How to Setup the Support Modules!
Вставка
- Опубліковано 15 лип 2024
- In this tutorial i will show you how to setup and use the support modules
for artillery, cas, supply drop, and transport.
Timestamps
0:00 Introduction
0:48 Place Requester Module
2:30 Placing support assets
4:50 Artillery Module
6:17 Helicopter Transport module
6:51 Supply Drop module
7:20 CAS Helicopter Attack Module
8:25 CAS Bombing Run Module
9:20 CAS Bombing Run Virtual
11:45 Accessing the supports ingame
12:30 Call artillery strike
13:45 Call mortar strike
14:40 Cas bombing run
15:54 Cas helicopter attack
16:30 Supply drop
18:30 Helicopter transport
Music used in the video:
====================
- Strange_Stuff by Matt Harris (opening song)
- To_the_Top by Silent Partner (ending song)
Codes & Scripts Playlist
• Arma 3 Codes & Scripts
Arma 3 Tutorials Playlist
• Arma 3 Tutorials
Arma 3 Code Snippets Playlist
• Arma 3 Code Snippets
My Computer Specs:
=================
Intel i7 7700k
G.SKILL Ripjaws V Series 32GB (4 x 8GB) DDR4 3600mhz
EVGA XC BLACK GeForce RTX 2060 12GB
1 WD 1TB SSD
4 WD 500gb SSD
EVGA Z270 FTW - K
EVGA SuperNOVA 1000w
Win10 x64 - Ігри
Time stamps are in the description of the video!
Thx again, Gunter. U're awesome!
Super useful, thanks!
There ya go. Perfect. Thank you.
Thanks...
Welcome!
Awesome tutorial, thank you for creating and sharing it with the community. I have a couple of questions:
1. Can you explain in the Support Requestor module what the "Custom HQ" option does and how to configure it?
2. Do these modules work on dedicated servers?
Welcome!
1. Never used it myself but i believe what it does is it acts like a "general" in a mission, cant say for sure,
but the wiki explains and shows different setups with it, take a look:
community.bistudio.com/wiki/Arma_3:_MP_Support_Guideline
2. Yes i've used them in my own missions through mp lan, and on a rented server and had no issues.
Hello Gunter ,
First of all, thank you for your continuous efforts in contributing to this community. And please forgive me for seeking your assistance on your old videos.
I have tried setting up the supportModules feature, and it works fine in both single-player and local multiplayer modes. However, when I upload the mission to the hosted server, it completely fails to work. Could you provide me with some advice on how to solve this issue? Thank you very much.
Hi, your welcome, old or new dont matter ask any questions you need help with, older
videos are still information about how to do something in the game so regardless dont matter to me.
For multiplayer thats a bit trickier, but do this onlineCombatBN explains it best here and shows you
how to restore the modules.
ua-cam.com/video/cu88CZqThuY/v-deo.html
@@Gunter_Severloh "You instantly solved a problem that has been troubling me for a long time. Thank you very much!
Ok so question with the bombing run I’m currently using the IFA3, I have it set the same way you do (CAS Virtual) is there a way to keep the ww2 planes from spawning in just to crash over where I asked for the support?
I never tested this but assuming the plane spawns at the module position, you could raise
their spawn point to high enough altitude so that when they do spawn in, their high enough off the ground
to be able to continue into level flight.
You could also add the community.bistudio.com/wiki/flyInHeight to the module for the plane, idk
if that would work though, but try the module height first and see if that does the trick.
You may want to share how to make the vehicles careless that deliver supply or transport and take damage false so they don't get wrecked before arriving. Even more about what kind of supplies drops like arsenal or specific coded lines box. It can get very detailed too. Am getting back into arma with the sog dlc and alive. It's fun setting stuff up but a lot of detail.
One last idea, making a side mission template from script. Do you have an examples to share?
Disable damage in the vehicle's attributes, and or in the vehicle's init box put this allowdamage false;
works either way. Ya details help, but trying to keep videos short and to the point is a bit of a challenge
when you start adding a ton of details. This tutorial is basically for the new player to show them
the basics of how to do it.
Side mission template from a script, never done one so no cant help you there.
Good points though and welcome back!
Can you show me how to make the supply box a Virtual ammo crate so I can resupply my men without the default items?
The helicopter CAS doesn't seem to work, after looking it up online it seems that many others have had similar issues. With Di Choppa (Arnold voice ) not attacking ground targets. It just flys constantly back and forth overhead loitering. Any workaround? My mission is in the 1970s they didn't have laser degs yet.
Try my mod instead, its a script and mod, which ever you want to use, works best with vanilla assets but should work np with any mod heli's.
steamcommunity.com/sharedfiles/filedetails/?id=1610601744
Theres a link to 2 forum threads if you need help, one for the script and one for the module.
