Demystifying Post-Production: UV Workflows - Starting with the Basics - Week 1

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 16

  • @tugberk18
    @tugberk18 9 місяців тому

    NOSEMAAAAN LEGEND!

  • @niko101
    @niko101 Рік тому

    Finally! I was waiting for this tutorial for the last two years!

  • @maxxorange
    @maxxorange Рік тому +1

    That's pure gold! Thank you for the great session!

  • @pixel_assembly
    @pixel_assembly Рік тому +6

    Like the video. Noseman is killing it.
    But, UV tools didn't get any major updates since S24. Texel density in packing is a long-time feature request. And the option to choose which UV channel material should use is also missing.

  • @EugeniBil
    @EugeniBil Рік тому

    Amazing lecture !!!!!🙂

  • @motiondesignberlin10243
    @motiondesignberlin10243 Рік тому

    Great in depth summary - thanks.

  • @christopherstoffi
    @christopherstoffi 5 місяців тому

    Where in the modeling process should I unwrap? The UV for a pizza carton for example gets flat and good early in the modeling, but after adding geometry to make details etc, the UV isn't as simple anymore. Should you start the UV-unwrapping before the modeling is done/SS is added etc? Or wait until the detailed model is finished?

  • @VicBonilla-r4l
    @VicBonilla-r4l Рік тому

    Hello. I'm color blind, so colored UV edges that are connected are no good for me as I have diffulty seeing the colors. Is there a way of highlighting the edges like the plugin EasyUV or likr Maya? Thx

  • @CITPrep
    @CITPrep Рік тому +3

    Darin Stop interrupting knowsman presentation.😜

  • @Ricardo-de9ju
    @Ricardo-de9ju 11 місяців тому

    I really dream about a UDIM packing feature, Jesus! What's wrong with Maxon?

  • @jimmyleach5308
    @jimmyleach5308 Рік тому

    Maxon should really rename UV unwrap to cut and UV weld to sew/stitch

  • @Vannellus
    @Vannellus Рік тому

    That u set a projection type via a material tag is the worst workflow I have ever worked with concerning UVs.

  • @mikerosenblatt
    @mikerosenblatt 3 місяці тому

    Noseman have some much knowledge and SO POOR OVERCOMPLICATED way to explain anything. I would recommend to look at Bob Walmsley's from insydium tutorials, he is always on topic.

  • @ccmitch85
    @ccmitch85 Рік тому

    Did he really just take a screen grab if a texture map for photoshop? That was actually more work and less precise…