Interesting Places in TF2

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  • Опубліковано 14 лип 2022
  • Who would have thought an interesting game would have so many interesting spaces!
    If you're going to leave a suggestion for further videos, please leave it to one place and don't dump a big list pls.
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    #tf2 #sourceengine
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КОМЕНТАРІ • 455

  • @HighCommand1
    @HighCommand1 Рік тому +1308

    the 2fort basement resupply room was a lot more useful back when the basement area didn't have any ammo and health kits on it also the engineer couldn't move his buildings back then

    • @whoisanarnb
      @whoisanarnb Рік тому +33

      The health & ammo were only in the sewers back then, right?

    • @JeffarryLounder
      @JeffarryLounder Рік тому +50

      Now it's the most annoying part of 2Fort. If you have ever tried capping on 2Fort before, you'll know what I mean.

    • @HighCommand1
      @HighCommand1 Рік тому

      @@whoisanarnb yeah

    • @wesellclams8657
      @wesellclams8657 Рік тому +43

      Tbh if you could choose which resupply room you respawned in it could be pretty useful as a way to defend the intel

    • @greenoftreeblackofblue6625
      @greenoftreeblackofblue6625 Рік тому +9

      I still use that room alot it's quite useful you don't have to wait for anything to respawn.

  • @TFNCP
    @TFNCP Рік тому +609

    Quick reminder that some of these maps are 15 years old, tf2 is truly a timeless masterpiece.

    • @poppymuffinseed
      @poppymuffinseed Рік тому +9

      My favorite timeless masterpiece, Hydro-

    • @swedishcrowbar4211
      @swedishcrowbar4211 Рік тому +2

      When this game shut’s down (I don’t think it will) it will be remembered forever.

    • @kodypendleton3151
      @kodypendleton3151 Рік тому

      @@poppymuffinseed one of the most beautiful, comfy maps in the game imo

    • @digitalscale76
      @digitalscale76 Рік тому

      It's a dogshit game

    • @HotDogLaws
      @HotDogLaws Рік тому

      @@poppymuffinseed the design vision didnt work out the way it was intended (partially because of hard limits on source compiling restricting the scope of the map) but man I love the aesthetics and environment design of that map

  • @DEWILL
    @DEWILL Рік тому +295

    Seeing Watchtower's glass breaking confused me beyond any level

    • @Whomobile
      @Whomobile  Рік тому +39

      Me too

    • @hoonterofhoonters6588
      @hoonterofhoonters6588 Рік тому +13

      It makes me wonder if more destructible environments could be added to tf2. I know that the original quake mod creators played with the idea, but decided against it.

    • @godusopp1797
      @godusopp1797 Рік тому +17

      @@hoonterofhoonters6588 There's some barrels on Dustbowl that are as well, there's actually a neat little trick where you can hide inside if them by standing on top & shooting it once

    • @SandmanURL
      @SandmanURL Рік тому

      @@godusopp1797 i remember muselk doing that with the barrels on point A in steel

    • @alex.g7317
      @alex.g7317 Рік тому

      Speaking of Watchtower, where is it?
      I can’t find the map anywhere!

  • @MrBump2
    @MrBump2 Рік тому +153

    I remember being in a heated debate back in high school that there was breakable glass in TF2 thanks to Watchtower. My friends insisted that didn't count since it was a community made map.

    • @keithharrissuwignjo2460
      @keithharrissuwignjo2460 Рік тому +26

      Aren't a majority of the tf2 maps community maps?

    • @RustyUNITB
      @RustyUNITB Рік тому +5

      @@keithharrissuwignjo2460 probably not back then

    • @mrsquid_
      @mrsquid_ Рік тому +9

      @@RustyUNITB "back then" there probably weren't many official maps either, valve added a ton of maps in later updates, and almost always there was at least half of them community made

  • @indigodotradio
    @indigodotradio Рік тому +376

    I find it very unique for TF2 and source engine games in general that certain places in maps or maps can feel cozy. You don't really get that feeling with other, mainly more "mainstream" (in a sense) games. Another thing is all the secrets and little details, it really seems like Source maps have always had a tradition of secrets, hidden/auxiliary areas, and some unnecessary not very noticeable detailing. All that makes it very special in my opinion.

