What's the deal with Hydro?

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  • Опубліковано 1 чер 2024
  • Hydro is a map, let's discuss that.
    For real though, I think it's interesting to talk 'bout probably the least remembered launch map. I kinda like it but I understand why some others don't. All good, all opinons are valid.
    Timestamps:
    Intro - 0:00
    The Early days - 2:22
    Audience Participation - 5:46
    Map Exploration - 8:42
    What is a TC Anyway? - 18:12
    Conclusion - 22:08
    #tf2 #teamfortress2 #hydro
    List of Music (in order):
    Gallopin by me: / gallopin
    Eat Your Potatoes - Age of Mythology
    Flavor Cats - Age of Mythology
    Stars and Games - Martini Lounge (yes it's the Spongebob music)
    Bewww Bewww Beoooww by me: / bewww-bewww-beoooww
    Idk This One Sounds Nice by me: / idk-this-one-sounds-nice
    Check out my other stuff here!
    Twitter: / whomobi
    Second Channel: / @2moe2beel
    Steam Workshop: steamcommunity.com/id/Whomobil...
    Gamebanana: gamebanana.com/members/1557592
  • Ігри

КОМЕНТАРІ • 446

  • @celebalert5616
    @celebalert5616 Рік тому +467

    Our friends used to hate this map due to our fearful memories of an incident called the 'hydro gremlins' incident

    • @Cushla-np4pt
      @Cushla-np4pt Рік тому +35

      this is probably the best comment

    • @machomannco.4569
      @machomannco.4569 Рік тому +30

      Easy solution; equip beggar's bazooka, learn how to use it. Profit.

    • @Pvinini
      @Pvinini Рік тому +7

      @@machomannco.4569 AAAAA REFERENCE

    • @luigiboi4244
      @luigiboi4244 Рік тому +28

      I would like to know the context behind these “Hydro-Gremlins”, please.

    • @smoogs1841
      @smoogs1841 Рік тому +19

      Please elaborate, I'm shaking.

  • @TinyDeskEngineer
    @TinyDeskEngineer Рік тому +197

    Hydro isn't the best map, but we need more maps based on hydroelectric power plants. _There isn't enough._

    • @icewelder8117
      @icewelder8117 8 місяців тому +2

      Powerhouse?

    • @Syamfprch
      @Syamfprch 5 місяців тому +2

      Phoenix is kinda hydroelectric powerplant based, on the last point

    • @jblazerndrowzy
      @jblazerndrowzy 4 місяці тому +2

      @@icewelder8117He said more maps, as in more than just Hydro or Powerhouse

  • @WiiWarrior933
    @WiiWarrior933 Рік тому +682

    I personally like hydro due to the fact that it's one of the few tf2 maps with a decent amount of water. Obviously, it's in the name but it's kinda suprising how little maps have water. especially since the Neon Annihilator exists.

    • @Sypitz
      @Sypitz Рік тому +88

      The mercs fight in the middle badlands of New Mexico. Makes sense why you don’t see much water

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому +1

      pier has more

    • @WiiWarrior933
      @WiiWarrior933 Рік тому +41

      @@dkskcjfjswwwwwws413 In total volume? yeah, however I'd say Hydro has more than or an equal amount of water in surface area. Plus no one goes into the water on pier, but on hydro it surrounds some control points, forcing players to go in it. Quality over quantity.
      Also The video is called "What's the deal with Hydro" not "What's the deal with Pier"

    • @WiiWarrior933
      @WiiWarrior933 Рік тому +29

      @@Sypitz Tf2 hasn't been set purely in Mexico for years, also just of the top of my head Snowycoast exists.
      "Snowy" coast. you know, the weather that usually doesn't happen in Mexico.
      Plus you can find water in the middle of Mexico, it doesn't have to be natural.

    • @damsen978
      @damsen978 Рік тому +2

      It has more than it should though, because in one of the control points it's full of water, and water means higher altitude rocket jumps with no fall damage.
      And the map in general was never viable sadly, because each area where every control point is, are very huge and open and it strongly favors snipers.
      Point being that as soon as there's a good sniper main, you can forget about ever entering the area itself from any paths lol, you'll never be able to reach them. And while we can make a version of Hydro to address this, we simply won't be able to make the areas smaller because they're the core of the map. I mean, someone could do that but it would feel like an entirely different map. Probably for the better? Someone should try.

  • @jcrosenkreuz5213
    @jcrosenkreuz5213 Рік тому +25

    So many parts of this map give me HL1 vibes. The vents and dam, the vertical sections, the rock faces, the narrow corridors, the security shed, the dish.

    • @Whomobile
      @Whomobile  Рік тому +5

      Now that you mentioned it I can see it!

  • @asteroidrules
    @asteroidrules Рік тому +57

    Hydro has really strong visual design for such an early TF2 map. It's really nice looking, especially for something so old, which is why it appears with some frequency in TF2 animations both official and unofficial.

  • @greenoftreeblackofblue6625
    @greenoftreeblackofblue6625 Рік тому +236

    I really loved Hydro as a map for how strange it is. It's like they tried to make the Blu side generic because they don't know which side of the map will open up and want it balance. However when you get to red side it gets really specific with crawling through vents and into a underground part. It feels like they didn't know if they wanted to make the map balance or unique though I still love the map for these very same reasons.

