I actually think "HECATE" is the coolest map name so far. Goddess of Magick and the Underworld by the way. Looking forward to "Prometheus", "Maia", "Lilith" and "Maat".
As for PvT, just make it so that the guardian shields negate or significantly reduce the effects of emp. So, it does not seem like one terran unit counters the whole protoss camp
For this particular match, the problem was really the Widow Mine. I don't know why the balance council decided to give that unit in particular a buff; it's already way too powerful. Hero was gaming his heart out, but the mines just kept wrecking his face, long before Ghosts even came into the picture. Disruptors got a nerf, and banes got a double-nerf, in order to stop game-ending splash damage, but widow mines are apparently fine in the early game and need a buff in the late game? What? Banes were specifically nerfed to not be able to one-shot workers; why is widow mine splash able to do so?
@@user-nh2bf4to7g Usually, people tend to pay more attention to the loudest complaints which is unfortunate. there are more people complaining about banelings and disruptors than of widow mines. Also to be honest, if the widow mine is nerfed then terran players will have issues in TvZ. When it comes to buffing/nerfing units I believe we should play into the strengths and weaknesses of the races. To help protoss deal with widow mine assaults as well as a general increase in defensive protoss play; I think something along the line of making it possible to teleport cannons (only within areas around a base or include a mid game research as pre-requisite to prevent cannon rushes) at the expense of some mineral cost. I believe this should help somewhat.. let me know what you think
2:35 I don't think ByuN didn't remember that Cyclon doesn't require techlab anymore, I think thay he wanted to pump out Marines faster using Reactor. And given the fact that he only built one Cyclon may prove that he didn't need or didn't want to build 2 Cyclons.
How to help Protoss without a total rebalance? Easy-give them a heal/repair unit or let Shield Batteries regenerate HP as well as shields. Zerg units get a passive heal on creep and can spam Queen's transfuse. Terran? They've been heal/repair-spamming their way to victory since 1998... And Protoss? Well... you better get used to piloting a half-wrecked spaceship, because that's all you're getting...
I've been thinking the Mothership's cloaking field is a pretty different purpose when shifted to an active ability, so it should probably be replaced with a shield-oriented support ability instead. Artanis's "Shield Overcharge" comes to mind, basically giving everyone an Immortal's barrier, but as a burst that might be a little too battle winning. It also looks like the balance team is aware that some of Protoss's issues comes from late game mobility. Recall is balanced into that, but is such limited use. Maybe if the Warp Prism had a reverse-Recall, a send-to-home ability.
I've always thought protoss could benefit from some sort of "resurrect" mechanic maybe in the form of a unit which can provide this in a limited capacity on the battlefield. Lore-wise it fits the best and would be more unique to Protoss than a simple healing mechanic. Dragoons and immortals are fallen warriors given another chance to fight again in a mechanical form. Zealots when they die they are sent back to Aiur at the last instant. Even in the protoss campaign sentinel zealots have a resurrect mechanic on a long cooldown. Having a "healer unit" that can strategically target units to come back again would fit thematically and give protoss units more longevity
I've been shouting at comment sections that Terrans should bring along a clump of scvs with their pushed for the repair. Glad to see byun taking my advice.
Protoss: I didn't perfectly micro against 3 WMs. Guess I'll just die Terran: every single lift on the Phoenixes killed an SCV. 4, EEEEEEEE, my economy is now twice the Protoss'
SUPER frustrating that protoss has to play so carefully against terran. It really feels like terran gets 2 get-out-of-jail-free cards, but protoss loses to one slipup
@@Deckar5639 Mule is Pointless if the units that are supposed to defend die easily. Terran units have the lowest amount of HP in all the races. Protoss have high damage, HP, shield, and various annoying abilities on their units. Not to mention the Zerg and their tanky units like those Roaches and can easily harrass Terrans early game using Zerglings.
