I could never get into it, I always thought the digitized look of the early ones was ugly compared to what Capcom and SNK were doing in the late 90s, and even in the modern 3d ones the animations for attacking and especially cancelling things into combos just looks off. It seems like an actual problem, I don't know why Netherrealm won't address it.
Fighting Games are pretty magical. You don't have to be good, you don't even have to play frequently, if you have any competitive bone in your body you will get sucked into tournaments especially if you're there live. Hell there are even fighting games that aren't fighting games that show up at tournaments like Catherine or Windjammers. Just like you'll find a character to mesh with you'll find a game to mesh with. Finally got around to watching this and it's an amazing watch, awesome work Wil!
ABSOLUTELY LOVE THIS VIDEO!!! been diving into fighting games headfirst for the past couple of years, and i love seeing people try to help others get in on the genre!!! keep up the good work :>
~ The FGC is a decentralized group of decentralized groups, but the love of the game and the spirit of competition lives within us all and binds our fraternity together. ~ -Quote from The FGC Bible This is a great video man!
irl fighting game fans are so nice, you're right !!! i'm not good at this genre because i can't be consistently training so i forgot the controls- and the other day a dude in a con reminded me before playing. he absolutely demolished me but HEY THANKS DUDE
Something that is also really cool about having a friend who also play fighting games is when you both play different games and end up teaching each other how to play the respective game. I have been learning and playing SF6 and i recently introduced a friend to it, and he plays GGS, so he got me into Strive as well and he is teaching me. Having thus kind of relation of having someone who is both my rival and my teacher is super fun
hearing you describe your first experience with mvc2 reminded me of my own, there used to be an arcade in the mall where i lived and my dad brought me and my sister there a few we'd cycle through all the mvc games, i liked mvc2 the most out of them but they all let me punch and kick with spider man, wolverine, and ryu and introduced me to other characters who became some of my favorites over time like mega man. my dad ended up finding the ps2 version of the game for my 5th birthday somehow and opening that up was a memory I'll always cherish no matter how much time has passed or for what differences he and i have now because of religion and politics
I've loved playing fighting games since I was a kid. I always end up dropping them because I get to that stage where I'm ok at it, but to get actually good I need to spend hundreds of more hours playing it to get to that level. And no fighting game has grabbed me enough to keep playing it that long to escape from the beginner level.
I had not played a fighting game since the launch of ps2 with sf ex2 plus. Although was a huge learning curve there are so many tools to get you back up to speed. You do need to bite the bullet and take your loses no matter how many combo trails you complete , but when you start to win the feeling is great!
i just want to say something about sticks. i'm new to fighters, about 2 months in, and just recently bought a stick. so i'm coming from the position of a beginner. my only prior experience was mortal kombat at the corner liquor store in the 90s lol the stick helps, a lot. there might not be data on that, but for me it was a game changer. especially in a game like tekken where button combos like ff 1+3 are hard on controller. i always got bad inputs like instead of 1+3 id accidentally also hit 2 or 4. very conscientious of my mistakes and actively trying to correct them and even still, was very hard to get the form for accurate button presses the stick having large buttons spaced apart completely removed that issue for me. the quick double tap for a ff, i've also learned to korean bd relatively quickly, are much easier on stick personal preference definitely matters. there are pros that compete with a pad. but for me, the stick was a massive help
@@KR4Qep that’s interesting cuz I feel like I totally prefer closer together buttons of a controller or at least a smaller stick though I’m not a mortal Kombat guy so I can’t speak to that at all
Another UA-camr gushing about fighting games. Gotta be one of my favourite genres. And yeah, if you can, try to attend a major at some point. Be it Evo, CEO, Combo Breaker, etc, they are some of the most fun things to attend. I recently got a former coworker and some of his friends into Guilty Gear Strive, and now I have a group of rivals to play against. For some of them, this was their intro to FGs too. Moral of the story is to play fighting games, they're magical and awesome.
22:20 can confirm! Picked up Guilty Gear Xrd+Strive and have been playing with a friend (i main Sol, he mains I-No) and it's just so much fun to go like one hour of one minute matches
I’d say I’m still in the beginner phase of playing FGs. I’ve been into them for over a year starting with FighterZ and moving over to Guilty Gear, SF6, and Marvel. My main issue is not having someone to learn with. I don’t play games online with friends and I don’t think any of them would get into these games. Regardless, I’ve had so much fun interacting with the community and watching my first EVO this year (online). I really resonated with Punk and was rooting for him because I’m also a Cammy main. This video is really fucking good.
I think my love for fighting games started when i realized that i could play as street fighter characters, dante and vergil from devil may cry, spiderman, and the x-men in the same game. Marvel vs. capcom 3 was my first real competitive fighting game experience. My first ever fighting game might be the first budokai dragon ball on ps2 but i don't count that
I saw Vega (claw) and just immediately fell in love with the character. I ended up binging a bunch of SF lore and ended now I'm falling in love with the whole series and watching high level play. I haven't dipped my toe into actually playing yet because it seems a lot more complicated than smash, and I have never been able to hit button inputs fast enough to do special moves in any fighting game. But this video makes me want to give it a go, even if Vega isn't in 6 yet.
Great vid! But I would advise people teach using other games as a proxy for certain lessons to beginners. Like whiff punishing is like in dark souls when you try to make the enemy swing at you and they miss, then you hit them as they’re recovering.