  • @snackermantm105
    @snackermantm105 Рік тому +191

    I think Hydro should have his halloween map version, but with a different gamemode, and it would probably be more playable, just like the rest of the player destructions maps in SF.

    • @godusopp1797
      @godusopp1797 Рік тому +10

      plr_hydro_event when?

    • @mr.banana2370
      @mr.banana2370 Рік тому +8

      Actually hydro in slender fortress is one of the best maps for the custom slender fortress 2

  • @00_TF2
    @00_TF2 Рік тому +68

    I always liked Hydro because of how expansive and detailed it was. Not for the TF2 gameplay itself, but rather SFM. There’s so many places on this map that you could imagine into cool little stories (the Dam entrance on RED, the tight corridors and vents on BLU, even THAT railing on the side of the map.) So much love and detail into a map, to me it represents what the TF2 art style and environment the story takes place in.

    • @scantyer
      @scantyer Рік тому +7

      Conclusion, Hydro is god tier for movies but shit tier for gameplay

    • @heavenandhello6629
      @heavenandhello6629 Рік тому +4

      The newer maps have spoiled both of you. Hydro is full of wacky weirdness mainly because it was the very first map to exist in the game along with 2Fort, Dustbowl, Gravel Pit, CP_Well, and Granary

    • @DuneJumper
      @DuneJumper Рік тому

      @@scantyer Yeah now that you mention it I remember when I was a little kid I'd load up Hydro just to explore it.

    • @maestrofeli4259
      @maestrofeli4259 Рік тому

      @@scantyer there's a reason why expiration date takes place on hydro lol

  • @wolfcl0ck
    @wolfcl0ck Рік тому +177

    I love hydro but the concept of it being "fast paced" was actually its downfall. Cradle-to-powerplant is a for-sure stalemate because there is literally only one way to go, and I'm not sure I've EVER seen a successful defense on last for either team. A setup timer and a few new flanks in some areas would really help the map out, I think.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому +12

      territorial control as a whole would be way better if there was no "final" point where a team gets pushed back to, and if there was 1 center control point for both teams to fight over, because with the current 2, the losing team always goes into defense mode and causes stalemates
      i guess 3 points would work as well, with the middle one being neutral, like in powerhouse (fitting since they both take place in the same area aswell). 3 points would kinda solve the issue of final defense causing stalemates, because the losing team could theoretically push back into mid, or flank and distract the winning team, letting them get to mid. right now, if youre pushed back to your point, you basically cant push out
      also bring back sudden death pls pls pls

    • @somerandomguyintheinternet
      @somerandomguyintheinternet Рік тому

      Ngl, i kinda agree on that.

    • @Reilers
      @Reilers Рік тому +3

      The thing with Hydro is that it just got the worst part of playing control points, once you're attacking a point in Hydro it's like you're playing 5cp and the enemy team is on their last point, their spawn is right next to it, and so it becomes a stalemate. It isn't a problem with hydro, it's a problem of playing control points in general. Also the time to capture a point being basically non existent is the final nail because, again, it brings the bad side of playing control points which is back cap, all it takes is a scout to completely ignore the enemy team and go throw himself on the point for 2 seconds and thats it, that one scout just won the round on his own.

    • @101Volts
      @101Volts Рік тому +1

      I've seen successful defenses on both BLU and RED end caps. Point is, they exist. Engineers have very little time to work, though.

  • @Remoga2Sanctum
    @Remoga2Sanctum Рік тому +332

    I'm surprised you haven't dived into TF2 Classic's take on Hydro, where they revamped the map for the mod's Domination mode by opening up all 4 main control points, making for chaotic matches. Plus, it never ends in stalemates, making for quick & fluid matches for all players.
    EDIT: They also changed the skybox texture & the map's lighting to match the atmosphere of the "Meet the Engineer" class video.

    • @PauperoftheFishies
      @PauperoftheFishies Рік тому +39

      Never ends in stalemates, always ends in RED winning lmao
      Not to hate on the map, it's one of my favorites, RED's point is just ridiculously difficult to attack

    • @BIGGS1
      @BIGGS1 Рік тому +15

      Reds point on that map is so OP

    • @thewisenoodle1116
      @thewisenoodle1116 Рік тому +8

      let's all agree that blu, grn and ylw should gang up on red so they don't win every time

    • @BComet
      @BComet Рік тому

      I really love TF2C Hydro too. But god RED Team's point can suck a d.

    • @damsen978
      @damsen978 Рік тому +10

      4 teams are a mess, it's a stupid idea for game design objectively. Not only because you are dividing player count into smaller teams (which by itself it's a more boring idea), but because you also have to take into account spy disguises and what not, it makes TF2 more complex than it has to. Too chaotic to play even casually.
      I would rather have someone try to fix the problems Hydro has in the one and only TF2.

  • @eltiolavara9
    @eltiolavara9 Рік тому +74

    i once waited 5 full hours to play hydro with like 2 people. every match was won in like five seconds and the map got flooded with bots in minutes, it was magical
    honestly i really like hydro, it feels like more interesting players join there and also the maps look and feel is one of my favorites in the game

    • @eltiolavara9
      @eltiolavara9 Рік тому +4

      what i mean by "more interesting players" is that the only video i saw of one of the TF2 devs playing was in hydro and i also found one guy with a saxxy and another with some super rare weapon there

    • @aboveaveragebayleaf9216
      @aboveaveragebayleaf9216 Рік тому +1

      Just had a full match of real players last night. It's actually been possible lately with the lack of bots.

