@@hawken796 maybe, maybe not. I’m sure the moders know what they’re doing with the Creation Engine. This could turn out to be even better such as the case with Fallout London.
@@stormwolf3422 considering in the original 1 and 2 I believe the talking heads were made out of clay. Or I could be wrong and the heads were made using cgi. I believe in these moders with how well this project is going.
honestly wasn't interested in standalone mods like this in fallout 4's engine just because it feels off to me, but this demo is honestly fantastic, the landscape is what sells it for me
I hear you, this does look pretty good and I want to play the finished product, but this kind of remaster would be better with the Fallout 3/NV engine in my opinion.
@@AiColonel And that’s why I think they don’t want to do a remaster or remake of fallout 3 or new vegas, they know the fans would be divided about what engine they should use
@@blakecasimir it's crazy how much better the world building and how much more "fallout" fallout: london feels than FO4. If you'd give those two games to people who've never played either, I'd bet my left nut that most people would think that FOLON is the original and FO4 is the fanmade mod lol...
This mod is really what I am excited for most of all, because since alot of the writing doesnt need to be done, it means that the dev team overall only needs to focus on worldscapes and new locations, which will really add a lot of variety and new ways of exploring the space
@@daoudimaamar.5179honestly i doubt that will be a huge problem since fo1 is much shorter and doesn't have a lot of quests ( especially compared to fo4)
@@Traxlar I'm gonna desapoint Bethesda fans now and say, you aren't gonna see anything they haven't already ripped directly from older games, you already played a remake of fallout 1 and 2 it was called fallout 3.
@@electricsabbath996 fallout 3 isn’t anything like fallout 1 or 2 both in gameplay and writing. None of the good parts from van Buren went into fallout 3. To say that fallout 3 is any bit like the isometric fallouts means either you have never played them, or you are trolling
The "leaving the Vault" moment in Fallout 3 was the moment I realized this was very different, very beautiful, modern, and wonderful. Seeing the moment from Fallout 1 in a modern version is awesome.
I wish they nailed the OG's writing quality too, but I gotta agree, without throwing shade to those who enjoy isometric style, I much rather prefer and feel much more immersed with the real time first person RPG style. Really looking forward to this mod.
For me personally it's a mixed bag. In Fallout 1 it had more weight to it. Also you not personally interacting with it underlines that you have NO CHOICE in the matter. For better or worse you have been chosen to go on this mission into the unknown. It's do or die. Not just for you but for all the people in the Fault.
As someone who played the original and fallout 2 practically on release, FO3's intro in the vault itself was middling, but that moment of leaving the vault was freaking sublime. The bright light fading to the sight of a very fallout-y wasteland spreading out in all directions? Fantastic. Granted 3 wasn't exactly the best fallout game in the world overall, but it certainly had a strong first impression there.
@@Cthulhuwarlord no I meant what I said, the steam version of fallout is completely broken for 99% of people, the GOG version works good enough to play but crashes frequently, why make a mod for the GOG version when the majority of the player base is on steam?
3:27 Im in the minority, I thought this was fine in NV. Made the world feel like an actual wasteland and also like you were traveling an actual distance to get to a location.
It's also wrong, there's always something to find in New Vegas. It's just a wrong meme parotted by people that want to imply that the Bethesda Fallouts did anything better than New Vegas but they didn't.
And you're sooo OP, with your first Fallout game being FONV. I was playing Fallout before you even existed. Fallout and Fallout 2 didn't need 3D remakes. They're for spoiled Zoomers who couldn't play an isometric RPG to save their lives because they have the attention span of a gnat. People like you are why millions of gamers now have defective intel CPUs...Because of a complete lack of nuance and hype replacing reality.
I think he meant that the location that contains the water chip isn’t in the demo It was poorly worded, but I think Juice wanted to avoid spoiling it for viewers that might be interested in F1’s story
I’m guessing the other 4 world zones will be Boneyard/Cathedral, Necropolis, The Hub/The Glow, and a zone that combines Junktown and Brotherhood, and perhaps gates off a chunk of the area until you attack Mariposa
I am curious how exactly they want to do the whole thing. Afterall in Fallout 1 it realistically took you several days of tracking through the Wilderness that could be rightfully called a Wasteland. Fallout 3 on the other Hand was basicly all in the direct DC area with nothing being further than maybe 20 miles or so away at most. They could just do it like in New Vegas and simply 'compress' things, because lets be honest, as a player none of us WANTS to walk for 7+ ingame days in a straight line with basicly nothing happening inbetwen XD (even if an ingame day is essentially 'only' 24 Minutes or so.
I kinda think Beth got caught flatfooted by the tv show's success. If they had anticipated it getting a lot of love I think they would have had something, be it an announcement or a remake or some big update that didn't break the game ready but no, just the next gen update that was already coming out and seems to have made things worse especially for PC players. Reminds me of how Disney was caught flatfooted by the Mandalorian show's success, didn't seem to have any "Baby Yoda" merch ready.
Probably not because if there are more things to explore in the world it would seem unfair to, on the one hand, invite players to explore that world but on the other hand "punish" players for wanting to explore that world... if that makes sense. However, I would love for there to be an optional mode, similar to NV's and FO4's Hardcore modes, for players seeking an authentic experience. Modern Fallouts lack any real stake to propel the player to move realistically and swiftly, so that would be a welcomed change of pace for sure.
Tbf the timer was a big critique point even in the original release and they increased it via Patch later, also you can increase the time through water merchants (and have a secondary timer for the mutants) I'm sure they won't implement it, maybe as an option? Like Hardcore? Then at least the Calendar would be useful.
@@cedric88777the timer is only for the water chip, the game doesn’t end with the water chip unless you don’t get it in time. Although an optional mode would be good, it defeats the purpose and brings in the same issue as fallout 4 but I don’t think it would have the timer anyways.