I wanted to see a young persons POV on why to play. I'm 50 and all my friends don't play anymore or are dead. Karate Champ's my first fighting game. CVS2 GGX are two of my favorites. I still watch tourneys though.
i think the short answer to why street fighter 1 continued was that there were some people at the company who saw the good ideas in the game like special moves and the tournament set up with a lot of different characters and went on to make Final Fight instead but agree that game became as huge as it did they went back to street fighter and refined the ideas into what we know fighting games as now
Hi I'm here to shill for one of my favorite fighting games, go check out Pokemon: Close Combat. A 2d fighter fangame, fighting types only, has online play and its still getting updated. 16 characters with 8 more slots left. Fighting types ONLY, none of that weak shit. Medicham hits like a bus, Great Tusk and Slither Wing are there. Tyrogue evolves mid-match into any of his evolutions based on how you play. Its sick.
How crap this is nearly the exact same way I got into fighting games, except the MVC2 machine was in a laser tag place and I was obsessed with Mega Man
Do you guys have any recommendations of a game and/or character to help mitigate just flat-out having a below-average reaction time? I mean, I suck in probably every way possible, but I simply react slower than most people on a basic biological level. It’s only noticeable in things like fighting games. What can I do to minimize the impact of that?
Maybe pick a game with "modern" controls, SF6 or recent GranBlue. Less time for input means more time to react. But in general, a lot of things in fighting games are not reactable.
I think Street Fighter VI is a great pick because: 1. The world tour mode is a great way to understand fundamental concepts of fighting games. 2. It's the most popular game right now so you have the largest number of new players to play with and learn the game step by step. Now for your choice of character pick whoever you like the most. It doesn't really matter. You have great guides on the internet for every character. Learning fighting games is hard so playing with a character you like can give you the motivation to keep going. Don't worry if they're classified as "hard" or "technical". You will start by doing simple stuff anyway.
I like fightsticks because: A)Honestly, it depends on the game, but I like the more precise clicks. I like playing SF with stick, MVC with controller(Joystick. Don't judge me.), and Tekken with Circlepad- B) I also like using a keyboard, and, over a keyboard, I get more flexibility with a fight stick. C) Finalburn-I mean, using the completely legally available means to play old arcade games with a fight stick is SO much better. D) clicky buttons :D Edit: Also, ironically, by your definition, KOF is one of the easiest games to play. I mean, probably hot take: It kind of is, but still kind of funny considering the more hardcore community around it.
You seem like someone who would also appreciate bullet hell. It’s even more masochistic, even more niche, also started in the arcades, and you will join the exclusive club of shmup/fighting game players (there are literally dozens of us!) 😎 check out literally any CAVE game if you ever want to see what it’s all about. Sorry for going off topic, I really liked this video
Man, this is pretty minor, but holy dingus is having a piece of paper signed by fucking TASTY STEVE, Coney and a bunch more doods is fucking awesome lowkey must feel sureal that a couple years ago you were not even close to meeting these legends of the FGC, and then flash forwards to now here you are, in a picture next to Maximilian and Coney. This makes me so sad that I cannot go to the tournament I wanted to go this year (Climax Of Night) but MAN am I exited and will defenetively try my hardest to be open for the next year, if only Melty had more locals on where I live u-u
Good presentation overall, but I can't help but notice there's a handful amount of lines near one-to-one to Cosmonaut's video with a similar topic, mainly the how-to segment in the 2nd half. Just feels like a more modern-day version of that video.
I was a sponsored halo2 play (no we didn't get paid except 400$ for gas to get me and my friend to Texas) I got so sick of people blaming everyone but themselves in the fps community for losing a game..besides it got old. I always played in side tournaments. But when tekken tag2 came out, I quit fps and couldn't put fighting games down I knew I had more skill than the people I played with on shooting games, im highly competitive and well now I only play fighting games. Most people now can't put in the time to or don't have the reflexes or brain power. I love how many ways someone can play a game.
I would disagree with picking an ease of use character first. Just pick the character you like and have fun. You can always learn the good stuff later but if you’re not having fun, you WILL stop playing
There should also be a warning for those who want to get into the Anime ones...I mean I always hated Math during my school days and now I'm playing some of them and people are talking to me in codes and formulas! if you always hated Math just don't get into Anime Fighters! You gotta learn the Notations maaan
An actual problem with modern fighting games is the size they take on the systems main drive. Even Killer Instinct now eats 80gb where before an infamous update it only took 40. Tekken 8, Street Fighter 6, KoFXV, the before mentioned KI, Samurai Shodown Remake and few other titles eat up more than half of my drive space on my console. And those games won't play from an external drive. Killer Instinct once did - before the update. I am now waiting for the latest Fatal Fury entry in April 2025 as it is announced for now. And I also play other games. I won't go shuffle games around the entire time when I want to switch between them on the fly. Compare Street Fighter IV in its latest state with all DLC content to Street Fighter 6 that is still building content in the future. Or Tekken 6 vs Tekken 8. Ultimate Marvel vs Capcom 3 in comparison to Marvel vs Capcom Infinite. It is insane. And I won't buy a gaming PC where I have to upgrade my graphics card every two years now or switch other components because the latest update needs it. This all truly sucks and makes gaming a matter of harsh choices and forces selections.
20:36 completely not the advice for the majority but I for some reason cant use ryu to this day, I just cant use him or any other shotos based on him, he's too hard for me to undertand and i've been playing for over a year at this point.
