Space Marine 2 ASSAULT 6.0 | Warhammer 40,000: Space Marine Patch 6.0

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  • Опубліковано 7 лют 2025

КОМЕНТАРІ • 20

  • @brandonerickson6991
    @brandonerickson6991 13 годин тому

    Oh and the middle row 4th column use to be only 20% dmg increase to Terminus. Now it's Exterminus and Terminus(spelling) but basically now hit harder on everything except minoris and Majoris

    • @MoProduktions
      @MoProduktions  13 годин тому

      Strategic Strikes wasn't in the Patch Notes for changing. BUT I thought the exact same thing I remember it only being Terminus. There is no way we both thought that so ya I would say that was added as well.

  • @Hunko115
    @Hunko115 2 години тому +1

    Something I really wished SM2 had was some form of subclass within every class.
    You would have roughly the same perks that we have now as universal upgrades that would work on any subclass.
    But you could pick between 2 playstyles that would offer a specific playstyle.
    For example:
    - SNIPER
    1. Sublcass:
    ( Strike from the shadows )
    + You gain 33% faster movement speed while in cloaked
    + You do 50% more damage when shooting enemies from behind
    + Executions while in stealth gives you 5% Health back
    2. Subclass:
    ( Head Reaper )
    + When entering stealth, you gain a 40% Reload Speed, 25% Fire Rate and 25% Contested Health
    - Your ability recharges slowly, but fills up quickly through headshots.
    - ASSULT
    1. Subclass:
    ( Orbital Fury )
    + Ability to soar through the sky and ground pound, reach higher elevation.
    + Hitting Terminus and Extrimis enemies recharges your ability by 50%
    2. Subclass:
    ( Glorious Charge )
    + Lose the ability to fly, but favor a powerful charge that crushes minoris, and stun bigger foes for 8 seconds.
    + You have 3 charges
    + After performing a charge you gain a 30% Movement speed.
    - VANGUARD
    1. Subclass:
    ( Soaring Doom )
    + Gain the ability to grappel on to terrain.
    + Grappel hook has extend reach.
    + 3 grappel hook chargers.
    2. Subclass:
    ( Violence Manifest )
    + Gain the ability to pull Majoris enemies towards you for a powerful gunstrike
    + Kicks have an explosive AOE upon landing on majoris or larger threats.
    + Executing Extrimis or Terminus gives you 25% HP back
    - BULARK
    1. Subclass:
    ( Hope Of The Emperium )
    + Your banner replenishes armor and 50% contested health
    + Your banner revives squad members inside AOE
    + Blocking projectile recharges your ability.
    2. Subclass:
    ( Crusader Of Hate )
    + Your banner upon placement explodes in righteous fury dealing massive damage in AOE.
    + You replenish armor and movement speed for all squad memeber inside AOE.
    + Banner Radius is increased.
    + Banner gives armor boost.
    - TACTICAL
    1. Subclass:
    ( Auspex Scan )
    + Gain ability to scan a large AOE that decreases enemy resistance.
    + For every scanned enemy, gain +1% reload speed, maxes at 40%
    + Interact speed 50% for all interactables
    2. Subclass:
    ( Adapteble Research )
    + Gain the ability to scan an enemy corpses: Minoris, Majoris, Extrimis
    + You can scan a enemy category up to 4 times.
    + Each tier will give you a passive bonus when fighting against that enemy type for the entire party.
    + The bonuses lasts the entire match.
    + Minoris can only get two tiers, Majoris can be scanned 4 times aswell as Extrimis.
    + Tiers:
    Tier 1: Damage reduction 20%
    Tier 2: Gunstrike Damage increased.
    Tier 3: Executions Give you 1 armor boost token, if you have maxed out your base armor.
    Tier 4: Executions give you 10% Ammo reserve
    - HEAVY
    1. Subclass:
    ( Roaring Fire )
    + Gain the Ability to equip heavy weaponry
    + Gain the ability to enter heavy Stance, increases Fire rate, and reduces incoming damage by 30%
    + Allies within Iron Halo AOE (50m), gain additional damage reduction 30%
    2. Subclass:
    ( Twin-Linked Revenge )
    + Gain the ability to dual wield your secondary / Lose primary weapon
    + Your shield is now 360 degrees
    + Gain 20% ammo reserve
    + Your stomps have larger AOE, with increased damage
    + When Iron Halo is active, you and your allies regain grenades on executions.

