Vtuber Reacts to MandaloreGaming - Total War Warhammer 3 Review

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  • Опубліковано 22 лют 2024
  • Total War Warhammer 3 Review by MandaloreGaming
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КОМЕНТАРІ • 62

  • @lich109
    @lich109 4 місяці тому +56

    Boris Ursus definitely isn't bland. He's a dead Tzar (and Katarin's father) who saw the civil conflict, his dying deity, the encroachment of chaos, and decided that being dead was for losers. The advisor broke him out of his tomb and Boris decided to show the rest of Kislev how it's done.

    • @thepiousskeleton6046
      @thepiousskeleton6046 4 місяці тому +14

      His campaign mechanic is boring as hell and completely irrelevant but as a character, he is fun.

    • @marley7868
      @marley7868 18 днів тому

      yeah the way I see his support mechanic is him not caring about the conflict and lazily helping one side to speed this up still pretty dry

  • @mp5284
    @mp5284 4 місяці тому +18

    Kairos the bird of tzeench, his quest battle involves attacking his past self to steal a staff and then being ambushed by his future self also trying to steal the staff

    • @robertmartens9072
      @robertmartens9072 4 місяці тому +4

      Because of course it does really just shocked it doesn't somehow end with you learning you were actually the past one the entire time

  • @norsehorse84
    @norsehorse84 4 місяці тому +35

    Wish Mandalore reviewed this during the Warriors of Chaos rework, cause they are an absolute blast to play. They actually feel like a horde army without building being tied to your army like the Beastmen, and they use the new diplomacy system very well.

  • @akumaking1
    @akumaking1 4 місяці тому +23

    Here’s an abridged version of the Great Maw:
    The original Ogres were hired into Grand Cathay as mercenaries in exchange for food. Unfortunately, the Ogres were very hungry and started snacking on the populace. As retribution the Dragon Emperor and his magicians caused a giant meteor to crash down in an attempt to wipe out the Ogres. Instead, a third of the Ogres survived, they became even hungrier and cannibalistic, and evidently there’s a giant pit of teeth at the impact site the Ogre Kingdoms now worship as the Great Maw. Lawhammer and LoremasterofSotek did a video about the Great Maw and the Ogres a while back you should watch it.

  • @plaguegroup7066
    @plaguegroup7066 4 місяці тому +24

    It has goten much better, lots of updated

  • @Brutalyte616
    @Brutalyte616 4 місяці тому +10

    I may have mislead you a bit on the Protoss Xero. They're actually the strongest units in the game, with Zerg having the cheapest and weakest overall and Terrans being a middle-ground that's more tactically flexible.
    What makes Protoss glass cannons is their inability to heal. Zerg naturally regenerate health out of combat and can simply throw bodies at the enemy because of how fast they can produce units, and Terran have healing and repair units. The Protoss, meanwhile, have NO healing whatsoever, and their units are both expensive and slow to produce, and their health is only moderately higher than other equivalent units, although they have higher damage on average. To make up for this, they have shields that effectively give them 2 health bars, and the shields regenerate automatically on every Protoss unit and do so more qiuickly than Zerg regeneration, but not as fast as Terran healing or repair for a single unit. Additionally, in addition to the usual weapon and armor upgrades available to all factions, Protoss can also upgrade their shields to be more effective, making Protoss extremely effective and hard to kill when handled correctly, although micro can only do so much...

  • @beomcheolkim8543
    @beomcheolkim8543 4 місяці тому +18

    There is very little canon Cathay lore. The tabletop models never sold well, and they were too far away from the slugfest between the Empire, Norsca, Brettonia, Badlands, Dwarfs and Elves to warrant narrative focus. Much of the stuff and characters in the Total War game were made by CA and not GW. For example, the Dragon Emperor used to be just a title, not an actual dragon posing as a human ruler. There were a few roleplay manuals that touched on their lore, but only broad historical events or rumors. Novels like the Gotrek and Felix series or the anthologies that focused on major characters like Sigmar, Nagash, Archaon, and etc rarely mentioned Cathay other than a few references like trade on the Ivory Road, or where the ninja rats come from. Gotrek and Felix, notably, has an extensive selection of short stories aside from the main novels, and none of them take place in Cathay. One of them takes place on the Ivory Road on the way to Cathay, but that's literally the closest anyone got to being portrayed in Cathay. Until the End Times, where they get curb-stomped by Grimgor Ironhide, offscreen.