And TO YOU best friend i suggest you get into shmups or beat em ups like streets of rage 4 or God Hand and look deeper into their gameplay they're really underrated and really fun
Wonderful video!! Ive been considering getting into strive (chosen for my natural transsexual advantage of course) for a while and this may be my sign to dive in and get the game......
Honestly have to disagree with anyone trying to get ppl to play fighting games. Fighting games are a miserable genre to learn. I will die on the hill that even the most complex moba is easier to teach than most fighting games. Like, ive tried to get every single friend ive ever had into granblue fantasy rising, a fairly easy fighting game. Not a single one played longer than a day. Same happened with sf6. And yet i was able to get every single one of them to stick with league to this day and i barely even tried with that one. We all now play league ranked together as a group. None of them have ever touched a moba before this. And i think i know why. Fighting games are HORRIBLE at teaching the player what the rules are, while they are playing it. Like, if you use an ability in league and the enemy spell-shields it (which negates the ability), there are 3 different visual cues to let you know what just happened. The enemy has a blue/purple colored shield around them, their health bar gets a purple border, and the text; "SPELL IMMUNE" pops up over their character. It doesnt take very long for you to notice a correlation to your spells not working and the enemy having that blue/purple bubble around them. I never had to even mention this mechanic to them, they quickly and naturally learned what spellshields are by just playing the game. Fighting games do the total opposite of this. If you try to block low and get hit by an overhead, there is nothing. No text, no unique color for the attack, no special announcement, no unique particle effect, nothing. You will have no idea what happened unless you do some google-fu. I have yet to see a fighting game tutorial (that ive played) mention the existence of overhead attacks and what they do. If you just blocked an attack and try to counter attack, but it fails, You wont know why. There is not a single mention of frame data anywhere, assuming you even know enough about how video games are created to know what "frame data" even is. Every game has frame data, but there isnt a single genre that makes knowing about it mandatory except fighters. Did you know that doing a metered dragon punch makes you invulnerable on frame 1? I sure as heck didnt. I only figured that out after looking at dustloop. Most command lists just dont feel like mentioning this bc the devs assume you already know this (which is only true for players already familiar with the genre). Fighting games have made little to no strides in this department. Who cares that DP can now be done with modern inputs, they likely arent gonna understand the significance of what the DP does to use it properly anyways. Most games also dont bother with alternative game modes or any fun, because fun isnt allowed for some reason. Your game will have a 2 different online modes (ranked and unranked), and an arcade mode thats garbage and you will shut up and be grateful.
think the fgs have 5 main problems that if fixed can make everyone happy: 1: Hiding important information This is a problem because fgs have way too much going offscreen. A basic fg will show you only the combo, counter, recovery and one or two system mechanics. (Sf only shows when the combo ends and Tekken doesnt even show counters) When important stuff like incorrect block, punish, chance to escape, plus or minus have 0 way to know if you dont read it somewhere (because even the own game wont tell you). How to fix: simply make like Dual Souls (goated game) and show it 2: Bad movement Walking is kinda sluggish, jump is unsetting and poor explored. Crouch doenst let evade any move. Also in some games you cant even air block! Is kinda hard to explain that for someone who doesnt play fgs. How to fix: Honestely i dont have many ideas, but making air block a standard, allow crouching low profile more standing moves, allow to change your jump direction more like a platformer would be a good start. 3: Confusing animations A lot of moves make no sense. Like a kick that hit your feet hits mid (looking at you Valentine) , and the most overheading thing hitting mid too (looking at you Chipp and Sol from ggac). Not only that, but a Anti Air uppercut, a crouching punch that would be reasonable hitting mid hits low for no reason (looking at every under Night character). Combined with the problems above and below kinda kills the quality. How to fix: Simply make them making sense. And if its too broken make it a littler weaker too. 4: Unbalance between high/low blocking Ok, having 2 types of blocking is kinda bad by itself, but the advantages of one ridiculously outweigh the other. If you stand block you can protect yourself of moves that hit your head a torso but leaves your legs unprotected, and if you crouch block you can protect your torso and legs at the cost of having your head exposed. This sounds balanced on paper, but there are much more low moves than high moves, and most of them dont hit crouching characters. Well, they cant block an air attack so just need to jump and hit them, right? No, because the moment you leave the floor you cant do nothing untill you reach a range that will make every move miss. On top of that lows can be 2 frames while the fastest overhead is 18 frames (makes a huge difference), meaning that you cant punish them safely even if youre plus. A the end this makes the genre very annoying and the pros will take a giant advantage of the begginers because most of them block high. How to fix: Might seem crazy, but i suggest 1 lows should be as fast as an overhead. 2 you should be able to do air attacks faster 5: Punishment for anything You die because you moved foward instead of blocking, then you die because you blocked but got punished. So you jump and die because of that, then attack with a very safe move but you die because of that too. How to fix: I have no idea, honestly 😔
Bruh, first you need to play more fighting games so you will know when something already exists and second the genre doesn't need to be homogeneous. Oh and the part about guard direction just shows a fundamental misunderstanding of how offence, defense and neutral function in 2d fighters.
Also, newer fighters like SF6 and Tekken 8 DO show you frame data, as well as a lot of other attack info in the mode you're supposed to use to train and practice that's conveniently labeled "Training" or "Practice."
