I always love reading through Legends and finding that a dwarven civilisation, at some point, had a goblin king or queen. I have to imagine this could eventually be done.
YES. Literally my favorite dwarf fortress channel. Watching this while my hallway of death minces the 250+ invaders I've left to fester in my caverns at 5 FPS.
I dont know how to describe this, but with the scene of you repeatedly killing the incoming nobles gave me as much hype as some scenes from GoT hahahsdah your way of creating and telling stories from this game is amazing. Youre exactly the kind of player and narrator this game needs to exploit its full potential of storytelling!! Glad you keep creating this masterpieces hoodie!!
This would be fun to see, I started a game as a necromancer construct or however you would put that and found where the head necromancer lived and slayed only to be destroyed myself by the other necromancers and construct but I would like to know if that shifted anything in the kingdom
You can do some complicated stuff with adventure mode and retiring/unretiring forts to move any adventure mode characters to your fort, which would be a really fast way to replace your dwarves with anything you want compared to this strat
This was a theme in one of my fortress. I ended up abandoning since the tombstones don't get auto assigned to non dwarves. I had over 100 elves (all previously bards) residents in my fortress
I once had a whole bunch of human citizens (through the same method), but beside a single one, they had no kids with each other, as most of their spouses resided elsewhere or they were already to old. Also after a while there were no new human visitors arriving, hence my human fortress sadly failed. But thanks for reminding me, I will try it again :D
I tried to get a bunch of tavern visitors my first time playing thinking it would be just a two year wait, it was not and caused a drink shortage that spiraled and combined with other issue killing a few dozen of my colonists
Trust me i've tried a polar bear person fort and without mods its not an enjoyable experience. Animal people work by applying a template to the base animal's traits. So fox men are carnivores because foxes themselves have that trait for example. One extremely common trait is Meanderer. And what it does is unless the animal is engaged in combat or performing a task (pathfinding to that task doesn't count) they will occasionally jostle around from tile to tile. This helps make animals feel less like robots that stand still in pens all day. Almost any animal person you would want to play as has the Meanderer trait. Polar bears included. It would take my Polar bear woman in game weeks to reach the magma forges a few floors down from the entrance. And by the time she made it she would be hungry or thirsty and turn around to get something to eat. Stumbling around along the way and getting more and more hungry and thirsty. She was an excellent smith, but she made like 10 items across the same time my dwarves made hundreds and hundreds and was consistently upset. Some animal people are also Grazers, which you CAN work around by muddying your floors and letting moss grow. As well as making wider corridors so moss doesn't all get trampled. But most Grazers are also Meanderers. The only safe animal men to recruit into a fort are snake people, vermin people (who suffer from being small and weighed down a lot by armor) Boar people but they might have some aggression problems like wolverine men. And a few seal men. Flying sentients also have weird pathfinding problems in fortress mode I find. Like I had to build a staircase to the top of the map to let a parakeet scholar in one time.
I'm unsure whether the dorfs of a civilization share a common ancestor. If so you'd have no choice but to wipe out all dorfs but your non-dorfs to stop from having nobles I guess 😁 Thank you for the relaxing content. You have a very pleasant voice 😊
Cool Idea. One of my fortress started with a king right from the start, didn't know why 🤷🏻♂️ He wanted a royal throne room, royal bedroom, royal dinning room and a mausoleum right from the start 😅 what did he expected when the group arrived deep in the wilderness? 😂
Can you tell if these non-dwarves are coming as migrants to the new fortress? Dwarves live about 150 years, and Goblins and elves do not die of old age.
Actual game question: ive always turned down upgrades like barony due to the noble hassles. If i kill off the nobles after earning my title, what are thr negatives? I dont even like managers.
Ah, my favorite game, -Dwarf- Elven, Human, Goblin and Gorlak Fortress.
this game is just called fortress
I love a good Gorlak fortress
I always love reading through Legends and finding that a dwarven civilisation, at some point, had a goblin king or queen. I have to imagine this could eventually be done.
Somewhere in the distance, an undead wyvern unfurls its wings and Cacame rides once more.
All Hail Kit, the TRUE high king!
HAIL KIT
YES.
Literally my favorite dwarf fortress channel.
Watching this while my hallway of death minces the 250+ invaders I've left to fester in my caverns at 5 FPS.
Diggin the long play format, gives more time to enjoy your exceptional narratives. Much appreciated!
I dont know how to describe this, but with the scene of you repeatedly killing the incoming nobles gave me as much hype as some scenes from GoT hahahsdah your way of creating and telling stories from this game is amazing. Youre exactly the kind of player and narrator this game needs to exploit its full potential of storytelling!! Glad you keep creating this masterpieces hoodie!!
Really neat! A Gorlak Duke is the best.
Duke gorlack has a ring to it. Sounds mildly starwars/dune.
lmao, couldnt expel noble dwarf, so had to deal with him the "other way". Amazing game
Everything but dwarf fortress
the smoothest voice on youtube, honestly. i love listening to your commentary cause you have such a pretty voice.
