ArmA 3 Editor and Gameplay Tutorial - High Command
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- Опубліковано 21 сер 2024
- Today I take a look at the High Command module. This is both an editor tutorial as well as a high command tutorial.
This is also my last video for the week. I'm going out of town for the weekend. See you guys on Monday, try to not break anything while I'm gone!
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Even after all this time, this is still the BEST High Command tutorial available.
Glad it was helpful
@@Jester814 know this is some serious necro but its a shame they never bothered to fully impliment high command. Considering you cant issue orders out side of the map all the options are greyed out
I came here for High command, but this voice thing has totally blown my mind!
Squad leaders do assign targets even when they are under your command and leading your men. The insufficiency of it depends on how much the AI is aware of the situation. For example, if you send a squad into a enemy town and they lack any knowledge their is enemy units in there. Then chances are they will get caught out in the open unless ordered into combat mode earlier. Just think of the AI as soldiers who never read the briefings. When you order them into a hostile town, to them its simply a town, so they will stroll into it as if its empty unless they see someone to fight. However if they are aware by say a spotter marking enemy positions, you will find the team leaders working to make sure his troops clear out the enemy in the best manner AI can manage. Often times that micromanaging players do isn't neccary making the AI react faster. All your doing is clicking on the last know location of the enemy, and the AI will shift focus on looking for the target again. Which can be as simple as the guy simply shifted to a rock near his last know location. If you want a good example of this, have a AI armor group attack a town, but give that armor group 2 well hidden spotters so they constantly update the map with the enemy contacts. This is particularly important to vehicles since they have the worse of all tunnel vision, and you find your armor far more effective at acquiring targets that way.
10 years later, coming back to relearn 👌
They say u learn new stuff everyday and today was a good day
Molly And Me haha
I knew I forgot something :(
Yes they will do this and it's nice, but if you want an infantry only group you're kind of boned. A trick you might be able to do is put a manned transport truck in with the infantry group and make their waypoint a "full dismount" waypoint("Unload" I think?). And see if the driver will dismount with that. Otherwise you're going to have some dude driving around a transport truck in the middle of a battle.
Thanks to your videos I'm enjoying even more of my Arma 3 gameplay. Very easy to understand! Thank you for this!
Hey Jester, can you make a tutorial for radio chat?
You can actually select their behavior under TYPE. So it is possible to put them in Aware/Danger/Relaxed. It's also possible to select their speed (Fast, Limited etc.). I guess you know about this but I just wanted to add this since you didn't showed it in the video! Thanks for the good work Jester :). High Command is really awesome!
This is your best video in my opinion dude. It really shows what is exclusive about ARMA.
Get in/out & Load/unload only seems to work if the APC is part of the subgroup. Get in/out includes the crewmen as well. This module really needs a way to delay execution of orders until construction of orders is complete.
This is the exact tutorial I wanted to see. Thank you for taking the time to post.
Unless they have a vehicle in their group by default. You can put a HEMMIT in their group and they'll utilize it, but the driver won't ever get out so they'll have a cargo truck following them around in combat.
This is great. As always, thanks, Jester. I think you're right, this is how the game is meant to be played. I am going to integrate HC into all future SP missions.
These videos are helpful and entertaining thanks for taking the time to make them for our viewing pleasure ;)
so we just turned this into a rts. my god this game is amazing
I needed this video like the air I breathe!!!! Thank you Jester814.
is voice command an addon or does it come with arma?
1, no it doesnt. 2, you're replying to a 3yr old comment
Both, BI only adds content for their own campaign ofc. But we dont know what the campaign will contain yet. Other than that its up too the mission makers too add content basiclly. No point in BI wasting time adding random content.
How did you make it where you can use your voice for command? is that with high command?
I have been wondering why bohemia doesn't fix this. It was like this in Arma 2, also. They need to be just a touch smarter. Whenever they are supposed to move a long distance, they should automatically get in any vehicles that have been ordered to go near the same point. Also, if they started out with a vehicle in their group, like a hummer or Mrap for a fireteam, they should occupy it automatically if they are told to move a very long way and if they are told to move at full speed.
so arma 3 is not only the coolest shooter, but also one of the best strategy games :D
i have a mission where i move three big teams ( 17units each) some long distances, it just take some time to manage the waypoints to make sure the hewitts dont brake down. keep a repair guy in your own squad.
Another great tutorial now I have a better insight to the High Command Module and how to use it.
the best way to move your highcommands unit is to place a emty hewitt down and give the teamleader a get in waypoint. then you have to place a get out waypoint. all units disembark including the driver.
if y wont a jet under your command, make sure he's spawns flying. if y want to land him give him a get out waypoint at the runway, to get him airborn again give him a get in wayoint near the jet and then another one.