What you are describing is very similar to Tekken. I honestly reccomend you to try that game instead. Jumping is not useful at all, and there are still some confusing animations (way less than in 2D games), but in general the movement is much better and there is more visual coherence, because the moves are less "abstract" (Invulnerable DPs are totally unreal and absurd, specially on wake up. They don't exist in Tekken). Frame data is less relevant because you can actually distinguish which movements are really faster or slower (The fastest jab is 9 frames IIRC), and in general, the RPS of the game is more based on knowledge than in pure guessing (You can react to most raw attacks, and even throws can be tech on reaction).
@@ardidsonriente2223 The funny part is that i already played Tekken 3, 5DR and 8 and i simply can't understand it. I genuinely read, tried and dedicated but i still can't "feel" tekken. However im still searching a 3D fighter that i can "feel" like i have when playing a 2D one (And something funny too is that I adapted almost immediately to the platform fighter subgenre) Im playing some Dead or Alive games and i can resonate a lot with them (Virtua Fighter and Soul calibur still a bit off to me unfortunnaly) However i don't like Tekken's plot and what Bamco is doing with their ips, so im dropping Tekken anyway
@@MaxH0ward it’s alright, not nearly as fun to me as anything else I mentioned plus MK footage gets copyright claimed or monetization struck like crazy so I just didn’t feel like it
@@BestFriendWil oh the footage gets claimed? Thats really lame. I get it now. Thanks for the reply. This video made me want to get better at mortal kombat. Its one of my favorite series but im really bad and have mostly done the single players
Why talk about the fighting game genre instead of arena first person shooters? I don't get why fighters, which was a niche genre, is more popular than afps games. As for the video topic, personally for me SoulCalibur is the best fighting game series of all-time.
I'm certainly not watching the video you uploadedwhen you talk about Smash here and there since this video was about: "Why you should get into Fighting Games." Smash is a multiplayer party game at first and a platform brawler second. Plus it has non of the rule sets we know since the dawn of Street Fighter II or Mortal Kombat II. Smash is not a fighting game. So Smash players can't even fight me on this one, only brawl their way up to the comment section.
Look, and I'm sorry man, but as soon as you said "Ryu from Smash Bros" I got hit with severe zoomeritis and immediately stopped watching the vid. Liked the vid, good luck out in these Marvel 2 streets.
I FORGOT TO MENTION LEVERLESS CONTROLLERS YES I KNOW
At 02:42 its "yie ar kung-fu",
can you please add this to the description as well ?
(its a fun game btw, for anyone that wants to try).
I didn't pay $70 to block is an insane statement
Love the complete lack of mortal Kombat in the video. Lmao
Why? I love mortal kombat
FUCK EM
@@BestFriendWil :(
I could never get into it, I always thought the digitized look of the early ones was ugly compared to what Capcom and SNK were doing in the late 90s, and even in the modern 3d ones the animations for attacking and especially cancelling things into combos just looks off. It seems like an actual problem, I don't know why Netherrealm won't address it.
He mentions it within the first 2 minutes. 1:13
Fighting Games are pretty magical. You don't have to be good, you don't even have to play frequently, if you have any competitive bone in your body you will get sucked into tournaments especially if you're there live. Hell there are even fighting games that aren't fighting games that show up at tournaments like Catherine or Windjammers. Just like you'll find a character to mesh with you'll find a game to mesh with. Finally got around to watching this and it's an amazing watch, awesome work Wil!
@@DWedge THANK YOU DUDE LOL
I hope u are doing good 🙂
@@BestFriendWil I'm doing well, just waiting for Terry to drop to get back to the sf grind when I can
"OR MAYBE YOU JUST REP THEM CAUSE THEYRE FROM YOUR COUNTRY" IM FUCKIN DEAD LMAOOOOO
Literally me
The hardest oponnent in fighting games is yourself.
Fighting games are like women.
They're kinda scary, but I wanna spend time with them.
@@palpamemer They scare me
Wait you just said that
I like this comment
They can give you the best experiences, then make you mad, but in the end you just can't stop loving them.
Fighting games are like women.
You want to enjoy life with them, but you'll suffer. Then you just walk away and never look back.
Whenever I see these types of videos it’s in instant click I love them so much
Same watching people gush about fighting games and their experiences brings me joy
same, i love fighting games. One of the only games I truly resonate with.
Brilliant work as always, my guy
ABSOLUTELY LOVE THIS VIDEO!!! been diving into fighting games headfirst for the past couple of years, and i love seeing people try to help others get in on the genre!!! keep up the good work :>
~ The FGC is a decentralized group of decentralized groups, but the love of the game and the spirit of competition lives within us all and binds our fraternity together. ~
-Quote from The FGC Bible
This is a great video man!
If you keep this level of content you will blow up super fast, congrats on this achievement my brother in fighting game❤❤💪🏾💪🏾💪🏾
irl fighting game fans are so nice, you're right !!! i'm not good at this genre because i can't be consistently training so i forgot the controls- and the other day a dude in a con reminded me before playing. he absolutely demolished me but HEY THANKS DUDE
Watching this reminded me of the video that got me into fighting games in the first place, think I'll be firing up some Guilty Gear tonight!
