Halo MCC: Classic Aiming vs Modern Aiming Comparison Video

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  • Опубліковано 9 лип 2024
  • In today's video I compare the new Modern Aiming setting to the Classic Aiming setting in Halo MCC.
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    Twitter: / why_xbox
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КОМЕНТАРІ • 350

  • @NoStringsPrd
    @NoStringsPrd 5 років тому +210

    Here's what's going on under the hood;
    The games have an acceleration zone around the edge of the stick. This should be at around 95% tilt. In CE it's 90%, in H3 it's 97%. When the coordinates enter this zone, the game thinks you want to turn, rather than aim precisely, and so it starts to accelerate your turn rate. Now, CE, 2C and 3 has poorly-implemented zones. In the cardinal directions they were at 90% or above, but the acceleration zone spikes inwards sharply in the diagonals, at 45% degrees from the cardinals, up to about 50% tilt. This is legacy behaviour carried over from the original games.
    If you spin the stick around in a circle about half tilt, you'll notice, as you saw in this video, that your turn rate suddenly increases when you hit one of these diagonal spikes. Modern Aim Style, amongst other things, fixes these diagonal spikes, making for significantly smoother and much more consistent aim.
    Thought I'd chip in since the top rated comment is way off. Great showcase OP!

    • @ConcasicoWoodworks
      @ConcasicoWoodworks 5 років тому +4

      Well, that explains why back in the day while playing Halo 3 I thought that my controller was broken or something while trying to do circles with the right joystick

    • @mrandrossguy9871
      @mrandrossguy9871 5 років тому

      No Strings Prd Oh ok 🤔🙃

    • @brandonalmendares1642
      @brandonalmendares1642 5 років тому +2

      your brit english is showing... it is "behavior," not "behaviour." LOL i had to knit-pick

    • @DISORDEREDYT
      @DISORDEREDYT 5 років тому

      What's the best controller settings to use classic or modern?

    • @ryceboyproductions
      @ryceboyproductions 5 років тому

      DISORDER3D probably modern

  • @BroeyBroe
    @BroeyBroe 5 років тому +306

    It definitely feels a lot better, classic aiming feels a bit too loose, while modern aiming feels more precise. Must say that this is looking good for mcc.

    • @genesisnkaidence8519
      @genesisnkaidence8519 5 років тому +1

      Broey who gives a shit about MCC they need to focus on Halo Infinite

    • @BroeyBroe
      @BroeyBroe 5 років тому +47

      they are focussing on infinite you dumbass, just a small team are working on mcc and putting out little updates for it which is at least making the game a little better while the main staff at 343 are all handling infinite, if you're so desperate for infinite at least look up some shit about the fucking game and the development of it you jackass.

    • @AustinU25
      @AustinU25 5 років тому +16

      GenesisnKaidence after halo 5, I’m not confident halo infinite will be anything to brag about, I’d rather them focus on games that are actually good

    • @BroeyBroe
      @BroeyBroe 5 років тому +2

      @@AustinU25 I'm not gonna say anything till it gets closer to release. But hopefully it turns out good, not gonna be super optimistic though.

    • @paninihedgehog313
      @paninihedgehog313 5 років тому

      @MexicanTacos 07 4 was good there were some parts that were kinda meh. it kinda reminded me of halo 3 in some ways *aka Cortana and certain other things* its just a lot of people did not enjoy the multiplayer of halo 4 for obvious reasons. plus if its not your cup of tea you should consider the 100000's of other games out there that are not even AAA market.

  • @NexevMedia
    @NexevMedia 5 років тому +125

    I'm here from Postums twitter, The changes are really well done. Props to 343 for making this so smooth.
    This video was pretty well made as well.

  • @DaRockCandy
    @DaRockCandy 5 років тому +224

    so they finally made the deadzone round.

