@@jessewilson7415 No, it does just increase. Armor-Damage scales linearly, and does not exceed 3 point either way. So, it's ~20%-30%. In an even game, most likely exactly 25%.
Except make microbial shroud look like the sucker award it is. Libs would be forced to pull out against infested terran beneath them, though tanks or any ground to speak of would counter, they taking long time to pop. Ravens alone hard countered everything worse than ghosts before the seek\mine redunancy patch, now they counter microbial shroud along with everything else, p should just storm it. Neural is deadly to capital units on the other hand, and in lower numbers, but there really is no hard counter to ghost other than mass lingbling lucky fung w\chained overseer.
The microbial shroud damage reduction is calculated at the input damage, before the armor. So, it should be something like "(90 dmg / 2 (microbial)) - (3 armor (- 2 aam))", (90/2)-(3-2)= 45 - 1 = 44 dmg with microbial shroud and antiarmour missile... when you test it without aam, the first hit leave the hydra with 48, meaning the liberator deals 45 dmg though microbial shroud less the 3 points of the hydra's armor
Feels like other races are finally figuring out that they have more than one unit comp. Terrans adding in Vikings/ravens against Zerg and Protoss going higher worker count more zealots reynor style. Might be a rough year for Zerg after the consistent nerfs
@@clanis8055No not really. Its been a while since terran players have started adding a few vikings to snipe Vipers when zerg players had little to no anti air available or when they wanted to kill those pesky overlords/overseers that were used for nydus worms. Only the raven is a New and exciting addition and we will need to see its interaction with neural parasite to see if it will continue to be a trend. Protoss definitely had a lot more variations with mass archon or mass robo styles or with sprinkling in some carriers or tempests but I can understand why you feel that way since we always see maxpax/hero games where its just mostly blink stalkers.
It does seem to be the most significant change to come out of the balance patch. Ghost nerf? Fake news. Cyclones? Only viable at Platinum league. But the bane double nerf, and the lack of a widow mine nerf, have really set the tone for the last eight months of pro-level play, both in TvZ and PvZ.
@Lowko, at 23:20 please show the lings run over the base instead of the mineral lines. Serral runs over main base with bunch of zerlings... something I would like to see
The problem isn't the baneling nerf. The problem is that terran bio with medivacs is too strong. The other races have to rely too heavily on splash damage
Well, baneling *is* splash damage. The problem is that if it’s sniped by the marines, it’s zero damage. The -5 HP makes them easier to snipe, so it’s easier to negate the splash
@@orangepearlf40 Remove stim? LOL Then zerg won't even need banelings anymore to kill Terran bio, just pure zerglings with adrenal glands will chew them up. LOL
I used microbial shroud recently when I was caught off guard by carriers and didnt have time to tech into corrupters. I simply placed 2 shrouds to cover my hydra army and they took an insanely efficient fight... the toss should've recalled out the moment he saw that, or at least try to run away but I guess he underestimated the power of this ability
It makes a tiny bit more sense against protoss, I think I might have even used it once with hydra against carriers, though simply funging the interceptors allows the hydra to actually track them, and hydra easily focus down slow ass naked carrier\tempest or something. So basically, a backdoor nerf to the Golden Armada, a reason for terrans to make a stinking raven. Haven't played very recently, I dunno what effect it may have on pheonix, too little, to late if anything.
I run some number for you Lowko. Here is a number of shots needed to kill a Hydra For the current scenario Hydra: +3/+3, Liberators +1/+3 Hyrdra vs Liberator: 2 shots Hydra + Infestor vs Liberator: 3 shots Hydra + Infestor vs Liberator + Raven: 3 shots Extreme scenario: Hydra +0/+, Liberator +3/+3 Hyrdra vs Liberator: 1 shots Hydra + Infestor vs Liberator: 3 shots Hydra + Infestor vs Liberator + Raven: 2 shots
I've said for a long time that Terran has the ability to match zerg macro early game and that they don't have to harass/pressure early to get into a good mid-game position. And these games prove it. Terran finished his third CC well before the zerg finished his third hatch, even if the Terran didn't take the third base before the zerg. This gave the Terran more SCV production and additional mules, allowing them to macro up just as quickly as the zerg, but much safer because his units were at home to defend. Seems Terrans are finally catching on that they can macro just as well as zergs.
exacpet zerg unit are way less cost efficient that terrian units so if zerg and any other race are going even in macro that really means that the zerg is really far behind from the start of the game.
