Halo Sniper Rifle Evolution 2001-2021 | Xbox Series X | 4K UHD 60 FPS
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- Опубліковано 29 сер 2024
- Evolution of all Halo Sniper Rifle models in Halo games, 2001-2021
The Halo Sniper Rifle, also lore-accurate-known as Sniper Rifle System 99 Anti-Matériel, is the main precision weapon for humans in Halo games, it can easily shut down an enemy with two bullets on the body and one shot on the head, it can zoom with 5x and 10x. Its bullets are highly speed and perforating, some models are also capable of destroying an entire armored vehicle, after all, they can take the hat off an Elite at two thousand yards. It always had four bullets per magazine and can be used without aiming according to skills.
2001 Halo Combat Evolved: SRS99C S2 AM
2004 Halo 2: SRS99C S2B AM
2007 Halo 3: SRS99D S2 AM
2010 Halo Reach: SRS99 AM
2012 Halo 4: SRS99 S5 AM
2014 Halo 2 Anniversary: SRS99C S2B AM
2015 Halo 5 Guardians: SRS99 S5 AM
2021 Halo Infinite: S7 Sniper Rifle
The Halo 3 Sniper Rifle is the same in Halo 3 ODST
All clips recorded on Xbox Series X, 4K UHD 60 FPS.
Crazy how Halo CE had the reloading correct by putting the bolt back into battery after a full magazine is fired, or just inserting a new mag if the previous was not fully expended. Halo 2 and 3 did not have that detail. Halo Reach brought it back
Halo Reach’s is the best looking and the Halo 2 remastered is the best sounding
Fun fact: The reload sound used in the Bungie games (Except Reach ig) is the same as the one used for M1911 in Call of Duty Black Ops. (2010)
Btw, the design of Sniper in Reach is my fav one.
The reload animation and sound really fits the gritty tone of Halo Reach. Felt less sci fi than Halo 1/3 and more militaristic and grounded. I toss up between Halo reach and Halo 3 as my fav design. I think both suit the visual design of the game they feature in.
Here's a weird take from me: Halo Reach's Sniper Rifle has really great aesthetics that's just sublimely perfect for Halo Reach's overall visual design. That said, if the model is taken out of Reach and put in other game (CE:A, H2:A), it's kinda shit....
Couldn’t agree with you more. It has that gritty dark look to it that really fit the militaristic tone of Halo Reach
H5 sounds so crispy.
Fresh outta the frier.
Can’t wait to see the one on shotgun
I definitely would like a Halo 3 art style with a fresh polish with 2A sounds. A perfect hybrid for me.
Based on aesthetic and sound alone:
1. Halo 3
2. Halo CE
3. Halo Reach
4. Halo Infinite
5. Halo 2 Anniversary
6. Halo 2
7. Halo 4/Halo 5
Personal preference anyway everybody will have a different opinion. What’s everybody else’s ranking ?
Nice tier list!
Mine is:
1: Halo Reach
2: Halo CE
3: Halo Infinite
4: Halo 3
5: Halo 2/Halo 2 Anniversary
6: Halo 4/Halo 5
Devolution
Everything after Reach is just massive downgrade that removed the vibe that makes feel like halo
Halo 3 and it's not even close.
Y'know call it a hot take, but I've grown to really like 343's weapon designs.
343 sucks their games are cartoony and appeal to kids/nerds.
343 hater found
They go for realism not cartoony
@@lv1543 no have you seen halo infinite or the anniversary halos?? So cartoony and generic.
@@JustinBallard117 nothing wrong with cartoony. Cartoony = better.
But they dont even look cartoony. Realism sux tbh. I dont want realism in halo.
@@lv1543 no realistic look not gameplay. Bungie is best at that.
I forgot which halo it was but I know one of them or maybe others let you stay scoped even after getting hit hate that they changed that