1:00 "that one guy from smash bros"
"I just wanna talk to him, I just wanna talk to him"
banging video as always
I already play fighting games but I'll watch your video anyways. Love the content
Something that is also really cool about having a friend who also play fighting games is when you both play different games and end up teaching each other how to play the respective game. I have been learning and playing SF6 and i recently introduced a friend to it, and he plays GGS, so he got me into Strive as well and he is teaching me. Having thus kind of relation of having someone who is both my rival and my teacher is super fun
NEW WIL UPLOAD YEAAAAAAAAAAAAAAAAAAAAA
Dude you just made me want to go to evo so bad.
@@fuygieri6164 DUDE ITS SO GOOD there’s gonna be EVO Japan Vegas and California next year so there’s options
hearing you describe your first experience with mvc2 reminded me of my own, there used to be an arcade in the mall where i lived and my dad brought me and my sister there a few we'd cycle through all the mvc games, i liked mvc2 the most out of them but they all let me punch and kick with spider man, wolverine, and ryu and introduced me to other characters who became some of my favorites over time like mega man. my dad ended up finding the ps2 version of the game for my 5th birthday somehow and opening that up was a memory I'll always cherish no matter how much time has passed or for what differences he and i have now because of religion and politics
I've loved playing fighting games since I was a kid. I always end up dropping them because I get to that stage where I'm ok at it, but to get actually good I need to spend hundreds of more hours playing it to get to that level. And no fighting game has grabbed me enough to keep playing it that long to escape from the beginner level.
Me who only plays kirby on smash: "yeah I could totally be an aggressive player". *buys MvsC*
I am sorry for your future mental breakdowns
You will quite literally meet your Doom.
13:13 lmao lythero
@@Thatsthemixup I’m 99% sure you took that pic
@@BestFriendWil i thiiiiink so lmao
ong it's Zyzx_
Dude evo was so goated this year (I'm not biased since it was my first one lol)
I had not played a fighting game since the launch of ps2 with sf ex2 plus. Although was a huge learning curve there are so many tools to get you back up to speed. You do need to bite the bullet and take your loses no matter how many combo trails you complete , but when you start to win the feeling is great!
God I love fighting games 🫡
i just want to say something about sticks. i'm new to fighters, about 2 months in, and just recently bought a stick. so i'm coming from the position of a beginner. my only prior experience was mortal kombat at the corner liquor store in the 90s lol
the stick helps, a lot. there might not be data on that, but for me it was a game changer. especially in a game like tekken where button combos like ff 1+3 are hard on controller. i always got bad inputs like instead of 1+3 id accidentally also hit 2 or 4. very conscientious of my mistakes and actively trying to correct them and even still, was very hard to get the form for accurate button presses
the stick having large buttons spaced apart completely removed that issue for me. the quick double tap for a ff, i've also learned to korean bd relatively quickly, are much easier on stick
personal preference definitely matters. there are pros that compete with a pad. but for me, the stick was a massive help
@@KR4Qep that’s interesting cuz I feel like I totally prefer closer together buttons of a controller or at least a smaller stick though I’m not a mortal Kombat guy so I can’t speak to that at all
It makes sense Tekken was built more for sticks while mvc was made for pad
Good video kid, well done
expected this video to have an easy 100K views what the fuck this shit bangs great content
@@Strawhat.Lachee That is so nice omg
Thanks for the video. Onward to 10K.
Was abt to watch this until I saw a comment saying there is no MK in this 😭
I will grant you 1 zillion subscriber in 1 year
fighting games are cool as hell. this video is cool as hell
Another UA-camr gushing about fighting games. Gotta be one of my favourite genres. And yeah, if you can, try to attend a major at some point. Be it Evo, CEO, Combo Breaker, etc, they are some of the most fun things to attend.
I recently got a former coworker and some of his friends into Guilty Gear Strive, and now I have a group of rivals to play against. For some of them, this was their intro to FGs too.
Moral of the story is to play fighting games, they're magical and awesome.
22:20 can confirm! Picked up Guilty Gear Xrd+Strive and have been playing with a friend (i main Sol, he mains I-No) and it's just so much fun to go like one hour of one minute matches
I’d say I’m still in the beginner phase of playing FGs. I’ve been into them for over a year starting with FighterZ and moving over to Guilty Gear, SF6, and Marvel. My main issue is not having someone to learn with. I don’t play games online with friends and I don’t think any of them would get into these games. Regardless, I’ve had so much fun interacting with the community and watching my first EVO this year (online). I really resonated with Punk and was rooting for him because I’m also a Cammy main. This video is really fucking good.
I felt ancient for a moment when you described knowing Ryu from smash
I think my love for fighting games started when i realized that i could play as street fighter characters, dante and vergil from devil may cry, spiderman, and the x-men in the same game. Marvel vs. capcom 3 was my first real competitive fighting game experience. My first ever fighting game might be the first budokai dragon ball on ps2 but i don't count that
I'm the one person picking it up
I saw Vega (claw) and just immediately fell in love with the character. I ended up binging a bunch of SF lore and ended now I'm falling in love with the whole series and watching high level play. I haven't dipped my toe into actually playing yet because it seems a lot more complicated than smash, and I have never been able to hit button inputs fast enough to do special moves in any fighting game. But this video makes me want to give it a go, even if Vega isn't in 6 yet.
Great vid! But I would advise people teach using other games as a proxy for certain lessons to beginners. Like whiff punishing is like in dark souls when you try to make the enemy swing at you and they miss, then you hit them as they’re recovering.