Its technically never been timed, unless you got the original unpatched version of the game back in the 90's. And EVEN then they had a patch that removed it available on day 1 or 2.
You should look into The Wayward Realms. They are the only devs making a first person game that will be a deep "CRPG" experience that compares to something like the 80s/90s.
@@blakecasimirnever understood the hype for that game. Sounds like the usual 'unlimited gameplay' proc-gen slop that will get boring a couple hours in instead of a great curated experience that people actually enjoy.
@@MinosML You're assuming it's like an indie roguelike made by no name 2 guys on Steam Early Access and not by some of the most experienced game developers in the entire industry. If anyone is going to actually push the envelope of proc-gen content and make something compelling, it's them. Dwarf Fortress did it well enough in the late 2000's and that WAS actually an indie roguelike made by 2 guys in early access.
Sorry but the official position of the Vatican is that Falllout and Falout 2 don't need 3D remakes done by a bunch of spoiled children because they have too short an attention span to play an isometric RPG, even though BG3 is an isometric RPG🤦♂
I am really excited for these remake mods. I never really played the 'old' games, tried to play FO1 but couldn't get it to run well, and never got back to it. I literally don't care anymore about future Beth games like FO5 or TES6. Maybe I'll play Starfield someday, but I don't really care about it either. I don't want to be a cliche Beth hater, but they've really gone downhill over the past decade. For me, it's all about the mod projects now, including Skywind, Skyblivion, Sim Settlements, etc.
I agree. Ever since FO4, Bethesda has just gotten worse over time. Fallout London and beating New Vegas for the first time recently made me realize how disappointing Bethesda has been handling Fallout the past decade.
I've tried to get into playing Fallout 1 a couple of times, mostly to try the story that began the series, but its' type of gameplay isn't my thing and I lose interest quickly, so I'm hoping this mod is seen through to completion. I think I'll wait a bit until things have developed bit more to get excited, but yeah, really hoping this bears fruit.
Immersion. Those isometric "table-top" style RPGs are a lot easier to develop than a first person game but they just aren't immersive IMHO. There are not nearly enough first person RPGs. The Wayward Realms will hopefully make up for this...
@@blakecasimir correction : you don't get RPG with "immersion", what you get is an action game, hack and shlash or a shooter, those games are isometric for a reason, and its not because its "easier to develop".
Personally, I call this a RE-GENRE, not a remake. A CRPG turned into an FPS/3rd Person Shooter game. Kinda like how it was for FF16, where they turned a turn based JRPG series into a button mashing Devil May Cry action game.
I call it evidence that zoomers are spoiled and have yet to grow up. You are pissing all over my childhood. Arroyo and Vault 13 is nothing like Fallout London. Stop being a pissy little boi and just play the original. You can't do this and then claim to be a vintage game enthusiast because it doesn't fit. Play the original games and stop trying to retcon my childhood! Stop being too lazy to play an isometric RPG. It is a pathetically bad look for you.
Devil May Fantasy 16: Featuring AI Potato Followers is such a disappointment. It was the second (mainline) entry i truly didn't care about at all (15 being the other).
You should stop with FOLON. As someone who played Fallout at launch in 1998, the 3D versions of the first two games are for spoiled Zoomer kids with zero respect for history and too lazy to play an isometric RPG. I can guarantee if you play them, there is no doubt about the fact you're a poser. And a thoroughly lazy git.
It is just fallout. Go away child and don't come back until you develop some respect for history. You need to say 'Fallout' because 'Fallout 1' says you have zero respect for anything that happened before you popped out of your mother's hellhound uterus. You don't get to come along 25 years later and re-arrange the history of video gaming to suit your perspective! Fallout London is a masterpiece. Vault 13 and Arroyo are for self-centered zoomers such as yourself. You are only playing it because you can't be bothered to learn how to play a 25 year old isometric RPG. Sad and pathetic. I'm sure your social media profiles have 'retro gamer' tags you absolutely, 155% do not deserve to claim.
@@Lurch-Bot You need to play Fallout 1 and 2, they are canon to that game as well as the P90 and other modern weapons. It doesn't really matter if it is realistic or not. You're being faithful to the older games that included them. At least in Fallout New Vegas they kept realism. Eat your 200 year old steak, while talking to an immortal human being who is so irradiated he's glowing visibly neon green. You don't get cancer.
@@Lurch-Bot Fallout isn't a series about realism or guns. It's a setting in post apocalyptic trappings with pop culture references that gives you ethical quandaries to solve. Considering the Deagle was in Fallout 1 and 2, I'm not sure where you get off stating what should or shouldn't be in the franchise.
The desert really does look a lot like the areas around Joshua Tree park, love how they made it came out! Pretty realistic in my mind and I like that effort
Cut and paste, dude. As both an Arizonan and an OP Fallout player, I am offended by a bunch of zoomers who are too lazy to play a 25 year old isometric game. Fallout London suffers for the ignorance of casual gamers who are completely clueless as to what a good Fallout mod really looks like.
I wish the landscaping was more like the region Fallout was modeled after. The Hub for example is basically like Future Redding CA. It’s hot like a dessert but still has plenty of oak trees (currently) grass that’s brown most of the year. The landscape topography can be stolen from plenty of maps and the main roads leading places would be easy to throw in. It was modeled after this part of CA in the story because of the way the land shelters the region from nuclear fallout, its sheltered from storms as it is.
