How To Create Texture Emission In Maya & Arnold Renderer - Tutorial
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- Опубліковано 10 лют 2025
- Today we are going to learn how we can use a Texture as an Emission source as a Luminance source and use it to emit light at the same time maintaining the original look and originality of that texture. We are going to mess around with different kinds of technique and how we can get a realistic result and how to create a dramatic scene with this as well I hope you like this video. Enjoy 😊
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Thanks a lot man for helping me out with my request. Everything is clear now. You are awesome ❤️
AweSome Brother ! Just Wow I love Maya
Thank you SO much!! Needed the quick fix for my final project in 3D modeling college class. Exactly what I needed to light up a TV screen in a modeled cafe! Thanks to you, I'm confident I'll get a good grade
For anyone who's having trouble copying and pasting your nodes to the light, heres a workaround. Highlight all the nodes in the material that you want to transfer. Control + C, Control + V. Nothing will happen in your node network but youll see a "pasted__(whatever your texture is named)" in your hypershade material list. Next go to your light in the lights tab. Hold right click on your light and go to "Graph Network". Click back to your material tab and middle mouse drag your "pasted__example" shader into the light network.That wont bring everything so highlight your nodes (Should only be 2, the base shader and the light) and click "Input and output connections", which is a box with an arrow on the left and right side. This should bring everything back to the way it was and you can delete the base shader and plug your images out color into the lights color. This works with image sequences as well.
Excellent tutorial. Learned a lot very quickly, thanks very much.
You're very welcome!
this is exactly what i was looking for thank uuu
Great tutorial! Thank you :)
Nice one thanks for this video ✌️
thanks dude! great tutorial! 😸
thanks dude awesome tut you saved me
happy to help 🙂
its really helpfull bro thankyou bro
Really helpful tutorial. Thanks so much for putting this together.
this was a pretty neat tutorial thanx for the explanation on how emission can be used in a proper way...
Really Amazing
very helpful, thanks for your tutorial!
You're welcome!
learning alot because of you bro thank you for that 🤍
Excellent tutorial thanks!!!
Amazing as usual!
Thanks dude, it really helped me a lot..
Happy to help. Enjoy.
Ah this is amazing!!!
amazing tutorial ..
Amazing stuff
very helpful.. Thank you
wow, this was a really cool tutorial, thank you very much :)
Thanks dude this helps me alot
man, you save the Day
thanks a lot
thank you so much...very helpful
You're welcome!
Loving your videos! They are really useful, love em
Thanks for the clear explanation 🙌
Happy to help!
It is really useful.
thank you so much🙏
This was super helpful. I'm guessing it also works with a texture sequence, if we want to present a video playing on the monitor/TV.
It does.
thank you so much !!
Nice tutorial, keep it up.
Thanks.
amazing thank you!
You are the best....
Thanks a lot. I really appreciate it.
Hello, that's awesome, do you have a tutorial for modelling of the tv?
awesome
Superrrr brother
awsome qusten mahan
would love to see how you bake these textures and what settings you'll be using?
Brooooooo thankyou so much....
:)
I just want the cute tv model. haha
machara hai buntyyy
Beautiful Beautiful
Can you show it in "VRay Render Next 5"?
When I render the emissive texture on the plane, it shows white in the render, but it shows fine in viewport. How can I fix this?
How are you copying and pasting nodes, Ctrl C is not working
Can you insert an actual video into the TV?
i love you
You said "I bring my image texture" but how you import the image?... is a bit confusing, could you help with more detail?... thank you
in the hypershade menu, press tab on your keyboard then type in file. you should see something like "file". click on that and that should pop up the node in your hypershade. After that, click on the file node that you have just created and you should see a color option by your attribute tabs. Click on the checkerbox icon and select the image file you wanted. If your image is 32 bit then make sure image format change to Raw, but normal google images are just normal, so leave it as default (sRGB).
Will this work with an image sequence?
Nice sir 👍 how to render realistic cloth lender please make a tutorial and how to use batch rendering I am rendering my animation please help sir
Alright i'll make a video on that as soon as possible.
It seems that the atmospheric effect is not reflected on the ground. Or am I wrong ?
what if the its a video on the TV?
Is this rendetrd with GPU?
Yes
@@reimaginefx maya 2019?
What graphic card do you have?
And what would you say about the quality of it? Does it have lots of noise.?
太牛了哥🐂666
atmosphere prob takes about 30min a frame on an average computer.
Hello! Thanks for the tutorial! May I ask for help? I was trying it out by attempting to copy from the Materials tab to paste it to the Lights tab ua-cam.com/video/v_9LiccM8dY/v-deo.html but it won't let me. Is it just selecting the items and hitting the Command+C to copy?
I know its been a while but i found a workaround if you are interested
Highlight all the nodes in the material that you want to transfer. Control + C, Control + V. Nothing will happen in your node network but youll see a "pasted__(whatever your texture is named)" in your hypershade material list. Next go to your light in the lights tab. Hold right click on your light and go to "Graph Network". Click back to your material tab and middle mouse drag your "pasted__example" shader into the light network.That wont bring everything so highlight your nodes (Should only be 2, the base shader and the light) and click "Input and output connections", which is a box with an arrow on the left and right side. This should bring everything back to the way it was and you can delete the base shader and plug your images out color into the lights color. This works with image sequences as well.
Simple trick .
Out alpha of image to emission of aiStandardSurface.
Out colour of image to Emission colour of aiStandardSurface.
Then we can get those emission without using area light.
We took the Area light because we wanted Atmospheric Volume not because it's a longer method.
@@reimaginefx Adjust the exposure value > 75 from emission tab after connecting the nodes like i said , you'll get atmospheric volume. What i said is your viewport will less intense if you're processing with mash like things.
@@anmcopico4228 make a render and send it to me on instagram. would love to see the results.
@@reimaginefx Take some time , I'll send it.
shit. they didnt teach us in our institute
Such a great tutorial thanks alot
Thank you so much!
No worries!