    • @axmoylotl
      @axmoylotl Рік тому +7

      the yakuza games capture the comfy feel just as well if not more than source games imo

    • @shybandit521
      @shybandit521 Рік тому +27

      Not many games will just put a sink in a random room people are intended to fight in

    • @opacopa3585
      @opacopa3585 Рік тому +34

      @@shybandit521 The 'scout who laughs at 2fort sink' agrees with this

    • @dankmemes8619
      @dankmemes8619 Рік тому +3

      @João same, idk why. Looking up at the night sky and seeing those (planes? Satellites?) Light things shoot across the sky makes me feel warm and cozy, hell thinking about it is just doing it. God I love tf2 and san andreas

    • @skeyturr
      @skeyturr Рік тому +10

      it's because game were made by enthusiastic math/cs majors/nerds not 9-5 posers who work in the industry now

  • @caityreads8070
    @caityreads8070 Рік тому +17

    I think the 'treasure' room at the end of Egypt is a reference to the comics. The 'treasure' is just gravel, something the Mann brothers fought over believing it to be valuable.

  • @AGrayPhantom
    @AGrayPhantom Рік тому +46

    Honorable mention: Thunder Mountain has plenty of curious spots! Like Sniper hanging out by a cliff with his camper van, or NPC mercenaries swimming in a pool or planning an attack while dancing. I really love RED's spawn on the first map: there's a window overlooking the entirety of BLU's spawn. You can see if they have a tele!

    • @Intrafacial86
      @Intrafacial86 Рік тому +5

      I was just thinking of those same spots, as I was on that map just the other day.

    • @arisaka233
      @arisaka233 Рік тому

      Also the MvM ARG easter egg

  • @polishworm9444
    @polishworm9444 Рік тому +63

    The last time when I was exploring Steel on spectator, I was surprised by how many interesting and detailed underground areas there are, which go completely unnoticed during regular matches.

  • @Siger522
    @Siger522 Рік тому +28

    10:02 “Conspicuous artificiality”. Kept looking for a term that would perfectly describe the aesthetic TF2 was going for on release and turns out Valve had it all along.

  • @plasticold2167
    @plasticold2167 Рік тому +89

    I've always liked the little platform on degrootkeep in blue spawn. I still remember when people didn't check there after the round ended with blue losing and you could just hide on top of it while eager red demomen look around aimlessly.
    I kinda wish there were more medieval mode maps, to be honest. Some more complex ones could be fun.

    • @casuallatecomer7597
      @casuallatecomer7597 Рік тому

      Me too, and maybe some new melee weapons/items (or a reskin/rework of existing ones) to make other classes more fun, it's practically demoknight or huntsman sniper there

    • @BlueBird1994_
      @BlueBird1994_ Рік тому +1

      @@casuallatecomer7597 or Crossbow/Amputator Medic

  • @R0dolphus
    @R0dolphus Рік тому +25

    I really like the lesser used routes and "backyard areas where it's just quiet and peaceful and hidden

    • @peterisawesomeplease
      @peterisawesomeplease Рік тому +2

      Totally I love tf2 maps with areas where you are not totally disconnected from your team but can easily end up in a one on one or just wondering around on your own. The one v ones can just create some high intensity or be an opportunity to go friendly. And even when you are just by yourself it makes it feel like tf2 is its own little world. The classic is probably 2 fort sewers. But for me it will always be thundermountain first stage second point buildings on the left where you will often find yourself alone or just with one other person.

  • @eclecticspaghetti
    @eclecticspaghetti Рік тому +20

    The vents in Mercenary Park are one of the best spots in the game for a funny teleporter, since very few people know to check back there and you can have your team come out right behind Red spawn.

  • @shadokwastaken
    @shadokwastaken Рік тому +27

    been playing this game for almost a decade and i never heard of the treasure room and healing pit, very cozy video

  • @Techhunter_Talon
    @Techhunter_Talon Рік тому +35

    2:50 I love the intel rooms of Sawmill. As a Pyro, you can switch to the Neon Annihilator instead of the Homewrecker/Maul when acting as Pybro because of the amount of water there. It's one of the few times that melee weapon is actually pretty damn useful.