    • @eltiolavara9
      @eltiolavara9 Рік тому +1

      @@aboveaveragebayleaf9216 :D thats awesome, seeing how hydro was always flooded (pun not intended i swear pinky promise) with bots

    • @101Volts
      @101Volts Рік тому

      I had a few matches in Late November - Early December 2022. I often look for a Hydro match if I'm queueing up, unless I don't have much time.

    • @Xx_SuperPenis_xX
      @Xx_SuperPenis_xX Рік тому

      Literally no one plays this map i que for such a long time just trying to get this one achievement and never play it again

  • @Dribbleondo
    @Dribbleondo Рік тому +64

    Hydro is an odd duck. I appreciate the gimmick it was trying to achieve, but I think Valve over-estimated how much map replayability matters. New maps tend to be better than one that tries to change each round, which, as Hydro veterans can attest to, just cuts off options and makes you feel boxed in and just detracts from the experience.

    • @scantyer
      @scantyer Рік тому +5

      Valve thought that people would love a map if it kept changing heavily every time. But in truth, people play their favorite map over and over because they know what to expect and they can master the map each playthrough. There's a reason why people love to play on maps like upward, badwater, 2fort, etc over and over

    • @101Volts
      @101Volts 7 місяців тому

      @@scantyer Except, as a 360 version veteran, I got used to Hydro well enough to know what to expect. A lot of it is probably just newcomer shock if you're not used to it.

  • @GilliganTF2
    @GilliganTF2 Рік тому +23

    Hydro is like a time machine, it was made for all the new players that started the game but when the players started to get good at it, Hydro started to feel like a bad map, all closed at some areas and making it imposible to players who are good at the game to even win or lose

  • @Snivy_Films
    @Snivy_Films Рік тому +19

    I think Territorial Control is a fundamentally flawed, especially in todays TF2 Landscape. It's basically 5cp with a twist, but I believe it could work. Having a giant map that dynamically changes depending who has each capture point, and to win you have to cap all of them. Have a time limit like 15 minutes or something like that, and if it runs out which team has the most points is rewarded with the win. The entire map is available at all times as well, with respawn locations dynamically shifting depending on who owns each capture point, maybe getting an option to pick where you can respawn would be nice. The game mode is honestly neglected and I would love to see more official maps to be added to TC, I think it would be nice to see TC, along with Player Destruction maps to be added, since they are genuine in their own ways and I would love to see the concept expanded and improved on

  • @Jazzalinco
    @Jazzalinco Рік тому +52

    I've had this idea for a while that Hydro is a good map, and TC is a great gamemode, but the two just don't mesh well. It's hard to pin down what issues come from the gamemode of TC itself when there's only one map, so it could be interesting to see TC versions of 3-stage maps (such as Dustbowl or even Thunder Mountain). Or even bring Hydro into other gamemodes such as CP, CTF, or even Payload? It would be great to be able to separate the issues caused by TC and the issues cause by hydro, to see how to improve both.

    • @DrCranberry
      @DrCranberry Рік тому +2

      TC is one of those mods that is "too complex" for source.
      On paper, it works and is fun. But the reason why Valve never made another isn't because it doesnt work. It's because all the game logic that goes INTO Hydro not only makes the game lag, but the map being huge and varied makes it lag as well due to the insane amount of entities that exist.
      It's a good gamemode, and maybe if Source was a better engine at the time it could have worked honestly.

    • @Agustinp-sd5ii
      @Agustinp-sd5ii Рік тому

      The only difference between CP and it's variations (attack-deffense, whatever it's going on on Steel) and TC is that it has: both stages and free capture points for both teams. It's interesting how when you separate these mechanics it works pretty well but putting them all togheter doesn't appear to work (at least on Hydro). It would be an interesting experiment to try TC on other maps and apply CP to Hydro. Although I think the problem of adding TC to existing maps ( example: Badwater ) is to balance the atack and defense teams so now they can do both.

  • @darkranger116
    @darkranger116 Рік тому +3

    "tell them how old you are, without actually saying your age"
    back in my day, Hydro made up 80% of your playtime.

  • @savant4646
    @savant4646 Рік тому +14

    i remember entering the map for the first time at around 2016, and i was genuienly shocked when i found out that it was released at the games release, it felt so new and invigorating in terms of map design, verticality and setting, shame that it was so hated

  • @MegapiemanPHD
    @MegapiemanPHD Рік тому +6

    There have only been a few attempts from custom maps when it comes to TC. Some of them work pretty well as they are more suited for TF2's modern gameplay opposed to the cramped spaces of Hydro.

  • @ConroNorock
    @ConroNorock Рік тому +13

    I love Hydro, and would definitely play a version with some tweaks to help balance out the gameplay. I think I saw a version with an extra CP between points, turning it into a 3CP map, which was an interesting take. I never cared for people complaining that it was "too confusing," like, my friend, there are literally giant flashing arrows telling you where to go like a bad guy's secret base in a cartoon. I don't think the problem is the map here.