@@Moa_Smug @Moa_Smug and the most cheaps and fast production units, 2-3 marines do the job normally and they have the reapers so I dont see your point
@@Deckar5639 Then there's no point to this conversation since u failed to see my point the first time, u'll probably still won't understand even if i write another paragraph stating how Terrans struggle withth other races due to their squishy units
Everyday waiting for your videos Lowko, thank you for being spot on in daily uploading videos, main source of pro players analysis and builds to try in the ladder. Hellow from Mexico.
Widow mine is the most anti-fun unit in Starcraft. All other "hidden" units have limiting factors. - DT's, attacks 1 unit at at time - Lurkers, big investment to hide in random spots - Banelings, dies afterward
Actually I would like to see each race to be able to do Mind Control. Zero has it in SC2, Protoss had it SC1. BRING THAT BACK. and have Ghost or the Raven to do it. In my opinion it would make it another version of Fisher's Random.
Zealots - remove the cd on Charge. Stalkers - Give Blink the ability to shift-Blink individual Stalkers while prioritizing the Stalker with the lowest health/shields and increase their attack speed slightly.
if you want to boost Zealots only against Terrans just give them a damage buff aura that works against enemies and allies alike at a melee range. adjust their base attack and upgrades so that with the aura it is the same dps as before without, and change their shields and HP so that zerglings do the same dps against them with the buff. this effectively nerfs ranged attacks against them, making them good at modern armies and such which fits the lore.
I would like to see a REAL world champion tournament. 1. No map veto. A real master must be able to win regardless of map. If they have to veto a map because they are not good at it, then they are not really a master of the game. 2. Random race. A real champion should be able to win regardless of what race they play as. As it is now, we can state that there are players who can become very good at one race but there is no one who has mastered all races: Therefore, I would say that right now there is no REAL world champion in SC2.
How to fix Terran: double energy cost of MULEs. After a command center has existed for 1 minute, it can no longer lift off. Remove widow mines being cloaked after shooting with an armory.
so this is just my take but what I would recommend for the question of how you balance one match up without overly impacting the other is you give units low or even no cost mutually exclusive upgrades meaning you pick one and you get locked out of the other. So you could have an upgrade for the zealots and stalkers that is going to be more helpful against terran and the other that would be more powerful against zerg. For example you could have one upgrade for the Zealots that gives that charge damage but makes them more vulnerable to melee damage for 2-3 seconds after using a charge and the other would provide no charge damage but would give them +1 armor against melee attacks for 2-3 seconds after charging. Now this might not be a perfect example but you get the idea the first one is tailored more towards PvT as you get the bonus charge damage but no down side because terrans don't deal any melee damage and the second is more for Zerg because you can charge in and have a bit more staying power against melee units like zerglings and ultralisks. In PvP both players have access to the same tools so it's hard to claim that is going to be unbalanced regarless of which one happens to be better for that matchup. Obviously if you're gonna do this then all 3 factions would have similar systems in order to more specifically tailor certain units to the particular matchup you happen to be playing.
Terran still way to versatile with unique abilities (scouting on the whole map, mules, ghosts with all their abilities, their standard low tier unit can shoot ground and air) Protoss and Zerg are the only balanced races
I feel like im crazy or negative for feeling all of these points. I 100% know that there's plenty I can do as a player to win my games but the matchup is frustrating still. I just don't see anyone else addressing my specific frustrations so thanks for highlighting the protoss pain
Since we're talking about the new maps, does anyone have reference to what the map design rules are (if any)? Since maps tend to look a lot alike and have really similar features, I was wondering if there's some kind of guidebook on designing LE maps.
I must've missed whatever history happened that made all map makers basically delete the idea of cliffs. Colossi traversing cliffs is a meaningless mechanic because of map design. It's obvious that it's largely about Reapers, but did cliffs have to be so deleted?
okay, as a classical historian, I can't take it anymore. The greek goddess Ἑκάτη is pronounced Hee-ká-tei (or Hee-ká-tee, depending on the Greek dialect). It's not because the English language can't seem to spell or pronounce a single greek name correctly, we all have to act and speak like those absolute barbarians. Please, in the name of more Greek gods than you know of, don't say "Hecate". I'm from Belgium btw: dus @Lowko , de uitspraak lijkt een beetje op: he (zoals "heet" of "meer", maar iets korter) - ka (zoals kaas) - tei (zoals tijd (of zoals de ee in "heet", afhankelijk van het Grieks dialect). De nadruk (het Griekse accent) ligt op de "a". Thank you, and have a great day.