    • @Hasuku
      @Hasuku 5 років тому +2

      Found you

    • @DaRockCandy
      @DaRockCandy 5 років тому

      Hasuku shhh

    • @Devieth
      @Devieth 5 років тому +1

      @@DaRockCandy also found you

    • @jackcolson4745
      @jackcolson4745 3 роки тому

      It's not really that simple but I guess you could say that

  • @iKiwed
    @iKiwed 5 років тому +82

    Yeah it feels way better, I imagine they left the option so that nobody was divided by this feature, but I’ll use it, good job 343.

  • @BuTcHRDGG
    @BuTcHRDGG 5 років тому +63

    It only took 343 to dump its attention from H5. That they really sat down and have done some great work on MCC and bringing it up to where it should be and to the modern market mechanic-wise. REALLY GREAT STUFF.

    • @arcanehavok3388
      @arcanehavok3388 5 років тому +2

      thinking about reactivating my account for this, how is the online play?

    • @Skeptic_Tank
      @Skeptic_Tank 5 років тому

      @@arcanehavok3388 nothing but sweaty no lifes in ranked playlists. And mentally retarded people in 4v4+ social games. Good luck. Play with a full party or become a frustrated wall puncher.

    • @acozybunny
      @acozybunny 5 років тому +1

      @@Skeptic_Tank "Nothing but mentally retarded people in all playlists, ranked social." I fixed your comment. Like 99% of the people who play, even in high end ranked are trash. I have like a 80% win rate, and literally all of my losses are against scrubs, I just happened to have bigger scrub randoms on my team, and lose even though my friend and I will have 40+ kills and only like 6 deaths. XD

    • @noobgamer-qb3gq
      @noobgamer-qb3gq 5 років тому

      Does 343 works on MCC or another studio?
      Because there are more studios who made Mcc

    • @RJ-dw4jw
      @RJ-dw4jw 5 років тому

      @@acozybunny Play team hardcore and you'll see just how "good" you actually are(n't).

  • @SentinelsHalo
    @SentinelsHalo 5 років тому +1

    Simple, quick, to the point. A very appreciated video. Thanks my dude!

  • @MuseR.
    @MuseR. 5 років тому +20

    Too bad with modern you feel like you have slow turn rather than it feeling suddenly faster on classic. This makes tracking ppl while jumping over them impossible. As well as other situations that require fast diagonal movement. I'll stick to classic.

  • @godnyx117
    @godnyx117 5 років тому +8

    I found a new Halo UA-camr!!!!! I subbed man!!!

  • @abdamit
    @abdamit 5 років тому +7

    whoa, I never realized how different the aiming is! that blows my mind even more, how people back in H:CE and H2 sniped me in any situation!

  • @alexk1682
    @alexk1682 5 років тому +4

    Right to the point and concise. Nice closure.

  • @darkside7802
    @darkside7802 5 років тому +21

    Thank God. H3 felt so clunky. My God. It’s finally fixed. I’ve been stating this for years and everyone said “nO iTs jUsT yOu!!!1”
    Guess I was fucking right.

    • @XYZ_OK
      @XYZ_OK 3 роки тому

      Haha 😂

  • @aDeadlyDonut
    @aDeadlyDonut 5 років тому

    Informative and to the point, nice video

  • @mikemetcalf2573
    @mikemetcalf2573 5 років тому

    Thanks for this awesome informative video man!

  • @xDomino38x
    @xDomino38x 5 років тому

    Awesome video. I didn't know this was even coming out.

  • @gabrieleriva651
    @gabrieleriva651 5 років тому

    Great video! Subscribed!

  • @nickysimi9866
    @nickysimi9866 5 років тому +3

    Glad they've finally did something about the aiming! It always felt jittery to me but I thought that was just me

  • @BrowniesGoHam
    @BrowniesGoHam 5 років тому +4

    This is making me wanna go back to mcc. Thanks guys✌️

  • @RawlskiKawalski
    @RawlskiKawalski 5 років тому

    Amazing video subscribed

  • @keenanrobinson7239
    @keenanrobinson7239 5 років тому

    Sick. A *new sub has arrived*

  • @reflexius2731
    @reflexius2731 5 років тому

    Good vid brotha!