    • @xLeaDFusioNx
      @xLeaDFusioNx Рік тому +1

      How does one be a Pybro?

    • @Techhunter_Talon
      @Techhunter_Talon Рік тому +9

      @@xLeaDFusioNx More or less, you just hang around the Engineer(s) and help them deal with threats they might have a hard time with. Stuff like enemy pushes on the nest or pesky Spies.
      Hell, I've had times where I stuck around with an Engineer in a 5 CP game when he was moving one of his buildings up. He certainly appreciated it.

  • @rocketpg_9532
    @rocketpg_9532 Рік тому +45

    I wish more maps had breakable elements to them. Would add a bit of uniqueness to each combat encounter.

    • @RdTrler
      @RdTrler Рік тому +1

      Dustbowl famously has 3 breakable barrels near the 4th control point. You can nudge the two barrels in the tunnel to hide, or jump on the lone outdoors barrel to climb a ledge.

    • @rocketpg_9532
      @rocketpg_9532 Рік тому

      @@RdTrler I love the Dustbowl breakable barrels so much. I wish the little barrel bits persisted after the barrel was destroyed though.

  • @buzzsburner.8286
    @buzzsburner.8286 Рік тому +20

    personally, one that has always stood out to me are the 2 breakable barrels in the tunnel on dustbowl 2nd, theyre the only breakable items like them in the entire game (as far as i know)

    • @BreezyInterwebs
      @BreezyInterwebs Рік тому +5

      There’s breakable barrels on Dustbowl 1st too, also in the right tunnels

    • @kR-qj7rw
      @kR-qj7rw Рік тому

      On dustbowl 2nd stage 2nd point by the building with the health packs there's a third breakable barrel that you can use to climb there but it gets blown up accidentally a lot
      Steel also has these barrels next to the first point and in all of these if you get on top and shoot the top once it breaks and you can fall in for a surprise attack

    • @bloodakoos
      @bloodakoos Рік тому

      there's a breakable barrel on the A point of cp_steel

    • @baker8981
      @baker8981 Рік тому

      If you go scout or engineer, stand ontop the barrel and shoot it once with a pistol while crouching, you will go inside the barrel and get stuck in there without it breaking. In fact you are invisibile from the outside if you look in a certain direction and your playermodel rotates. This is a classic spot in zombie survival

  • @RayanfhoulaBR
    @RayanfhoulaBR Рік тому +24

    I want TF2's cozy spots to become a series

  • @mcfighter2923
    @mcfighter2923 Рік тому +47

    The subway area in pass_district is always a fun area to build a sentry nest right by the enemy team and flank to get the jack to the goal on the right. I also want to acknowledge the secret room in one of the subway tunnels.
    The map room in Badwater is fun. I especially like using it as Spy to quickly drop onto sentries set up below the room. It’s just a cozy place, despite it being connected to RED’s spawn.
    I also want to mention the small dock on each side of Bananabay with the wad of rope at the end of it. I distinctly remember many times that friendlies would start dance fests here. I don’t see it much anymore; only during Jungle Inferno did it happen. Maybe it was to take a break from doing contracts.

  • @XradicalD
    @XradicalD Рік тому +17

    These expansive spaces is something I really love about Team Fortress 2 and Valve games general. Nowadays maps cut away the fat and focus on the layout, which is fine, but I really liked to explore these additional spaces and see how these could be used for any small advantage. Also some of these mostly unused areas by most classes really help the clases that ambush like spies and engineers to sneak around (well and granary are good examples).
    Hydro has a lot of interesting off area places and open places, but since no one really play this map not many point them out (Like the MvM maps).
    My personal favorites are the behind glass areas in 2Fort, you mentioned the giant map room, but I like the glass door on the same room, the meeting room in front of that, and the over head glass room. Also just outside the intel room that one office space with the window and the glowing light hallway.
    I really enjoy these additional map details, because it makes it seem that the map is not just some murder box that follows gameplay principles, but shows that the place served a function before the mercs jump into. Great stuff.

