A Conversation with LucasArts Animator Anson Jew (Full Throttle / The Dig / Curse of Monkey Island)

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  • Опубліковано 30 вер 2023
  • 🚨 Check out the NEW Tech Talk with Daniel Albu UA-cam Channel ► / @danielalbu
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    Join Daniel Albu (‪@danielalbu‬) for his conversation with former LucasArts animator, Anson Jew!
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КОМЕНТАРІ • 11

  • @moffit_reborn5029
    @moffit_reborn5029 7 місяців тому +3

    Man, what an amazing work history Anson Jew has! Games, movies, tv shows, etc. I loved all the clips and explanations, very interesting hearing his thoughts about all of them.
    I'm also (as usual) impressed with Daniel's preparation for these interviews as always. Your effort is very much appreciated! Great job!

    • @danielalbu
      @danielalbu 7 місяців тому +1

      Thank for watching!
      And thank you very much for the kind words!
      The amount of time dedicated to these interviews, spanning from preparation and actual recording to editing, might often go unnoticed by many, which is why positive reception of the final product is always deeply appreciated.

    • @moffit_reborn5029
      @moffit_reborn5029 7 місяців тому

      Oh, believe me. I get it. A polished piece of work doesn't just "happen".

  • @Calculon1712
    @Calculon1712 9 місяців тому +1

    Its a shame Anson didnt say anything about having the moving gameplay footage from Moriartys version of The Dig. I know he mentioned years ago from his reels videos he thought he had some tapes somewhere with it on but couldnt find them.
    I'm hoping someday, someone has the footage from the 93/94 CES expo booth that was near to the end of Moriartys time on the project.

  • @scionga
    @scionga 6 місяців тому +2

    I think my favourite game is the DIG, but I enjoyed all of lucas arts adventure games up to Grim Fandango, I cannot thank you enough for these conversations, it is truly wonderful to be able to hear more about these games from the mouth of the legends themselves. I would love to see what other Art Anson has hidden somemewhere... :D

    • @danielalbu
      @danielalbu 6 місяців тому

      I’m glad to hear you’re enjoying these conversations!

  • @frilansspion
    @frilansspion 7 місяців тому +2

    Love that Full Throttle stuff!!
    Thats a little crazy that a professional studio wouldnt make sure the writers have worked out everything in a game _before_ throwing in a bunch of artists and the like... that must be connected to the risk of cancellation surely.
    Wish everybody would just boycott AI. I hate all that stuff, I block everyone who puts up "their" AI "art". It seems to me a little naive though to think that it will always be simple combinations of stuff. Once it gets more refined and draws on more things, itll be able to extrapolate conceptually and maybe even realize itself what is unique and what "works" and what doesnt. But. Itll still be pointless as art of course. As pointless as it is effortless.

    • @danielalbu
      @danielalbu 7 місяців тому +2

      Same thing with The Dig.
      Many creative individuals were involved in working on the initial iterations of The Dig, even though a complete script was not yet in place.

    • @frilansspion
      @frilansspion 7 місяців тому

      @@danielalbu Yes it was mainly Dig I was thinking of, but it seems like it was a similar situation with the Indy and FT sequels… bad management perhaps. Or the ”feeling things out” culture just was lucky in the earlier days and also didnt scale well

  • @negrastormentas2865
    @negrastormentas2865 9 місяців тому

    Wasnt "Fate of Atlantis" before "The Dig"?

    • @danielalbu
      @danielalbu 9 місяців тому +3

      Great question!
      The Dig started production in 1989, way before Fate of Atlantis.
      It had 4 iterations with 4 different project leads before it shipped.