When i played fallout 1 in yhe 90s in my cousins basement on his dads pc. This is how i felt it looked and played back then. I was amazed. And i will have to try this out
I actually started Fallout 1 on Steam with a controller. Using Steam input I managed to get a very good control scheme. My fingers are not dextrous enough to not hit the right keys and in a game like Fallout, every click matters. LT : N -toggle item/aim mode LB: Z -Clock/Rest RT: S -skills RB: right click -toggle action/movement/combat A: left click -select B: P -Pip-Boy X: I -inventory Y: B -weapon/item switch ⬆: C -character menu ⬅: Start Combat ⬇: Space -End Turn ➡: Enter -End Combat Select: tab -map Start: Escape -pause/back Right Stick: mouse Right Stick Click: home -center screen on player Left Stick (Up/Down): scroll wheel -map up/down Left Stick (Left/Right): '' -rotate character
So here I am, one of the few people who has the ball$ to say controller is superior in FPS games in 2024, as someone who has been a gamer for 4 decades. Nobody will listen to me when I say that Vault 13 and Arroyo are a travesty and an insult to people like me. I love Fallout London but you kids need to learn how to play an isometric RPG and be satisfied with it...or just go watch Skibidi Toilet and leave us real gamers alone🤣 People like you browbeat CDPR into turning Cyberpunk into GTA: Night City and I will NEVER forgive the Zoomers for that. Enjoy having Gen Y hold onto power for 50 years. Because, as soon as my generation gets any power, that's task #1 - prevent Zoomers from ever having a say. You can't even manage to use actual language so it is impossible to have any meaningful conversation. So, GL with that. The more you talk nonsense, the more assured Gen Z will be passed over.
I wonder how they solved the quest-structure problem: Fallout 1 had a lot of quests in far distances, and lots of backtracking. Not a problem with the way the world was traversed. But a 3D open world would have long manual travel ways, which is kind of boring.
Although I do prefer gameplay over cutscenes, one of the biggest charms of the classic fallouts were the cutscenes and its talking heads, which to replicate those features in the Fallout 4 Engine would be almost impossible task.
Ive been hopiing for an official remake of 1 and 2 since I played FO3 when it came out. I doubt thatll happen so this is pretty cool. Wouldve been great if the people working on the remake somehow got some of the og developers onboard to help out.
sort of conflicted on a decision like putting the rope you need to descend down into vault 15 in the vault itself. to me that takes part of the fun of having to explore/come prepared etc out of the game. still overall this looks fantastic
So the dev team just suspended the project. No real reason given just “we’re suspending it”. Okay…yes folks that sucks big time “BUT” let’s everyone put our tin foil hats on for a moment…what if they suspended it because Bethesda has decided to redo the original Fallout themselves?! Maybe they got a cease and desist or were told behind the scenes and decided there was no point in having two projects aiming for the same goal. Fallout Day is two days out and we are just coming off the back of the major success of the Amazon Fallout TV show…Bethesda’s got to be feeling a bit flush with cash at the moment…any thoughts?
i like fallout 1997 the best. all it needs is red888guns tune and a talking heads mod. maybe some fix of mechanics, but it's already done with fallout: fixt. some things are nice like throwing grenade wherever you like. overall it's probably the best fabular game ever created. that remake... you know, the main difference between interplay and bethesda fallout is that bethesda placed it parctically in the 50s, like additional 120 years never happened. and interplay made it neo-gothic, dusty and frightening, with some 80s action and horror movies gore. it's totally different vibe. that remake has additional critters, it doesn't have the right-after-war vibe. i remember playing fallout for the first time, it really felt quite early after the war and quite wild. but if it was done right, pure as for enemies and items, i think i might test it
by watching this, I see now that this mod could be used as an open concept for Microsoft to push for Fallout 1, 2, 3and new Vagus to be remade, creating open access for everyone who does want to play those kinds of games and prefers the fPs stiles and updated graphics. here is hoping something good like that comes from all this. like and share this mod with the Xbox team to see if the community can have this.
The RPG mechanics section of this video is what really excites me. I want people to see what a real Fallout game used to be and why it was so special to its fans.
Literally everyone who is in favor of Vault 13 or Arroyo is pissing all over the childhood of those of us who were actually around to play these games at launch. You didn't even exist then but you think you own my past. F you! Stop being lazy and play the original game! This is nothing like Fallout London. Stop comparing to it!
Maybe your companions shouldn't die forever in this mod, it sucks when your companions die forever and it's really sad, and it sucks in New Vegas too. Maybe they should just be incapacitated for a while until they recover or you revive/heal them or have some way to bring them back.
I really hope that Dornan has some good gestures to make his chewing-out seem more alive. I'm going to be sad if you're just having a staring contest with a mostly static man in power armor.
Betheada games are getting some great mods over the next year. Skyblivion, Fallout Miami, this. Thanks to London, there may be greater attention in this space
The problem is always that you have to jump through a whole bunch of hoops to get this to work. Download this, have this version of the game on this platform, install this driver, install this mod installer, you can have this mod but not that one. It drives me crazy and always prevents me from playing these kind of games. It looks nice and I am interested in it, but since it's a demo I don't feel the need to download it yet. Besides, these characters having no voice over really is dull and I don't really like that. Maybe they have to reconsider that after all. But when it comes to installation.. Maybe they have to built a program that can install this game automatically so it takes away all these hoops you have to jump through. You just choose what version you have and what platform, and it will then install itself. If you ask 2$ for it or so, you might actually make a profit, although it is not of the game.
Playing a mod project like this requires a clean slate install unless you really know what you're doing (to the point where you should probably help develop the mod). Usually, problems are due to user error in trying to cut corners because they're lazy. There's always a guide to install these kinds of mods.
What would be cool is if they put in the GECK to create your own settlement ANYWHERE in the game….maybe have to wait for the Fallout 2 mod for that one though.
I wonder how it would work if this project merged with Project Mojave. Put Vault 13 near Goodsprings and slot in the points of interest to fill things out.
How many fallour 4 mechanics are in this fallout 1 mod? I got overwhelemed with the weapon upgrades, settlement building and picking up every piece of junk cause of materials - are those a thing here?
