The clever reason why Halo and Destiny LOWER their crosshairs | Halo and Destiny's design
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- Опубліковано 6 жов 2024
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Both Halo and Destiny lower the position of the aiming reticle on the screen. Why is it that the two franchises do this? Its more clever than you’d think!
Bungie's GDC talk about First person animations and Reticles: • The Art of Destiny's F...
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For those who are confused. No, the issue I talk about is not "just" gun model placement.
It is both the gun model AND where the crosshair is on the screen. I prefer that crosshair DOWN on the screen.
Centered crosshairs tend to make me motion sick. I play with crosshairs off-center on PC on games that allow it 🤷♂️ I appreciate the greater overhead visibility and way it enhanced the scale and artistic presentation of a game.
It’s obviously not for everyone, that’s why options are appreciated
I have the reverse problem. Because I look directly at the monitor, Halo 2's crosshair gives me headache and motion sickness. I have to change the monitor's position higher than where it is.
The reason why does this happen is because when you use console, you usually connect a TV which makes you look up, implying that you are sitting on a sofa, far away from your TV. The reticle has to set BELOW centered position, and also lower your viewpoint, so you dont have to look up. I personally dislike this, because my monitor usually is placed, and being positioned DIRECTLY infront of my pov. Halo 2's lowered the reticle and viewpoint forcing me to always looking down. My neck usually hurt and I usually receive an headache after I play Halo 2 because of this. Your opinion is half correct, but also half incorrect.
Feel free to hate me for this, it's my opinion. I don't hate you, I still enjoy your content, but you're not always right. So I have to correct you at this.
@@phuctrantien1021 YES.
This. Thank you, I need the crosshair in the centre or it starts irking me out heavily.
@@advait35 it's like looking down when your gf is giving you head, but it's 3 hours and you don't have a girlfriend
@@phuctrantien1021 Dude what the fuck XD
It's the complete other way around with me. I have severe ADHD, so having to keep my eyes trained lower on the screen rather than looking straight makes my head hurt after a while
In my past 15, almost 16 years of playing halo. I've never noticed the crosshair being lowered, thanks luke. I'll never be able to unsee it.
@A Pure Lucario I'm actually doing an MCC legendary playthrough. Noticing it definately throws off my aim.
I noticed it in 2007 when I got Halo 2 for PC. I was 12 at the time.
I noticed it when the visor zoom didn't match up with my reticule in Halo 2
Going from other fps back to halo is a weird process every time for me because of this
I 1st saw when playing halo 2 on pc
But then I forgot Intel I played halo online.
this comment was left by centered crosshair gang
This is the beginning of something Iconic, I can tell...
I will eat your children
(I agree though, for PC my crosshair is at eye height. On console I feel like it is lower because TV's are higher up than eye level)
This reply was made by the vastly superior Offcentered gang because we can see you coming from above and in front. You can’t surprise us
Best for PC, be ready for infinite! Gonna be nice and centered!
Anyone wanna just forge AI in campaign when MCC comes out on?
Bungies lowered reticle doesnt bother me nearly as much as the fov. Halo 3’s is WAYYYYYY too close
completely agree. after playing games like doom, apex legends, and borderlands 2/3 that feature an fov slider even on console, halo 3 is starting to feel super dated. im getting a pc for the mcc port though, so that should fix the issue.
@@Zuri_SM you'll have to wait a while for the H3 port
@@rickygforce4217 that is fine with me, as long as they give it the same care they are giving this reach port
nah that halo 2 fov is much worse.... almost makes me sick after I go to playing h2 from playing ce
I can't wait to change my FOV on MCC, that shit makes me feel as if I'm missing stuff off to the sides and in most cases I am.
I love how the destiny gameplay consists of like two clips played over and over again
Not that destiny has much more gameplay
@@altanis1499 k
@@altanis1499 I came back to this video, looked in the comments and found OPs comment, before even clicking the reply button I knew someone was going to comment this. Literally word by word, this is the pinnacle of predictability
@@acousticmayonnaise8889 Much like Destiny's gameplay.
