In today's video I compare the new Modern Aiming setting to the Classic Aiming setting in Halo MCC. Subscribe: tinyurl.com/y9zx63qt Twitter: / why_xbox
Here's what's going on under the hood; The games have an acceleration zone around the edge of the stick. This should be at around 95% tilt. In CE it's 90%, in H3 it's 97%. When the coordinates enter this zone, the game thinks you want to turn, rather than aim precisely, and so it starts to accelerate your turn rate. Now, CE, 2C and 3 has poorly-implemented zones. In the cardinal directions they were at 90% or above, but the acceleration zone spikes inwards sharply in the diagonals, at 45% degrees from the cardinals, up to about 50% tilt. This is legacy behaviour carried over from the original games. If you spin the stick around in a circle about half tilt, you'll notice, as you saw in this video, that your turn rate suddenly increases when you hit one of these diagonal spikes. Modern Aim Style, amongst other things, fixes these diagonal spikes, making for significantly smoother and much more consistent aim. Thought I'd chip in since the top rated comment is way off. Great showcase OP!
Well, that explains why back in the day while playing Halo 3 I thought that my controller was broken or something while trying to do circles with the right joystick
It definitely feels a lot better, classic aiming feels a bit too loose, while modern aiming feels more precise. Must say that this is looking good for mcc.
they are focussing on infinite you dumbass, just a small team are working on mcc and putting out little updates for it which is at least making the game a little better while the main staff at 343 are all handling infinite, if you're so desperate for infinite at least look up some shit about the fucking game and the development of it you jackass.
@MexicanTacos 07 4 was good there were some parts that were kinda meh. it kinda reminded me of halo 3 in some ways *aka Cortana and certain other things* its just a lot of people did not enjoy the multiplayer of halo 4 for obvious reasons. plus if its not your cup of tea you should consider the 100000's of other games out there that are not even AAA market.
It only took 343 to dump its attention from H5. That they really sat down and have done some great work on MCC and bringing it up to where it should be and to the modern market mechanic-wise. REALLY GREAT STUFF.
@@arcanehavok3388 nothing but sweaty no lifes in ranked playlists. And mentally retarded people in 4v4+ social games. Good luck. Play with a full party or become a frustrated wall puncher.
@@Skeptic_Tank "Nothing but mentally retarded people in all playlists, ranked social." I fixed your comment. Like 99% of the people who play, even in high end ranked are trash. I have like a 80% win rate, and literally all of my losses are against scrubs, I just happened to have bigger scrub randoms on my team, and lose even though my friend and I will have 40+ kills and only like 6 deaths. XD
Too bad with modern you feel like you have slow turn rather than it feeling suddenly faster on classic. This makes tracking ppl while jumping over them impossible. As well as other situations that require fast diagonal movement. I'll stick to classic.
Thank God. H3 felt so clunky. My God. It’s finally fixed. I’ve been stating this for years and everyone said “nO iTs jUsT yOu!!!1” Guess I was fucking right.
I felt like it was my internet connection and something wrong with xbox. Then i googled and realize my shots were off due to this modern vs classic etc..
@@amorgan5844 it keeps hitting body shots. its not the same anymore . can someone chime in on how to set it back to normal before changes? might be just my internet connection too lol can't make excuses but something is off
For those who are confused as to what specifically changed, the older games aiming system worked on an x/y axis. This means the reticule can only travel to the sides and up/down (notice the staircase-like movement on the cable test). The modern aiming system allows for circular 360 degree movements to be made, which to most can be seen as smoother.
Is this true? I know if you limit the movement only to vertical/horizontal it will slow down diagonal movement because even if you make the horizontal/vertical tradeoff inifinitely small to mimic diagonal movement for the naked eye, the amount of units the horizontal/vertical line takes up will be much more than a purely diagonal linear function.
That seems like bullshit to me. You're claiming that you couldn't move the reticle diagonally in older games? Maybe I'm misunderstanding, please correct me if I'm wrong
The Chad Pad i think he means u could look diagonal but from the origin to the place u want to aim it would go like a staircase but with modern aiming it would go in straight line
@@TheChadPad if you make each stair infinitely small it will seem like a diagonal to your eye but you will still be moving more distance than if you went diagonal, thus slowing it down. The staircase shown in the vid in is just his aim
Thank you for the upload! I figured I’d prefer the classic since that what I’d experienced in during the original releases, but uh yeah no - that first cable side by sold me immediately, modern looks crazy smoother.