This mod seems to be using VA from the original game. Is this placeholder or planned for the final release? If so, how does that work? The FO3 and NV remakes for FO4 have to make their own audio for legal reasons.
It's actually newly recorded. The Aradesh VA did a really good job so it's nearly indistinguishable. You would be able to tell if it was the original because the audio is low quality.
As a non-American, I am curious to hear if in real life, the terrain indeed is desert in the immediate vinicity of Mt Whitney and whatever stands in real life in place where Shady Sands is located in this game?
Doesn't deserve it and to say "Fallout London" in the same breath is an gross insult to me as someone who played Falliout at launch in 1998. No, I don't have to say, "Fallout 1". I like Fallout London. I will never play Vault 13 or Arroyo because they are both a cruel and offensive joke. I've just about had my fill of spoiled children deciding the direction of the industry. Because of people like you, CP2077 became GTA: Night City🤷♂🤦♂🙃
I found the first two Fallout games completely unplayable, gameplay as well as the graphics which were bad even for their day. This looks absolutely gorgeous. Looking forward to playing it. Since I never made it farther than a few minutes in, it'll be a brand new game to me.
I truly believe my brain developed better because of exploration in 1st fallout. no experience came even close to what f1 showed me in terms of - what now ? where to go? What is next? . And it almost recreated my later life
Wonder how terrifying the Master will be in this remake. After all, I still get night terrors every time I see his hideous mug.
I feel like he's going to end up looking goofy rather than scary, half the reason it worked is because of those uncomfortable facial animations
@@hawken796 maybe, maybe not. I’m sure the moders know what they’re doing with the Creation Engine. This could turn out to be even better such as the case with Fallout London.
He'd need to have a custom model with unique animations. I don't know how well modders will be able to create something like that.
@@stormwolf3422 considering in the original 1 and 2 I believe the talking heads were made out of clay. Or I could be wrong and the heads were made using cgi. I believe in these moders with how well this project is going.
Woah! I didn’t even think about that!
Fallout 1 remake, fallout 2 remake, fallout miami, fallout cascadia, fallout london we're truly in the golden age of fallout modding
Until Bethesda decides it's time to kill it because we won't buy creation club like we were supposed to.
So long as Bethesda doesn’t do something to screw it all up way worse… again…
Don't forget Fallout New Vegas Remake
also skyblivion and skywind
@@sayarimamani3605 oh I know about those but I was thinking of just fallout
honestly wasn't interested in standalone mods like this in fallout 4's engine just because it feels off to me, but this demo is honestly fantastic, the landscape is what sells it for me
Fallout London is the game 4 should have been. This looks excellent, also.
I hear you, this does look pretty good and I want to play the finished product, but this kind of remaster would be better with the Fallout 3/NV engine in my opinion.
@@AiColonel And that’s why I think they don’t want to do a remaster or remake of fallout 3 or new vegas, they know the fans would be divided about what engine they should use
@@blakecasimir it's crazy how much better the world building and how much more "fallout" fallout: london feels than FO4. If you'd give those two games to people who've never played either, I'd bet my left nut that most people would think that FOLON is the original and FO4 is the fanmade mod lol...
There is a mod that includes it with the base game so you may wanna check that out
This mod is really what I am excited for most of all, because since alot of the writing doesnt need to be done, it means that the dev team overall only needs to focus on worldscapes and new locations, which will really add a lot of variety and new ways of exploring the space
The hardest thing is gonna be the quests and the choices/outcomes that come with it
@@daoudimaamar.5179honestly i doubt that will be a huge problem since fo1 is much shorter and doesn't have a lot of quests ( especially compared to fo4)
@@Traxlar I'm gonna desapoint Bethesda fans now and say, you aren't gonna see anything they haven't already ripped directly from older games, you already played a remake of fallout 1 and 2 it was called fallout 3.
@@daoudimaamar.5179 seems like theyre doing well in that aspect so far
@@electricsabbath996 fallout 3 isn’t anything like fallout 1 or 2 both in gameplay and writing. None of the good parts from van Buren went into fallout 3. To say that fallout 3 is any bit like the isometric fallouts means either you have never played them, or you are trolling
The "leaving the Vault" moment in Fallout 3 was the moment I realized this was very different, very beautiful, modern, and wonderful. Seeing the moment from Fallout 1 in a modern version is awesome.
I wish they nailed the OG's writing quality too, but I gotta agree, without throwing shade to those who enjoy isometric style, I much rather prefer and feel much more immersed with the real time first person RPG style. Really looking forward to this mod.
@@davedujour1 bro go to a theme park.
Oh, please. Tired of clueless, woke (false enlightenment) Zoomers ruining my history.
For me personally it's a mixed bag. In Fallout 1 it had more weight to it. Also you not personally interacting with it underlines that you have NO CHOICE in the matter. For better or worse you have been chosen to go on this mission into the unknown. It's do or die. Not just for you but for all the people in the Fault.
As someone who played the original and fallout 2 practically on release, FO3's intro in the vault itself was middling, but that moment of leaving the vault was freaking sublime. The bright light fading to the sight of a very fallout-y wasteland spreading out in all directions? Fantastic.
Granted 3 wasn't exactly the best fallout game in the world overall, but it certainly had a strong first impression there.
Fallout London really reignited the passion for a lot of these mods. Its a great time to be a fallout fan.
unless you have the game on steam, then its a horrible time to want to play fallout london, doesnt work at all
@@nate9948 get a pc if you wanna play mods , dont complain bc it doesnt work on console
Works fine with the help of some other mods! Get high fps fix, and if you're using it, remove the faster loading times mod. @nate9948
@@nate9948do you mean don’t have the game on steam?
@@Cthulhuwarlord no I meant what I said, the steam version of fallout is completely broken for 99% of people, the GOG version works good enough to play but crashes frequently, why make a mod for the GOG version when the majority of the player base is on steam?