Seems (likely unintentionally) all the matching with a ‘toss and w/e. The Protoss struggle like a red-headed step child, barely get a win… or just get slaughtered. Poor ‘toss.
you mentioned new races. I think what they should do is add factions. So you could be Terran for instance but have different types with different abilities and units. If each race had one normal and one sub faction that would add a lot more complexity
If the cyclone "looks" at it's last target until it re-targets, couldn't that be a way to track units that have moved away from visibility? At least the direction of those units.
As a gold-league hero who watches but doesn't play melee, my ideas for balance tweaks: Zerg - Viper can no longer Abduct Massive units - Hydralisk HP increased by 10 - Ultralisk attack range increased by 1 Terran - Cyclone HP increased to 150 - Ghost supply cost increased to 3 - Banshee no longer requires Tech Lab, attack reduced to 9x2, +2 per upgrade - Liberator requires Tech Lab Protoss - Hallucination energy cost reduced to 50, Hallucination duration reduced to 25 seconds - Guardian Shield now also allows Protoss units to regenerate shields during combat - Colossus attack increased to 12x2, +2 per upgrade - New Carrier upgrade at Fleet Beacon, allows Carriers to warp in with full compliment of Interceptors. Costs 200/200/78 to research
I think the map is great and I think it's a clever map name also very October and Halloween so idk but I also like a lot of mythology stuff so I give it a 10/10 😂
These 4 first games really make you feel for Protoss. I know balance discussions are hard and maybe one problem is that Protoss' best players aren't on the same scale as the other races... but it really looks like it's unfair. Here we have the #1 Protoss player, who therefore should be consider the latest tier, absolutely struggling to survive against a very good but still one rank below Terran. Maybe it simply means we are still waiting for the rise of an actual "latest tier" Protoss player. But at this point I seriously doubt it. Just feels Imba.
my design opinions would probably ruin the game cause I really don’t understand the game but my guess would be. Nerf widow mine very hard(Maybe massive cooldown increase, or nerf digging speed significantly) minor buff to zealots(maybe 5 less minerals cost? Not a huge difference for a few zealots but would make them more efficient over time and instantly) you’d get 1 more zealot every 20. Around 100 are built in a zealot heavy game so it’s only 5 extra zealots. ghost EMP doesn’t instantly gut shields but makes them decrease to 0 over 3 seconds. Maybe revert the baneling HP nerf.
I feel PvZ is much more imbalance than PvT, mostly due to zerg late game casters and snowball economy, that I think need a lot of work. PvT is much closer I think so I am not sure exactly what you would need to get them more on even footing. Though I do think the main problem in both cases comes down to the protoss late game just doesn't seem to be able to go toe to toe w/ either other race. There always just seems to be some hard counter to protoss setups. Seems like to win as Protoss you gotta crush your opponent early, or at least do enough economic damage that your able to outpace them, or even to just keep up. I will say protoss has the worst access to both detection units and stealth capabilities, and for love of god the mothership could definitely use a major buff. The current version wouldn't be that bad if you could spam it like other races do w/ their casters, but only being able to have 1 is such a handicap and makes it super easy to pick off and shut down.
I think that most of them are shared by the people that make those championship. Or they're sent by pro players to people so they can cast it. I think that Lowko got a little more pro players games to cast because sometimes he just ask them if they coule send him some and sometimes they do so. Maybe Lowko will answer you in an hour or two if your lucky enough to be answered by the god of casting.
if your argument for the overall balance of the races is "as long as you make literally no mistakes in your early game, and win in the mid game, this race is balanced, otherwise you lose to both other races in general" then the races arent balanced. Protoss are WAY underpowered still and the its apparent. They cant afford ANY mistakes at any stage of the game, and simply get hip tossed by zerg and terran late game.