Thanks for the video haven't played in quite a long time and started playing today and felt like everything was broken. As for me classic is the only way I'll play
I always knew there was something off about Halo MCC when it comes to its gameplay. Glad they added an option for this I might consider giving the game another run. However another thing they need to fix is the terrible spawning. It just doesn't feel like the originals on all Halo games on MCC.
Great vid bud. Recently just bought an X1X after selling my S a while back. MCC and H5 aiming was a huge part of selling. Granted the V-Sync will never let it be perfect, but I’m gonna pick up a 1440p Freesync, and together with all the adjustments, this should at least make my experience enjoyable again... even if I’m not able to compete at the level I’m use to from the CRT days or on PC without V-sync.
Uh..Halo has always had "vsync" enabled by default, it's embed into the code itself. You've always been playing at 60fps on PC in all the Halo games. On the Xbox 360, just 30fps. On the Xbox One, it's 60fps. On PC, once again only 60fps.
@@daedalus6433 Nope, just 60fps. Disabling vsync still only makes the game run at 60fps on pc. Like I already said, in Halo 1, 2, Online, and even Halo 5 forge, the only way to get more frame rate is by editing the games files. The settings do nothing except have the game run at 60fps at all times. Not to mention in both Halo 1, 2, and Online, the physics and AI start breaking completely past 60fps. You might as well be walking through the world past 60fps in any of the Halo games at that point. In Halo 5 forge, apparently this doesn't happen but the max I've seen anyone get on it is 110fps because the engine is literally bottle-necking itself from going any further.
When I first got MCC I always knew something was off with the aiming. I assumed it was just the transfer from 30fps to 60 but I could never really get used to it. Excited to try classic tbh
huh. ill have to give that a try. wondering if that could by why i have historically struggled with aiming on consoles. its, like you point out, kinda jumpy. on PC, i tend to trace near a target, then "flyby" on them, firing partway through that dash. not really sure WHY i do that, but i have found it works better for me, for whatever reason. though someone moving sporadically is a damned nightmare for me to hit
Maybe it's because I'm not used to a 60 fps Halo game, but I feel like my aim on the MCC is twitchier or something. I think it has to do with aim acceleration and dead zones being different on the MCC. I don't know. It seems off now
Classic aiming was always like this. MCC didn't do anything that broke the aiming at all. Your problem is likely aim sensitivity, and dead zones. Which can be changed in MCC on the fly, while in old Halo's you could only change the sensitivity. Another problem is probably the jump to 60fps. 30fps almost feels like slow motion at times, while 60fps is smooth as butter.
@@Nighterlev That's exactly what I wrote. About the FPS, dead zones, and Aim Acceleration. I tested the older ones recently and I am still fine with the older ones.
I wouldn't say classic aiming was always like that. The MCC versions of the games are from the CE port from 2003 and the 2 vista port from 2007. Neither are the original games.
Its definitely not you lol. I barely play for that reason. Im not the best aimer but i cant shoot for nothing on mcc compared to playing the old games ar 30fps. Ill be lucky if i can get 10 kills on mcc on casual. I think i get more kills on hardcore then regular which doesn't make sense lol. Every time i try to comeback i just get aggravated and stop playing again.
I never even realised to be totally honest. However, like most things, there has always been the simple workaround of strafing to keep on the target, which negates the classic aiming system, something I'm pretty sure is baked into most seasoned Halo players. Part of the game's mechanic is to be always on the move, it was never designed for you to be stood still firing snapshots, hence the use of projectile based weaponry in the majority of Covenant enemy classes. This is also why the inclusion of a shield is so advantageous- battles are usually fought on the run and not two people stood still. Great video though
@@zachb1706 oh god no, halo is halo, smooth or not. An experienced halo player won't care if it's smooth, but I guess all newcomers might see a problem with it. Just preference really
Honestly they should just change all bullet-based weapons to hitscan and be done with it. Why Bungie thought projectile-based gunplay was preferable to hitscan is a goddamn enigma.