3:27 Im in the minority, I thought this was fine in NV. Made the world feel like an actual wasteland and also like you were traveling an actual distance to get to a location.
I played NV at launch and never felt like it was empty like that. Then again I never had a crash or game breaking bug either, seems many people did
It's also wrong, there's always something to find in New Vegas. It's just a wrong meme parotted by people that want to imply that the Bethesda Fallouts did anything better than New Vegas but they didn't.
@@okagronyea, new vegas has better gunplay and graphics!
And you're sooo OP, with your first Fallout game being FONV. I was playing Fallout before you even existed. Fallout and Fallout 2 didn't need 3D remakes. They're for spoiled Zoomers who couldn't play an isometric RPG to save their lives because they have the attention span of a gnat. People like you are why millions of gamers now have defective intel CPUs...Because of a complete lack of nuance and hype replacing reality.
@@Lurch-Bot cry harder
Demo or not, there was never a water chip to find in Vault 15.
he hasnt played fallout 1 clearly.
@@E2wqpXcGGnLtJHbVXDhS3Yet claims he has at least a dozen times.
I think he meant that the location that contains the water chip isn’t in the demo
It was poorly worded, but I think Juice wanted to avoid spoiling it for viewers that might be interested in F1’s story
@@DartzinhoVI don’t think he should be too concerned with spoiling a 27 year old game.
@@Myserieden true, it would be like spoiling the end of DOOM 2.
That vault door was way to fast 😭. The slower the better
Time is caps
Yes, slow, loud, rusty, big, steamy and echo
Update:
Mod development has been suspended
I’m guessing the other 4 world zones will be Boneyard/Cathedral, Necropolis, The Hub/The Glow, and a zone that combines Junktown and Brotherhood, and perhaps gates off a chunk of the area until you attack Mariposa
Grouping together the Hub and Junktown doesn’t seem like I would make a lot of sense, and Nexropolis like stand on its own as one big urban area
I am curious how exactly they want to do the whole thing. Afterall in Fallout 1 it realistically took you several days of tracking through the Wilderness that could be rightfully called a Wasteland.
Fallout 3 on the other Hand was basicly all in the direct DC area with nothing being further than maybe 20 miles or so away at most.
They could just do it like in New Vegas and simply 'compress' things, because lets be honest, as a player none of us WANTS to walk for 7+ ingame days in a straight line with basicly nothing happening inbetwen XD (even if an ingame day is essentially 'only' 24 Minutes or so.
@@MajorCoolD 100% will be compressed
There is no need in gating off, just like it wasn't in the original game.
2024 is the year of the Fallout renaissance
Meanwhile BGS is sleeping
Godd Howard:
Fallout show does amazing, people want gaems - *I CLEEP*
Fallout fans create Fallout London, rivaling Bethesda *REAL SHIET?!*
This.
@@CartoonHangoutyes
I kinda think Beth got caught flatfooted by the tv show's success. If they had anticipated it getting a lot of love I think they would have had something, be it an announcement or a remake or some big update that didn't break the game ready but no, just the next gen update that was already coming out and seems to have made things worse especially for PC players. Reminds me of how Disney was caught flatfooted by the Mandalorian show's success, didn't seem to have any "Baby Yoda" merch ready.
Too busy cooking ES6 in the oven probably
The big question is will the water chip still be timed.
Probably not because if there are more things to explore in the world it would seem unfair to, on the one hand, invite players to explore that world but on the other hand "punish" players for wanting to explore that world... if that makes sense. However, I would love for there to be an optional mode, similar to NV's and FO4's Hardcore modes, for players seeking an authentic experience. Modern Fallouts lack any real stake to propel the player to move realistically and swiftly, so that would be a welcomed change of pace for sure.
Maybe. Don't see any reason not to be. It's easy enough to get the chip within the limit and explore around afterwards.
Tbf the timer was a big critique point even in the original release and they increased it via Patch later, also you can increase the time through water merchants (and have a secondary timer for the mutants)
I'm sure they won't implement it, maybe as an option? Like Hardcore? Then at least the Calendar would be useful.
@@cedric88777the timer is only for the water chip, the game doesn’t end with the water chip unless you don’t get it in time. Although an optional mode would be good, it defeats the purpose and brings in the same issue as fallout 4 but I don’t think it would have the timer anyways.
Its technically never been timed, unless you got the original unpatched version of the game back in the 90's. And EVEN then they had a patch that removed it available on day 1 or 2.
This looks great I reallly wish more BGS games used those classic RPG things like this mod does. Adding a way to blow the mine is amazing
You should look into The Wayward Realms. They are the only devs making a first person game that will be a deep "CRPG" experience that compares to something like the 80s/90s.
@@blakecasimirnever understood the hype for that game. Sounds like the usual 'unlimited gameplay' proc-gen slop that will get boring a couple hours in instead of a great curated experience that people actually enjoy.
@@MinosML You're assuming it's like an indie roguelike made by no name 2 guys on Steam Early Access and not by some of the most experienced game developers in the entire industry. If anyone is going to actually push the envelope of proc-gen content and make something compelling, it's them. Dwarf Fortress did it well enough in the late 2000's and that WAS actually an indie roguelike made by 2 guys in early access.
First London and now this, I seriously need to come back into Fallout 4, looks awesome!
Wow. Why wait for fallout 5 when people can make whole new fallout games and maps in a couple of years. Its mind blowing how cool this is !
The wonders of modding are only increasing the more mainstream it becomes, and I'm all in for the ride.
Incredible that they got the first early part of the game done
I can’t wait to see the Glow remade, the Glowing Seas granddaddy
This is insane! Im so excited for the full release.
I could feel my excitement palpably deflate the moment you said 'demo'.