  • @nscion7880
    @nscion7880 5 років тому +24

    Although I didn't know it before this is exactly why I haven't felt comfortable on mcc before and haven't enjoyed it

    • @janglee8523
      @janglee8523 5 років тому

      I felt like it was my internet connection and something wrong with xbox. Then i googled and realize my shots were off due to this modern vs classic etc..

    • @amorgan5844
      @amorgan5844 5 років тому

      @@janglee8523 same here i felt like it was broken af, haven't played since last Feb. So glad i found this video. Now I know im not nuts😆

    • @janglee8523
      @janglee8523 5 років тому

      @@amorgan5844 it keeps hitting body shots. its not the same anymore . can someone chime in on how to set it back to normal before changes? might be just my internet connection too lol can't make excuses but something is off

    • @amorgan5844
      @amorgan5844 5 років тому

      @@janglee8523 no something is off for sure! I played for 4 hours last night and it literally feels like a different hut registration.

  • @dylanmeier2473
    @dylanmeier2473 5 років тому

    Great video man stay safe and God bless!

  • @CritStanley
    @CritStanley 4 роки тому +1

    Is it similar with m/k or is that a different beast?

  • @dbs3023
    @dbs3023 5 років тому

    192 sub Broskie thanks for the explanation did u get a nameplate for doing this video?

  • @owenmcfryold8681
    @owenmcfryold8681 5 років тому +1

    Thanks man!

  • @hexreapers162
    @hexreapers162 5 років тому +376

    For those who are confused as to what specifically changed, the older games aiming system worked on an x/y axis. This means the reticule can only travel to the sides and up/down (notice the staircase-like movement on the cable test). The modern aiming system allows for circular 360 degree movements to be made, which to most can be seen as smoother.

    • @alexk1682
      @alexk1682 5 років тому +13

      HeX Reapers oh wow that’s interesting. So it’s diagonal aiming has more precision.

    • @benjaminscello4623
      @benjaminscello4623 5 років тому +6

      Is this true? I know if you limit the movement only to vertical/horizontal it will slow down diagonal movement because even if you make the horizontal/vertical tradeoff inifinitely small to mimic diagonal movement for the naked eye, the amount of units the horizontal/vertical line takes up will be much more than a purely diagonal linear function.

    • @TheChadPad
      @TheChadPad 5 років тому +22

      That seems like bullshit to me. You're claiming that you couldn't move the reticle diagonally in older games? Maybe I'm misunderstanding, please correct me if I'm wrong

    • @jacksonbryce2003
      @jacksonbryce2003 5 років тому +5

      The Chad Pad i think he means u could look diagonal but from the origin to the place u want to aim it would go like a staircase but with modern aiming it would go in straight line

    • @benjaminscello4623
      @benjaminscello4623 5 років тому +9

      @@TheChadPad if you make each stair infinitely small it will seem like a diagonal to your eye but you will still be moving more distance than if you went diagonal, thus slowing it down. The staircase shown in the vid in is just his aim

  • @zenith8417
    @zenith8417 5 років тому +9

    Never realized how choppy classic aiming is. It's like the dude's having a mini seizure or some shit.

  • @nothingspeaks
    @nothingspeaks 6 місяців тому

    Clear concise easy to understand to the point I love it

  • @zaktheghost3289
    @zaktheghost3289 5 років тому

    Can't wait for this update!

  • @dariuslocust2227
    @dariuslocust2227 5 років тому

    What if they're doing this in order to even out the aiming differences between pc and console (once the pc version is released)?

  • @UpheavaI
    @UpheavaI 5 років тому

    Awesome!

