@@jimmylittle9393 So was i, apart from the giant plot hole that was Marguerit Maida surviving, the story writing wasn't anywhere near as good as the first one.
This whole video I was thinking about the piece or 2 of coral sticking out of the water in the shallows.
When I first played the game, I initially thought this was the only exposed "land" in the game.
Glad you remembered it by the end.
you could use the mod "lifepod unleashed." Pressing shift allows you to drive your lifepod. you can press x to fly into the air and then just anchor it. Then you could have placed a foundation below it and unanchor the lifepod. That way the lifepod is out of the water as you wanted.
You forgot the tiny floater islands AGUHUAGGAGUAGHAHGAHG☠️💀
I once built a base on and around the tip of the mountain on the mountain island. The farthest possible area from water. It was pretty cool actually
Best thumbnail I've ever seen in my life
4:49 I thought of placing a hatch below the glass compartment (I think you can do that)
Meanwhile in an alternate timeline-
Aletho: Today I’m going to build a base that connects each land mass in subnautica in survival!
Wish me luck.
Now do it in survival mode
You mispelled hardcore.
@@nicolascordier12you menace >;(
BOTH OF YOU ARE CRAZY
Please… please don’t do that to yourself
I'm ruining these perfect 100 likes😈
I read somewhere that the lag comes from the game calculating the hull integrity with every structure you build, so maybe removing that could fix it (I'm not sure how though)
The game still calculates hull integrity even when it's turned off
I know exactly what huge base building does to someone and all I have to say is congrats on completing this
You can see both islands from anywhere on the surface by taking the base builder and looking around while placing a blueprint. The clouds that the game uses to hide both islands render _above_ the blueprint meaning that if you’re looking in the direction of the islands your blueprint will suddenly disappear behind some very distant clouds
How come someone which such good content only has 6k subscription you deserve more man!
Thanks Rubytron! I always try to make the most entertaining video I can :)
4:45:
- Put a door or hatch to get outside? - no
- Run entire map wide tube to get back from outside and coming back to tube end? - yes
Man I love your vids, they are funny and entertaining. Whenever I see that you uploaded Im going to watch it immediately.
It's great that subnautica videos can still get over a million views all this time later. Nice video
one day you wiil show your grand children this video and explain to them that this was what people did with their time in my generation.
Fr
Watched the whole video just to make sure the piece of coral sticking out of the water in the shallows got its well-deserved recognition.
you are really underrated man, keep working on films like this, you are very good at it
Thanks PIO3K! I'll keep em coming 💪
New challenge recomended, make a long base out of water into the dead zone keep out of the water. Keep going to 8,000 outward and see if it loops you and your base back to the lifepod. I think going that far out into the void surfaced will loop you but I never seen it done using a base going to the very end of the map. 🙂
It would be interesting, starting from land, to see how far out over the void you could build above water.
Both the "islands" are covered by very large and obvious clouds 1:07 just a tip for future reference
0:52 Walk Your Goldfish???😂
You don't do that?
Aletho: "thank goodness I'm done, that coral tube took ages!"
Me: "there's three, actually"
Your lag problem was probably caused not by overbuilding but by glass itself. Lots of games with glass elements make them non transparent in bigger distance. But i dont think subnautica has that. Always when you are in render distance all glass are transparent and they have to be calculated separately.
It happens with non glass too, its because of the way the game counts hull integrity but when too many peices are added it gets fucked up
Tip: from the left to right side of the aurora, you can see really dense fog in the distance, this covers the islands. follow the fog to find the islands
also you can place hatches at the bottom of corridors where you would place the climbing thing
Couple questions.
Could you have deconstructed a piece of corridor while you were building and put it back when you were done? I think the lag was caused by too big a base (don’t know for certain), so that would make it technically two based.
Also, would it have been faster or slower to build over the Aurora?
I did try leaving a gap between the base and the start of a new tunnel which I could connect later but for some reason that didn't seem to help the lag at all! Although when I rebooted my game later on that did seem to improve things so maybe placing all the pieces in the same session was making the lag worse?
I actually didn't think of building over the Aurora, maybe that would have been a better idea! 😅 Thanks for watching Evillord :)
@@iAletho Must’ve been just having that many pieces then. Reloading most likely unloaded parts you hadn’t looked at yet.