Syntherios It’s an interesting mechanic and demands a little bit extra out of the player... It gives a realistic touch and it’s great if they can just get it to function correctly. It’s like in these new BR games, if you can lead off a moving target and snipe a guy, it’s super satisfying and demands a lot of skill. Hitscan feels great, and is maybe an easier dev-solution, but feels somewhat artificial. CE was projectile-based, and honestly I think I rather have projectile-based mechanics. They just gotta figure out the hit-reg.
@@FavynTube I think they should do what insurgency sandstorm recently implemented. Hitscan up close and then projectile at distance. This way you get fast accurate gunplay in close quarters but you need to be a lot more skillful at a distance.
@@chance5280 That would honestly be easy to implement, since it would require the devs to write some code that measures how far away you're shooting from, and make it projectile if you're shooting from far enough away.
im going through the comments trying to figure that out too and from what i can tell its not out for mcc yet but it is in the insider program. should be on mcc by the end of the month i hope
@@zLightmare Is anyone playing the insider program at this point? I literally can't find a game after sitting in the lobby forever. MCC finds a game nearly instantly
@@ethancarey3922 mcc is the main game. the only time you should try to search insider is when they say they want you too to test stuff. otherwise dont bother
I think the most noticeable thing here is they tuned the acceleration, which is a common setting in modern FPS'. It pretty much just makes the movements more smooth, which is the key take away from the video.
The 343 classic fix what isn't broken. >Now everyone's a God with the sniper, so much to the point where getting sniper is more important then getting rockets, noscopes are just meta now. >Everyone just gets foured with the br, doesn't mater how you strafe, you're not dodging anything. First to shoot wins. Now you're forced to play so defensively that when you get pros playing each other on Pit the match is often decided on who has more points before the timer runs out..
Your choice. Most people seem to be liking what they see because it is smoother, and easier to control. Some people are too familiar with the old style to prefer it, whereas there are some arguments the old style may be better considering you have to move a lot in Halo
Nope, the classic titles originally had a different sensitivity for diagonal movement vs x and y axis movement as a result of how the diagonal aiming movement was accomplished. Over the years more linear methods have become widespread, making older halo titles feel "off" by comparison. Modern aiming brings the diagonal movement up to scratch, making the aiming feel closer to the post-Reach titles. There's more to it than that afaik but that's a basic explanation :)
Seems like all they did was turn off/down stick acceleration. That way movements are a lot more stable and don't drastically change speed based on stick distance and the amount of time it's held there.
The original version had the acceleration threshold dip inward in the diagonals, so you had less range of motion for those movements(so you accidently trigger the turn acceleration). The modern aiming fixes that so the diagonal acceleration is normalized properly.
Both types have the turn acceleration trigger after some threshold. What the modern aiming does is change this threshold so it triggers at the same magnitude on any angle(so moving the stick at ~90+% at any direction will trigger it). Classic aiming had it different, so left and right might trigger at 90%, but diagonals could trigger at 60%, making it feel very inconsistent.
I think modern aiming in Halo CE is broken. I notice that I am getting axial deadzones even when set to 0 and I have a tough time telling the difference between modern and classic. I think it's been broken for a year or more.
Here's what's going on under the hood;
The games have an acceleration zone around the edge of the stick. This should be at around 95% tilt. In CE it's 90%, in H3 it's 97%. When the coordinates enter this zone, the game thinks you want to turn, rather than aim precisely, and so it starts to accelerate your turn rate. Now, CE, 2C and 3 has poorly-implemented zones. In the cardinal directions they were at 90% or above, but the acceleration zone spikes inwards sharply in the diagonals, at 45% degrees from the cardinals, up to about 50% tilt. This is legacy behaviour carried over from the original games.
If you spin the stick around in a circle about half tilt, you'll notice, as you saw in this video, that your turn rate suddenly increases when you hit one of these diagonal spikes. Modern Aim Style, amongst other things, fixes these diagonal spikes, making for significantly smoother and much more consistent aim.
Thought I'd chip in since the top rated comment is way off. Great showcase OP!
Well, that explains why back in the day while playing Halo 3 I thought that my controller was broken or something while trying to do circles with the right joystick
No Strings Prd Oh ok 🤔🙃
your brit english is showing... it is "behavior," not "behaviour." LOL i had to knit-pick
What's the best controller settings to use classic or modern?
DISORDER3D probably modern
It definitely feels a lot better, classic aiming feels a bit too loose, while modern aiming feels more precise. Must say that this is looking good for mcc.