  • @Philocyb1n
    @Philocyb1n 5 років тому

    props to making a video that is under 10-20 mins explaining some simple stuff

  • @timflow
    @timflow 5 років тому

    I did not get the difference before, thanks for the clarification.

  • @averdecheeseburgerc
    @averdecheeseburgerc 2 роки тому

    Thank you for the upload! I figured I’d prefer the classic since that what I’d experienced in during the original releases, but uh yeah no - that first cable side by sold me immediately, modern looks crazy smoother.

  • @Hot18Shot
    @Hot18Shot 5 років тому +1

    This is one of those things I subconsciously noticed but couldn't quite put my finger on it. Now I know.

  • @amorgan5844
    @amorgan5844 5 років тому +1

    Thanks for the video haven't played in quite a long time and started playing today and felt like everything was broken. As for me classic is the only way I'll play

  • @Sc0ttyz23
    @Sc0ttyz23 5 років тому +2

    I always knew there was something off about Halo MCC when it comes to its gameplay. Glad they added an option for this I might consider giving the game another run. However another thing they need to fix is the terrible spawning. It just doesn't feel like the originals on all Halo games on MCC.

  • @saysar1
    @saysar1 5 років тому +4

    Sweet bro thank you good video good info no BS time wasting

  • @noahschuler6388
    @noahschuler6388 5 років тому

    Does this have to do with aim acceleration?

  • @stark-ty1qp
    @stark-ty1qp 5 років тому

    Down to the point. I like it.

  • @trashcompactorYT
    @trashcompactorYT 5 років тому

    So it removes the hindered vertical sens and aim acceleration

  • @Tapetenscnueffler
    @Tapetenscnueffler 5 років тому +2

    Hi there! Is this only for multiplayer or the campaigns too? Thx!

    • @tanflo
      @tanflo 5 років тому +1

      Both

  • @fastjeep2
    @fastjeep2 5 років тому

    Your voice is very relaxing

  • @sx3708
    @sx3708 4 роки тому

    whcih do i use with a xim

  • @BoomiestBomb
    @BoomiestBomb 8 місяців тому

    I forgot how fucking hard those birds were to shoot on Guardian.

  • @lockout8308
    @lockout8308 5 років тому

    this is so weird because my aim is the exact same with classic. i dont get it?

  • @mikeheidelberg9689
    @mikeheidelberg9689 5 років тому +3

    Great vid bud. Recently just bought an X1X after selling my S a while back. MCC and H5 aiming was a huge part of selling. Granted the V-Sync will never let it be perfect, but I’m gonna pick up a 1440p Freesync, and together with all the adjustments, this should at least make my experience enjoyable again... even if I’m not able to compete at the level I’m use to from the CRT days or on PC without V-sync.

    • @Nighterlev
      @Nighterlev 5 років тому +4

      Uh..Halo has always had "vsync" enabled by default, it's embed into the code itself.
      You've always been playing at 60fps on PC in all the Halo games.
      On the Xbox 360, just 30fps. On the Xbox One, it's 60fps. On PC, once again only 60fps.

    • @daedalus6433
      @daedalus6433 5 років тому

      @@Nighterlev 60+, you mean. You can turn off V-Sync on the PC most of the time.

    • @Nighterlev
      @Nighterlev 5 років тому +1

      @@daedalus6433 Nope, just 60fps. Disabling vsync still only makes the game run at 60fps on pc. Like I already said, in Halo 1, 2, Online, and even Halo 5 forge, the only way to get more frame rate is by editing the games files. The settings do nothing except have the game run at 60fps at all times.
      Not to mention in both Halo 1, 2, and Online, the physics and AI start breaking completely past 60fps. You might as well be walking through the world past 60fps in any of the Halo games at that point. In Halo 5 forge, apparently this doesn't happen but the max I've seen anyone get on it is 110fps because the engine is literally bottle-necking itself from going any further.