@@acousticmayonnaise8889 When you're right, you're right. Destiny 2's gameplay loop is boring and repetitive as shit.
I have played halo since I was a child and I never noticed the crosshair was off center.
Edit: wow, I lowered my crosshair in halo reach on pc and discovered I didn't forget how to aim, I just had 14 years experience with a lowered reticle. Thanks.
Ya it took me forever to figure it out that the cross hairs were lowered until I stumbled upon it on the options when it came to PC
Interesting profile pic
maybe this is why I ALWAYS DESPISED reach multiplayer. Although I think it was probably more the armor lock, jet pack which was stupidly on 'a' for bumper jumper players (which is useless), the insane weapon bloom spam matches with the dmrs (but the fully auto assault rifles were pretty accurate! :S )... i could go on. But I'll stick with H 1, 2, and 3.
Noticed this myself when I turned it on lol. Re working muscle memory like that is NOT trivial.
@@furiousmick6696 halo reach had the same lowered reticle height that Halo 2 and 3 had. Just the pc version had it centered by default.
2:31 "until halo 5 broke tradition..." yeah it does that.
I know it's annoying to thank for likes and shit but I really appreciate the heart. Brightened up my day.
Worst multiplayer in the franchise by far.
Worst everything in the franchise by far.
@@Parker-- best multiplayer ever in the series
Fite me
@@malecrium8665 lol I don't need to. You've already beat yourself.
I personally just can’t stand a lowered crosshair. I prefer just raising the fov
well you cant do that on a console...
@@nanderlizernanderlizer684 well you also cant choose where the crosshair is on most games on console, kinda just left to the mercy of devs
Nanderlizer Nanderlizer having that option would make so many games so much better, like borderlands, I can’t stand that game on default fov
@@christianroy4177 Borderlands is a prime example of why the FOV is locked on console, if you widen the FOV the console is going to preform worse.
@@nanderlizernanderlizer684 That's not a console limitation, that's the developers being complete numpties.
Never knew there was a reason. I always wondered why they actually did it.
This guy is bullshitting, all of his problems could be fixed if his crosshair placement isn't absolute trash.
4:11 "If you raise the reticle to the center of the screen, instantly the world feels a lot smaller" *Aims at the floor* If you're gonna compare the perspective of world size, at least keep things consistent.
Honestly, I think it's a neat tool for people to actually see what's in front of them because non-fps gamers tend to aim at the floor
Carlo Fernandez And halo pc, as well as destiny have crazy fov values to give us crazy peripheral vision, better than that lowered crosshair
I mean, he obviously means that you see less of the sky when aiming the crosshairs at enemy head height. Sure, you can *technically* look up even with centered crosshairs, but it won't happen naturally as often, it has to be a conscious decision.
@@TrueVelox I understand why people would want to use a lowered cross hair. This person, however, is an influencer in his own way. Comparing things without keeping things consistent is unfair and manipulative
@@KyokoUltimate I don't see how this demonstration is unfair and manipulative. You're going to keep the crosshair at head height 90% of the time you're playing - and I think viewers are fully capable of understanding the the game's camera doesn't prevent you from looking up. The demonstration is to show how the crosshair position affects your view during normal gameplay - and it does affect at which height you'll be aiming unless you don't care about actually hitting your target.
What would *actually* be an unfair comparison is showing the camera aiming at heights you'd never actually aim during gunfights.
The comparison showcases precisely what it seeks to showcase - how keeping the crosshair at the same height affects the rest of the camera view when the crosshair is placed differently on the screen.
@@TrueVelox 4:12 reticule is sitting on rock
4:14 reticule is sitting just above road
Yea, I'd say that's unfair and manipulative.
I have the opposite problem. With the lowered crosshair, it causes me to aim downwards naturally, making it harder to react quickly. Also if I try to look further upwards so my crosshair is more head height, I feel like I’m looking up in the sky and can’t see anything. I’ve always loved halo, but this is definitely my least favorite part.
s a m e
@@arken2583 s a m e
Do you run and jump irl in your room playing vr too? How many holes have you patched?