    • @evilgibson
      @evilgibson 4 місяці тому +3

      GW released an announcement on Thursday (Feb 22nd, 2024) saying that do not expect Cathay or Kislev ever coming to table top.
      On Warhammer community, article title "Total War: Warhammer 3 - Reinforcements Arrive en Masse". Quote all the way at the bottom

    • @beomcheolkim8543
      @beomcheolkim8543 4 місяці тому +5

      @@evilgibson That sucks. You'd think at least Kislev would get an update. I guess they can't do too much with them otherwise people would ask even more questions on how they got wiped out in the End Times so quickly since the ET is still canon.

    • @norsehorse84
      @norsehorse84 4 місяці тому +1

      @@evilgibson Complete shame. I'd have eaten up Cathay and Kislev on tabletop, since it would all be new units and they'd more than likely be based on Total Warhammer's vision of the factions.

    • @lich109
      @lich109 4 місяці тому +1

      As far as I'm aware, there never were any Cathay models (unless we're including the player conversions in one White Dwarf which were never official), so I'm not sure what you're referring to when you say they didn't sell well. If you're referring to Fantasy in general, there was a time when it was the moneymaker and 40k was a niche side game, so that's incorrect too.

    • @beomcheolkim8543
      @beomcheolkim8543 4 місяці тому

      @@lich109 I thought the player conversions were official. My bad. I saw the Fantasy Army book, and thought they were in the same position as the Chaos Dwarfs in the tabletop. A cool faction that didn't sold well and underrepresented in lore. Does that mean the Halfling Army book is not official either?

  • @The_Industry
    @The_Industry 4 місяці тому +17

    Here it is at last! So much has changed since this video: Immortal Empires released for the campaign mega-map; The overtuned reflections got fixed yesterday alongside a massive free content release for the most recent (heavily overpriced) DLC; The Chaos Dwarfs were released; The Warriors of Chaos got an enormous rework, with the ability to build strongholds, all the missing Chaos-Marked warriors and cavalry, four new lords, special recruitment mechanics and more; many of the bugs with unit interactions, collisions, targeting and so on have been either fixed or completely improved; and that's just to name a few.
    It's still far from perfect, many factions still need a lot of love, the reworked sieges are (in my opinion) more interactive but feel out of place and arcadey, power-creep is hilariously apparent, mechanics like the caravan network which should frankly replace the normal trade agreements are inexplicably faction-specific, but on the whole it is now a much more enjoyable product.
    Anyway, have loved watching this series, not enough people react to Mandalore's videos. I would highly recommend (and love to see a reaction to) his video on Cabela's Dangerous Hunts, followed by his Marathon videos (Pathways Into Darkness, then Marathon 1, Marathon 2, and Marathon Infinity in that order). Cabela's was the funniest thing I've seen in ages, and the Marathon videos are a fascinating, trippy rabbit hole.

    • @lich109
      @lich109 4 місяці тому +1

      At least power creep got turned down with the recent nerfs, but I do agree some factions should be brought up to others. I'd love to see everyone be about as strong as Kislev (post nerfs) rather than see them and factions like Greenskins get nerfed down to the level of a less strong faction.

    • @The_Industry
      @The_Industry 4 місяці тому +1

      @@lich109 Oh yeah, absolutely. I'm just seeing things like millennia-old Temple Guard having worse stats than Cathayan Dragon Guard and it rubs me the wrong way.

    • @lich109
      @lich109 4 місяці тому +1

      @@The_Industry I get that, they did get buffed recently however I'm not sure what changes Temple Guard got besides Immune to Psychology (which they should've had from the start).

    • @The_Industry
      @The_Industry 4 місяці тому

      @@lich109 They got a rework to Primal Instincts along with almost all the Lizard units that share the trait, and an aura for Immune to Psych and something else for nearby lords.