  • @Yadudeboibro
    @Yadudeboibro 5 років тому

    Might get back into the MCC when this drops, tried playing a little while ago and couldn't land anything. Maybe I just got bad at halo..

  • @ScytheZ
    @ScytheZ 5 років тому

    When I first got MCC I always knew something was off with the aiming. I assumed it was just the transfer from 30fps to 60 but I could never really get used to it. Excited to try classic tbh

    • @EternalDahaka
      @EternalDahaka 5 років тому

      This issue was in the original games too.

    • @b3njys235
      @b3njys235 5 років тому

      EternalDahaka no it wasn’t because 360 controllers were designed differently the sticks on 360 are a lot tighter than the xb1

  • @tubularfool
    @tubularfool 5 років тому

    Dude why you gotta do me like this! Lol good vid though!

  • @Metroidhandler
    @Metroidhandler 5 років тому

    Hey why, How did you get access to test these? Did you just reinstall halo mcc insider?

    • @hozus.7330
      @hozus.7330 5 років тому

      I believe that's what he did. 343i still does use the Insider program to test things out for updates.

  • @typerightseesight
    @typerightseesight 2 роки тому

    the deadzone stuff off and accelation up i get like 10:1 kd ratio lol.

  • @edschramm6757
    @edschramm6757 5 років тому

    huh. ill have to give that a try. wondering if that could by why i have historically struggled with aiming on consoles. its, like you point out, kinda jumpy. on PC, i tend to trace near a target, then "flyby" on them, firing partway through that dash. not really sure WHY i do that, but i have found it works better for me, for whatever reason. though someone moving sporadically is a damned nightmare for me to hit

  • @SirBigWater
    @SirBigWater 5 років тому +14

    Maybe it's because I'm not used to a 60 fps Halo game, but I feel like my aim on the MCC is twitchier or something. I think it has to do with aim acceleration and dead zones being different on the MCC. I don't know. It seems off now

    • @Nighterlev
      @Nighterlev 5 років тому +2

      Classic aiming was always like this. MCC didn't do anything that broke the aiming at all.
      Your problem is likely aim sensitivity, and dead zones. Which can be changed in MCC on the fly, while in old Halo's you could only change the sensitivity.
      Another problem is probably the jump to 60fps. 30fps almost feels like slow motion at times, while 60fps is smooth as butter.

    • @SirBigWater
      @SirBigWater 5 років тому +3

      @@Nighterlev That's exactly what I wrote. About the FPS, dead zones, and Aim Acceleration. I tested the older ones recently and I am still fine with the older ones.

    • @SirBigWater
      @SirBigWater 5 років тому

      @Gibbon Yeet

    • @ToastyWaffle456
      @ToastyWaffle456 5 років тому

      I wouldn't say classic aiming was always like that. The MCC versions of the games are from the CE port from 2003 and the 2 vista port from 2007. Neither are the original games.

    • @nathanmattera8280
      @nathanmattera8280 5 років тому

      Its definitely not you lol. I barely play for that reason. Im not the best aimer but i cant shoot for nothing on mcc compared to playing the old games ar 30fps. Ill be lucky if i can get 10 kills on mcc on casual. I think i get more kills on hardcore then regular which doesn't make sense lol. Every time i try to comeback i just get aggravated and stop playing again.

  • @BOLPutube
    @BOLPutube 5 років тому

    I like the addition but I cannot get used to it. I was way better at tracking head and strafing with classic. Maybe it’s placebo but idk

  • @TheArachKing
    @TheArachKing 5 років тому +2

    I never even realised to be totally honest. However, like most things, there has always been the simple workaround of strafing to keep on the target, which negates the classic aiming system, something I'm pretty sure is baked into most seasoned Halo players. Part of the game's mechanic is to be always on the move, it was never designed for you to be stood still firing snapshots, hence the use of projectile based weaponry in the majority of Covenant enemy classes. This is also why the inclusion of a shield is so advantageous- battles are usually fought on the run and not two people stood still. Great video though