It's intentional to get you to notice the sky box more. Bungie had some really nice sky boxes, and the aim really just comes with practice getting used to it. I can go either way, but I do like the lowered crosshair esthetically.
I always prefer lower crosshairs when playing on a controller, but having an off-centered crosshair when playing on Mouse and Keyboard is _really_ nauseating
What makes it nauseating? It’s not like the movement is different. I never even noticed that’s Destiny’s crosshair is lowered and I’m a seasoned veteran of the game
@@PixlPlayer the movement of the mouse is
@@PixlPlayer because on pc you're playing close to the screen so when its lowered crosshair it feels like you're always tilting your head up which makes me feel kind of ill. on console its fine because you're not usually close to the screen. i almost stopped playing far cry 5 because of its lowered crosshair making me get headaches until i noticed i can change it in the options.
@@majorchaos5000 this is quite strange and something I'd never thought of before. I play with a lowered reticle on console, but it's also my PC monitor, so I'm only 2 to 3 feet away at any given time.
Lowered crosshair is unplayable for me on PC.
I like the reticule in the center, but I really wish all games let u adjust the 1st person view model. So that 50% of your screen isnt a giant rifle right next to your face.
I agree.
Tf2 be like viewmodel_fov 90
I know this is an old comment, but mcc/infinite do allow you to reposition the view model. I personally tuck it low and to the right.
Eldewrito does an amazing job at allowing the player to position a weapon on screen wherever they want. They also allow you to center the crosshair. I wish I had that ability in every game.
Also great job on the video as usual!
play CSGO if you don't already then ;)
@@brighampitts I like CSGO but it ain't no Halo. Multiplayer only kinda bums me out too.
Can you center the gun with the screen?
@@kabob0077 You can put the gun anywhere.
Pff, casuals. I play with my crosshair on a seperate monitor behind my head.
Casual, I played with my crosshair exclusively on my phone while it’s in my lap
You three are casuals. I played with my crosshair being on my stream as I watch my stream instead of looking at the game
@@troop904 I dont have one. Thats why you're all casuals
Only real gamers play while having someone else jerk your mouse around.
You filthy, filthy casuals! I play the game on a friend's PC over TeamViewer, but the video is him filming the screen over WhatsApp video call. My controls setup is a Logitech steering wheel, which isn't even plugged in. In fact it's not even me playing, it's my little brother.
the lowered crosshair makes me feel like im leaning back
CE has a whopping 90° field of view, allowing the player to clearly see their vertical AND horizontal surroundings. But remember, this thing came out on Xbox before anything else. Every console FPS from then on would have an increasingly narrow FOV to save performance as graphics were pushed further. Devs were dumbfounded as to how Halo did it. The Halo series would go on to keep the environments as visible as possible, but it was always a battle with performance
the demo they showed off to arg winners's engine had to be scrapped, dammit
I think the lowered FoV is used strictly to make aiming easier. Ever notice when you zoom or aim, the FoV gets narrower? Same principle, it's to compensate for the lack of accuracy in an analog stick. It's also telling when the lowered crosshair is referred to as "console default" while the centered crosshair is called "PC default" in Destiny 2, it's a solution necessitated by consoles not being able to handle verticality in shooters very well.
@@FinalLuigi
FoV will only be adjusted on zoom in games by devs who have no god damn idea what they're doing.
Its also just as important to have the gun referencing an ideal Look from POV. I never had any BS shoot clipping issue online like you would with rainbow six and modern warfare, where you would move into the wall safely just out of sight, and about 1/10th of a second later you would drop dead because your POV didnt match in outside perspective. Its just as important to have the POV directly from the face of your character, and accordingly have the gun in your hand relate to other's perspective. Thats ideal atleast
@Shallex that's true also, though it also aims with assists for that reason as well. I remember dead rising having unusually small text during game play, and playing on a TV made it hard to read. I feel that some developers, even though they aim to release games on consoles first and foremost, often design other visual features based on their desktop development and testing units.
