Demystifying Post-Production: UV Workflows - Unwrapping Hard Surface Models in Cinema 4D - Week 2

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КОМЕНТАРІ • 12

  • @jimmyleach5308
    @jimmyleach5308 Рік тому +3

    That L, click thing is GOLD

  • @sheldondrake8935
    @sheldondrake8935 10 місяців тому

    you can use a Correction Deformer to make a primitive's polygons available for selection, then Store Selection (which happens onto the Correction Deformer), then move that tag up to the original primitive, and use it to restrict a texture tag.

  • @iandvan8698
    @iandvan8698 11 місяців тому

    "EVERYBODY WATCH THIS MAGIC" - golden

  • @Ioob88
    @Ioob88 Рік тому

    This is amazing for packaging design. Love it

  • @Ladyannieb
    @Ladyannieb Рік тому +1

    Any chance of covering unwrapping UVs for things like furniture/soft furnishings? I'm struggling to get my head around how to unwrap multiple pieces with the correct orientation so textures like wood grains and fabrics project correctly. Hope that makes sense!

    • @christopherlopez2729
      @christopherlopez2729 Рік тому +1

      check the schedule I just did and it looks like this is a series on UVs so they get more complex..another one on 28th!

    • @Ladyannieb
      @Ladyannieb Рік тому +1

      @@christopherlopez2729 thank you! Didn't even think to check the schedule.🤦‍♀😏

  • @Eidio8888
    @Eidio8888 Рік тому

    First of all 4D is enough for our eyes if not our eyes could be so tired!

  • @timaging
    @timaging 10 місяців тому

    you didn't say how you made the slot in the front. I'm assuming Opacity map?

  • @Eidio8888
    @Eidio8888 Рік тому

    Yes yes yes ! Get it more 灵活! can’t broken my computer please hahahaah

  • @jeromerenard1574
    @jeromerenard1574 Рік тому

    Hello,
    i cannot get my head around the projection problem where it project also on the inside, i m on c4d 2023 1.3 so i dont have thicken object. How to do it whitout ? thanks a lot !

  • @KingDoona
    @KingDoona Рік тому

    Sort your lighting out Noseman, we can barely see you!