    • @zachb1706
      @zachb1706 5 років тому

      It will help, but really it won’t changd most gunfights

    • @TheArachKing
      @TheArachKing 5 років тому

      @@zachb1706 oh god no, halo is halo, smooth or not. An experienced halo player won't care if it's smooth, but I guess all newcomers might see a problem with it. Just preference really

    • @zachb1706
      @zachb1706 5 років тому

      Read my comment again

    • @TheArachKing
      @TheArachKing 5 років тому

      @@zachb1706 it will help, but generally no, most gunfights will remain the same. What's your gamertag?

  • @timflow
    @timflow 5 років тому

    Your video made it to the 343 social stream (:

  • @alexmandin6279
    @alexmandin6279 5 років тому

    Looks like this could really improve sniper skills especially in close combat it could improve with that

  • @LopezDeLaGuerra
    @LopezDeLaGuerra 5 років тому

    Did they actually nullify Halo 3’s aim acceleration in Modern aiming, or is it still there? Good vid.

    • @mommick
      @mommick 3 роки тому

      Its still there

  • @sp4rtanshock117
    @sp4rtanshock117 5 років тому +3

    Are insiders the only ones who have this?

    • @EternalDahaka
      @EternalDahaka 5 років тому

      Just released today for everybody.

  • @bombomos
    @bombomos 5 років тому

    Good shit

  • @snowboarder1pro
    @snowboarder1pro 5 років тому

    You should talk about why the aiming is different in classic vs modern

  • @VideoShowGames
    @VideoShowGames 5 років тому

    Would have been nice to have this at launch..

  • @drexsin420
    @drexsin420 5 років тому

    Still gunna use classic , the aiming feels fine to me and has felt fine since 07..

  • @ypeanton
    @ypeanton 5 років тому

    Where can i select this option... not showing up for me

    • @rleften5788
      @rleften5788 5 років тому

      It's not out yet, this is on mcc insider program.

    • @poisonousingot222
      @poisonousingot222 5 років тому

      Get the mcc insider program

  • @drummerAVA
    @drummerAVA 5 років тому +17

    They need to fix the bullet travel on H3... aiming fix or not, the hit reg is still going to feel horrible.

    • @Syntherios
      @Syntherios 5 років тому +2

      Honestly they should just change all bullet-based weapons to hitscan and be done with it. Why Bungie thought projectile-based gunplay was preferable to hitscan is a goddamn enigma.

    • @drummerAVA
      @drummerAVA 5 років тому +19

      Syntherios It’s an interesting mechanic and demands a little bit extra out of the player... It gives a realistic touch and it’s great if they can just get it to function correctly.
      It’s like in these new BR games, if you can lead off a moving target and snipe a guy, it’s super satisfying and demands a lot of skill. Hitscan feels great, and is maybe an easier dev-solution, but feels somewhat artificial.
      CE was projectile-based, and honestly I think I rather have projectile-based mechanics. They just gotta figure out the hit-reg.

    • @FavynTube
      @FavynTube 5 років тому +14

      @@Syntherios projectile IS better than hitscan.
      It just wasn't done very well in Halo 3

    • @chance5280
      @chance5280 5 років тому +1

      @@FavynTube I think they should do what insurgency sandstorm recently implemented. Hitscan up close and then projectile at distance. This way you get fast accurate gunplay in close quarters but you need to be a lot more skillful at a distance.

    • @daedalus6433
      @daedalus6433 5 років тому +2

      @@chance5280 That would honestly be easy to implement, since it would require the devs to write some code that measures how far away you're shooting from, and make it projectile if you're shooting from far enough away.

  • @ferny1fer
    @ferny1fer 5 років тому

    is the modern aim update out yet, I don't see it in my settings?