I feel like we could do with a Colossus buff, as well as a marauder nerf. And that is not even based on this game. Also protoss need something to break buildings (and no, late game tempests are not it). I would also like to see some buff to storm, but it is tricky.
Turteling is boring to watch and unfortunately the terran race is predestined to do it with bunkers, tanks and building health upgrades. So my absolutely uninformed suggestion to de-incentivize turteling would be to make the mule a little less efficient at mining. So they still bring back the same amount of resources but while mining they destroy two minerals in the patch they're gathering resources at. So early and midgame are not changed but later on terran needs to expand more or rely less on mules.
Did I miss a game where blink stalkers shut down mass cyclone??? Where are these games. Every time I see Terran try cyclones they only build 4-6 and then act surprised when they loose to 10-12 stalkers. Lol
I play random, and I don't see the same balance issues you do. My TvP is not the best vs my PvT, I am generally better with protoss also vs zerg so that might be the thing.
Rest in Peace, Zachery - you did your duty to the daelaam and were thrown away, but we will never forget!
F in the chat
I actually think "HECATE" is the coolest map name so far. Goddess of Magick and the Underworld by the way.
Looking forward to "Prometheus", "Maia", "Lilith" and "Maat".
As for PvT, just make it so that the guardian shields negate or significantly reduce the effects of emp. So, it does not seem like one terran unit counters the whole protoss camp
Yeah make guardian shields reduce effect of EMP so it takes 3-4 to remove all shields/energy
For this particular match, the problem was really the Widow Mine. I don't know why the balance council decided to give that unit in particular a buff; it's already way too powerful. Hero was gaming his heart out, but the mines just kept wrecking his face, long before Ghosts even came into the picture.
Disruptors got a nerf, and banes got a double-nerf, in order to stop game-ending splash damage, but widow mines are apparently fine in the early game and need a buff in the late game? What? Banes were specifically nerfed to not be able to one-shot workers; why is widow mine splash able to do so?
@@justinm3117 Exactly
@@user-nh2bf4to7g Usually, people tend to pay more attention to the loudest complaints which is unfortunate. there are more people complaining about banelings and disruptors than of widow mines. Also to be honest, if the widow mine is nerfed then terran players will have issues in TvZ. When it comes to buffing/nerfing units I believe we should play into the strengths and weaknesses of the races. To help protoss deal with widow mine assaults as well as a general increase in defensive protoss play; I think something along the line of making it possible to teleport cannons (only within areas around a base or include a mid game research as pre-requisite to prevent cannon rushes) at the expense of some mineral cost. I believe this should help somewhat.. let me know what you think
@@Neroxoma just make them visible certain proximity from enemy structure.
52:12 Respect to the MVP here: Zachary, the Zealot.
Very end of game 5 with the prism blink stalker micro was god tier.
52:13 o7 Tassadar speed, Zachary. You did your duty.
2:35 I don't think ByuN didn't remember that Cyclon doesn't require techlab anymore, I think thay he wanted to pump out Marines faster using Reactor. And given the fact that he only built one Cyclon may prove that he didn't need or didn't want to build 2 Cyclons.
How to help Protoss without a total rebalance? Easy-give them a heal/repair unit or let Shield Batteries regenerate HP as well as shields. Zerg units get a passive heal on creep and can spam Queen's transfuse. Terran? They've been heal/repair-spamming their way to victory since 1998... And Protoss? Well... you better get used to piloting a half-wrecked spaceship, because that's all you're getting...
I've been thinking the Mothership's cloaking field is a pretty different purpose when shifted to an active ability, so it should probably be replaced with a shield-oriented support ability instead. Artanis's "Shield Overcharge" comes to mind, basically giving everyone an Immortal's barrier, but as a burst that might be a little too battle winning.
It also looks like the balance team is aware that some of Protoss's issues comes from late game mobility. Recall is balanced into that, but is such limited use. Maybe if the Warp Prism had a reverse-Recall, a send-to-home ability.
