How to Setup the Support Modules!

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  • Опубліковано 15 лип 2024
  • In this tutorial i will show you how to setup and use the support modules
    for artillery, cas, supply drop, and transport.
    Timestamps
    0:00 Introduction
    0:48 Place Requester Module
    2:30 Placing support assets
    4:50 Artillery Module
    6:17 Helicopter Transport module
    6:51 Supply Drop module
    7:20 CAS Helicopter Attack Module
    8:25 CAS Bombing Run Module
    9:20 CAS Bombing Run Virtual
    11:45 Accessing the supports ingame
    12:30 Call artillery strike
    13:45 Call mortar strike
    14:40 Cas bombing run
    15:54 Cas helicopter attack
    16:30 Supply drop
    18:30 Helicopter transport
    Music used in the video:
    ====================
    - Strange_Stuff by Matt Harris (opening song)
    - To_the_Top by Silent Partner (ending song)
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  • Ігри

КОМЕНТАРІ • 55

  • @Gunter_Severloh
    @Gunter_Severloh  Рік тому +1

    Time stamps are in the description of the video!

  • @Carioca_21
    @Carioca_21 8 місяців тому

    Thx again, Gunter. U're awesome!

  • @PVT_Barry
    @PVT_Barry Рік тому

    Super useful, thanks!

  • @SvenSvensvensonsson
    @SvenSvensvensonsson Рік тому

    There ya go. Perfect. Thank you.

  • @emreyunus0105
    @emreyunus0105 7 місяців тому

    Thanks...

  • @kman175
    @kman175 Рік тому +1

    Awesome tutorial, thank you for creating and sharing it with the community. I have a couple of questions:
    1. Can you explain in the Support Requestor module what the "Custom HQ" option does and how to configure it?
    2. Do these modules work on dedicated servers?

    • @Gunter_Severloh
      @Gunter_Severloh  Рік тому

      Welcome!
      1. Never used it myself but i believe what it does is it acts like a "general" in a mission, cant say for sure,
      but the wiki explains and shows different setups with it, take a look:
      community.bistudio.com/wiki/Arma_3:_MP_Support_Guideline
      2. Yes i've used them in my own missions through mp lan, and on a rented server and had no issues.

  • @zero64066406
    @zero64066406 3 місяці тому

    Hello Gunter ,
    First of all, thank you for your continuous efforts in contributing to this community. And please forgive me for seeking your assistance on your old videos.
    I have tried setting up the supportModules feature, and it works fine in both single-player and local multiplayer modes. However, when I upload the mission to the hosted server, it completely fails to work. Could you provide me with some advice on how to solve this issue? Thank you very much.

    • @Gunter_Severloh
      @Gunter_Severloh  3 місяці тому +1

      Hi, your welcome, old or new dont matter ask any questions you need help with, older
      videos are still information about how to do something in the game so regardless dont matter to me.
      For multiplayer thats a bit trickier, but do this onlineCombatBN explains it best here and shows you
      how to restore the modules.
      ua-cam.com/video/cu88CZqThuY/v-deo.html

    • @zero64066406
      @zero64066406 3 місяці тому

      @@Gunter_Severloh "You instantly solved a problem that has been troubling me for a long time. Thank you very much!

  • @Xhenoxic
    @Xhenoxic 7 місяців тому

    Ok so question with the bombing run I’m currently using the IFA3, I have it set the same way you do (CAS Virtual) is there a way to keep the ww2 planes from spawning in just to crash over where I asked for the support?

    • @Gunter_Severloh
      @Gunter_Severloh  7 місяців тому

      I never tested this but assuming the plane spawns at the module position, you could raise
      their spawn point to high enough altitude so that when they do spawn in, their high enough off the ground
      to be able to continue into level flight.
      You could also add the community.bistudio.com/wiki/flyInHeight to the module for the plane, idk
      if that would work though, but try the module height first and see if that does the trick.

  • @Andrews.1
    @Andrews.1 Рік тому +1

    You may want to share how to make the vehicles careless that deliver supply or transport and take damage false so they don't get wrecked before arriving. Even more about what kind of supplies drops like arsenal or specific coded lines box. It can get very detailed too. Am getting back into arma with the sog dlc and alive. It's fun setting stuff up but a lot of detail.
    One last idea, making a side mission template from script. Do you have an examples to share?

