you can use a Correction Deformer to make a primitive's polygons available for selection, then Store Selection (which happens onto the Correction Deformer), then move that tag up to the original primitive, and use it to restrict a texture tag.
Any chance of covering unwrapping UVs for things like furniture/soft furnishings? I'm struggling to get my head around how to unwrap multiple pieces with the correct orientation so textures like wood grains and fabrics project correctly. Hope that makes sense!
Hello, i cannot get my head around the projection problem where it project also on the inside, i m on c4d 2023 1.3 so i dont have thicken object. How to do it whitout ? thanks a lot !
That L, click thing is GOLD
you can use a Correction Deformer to make a primitive's polygons available for selection, then Store Selection (which happens onto the Correction Deformer), then move that tag up to the original primitive, and use it to restrict a texture tag.
"EVERYBODY WATCH THIS MAGIC" - golden
This is amazing for packaging design. Love it
Any chance of covering unwrapping UVs for things like furniture/soft furnishings? I'm struggling to get my head around how to unwrap multiple pieces with the correct orientation so textures like wood grains and fabrics project correctly. Hope that makes sense!
check the schedule I just did and it looks like this is a series on UVs so they get more complex..another one on 28th!
@@christopherlopez2729 thank you! Didn't even think to check the schedule.🤦♀😏
First of all 4D is enough for our eyes if not our eyes could be so tired!
you didn't say how you made the slot in the front. I'm assuming Opacity map?
Yes yes yes ! Get it more 灵活! can’t broken my computer please hahahaah
Hello,
i cannot get my head around the projection problem where it project also on the inside, i m on c4d 2023 1.3 so i dont have thicken object. How to do it whitout ? thanks a lot !
Sort your lighting out Noseman, we can barely see you!