    • @Nirual86
      @Nirual86 4 місяці тому

      The Yin-Yang thing for Cathay also changed a lot, its no longer a faction-wide meter and more handled province per province with most effects specific to the province itself. Techs and events don't directly affect the balance either, instead just buff one side in some cases.
      Which side a unit is on can also matter for certain techs, though in the long run I think most units end up more or less with the same benefits, just depends on which order you research techs and sometimes the equivalent buffs might be further along the tech tree for one side or the other.

  • @alphashocker7458
    @alphashocker7458 4 місяці тому +3

    If only he knew that Anonymous Agony joke…..

  • @WorldsTallestLeprechaun
    @WorldsTallestLeprechaun 4 місяці тому +1

    Co-op works by selecting, at the start of a multiplayer game, what you and your partner are going to do with a few boxes in the upper left of the screen labeled, “Team 1”, “Team 2”, and “Free for all”.
    FFA is pretty self-explanatory, and it’s the default as soon as you’re in the multiplayer screen. You change to the other options by finding and clicking the box with the plus sign to join the teams. [+]
    In FFA mode, the other players can choose to help you, spectate, or take control of the enemy army you’re fighting so you have to fight against a human opponent instead of an AI. (and if they’re a bro, they COULD take control of a doomstack that would’ve destroyed you and completely throw the fight so you win anyway) They can help you (or “Help” you) IF you choose to let them take control of 1, a few, or even all of your units once you’re on the battle screen. (I’m 65-70% positive that you can gift units to an ally at any point during the fight, not just at the start of a fight)
    The teams options are pretty obvious; if someone is on the other team, they can never enter diplomatic agreements (trade, peace, alliance, alliance) with you. If you and someone start on the same team, you automatically start with all allied options unlocked. (You’re trading with them, you can see what they see as they uncover the fog of war, you can build a outpost in one of their cities, etc)
    There is NO LIMITATION on what factions can be on the same team. If one of you wants to play elves, the other people on the same team do not HAVE TO also play as elves, or some other Order-Aligned faction. Want to have a team up with Skarbrand and the Faye Enchantress? Go with Khorne and Hail Bretonnia, have fun with that.
    Just be aware of the diplomatic penalties that come from those kinds of team ups.
    “Why am I having so many problems confederating the rest of the Empire? Oh wait…I’m playing Gelt, but one of my friends is playing Arkhan the Black and the other is playing Kairos Fate-Weaver, so I’m taking a huge Diplo penalty because I’m allied with the most evil of the Tomb Kings and a daemon of Tzeentch.😅 Yeah, that’ll do it.”
    Small plus side that me and my friends enjoy though is coming up with whatever GOOFY scenarios could have happened to cause the alliances that form when we team up while playing as a wide variety of different factions. Like, what the hell could make Karl Franz ally with the Sisters of Twilight, Throt the Unclean, and Kroq-Gar?😂

  • @ssfbob456
    @ssfbob456 3 місяці тому

    Hearing you talk about that 1050 makes me want to send you the 1080 I have sitting around

  • @digitalsicario
    @digitalsicario 4 місяці тому +2

    If you think that you will keep playing WH3 i would watch the updates on the Total war official channel for WH3( and other Total war games ) about patch notes and DLC releases. For the Coop it is set up so that everyone is playing a different faction and not the same one, you can be at war with your friends or you can work together, there are coop campaign's:
    Something Rotten in Kiselv (3 Players): A smaller adventure with higher stakes for each player!
    Darkness & Disharmony (8 Players): Play to bring about Grand Cathay's salvation...or its destruction.
    Realm of Chaos (8 Players): Warhammer 3’s standard campaign, where up to eight players can join forces or battle for surpremacy.
    as well as the Immortal Empires

  • @lich109
    @lich109 4 місяці тому +5

    The game has a lot of improvements, practically every one of Mandalore's complaints have been improved upon, if not fixed entirely. Even the most recent DLC, which was overpriced, got doubled in size just yesterday, and for free at that.

    • @delivererofdarknessshoguno1133
      @delivererofdarknessshoguno1133 4 місяці тому +2

      After CA went on a villain arc (arguably still is on it)

    • @lich109
      @lich109 4 місяці тому +1

      ​@@delivererofdarknessshoguno1133How are they "arguably" still on it? What have they done after the update that makes you think that?
      I don't want to sound hostile, I'm genuinely curious.