I've always thought protoss could benefit from some sort of "resurrect" mechanic maybe in the form of a unit which can provide this in a limited capacity on the battlefield. Lore-wise it fits the best and would be more unique to Protoss than a simple healing mechanic. Dragoons and immortals are fallen warriors given another chance to fight again in a mechanical form. Zealots when they die they are sent back to Aiur at the last instant. Even in the protoss campaign sentinel zealots have a resurrect mechanic on a long cooldown. Having a "healer unit" that can strategically target units to come back again would fit thematically and give protoss units more longevity
Once Again her0 showing us who the king of Blink stalker micro is. That Final Game was brilliant.
They really should replace Cyclone with Goliath at this point. The bloody thing can even go backwards!
I've been shouting at comment sections that Terrans should bring along a clump of scvs with their pushed for the repair. Glad to see byun taking my advice.
Protoss: I didn't perfectly micro against 3 WMs. Guess I'll just die
Terran: every single lift on the Phoenixes killed an SCV. 4, EEEEEEEE, my economy is now twice the Protoss'
2:53 finest piece of commentary I have seen in a while, even with a forehead punchline
"Old Habits Die Hard" is my favorite Bruce Willis movie.
SUPER frustrating that protoss has to play so carefully against terran. It really feels like terran gets 2 get-out-of-jail-free cards, but protoss loses to one slipup
Terran is weak early-game and is prone to harassments from Stalkers, their blink ability is also very annoying to deal with
@@Moa_Smug ? Just one mule and done plus marines
@@Deckar5639 Mule is
Pointless if the units that are supposed to defend die easily. Terran units have the lowest amount of HP in all the races. Protoss have high damage, HP, shield, and various annoying abilities on their units.
Not to mention the Zerg and their tanky units like those Roaches and can easily harrass Terrans early game using Zerglings.
@@Moa_Smug @Moa_Smug and the most cheaps and fast production units, 2-3 marines do the job normally and they have the reapers so I dont see your point
@@Deckar5639 Then there's no point to this conversation since u failed to see my point the first time, u'll probably still won't understand even if i write another paragraph stating how Terrans struggle withth other races due to their squishy units
Idea link number of available mules to number of command centers. That way terrans will feel deaper impact when loosing scv.
Everyday waiting for your videos Lowko, thank you for being spot on in daily uploading videos, main source of pro players analysis and builds to try in the ladder.
Hellow from Mexico.
Tu inglés podría mejorar un poquito, pero es casi impecable
Gracias por el video, Lowko!
Zachary the sacrificial Zelot, lol
Widow mine is the most anti-fun unit in Starcraft.
All other "hidden" units have limiting factors.
- DT's, attacks 1 unit at at time
- Lurkers, big investment to hide in random spots
- Banelings, dies afterward
this strat of recall into enemy base was done by harstem some weeks ago, with the new patch
I would like to file a complaint against all of the people or persons or individuals who made up the Greek gods.
That would be the Greeks I believe
Lord Hades has judged your complaint void, you are sentenced to be Cerberus' latest chew toy.
Hold that; Apollo just dropped by, Zeus wants an audience first. Something about a cow..?
I hope you have alot more than 300 people to back you up mate
Careful Zeus is always horny
i lvoe how he bait the unsiege with the stalker going around gaz to hit the CC that most be a adrenaline rush since it is soo risky
Actually I would like to see each race to be able to do Mind Control. Zero has it in SC2, Protoss had it SC1. BRING THAT BACK. and have Ghost or the Raven to do it.
In my opinion it would make it another version of Fisher's Random.
"Everything can be hacked" -Sombra the terran
Dark Archon were such a favorite unit of mine in SC1BW
Old habbits die hard! Oh lowko.
I always heard it pronounced “Heck-uh-tay” and thought it was such a beautiful name. Either way I think mythological names are dope for SC2 maps.
6:00 yea, Hecate is greek goddess of magic, mist and crossroads. I dunno, old mythologies have lots of cool names, I'm in favor.