I don't know about you guys,but to me it seems that zerg nerfs hit Serral, at some point zerg is just gonna be the weakest of 3 if it's not already if played at the same level. 😢 Maybe it's me coping but it really does feel like it
Definitely coping imo. In this tournament Zergs went 7-3 in series against Terrans in the group stages. Not gonna spoil it further but either check the vods or liquipedia. There are some interesting results to say the least
The funny thing is that Microbial Shroud is a far better ability in Brood War because it effects ALL ranged units not just air, and the way it works is that ranged attacks miss those under the Shroud. So if a Microbial Shroud makes it into a Terrans base the game is a good as over.
@@sage4670The baneling double nerf was unjustified. Terran is OP, and has been longer than any other race. Their biggest weakness is how many resources they have to commit to infrastructure, but their units make up for it with insane cost effectiveness and versatility.
@@sage4670 Byun has been playing at a historic low over the past 6 months. Terran’s biggest changes with the last patch were the cyclone rework, interference matrix, and a slight nerf to EMPs, and a nerf to snipe that has had largely little impact as the units that snipe would be used to counter (lurkers, ultras) are already countered by liberators. Zerg got double nerfs to banelings, a range reduction to fungal, broodling lifespan reductions, an abduction nerf, and a nerf to lurker mobility. Terran lost nothing in regards to splash damage, and now every time we see Zerg players try to kill Terran before the lategame while Terran has the most generous comeback capabilities thanks to Orbital commands and a swiss army knife combat caster that counters every lategame zerg unit. If Zerg are taking the W’s, it is in spite of the balance tweaks.
Really enjoy seeing serral mix it up a bit. Hoping this is going to be one of those. If anyone can force serral out of “the routine” its definitely going to be Maru
he is forced to mix it up cuz blizzard nerfed any conventional way a zerg can win. it was like when everyone avoided the ultras cuz they were ass. they are still ass but compared to the broodlord nerf it makes it less of a glaringly obvious choice.
If the baneling was the sole explanation to zerg winrate, then the baneling was a problem to start with. Now they can actually inject power into some other facets of the zerg army
@@inmanis2924 there is already one terran spot (maru), one protoss spot (hero). Last group matches are on monday: tvt, pvp, and zvt. Regardless of what happens, there is not a single scenario where zergs are lagging behind the other races in playoff representation
@@sage4670 Zerg is falling behind on Aligulac; TvZ and TvP they are below 50%, and if you look at recent top level results, Zergs can make t4 or t8, but they don't win events either. Unless, of course, their name is Serral. It's not about this one tournament; it's about the clear trend.
What are you talking about¿ The first big Best of 5/7 they played was WESG2017 (*held 2018).. and it was BRILLIANT. Unless you're talking about a different face off.. 🤔
the new meta of Liberators in and Thors out in late game was initially started by Maru in his recent matchup with Serral a month ago, and Clem exploits it even more with his widow mines, just my noob observation on how to best Zerg these days
I notice zerg players now dont the wrap around attack anymore, but clump all units like them banes and lings into a big ball and try to out-micro the terran Got hit by dozen of tanks and mines in the process.
I understand that the 4M ball (marines, marauders, medivacs and mines) is very efficient and potent, but I wish some pro Terran would figure out a new tactic, because it feels like a crutch.
@@Surged-eu5fs That's what I mean. Terrans learn to stutter step and micro these units, and then they forget everything else. That's why it's a crutch.
By that logic, stalkers with blink micro also applies. You could argue that stalkers don’t scale as well into lategame, but saying learning micro is a clutch seems too extreme
Can someone please tell me how I can make my replays look like how most of these youtubers have their setup as, just like how lowko has it for example? Because he can pull his screen back quite a bit and the names are at the bottom with the information the way how it is. I was trying but still can't figure it out
Bane nerfed has terrans even more oppressive, they were lazy with compositions and now it's even worst, no need to split against banes unless you dealing with a massive amount
it started with maru... and looks like clem is perfecting it... Terrans embracing the late game vs Zerg is the new meta... instead of 3CC 8Raxx kill them before hive bs
Mass spellcasters have never resulted in fun gameplay. In WoL, it was Mass Infestors; recently, Protoss would mass Disruptors. Mass Ghosts is still a thing, because they're one of the most supply-efficient units in the game. It's time to nerf Ghosts from 2 to 3 Supply.