Broey who gives a shit about MCC they need to focus on Halo Infinite
they are focussing on infinite you dumbass, just a small team are working on mcc and putting out little updates for it which is at least making the game a little better while the main staff at 343 are all handling infinite, if you're so desperate for infinite at least look up some shit about the fucking game and the development of it you jackass.
GenesisnKaidence after halo 5, I’m not confident halo infinite will be anything to brag about, I’d rather them focus on games that are actually good
@@AustinU25 I'm not gonna say anything till it gets closer to release. But hopefully it turns out good, not gonna be super optimistic though.
@MexicanTacos 07 4 was good there were some parts that were kinda meh. it kinda reminded me of halo 3 in some ways *aka Cortana and certain other things* its just a lot of people did not enjoy the multiplayer of halo 4 for obvious reasons. plus if its not your cup of tea you should consider the 100000's of other games out there that are not even AAA market.
I'm here from Postums twitter, The changes are really well done. Props to 343 for making this so smooth.
This video was pretty well made as well.
so they finally made the deadzone round.
Found you
Hasuku shhh
@@DaRockCandy also found you
It's not really that simple but I guess you could say that
Yeah it feels way better, I imagine they left the option so that nobody was divided by this feature, but I’ll use it, good job 343.
It only took 343 to dump its attention from H5. That they really sat down and have done some great work on MCC and bringing it up to where it should be and to the modern market mechanic-wise. REALLY GREAT STUFF.
thinking about reactivating my account for this, how is the online play?
@@arcanehavok3388 nothing but sweaty no lifes in ranked playlists. And mentally retarded people in 4v4+ social games. Good luck. Play with a full party or become a frustrated wall puncher.
@@Skeptic_Tank "Nothing but mentally retarded people in all playlists, ranked social." I fixed your comment. Like 99% of the people who play, even in high end ranked are trash. I have like a 80% win rate, and literally all of my losses are against scrubs, I just happened to have bigger scrub randoms on my team, and lose even though my friend and I will have 40+ kills and only like 6 deaths. XD
Does 343 works on MCC or another studio?
Because there are more studios who made Mcc
@@acozybunny Play team hardcore and you'll see just how "good" you actually are(n't).
Simple, quick, to the point. A very appreciated video. Thanks my dude!
Too bad with modern you feel like you have slow turn rather than it feeling suddenly faster on classic. This makes tracking ppl while jumping over them impossible. As well as other situations that require fast diagonal movement. I'll stick to classic.
I found a new Halo UA-camr!!!!! I subbed man!!!
whoa, I never realized how different the aiming is! that blows my mind even more, how people back in H:CE and H2 sniped me in any situation!
Right to the point and concise. Nice closure.
Thank God. H3 felt so clunky. My God. It’s finally fixed. I’ve been stating this for years and everyone said “nO iTs jUsT yOu!!!1”
Guess I was fucking right.
Haha 😂
Informative and to the point, nice video
Thanks for this awesome informative video man!
Awesome video. I didn't know this was even coming out.
Great video! Subscribed!
Glad they've finally did something about the aiming! It always felt jittery to me but I thought that was just me
This is making me wanna go back to mcc. Thanks guys✌️
Amazing video subscribed
Sick. A *new sub has arrived*
Good vid brotha!
Although I didn't know it before this is exactly why I haven't felt comfortable on mcc before and haven't enjoyed it
I felt like it was my internet connection and something wrong with xbox. Then i googled and realize my shots were off due to this modern vs classic etc..
@@janglee8523 same here i felt like it was broken af, haven't played since last Feb. So glad i found this video. Now I know im not nuts😆
@@amorgan5844 it keeps hitting body shots. its not the same anymore . can someone chime in on how to set it back to normal before changes? might be just my internet connection too lol can't make excuses but something is off
@@janglee8523 no something is off for sure! I played for 4 hours last night and it literally feels like a different hut registration.
Great video man stay safe and God bless!
Is it similar with m/k or is that a different beast?
192 sub Broskie thanks for the explanation did u get a nameplate for doing this video?
Thanks man!
For those who are confused as to what specifically changed, the older games aiming system worked on an x/y axis. This means the reticule can only travel to the sides and up/down (notice the staircase-like movement on the cable test). The modern aiming system allows for circular 360 degree movements to be made, which to most can be seen as smoother.