    • @zLightmare
      @zLightmare 5 років тому

      im going through the comments trying to figure that out too and from what i can tell its not out for mcc yet but it is in the insider program. should be on mcc by the end of the month i hope

    • @ethancarey3922
      @ethancarey3922 5 років тому

      @@zLightmare Is anyone playing the insider program at this point? I literally can't find a game after sitting in the lobby forever. MCC finds a game nearly instantly

    • @zLightmare
      @zLightmare 5 років тому

      @@ethancarey3922 mcc is the main game. the only time you should try to search insider is when they say they want you too to test stuff. otherwise dont bother

  • @Vesrayech
    @Vesrayech 5 років тому

    I think the most noticeable thing here is they tuned the acceleration, which is a common setting in modern FPS'. It pretty much just makes the movements more smooth, which is the key take away from the video.

  • @scummyy
    @scummyy 5 років тому +2

    yeah, i'm still getting 0-3 kills and last position on the leaderboard in every match

    • @lukepage1875
      @lukepage1875 3 роки тому

      have you improved in the last two years?

  • @cozyapustaja8249
    @cozyapustaja8249 5 років тому

    Such a small change to think about, but damn. No wonder I can’t aim on the OG Xbox

  • @digiornodigiovanna7530
    @digiornodigiovanna7530 5 років тому +28

    Why would I use classic aiming then?

    • @TheGawd100
      @TheGawd100 5 років тому +57

      Nostalgia I suppose. Especially if you're playing through the campaign and want to get the same feel.

    • @slayridah
      @slayridah 5 років тому +60

      Some people are so used to classic that theyre better at it

    • @user-lq1dk6gr3p
      @user-lq1dk6gr3p 5 років тому +35

      Lifes a Beach nostalgia is a real thing, youngin

    • @evanstrachan9996
      @evanstrachan9996 5 років тому +7

      Lifes a Beach I wanna see him 1v1 you and just wipe your ass out

    • @deafbyhiphop
      @deafbyhiphop 5 років тому +1

      Josh Mcgowan why nostalgia? The og games didnt aim like the classic setting at all they were actually more like the modern setting

  • @Coltara
    @Coltara Рік тому

    The 343 classic fix what isn't broken.
    >Now everyone's a God with the sniper, so much to the point where getting sniper is more important then getting rockets, noscopes are just meta now.
    >Everyone just gets foured with the br, doesn't mater how you strafe, you're not dodging anything. First to shoot wins.
    Now you're forced to play so defensively that when you get pros playing each other on Pit the match is often decided on who has more points before the timer runs out..

  • @richardbeard9391
    @richardbeard9391 3 роки тому

    based thanks

  • @HYDRAdude
    @HYDRAdude 5 років тому

    It looks like they added angle snapping to the analogue controls.

  • @JakeTheGhostYT
    @JakeTheGhostYT 5 років тому +5

    These comparisons remind me of controller vs mouse and keyboard.

  • @Penguingaming69
    @Penguingaming69 5 років тому +1

    I didn't realize how much of a difference modern was. It looked like you were using a mouse

  • @jonathanags8749
    @jonathanags8749 5 років тому +1

    Which is better??

    • @jasperlim8319
      @jasperlim8319 5 років тому +1

      Your choice.
      Most people seem to be liking what they see because it is smoother, and easier to control.
      Some people are too familiar with the old style to prefer it, whereas there are some arguments the old style may be better considering you have to move a lot in Halo

  • @metascrub285
    @metascrub285 5 років тому

    Can't find aim controls

  • @1nnards
    @1nnards 5 років тому

    It’s pretty much just a change in acceleration, right?

    • @calibyrnes3935
      @calibyrnes3935 5 років тому

      Nope, the classic titles originally had a different sensitivity for diagonal movement vs x and y axis movement as a result of how the diagonal aiming movement was accomplished. Over the years more linear methods have become widespread, making older halo titles feel "off" by comparison. Modern aiming brings the diagonal movement up to scratch, making the aiming feel closer to the post-Reach titles. There's more to it than that afaik but that's a basic explanation :)

  • @aerogenin7144
    @aerogenin7144 5 років тому

    Damn. And here I was thinking modern aiming has something to do with mouse and keyboard support.