All t3 zerg die in the air of any other race, plus ghosts. The only air units are coraptors, but they take up too much of the limit and are expensive. This is the key. The Zergs suck and have never been imba.
wtf is that single player testing mode...for as long as SC has existed, when I want to test something I try to play against an easy AI and I try to manufacture the scenario I want to test. I think I may have been doing things the hard way...
That is cool, the map editor I believe, allows the construction of such scenarios. Being lazy, I was accustomed to testing my unit out against defenseless enemy unit and structures after my opponent capitulated (still took like 32 fungs to kill carriers after the first nerf, wol, and they never stacked), till bitches would outright scream at me about sniping their ladder points.
I've been enjoying the tech break down mid video after you've posed a question to us viewers
Anti armor missile increases the damage of marines by 25 percent.
@@Name-ru1ktdepends on the upgrades on either unit
@@jessewilson7415 No, it does just increase. Armor-Damage scales linearly, and does not exceed 3 point either way. So, it's ~20%-30%. In an even game, most likely exactly 25%.
Stimmed or not stimmed?
@@SD-jf7nb stim boosts attk speed and movement not damage so its the same percentage. But obviously percents are better with higher numbers
Maru actually used a raven late game - finally they listened.
And as tested did nothing....
Except make microbial shroud look like the sucker award it is.
Libs would be forced to pull out against infested terran beneath them, though tanks or any ground to speak of would counter, they taking long time to pop.
Ravens alone hard countered everything worse than ghosts before the seek\mine redunancy patch, now they counter microbial shroud along with everything else, p should just storm it.
Neural is deadly to capital units on the other hand, and in lower numbers, but there really is no hard counter to ghost other than mass lingbling lucky fung w\chained overseer.
The microbial shroud damage reduction is calculated at the input damage, before the armor. So, it should be something like "(90 dmg / 2 (microbial)) - (3 armor (- 2 aam))", (90/2)-(3-2)= 45 - 1 = 44 dmg with microbial shroud and antiarmour missile... when you test it without aam, the first hit leave the hydra with 48, meaning the liberator deals 45 dmg though microbial shroud less the 3 points of the hydra's armor
NERD ALERT jk thanks
Or 90\2?
The Serral nerf in the last balance patch has proven effective.
Feels like other races are finally figuring out that they have more than one unit comp. Terrans adding in Vikings/ravens against Zerg and Protoss going higher worker count more zealots reynor style. Might be a rough year for Zerg after the consistent nerfs
Zerg op😂
@@clanis8055No not really. Its been a while since terran players have started adding a few vikings to snipe Vipers when zerg players had little to no anti air available or when they wanted to kill those pesky overlords/overseers that were used for nydus worms. Only the raven is a New and exciting addition and we will need to see its interaction with neural parasite to see if it will continue to be a trend. Protoss definitely had a lot more variations with mass archon or mass robo styles or with sprinkling in some carriers or tempests but I can understand why you feel that way since we always see maxpax/hero games where its just mostly blink stalkers.
Cope harder buddy
wr@@bilgee369
New drinking game just dropped. Everytime Lowko talks about the banneling nurf, drink.
Oh that seems fun!
Hoptal
this is just liver damage speedrun
take a shot whenever a widow mine kills a worker
It does seem to be the most significant change to come out of the balance patch. Ghost nerf? Fake news. Cyclones? Only viable at Platinum league. But the bane double nerf, and the lack of a widow mine nerf, have really set the tone for the last eight months of pro-level play, both in TvZ and PvZ.
@@user-nh2bf4to7g yeaa but zergs were dominating vs everyone for years...
As a diamond zerg, I can confirm that I did use microbial shroud multiple times on marines by mistake. It did not go well.
simply marine can run away LoL
there is a reason no one uses that crap spell
@@teeee8534run away from what it does nothing to them haha
We need dark swarm back from broodwar xd
@@shadowling77777 I miss Queen's ability to kill tanks from SC1
i really enjoy the new bloopers and tech breakdowns
Thanks for the fun SC2 casts! I still like watching this game :-P
@Lowko, at 23:20 please show the lings run over the base instead of the mineral lines. Serral runs over main base with bunch of zerlings... something I would like to see
I hope everyone is enjoying all their hollow victories over Serral.
The way Lowko says Katowice always sounds to me like "Cup of Itza". Years late I can't unhear it still :D
Finally a raven with the terran army at 22:30. Maybe maru Finally listened to lowko about adding one in for the late game.
Lowko: "How do microbial shroud and anti-armour missile work together? I dont know!"
me: "Are you going to find it out?"