Yeah, that "increased awareness" BS only applies when you squash your game camera with an already claustrophobic 70 FOV. Your argument is also more of an issue with viewmodels and their specific FOV and positioning. 343 just needs to give us the options for viewmodel offsets and FOV and suddenly the issue with MCC Reach is fixed.
it's also an issue with the low width of screen nowadays.
On a 4:3 screen with 90° hor FOV (~74° vert) that was never an issue. But running 16:9 with 70° hor (~43° vert) there is suddenly less visible height.
I actually had games where I got stuck in doorways.
Except not really because half of your screen is still being taken up by the ground and the area near it when you look straight ahead with your crosshair. The idea of the lowered crosshair isn't increasing awareness, it's a stylistic choice used to increase VERTICAL awareness specifically
Ok boomer
@@pussdesutroyer9481 😂😂😂 dafuq
@@pussdesutroyer9481 This is a Halo 6 video not a Left 3 Dead video bro.
Would've made more sense to me if the FOV was increased instead of just lowering the crosshair.
Naked Snake well, especially with 3, Reach and 4 they had to work with older hardware, which meant showing as little of the environment as possible
But half the screen would still be ground, and the more you increase the FOV the more you distort the image
JunkFlush increasing FOV doesn’t distort it until you head into the hundreds. Most console games have lower FOV because you are sitting further away and need to see what’s going on, but the average PC FOV is around 90.
The gun model is what need to be lowered.
Fire Scarab the gun placement goes with the FOV. Read my comments above.
"why are the guns at his chest?" cause you fire guns from the shoulder bro
I believe the actual question was "Why is noble 6's face on his chest" around the 6:38 mark.
I fire my gun from between my legs, if you know what i mean ;)
Halo 5 ar is significantly higher than past games
@@randomhiphop5055
The point is, nobody hipfires guns irl. That's completely pointless, you put it on your shoulder, meaning that yes, guns in real life look like this. So it's pointless to say "Why is Noble 6's face is on his chest" when in reality, that's just where the gun is. If you shoot irl, you'll notice the gun is entirely in your field of view 100% of the time and not swinging around your hip, and if it's not in your field of view 100% of the time then you're a danger to yourself and everybody around you. Even if you're not aiming with sights (for some reason) it will always be directly infront of you.
Obviously gameplay wise, it's totally in the way and doesn't need to be there, but using an argument that brings physical reality into it is pointless and is the only thing I find annoying with this video.
Edit: The only time I've seen people do hipfire is if they're shooting a shotgun that has no a stock, but that's a very recreational thing to do for close ranges. Not to mention, still a fucking dangerous thing to do.
Eileen Blurrr well I mean this is the future where the Spartans have augmented reality and can see where their gun is pointing on the hud. I.e they don’t need to fire from the shoulder, they can handle the recoil just fine without, and they don’t need to raise the gun to the face to aim.
I’m no expert on this but I think that’s why.
the lowered crosshair gives me motion sickness. my head does not naturally cock up 30 degrees
Bro same it hurts me to look at
Well then get a shorter TV stand
@Fax Machine get a taller chair, get a shorter TV, stop playing halo
Same
@@luigimrlgaming9484 that’s awful advice.
The lowered crosshairs suck, time to move on
1:38 Thank Me Later
Aiden i finished the video last week, you wasn’t specific so i took a while before i came back and well, Thank you
*Always* keep your ad-blockers on and well-funded, kids.
I always hated the lowered crosshair. Makes me feel like I'm walking around with my head tilted back and my eyeglasses holding on to dear life at the very tip of my nose.
Oddly specific.
I feel like it also has something to do with where people have their screen positioned. Reach on PC I feel like I have have to crane my neck downwards to see with 1/3 crosshairs. But I could see that if I perhaps were playing on my TV, which I view from a lower angle, that it would might feel better.