Absolutely epic casting of an epic game.
Zealots - remove the cd on Charge.
Stalkers - Give Blink the ability to shift-Blink individual Stalkers while prioritizing the Stalker with the lowest health/shields and increase their attack speed slightly.
I want to call the sea monster Lowko the Leviathan.
sick intro, that editor needs a raise
Don't be shy about your for head. It is glorious. Be proud, paint a 1:2 world map on it and show what you got! :)
The stepmother ship? Lowko you can’t miss the opportunity to call it the Baby Mama ship.
"i would use something to cover my forehead"
NOOOOOOOOOOOOO, it's your key feature, don't do it
I like how PvT is so terran favored that it doesn't impact the watchability of the video to spoil the winner
if you want to boost Zealots only against Terrans just give them a damage buff aura that works against enemies and allies alike at a melee range. adjust their base attack and upgrades so that with the aura it is the same dps as before without, and change their shields and HP so that zerglings do the same dps against them with the buff. this effectively nerfs ranged attacks against them, making them good at modern armies and such which fits the lore.
Obligated: Terran OP
I would like to see a REAL world champion tournament.
1. No map veto. A real master must be able to win regardless of map. If they have to veto a map because they are not good at it, then they are not really a master of the game.
2. Random race. A real champion should be able to win regardless of what race they play as. As it is now, we can state that there are players who can become very good at one race but there is no one who has mastered all races: Therefore, I would say that right now there is no REAL world champion in SC2.
How to fix Terran: double energy cost of MULEs. After a command center has existed for 1 minute, it can no longer lift off. Remove widow mines being cloaked after shooting with an armory.
so this is just my take but what I would recommend for the question of how you balance one match up without overly impacting the other is you give units low or even no cost mutually exclusive upgrades meaning you pick one and you get locked out of the other. So you could have an upgrade for the zealots and stalkers that is going to be more helpful against terran and the other that would be more powerful against zerg. For example you could have one upgrade for the Zealots that gives that charge damage but makes them more vulnerable to melee damage for 2-3 seconds after using a charge and the other would provide no charge damage but would give them +1 armor against melee attacks for 2-3 seconds after charging. Now this might not be a perfect example but you get the idea the first one is tailored more towards PvT as you get the bonus charge damage but no down side because terrans don't deal any melee damage and the second is more for Zerg because you can charge in and have a bit more staying power against melee units like zerglings and ultralisks. In PvP both players have access to the same tools so it's hard to claim that is going to be unbalanced regarless of which one happens to be better for that matchup. Obviously if you're gonna do this then all 3 factions would have similar systems in order to more specifically tailor certain units to the particular matchup you happen to be playing.
😂😂😂 love the clap board 👏 hope you are feeling better bruddah
Terran still way to versatile with unique abilities (scouting on the whole map, mules, ghosts with all their abilities, their standard low tier unit can shoot ground and air)
Protoss and Zerg are the only balanced races
I miss byun vs parting, where they would both spend the entire game microing individual units while floating 1k minerals and 1k gas.
I feel like im crazy or negative for feeling all of these points. I 100% know that there's plenty I can do as a player to win my games but the matchup is frustrating still. I just don't see anyone else addressing my specific frustrations so thanks for highlighting the protoss pain
2 colli 4 3 rauders ouch... lol, ggwp lowko! glhf fam
LOWKO, I heard the hesitation in your voice. IN THE END< IT DOESNT EVEN MATTER!!!! 55:20
Since we're talking about the new maps, does anyone have reference to what the map design rules are (if any)? Since maps tend to look a lot alike and have really similar features, I was wondering if there's some kind of guidebook on designing LE maps.
I must've missed whatever history happened that made all map makers basically delete the idea of cliffs. Colossi traversing cliffs is a meaningless mechanic because of map design. It's obvious that it's largely about Reapers, but did cliffs have to be so deleted?