    • @SU76M
      @SU76M Рік тому

      MvM community still lives and grows. It's only those "big" youtubers that forgot about MvM. Blame them.
      And gas users. Srsly, Valve, fix that shit already!

    • @XradicalD
      @XradicalD Рік тому +1

      @@SU76M Yeah, i really like PvE on games, specially MvM in TF2, so much that I made a map for it based on Conker's bad fur day (mvm_totalwar). Wish that game mode got more substantial updates, even a zombie invasion kinda deal.

  • @SvartaSnuten
    @SvartaSnuten Рік тому +4

    04:18 the "has evil twin" sign should light up whenever a bot copies another player's username

  • @tailnowag8753
    @tailnowag8753 Рік тому +17

    Double Cross has another interesting area right out of the spawns, if you take the top most exit and then look up and to the right, you find something that (if not blocked off by player clip) would be a defacto spawn camping spot

  • @KentuckyFriedChildren
    @KentuckyFriedChildren Рік тому +5

    In doublecross, there's a really small walkway right above spawn that you can't get to. Kinda weird that it's open, there's just a hole in the roof and a walkway there.

    • @secondBAR
      @secondBAR Рік тому

      It’s supposed to be a facade for a spy base

  • @niam.
    @niam. Рік тому +9

    It cool that you can go through pretty much all valve maps and find interesting stuff.

  • @Celdis0210
    @Celdis0210 Рік тому +5

    I didnt know the message board on double cross lit up depending on what happens, I'd love to see a video pointing out details like that and different events that happen on maps depending on the situation, like the pit opening in frontier

  • @sgas
    @sgas Рік тому +8

    I love the vibe of a lot of these maps, its just weirdly comforting

  • @velocity1852
    @velocity1852 Рік тому +3

    The aesthetics of well and freight are my favorite and the most nostalgic. I think it’s because they give off the same vibe of half life 2

    • @Whomobile
      @Whomobile  Рік тому

      I too am a well/freight enjoyer

    • @campfortson4387
      @campfortson4387 Рік тому

      @@Whomobile Speaking of trains, Junction has an interesting little train in Blu spawn, almost like a subway. In fact Junction as a whole has great bizarre aesthetics, even if the map is terrible.

  • @shadowvonmoon
    @shadowvonmoon Рік тому +2

    Over on Gorge, on last, the right room when you exit Red Spawn: that over hang? Yeah that one. You can build up there.

  • @damsen978
    @damsen978 Рік тому +2

    1:12 You can literally enter there and change class without dying so you can go back to your other 2 respawn rooms faster, without having to traverse the stairs and backyard.

  • @velocity1852
    @velocity1852 Рік тому +1

    I absolutely love the little area in mercenary park because it reminds of portal, which has the most aesthetically pleasing hidden areas in games

  • @spaceghost566
    @spaceghost566 Рік тому +12

    Ever since I finished my replay of Mother 3, I've been seeing its music reappear a ton in a bunch of places.
    In FPS games its easy to forget the ambience a lot of the maps has, I didn't recognize that the flag room in sawmill had water dripping. I guess configs kinda can ruin these details too, which is kind of unfortunate. These little strange spots that stick out in maps are always cool, maybe its because you never really need to go around these spots. Though when the game allows you, exploiting them can be quite fun!

  • @unxtraordinary
    @unxtraordinary Рік тому +1

    2Fort basement supply room is actually great for retreating into when outnumbered not wanting to drop what Uber charge you've built up, just wait till a teammate comes over or the enemy gets bored and goes away.

  • @koolaidblack7697
    @koolaidblack7697 Рік тому +3

    5:08 I wonder what changed that makes this thing a death trap now, where it wasn't before. Weapons? Skill levels? Counter-moves becoming too well known? Interesting stuff.