    • @delivererofdarknessshoguno1133
      @delivererofdarknessshoguno1133 4 місяці тому

      @@lich109 Still bugs, and I want to see the qualuty of content and support going forward. I am a big fan of total war and total warhammer in particular, but I want to see if they can keep up with the twwh2 quality of content. Or if they will go back to "costs are up"

    • @lich109
      @lich109 4 місяці тому +1

      @@delivererofdarknessshoguno1133 So they are arguably still on a villain arc because bugs are in the game?

    • @delivererofdarknessshoguno1133
      @delivererofdarknessshoguno1133 4 місяці тому

      @@lich109 because they are not in a hurry to fix them

  • @sammylynn919
    @sammylynn919 4 місяці тому +1

    Love the video, a lot of improvements and bug fixes have been made since this review and the immortal empires map is 10x better that the realms of chaos one

  • @AwesomeLionSaurus
    @AwesomeLionSaurus 4 місяці тому +2

    At some point my dude you are just going to need to play it 🤣 A lot of what Mando says here is out of date (but some things are still relevant). As someone who plays it regularly I think the game is currently in a good place and only getting better with each update. Be sure to start with the prologue - it's a narrative and fun campaign.

    • @TheLegitWeebs
      @TheLegitWeebs  4 місяці тому +1

      Already have actually! Currently half way through the prologue, but recorded this before I streamed the game.

    • @AwesomeLionSaurus
      @AwesomeLionSaurus 4 місяці тому +1

      @TheLegitWeebs Nice! I will be sure to check it out. You should also consider playing a co-op campaign with @loremasterofsotek - he is a super friendly dude who knows a lot of warhammer lore and you can get some help as you can share unit control. I also recommend playing on normal/normal difficulty. No need to push yourself.

  • @akumaking1
    @akumaking1 4 місяці тому +1

    A lot of the problems were fixed with some DLC and patches (and then new ones show up)

    • @TheLegitWeebs
      @TheLegitWeebs  4 місяці тому

      As is the cycle of game development

    • @akumaking1
      @akumaking1 4 місяці тому

      @@TheLegitWeebs you should subscribe to channels like Cody Bonds, LoremasterofSotek, Lorehammer snd GreatBookofGrudges for more Warhammer Fantasy lore and/or Total Warhammer videos.

  • @Mortus_
    @Mortus_ 4 місяці тому +1

    I was disgusted with the state of the game when it first dropped.
    I can confidently say its alot better now. Not perfect. But its a lot better than where it was.

  • @Sure_Ruse_User
    @Sure_Ruse_User 4 місяці тому

    02:46 This Portrait for Characters during battle is, I think, default for Lords but not Heroes so you might want to enable that to ensure your future Heroes do not suffer the same fate as the poor Frost Maiden did...as often.
    56:30 The fact is probably that when Warhammer 1 came out it was mostly envisioned to make money in Europe and Northern Americas (western world). After TW: Three Kingdoms where they made a decent or better profit from China and the Pacific Region making sure to include a "Chinese" faction and even make it a big showcase was the common sense thing to do for CA and GW. Hollywood has done the same thing; include or elude to China to make more money once they had realised that the Chinese market has actual worth via a whole bunch of consumers that nowadays also have disposable income or to appeal to Chinese investors/government to not face problems with their projects on the Chinese market.
    56:58 They reworked the Yin/Yang mechanic to be Province-wide and not be empire-wide anymore. This lets you gear your Provinces towards certain things, faster buildup, recruitment, etc., so full Harmony is not necessarily the best for each Province (btw Regions are the small stuff that makes a Province).
    01:10:26 Co-op: You play different Factions but depending on wether you play a true co-op or a head-to-head you are either auto-allied or are in an at least "cold war" state.
    Co-op version makes it so you can during the deployment phase give your buddy/ies certain units of your army to control during that battle, i.e. give them your cav units so they can make flanking and rear charges limiting the amount of micro you have to do.
    Head-to-Head the other player can choose to control the AI army during the battle initiation screen, to fight you with that army.
    (This might be outdated but that was how it was in WH2.)
    01:15:05 That is overall Kairos Fateweaver Lore not a mechanic in WH3!
    (Unless it is and I am super oblivious?)