What happened to skytoss? I remember a few years ago every game seemed to end with mass carrier with archons, now they never seem to show up
Terrans got better
The last video on my playlist was you asking what you call a store that specializes in hats. Seems you've answered your question 5 months ago.
okay, as a classical historian, I can't take it anymore. The greek goddess Ἑκάτη is pronounced Hee-ká-tei (or Hee-ká-tee, depending on the Greek dialect). It's not because the English language can't seem to spell or pronounce a single greek name correctly, we all have to act and speak like those absolute barbarians. Please, in the name of more Greek gods than you know of, don't say "Hecate".
I'm from Belgium btw: dus @Lowko , de uitspraak lijkt een beetje op: he (zoals "heet" of "meer", maar iets korter) - ka (zoals kaas) - tei (zoals tijd (of zoals de ee in "heet", afhankelijk van het Grieks dialect). De nadruk (het Griekse accent) ligt op de "a".
Thank you, and have a great day.
32:40
What is he doing?
He is starting to believe.
Seems (likely unintentionally) all the matching with a ‘toss and w/e. The Protoss struggle like a red-headed step child, barely get a win… or just get slaughtered. Poor ‘toss.
you mentioned new races. I think what they should do is add factions. So you could be Terran for instance but have different types with different abilities and units. If each race had one normal and one sub faction that would add a lot more complexity
Send this man a hat.
If the cyclone "looks" at it's last target until it re-targets, couldn't that be a way to track units that have moved away from visibility? At least the direction of those units.
Map name suggestion: "Jesus Christ, that's Jason Bourne"
When it comes to balance in game two hear me out, increase the energy cost of mules.
Thank you for the good content!!
"Hard Lead LE" is actually named after a metal
We need more balance patches for SC2, hadn't seen so much funny games since... I don't know, twenty years lol
auto generated band names in Civ 6 are bangers
Guardian shield. Negates EMP effect by 60%.
As a gold-league hero who watches but doesn't play melee, my ideas for balance tweaks:
Zerg
- Viper can no longer Abduct Massive units
- Hydralisk HP increased by 10
- Ultralisk attack range increased by 1
Terran
- Cyclone HP increased to 150
- Ghost supply cost increased to 3
- Banshee no longer requires Tech Lab, attack reduced to 9x2, +2 per upgrade
- Liberator requires Tech Lab
Protoss
- Hallucination energy cost reduced to 50, Hallucination duration reduced to 25 seconds
- Guardian Shield now also allows Protoss units to regenerate shields during combat
- Colossus attack increased to 12x2, +2 per upgrade
- New Carrier upgrade at Fleet Beacon, allows Carriers to warp in with full compliment of Interceptors. Costs 200/200/78 to research
I think the map is great and I think it's a clever map name also very October and Halloween so idk but I also like a lot of mythology stuff so I give it a 10/10 😂
LowKo eats a COUPLE of boogers for breakfast 🍳
We in Czech Republic say hecate as hekaté but we pronounce e as "eh" not "íí" as eng pronounciation sounds in our Lang sort of
4:26 he would have won the fight if he didn’t run away
Title should of been "hero's suicidal colossus WINs vs byun"
So toss has more chance to mess up?
These 4 first games really make you feel for Protoss.
I know balance discussions are hard and maybe one problem is that Protoss' best players aren't on the same scale as the other races... but it really looks like it's unfair.
Here we have the #1 Protoss player, who therefore should be consider the latest tier, absolutely struggling to survive against a very good but still one rank below Terran.
Maybe it simply means we are still waiting for the rise of an actual "latest tier" Protoss player. But at this point I seriously doubt it. Just feels Imba.
RIP Zachary the Zealot
my design opinions would probably ruin the game cause I really don’t understand the game but my guess would be.
Nerf widow mine very hard(Maybe massive cooldown increase, or nerf digging speed significantly)
minor buff to zealots(maybe 5 less minerals cost? Not a huge difference for a few zealots but would make them more efficient over time and instantly) you’d get 1 more zealot every 20. Around 100 are built in a zealot heavy game so it’s only 5 extra zealots.
ghost EMP doesn’t instantly gut shields but makes them decrease to 0 over 3 seconds.