  • @EvgGaar
    @EvgGaar 18 годин тому +14

    Level 7 perk (3rd column from the right, top row) got an undocumented change - it now guarantees the Jump Pack Dash to ALWAYS count as perfect dodge reagrdless of how good your timing of dodging actually is.
    This works amazingly with level 24 and 25 perks, Imo its the biggest buff Assault got this patch.

    • @piotrcthlu
      @piotrcthlu 18 годин тому

      Indeed brother, dash assault is so fun now

    • @_Zeox
      @_Zeox 15 годин тому

      How you do that build brother?

    • @EvgGaar
      @EvgGaar 15 годин тому +6

      @@_Zeox you pick the lvl 7 talent that damages enemies in the Jump Pack Dash path, which also makes Jump Pack Dash always a perfect dodge now, if you dodge an attack with it ->
      pick the talent that gives you 30% damage boost for 10 seconds when you perfect dodge with a Jump Pack Dash (lvl 24 talent, used to be 25% for 5 seconds before this patch) ->
      Pick the lvl 25 talent that makes you regain a full ability charge that you've just spent on Jump Pack Dash if it was a perfect dodge, which it was thanks to the first talent I mentioned.

    • @_Zeox
      @_Zeox 14 годин тому

      @@EvgGaar ty brother

  • @GimmeItams
    @GimmeItams 14 годин тому

    Solid video. Solid presentation of changes. Great work!

  • @piotrcthlu
    @piotrcthlu 18 годин тому +1

    Thank you brother. Assault is WAY stronger now. Dash assault build is crazy good now as well.
    The way you display the xuanges eith red green circles and perks visible is very good imo

  • @colettemcdermott5677
    @colettemcdermott5677 Годину тому

    We really need to have the option to customise the weapon load outs of bots. Also more classes to play as would be great.

  • @brandonerickson6991
    @brandonerickson6991 14 годин тому +3

    Also didn't the pack top row get a buff? It doesn't just reload your gun but I think it buffs your gun by 50% and that is likely why the nerfed the strike to 30%....assuming you use jump pack then get a gun strike off.....that would be OP

    • @Tyrfing1989
      @Tyrfing1989 13 годин тому +2

      Yes, thats new and is not mentioned in the patchnotes. this perk is realy nice now

  • @SIER.12X99
    @SIER.12X99 15 годин тому

    The 25% on charge attack seem very good might try it over shield gun strike

    • @EvgGaar
      @EvgGaar 15 годин тому

      Its great with Power Fist now

  • @lebalsie362
    @lebalsie362 17 годин тому

    Hurry up. I like your videos

  • @warriorfire8103
    @warriorfire8103 17 годин тому +1

    Loving the power fist changes. With all the damage perks, I've been using its 14m range to line full charge hits on extr/terminus enemies reliably.
    Assisting my teammates is way easier and I can use corners to feed full c

  • @thisiswastingmytime
    @thisiswastingmytime 14 годин тому +2

    why the eff is jump dodge even a thing, it seems like literally the stupidest thing added to the game

  • @Sargatas
    @Sargatas 9 годин тому +1

    I think assault got the most out of this patch. He deals SO much damage now, power fist finally breaks free from it's identity crisis, it's S-tier now and all his nerfs affect only fencing playstile which was a relic of the past since blocking weapons rework (which became even more cracked than they already were). So if you play with blocking weapons you are both not giving a single damn about these nerfs and having huge damage increase.