    • @GrizonII
      @GrizonII Рік тому

      I think it’s somewhat confusing in the sense that you actually have to pay attention a bit to know what areas and such are currently available, unlike most maps where once you’ve played them enough it’s much easier to just have an instinctive understanding of the space (since they don’t vary like TC does). I think that’s a more minor issue compared to just the 2 control point setup not working very well as an objective though.

  • @YakiAttaki
    @YakiAttaki Рік тому +13

    I always have Hydro in my map queue selection just in case I get into a match of it with queuing.
    Barely happens, but I'm always hopeful.
    Same with Snowplow, actually, cause I really liked Snowplow when I played it.

  • @legdig
    @legdig Рік тому +5

    What if we made it a payload race map. randomly chosen paths that both carts take.

    • @AndrewTaylorNintyuk
      @AndrewTaylorNintyuk Рік тому +2

      there's many different game modes that might work better than the current TC like I said on Twitter but I Think Whomobile wanted to save the game mode and not just the structure of the map.

    • @machomannco.4569
      @machomannco.4569 Рік тому +2

      Unironically a really cool idea.

  • @damsen978
    @damsen978 Рік тому +6

    11:13 That spot for snipers, it's the most overpowered spot in all of TF2, hands down. It covers every entrance to the area, has plenty of cover with the walls, it's high enough, and is very far from the entrances.

  • @plasticold2167
    @plasticold2167 Рік тому +3

    Not much to say about Hydro but the Age of Mythology music in the 3rd section, chef's kiss, impeccable taste.

  • @charleschamp9826
    @charleschamp9826 Рік тому +6

    Imagine if the next small update, like update localization files kind of small, fixed that water cooler.

  • @ministerofpropagandaindoct4966

    I genuinely enjoy Hydro. It plays pretty well despite its slightly confusing nature. Just wish it wasn't in the Alternative Gamemode purgatory.

  • @DudeTheNinja
    @DudeTheNinja Рік тому +5

    Actually, I played a game of Hydro today whilst hopping Casual servers with a friend. It was alright, but definitely a bit hectic compared to the A/D and Control Point gamemodes that it is very similar to. Probably because it has a *lot* of bottlenecks.
    I've played more Hydro in custom forms, such as TF2C (where it's a Domination-style map), Zombie Survival (where all the doors are opened), and the layout is just fine, but I think it's better played when all four central points are available at once, as it's huge. Maybe if it was a case of "if you own all four points you can cap last but you only have a brief moment of time for it", kinda like a mix of Gravel Pit and
    I also think Hydro is honestly one of the best-looking Team Fortress maps in permanent rotation, mostly for its varied environments (one moment you're in a cave, the next in a giant telescope, then overlooked by a dam). Plus it's very big, could be fun for a custom server where all the doors are opened, spawns are in random locations, and everyone just goes ham with weapons (kinda like a CSGO deathmatch round).

  • @doktorkritzisch2702
    @doktorkritzisch2702 Рік тому

    Ayo thanks for the comment feature! At this point I play the map so infrequently that anytime it comes up in the map rotation I get excited purely from the novelty.

  • @gavinbob5697
    @gavinbob5697 Рік тому +1

    I like your videos, they are very calm. I get a very warm feeling from them, its nice and relaxing.

  • @sgas
    @sgas Рік тому +2

    Thanks for including captions!! Love that you went out of your way to document the map like this
    the music is perfect too

    • @Whomobile
      @Whomobile  Рік тому +1

      Thank you! I need to tidy up a few spots with the captions but youtube actually does a good job of automating text to captions which makes the process easier

  • @BComet
    @BComet Рік тому +3

    The Sudden Death "mode", actually fixes most problems with Stalemate'y matches. It's absurdly rare to still tie between both teams with it enabled. I have been playing TF2 for 10 years and just once I remember a Sudden Death ending in a tie.

  • @HighCommand1
    @HighCommand1 Рік тому +4

    Your idea about making Hydro Domination is a actually done in Team Fortress 2 Classic but with 4teams it was done great maybe too chaotic but fun, Speaking of Team Fortress 2 Classic normal Hydro plays pretty well in Team Fortress 2 Classic, Maybe its because TF2C balance is more like original balance of TF2

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому +1

      dom_hydro sucks because:
      24 players spread across 4 teams makes for 6 player teams. only 6 players on a huge map means most of the time your team is gonna be spread out, and trying to do anything on your own is a death wish.
      the map isnt symmetrical, so some teams have an advantage over others. for example, 1 good sniper can completely lock down red point, while blu point is just really easy to spam out and approach
      the maps size, as previously mentioned, causes lack of coordination, but also makes scout meta

  • @shadokwastaken
    @shadokwastaken Рік тому +1

    i laughed like an idiot when among us flashed on screen for a sec when your were in the vents

  • @jamesstutts1681
    @jamesstutts1681 Рік тому +1

    Your videos are so nostalgic… I haven’t been magnetically attracted to videos in a long time. I can’t look away. Thinking about all the memories, the friendships and people that are no more. It’s like looking at a map full of ghosts. Imagine if you could go back in time. Imagine all the people who were here…

  • @purplehaze2358
    @purplehaze2358 Рік тому +1

    I genuinely don’t think I’ve ever played this map, and can only recall a single instance of seeing someone else do it.