I wanted to see a young persons POV on why to play. I'm 50 and all my friends don't play anymore or are dead. Karate Champ's my first fighting game. CVS2 GGX are two of my favorites. I still watch tourneys though.
i think the short answer to why street fighter 1 continued was that there were some people at the company who saw the good ideas in the game like special moves and the tournament set up with a lot of different characters and went on to make Final Fight instead but agree that game became as huge as it did they went back to street fighter and refined the ideas into what we know fighting games as now
@1:22 But that's the PS3 version of Online Edition. Not the arcade version.
@@Burning_Typhoon nice catch yeah I had to get creative in some spots
Shut up nerd /joke
Okay you convinced me I’ll buy Ultimate MvC3 on steam
Super late but we do have a community discord that I have now added to the description
Yeah... All these ways you mentioned to get into FGs. Many casual and new players won't bother going through all that.
Algorithm got me here, and sir, you earned your like and your comment, good video!
Hi I'm here to shill for one of my favorite fighting games, go check out Pokemon: Close Combat.
A 2d fighter fangame, fighting types only, has online play and its still getting updated. 16 characters with 8 more slots left. Fighting types ONLY, none of that weak shit. Medicham hits like a bus, Great Tusk and Slither Wing are there. Tyrogue evolves mid-match into any of his evolutions based on how you play. Its sick.
@@pacothemajesticthey’re right it goes hard
@@BestFriendWil i said fighting types only twice because people keep asking for incineroar
totally didnt type it twice in my sleep deprived stupor
I need to try the game out simply because Primeape is playable.
liked commented and subscribed
How crap this is nearly the exact same way I got into fighting games, except the MVC2 machine was in a laser tag place and I was obsessed with Mega Man
Do you guys have any recommendations of a game and/or character to help mitigate just flat-out having a below-average reaction time? I mean, I suck in probably every way possible, but I simply react slower than most people on a basic biological level. It’s only noticeable in things like fighting games. What can I do to minimize the impact of that?
Maybe pick a game with "modern" controls, SF6 or recent GranBlue. Less time for input means more time to react. But in general, a lot of things in fighting games are not reactable.
I think Street Fighter VI is a great pick because:
1. The world tour mode is a great way to understand fundamental concepts of fighting games.
2. It's the most popular game right now so you have the largest number of new players to play with and learn the game step by step.
Now for your choice of character pick whoever you like the most. It doesn't really matter. You have great guides on the internet for every character.
Learning fighting games is hard so playing with a character you like can give you the motivation to keep going. Don't worry if they're classified as "hard" or "technical". You will start by doing simple stuff anyway.
I like fightsticks because:
A)Honestly, it depends on the game, but I like the more precise clicks. I like playing SF with stick, MVC with controller(Joystick. Don't judge me.), and Tekken with Circlepad-
B) I also like using a keyboard, and, over a keyboard, I get more flexibility with a fight stick.
C) Finalburn-I mean, using the completely legally available means to play old arcade games with a fight stick is SO much better.
D) clicky buttons :D
Edit: Also, ironically, by your definition, KOF is one of the easiest games to play. I mean, probably hot take: It kind of is, but still kind of funny considering the more hardcore community around it.
6:14 Obligatory Moment #37 Jumpscare
TT's in front was best part of Evo finals and them trying to cut away from her every time
You seem like someone who would also appreciate bullet hell. It’s even more masochistic, even more niche, also started in the arcades, and you will join the exclusive club of shmup/fighting game players (there are literally dozens of us!) 😎 check out literally any CAVE game if you ever want to see what it’s all about.
Sorry for going off topic, I really liked this video
Man, this is pretty minor, but holy dingus is having a piece of paper signed by fucking TASTY STEVE, Coney and a bunch more doods is fucking awesome
lowkey must feel sureal that a couple years ago you were not even close to meeting these legends of the FGC, and then flash forwards to now here you are, in a picture next to Maximilian and Coney.
This makes me so sad that I cannot go to the tournament I wanted to go this year (Climax Of Night) but MAN am I exited and will defenetively try my hardest to be open for the next year, if only Melty had more locals on where I live u-u
Good presentation overall, but I can't help but notice there's a handful amount of lines near one-to-one to Cosmonaut's video with a similar topic, mainly the how-to segment in the 2nd half. Just feels like a more modern-day version of that video.
I have no interest in fighting games but I really enjoyed the video!
I see fighting game lover, I click subscribe
I wish UMK3 got a proper remaster without input lag so heavy.
I was a sponsored halo2 play (no we didn't get paid except 400$ for gas to get me and my friend to Texas) I got so sick of people blaming everyone but themselves in the fps community for losing a game..besides it got old. I always played in side tournaments. But when tekken tag2 came out, I quit fps and couldn't put fighting games down I knew I had more skill than the people I played with on shooting games, im highly competitive and well now I only play fighting games. Most people now can't put in the time to or don't have the reflexes or brain power. I love how many ways someone can play a game.
Marvel and mk1 and 11 got me into fighting games
"Slower methodical single player games."-shows Alpha 3 with custom combos.
If you know, you know.
Heh funny paper man talks about my favorite event every year.