And he did, i love this guy!
The problem isn't the baneling nerf. The problem is that terran bio with medivacs is too strong. The other races have to rely too heavily on splash damage
Seriously.. I hate the combo
Terran bio with medivac isn't the problem. The problem is the meth and heroin the bio takes is OP. remove stim.
It is such a bs strat too. Run in, do damage, run away, heal. Super weak, boring to watch, annoying to play against.
Well, baneling *is* splash damage. The problem is that if it’s sniped by the marines, it’s zero damage. The -5 HP makes them easier to snipe, so it’s easier to negate the splash
@@orangepearlf40 Remove stim? LOL Then zerg won't even need banelings anymore to kill Terran bio, just pure zerglings with adrenal glands will chew them up. LOL
the answer is damage with shroud then armor with anti armor
(90*0.5)-3=42 damage
(90 *0.5)-(3-2) = 44 damage
Serral didn't research adrenal glands in the second game, isn't it a really good upgrade?
Yes it is, almost everytime you don't get it but you have a hiver, you just forgot
A simple, this guy vs this guy title. No spoilers this time, very nice :D
Amazing game. Maru's back :)
T = OP. people who make patch changes all play as T....
I used microbial shroud recently when I was caught off guard by carriers and didnt have time to tech into corrupters. I simply placed 2 shrouds to cover my hydra army and they took an insanely efficient fight... the toss should've recalled out the moment he saw that, or at least try to run away but I guess he underestimated the power of this ability
It makes a tiny bit more sense against protoss, I think I might have even used it once with hydra against carriers, though simply funging the interceptors allows the hydra to actually track them, and hydra easily focus down slow ass naked carrier\tempest or something.
So basically, a backdoor nerf to the Golden Armada, a reason for terrans to make a stinking raven.
Haven't played very recently, I dunno what effect it may have on pheonix, too little, to late if anything.
I wish I could like a video twice 😅 this one along with the analysis totally deserves a like 👍
Thumbnails are windows of happiness into the world of Lowko.
Love this professor loko sessions
18:06 never change, Lowko.
Zerg was super op for years, now they`re on even playing fields and cant just mass banes and run over every army
My ass
Agreed was ridiculous
*lol* As if Terran would not have the best overall unit and the best spellcaster already.
I run some number for you Lowko.
Here is a number of shots needed to kill a Hydra
For the current scenario Hydra: +3/+3, Liberators +1/+3
Hyrdra vs Liberator: 2 shots
Hydra + Infestor vs Liberator: 3 shots
Hydra + Infestor vs Liberator + Raven: 3 shots
Extreme scenario: Hydra +0/+, Liberator +3/+3
Hyrdra vs Liberator: 1 shots
Hydra + Infestor vs Liberator: 3 shots
Hydra + Infestor vs Liberator + Raven: 2 shots
Thank you for your discipline. It is always fun to see yourauthentic reaction!
I'll be honest, I don't think I have seen Maru win a match since he lost Katowice last year, and as a Maru stan, this video made my day
estas loco lowko, good march maru vs serral es lo mejor
Thanks Lowko!
I've said for a long time that Terran has the ability to match zerg macro early game and that they don't have to harass/pressure early to get into a good mid-game position. And these games prove it. Terran finished his third CC well before the zerg finished his third hatch, even if the Terran didn't take the third base before the zerg.
This gave the Terran more SCV production and additional mules, allowing them to macro up just as quickly as the zerg, but much safer because his units were at home to defend. Seems Terrans are finally catching on that they can macro just as well as zergs.
exacpet zerg unit are way less cost efficient that terrian units so if zerg and any other race are going even in macro that really means that the zerg is really far behind from the start of the game.
I don't know about you guys,but to me it seems that zerg nerfs hit Serral, at some point zerg is just gonna be the weakest of 3 if it's not already if played at the same level. 😢 Maybe it's me coping but it really does feel like it
Definitely coping imo. In this tournament Zergs went 7-3 in series against Terrans in the group stages. Not gonna spoil it further but either check the vods or liquipedia. There are some interesting results to say the least
I love the sc2 science! more please!
By the way, damage reduction effects are always calculated before armor
The funny thing is that Microbial Shroud is a far better ability in Brood War because it effects ALL ranged units not just air, and the way it works is that ranged attacks miss those under the Shroud. So if a Microbial Shroud makes it into a Terrans base the game is a good as over.
Attention to detail of Lowko is precedent.