HeX Reapers oh wow that’s interesting. So it’s diagonal aiming has more precision.
Is this true? I know if you limit the movement only to vertical/horizontal it will slow down diagonal movement because even if you make the horizontal/vertical tradeoff inifinitely small to mimic diagonal movement for the naked eye, the amount of units the horizontal/vertical line takes up will be much more than a purely diagonal linear function.
That seems like bullshit to me. You're claiming that you couldn't move the reticle diagonally in older games? Maybe I'm misunderstanding, please correct me if I'm wrong
The Chad Pad i think he means u could look diagonal but from the origin to the place u want to aim it would go like a staircase but with modern aiming it would go in straight line
@@TheChadPad if you make each stair infinitely small it will seem like a diagonal to your eye but you will still be moving more distance than if you went diagonal, thus slowing it down. The staircase shown in the vid in is just his aim
Never realized how choppy classic aiming is. It's like the dude's having a mini seizure or some shit.
😂
Clear concise easy to understand to the point I love it
Can't wait for this update!
What if they're doing this in order to even out the aiming differences between pc and console (once the pc version is released)?
Awesome!
props to making a video that is under 10-20 mins explaining some simple stuff
I did not get the difference before, thanks for the clarification.
Thank you for the upload! I figured I’d prefer the classic since that what I’d experienced in during the original releases, but uh yeah no - that first cable side by sold me immediately, modern looks crazy smoother.
This is one of those things I subconsciously noticed but couldn't quite put my finger on it. Now I know.
Thanks for the video haven't played in quite a long time and started playing today and felt like everything was broken. As for me classic is the only way I'll play
I always knew there was something off about Halo MCC when it comes to its gameplay. Glad they added an option for this I might consider giving the game another run. However another thing they need to fix is the terrible spawning. It just doesn't feel like the originals on all Halo games on MCC.
Sweet bro thank you good video good info no BS time wasting
How UA-cam used to be
Does this have to do with aim acceleration?
Down to the point. I like it.
So it removes the hindered vertical sens and aim acceleration
Hi there! Is this only for multiplayer or the campaigns too? Thx!
Both
Your voice is very relaxing
whcih do i use with a xim
I forgot how fucking hard those birds were to shoot on Guardian.
this is so weird because my aim is the exact same with classic. i dont get it?
Great vid bud. Recently just bought an X1X after selling my S a while back. MCC and H5 aiming was a huge part of selling. Granted the V-Sync will never let it be perfect, but I’m gonna pick up a 1440p Freesync, and together with all the adjustments, this should at least make my experience enjoyable again... even if I’m not able to compete at the level I’m use to from the CRT days or on PC without V-sync.
Uh..Halo has always had "vsync" enabled by default, it's embed into the code itself.
You've always been playing at 60fps on PC in all the Halo games.
On the Xbox 360, just 30fps. On the Xbox One, it's 60fps. On PC, once again only 60fps.
@@Nighterlev 60+, you mean. You can turn off V-Sync on the PC most of the time.
@@daedalus6433 Nope, just 60fps. Disabling vsync still only makes the game run at 60fps on pc. Like I already said, in Halo 1, 2, Online, and even Halo 5 forge, the only way to get more frame rate is by editing the games files. The settings do nothing except have the game run at 60fps at all times.
Not to mention in both Halo 1, 2, and Online, the physics and AI start breaking completely past 60fps. You might as well be walking through the world past 60fps in any of the Halo games at that point. In Halo 5 forge, apparently this doesn't happen but the max I've seen anyone get on it is 110fps because the engine is literally bottle-necking itself from going any further.
Might get back into the MCC when this drops, tried playing a little while ago and couldn't land anything. Maybe I just got bad at halo..
When I first got MCC I always knew something was off with the aiming. I assumed it was just the transfer from 30fps to 60 but I could never really get used to it. Excited to try classic tbh
This issue was in the original games too.
EternalDahaka no it wasn’t because 360 controllers were designed differently the sticks on 360 are a lot tighter than the xb1
Dude why you gotta do me like this! Lol good vid though!
Hey why, How did you get access to test these? Did you just reinstall halo mcc insider?