Exactly what I was looking for. Thank you. Today was indeed a good day.
Infantry will automatically get in their vehicles to move long distance if they're part of a motorized/mechanized group.
Thanks Jester, was wondering what that module was all about!
it works with emty choopers aswell the problem is when the team discovers enemies ( chooper does) he will fly in that direction no matter what and try to engage, even if it is a transportchooper.
It's nice when you are using VAC, but personally I can't believe BI didn't change the command UI (unit command in general) since original OFP, I am very disappointed with the UI/UX in the game in general almost nothing changed in the past 12 years.
Cool vid though, thanks.
obviously human players are always gona be better/smarter and more creative enemies than the AI is, but given the scenario creator knows how to employ the AI correctly, it can give you a decent challenge. The AI also can fill in roles in scenarios that would be boring for human players (or would not work with players filling them, depending on the mindset of said players).
Did you rebind your spacebar to squad selection?
I didn't bother reading every single comment but I assume you saw that you used "Get Out" instead of "Get In" when trying to get the fire team to enter the vehicle in high command.
I think the Create Task only works In MP because then the other units in said groups under HC will receive the task
To do that we need High Command Extension mod working in Arma 3. Hopefully it will be available soon.
Jester, very nice video. I just try one mission that use the high command. If you haven't try it, I would be nice if you make a video playing it and provide some guide. I found very complicated, but I'm kind of new to Arma anyway. The mission name is "Road to Redemption"
There are some scripts which simulate suppression (for example: IF shot near EI THEN prone and accuracy -20%). But obviously you'll never be able to give them human like behavior. BI implemented a lot of new features in ArmA3 for AI but obviously the AI is never going to be perfect. I guess it would be possible to make scripts which tell them to look at doors but I don't know if anybody did this already.
Nice video Drum. You should make one of a High Command scenario with cTab.
lol that's what I was thinking, Now I think I might make a full scale mission where you just order your units about.
it works with the unload waypoint but you will have the truck moving along and driving over your soldier after the unload. only way i found out is that y can disable the transporttruck.
I sure wish they'd fix command so you can give the squads proper commands to get in and out of vehicles.
Great video. I was wondering what that module was for. BTW you told that unit to "get out" not "get in" at 9:48.
you dont have to play solo, there are tons of arma communities looking for new members/ people to play with
Jester would you be so kind as to make a Invade and annex game style tutorial series? That would be really cool.
That should work. I don't know why it's not working.
Hi Jester, I have watched lots of your videos that have taught me everything I know so far about ARMA 3. What my question is, how have you learned all this stuff? Are there any written instructions supplied with ARMA 3 that I have missed?
beautiful video mate, thanks a lot! makes me wanna play high command again :)
I know I know... I wouldn't want it to bite me and die in agony. It's just not humane.
good stuff! jester814 still in aaaaaaaaaaaaa!
awesome tutorial as always
I've had a play with this and will probably use it in the single player mission I'm doing at the moment instead of having loads of AI with synchronised triggers/waypoints. Less to go wrong. Shame about the random units running around when the squad leader dies, as I would like to get them clear before blowing stuff up. As it is they will either get killed or left behind.
Damn. Well, thanks for the response. I'll head to the BIS forums and see if anyone has an answer.
Units in the same groups will enter their vehicles only if either safe or long distance travel. i dont know about getting other groups into other groups vehicles
there's also that "interact" option if you have a unit selected and hover over another unit, which would logically be the way to make them mount into a separate vehicle. But it's always grayed out. so I don't know what's going on there.
And what happens, when you not put Vehicle and Infantrie in different groups but in one (like our german Panzergrenadiere) - will the Infantrie independent mount/dismount and fight together with his Vehicle?
That would solve at least the transport problem.
Although it probably leads to problems in urban warfare… :/
Haha! I wanna learn this system...but playing Wargame Red Dragon is so much easier. Is there a group I can join where I can get more instruction?
My thoughts exactly. Blending the ease of Wargame Red Dragon with the realistic 'I am there' feel of Arma is my gaming Holy Grail.
very helpful. this ads a whole new gameplay style i didn't know about. do you think you could make a video about the "development" section of the controls? something about a bulldozer but i cant figure it out. that is if all of that stuff actually works...
I know this is one of your older videos but Im kind of a new comer to Arma and I love it. I've been trying to figure out how to utilize artillery and mortars. Is that something I have to set up with the supports modules in the editor or can it be used in game without it? I havent found any info anywhere.
Thanks for taking the time to make all your videos - I appreciate the tutorials especially. Will set about trying my hand at making a few.