  • @Vextus
    @Vextus 4 місяці тому

    All the Deamon factions can now use units from tve Warriors of chaos now though i think thats mainly from the champions of chaos DLC

  • @lixlord4926
    @lixlord4926 4 місяці тому

    If you interested in the multiplayer element I recommend More Warpstone's videos. They are extremely fun.

  • @plaguegroup7066
    @plaguegroup7066 4 місяці тому

    Prolog first, well done good info

  • @seo3599
    @seo3599 4 місяці тому

    Marked by chaos

  • @christianwright5813
    @christianwright5813 4 місяці тому +2

    I really enjoy Cathay and their mechanics have changed quite a bit since its very unmanageable in Immortal empires cause it can get so large and your basically guaranteed to always be out of balance, people haven't played them as much cause they are very similar to the Empire but chinese themed so they just play empire and people lack the warhammer nostalgia that they have for other factions since Cathay doesn't have any models or crap ton of lore to gush over until now. Personally the theming and changes keep it fresh for me, as someone who doesn't enjoy the empire, and with the most recent changes its even more fun. hope you watch more warhammer fantasy lore and faction overviews for warhammer 3

  • @raifthemad
    @raifthemad 4 місяці тому +2

    "I'm sure by now they've fixed all this." - Oh you sweet summer child. CA didn't fix some frustrating bugs that came from the first game during all the 4-5 years they updated the second one. If it affects multiplayer battles, they're likely to fix it, but if it's only in single player, well who knows if they care.
    About this zooming up close in battles, I've never done it, never actually felt the urge to do it, so battle animations, that I can't see from full zoom out are completely pointless for me anyway. I do not understand the point of zooming in, while you're commanding a battle.

  • @The_Industry
    @The_Industry 4 місяці тому +1

    1:01:40 Unfortunately, that is exactly how the sieges, and minor settlements especially, are designed. More points of access; control points which need babysitting, thus spreading out your units; barricade locations which don't let you properly close off access points, etc. The main thing making the reworked battles more "fun" is the fact that aside from the magic, self-assembling unmanned towers, they are designed to make the fight as even as possible, removing the enormous benefits a fortified settlement should provide the defender. It's one of the main reasons I dislike them.

    • @lich109
      @lich109 4 місяці тому +2

      I don't see how they remove the benefits of defending a fortified city, if you mean the cities are designed to be harder to defend, then I'm sorry, but that's just a skill issue. Defending a city is much easier than attacking it and doesn't even take much effort to figure out which channels to close off and how to best support your troops bottlenecking the enemy.

    • @The_Industry
      @The_Industry 4 місяці тому

      @@lich109 I'm not saying they are hard to defend, because they aren't, I'm simply saying they aren't designed to be defensible. The point of a fortified settlement should be that it takes an overwhelming force to capture.
      Even just from an investment standpoint, a tier-5 settlement which you have fortified to the max should be able to hold off endgame armies with just the garrison, if for no other reason than the fact that the city, if lost, could take 30-50 turns to rebuild, whereas an endgame doomstack can be replaced in 10 turns at most.
      And it's the principal of it. If you are allowed to build barricades, why can you only build them on certain roads? Why can you just auto-lose a siege, with a healthy army, purely as a result of arbitrary victory points?

    • @lich109
      @lich109 4 місяці тому

      @@The_Industry A tier 5 settlement that's been fortified can hold off endgame armies with the just the garrison.
      I don't know how you play, or how experienced a player you are, but it really sounds like you have more difficulties than you should. I'm saying this as somebody who's cleared Legendary without losing a single city the entire campaign.
      As for your questions, you build barricades on certain spots because they're some of the most defensible locations, and you can lose a city with a healthy army if you give up on protecting it (which would be representative of your army abandoning swathes of the buildings to be burned down/looted to the point it is no longer worth it to defend, the game doesn't have city destruction in battle so that part's abstractly represented with the ticket system).

  • @OCGreenDevil
    @OCGreenDevil 4 місяці тому +1

    I really disliked the new art style and the smoothness on units both on map and in battles, they looked plastic. Few mods and updates I no longer think about it