Of course I watched! Who wouldn’t want to watch a dude hold up a megabase shaped middle finger to fish game?
@@iAletho I could be wrong here but i think the game only load in things that u have seen sense u started the game and that could be why the lag improved as the base pieces for away never needed to load back in again. I have hade issues finding material using the scanner room right after starting up the game. Even with 4 range upgrades equipped there has been times where some materials never showed up right away before i did a quick swim around the area and then they did appear.
building upwards is an absolute PAIN, im sure it would be A LOT slower but good idea still
@@gabyyyyyyyyy why is it a pain? It’s just vertical connectors and ladders
Oh wow i never thought about that, thats really cool that you found different video formats
It was a painful process Miliradian 😅
@@iAletho The computer went thru more process
9:37 I literally just thought of this seconds before
Oh, I did something like this a couple years back... not quite to this obsessive, must-touch-every-piece level, but not only did I set up a base connecting both islands and my pod, I built up to the top of the mountain on the mountain island and the top of the Aurora, built rings of corridors around the gun (which passes ghostlike through them when it fires), and I've paved a broad path over the ocean between the mountain island and the Aurora with foundations. Lag? Lots'n'lots. But no crashing, amazingly. I do have time to brew a pot of coffee when I load my save, though.
7:10 I don’t wanna be a Debby downer but I remember that there are 2 tube corals who actually stick out of the water as well so technically you didn’t make it
"If you can put your feet on it, and you aren't in the watuh, then my base must connect to it"
Underground Alien bases in the dead zone or something: trolololo
where did you get the music from at 3:40? i recognise it from somewhere else
"If you can put your feet on it and you aren't in the water"
So how about all of the alien bases that have air inside? Its _technically_ within the ruleset.
The lag from that would probably be horrible so this isn't an actual suggestion.
now do it in below zero
Are you mad
@@thefacelessfathom no. He's genius
@@JGCurry2010 I know right
"Lets not" aletho's famous last words, he'll be forced to
There is also a small piece of giant coral tube sticking out of the water that you can jump on.
You can move the lifepod with a seamoth or cyclopse onto a platform 🙂
That's a nice Subnautica presentation!
You know one of those hallow coral things you can use to make purified water right?
Well i remember seeing one peeking out of the water in the safe shallows or nearby
Building a hatch to fix the tunnel was the first thought I had lol. I love that included the coral piece at the end as well. It should not be forgot.
Why did you walk all the way back when you can place a hatch on the floor? And just remove it later (depends on how high you build so you can reach it)
You could also have taken the crab to move forward, because you can go to land with him and then don't have to touch the water?!
What's the song that plays at 0:58?
There’s no song
@@aecargthere is
It was worth it, it's now your most viewed video on your channel, and also EVERYBODY loved it
0:02 I know hes joking but no it wouldent. I have seen how the world would look without water through a mod and its not better. Also how do u get lost trying to find those islands. 1 infront and 1 behind the Aurora and they are covered by a fog/cloud what ever u wanna call it and they both of those can be seen from the surface regardless where u are on the map.
I belive that game renders structures with every new one placed, and glass obviously is transparent=more render. I belive if you used not glass corridors it'll lag less, but still lag because of the amount
Since you counted the lifepods as "land", maybe you should also consider the architects's base in the final region of the game, since you can touch it with your feet without the presence of water when inside it.
imagine one of the materials you need being across your mega base and having to run a marathon to get it
I love how he says he want to build the base so he can travel to the other island without having to touch water. Its not like there is a different way to travel inbetween them and that thing definitely isnt shaped like a portal 😊
I hope the next Subnautica game is more of a hybrid between sailing and going submerging the seas. And I hope that they add huge waves and weather effects, and creatures that reach out and grab you even after you're above water. Like a tentacle Cthuhulu monster.
1:00 If you're having trouble finding the islands, stand on top of your lifepod, look out for some suspiciousoy large fog clouds on the horizon, and head towards them. This is because without concealing the islands with fog, they'd be visible from spawn.
Try building a long tunnel base from the floating island through the lost river and all the way down to the active lava zone laboratory - now that's a serious lag! I remember giving up somewhere around the tree cove
I find it easy to note with the islands that at a distance, they are foggy on the horizon compared to the rest of the skyline. So when I want to go to one, I look for the northern or southern fog and go straight to it.