My one question popped into my head after watching this video, is it possible to use the high command function to give more than one person high command control? It would make for a good mission for a group co-op if everyone had control over a platoon, for example... This way it would allow for a little less micromanagement perhaps?
Would make it more realistic to give everyone command of their own infantry squad, with attached transport and support vehicles - and you could have someone commanding a tank squadron - assuming it is possible in the editor?
I've not used it yet - only recently had a PC capable of playing ArmA3
I have just put up an SP mission on Steam Workshop using the high command module that you could try out. Just look for Pyrgos_Harbour_3
Can you spawn in a unit/squad and add them to high command through a trigger. To replace a team as they die back at back
Thank u sir
Great video!
Please please. Put yourself on the backseat of a Ghosthawk with High Command. Do a sunrise assault on some city with APCs and one IFV, and Jet Air Support against Enemy Attack Choppers
10:40 SNAKE!!!!!!!!!!!
its really awesome to have 2 f/a 18 e under your command and make them do some seek and destroy on you attackobjektive:)
I've never had the opportunity to be the first comment before, and now I understand the obsession some people have with it.
Yes like the thinking. Seems a bit long winded to me
or place an emty hewitt that works,the driver wont get out on a uload waypoint but a get out one
Great video. You got yourself a sub.
Are you also able to give a link to your vac profile as the one I downloaded from a link you gave doesn't have the word "squad" set up.
Im using High Command Module, and subordinate. But still all bluefor units on the map fall under the commander command. Even tough i want to limit it to only 5 groups.
Also everyone gets the high command. Not only the one i synced it to.
No. That would be a fucking dream to have though.
Very useful. Thanks!
14:45 - Does that no also unload the entire Helicopter crew? I believe you have to use the "Transport unload" waypoint.
What about putting your team leaders under your high command and let them delegate authority?
Awesome tutorial as always! By the way, does anyone know if they have improved on some of the issues that this video was mentioning?
The reason for me asking is because I am trying to figure out how have a vote for the ai and allow the computer to take control
I think it should have been 8 instead of 7 @9:45, I think you told them to "GET OUT"
So if you can't get infantry to board vehicles unless they are in your group your pretty much screwed if you want to play with a lot of infantry squads and transport them over distances?
Oh my god I had no idea this was in the game! How does it work for player controlled units?
this was a good vid. subbed
Hey Drumheller--ive watched almost all your videos, love em. I always wonder about AI behavior As opposed to player or realistic behavior. I see your unit "suppressing" AI, but do they know they are suppressed? I see AI units in rooms, where as you are clearing, they are facing the wall, not the door. Have you or anyone else examined AI combat behavior in a video? Or how much control the mission author has over their behavior? Thanks, sincerely.
This was awesome.
Why don't you use several High Command Subordinate modules?
Excellent tutorial on HC! Can you switch back and forth between commander and squad leaders under command (via HC)?
I seem to.lose HC capability after switching back and forth between commander and squad leaders. Am I missing something?
If you can I don't know how
1 more--Ive seen "suppressed" AI stand straight up and turn in place, gun down. And Ive rarely seen AI use 'nades.
It's just a stopgap measure, till we can get hundreds of human players to fill maps the size of Arma.
This is great if I am making my own missions... However, when in an existing sp or mp mission, is it possible to dynamically assign, reassign, or switch units between normal command and high command? If my 8 unit squad commandeers a tank, can I move that driver/tank to high command or take a high command unit and re-populate my personal squad?
when using high command in multiplayer what do the squadleader see when the commander issues an order?
is there a specific button I have to press in order to just say commands? when i verbally give a command nothing is selected?
if the team leader dies you can't control that squad anymore, do you know a solution for this problem?
Is it possible to have a high commander on both sides? A 1v1 multiplayer match, for example, with both players commanding their armies? I've tried simply linking up both playable soldiers on both sides with their armies. When I host the match, I can command from either side, but the other player is always unable to.
Jester. Do you know how to make it so if a blufor enters a grid. The grid will turn one color. And if opfor entered. The grid would turn another color.
But then that group will not perform effectively in any MOUT situation.
Is there anyway to reinforce your units? Say like if one group is down to 45%, can they be brought back to 100%?
Question, to be able to order units around does it have to be a mission or can you do all of this in the editor preview?
dont break anything while he's gone?
does that include spilling chocolate milk?
Is there a way to get the units spawned by the spawn ai module to become subordinates to a high command?
I don't seem to be able to create a chain of command. I tried making an AI a lieutenant, and giving him multiple squads as a commander in HC, but he does not move them with him, when I give him move orders in my HC. Also, his symbol does not correspond with the platoon symbol.
+Hans Merken make sure you outrank the lieutenant... if your an NCO your LT wont budge. lol