Maybe revert the baneling HP nerf.
Msn I don't want to make Lowko self-conscious about it but
"Okah"
F in the chat for the zealot
Why do mines autocast but disruptors have to be microed? Also mines are invisible
Lowko the scoreboard!
Do attack upgrades now effect the cyclone lock on attack?
Yes.
Well, I'm hook on lowko again
Let's go!
I like the new maps except for site delta which messes up with my display brightness 😵
Such a nice series. F, Zachary.
mothership needs to have perma cloak back or go to 200/150
I feel PvZ is much more imbalance than PvT, mostly due to zerg late game casters and snowball economy, that I think need a lot of work. PvT is much closer I think so I am not sure exactly what you would need to get them more on even footing. Though I do think the main problem in both cases comes down to the protoss late game just doesn't seem to be able to go toe to toe w/ either other race. There always just seems to be some hard counter to protoss setups. Seems like to win as Protoss you gotta crush your opponent early, or at least do enough economic damage that your able to outpace them, or even to just keep up.
I will say protoss has the worst access to both detection units and stealth capabilities, and for love of god the mothership could definitely use a major buff. The current version wouldn't be that bad if you could spam it like other races do w/ their casters, but only being able to have 1 is such a handicap and makes it super easy to pick off and shut down.
F for Zachary the Zealot
Lowko habadashery sponsor when
where can we find these replays?
I think that most of them are shared by the people that make those championship. Or they're sent by pro players to people so they can cast it. I think that Lowko got a little more pro players games to cast because sometimes he just ask them if they coule send him some and sometimes they do so.
Maybe Lowko will answer you in an hour or two if your lucky enough to be answered by the god of casting.
Man, game 2 a turret on the natural would've saved Ssoooo much pain...
Real talk though, overall that was dominating.
hey Loko ik heb en frag (my NL isn't that good nowadays) why do they always proxy gateways when they only need the pylon?
A proxy pylon alone will only enable slow warp ins. If there’s a gateway in the power field you can do fast warp ins
if your argument for the overall balance of the races is "as long as you make literally no mistakes in your early game, and win in the mid game, this race is balanced, otherwise you lose to both other races in general" then the races arent balanced. Protoss are WAY underpowered still and the its apparent. They cant afford ANY mistakes at any stage of the game, and simply get hip tossed by zerg and terran late game.
I feel like we could do with a Colossus buff, as well as a marauder nerf. And that is not even based on this game.
Also protoss need something to break buildings (and no, late game tempests are not it).
I would also like to see some buff to storm, but it is tricky.
I wonder if AI could pull off a Zerg crawler build
Wait a minute ... is that an infinite supply cap army!?
Press F to pay resprect :D
F for zealot
I press f for Zealot
If players could ban 1 unit from their opponent in each map, what do you think the most banned unit would be?
SCV, Probe, Drone :P
marine, obviously
Mule or Ghost or Medivac or Marine, Queen or Bane, Prism or Disruptor
@@ProT3ch Ha ha, well played, well played 😂
Being anti-religious is also a religion. The map maker can call the map whatever they want.
Turteling is boring to watch and unfortunately the terran race is predestined to do it with bunkers, tanks and building health upgrades.
So my absolutely uninformed suggestion to de-incentivize turteling would be to make the mule a little less efficient at mining. So they still bring back the same amount of resources but while mining they destroy two minerals in the patch they're gathering resources at. So early and midgame are not changed but later on terran needs to expand more or rely less on mules.
Did I miss a game where blink stalkers shut down mass cyclone??? Where are these games.
Every time I see Terran try cyclones they only build 4-6 and then act surprised when they loose to 10-12 stalkers. Lol
I play random, and I don't see the same balance issues you do. My TvP is not the best vs my PvT, I am generally better with protoss also vs zerg so that might be the thing.
F for zachary the zealot! o7
Bro, you spoiled it!
Please can we get timestamps for the start of each match please? 🙏