Can't wait to play this in 2042
i loved the isometric pov
modders are out here doing the lords work
Bro has his reddit pfp😭
@@aviationbcey Congratulations you know how to use your eyes
Sorry but the official position of the Vatican is that Falllout and Falout 2 don't need 3D remakes done by a bunch of spoiled children because they have too short an attention span to play an isometric RPG, even though BG3 is an isometric RPG🤦♂
Bro has his reddit pfp😭
The desert landscape is perfect, it could be used for the F2/NV remake too
I am really excited for these remake mods. I never really played the 'old' games, tried to play FO1 but couldn't get it to run well, and never got back to it. I literally don't care anymore about future Beth games like FO5 or TES6. Maybe I'll play Starfield someday, but I don't really care about it either. I don't want to be a cliche Beth hater, but they've really gone downhill over the past decade. For me, it's all about the mod projects now, including Skywind, Skyblivion, Sim Settlements, etc.
I agree. Ever since FO4, Bethesda has just gotten worse over time. Fallout London and beating New Vegas for the first time recently made me realize how disappointing Bethesda has been handling Fallout the past decade.
I've tried to get into playing Fallout 1 a couple of times, mostly to try the story that began the series, but its' type of gameplay isn't my thing and I lose interest quickly, so I'm hoping this mod is seen through to completion. I think I'll wait a bit until things have developed bit more to get excited, but yeah, really hoping this bears fruit.
Immersion. Those isometric "table-top" style RPGs are a lot easier to develop than a first person game but they just aren't immersive IMHO. There are not nearly enough first person RPGs. The Wayward Realms will hopefully make up for this...
@@blakecasimir correction : you don't get RPG with "immersion", what you get is an action game, hack and shlash or a shooter, those games are isometric for a reason, and its not because its "easier to develop".
It's a turn base game what u expect 😂😂
Fallout 2 is way easier to get into than 1, but I guess there are tons of mods to make the experience better
same boat
Personally, I call this a RE-GENRE, not a remake.
A CRPG turned into an FPS/3rd Person Shooter game.
Kinda like how it was for FF16, where they turned a turn based JRPG series into a button mashing Devil May Cry action game.
i would indeed prefer the same isometric F1 remake with lotsa new items/weapons/armors and side stories added
I call it evidence that zoomers are spoiled and have yet to grow up. You are pissing all over my childhood. Arroyo and Vault 13 is nothing like Fallout London. Stop being a pissy little boi and just play the original. You can't do this and then claim to be a vintage game enthusiast because it doesn't fit. Play the original games and stop trying to retcon my childhood! Stop being too lazy to play an isometric RPG. It is a pathetically bad look for you.
Devil May Fantasy 16: Featuring AI Potato Followers is such a disappointment. It was the second (mainline) entry i truly didn't care about at all (15 being the other).
I think the term "Remake" implies a reimagining of the game. It's not a remaster...
Dude, the last turn based Final Fantasy game was FFX, which was released over 2 decades ago in 2001.
first fallout london now this i cant wait for the new vegas and fallot 3 mods !!! ...
You should stop with FOLON. As someone who played Fallout at launch in 1998, the 3D versions of the first two games are for spoiled Zoomer kids with zero respect for history and too lazy to play an isometric RPG. I can guarantee if you play them, there is no doubt about the fact you're a poser. And a thoroughly lazy git.
This will do wonders for accessibility for new players to fallout 1
It is just fallout. Go away child and don't come back until you develop some respect for history. You need to say 'Fallout' because 'Fallout 1' says you have zero respect for anything that happened before you popped out of your mother's hellhound uterus. You don't get to come along 25 years later and re-arrange the history of video gaming to suit your perspective!
Fallout London is a masterpiece. Vault 13 and Arroyo are for self-centered zoomers such as yourself. You are only playing it because you can't be bothered to learn how to play a 25 year old isometric RPG. Sad and pathetic. I'm sure your social media profiles have 'retro gamer' tags you absolutely, 155% do not deserve to claim.
They need to use a new desert eagle sounds. So that way it can be distinctively different than the .44 revolver.
There shouldn't be a Desert Eagle in any Fallout game. The gun is a range queen that would jam at the first sign of fallout.
@@Lurch-Bot You need to play Fallout 1 and 2, they are canon to that game as well as the P90 and other modern weapons. It doesn't really matter if it is realistic or not. You're being faithful to the older games that included them.
At least in Fallout New Vegas they kept realism. Eat your 200 year old steak, while talking to an immortal human being who is so irradiated he's glowing visibly neon green. You don't get cancer.
@@Lurch-Bot Fallout isn't a series about realism or guns. It's a setting in post apocalyptic trappings with pop culture references that gives you ethical quandaries to solve. Considering the Deagle was in Fallout 1 and 2, I'm not sure where you get off stating what should or shouldn't be in the franchise.
@@Lurch-Bot Bro the P90 is in the original Fallout games lol.
That's just how Fallout 4 should've been in the first place
Looks awesome! Can't wait to play it when it's finished.
That. looks amazing, the quality of the mod is incredible.
Props to this dev team for their dedication. Shows what passion can accomplish versus just making things for a paycheck.
The desert really does look a lot like the areas around Joshua Tree park, love how they made it came out! Pretty realistic in my mind and I like that effort
Cut and paste, dude. As both an Arizonan and an OP Fallout player, I am offended by a bunch of zoomers who are too lazy to play a 25 year old isometric game. Fallout London suffers for the ignorance of casual gamers who are completely clueless as to what a good Fallout mod really looks like.
Love how characters in fallout 4 still only move their mouths like FO1, talking heads looked better
I wish the landscaping was more like the region Fallout was modeled after. The Hub for example is basically like Future Redding CA. It’s hot like a dessert but still has plenty of oak trees (currently) grass that’s brown most of the year. The landscape topography can be stolen from plenty of maps and the main roads leading places would be easy to throw in. It was modeled after this part of CA in the story because of the way the land shelters the region from nuclear fallout, its sheltered from storms as it is.