Serral missing 3/3 upgrades and adrenal in the last match IS SO PAINFUL TO WATCH!!
No wonder zerg are struggling, they keep being nerfed again and again.
3 zergs in the top 8 of this tournament as of today. Heck this monday they may get another zerg if solar wins his series. But yeah zerg is weak
@@sage4670The baneling double nerf was unjustified. Terran is OP, and has been longer than any other race. Their biggest weakness is how many resources they have to commit to infrastructure, but their units make up for it with insane cost effectiveness and versatility.
@Dallows65 terrans went 3-7 in the group stages, with people like shin/ragnarok beating byun. But sure, terran is definitely op
@@sage4670 Byun has been playing at a historic low over the past 6 months. Terran’s biggest changes with the last patch were the cyclone rework, interference matrix, and a slight nerf to EMPs, and a nerf to snipe that has had largely little impact as the units that snipe would be used to counter (lurkers, ultras) are already countered by liberators.
Zerg got double nerfs to banelings, a range reduction to fungal, broodling lifespan reductions, an abduction nerf, and a nerf to lurker mobility.
Terran lost nothing in regards to splash damage, and now every time we see Zerg players try to kill Terran before the lategame while Terran has the most generous comeback capabilities thanks to Orbital commands and a swiss army knife combat caster that counters every lategame zerg unit.
If Zerg are taking the W’s, it is in spite of the balance tweaks.
That thumbnail tho ❤
Really enjoy seeing serral mix it up a bit. Hoping this is going to be one of those. If anyone can force serral out of “the routine” its definitely going to be Maru
Or Clem
he is forced to mix it up cuz blizzard nerfed any conventional way a zerg can win. it was like when everyone avoided the ultras cuz they were ass. they are still ass but compared to the broodlord nerf it makes it less of a glaringly obvious choice.
They finally nerfed Serral to the point of competition.
If the baneling was the sole explanation to zerg winrate, then the baneling was a problem to start with.
Now they can actually inject power into some other facets of the zerg army
Oh, you have jokes. Buff Zerg? The Terran Council will never allow it.
@KingOfNebbishes just fyi there are already 3 zergs in the top 8 of this tournament. Yeah zerg definitely needs help...
@sage4670 that means 5 other spots are protoss/terran? 3 of 8 isn’t even a majority wtf are you talking about?
@@inmanis2924 there is already one terran spot (maru), one protoss spot (hero). Last group matches are on monday: tvt, pvp, and zvt. Regardless of what happens, there is not a single scenario where zergs are lagging behind the other races in playoff representation
@@sage4670 Zerg is falling behind on Aligulac; TvZ and TvP they are below 50%, and if you look at recent top level results, Zergs can make t4 or t8, but they don't win events either. Unless, of course, their name is Serral. It's not about this one tournament; it's about the clear trend.
Libs and ghosts so OP
17:45 no cancel? what?
What are you talking about¿ The first big Best of 5/7 they played was WESG2017 (*held 2018).. and it was BRILLIANT. Unless you're talking about a different face off.. 🤔
great game!
Baneling health nerf really sucks even Serral can figure it out 😅
For what it's worth, I almost never look at the thumbnail. I'm more interested in the title.
the new meta of Liberators in and Thors out in late game was initially started by Maru in his recent matchup with Serral a month ago, and Clem exploits it even more with his widow mines, just my noob observation on how to best Zerg these days
I got rolled by bc\lib once, shoulda scouted that one, gone mass infestor or something.
should've put a fungal lowko next to marines in the thumbnail
Noo don’t fungal lowko!!
I notice zerg players now dont the wrap around attack anymore, but clump all units like them banes and lings into a big ball and try to out-micro the terran
Got hit by dozen of tanks and mines in the process.
i thought microbial shroud was a terran spell.. 😶
shows how often i've seen it.
To properly fight Zergs, you just gotta be more zergy and just mass units.
If anti armour missle is -3 armour I think this would affect Zerg so badly
Infestors are so weak these days, it did not deserve to be on the thumbnail. 🙃
40:30 Maru staying and sniping the banes 😢 🤯
I understand that the 4M ball (marines, marauders, medivacs and mines) is very efficient and potent, but I wish some pro Terran would figure out a new tactic, because it feels like a crutch.
Not sure what you mean by clutch, when it has one of, if not the highest skill floor of all unit comps
@@Surged-eu5fs That's what I mean. Terrans learn to stutter step and micro these units, and then they forget everything else. That's why it's a crutch.