    • @Whomobile
      @Whomobile  Рік тому +5

      It was one of the maps that came with the game at launch, you got to remember the 15 years worth of changes since 2007 TF2

    • @RdTrler
      @RdTrler Рік тому

      It's all three; the weapons, skill levels, and counterplay. Players have gotten better at escaping, at pushing into a chokepoint, and with building loadouts to do these things better. Cooping yourself up in a corner runs contrary to the general game design -- so much so, that a good player is safer behind that shack than inside it; they can pick their fights and grab the nearby large medkit more easily.

  • @halolime117
    @halolime117 Рік тому +3

    The Deus Ex music in china town really fits well :D Awesome detail

  • @cyberretard2192
    @cyberretard2192 Рік тому +1

    Deus Ex Hong-Kong theme while Kong King - oh, you're a man of culture as well.

  • @red_ruby4881
    @red_ruby4881 Рік тому +1

    Places like these add quite a lot to character of a map. Almost every map feels like a movie set, you can easily imagine what area could be used for by civilian personnel working there.

  • @milliondollarmistake
    @milliondollarmistake Рік тому +2

    I've always really liked the curved road on Hydro. You mentioned the guard rail section which I completely agree with. But there's also the tunnel with the road running through it. Hydro's last point is also really nice with the huge opening leading underground, the security guard shack, the vents, and the shape of the final point with the weird 2x2 grid of small health ammo packs.
    Hydro is honestly one of the most visually unique maps in the game. Too bad it's really weird to actually play.

  • @thelegend2776
    @thelegend2776 Рік тому +2

    Dustbowl, second stage, under the first point. Literally nobody turns right and goes there, it's the perfect teleporter spot.

  • @arisaka233
    @arisaka233 Рік тому +1

    i love koth king and its aesthetic so much, no wonder its used so much in sfms and custom maps. it definitely wouldnt be the same if it was just another desert map

  • @UberOfFP
    @UberOfFP Рік тому +2

    I'm a little late, but my go-to was always the tiny room under the map in cp_harvest_event - It's where the ghost chills out when not in use, but for whatever reason the room has a little bit of decoration.
    Love u Who xoxo

    • @Whomobile
      @Whomobile  Рік тому

      will probably look at that if I ever get around to a Halloween version (Probably will)

  • @DJL3G3ND
    @DJL3G3ND Рік тому +1

    2:15 the dustbowl shack that you mentioned later on also has a breakable window , everyone forgets that one

  • @Chreeeis
    @Chreeeis Рік тому +2

    You’re one of my favorite youtube channels simply for talking about source maps, something about this game engine puts me into a state of zen

  • @RdTrler
    @RdTrler Рік тому +1

    Whomobile, I think you've got yourself a pretty solid video series to start covering. Like how the "How it FEELS to play X," "Class stereotypes" "Mann's Guide to X" series played out.
    I wouldn't give up this treasure trove of a video series if I were you, man.

  • @Plasmy271
    @Plasmy271 Рік тому +1

    5:15 I had a game in this area where we lost the point and since I placed my dispenser and teleporter in there I retreated in the cabin and set up my nest. The enemy team took 3 minutes to take me out. Someone finally had the bright idea to go Spy and sap my sentry but enough pills flooded the room and destroyed it first.
    Needless to say, it was fun seeing Blu's frustration on the chat on how they were unable to get in and wasted 3 minutes dealing with me instead of pushing to the point.

  • @apotato-
    @apotato- Рік тому +6

    In geometry, the rhombicosidodecahedron is an Archimedean solid, one of thirteen convex isogonal nonprismatic solids constructed of two or more types of regular polygon faces. It has 20 regular triangular faces, 30 square faces, 12 regular pentagonal faces, 60 vertices, and 120 edges.

    • @dud_spud
      @dud_spud Рік тому +3

      lies and slander

  • @BiskyYy
    @BiskyYy Рік тому +2

    On the Mann Vs Machine Bigrock map, there is a quick easter egg that'll (might) happen, when looking at the area where the tank spawns, there should be a drop, and a broken off railway, every once in a while a Spy riding a cart will fall there.
    There should be videos on youtube and reddit.