  • @snakebreak230
    @snakebreak230 Рік тому

    the song you made for the exploring bit sounds offputting but somehow peaceful and surreal, i like

  • @crosskoyamayandaytugay3508
    @crosskoyamayandaytugay3508 Рік тому +1

    it was fun to listen to the developer messages on this map

  • @sirlagsalot1050
    @sirlagsalot1050 Рік тому

    This kinda felt like a long form version of all your little map facts videos which is super neat. I'd love to see more like this on other maps, but I have no idea how much there even is to discuss about them. I bet all the maps from TFC have a lot of history to them

  • @ArchangelTirael
    @ArchangelTirael Рік тому +1

    People: We're don't like Hydro because of constant stalemates!
    Also people: * Playing Powerhouse *

  • @oiytd5wugho
    @oiytd5wugho Рік тому +1

    I loved walking around hydro offline, it's the essence of TF2's early art style before it all got muddied. I especially love the road with the railing

    • @Artersa
      @Artersa Рік тому

      Totally agree. I’m seeing this sentiment around these comments generally. Hydro is a fantastic visual snapshot of what made TF2 striking visually on the first place.

  • @AnStupidIdot
    @AnStupidIdot Рік тому

    Amazing map, thanks for making a video on it! Great work as always

  • @KraffyBagel
    @KraffyBagel Рік тому +1

    This was the first TF2 map I loaded into in 2008 when I got the orange box

  • @NightmareLyra
    @NightmareLyra 7 місяців тому +2

    I always liked this one and never got the hate, not even a nostalgia thing as I started playing on PC in 2009 and I like this one way more than Dustbowl and 2Fort

  • @SerinitySack
    @SerinitySack Рік тому +2

    I love wacky, gimmick maps and I feel like Hydro fits in with that perfectly well. The layout and terrain feels so unique compared to most of the other maps in TF2. It actually feels like it could be a real place.
    Most people seem to be in agreement that territory control is the problem. I like the idea, but I don’t think it can ever work in this simple form. I’ve seen that there’s a Domination variant of Control Points on the TF2 wiki, I’ve never played standin surprisingly.
    I think something like this could work on Hydro, but instead of having to control all points for a clear win without being stuffed into sudden death or stalemating, the team with the most points captured at the end of a time limit wins the round. They can end the round instantly if they manage to capture all points. If the amount of points captured is even at the end of the round, then the game goes into sudden death, and acts as regular TC, choosing two random territories and making the teams fight it out with no respawns.
    I believe Hydro could also work as a two-sided centralized-style attack/defend map. Just imagine cp_steel but both teams have a base that the other has to capture to win.
    Hell, a two-sided pyramid-style (gravel pit, junction) mode could work too. There are lots of game mode options Hydro could have instead of TC.

    • @QuintessentialWalrus
      @QuintessentialWalrus Рік тому +2

      I love your ideas for the most part but as far as scoring goes I'd like it more if it was similar to Territories scoring in Halo. There's an odd number of control points -- for an example, let's say 5 -- and whoever controls a majority of the points will increase their score. 1 per second if you own 3 control points, 2 per second if you own 4, and I like your idea of an instant win if one team controls every point. Come to think of it, this is really similar to how KOTH scoring works in TF2.

  • @channingcheese2
    @channingcheese2 Рік тому

    I really appreciate that you use your own music in your videos. I love when youtubers draw attention to their other hobbies and artistic endevaours

  • @Couriday
    @Couriday Рік тому

    I remember when I installed in 2015, Hydro was a map that was long gone from the Valve ordained quickplay servers. Back when you had the choice of 7 gamemodes, only Doomsday stood out as the odd duck of game modes, since the "alternative game modes" section wasn't a thing yet. But it sat there, in the world traveler achievement. An achievement unobtainable without finding some server of it the old fashioned way or booting up alone, sitting in the corner of the achievements menu, forgotten. It was so genuinely bizzare to me when I learned about it along with arena in the early days

  • @cartog_rafa
    @cartog_rafa Рік тому

    i really like your videos style and approach to the subject

  • @erncolin
    @erncolin Рік тому

    While I haven't played the map in a long time and the last time I played I was too confused, I gotta say I rly like the map's visuals. Like the caves are rly cool and that dam in the background is a rly cool backdrop.

  • @alexwasherefirst
    @alexwasherefirst Рік тому

    Thanks for this I love this map and there aren't enough videos about it.

  • @Ruija27
    @Ruija27 Рік тому +2

    Regarding the idea of sealing off of areas in TC. You mentioned damaging players stuck in those areas. I don't know if it would be fun, but assuming it's a viable solution, I think it could be justified by using a space theme (like Asteroid and Bread Space). You could vent parts of the base to space and use that to explain trigger_hurt damage, respawning players in the active parts of the map.

  • @TheMag1cWalrus
    @TheMag1cWalrus Рік тому

    Funny thing at around 20:00 you came up with the same Idea I did. I made a map in hammer where there is a single control point in the center and teams play Koth around that point. But with each round the two spawn points rotate randomly around the center control point (which never changes). I gave up because I was just learning and I didn't understand how to actually make that work. Plus the final capture point was weird to work around.

  • @kenzierajendra
    @kenzierajendra Рік тому +1

    Pyro's long lost aquatic brother

  • @ChristianTheChicken
    @ChristianTheChicken Рік тому

    I did not expect to hear Age of Mythology music in this video. Or any video for that matter lol. Damn good soundtrack, though.