    • @Gunter_Severloh
      @Gunter_Severloh  Рік тому +1

      Disable damage in the vehicle's attributes, and or in the vehicle's init box put this allowdamage false;
      works either way. Ya details help, but trying to keep videos short and to the point is a bit of a challenge
      when you start adding a ton of details. This tutorial is basically for the new player to show them
      the basics of how to do it.
      Side mission template from a script, never done one so no cant help you there.
      Good points though and welcome back!

    • @MicrowaveFork
      @MicrowaveFork 8 місяців тому

      Can you show me how to make the supply box a Virtual ammo crate so I can resupply my men without the default items?

  • @mbrad9379
    @mbrad9379 Рік тому

    The helicopter CAS doesn't seem to work, after looking it up online it seems that many others have had similar issues. With Di Choppa (Arnold voice ) not attacking ground targets. It just flys constantly back and forth overhead loitering. Any workaround? My mission is in the 1970s they didn't have laser degs yet.

    • @Gunter_Severloh
      @Gunter_Severloh  Рік тому +1

      Try my mod instead, its a script and mod, which ever you want to use, works best with vanilla assets but should work np with any mod heli's.
      steamcommunity.com/sharedfiles/filedetails/?id=1610601744
      Theres a link to 2 forum threads if you need help, one for the script and one for the module.
      Also tutorial there on how to setup the module and script, easy to use with alot of features. Only workaround i know of aside the vanilla cas module.

    • @mbrad9379
      @mbrad9379 Рік тому

      @@Gunter_Severloh Oooh awesome, thank you so much man this should help greatly.

    • @Gunter_Severloh
      @Gunter_Severloh  Рік тому

      @@mbrad9379 Welcome, again any questions if you decided to use either script or module, not both at once, then ask on the release threads linked on the workshop page. Cheers!

  • @bednar560
    @bednar560 Рік тому

    Hello, I have a problem because I made a artylery like you but I have a communication about "incorrect range" I know that is a problem with artylery calculator. Do you know how to turn off the distance range? I would like to open fire where i want. Thanks for your answers. Cheers!

    • @Gunter_Severloh
      @Gunter_Severloh  Рік тому +1

      Hi incorrect range could mean your not within the range of where the artillery can shoot.
      I've seen it before but i think you need to choose closer targets.

    • @bednar560
      @bednar560 Рік тому

      @@Gunter_Severloh I think that too, but can I turn off this range? Or can I see the range on map? Not only in artylery calculator

    • @Gunter_Severloh
      @Gunter_Severloh  Рік тому +1

      @@bednar560 I dont think you can, unless you specifically code it to do so, cant really help you there
      best ask on BI forums about the artillery and the artillery computer.

  • @TheLukio
    @TheLukio Місяць тому

    Great video, unfortunately it's broken in MP? Any idea how to make that work?

    • @Gunter_Severloh
      @Gunter_Severloh  Місяць тому

      Broken in mp? Are you sure, never had issues with it in mp myself, runs fine in mp lan, what
      modules are you using and what type of mission are you playing with other scripts i presume and mods?
      And what do they all do?

    • @TheLukio
      @TheLukio Місяць тому

      @@Gunter_Severloh On dedicated - sorry. It runs fine in local MP or in SP. Modules used were artillery and Supply drop.

    • @Gunter_Severloh
      @Gunter_Severloh  Місяць тому

      @@TheLukio Ya then idk, you'll probably need a script for artillery and supply drop then, for supply drop
      you can use the HAS script forums.bohemia.net/forums/topic/220740-hermes-airlift-services-script/
      wouldn't know any other way around for getting the modules to work, it might actually a game bug
      or something else that the devs need to fix related to them being used on a dedicated.
      Should report it on the feedback tracker and see what they say.

    • @TheLukio
      @TheLukio Місяць тому

      @@Gunter_Severloh Cheers mate. Just wanted to say your posts on the forums and your collection of links have been handy quite often, o7. Just recently found your channel here

    • @Gunter_Severloh
      @Gunter_Severloh  Місяць тому

      @@TheLukio Cool man, glad my work in the community has benefited you and anyone else, thats the whole idea ;)

  • @PVT_Barry
    @PVT_Barry Рік тому

    Can you set the type of supply to be dropped?

    • @Gunter_Severloh
      @Gunter_Severloh  Рік тому +1

      Might be in the module itself a box where you can define a classname of an ammobox.

  • @zuulomyx
    @zuulomyx 9 місяців тому

    Whenever I use the helicopter transport module, the helicopter just vertically climbs endlessly. Please help.