Also tutorial there on how to setup the module and script, easy to use with alot of features. Only workaround i know of aside the vanilla cas module.
@@Gunter_Severloh Oooh awesome, thank you so much man this should help greatly.
@@mbrad9379 Welcome, again any questions if you decided to use either script or module, not both at once, then ask on the release threads linked on the workshop page. Cheers!
Hello, I have a problem because I made a artylery like you but I have a communication about "incorrect range" I know that is a problem with artylery calculator. Do you know how to turn off the distance range? I would like to open fire where i want. Thanks for your answers. Cheers!
Hi incorrect range could mean your not within the range of where the artillery can shoot.
I've seen it before but i think you need to choose closer targets.
@@Gunter_Severloh I think that too, but can I turn off this range? Or can I see the range on map? Not only in artylery calculator
@@bednar560 I dont think you can, unless you specifically code it to do so, cant really help you there
best ask on BI forums about the artillery and the artillery computer.
Great video, unfortunately it's broken in MP? Any idea how to make that work?
Broken in mp? Are you sure, never had issues with it in mp myself, runs fine in mp lan, what
modules are you using and what type of mission are you playing with other scripts i presume and mods?
And what do they all do?
@@Gunter_Severloh On dedicated - sorry. It runs fine in local MP or in SP. Modules used were artillery and Supply drop.
@@TheLukio Ya then idk, you'll probably need a script for artillery and supply drop then, for supply drop
you can use the HAS script forums.bohemia.net/forums/topic/220740-hermes-airlift-services-script/
wouldn't know any other way around for getting the modules to work, it might actually a game bug
or something else that the devs need to fix related to them being used on a dedicated.
Should report it on the feedback tracker and see what they say.
@@Gunter_Severloh Cheers mate. Just wanted to say your posts on the forums and your collection of links have been handy quite often, o7. Just recently found your channel here
@@TheLukio Cool man, glad my work in the community has benefited you and anyone else, thats the whole idea ;)
Can you set the type of supply to be dropped?
Might be in the module itself a box where you can define a classname of an ammobox.
Whenever I use the helicopter transport module, the helicopter just vertically climbs endlessly. Please help.
Old bug cant do nothing about that, google that bug and see if it shows on the Arma 3 feedback tracker, it should have been reported a while back.
Ya i just experienced this bug this morning with a helicopter, idk what it is, or what causes it but it only happens when the player is in the heli.
how do i set up the uav recon?
Sorry i didn't see your comment, put down a uav and sync it to the module, that should work.
Every time I hit 0, an infinity symbol shows up in the bottom right and I cannot access the support modules
Why are you pressing 0?
@@Gunter_Severloh I figured it out, it was a few mods messing with each other, reset and used only mods I needed, fixed the issue and I gotta hit backspace then 0-8 when using it
how do i set the contents of the supply drop?
In the module itself, at the bottom it says "crate init"
in that you can use this code:
clearMagazineCargo _this;
clearItemCargo _this;
clearWeaponCargo _this;
_this addMagazineCargo ["classname", 10];
where it says classname, put the classname of a weapon, ammo, or whatever, you can get classnames
from the assets wiki, or from the config viewer. The 10 part is how many of that item.
Another way from what i understand never tried it is to sync an ammobox with weapons/ammo you want to use
to the module itself. You could create a custom ammobox by placing an ammobox, editing its content
and adding/subtracting what you want and dont want. Then sync that box to the module, try it.
@@Gunter_Severloh yeah I'll try creating a custom box and synching and check. Just to make sure do I synch the custom crate to the Support Provider module or to the heli?
@@6komodo6 Sync the box to the module.
@@Gunter_Severloh tried to synch it but didn't work
@@6komodo6 Have you tried a vanilla box, if a vanilla ammobox works then customize that.
no fonction for a-10
Need details on your setup, so just saying it has no function tells me very little, idk if your using
the virtual module or the other one.
@@Gunter_Severloh I use the virtual module and cannot make the a-10 appear
@@julienfrisson9372 Make sure the Support Provider: CAS (Bombing Run, Virtual) module is synced to
the Support Requester module, and the player is synced to the Support Requester module.
Also make sure that the Support Provider: CAS (Bombing Run, Virtual) module is far out away from the
player so the plane has time to travel and be in the air.
When you have those setup then ingame make sure you go to 0 then 8 Supports in the radio menu.
Also refer to the timestamp and review that part of the video:
9:20 CAS Bombing Run Virtual
@@Gunter_Severloh that's exactly what I did and nothing it does it bombs the position my doesn't hit the gau-8 cannon and displays a script error I don't know why?
@@julienfrisson9372 Whats the error?
if you don't want the support to be ready for the player at the beginning of the game you can use this to give it later, in a Trigger or something.
yoursupportrequester synchronizeObjectsAdd [yoursupportprovider]
Just remember to name your Modules and the Requester
Nice!