  • @timprimetal5380
    @timprimetal5380 Рік тому +1

    Wow, Age of Mythology music over TF2 makes me feel some sort of way. I actually developed a custom AOM map based on Hydro.
    The most fun I had playing this map was when it was set up as a 4-point koth map like they do/did in TF2C.

  • @LtWret
    @LtWret Рік тому +1

    man really put the age of mythology music as the background

  • @QuintessentialWalrus
    @QuintessentialWalrus Рік тому +2

    Love the Age of Mythology music in the background of this video! What a great soundtrack. You have good taste :D

  • @Spanishdog17
    @Spanishdog17 Рік тому +2

    It’s kind of strange seeing playing on Hydro as a rare occurrence, because I used to play the Xbox 360 version all the time, and Hydro was one of the most common maps. I definitely have a soft spot for it.

    • @randomguy019
      @randomguy019 Рік тому

      Same. Played like 1000 hours of TF2 on Xbox 360, and I am intimately aware of most of Hydros layouts.
      It's a fun experience, and sudden death is actually an exhilarating experience.

  • @Spanishdog17
    @Spanishdog17 Рік тому +1

    One time I played on Hydro and the red team spawned in blu’s spawn for 5 seconds.

  • @hmmmblyat6178
    @hmmmblyat6178 Рік тому +1

    I have played Tf2 for only about 520 hours, yet i have never heard, played or seen the map "Hydro". Not even in any UA-cam video. I was NOT aware of it existence.

  • @gungancrab
    @gungancrab Рік тому

    4:43 Tom Francis???? He made Heat Signature which is in my top 3 videogames of all time. absolutely crazy to see him mentioned. what a small world

  • @electricity_inc
    @electricity_inc Рік тому

    Wait a minute, is that Age of Mythology music? When I first heard it I was immediately sent back to my childhood, damn...

  • @mmmy4282
    @mmmy4282 Рік тому

    A list of maps that I think would be interesting to see you cover (Added #13 - #18)
    1 - Growing Map (Started off tiny but the author kept adding in new rooms suggested by comments on the workshop page.)
    2 - gm_gmall (Really well made map full of fun little secrets.)
    3 - de_apehouse (Absolute classic map. There is also a Christmas version that's quite nice.)
    4 - GMod13_Hotels (My absolute favorite, just so interesting to explore. Would really love to see a longer video looking over this one.)
    5 - gm_novenka (Has a similar feeling to gm_mobenix_v3. Really big sandbox map sorta deal.)
    6 - supersizeroom_v2 (Another classic map, just a wonderful relic of Source.)
    7 - HomeTown 1999 (Really comfy map of a small town, has a bunch of shops and stuff like that to explore.)
    8 - sb_omen_v2 (Spacebuild map where you can explore each planet in our solar system, plus there's an end goal to go for. Can't forget that there's a few secrets around the map as well.)
    9 - gm_liminal_hotel (A map that's a recreation of a real hotel that's gotten posted around a lot because of the whole "Liminal spaces" thing. Outside of the liminal aspect it's definitely an interesting map.)
    10 - gm_goldencity_v2 (Similar to something like gm_bigcity, just a very large city map to explore except with a pretty rad look to it all.)
    11 - Not a single map, more an idea for a whole video. A video looking over every version of gm_construct would definitely be interesting. A pack of every version called gm_construct history was uploaded to the workshop a little while back.
    12 - gm_maze (The name says it's a maze, but it's more like a LOT of rooms that each lead into different ones. And every room has a completely different design to it.)
    13 - Aurora Mansion, the file name is koth_aurora_mansion_v5finalest (A map made for redsun.tf and of course its packed with lovely little details and a lot of random fun stuff around. And outside of that it's just an overall beautiful tf2 map.)
    14 - Slave of GMod (Not really a map but more of a custom gamemode based on the game Hotline Miami. It was originally made as a response to Valve allowing people to charge for workshop mods.)
    15 - Growing Map 2 (A sequel to the original Growing Map, though this time there's a story in it apparently.)
    16 - gm_MountainResort (A pretty damn huge map of exactly what it sounds like. Loads to explore and interact with. Though there is a few issues with it. FIrst off it's VERY resource intensive, plus it may be a bit too refined for the weird maps series.)
    17 - gm_lonegrass (An edit of gm_flatgrass but with a bunch of changes. Definitely gives off a classic source mapping feeling)
    18 - phys_dmm_house (A total classic map. A small house with a living room, a kitchen, an office, and a little balcony. And it's all also completely destructible. Every single part of the house can be destroyed however you want. It's definitely not big enough for a whole video but it would definitely be good if you're looking at multiple in one upload.)

  • @RevolverRez
    @RevolverRez Рік тому +1

    Another 360 player here. Hydro wasn't even played that much on console either, but the few times I got to play it I had fun.

    • @heavenandhello6629
      @heavenandhello6629 Рік тому

      The 360 version of tf2 is the same exact thing as what the pc version used to be like in 2007. It was also released on the same day as the pc version which was on October 10 2007. And the ps3 version was released in December 2007

  • @Tumbolisu
    @Tumbolisu Рік тому

    Don't forget that 2fort, dustbowl and well are from previous TF games. 2fort even goes all the way back to a quake map.
    Also, on the topic of suggestions, Blade x64 once made a koth tc map. It was pretty alright.