Weapon positioning in both modes however, are seriously claustrophobic. I end up playing with my crosshair further to the right than intended, to compensate for losing practically 40% of the right side of my screen.
Both of these paired with a low field of view made my very first match end with me being motion sick and uncomfortable.
@@TheGrayMann I'm surprised how many people are having trouble with the crosshair. I play with 1/3 crosshair (since I hate the viewmodel in the regular mode) and 90 FOV just fine. I have never felt sick or that the crosshair is too low.
Never heard a better way of describing this lmao
THIS EXACTLY
You know you can see more vertically AND horizontally by just having a higher FOV, even with a centered crosshair, right?
And these are games without adjustable fov that ran on older generation systems that struggled enough to run at 60fps 720p
@@lightmetro7508 that doesn't apply for the current PC versions though
Brenndan C probably why we can change FOV now
LightMetro we’re talking about pc here . Destiny 2 and all the halo games on pc have fov sliders
higher FOV poses first person animation issues past a certain point. creating weapons that look good with that FOV are a hastle, or you have to have a different FOV for the weapon and arms, which poses other issues (notably if you have FP interactions with the environment).
besides, in image composition terms, having the camera looking up creates a feeling of vastness and makes the environment look more imposing.
so it makes sense to lower the reticle when cranking up the FOV further starts to create issues.
Lowered crosshairs almost feel like I'm tilting my head back and looking down my nose at the screen. And personally, it bugs me.
Friendly Neighborhood Plague Doctor Exactly this. If you’re gonna include off-centered crosshairs in your game at least have it be optional.
I felt the same way but after I lowered the reticle in Borderlands 3, it feels wrong not to keep it there now IMO
"The AR is ALMOST on my shoulder"
Yeah bro, have you ever... held a rifle before?
Shooters, in general, have awful screens. Always called "hip fire" even when you're carrying your gun at "high ready" ( I believe that's the term), and they take up a stupid amount of the screen if you're using a larger weapon. Shoulder-carried weapons like the AT4, SPNKR and the likes should take up large portions of the screen- they're right next to your head, they're big, and they're pretty long. But everything else should be low-down and out of the way until you ADS. Halo has one of the least-cluttered screens when it comes to shooters, and very few shooters follow suit.
@@llamadasinrespuesta4631 lower crosshair means the gun model is lower down, the crosshair still has to align with the gun
Might want to check your FOV, man. That could contribute to it. I mean, playing BFV with the default FOV after playing a fps with a higher FOV where you can see beyond the gun made me realize that it truly does matter.
Commissar Dale I like being able to see the gun model. Especially in destiny where a lot of them are unique and very detaield
Well, if we go that way, there should be no crosshair at all.
That's what i was sayin'
People don't fucking hold an automatic rifle up to their face all the time
The lowered crosshair makes me feel like i'm looking down my nose at everything.
It's infuriating.
4:15 i feel like this point was poorly shown based off the fact that when using the lower crosshair your raisesed it higher into the air than when you used the centered crosshair, which you shoved into the ground
This comment deserves to be pinned at the top cause I noticed that right away making the point that you see less kind of stupid I'm sure if you point your crosshair at the ground you will see nothing...
Imagine staring at the sky to get a headshot
This post was made by centered crosshair gang
Imagine staring at a guy’s crotch to shoot it
This post was made by lowered crosshair gang
Imagine looking down along your nose to see at head level
This post was made by centred crosshair gang
Your pfp makes this X100 better
Imagine not being able to see the sky or at all because ur gun is big. This post was made by lowered crosshair gang and milk gang.
@@Dashinix Fix your crosshair placement then you dumb fuck, if you play center crosshair why the fuck are you looking at the guys legs or feet, always aim center mass or head level, this lowered crosshair problem could be fix if peoples crosshair placement doesn't suck balls, fucking Halo scrubs lul
Other thing to remember about halo 1 is that it was made for a 4:3 aspect ratio, which offers comparatively more vertical real estate. 16:9 was supported starting with halo 2.