This was really cool. I feel like if I voice some more of my thoughts, I'd be giving out spoilers. There is a way to effectively connect one island to the other though.
-Hates water
-Has a goldfish
Makes sense to me
Fish are friends not food
I praise your ability to train a goldfish without touching water, that's some expert level right there. You might share blood with Moise.
It is a tough task, but someone has to do it 💪
i've done this a couple times ... building the 'sky tubes' is a lot easier walking on the 'roof' ... an occasional non-glass tube section allows a hatch in the ceiling, then you're free as the wind
You have good creative thinking.
I had four bases myself.
The biggest was on the shoal near the geyser.
A modest fourth I made on an island near an anti-aircraft gun.
A large room, a docking station with an observatory. An outdoor outdoor bed on the beach, an aquatic one a couple of meters from the habitation module underwater.
Generators and other life support set up in the big room.
Just wait until he hears that some of the alien bases are technically "land" using those conditions...
amazing video as always, love ur content man
Appreciate you watching as always Swindle! :)
You can actually push the life pod DOWN to move it's effective hitbox around. Built a multipurpose room or something else with support legs above the pod. The legs will spawn in and ignore the hit box, pushing the pod under water. reverse stacking MP rooms to push it hella deep. Then when you delete the MP rooms the pod slowly floats back to the surface. This should give you enough time to place a platform near where the top of the pod will be so the jump is more of a tiny hop.
So brilliant. I've had a leaking base for more than a month. Literally two pods stuck together with a hatch. Leaking. Sod it.
Aletho: Anything that you can walk on and is not in te water is considered "land"'
Me: (Thinking of building a base inside of my own base and building a base inside of that one.)
I understand and respect the commitment to making this, meanwhile i barely have enough materials to make a small base by my escape pod rip
"that way we still didn't have to touch that DISGUSTING, POLLUTED, IRRADIATED, ALIEN WATER" is where i lost it
I would have rage quit when FPS dropped to slideshow mode. Congrats for your persistence! Awesome build!
1. We ain’t even gonna worry about the giant coral tube chunks that stick out😈
2. Imagine forgetting to save
I enjoy base building in this game, but I enjoy the cyclops even more. personally I usually end up making it my base with a dozen or so outposts scattered around with scanner rooms, power cell chargers, and water purifiers to resupply/recharge. nothing beats the freedom of taking your base anywhere
im alwaus surprised to hear people say they struggled to find the islands. i learned on my first playthrough that the rendering fog was busted at the water seems, so if you skims the waters surface you can see the base of the islands
Next part of the challenge, connect all the dry underwater places, such as the alien bases to your megabase
Hats down, you have done it. You conected all the land. Oh wait, there is more land under the water :P
😭
4:50 tip: just replace one of the glass compartments with a regular corridor and build a hatch on top of it.
Even better, just build a hatch on the floor of the glass compartment.
Welcome to this amazing, excellent and enthralling channel
Glad to have you around klag! it's you guys that keep me going :)
@@iAletho I'm appreciated yay!! 👍
I hate to discount this record, because this was truly a very valiant and impressive effort...but Iv'e seen people cover literally the ENTIRE playable area in foundations, blocking sunlight across the entire map. I myself made it halfway to that point before giving up because of the lag.
fun fact if you can't find the islands there's clouds that surround each one and they can be seen easily or just remember the one island is off the nose of the Aurora and the other is off the tail
I would have suggested splitting the base into 2, as it might have killed off some lag when placing new pieces. It would only affect half the amount of modules instead of all of them.
Iirc, the lag only occurs when adding/removing a part to a large base. So just leave a gap every 50 or so pieces, build the whole thing lag free and fill in the gaps in the end.
I tried this but for some reason it didn't seem to help, or maybe I just didn't leave a big enough gap?
You can spot both islands from the lifepod. Any areas with a cloud on the water and a slight blur, that's an island
"If you can put your feet on it, and you're not in the water, then my base must connect to it."
Guess we just forgot about all the underground precursor bases, eh?
Lol I love watching people play subnautica because I'm too scared to play it myself 😂 Well done