  • @bobbied3
    @bobbied3 Рік тому

    That water cooler on the sniper deck used to be on the playable area. I remember sitting on it and camping a sentry and dispenser there. It would block the entire hallway.

  • @michaelo4476
    @michaelo4476 Рік тому

    i don't think i ever knew this map was so big, half of what you were walking around with all the secret passages i'd never seen before

  • @GunKick
    @GunKick Рік тому +2

    hydro is as good as ever as long as you don't face casual mode glitches or people whining about the map who have never played it

  • @jumpinghunter9152
    @jumpinghunter9152 Рік тому

    For me the hydro is a map that came before it's time has come. It is very interesting concept, and it is one of my favourite maps in both Live TF2 and TF2 Classic, but this map's concept was too complex to be made well at the time it was made.
    Also, hydro and probably powerhouse is the only 2 maps that still have this very old "Power plant" art style. And for me, this exact power plant-ish look of these 2 maps is what a TF2's true art style is. I love how they look, especially the hydro.
    Hydro is like a museum of an old times, it really does feel like you are playing a 2007-2008 version of TF2 when you play original hydro, and i really love it for that.

  • @k96man
    @k96man Рік тому +1

    Has someone ever made a map making contest to make a new territorial control map?
    Edit: better question are there actually any fan-made territorial control maps?

  • @alexanderharrison7421
    @alexanderharrison7421 Рік тому

    Possible fix to TC: Once the Round timer ends, pull a Plr where both points start autocapping slowly, to the point where just tapping the point would cap it after a while

  • @ahbraveconscript997
    @ahbraveconscript997 Рік тому

    trivia 1 - player respawn times vary during the round. at the start it's pretty long, up to 20 seconds. at the end it drops to 3-5 seconds.
    trivia 2 - in team fortress classic there was a "territotial control" map, called calanzone 2, along a few community maps for the mode. there you had to deliver flags from your base to the CPs scattered on the map. you were also slowed by about half of your speed when carrying the flag so it was a good idea to grenade/conc grenage/rocket/pipebomb jump instead of walking.

  • @Doom_State
    @Doom_State Рік тому +2

    Hydro was my absolute favorite map but now it’s gotta be 2 fort

  • @redstonewarrior0152
    @redstonewarrior0152 Рік тому

    3 active points per round. The two capture points that are usually active and a third "micro point" that acts as an intermediary between the two areas. That way, each round ends up being a mini powerhouse untill either the round timer expires or one team captures the other team's point. Now of course, the mini points will reset between each round, but if a game ends in a stalemate, whoever held the mini control point last has their respawn room pushed forward slightly, while the opposing team has their spawn room pulled back slightly. Oh, and capping the mini control point will shift spawn rooms around a bit as well.

  • @Kerma7
    @Kerma7 Рік тому

    the age of mythology music distracted me and made me have to go and listen to the soundtrack again... insane nostalgia bomb

  • @ootoot2152
    @ootoot2152 Рік тому

    the Team Fortress 2 Classic version of Hydro where the whole map is open and it's four teams competing for four active control points is PERFECT
    its like thats how they wanted the map to be from the start but the limitations of the original game held it back

  • @Dafuqinator7
    @Dafuqinator7 Рік тому

    Can you cover some custom maps for obscure game modes like TC? One really interesting fanmade map that comes to mind is Meridian. It's a giant spy base in a tropical island created all the way back in 2009. It even has a page on the TF2 wiki!

  • @flare6255
    @flare6255 Рік тому

    I got this game in the Orange Box and I remember really liking Hydro just because it was so different from the other maps. I think that's a good point to bring up, which you do; when the game was relatively new, this map, which was unique amongst the maps, was unique and curious.
    Now there's so many maps that all have their own gimmicks and tricks that it's not as unique anymore

  • @zaxbit
    @zaxbit Рік тому

    Thanks for reminding me that Hydro was a map. Lots of good times Engie-camping in the early days here. I agree this map was a bit too ambitious and probably would have been less overwhelming split up into smaller maps (despite R Walker's idea). Overall I wonder if the game speed being a bit slower/less chaotic/less vertical back in the day may have aged it out. Brilliant art direction and delights baked in, can really see a beloved v2 of this map happening.

  • @broisyougobbling
    @broisyougobbling Рік тому +2

    If I know TF2, the only reason that yen symbol is in the wall is cause the map stops working when they take it out

    • @Whomobile
      @Whomobile  Рік тому +1

      It's actually used as a lighting source for some props in the area (aka, when a prop looks weird in the local lights you can set another object to be the reference) so it does have a practical use!

    • @broisyougobbling
      @broisyougobbling Рік тому +1

      Haha I figured there had to be an actual reason for it!

  • @bluraggon6674
    @bluraggon6674 Рік тому

    I feel like the map could do with a bit of a touch up but maybe one way to help it out is to give points to teams for capping points. By that, when a team caps a point, they get that territory but also a point, if it draws, a random team gets control and if its a defense of the last point, the defending team gets a point if they can hold out. First team to take the last point OR 5 gained points wins. Maybe also shorten all maps down to 5 mins. Just me spitballing ideas. I have not played it in a long time but I have always been fond of it for sure!