  • @e1dar151
    @e1dar151 Рік тому +2

    9:26 This actually a path for tank(right side of screen) and if i remember right, bots that spawned in engineer teleporter(center of a screen), not something unused

  • @rodentRoundup
    @rodentRoundup Місяць тому

    I always loved making 'underwater bases' in places like under the 2fort bridge. The Christmas version of Sawmill has some good places for that too, and the community map Quagmire has probably my favorite.
    "Super secret" on Sawmill also warrants some mention.

  • @silikerYT
    @silikerYT Рік тому +1

    On gorge, if you go to the right out of red spawn into the room in the corner, there's a ledge on the ceiling that you can get onto and even build on, I've always wanted to get a teleporter up there but I've never been able to do it

  • @melc311
    @melc311 Рік тому

    I love these extra parts of the maps that you can go to that don't have any real purpose but they're still there. It kinda makes the maps feel more real places.

  • @samuelolivier3792
    @samuelolivier3792 Рік тому +1

    please do a sequel to this video. your voice is so relaxing and the video makes me appreciate these maps 1000% more. anyway liked and subscribed to your channel

  • @Avossk
    @Avossk Рік тому

    the rooftops on koth_nucleus are definitely one of "those" places for me, it's so much fun detonator jumping up there and then dropping down on a clueless sniper with an axtinguisher in hand

  • @XxguaxinimxX.
    @XxguaxinimxX. Рік тому +3

    I think showing these peculiar places on some Halloween maps would be great!

  • @jablair51
    @jablair51 Рік тому

    I love all of Landfall. The big tree. The roofs you can build on. The ledge in the room left of spawn. Such a good map

  • @peril3524
    @peril3524 Рік тому

    Props to you for using Waterworld’s amazing OST. It doesn't get as much attention as it deserves.

  • @cyrus9346
    @cyrus9346 Рік тому

    The spot on cp_granary surprised me. I haven't played that map much and not for many years, but I've watched so many UA-cam videos I'm amazed to have never even heard of this spot until I watched your video.

  • @ChompDude
    @ChompDude Рік тому +1

    I used to open private servers and just run around, looking at stuff. Dustbowl, Mann Manor, 2fort and even Ghost Town. Surprisingly relaxing and I always liked to imagine if it was a different game just setting up a little living area in certain cozy looking spots.

  • @alpacaofthemountain8760
    @alpacaofthemountain8760 Рік тому

    The weird side room in Swiftwater that is right next to the final few meters of the payload path, it has a vent system that drops down into it. That entire " last stand" building is so cool to me, with the one-way doors and the many interesting paths

  • @hlibushok
    @hlibushok Рік тому +2

    I suggest to make a video about the "lore" of the maps. Specifically, the objective on each map. On 2Fort the fight is probably for those secret rooms the intel is in. On Sawmill the objective is probably that secret place under the control point. Etc. I think it will be a great reason to talk on how the war between the RED and BLU is disguised.

  • @dashthatoneviewer
    @dashthatoneviewer Рік тому +1

    I love this because im one of those people that will suddenly stop fighting or contribute to the team and just stare and appreciate the scenery. Then, I'll make some headcanons about these spots like why did they make these? How would the characters feels like upon seeing it. It's hard to explain but I like to think that those spots are important and make the game feel alive? Idk probably doesnt make sense but yeah.
    I also remembered my first time seeing the Lazarus healing pond (used to be my fav map) and just had a moment of "wow, this is cool does anybody know this?" so, Im glad to see it being mentioned here :)

  • @Iteration456-8_codename_goblin

    I have a strong feeling that the room in mercenary park is a Yeti cage or some sort of enclosure, notice the hay and tires

  • @americanwallace5216
    @americanwallace5216 11 місяців тому +1

    This is why my favorite thing about TF2 is the maps

  • @ChadMorningWood
    @ChadMorningWood Рік тому +2

    On pl_pier after you capture the final point, you can actually explore much of that area around the ferris wheel. You can even go all the way across the water to the boat that's under blu's first spawn

  • @cashmoola5114
    @cashmoola5114 2 місяці тому

    I enjoy the little flank route underneath the stale mate spot before the first route on snowy coast. The little part where you go underneath and then climb stairs and jump down.