Aradesh is INSANELY well done
When i played fallout 1 in yhe 90s in my cousins basement on his dads pc.
This is how i felt it looked and played back then. I was amazed. And i will have to try this out
Duuude this looks amazing! Hope to play this one day when its done!
I actually started Fallout 1 on Steam with a controller. Using Steam input I managed to get a very good control scheme. My fingers are not dextrous enough to not hit the right keys and in a game like Fallout, every click matters.
LT : N -toggle item/aim mode
LB: Z -Clock/Rest
RT: S -skills
RB: right click -toggle action/movement/combat
A: left click -select
B: P -Pip-Boy
X: I -inventory
Y: B -weapon/item switch
⬆: C -character menu
⬅: Start Combat
⬇: Space -End Turn
➡: Enter -End Combat
Select: tab -map
Start: Escape -pause/back
Right Stick: mouse
Right Stick Click: home -center screen on player
Left Stick (Up/Down): scroll wheel -map up/down
Left Stick (Left/Right): '' -rotate character
Turn on the Fallout radio website in the background and Fallout 1 is a blast
So here I am, one of the few people who has the ball$ to say controller is superior in FPS games in 2024, as someone who has been a gamer for 4 decades. Nobody will listen to me when I say that Vault 13 and Arroyo are a travesty and an insult to people like me. I love Fallout London but you kids need to learn how to play an isometric RPG and be satisfied with it...or just go watch Skibidi Toilet and leave us real gamers alone🤣
People like you browbeat CDPR into turning Cyberpunk into GTA: Night City and I will NEVER forgive the Zoomers for that. Enjoy having Gen Y hold onto power for 50 years. Because, as soon as my generation gets any power, that's task #1 - prevent Zoomers from ever having a say. You can't even manage to use actual language so it is impossible to have any meaningful conversation. So, GL with that. The more you talk nonsense, the more assured Gen Z will be passed over.
@@Lurch-Botyou literally have no idea what you're actually saying. Stop drinking. Get help.
Wow, thanks dude/lady! I've gotten better at using controllers so this might end up working out well for me
@@Lurch-Bot are you mentally ill?
This actually looks amazing, I'm speachless
Patrolling California almost makes you wish this mod was an official remake
A work of love. Watch Bethesda hit them with some claim soon because they want to release their own remake...
this is the sickest thing I’ve seen all year or tied with fallout London, both crazy
That’s very cool! I wish them the best! 🍷
Thanks for sharing 🙏
Oh wow nicely done can't wait to play it myself
Getting exlie from the vault at the end in modern day graphics, signed me up!
That mod looks nice, looking forward to the full release.
I wonder how they solved the quest-structure problem: Fallout 1 had a lot of quests in far distances, and lots of backtracking. Not a problem with the way the world was traversed. But a 3D open world would have long manual travel ways, which is kind of boring.
Kind of a shame that the overseer is no longer a cro magnon throwback
The HaloFollower of RPG’s
Although I do prefer gameplay over cutscenes, one of the biggest charms of the classic fallouts were the cutscenes and its talking heads, which to replicate those features in the Fallout 4 Engine would be almost impossible task.
Can't wait to see Cathedral or MB in FO1 remake. Impressive work so far.
Ive been hopiing for an official remake of 1 and 2 since I played FO3 when it came out. I doubt thatll happen so this is pretty cool. Wouldve been great if the people working on the remake somehow got some of the og developers onboard to help out.
sort of conflicted on a decision like putting the rope you need to descend down into vault 15 in the vault itself. to me that takes part of the fun of having to explore/come prepared etc out of the game. still overall this looks fantastic
So the dev team just suspended the project. No real reason given just “we’re suspending it”. Okay…yes folks that sucks big time “BUT” let’s everyone put our tin foil hats on for a moment…what if they suspended it because Bethesda has decided to redo the original Fallout themselves?! Maybe they got a cease and desist or were told behind the scenes and decided there was no point in having two projects aiming for the same goal. Fallout Day is two days out and we are just coming off the back of the major success of the Amazon Fallout TV show…Bethesda’s got to be feeling a bit flush with cash at the moment…any thoughts?
i like fallout 1997 the best. all it needs is red888guns tune and a talking heads mod. maybe some fix of mechanics, but it's already done with fallout: fixt. some things are nice like throwing grenade wherever you like. overall it's probably the best fabular game ever created. that remake... you know, the main difference between interplay and bethesda fallout is that bethesda placed it parctically in the 50s, like additional 120 years never happened. and interplay made it neo-gothic, dusty and frightening, with some 80s action and horror movies gore. it's totally different vibe. that remake has additional critters, it doesn't have the right-after-war vibe. i remember playing fallout for the first time, it really felt quite early after the war and quite wild. but if it was done right, pure as for enemies and items, i think i might test it
Finally what I wanted, can't wait for it to be finished and then continue on to fallout 2.
I'm glad that's its just a demo for now. I'm not done with Fallout London.
The power armor in the thumbnail was interesting, what kind of mod is it?
by watching this, I see now that this mod could be used as an open concept for Microsoft to push for Fallout 1, 2, 3and new Vagus to be remade, creating open access for everyone who does want to play those kinds of games and prefers the fPs stiles and updated graphics.
here is hoping something good like that comes from all this.
like and share this mod with the Xbox team to see if the community can have this.
The RPG mechanics section of this video is what really excites me. I want people to see what a real Fallout game used to be and why it was so special to its fans.
Literally everyone who is in favor of Vault 13 or Arroyo is pissing all over the childhood of those of us who were actually around to play these games at launch. You didn't even exist then but you think you own my past. F you! Stop being lazy and play the original game! This is nothing like Fallout London. Stop comparing to it!