4:20 there is also something called FoV. Which gives a similar effect to lower crosshair (in the sense of how big the map "feels").
At least for me, a PC gamer, lowered crosshair disorients me, makes me need to look up way more often than when i am playing with centered crosshair. But it makes sense for Console games, because you don't have as much view mobility as PC, you depend on the acceleration of the joystick, instead of being an instant move of a mouse. That's why its fun to play halo 3 on a controller, than playing some PC shooter with a controller.
You also said that halo is a series of games that, well, use a notable amount of verticality, but actually it is correct for console, because of the reason i listed before. But in PC verticality isn't that rare, for example, think of valve games, Half-life 1/2, TF2, L4D2 and some times cs:go too, they all use verticality, in some games more than others, like the snipers in half-life 1, or maps like high tower in tf2, you have to deal with both same height AND enemies above you, with mouse that isn't a big problem (especially if you have a decently high mouse sensibility) just swipe up to look above, and then back down to see whats in front of you (with relatively high precision), with a controller that is either way slower (with low sensibility) or too imprecise (high sensibility), that is why people usually say that PC is superior on fps than Console (aside from the higher precision that a mouse has).
But halo, with that single viewmodel adjustment, they made it so verticality is viable and fun for console.
P.D: Centered crosshair also let's you see both slightly above and below you, while with lowered you can better see above you in exchange of barely being able to see below you.
(This is my opinion, if you think that i am SUPER WRONG or that i am a DUMBASS, just don't say it... like that. Just tell me your opinion and respect mine).
To be fair, why would you want to see more ground?
Do enemies burrow below and attack? Or fly & stomp from above?
If the enemies below are hitting you whilst thou are on raised area, you can crouch or back away to use the platform or hill as cover, right?
And you could have more screen to peek down the ledge, and still see what is on your elevation too?
As long as my shots head to the reticle, I think I can adapt.
@@PolloLocoTheFun If a game uses a noticeable amount of verticality then...you gotta look down, too.
And that's just 2 vertical layers. Don't even get me started on 3.
PolloLocoTheFun Maybe to see where you’re walking so you don’t fall off the edge of a cliff in the middle of a firefight?
Nice 420
Having to look at the sky in order to shoot someone is something that has always baffled me. My focus isn't on the beautiful skybox. If I want to look at it, I will slightly move the camera upwards. But when I'm shooting at enemies, my focus should be in the center of the screen, staring at my targets.
What if your enemy's are above you?
@@Nova_Myst look up forehead
@@Nova_Myst then you look up.... What kind of question is that?
@@Dorraj If you are looking in front of you and in the mostly the ground and the maps are vertical you wont see them
@@Nova_Myst Yes you will. You aren't staring at the ground, you're staring at either the horizon or the enemies. If your FOV is so low that you need to turn the crosshair down to "make you able to see above you" then you need to turn the FOV up.
I'm a "lowered on console, centered on PC" kinda guy. I like my crosshair to be at my eye-level, and my couch is kinda low.
the lowered crosshair actually kinda hurts my neck for some reason
same. I have a nasty tendency to slightly turn my head when looking around in games and a lowered crosshair forces me to look up at the combat alot.
Eyes up Guardian
Gives me the urge to tilt my chin up to get rid of it, so weird
I guess you guys have advanced terrain traversal genes or something.
How big is your fucking screen 200"?
Non-centred crosshair straight up hurts my eyes. I always notice it and it starts to hurt. Played halo 2 for 2 hours before I gave up and went to sleep to rest it off.
3:11 ...Except when you aim at the head of that nasty jackal sniper that’s waiting to take a shot, you no longer have vision of what’s below or even what’s in front of you, so you end up walking over a cliff or won’t see the ghost that’s charging right at you.
Hell, you couldn’t even see the ground in the clip you were playing there.