  • @finncallahan8994
    @finncallahan8994 Рік тому +1

    The other island on Hightower across the big gap. Has a surprising amount of detail

  • @Davtwan
    @Davtwan Рік тому

    The roof areas and catwalk of koth_nucleus. Whether it’s bombing from above or getting that precarious health pack below, this map has more verticality than we initially realize.

  • @tangyorange6509
    @tangyorange6509 Рік тому

    I love this video, I feel it’s going to get better and better as years go by and nostalgia gets stronger and stronger.
    Oh and that intel 2fort resupply will one day get a creepypasta on it

  • @123letsgopokemon
    @123letsgopokemon Рік тому +1

    This was a very beautiful video. It takes me back to when I was 10 sneaking onto my brothers xbox to play the orange box, even if he didnt have online at the time.
    My personal pick for this is easily the sewer part of Doomsday, its a very nostalgic map for me and was the first map I played online, really underrated map IMO

  • @Intrafacial86
    @Intrafacial86 Рік тому +2

    I _swear_ there's a rare scenario in which you can spawn in the underground supply room in 2fort. I feel like it has something to do with the enemy capturing your intel and still being in the intel room when you respawn, but idk.

  • @Mantulisme
    @Mantulisme Рік тому +1

    Idk if someone has mentioned this, but there is a little room filled with computers with the door slightly opened in degroot keep near the gate.

  • @lime_tuna
    @lime_tuna Рік тому

    man you always pick the most fitting background music lol. also thanks for making a vid compiling all of these spots, i didn't even know half of these existed!

  • @Chewyy
    @Chewyy Рік тому +1

    the map called arena_offblast has many structures and buildings far away in the mountains, and in one of those houses theres a signature/easter egg that i believe is from the creator

  • @canadian2665
    @canadian2665 Рік тому +1

    Ah, I remember the time my whole team was in the servers, we held off those reds for nearly 2 hours

  • @lygames_1027
    @lygames_1027 Рік тому +2

    5:06 i remember that I would put a sentry looking out the window, a teleporter in the room with the supplies and a dispenser outside
    I would do this mostly while on BLU
    Sometimes I would do that while in red team but I would put the sentry mostly in the building looking over the blu spawn exit
    I dont play engineer as I would back in 2015-2016
    Nowadays I use other classes on this map, especially soldier, pyro and demo

  • @potorain6823
    @potorain6823 3 місяці тому

    My favorite part of double cross is the little room under the red base. You can see this room in the little windows in the courtyard

  • @MegapiemanPHD
    @MegapiemanPHD Рік тому

    Interesting and unique places in maps can be difficult to make but are ideal for helping a map stand out from the crowd. I'd love to see more examples of these interesting/rarely noticed places throughout the game.

  • @Ludwig_Perpenhente
    @Ludwig_Perpenhente Рік тому +1

    I'm quite surprised you didn't mention the War Room on Coldfront. You brought it up on a map facts video I think

  • @JacintoshPLUS
    @JacintoshPLUS Рік тому

    super chill video loved the music, the pacing, the line delivery and a great topic, keep it up man

  • @Samuel-td8lu
    @Samuel-td8lu Рік тому

    the name of the second song he used is from a game called waterworld and theme itself plays on the mapscreen. i personally love this song and am very grateful for it to be in this video.

  • @nfwrambo
    @nfwrambo Рік тому

    I hope you make this a series, I would watch an hour long video of you talking about every spytech themed spot in the game

  • @derfbngg254
    @derfbngg254 Рік тому

    I'm not too knowledgeable about tf2 but I was shocked by how many of these places I had never noticed or heard of. Really great video.

  • @KimFareseed
    @KimFareseed Рік тому +2

    9:43
    You can still reach the peir and ferries wheele, and the backside of RED's spawn after final is capped. Though, having enough health to not die and still have the speed to reach em before rounds are swapped, is different problem.

    • @quasarcreator
      @quasarcreator Рік тому

      I always try jump back there and explore as much as I can

  • @f0x_724
    @f0x_724 Рік тому

    Great Video as always, pleased to see the MvM maps make an appearance! I always loved exploring them in between waves when the mode first released back in 2012.