Dwarf Fortress and Dwarven Rights Violations, does a more iconic duo exist?
It's a good day when new Hoodie drops
congrats you've found the one thing you weren't supposed to in this game
Great video man I had no idea this was possible
You could do some kingmaking in adventuremode 👀
This would be fun to see, I started a game as a necromancer construct or however you would put that and found where the head necromancer lived and slayed only to be destroyed myself by the other necromancers and construct but I would like to know if that shifted anything in the kingdom
You can do some complicated stuff with adventure mode and retiring/unretiring forts to move any adventure mode characters to your fort, which would be a really fast way to replace your dwarves with anything you want compared to this strat
This was a theme in one of my fortress. I ended up abandoning since the tombstones don't get auto assigned to non dwarves. I had over 100 elves (all previously bards) residents in my fortress
I once had a whole bunch of human citizens (through the same method), but beside a single one, they had no kids with each other, as most of their spouses resided elsewhere or they were already to old. Also after a while there were no new human visitors arriving, hence my human fortress sadly failed.
But thanks for reminding me, I will try it again :D
This game is evergreen
Yay, new hoodie hair video!
I don't understand myself. I love this content so much and I don't even play this game! You are so entertaining, man!
My last fortress had essentially about 50 elves living in it out of 200 citizens, not a dwarfless fortress but close enough.
I tried to get a bunch of tavern visitors my first time playing thinking it would be just a two year wait, it was not and caused a drink shortage that spiraled and combined with other issue killing a few dozen of my colonists
I actually halfway understand what this game is like now, it might not sit in my library forever after all! :D
Hell yeah new video! :D Thanks hoodie hair!
I really wish there was a better way to get animal people to join your fortress. I want a polar bear people fort.
Trust me i've tried a polar bear person fort and without mods its not an enjoyable experience. Animal people work by applying a template to the base animal's traits. So fox men are carnivores because foxes themselves have that trait for example.
One extremely common trait is Meanderer. And what it does is unless the animal is engaged in combat or performing a task (pathfinding to that task doesn't count) they will occasionally jostle around from tile to tile. This helps make animals feel less like robots that stand still in pens all day.
Almost any animal person you would want to play as has the Meanderer trait. Polar bears included. It would take my Polar bear woman in game weeks to reach the magma forges a few floors down from the entrance. And by the time she made it she would be hungry or thirsty and turn around to get something to eat. Stumbling around along the way and getting more and more hungry and thirsty. She was an excellent smith, but she made like 10 items across the same time my dwarves made hundreds and hundreds and was consistently upset.
Some animal people are also Grazers, which you CAN work around by muddying your floors and letting moss grow. As well as making wider corridors so moss doesn't all get trampled. But most Grazers are also Meanderers.
The only safe animal men to recruit into a fort are snake people, vermin people (who suffer from being small and weighed down a lot by armor) Boar people but they might have some aggression problems like wolverine men. And a few seal men. Flying sentients also have weird pathfinding problems in fortress mode I find. Like I had to build a staircase to the top of the map to let a parakeet scholar in one time.
Neat. How many nobles need to be alive to prevent new ones being sent? Can you have your people marry into the dwarf nobility?
Yay! Another video!
I'm unsure whether the dorfs of a civilization share a common ancestor. If so you'd have no choice but to wipe out all dorfs but your non-dorfs to stop from having nobles I guess 😁
Thank you for the relaxing content. You have a very pleasant voice 😊
Oh yes the revolution
Cool Idea. One of my fortress started with a king right from the start, didn't know why 🤷🏻♂️ He wanted a royal throne room, royal bedroom, royal dinning room and a mausoleum right from the start 😅 what did he expected when the group arrived deep in the wilderness? 😂
In a fortress I’m running now, I noticed dwarves where only hauling/military while the visitor elves and humans manned the forges
You're a master.
Building a fortress in dwarf fortress? What an unbelievable thing
must be depressing making a fortress for the people that replace you :(
Incredible
Cool stuff! New sub keep it up
a long time ago Kruggsmash made a Mushroom Kingdom and raised Yoshi's
Kobold Fortress when??? ♥
writing a youtubeless comment (UA-cam comment)
(i love your vids)
cool af
it's really annoying to me that the game allows non-dwarf kings and such in the legends menu but not in actual gameplay.
New video!
Fortress
squim goblingus
Yay :D
The goriest gacha game ever conceived! Marvellous!
Can you tell if these non-dwarves are coming as migrants to the new fortress?
Dwarves live about 150 years, and
Goblins and elves do not die of old age.
Still a better diversity story than dustborn. 😄
Actual game question: ive always turned down upgrades like barony due to the noble hassles.
If i kill off the nobles after earning my title, what are thr negatives? I dont even like managers.
How much damage can you do in the course of 200 years? You couldnt have released the barnum boys more than twice, right?
-test-
and people still think diversity doesnt work lol