I believe that's what he did. 343i still does use the Insider program to test things out for updates.
the deadzone stuff off and accelation up i get like 10:1 kd ratio lol.
huh. ill have to give that a try. wondering if that could by why i have historically struggled with aiming on consoles. its, like you point out, kinda jumpy. on PC, i tend to trace near a target, then "flyby" on them, firing partway through that dash. not really sure WHY i do that, but i have found it works better for me, for whatever reason. though someone moving sporadically is a damned nightmare for me to hit
Maybe it's because I'm not used to a 60 fps Halo game, but I feel like my aim on the MCC is twitchier or something. I think it has to do with aim acceleration and dead zones being different on the MCC. I don't know. It seems off now
Classic aiming was always like this. MCC didn't do anything that broke the aiming at all.
Your problem is likely aim sensitivity, and dead zones. Which can be changed in MCC on the fly, while in old Halo's you could only change the sensitivity.
Another problem is probably the jump to 60fps. 30fps almost feels like slow motion at times, while 60fps is smooth as butter.
@@Nighterlev That's exactly what I wrote. About the FPS, dead zones, and Aim Acceleration. I tested the older ones recently and I am still fine with the older ones.
@Gibbon Yeet
I wouldn't say classic aiming was always like that. The MCC versions of the games are from the CE port from 2003 and the 2 vista port from 2007. Neither are the original games.
Its definitely not you lol. I barely play for that reason. Im not the best aimer but i cant shoot for nothing on mcc compared to playing the old games ar 30fps. Ill be lucky if i can get 10 kills on mcc on casual. I think i get more kills on hardcore then regular which doesn't make sense lol. Every time i try to comeback i just get aggravated and stop playing again.
I like the addition but I cannot get used to it. I was way better at tracking head and strafing with classic. Maybe it’s placebo but idk
I never even realised to be totally honest. However, like most things, there has always been the simple workaround of strafing to keep on the target, which negates the classic aiming system, something I'm pretty sure is baked into most seasoned Halo players. Part of the game's mechanic is to be always on the move, it was never designed for you to be stood still firing snapshots, hence the use of projectile based weaponry in the majority of Covenant enemy classes. This is also why the inclusion of a shield is so advantageous- battles are usually fought on the run and not two people stood still. Great video though
It will help, but really it won’t changd most gunfights
@@zachb1706 oh god no, halo is halo, smooth or not. An experienced halo player won't care if it's smooth, but I guess all newcomers might see a problem with it. Just preference really
Read my comment again
@@zachb1706 it will help, but generally no, most gunfights will remain the same. What's your gamertag?
Your video made it to the 343 social stream (:
Looks like this could really improve sniper skills especially in close combat it could improve with that
Did they actually nullify Halo 3’s aim acceleration in Modern aiming, or is it still there? Good vid.
Its still there
Are insiders the only ones who have this?
Just released today for everybody.
Good shit
You should talk about why the aiming is different in classic vs modern
Would have been nice to have this at launch..
Still gunna use classic , the aiming feels fine to me and has felt fine since 07..
Where can i select this option... not showing up for me
It's not out yet, this is on mcc insider program.
Get the mcc insider program
They need to fix the bullet travel on H3... aiming fix or not, the hit reg is still going to feel horrible.
Honestly they should just change all bullet-based weapons to hitscan and be done with it. Why Bungie thought projectile-based gunplay was preferable to hitscan is a goddamn enigma.
Syntherios It’s an interesting mechanic and demands a little bit extra out of the player... It gives a realistic touch and it’s great if they can just get it to function correctly.
It’s like in these new BR games, if you can lead off a moving target and snipe a guy, it’s super satisfying and demands a lot of skill. Hitscan feels great, and is maybe an easier dev-solution, but feels somewhat artificial.
CE was projectile-based, and honestly I think I rather have projectile-based mechanics. They just gotta figure out the hit-reg.
@@Syntherios projectile IS better than hitscan.
It just wasn't done very well in Halo 3
@@FavynTube I think they should do what insurgency sandstorm recently implemented. Hitscan up close and then projectile at distance. This way you get fast accurate gunplay in close quarters but you need to be a lot more skillful at a distance.