Maybe your companions shouldn't die forever in this mod, it sucks when your companions die forever and it's really sad, and it sucks in New Vegas too. Maybe they should just be incapacitated for a while until they recover or you revive/heal them or have some way to bring them back.
For nv there is a mod that gives you a command headset and you can set actor to essential
I just wish it was easier to play, I’m way too inexperienced with modding that isn’t just a few clicks to be able to play it
I just can't wait for Camp Navarro and New Reno for these new mods coming out including Vault city with that A** of an overseer.
I really hope that Dornan has some good gestures to make his chewing-out seem more alive. I'm going to be sad if you're just having a staring contest with a mostly static man in power armor.
Betheada games are getting some great mods over the next year. Skyblivion, Fallout Miami, this. Thanks to London, there may be greater attention in this space
This looks amazing! Go Mod Team Go!
Rip bruh 😭
😭😭😭😭😭😭😭😭😭
Fallout: A tale of too many wastelands would be crazy. A huge mod where they connect fallout 4 to every major total conversion mod.
Fallout: The Radwick Papers, lol
I literally just played fallout 1 to give it a try, it’s definitely unique, playing this mod would only give me more immersion
What a time to be a Fallout mod fan.
i was concerned about the skills tbh so happy to see they're going to have the traditional skill system
What a dam good idea
The problem is always that you have to jump through a whole bunch of hoops to get this to work. Download this, have this version of the game on this platform, install this driver, install this mod installer, you can have this mod but not that one. It drives me crazy and always prevents me from playing these kind of games. It looks nice and I am interested in it, but since it's a demo I don't feel the need to download it yet. Besides, these characters having no voice over really is dull and I don't really like that. Maybe they have to reconsider that after all. But when it comes to installation.. Maybe they have to built a program that can install this game automatically so it takes away all these hoops you have to jump through. You just choose what version you have and what platform, and it will then install itself. If you ask 2$ for it or so, you might actually make a profit, although it is not of the game.
Playing a mod project like this requires a clean slate install unless you really know what you're doing (to the point where you should probably help develop the mod). Usually, problems are due to user error in trying to cut corners because they're lazy. There's always a guide to install these kinds of mods.
What would be cool is if they put in the GECK to create your own settlement ANYWHERE in the game….maybe have to wait for the Fallout 2 mod for that one though.
I wonder how it would work if this project merged with Project Mojave. Put Vault 13 near Goodsprings and slot in the points of interest to fill things out.
How many fallour 4 mechanics are in this fallout 1 mod? I got overwhelemed with the weapon upgrades, settlement building and picking up every piece of junk cause of materials - are those a thing here?
God I hope this releases on the updated version of the game.
This mod seems to be using VA from the original game. Is this placeholder or planned for the final release? If so, how does that work? The FO3 and NV remakes for FO4 have to make their own audio for legal reasons.
They’re re-recording the dialogue. Similarities are likely either placeholders or Very Good impressions
They have to rerecord all dialogue.
It's actually newly recorded. The Aradesh VA did a really good job so it's nearly indistinguishable. You would be able to tell if it was the original because the audio is low quality.
I really need this, because I tried to play FO1 and 2 before but the aged visuals are really hard on the eyes.
Wonder if the Overseer will get his minigun armed couch in this.
I'm enjoying the heck outta' this demo, it looks really good.
I want to see the boss battle against the Master! Could be really cool. Maybe some Sentrybots to spicy the fight 😀
As a non-American, I am curious to hear if in real life, the terrain indeed is desert in the immediate vinicity of Mt Whitney and whatever stands in real life in place where Shady Sands is located in this game?
Between this and FOLON, FO4 is finally getting some good writing
Now we just need project arroyo and the NV remake and we'll be set
I'm really surprised that Bethesda didn't "remake" fo1 and 2 in the FO3 or FO4 style...i think they would have made a Cargo-carrier full of money...
This is a perfect example of people who make games for the money and those who make games because they love to make them.
Hoping this mod gets its seperate modding page like London does
Doesn't deserve it and to say "Fallout London" in the same breath is an gross insult to me as someone who played Falliout at launch in 1998. No, I don't have to say, "Fallout 1". I like Fallout London. I will never play Vault 13 or Arroyo because they are both a cruel and offensive joke.
I've just about had my fill of spoiled children deciding the direction of the industry. Because of people like you, CP2077 became GTA: Night City🤷♂🤦♂🙃
@@Lurch-Bot
Cry about it
@@Lurch-BotWhats your problem? 😭
Do you know when or if there’s a full release date? I don’t like to jump into things that are half done. I want the full experience know what I mean?
project canceled
@@younst1103 w-what about fallout 2?
I hope they add an option to let the companions be set to essential...I hated when having to babysit them in fallout 1
I found the first two Fallout games completely unplayable, gameplay as well as the graphics which were bad even for their day. This looks absolutely gorgeous. Looking forward to playing it. Since I never made it farther than a few minutes in, it'll be a brand new game to me.
here's my question: d'ya think we can convince some of the original writers to provide feedback and suggestions for fleshing stuff out?
Timothy Cain (creator of Fallout 1) has a youtube channel, just tell him there.
highly doubt it.
awsome, currently clearing bank of england in fallout london…this will be next. keep the fallout content comming :)
Wait... WHAT??? I thought Bakersfield was all we had coming in the way of 3D mods for the pre-FO3 games. Tf is this now!?
Bethesda needs to hire these guys
we need the cutscenes back
They need to remake the first 2 in the new engine already and bundle 1, 2, 3, and NV into one big release for console.
Oh my god, the actual proper vault door in a modern fallout game. Was that REALLY that hard for people to do!?
Technically, the door mechanism was an official Fallout 4 construction item.
I truly believe my brain developed better because of exploration in 1st fallout. no experience came even close to what f1 showed me in terms of - what now ? where to go? What is next? .
And it almost recreated my later life