  • @An_Ian
    @An_Ian Рік тому

    Hydro is a perfect example of devs predicting a vert different community than what actually became of tf2

  • @invalid_user_handle
    @invalid_user_handle 3 дні тому

    I still think Territorial Control, and in turn Hydro, is made with Sudden Death in mind. Since sudden death makes the matches much more high-stakes (what with the shorter timer and no respawns), it can help alleviate the problem of deadlocked matches by forcing a side to make a move, and almost guarantee that one team will win and capture a territory. Problem is, sudden death hasn't been enabled on almost every server since 2009, which makes Hydro's stalemate problem way easier to happen...

  • @kamillatocha
    @kamillatocha Рік тому

    i did also play it abit on TF clasic
    and i must say it feels nice when there are 4 teams
    cus only having 2 for such big map is pain

  • @LinkiePup
    @LinkiePup Рік тому +2

    Bro you vented in TF2? Pretty Sus not gonna lie..
    In general I think of Hydro as the base line/ style guide on how to develop the look for a standard TF2 Map.
    It also being the style I tend to fall back on as it looks good no matter what!
    Building are blocky, but not flat. The caves are plane but always have some good lighting.
    It’s honestly the quintessential TF2 map for graphical design.

  • @EmperorSquidysChannel
    @EmperorSquidysChannel Рік тому +11

    I still believe that TC could've been a great gamemode if they ironed it out a bit more. Shame what became of it.

    • @QuintessentialWalrus
      @QuintessentialWalrus Рік тому +3

      IMO the main thing it needs is just having players fight over 1 central point instead of 2 like it is now. Basically KOTH but the layout changes every round. Unfortunately that adjustment wouldn't work with Hydro because the map isn't built for this at all. You'd have to make a new map from scratch.

    • @heavenandhello6629
      @heavenandhello6629 Рік тому +1

      The newer maps have spoiled you. Hydro is full of wacky weirdness mainly because it was the very first map to exist in the game along with 2Fort, Dustbowl, Gravel Pit, CP_Well, and Granary

  • @boneyzoney9551
    @boneyzoney9551 Рік тому

    I think hydro could make for a cool Halloween map, with maybe once a cap is reached everyone is teleported transported to the next stage, but in hell or some other dimension

  • @smgeezus7186
    @smgeezus7186 Рік тому

    Is that Spyro music?
    I love it!

  • @yoosperson9753
    @yoosperson9753 Рік тому +2

    hydro is at least my top 3 map and im tired of not being able to play on it

  • @HEWHOTAWNS
    @HEWHOTAWNS Рік тому

    Thanks for being one of the few tf2 youtubers who don't have their head up their ass and just makes good content

  • @polarmoose5725
    @polarmoose5725 Рік тому

    i remember when i first started on the orange box everyone would plat 2fort and dustbowl and some custom vs saxton hale but at first i found hydro confusing but i actually like the map alot

  • @skeleguns10oooooo10
    @skeleguns10oooooo10 Рік тому

    Yes Stalemates are common in this map, if you want to start this map in a community servers, I recommend that you enable Sudden Death

  • @Kabutoes
    @Kabutoes Рік тому

    hydro feels like you're in a 60s spy movie or james bond

  • @ye_wonker
    @ye_wonker Рік тому

    never played hydro, but the badly hidden secret bases just take me back to the first time i played 2fort in 2010. i guess hydro is like a time capsule of experiencing tf2 map design for the first time

  • @Eplayer82
    @Eplayer82 9 місяців тому +1

    Honestly hydro is one of my favourite maps but its a shame its the only tc map making it the gamemode with the least amount of maps

  • @maxis_scott_engie_maximov_jr

    I found Hydro by accident actually while looking through map files, but honestly wasn't dissapointed, it's the best fun with normal TF2 gameplay I've ever had

  • @asteroidrules
    @asteroidrules Рік тому

    A thought about fixing TC: what if you make it so every point works like the final: one attacker, one defender, with the twist being that the role of attacker/defender is determined by who won the previous stage of the map, if an attacking team wins a stage they go on to attack the next, if the defending team wins they attack a different stage after that. This would essentially turn it into the "momentum" gamemode of Verdun, where the attacking team has to continuously sustain a push or else be knocked back, and the defending team can counter attack if they hold off the attacking wave.

  • @Gemarald
    @Gemarald Рік тому +1

    Hydro is an acquired taste, but most importantly people just need to try it out!
    It's concept is good, the execution could definitely be better, but all and all it's pretty damn fun!
    I think the biggest thing about it is the fact it's in alternative game modes, and not many players ever get a chance, if territorial control was a bigger thing i genuinely think it could be a blast!

  • @godofacorns
    @godofacorns 7 місяців тому +1

    Just played Hydro on a 100player server, either skial or shounic's. It was terrible. There are only ever 2 or 3 chokes leading to the enemy point, and it becomes imppssible to cross them. A good experience to have though.

  • @salsamancer
    @salsamancer Рік тому

    Playing hydro always takes me back to the days of playing launch TF2. There was no meta yet, everybody was confused and noob as hell, but we had fun

  • @Siger522
    @Siger522 Рік тому

    Hydro taps a very specific part of my soul.

  • @Buglin_Burger7878
    @Buglin_Burger7878 Рік тому

    If you change the last section to defend and attack you take the TC out of the TC.
    It is a push/pull to get into the enemy's base and run them out. It makes sense if you travel far from your own base your supplies are limited compared to the other team so they can just defend you out. It helps keep the push/pull feeling till the very end.
    The final push. It is climatic.