@@chance5280 That would honestly be easy to implement, since it would require the devs to write some code that measures how far away you're shooting from, and make it projectile if you're shooting from far enough away.
is the modern aim update out yet, I don't see it in my settings?
im going through the comments trying to figure that out too and from what i can tell its not out for mcc yet but it is in the insider program. should be on mcc by the end of the month i hope
@@zLightmare Is anyone playing the insider program at this point? I literally can't find a game after sitting in the lobby forever. MCC finds a game nearly instantly
@@ethancarey3922 mcc is the main game. the only time you should try to search insider is when they say they want you too to test stuff. otherwise dont bother
I think the most noticeable thing here is they tuned the acceleration, which is a common setting in modern FPS'. It pretty much just makes the movements more smooth, which is the key take away from the video.
yeah, i'm still getting 0-3 kills and last position on the leaderboard in every match
have you improved in the last two years?
Such a small change to think about, but damn. No wonder I can’t aim on the OG Xbox
Why would I use classic aiming then?
Nostalgia I suppose. Especially if you're playing through the campaign and want to get the same feel.
Some people are so used to classic that theyre better at it
Lifes a Beach nostalgia is a real thing, youngin
Lifes a Beach I wanna see him 1v1 you and just wipe your ass out
Josh Mcgowan why nostalgia? The og games didnt aim like the classic setting at all they were actually more like the modern setting
The 343 classic fix what isn't broken.
>Now everyone's a God with the sniper, so much to the point where getting sniper is more important then getting rockets, noscopes are just meta now.
>Everyone just gets foured with the br, doesn't mater how you strafe, you're not dodging anything. First to shoot wins.
Now you're forced to play so defensively that when you get pros playing each other on Pit the match is often decided on who has more points before the timer runs out..
based thanks
It looks like they added angle snapping to the analogue controls.
These comparisons remind me of controller vs mouse and keyboard.
I didn't realize how much of a difference modern was. It looked like you were using a mouse
Which is better??
Your choice.
Most people seem to be liking what they see because it is smoother, and easier to control.
Some people are too familiar with the old style to prefer it, whereas there are some arguments the old style may be better considering you have to move a lot in Halo
Can't find aim controls
It’s pretty much just a change in acceleration, right?
Nope, the classic titles originally had a different sensitivity for diagonal movement vs x and y axis movement as a result of how the diagonal aiming movement was accomplished. Over the years more linear methods have become widespread, making older halo titles feel "off" by comparison. Modern aiming brings the diagonal movement up to scratch, making the aiming feel closer to the post-Reach titles. There's more to it than that afaik but that's a basic explanation :)
Damn. And here I was thinking modern aiming has something to do with mouse and keyboard support.
...now try aiming at a beer can!
Just kidding! Good video why!
neat
Seems like all they did was turn off/down stick acceleration. That way movements are a lot more stable and don't drastically change speed based on stick distance and the amount of time it's held there.
The original version had the acceleration threshold dip inward in the diagonals, so you had less range of motion for those movements(so you accidently trigger the turn acceleration). The modern aiming fixes that so the diagonal acceleration is normalized properly.
Seems like players will have an advantage over other now
No they won’t because people will use the one they are best at and if one is better than the other then they should get good at the better one
I agree..modern makes it kinda easy lol
MMC PC needs to happen.
classic aiming just gives a sort of a zig zag effect with aiming
Haha I didn't catch the part where u said next update
Isn't "classic" aiming involving mouse acceleration?
Both types have the turn acceleration trigger after some threshold. What the modern aiming does is change this threshold so it triggers at the same magnitude on any angle(so moving the stick at ~90+% at any direction will trigger it). Classic aiming had it different, so left and right might trigger at 90%, but diagonals could trigger at 60%, making it feel very inconsistent.
@@EternalDahaka Amazing explanation! Thanks a million man. :)
what does it matter anyway because controllers have auto aim
This needs to be implemented in halo infinite.
Modern seems to be objectively more useful, but I like the classic aiming
hmmm it seems for me that modern aiming is difficult to correct because its not as jittery as classic aiming lol
Modern aimimg has bad slow turn. Not sure if its a bug.
I want bf4 controls in halo lol
It’s halo...
All about aim acceleration. The classic Halos had a larger degree of it, while "modern aiming" has very little.
Huh, no wonder I was shit at Halo multiplayer.
Why?
I think modern aiming in Halo CE is broken. I notice that I am getting axial deadzones even when set to 0 and I have a tough time telling the difference between modern and classic. I think it's been broken for a year or more.
Soooooo...classic is more sensitive and modern smooths it out, like mouse coding.