    • @Gunter_Severloh
      @Gunter_Severloh  9 місяців тому

      Old bug cant do nothing about that, google that bug and see if it shows on the Arma 3 feedback tracker, it should have been reported a while back.

    • @Gunter_Severloh
      @Gunter_Severloh  9 місяців тому

      Ya i just experienced this bug this morning with a helicopter, idk what it is, or what causes it but it only happens when the player is in the heli.

  • @echoweeibo
    @echoweeibo Рік тому

    how do i set up the uav recon?

    • @Gunter_Severloh
      @Gunter_Severloh  Рік тому

      Sorry i didn't see your comment, put down a uav and sync it to the module, that should work.

  • @vinnythed7279
    @vinnythed7279 10 днів тому

    Every time I hit 0, an infinity symbol shows up in the bottom right and I cannot access the support modules

    • @Gunter_Severloh
      @Gunter_Severloh  9 днів тому

      Why are you pressing 0?

    • @vinnythed7279
      @vinnythed7279 9 днів тому

      @@Gunter_Severloh I figured it out, it was a few mods messing with each other, reset and used only mods I needed, fixed the issue and I gotta hit backspace then 0-8 when using it

  • @6komodo6
    @6komodo6 6 місяців тому

    how do i set the contents of the supply drop?

    • @Gunter_Severloh
      @Gunter_Severloh  6 місяців тому +1

      In the module itself, at the bottom it says "crate init"
      in that you can use this code:
      clearMagazineCargo _this;
      clearItemCargo _this;
      clearWeaponCargo _this;
      _this addMagazineCargo ["classname", 10];
      where it says classname, put the classname of a weapon, ammo, or whatever, you can get classnames
      from the assets wiki, or from the config viewer. The 10 part is how many of that item.
      Another way from what i understand never tried it is to sync an ammobox with weapons/ammo you want to use
      to the module itself. You could create a custom ammobox by placing an ammobox, editing its content
      and adding/subtracting what you want and dont want. Then sync that box to the module, try it.

    • @6komodo6
      @6komodo6 6 місяців тому

      @@Gunter_Severloh yeah I'll try creating a custom box and synching and check. Just to make sure do I synch the custom crate to the Support Provider module or to the heli?

    • @Gunter_Severloh
      @Gunter_Severloh  6 місяців тому +1

      @@6komodo6 Sync the box to the module.

    • @6komodo6
      @6komodo6 6 місяців тому

      @@Gunter_Severloh tried to synch it but didn't work

    • @Gunter_Severloh
      @Gunter_Severloh  6 місяців тому

      @@6komodo6 Have you tried a vanilla box, if a vanilla ammobox works then customize that.

  • @julienfrisson9372
    @julienfrisson9372 5 місяців тому +1

    no fonction for a-10

    • @Gunter_Severloh
      @Gunter_Severloh  5 місяців тому +1

      Need details on your setup, so just saying it has no function tells me very little, idk if your using
      the virtual module or the other one.

    • @julienfrisson9372
      @julienfrisson9372 5 місяців тому +1

      @@Gunter_Severloh I use the virtual module and cannot make the a-10 appear

    • @Gunter_Severloh
      @Gunter_Severloh  5 місяців тому +1

      @@julienfrisson9372 Make sure the Support Provider: CAS (Bombing Run, Virtual) module is synced to
      the Support Requester module, and the player is synced to the Support Requester module.
      Also make sure that the Support Provider: CAS (Bombing Run, Virtual) module is far out away from the
      player so the plane has time to travel and be in the air.
      When you have those setup then ingame make sure you go to 0 then 8 Supports in the radio menu.
      Also refer to the timestamp and review that part of the video:
      9:20 CAS Bombing Run Virtual

    • @julienfrisson9372
      @julienfrisson9372 5 місяців тому +1

      @@Gunter_Severloh that's exactly what I did and nothing it does it bombs the position my doesn't hit the gau-8 cannon and displays a script error I don't know why?

    • @Gunter_Severloh
      @Gunter_Severloh  5 місяців тому

      @@julienfrisson9372 Whats the error?

  • @play3r436
    @play3r436 Рік тому

    if you don't want the support to be ready for the player at the beginning of the game you can use this to give it later, in a Trigger or something.
    yoursupportrequester synchronizeObjectsAdd [yoursupportprovider]
    Just remember to name your Modules and the Requester