What game is this 02:43 I forgot what it is but I do remember playing it at some point
All's fair in war and love
Not to mention fighting games
Holy hell….never thought about how there are kids that only know ryu from smash bros.
how was the fried alligator cause I'm genuinely curious for some reason
@@blackmegaman2lmao175 it’s exactly like chicken
I would disagree with picking an ease of use character first. Just pick the character you like and have fun. You can always learn the good stuff later but if you’re not having fun, you WILL stop playing
There should also be a warning for those who want to get into the Anime ones...I mean I always hated Math during my school days and now I'm playing some of them and people are talking to me in codes and formulas! if you always hated Math just don't get into Anime Fighters! You gotta learn the Notations maaan
If I lose it was defintely lag :D
An actual problem with modern fighting games is the size they take on the systems main drive. Even Killer Instinct now eats 80gb where before an infamous update it only took 40. Tekken 8, Street Fighter 6, KoFXV, the before mentioned KI, Samurai Shodown Remake and few other titles eat up more than half of my drive space on my console. And those games won't play from an external drive. Killer Instinct once did - before the update. I am now waiting for the latest Fatal Fury entry in April 2025 as it is announced for now. And I also play other games. I won't go shuffle games around the entire time when I want to switch between them on the fly. Compare Street Fighter IV in its latest state with all DLC content to Street Fighter 6 that is still building content in the future. Or Tekken 6 vs Tekken 8. Ultimate Marvel vs Capcom 3 in comparison to Marvel vs Capcom Infinite. It is insane. And I won't buy a gaming PC where I have to upgrade my graphics card every two years now or switch other components because the latest update needs it. This all truly sucks and makes gaming a matter of harsh choices and forces selections.
Hmm, I think this video will blow up.
Fun Fact: Thanks to Tekken 7 i learn new combos and got better sparring in Kickboxing / Muai Thay 😁
20:36 completely not the advice for the majority but I for some reason cant use ryu to this day, I just cant use him or any other shotos based on him, he's too hard for me to undertand and i've been playing for over a year at this point.
duels of fortune is so good!
And TO YOU best friend i suggest you get into shmups or beat em ups like streets of rage 4 or God Hand and look deeper into their gameplay they're really underrated and really fun
@@MasterChief1117-g8z I’m a passive shump fan but I luuuuuv turtles in time and god hand
@@BestFriendWil nice👍
5:50 has the best frame of all time
Wonderful video!! Ive been considering getting into strive (chosen for my natural transsexual advantage of course) for a while and this may be my sign to dive in and get the game......
you should! or SF6 is on sale this weekend!
@@BestFriendWil 🫡 decided with a friend on both getting strive next time there's a sale to start our legendary rivalry
RIVALS MENTIONNED !!!!!!
I tried and I’m buns… I give up
whyd you put this in my recommended? im already getting into fighters man
Well told story 😎 long live marvel 3!
Honestly have to disagree with anyone trying to get ppl to play fighting games. Fighting games are a miserable genre to learn. I will die on the hill that even the most complex moba is easier to teach than most fighting games.
Like, ive tried to get every single friend ive ever had into granblue fantasy rising, a fairly easy fighting game. Not a single one played longer than a day. Same happened with sf6. And yet i was able to get every single one of them to stick with league to this day and i barely even tried with that one. We all now play league ranked together as a group. None of them have ever touched a moba before this.
And i think i know why. Fighting games are HORRIBLE at teaching the player what the rules are, while they are playing it.
Like, if you use an ability in league and the enemy spell-shields it (which negates the ability), there are 3 different visual cues to let you know what just happened. The enemy has a blue/purple colored shield around them, their health bar gets a purple border, and the text; "SPELL IMMUNE" pops up over their character. It doesnt take very long for you to notice a correlation to your spells not working and the enemy having that blue/purple bubble around them. I never had to even mention this mechanic to them, they quickly and naturally learned what spellshields are by just playing the game.
Fighting games do the total opposite of this. If you try to block low and get hit by an overhead, there is nothing. No text, no unique color for the attack, no special announcement, no unique particle effect, nothing. You will have no idea what happened unless you do some google-fu. I have yet to see a fighting game tutorial (that ive played) mention the existence of overhead attacks and what they do.
If you just blocked an attack and try to counter attack, but it fails, You wont know why. There is not a single mention of frame data anywhere, assuming you even know enough about how video games are created to know what "frame data" even is. Every game has frame data, but there isnt a single genre that makes knowing about it mandatory except fighters.
Did you know that doing a metered dragon punch makes you invulnerable on frame 1? I sure as heck didnt. I only figured that out after looking at dustloop. Most command lists just dont feel like mentioning this bc the devs assume you already know this (which is only true for players already familiar with the genre).
Fighting games have made little to no strides in this department. Who cares that DP can now be done with modern inputs, they likely arent gonna understand the significance of what the DP does to use it properly anyways.
Most games also dont bother with alternative game modes or any fun, because fun isnt allowed for some reason. Your game will have a 2 different online modes (ranked and unranked), and an arcade mode thats garbage and you will shut up and be grateful.
@@NadditionChannel I’m not reading all that but alright
You have a discord? I love finding people or groups to play games with
think the fgs have 5 main problems that if fixed can make everyone happy:
1: Hiding important information
This is a problem because fgs have way too much going offscreen. A basic fg will show you only the combo, counter, recovery and one or two system mechanics. (Sf only shows when the combo ends and Tekken doesnt even show counters) When important stuff like incorrect block, punish, chance to escape, plus or minus have 0 way to know if you dont read it somewhere (because even the own game wont tell you).