  • @DasMxD
    @DasMxD Рік тому

    I love all these little secrets and hidden places in maps. I've noticed so many great things in gmod while noclipping around or in sfm :)

  • @tryagain1156
    @tryagain1156 Рік тому

    make a second part! this is really neat, and your voice is quite soothing, combined with the music, its just perfect. :)

  • @YouWinAFREEiPOD
    @YouWinAFREEiPOD Рік тому

    The roofs that you can crouch jump to from the capture point on Nucleus is a HELLISHLY NIGHTMARISH place for a dangerous Sniper to position out of sight overlooking the whole map but a cheeky Engineer can also build there or a person that just wants to voyeurishly hide and watch the spectacles can chill. TF2 players never look up so it feels like a cozy secret if you can reliably make the jump.

  • @tomix7866
    @tomix7866 Рік тому

    1. the cave Mercenary Park behind Blu's first spawn
    2. Sawmill's cave, waterfall and little shack with the small ammo packs
    3. on Powerhouse next to spawns are those huge rocketrooms and on the side there's a small little futuristic room
    4. on Hightower that huge house with the large hp pack

  • @savant4646
    @savant4646 Рік тому

    please do more of these, this was a really interesting watch

  • @zennybot5175
    @zennybot5175 Рік тому

    The left building that leads to the high ground on the first thunder mountain map is a nice area that feels large and detached from the battle going on nearby.

  • @DarkExcalibur42
    @DarkExcalibur42 Рік тому

    6:57 lol nice musical choice here. I was thinking that exact thing when the music kicked in.

  • @bluvius515
    @bluvius515 Рік тому

    This video kicks ass, I always liked these little areas that feel interesting or cozy but I only knew about some of the ones you listed in the video. Would be interested in seeing a second part potentially

  • @micahstoodley2488
    @micahstoodley2488 Рік тому

    Great and strangely relaxing video.
    Also props for captions love to see it :)

  • @Dafuqinator7
    @Dafuqinator7 Рік тому

    Would love it if this got a Part 2. More interesting places include the planning rooms that are located between the final point corridors on cp_well, as well as some out of bounds shipping areas with crates on conveyor belts. There are more, but I can't think of them off the top of my head right now.

  • @smivan.
    @smivan. 7 місяців тому

    I've played tf2 for over a thousand hours and didn't know a couple of these spots. Great video.

  • @sidecharacterjesse3815
    @sidecharacterjesse3815 Рік тому

    enclosure has a lot of cool spots on it, lots of paths and rooms and all the spawns are tied together

  • @marinculic976
    @marinculic976 Рік тому

    You gotta make a few more videos, TF2's artstyle is so special. You should really checkout map backgrounds, those wallpapers really set up a mood of a map.

  • @Nojala
    @Nojala Рік тому

    Excellent video man, exactly the type of content I’ve been looking for!

  • @FallkyrieLynner
    @FallkyrieLynner Рік тому

    There's a place in High-tower, in the IMPERIAL MINING tower (the tower on cliff with health kit and ammo) there's a room (in second floor?) out-looking the cliff, that room SCREAMS accessible, but being blocked by invisible wall.

  • @drcheapwhiskey
    @drcheapwhiskey Рік тому

    Nothing quite like appreciating the details of source maps. Its just something else man. As someone who learned to use hammer to some extent, my appreciation for TF2's and CS:GO's maps became huge. And just in general I always liked wandering around looking at the designs and details of maps, maybe you'll find a cool spot for gameplay, or just sth that's nice to look at or think about. Find similar detalis in maps made by the same person.

  • @simpsitandmore2908
    @simpsitandmore2908 Рік тому

    Thanks for making this video! I like unique spots in maps so I'm glad to see a video about it.

  • @OerlikonNoerd
    @OerlikonNoerd Рік тому

    The hallway from Red spawn on Dustbowl 3 that closes up after the first point is captured. You used to be able to glitch a teleporter under the door so it could be used as a shortcut after the point was capped.