  • @soundspartan
    @soundspartan 5 років тому

    ...now try aiming at a beer can!
    Just kidding! Good video why!

  • @DevaPein
    @DevaPein 5 років тому

    neat

  • @PhantomLibertyy
    @PhantomLibertyy 5 років тому

    Seems like all they did was turn off/down stick acceleration. That way movements are a lot more stable and don't drastically change speed based on stick distance and the amount of time it's held there.

    • @EternalDahaka
      @EternalDahaka 5 років тому

      The original version had the acceleration threshold dip inward in the diagonals, so you had less range of motion for those movements(so you accidently trigger the turn acceleration). The modern aiming fixes that so the diagonal acceleration is normalized properly.

  • @ZanzibarWizard
    @ZanzibarWizard 5 років тому +1

    Seems like players will have an advantage over other now

    • @poisonousingot222
      @poisonousingot222 5 років тому

      No they won’t because people will use the one they are best at and if one is better than the other then they should get good at the better one

    • @bahamasbroyt
      @bahamasbroyt 4 роки тому

      I agree..modern makes it kinda easy lol

  • @chris746568462
    @chris746568462 5 років тому

    MMC PC needs to happen.

  • @claude3608
    @claude3608 3 роки тому

    classic aiming just gives a sort of a zig zag effect with aiming

  • @SuperCer054Real
    @SuperCer054Real 5 років тому

    Haha I didn't catch the part where u said next update

  • @DJacKnifeAlpha
    @DJacKnifeAlpha 5 років тому

    Isn't "classic" aiming involving mouse acceleration?

    • @EternalDahaka
      @EternalDahaka 5 років тому +1

      Both types have the turn acceleration trigger after some threshold. What the modern aiming does is change this threshold so it triggers at the same magnitude on any angle(so moving the stick at ~90+% at any direction will trigger it). Classic aiming had it different, so left and right might trigger at 90%, but diagonals could trigger at 60%, making it feel very inconsistent.

    • @DJacKnifeAlpha
      @DJacKnifeAlpha 5 років тому

      @@EternalDahaka Amazing explanation! Thanks a million man. :)

  • @josephkhashi7919
    @josephkhashi7919 3 роки тому

    what does it matter anyway because controllers have auto aim

  • @mctenderfry449
    @mctenderfry449 2 роки тому

    This needs to be implemented in halo infinite.

  • @catninja909
    @catninja909 5 років тому

    Modern seems to be objectively more useful, but I like the classic aiming

  • @manjirum
    @manjirum 4 роки тому

    hmmm it seems for me that modern aiming is difficult to correct because its not as jittery as classic aiming lol

  • @cloggedmist923
    @cloggedmist923 Рік тому

    Modern aimimg has bad slow turn. Not sure if its a bug.

  • @Oragami1337
    @Oragami1337 5 років тому +1

    I want bf4 controls in halo lol

  • @Kreutz
    @Kreutz 5 років тому

    All about aim acceleration. The classic Halos had a larger degree of it, while "modern aiming" has very little.

  • @Levdrekinn
    @Levdrekinn 5 років тому

    Huh, no wonder I was shit at Halo multiplayer.

  • @jesush.9803
    @jesush.9803 5 років тому

    Why?

  • @dontpokethebear3893
    @dontpokethebear3893 Рік тому

    I think modern aiming in Halo CE is broken. I notice that I am getting axial deadzones even when set to 0 and I have a tough time telling the difference between modern and classic. I think it's been broken for a year or more.

  • @SlicerJen
    @SlicerJen 5 років тому

    Soooooo...classic is more sensitive and modern smooths it out, like mouse coding.