How to fix: simply make like Dual Souls (goated game) and show it
2: Bad movement
Walking is kinda sluggish, jump is unsetting and poor explored. Crouch doenst let evade any move. Also in some games you cant even air block! Is kinda hard to explain that for someone who doesnt play fgs.
How to fix: Honestely i dont have many ideas, but making air block a standard, allow crouching low profile more standing moves, allow to change your jump direction more like a platformer would be a good start.
3: Confusing animations
A lot of moves make no sense. Like a kick that hit your feet hits mid (looking at you Valentine) , and the most overheading thing hitting mid too (looking at you Chipp and Sol from ggac). Not only that, but a Anti Air uppercut, a crouching punch that would be reasonable hitting mid hits low for no reason (looking at every under Night character). Combined with the problems above and below kinda kills the quality.
How to fix: Simply make them making sense. And if its too broken make it a littler weaker too.
4: Unbalance between high/low blocking
Ok, having 2 types of blocking is kinda bad by itself, but the advantages of one ridiculously outweigh the other. If you stand block you can protect yourself of moves that hit your head a torso but leaves your legs unprotected, and if you crouch block you can protect your torso and legs at the cost of having your head exposed. This sounds balanced on paper, but there are much more low moves than high moves, and most of them dont hit crouching characters. Well, they cant block an air attack so just need to jump and hit them, right? No, because the moment you leave the floor you cant do nothing untill you reach a range that will make every move miss. On top of that lows can be 2 frames while the fastest overhead is 18 frames (makes a huge difference), meaning that you cant punish them safely even if youre plus. A the end this makes the genre very annoying and the pros will take a giant advantage of the begginers because most of them block high.
How to fix: Might seem crazy, but i suggest 1 lows should be as fast as an overhead. 2 you should be able to do air attacks faster
5: Punishment for anything
You die because you moved foward instead of blocking, then you die because you blocked but got punished. So you jump and die because of that, then attack with a very safe move but you die because of that too.
How to fix: I have no idea, honestly 😔
Bruh, first you need to play more fighting games so you will know when something already exists and second the genre doesn't need to be homogeneous.
Oh and the part about guard direction just shows a fundamental misunderstanding of how offence, defense and neutral function in 2d fighters.
Also, newer fighters like SF6 and Tekken 8 DO show you frame data, as well as a lot of other attack info in the mode you're supposed to use to train and practice that's conveniently labeled "Training" or "Practice."
What you are describing is very similar to Tekken. I honestly reccomend you to try that game instead. Jumping is not useful at all, and there are still some confusing animations (way less than in 2D games), but in general the movement is much better and there is more visual coherence, because the moves are less "abstract" (Invulnerable DPs are totally unreal and absurd, specially on wake up. They don't exist in Tekken). Frame data is less relevant because you can actually distinguish which movements are really faster or slower (The fastest jab is 9 frames IIRC), and in general, the RPS of the game is more based on knowledge than in pure guessing (You can react to most raw attacks, and even throws can be tech on reaction).
@@ardidsonriente2223 The funny part is that i already played Tekken 3, 5DR and 8 and i simply can't understand it. I genuinely read, tried and dedicated but i still can't "feel" tekken. However im still searching a 3D fighter that i can "feel" like i have when playing a 2D one (And something funny too is that I adapted almost immediately to the platform fighter subgenre) Im playing some Dead or Alive games and i can resonate a lot with them (Virtua Fighter and Soul calibur still a bit off to me unfortunnaly)
However i don't like Tekken's plot and what Bamco is doing with their ips, so im dropping Tekken anyway
IT’S SHOTOKAN NOT SHOTACON YOU ARE SAYING SOMETHING COMPLETELY DIFFERENT 😅😅😅😅
14:45 best game in the genre*
Evo is the olmypics of fighting games. Superbowls suck
I love fighy game
Try Bralhalla it is good free to play platform fighting game.
I just use Google translate Voice to say words or i use an AI.
What country is 🏳️⚧️ and why are all the guity gear players from there (including me >:3)
@@MoonlitRose101 TRUE
Idk but it sounds like a great place ngl
Are you sure I hear it get pretty dicey
I got into fighting games for the chicks.
So far it hasn't worked out...
Do you not like mortal kombat? You barely mentioned it
@@MaxH0ward it’s alright, not nearly as fun to me as anything else I mentioned plus MK footage gets copyright claimed or monetization struck like crazy so I just didn’t feel like it
@@BestFriendWil oh the footage gets claimed? Thats really lame. I get it now. Thanks for the reply. This video made me want to get better at mortal kombat. Its one of my favorite series but im really bad and have mostly done the single players
Why talk about the fighting game genre instead of arena first person shooters? I don't get why fighters, which was a niche genre, is more popular than afps games.
As for the video topic, personally for me SoulCalibur is the best fighting game series of all-time.
I'm certainly not watching the video you uploadedwhen you talk about Smash here and there since this video was about: "Why you should get into Fighting Games." Smash is a multiplayer party game at first and a platform brawler second. Plus it has non of the rule sets we know since the dawn of Street Fighter II or Mortal Kombat II. Smash is not a fighting game. So Smash players can't even fight me on this one, only brawl their way up to the comment section.
Look, and I'm sorry man, but as soon as you said "Ryu from Smash Bros" I got hit with severe zoomeritis and immediately stopped watching the vid. Liked the vid, good luck out in these Marvel 2 streets.
Lmao