By that logic, stalkers with blink micro also applies. You could argue that stalkers don’t scale as well into lategame, but saying learning micro is a clutch seems too extreme
@@Surged-eu5fs Yes, I also think the 3/4 gate blink is also a crutch of Protoss players.
wrrr
I have noticed when terran goes mass libs and zerg doesn't go corruptors, zerg looses.
yeah ghosts and liberators is difficult to counter
Can someone please tell me how I can make my replays look like how most of these youtubers have their setup as, just like how lowko has it for example? Because he can pull his screen back quite a bit and the names are at the bottom with the information the way how it is. I was trying but still can't figure it out
Finnish tamed by MARU.
Lets Go Lowko
Lowko is it possible that you cast every Match of the World Championship???
Whoa…. What a game though
nice...NICE...NOICCEE!!!!
Bane nerfed has terrans even more oppressive, they were lazy with compositions and now it's even worst, no need to split against banes unless you dealing with a massive amount
Fungal nerf was balanced. Baneling -5HP was too much. The widow mine buff was atrocious, it should have been a nerf
Why isn't Serral playing lurkers at all lately?
Because OP Ghosts just snipe them
He doesn't know how to play them.
wtf with the ads lowko, thas 3 at 6 minutes
Serral making zerg unplayable for non-gm ladder players
Lowko forgetting that Serral lost is typical fanboy behaviour
meh pretty sure the mothership slow zone ability is used even less than microbial shroud.
Le problème c'est que l'on a encore enleve des points zergs.. et que lon a encore augmenté celle des terrans.. comme d'habitude....
See, terrans, see? Ravens good, ravens useful, ravens helps you in battle!
I am here for the corruptor puke humor. Any good puke jokes?
no sorry every joke i had was destroyed by caustic spray
RIP Jimmy 😭
Let's go!
NICE
I wish I had some lasagna while I was watching this
every time someone says that progamers are humans i just make the shoked-pikachu face
Can we please talk about the Raven?!
17:54
"Serral still has some wiggle room" ( ͡° ͜ʖ ͡°)
the nurf killed zerg so bad. medic marine marauders is too strong. they should reduce the dmg of marines.
Do that and you will see Terran doing Mech Ghost every single damn game, not sure if thats really better.
Collective Mind vs Human
Maru needs to respect the ling runbys. Lost at least 150 scvs to them.
it started with maru... and looks like clem is perfecting it... Terrans embracing the late game vs Zerg is the new meta... instead of 3CC 8Raxx kill them before hive bs
I wish there are more pro players lol. Atm, It’s like watching the Stanley Cup when they only had 8 teams back in the day
Mass spellcasters have never resulted in fun gameplay. In WoL, it was Mass Infestors; recently, Protoss would mass Disruptors. Mass Ghosts is still a thing, because they're one of the most supply-efficient units in the game. It's time to nerf Ghosts from 2 to 3 Supply.
Widow mines are casters, technically
It seems a modest proposal.
Maru Maru Maru
Serral should switch to Terran so the next balance patch will nerf them
Whoa, slow down there maestro. There's a SOUTH Korea?
All t3 zerg die in the air of any other race, plus ghosts. The only air units are coraptors, but they take up too much of the limit and are expensive. This is the key. The Zergs suck and have never been imba.
wtf is that single player testing mode...for as long as SC has existed, when I want to test something I try to play against an easy AI and I try to manufacture the scenario I want to test. I think I may have been doing things the hard way...
That is cool, the map editor I believe, allows the construction of such scenarios.
Being lazy, I was accustomed to testing my unit out against defenseless enemy unit and structures after my opponent capitulated (still took like 32 fungs to kill carriers after the first nerf, wol, and they never stacked), till bitches would outright scream at me about sniping their ladder points.
I don't understand the use of widow mines. They either die doing nothing or cause more friendly fire damage than anything else.
They 1 shot lingbane with huge splash area, friendly fire is a risk players have to take to use them.
Jimmy was a coward. In the end he had no spine.
They overpowered Terran so bad that it isn’t fun to watch anymore.
Imagine if zerg built 10 extra hives all around the map just because. Its a joke.
I think when I play again I will get tactical hatches in the middle of the map for queens, larvae, creep, and viper energy.
It's like = 2 gateway
ax.
Good to see overpowered Zerg lose a few
As an avid Orc main since brood war, Fungal should either slow or damage but not both.
I think conataminate it's the worst spell in sc2