The thing with that game is if your going to lower the crosshair at least make it not at the bottom of the screen like maybe 10 pixels lower would be acceptable
And VR will make these things irrelevant
That's the point. It makes you think a lot better your moves and strategies and it also is way more realistic
@Shallex nope. I used to be a regular gotcha and airsoft player, and I can tell that I could see a lot better my surroundings pointing the marker at the chest, but when I had to aim to someone above my I usually lost vision to most of my surroundings
@@Diego-lt4wm realistic? *REALISTIC???/?* if your head is pointing at the sky when you're aiming there is something VERY wrong with your posture, to be realistic it should be on the contrary, aiming lower, since you would be resting your cheek at the stock of the gun or slightly bending forwards (pistol stance), there's nothing realistic about halo, destiny and hunt lowered crosshairs
also, it doesn't make you think more, it just makes you want to strangle the son of a bitch that had the idea to lock the crosshair at a lower position instead, specially on pc, where you are literally sitting centered in front of the monitor
This dudes speech patterns perfectly mimics that of vsauce. He kinda sounds like him too
"Hey. Vsauce. Michael here. Every FPS game has the cross hair right at the center of the screen like you'd expect... Or do they?"
*vsauce music intensifies*
@@TheForsakenEagle you're my favorite person
Or, does he? HEY! Vsauce! Michael here!
I had my first contact with it in hunt showdown, where there is nothing on the sky and you want to scan the groud for traps and sound-making things. Hunt also doesn't have an option to center it.
It was so bad i uninstalled the game because of it.
absolutely cant agree more here. the devs of hunt showdown are blithering idiots.
Someone has clearly never heard of FOV before
someone has clearly never heard that increasing fov reduces performance before
Most console games don't let you adjust FOV, as that would alter the games performance, smart move though, most games on console would run like shit at 100+ FOV
@@snavsmatiq In the video he specifically refers to adjusting the settings on PC to console default. He meant it just as much on PC too. He probably plays
@@TEEJ. I have been playing not only halo reach, but a plethora of other FPS games on PC for a while now, I can say with 100% certainty that if console FPS games bumped up their FOV by 10-20 degrees they wouldnt need to have the off-center reticle.
The underlying issue with that is even current gen consoled wouldnt be able to handle their advertised resolution and framerate with a higher FOV, FOV and LOD are some of (if not the most) important setting to dictate how well a game will run.
@@snavsmatiq I agree. Just I was only saying in the video he was clearly at that point referring to performance on PC, and on PC he is clearly playing at a much lower FOV than he should hence his opinion regarding PC. Increased FOV would absolutely ruin a lot of console games performance, esp relatively intensive ones like Destiny. Even well optimised games like Overwatch struggle to keep 60FPS and textures loading in properly on the original consoles (xbox1/PS4).
Broke: Centered reticle
Woke: Lowered reticle
*Bespoke* : N O R E T I C L E
That's why I like third person games, no reticles until you actually aim in.
I’ve honestly turned off reticle in certain games before like dying light is the one that comes to mind, I’ve had no real issues with it off and it’s more iMmErSiVe of course
Metro on ranger hardcore mode represent.
I prefer games with no hud because of how great those games are without it
Quake III Arena competitive play says hi!
No reticle is a way of life in Escape From Tarkov.
Not gonna lie, I didn’t even know this was a thing...
The best mechanics are usually the ones you dont see
Same here man
Tigerstorm 6 now you can’t unsee it 😉
TL;DR, I play lots of games where you have to keep track of up and down, rather than just up, and these games work best with centered crosshairs.
One noteworthy thing that a lower crosshair causes, in my opinion, is the inability to notice low cover, or details on the ground. While this is irrelevant in any game where you cannot go prone, and aren’t expected to be jumping around everywhere, games from Dishonored to Doom would have much worse off if they made the platforms available harder to spot.
Similarly, in massively open games where verticality is important for awareness, this verticality is not always above you. In Skyrim, you often are descending as much as ascending in dwemer ruins, and Portal 2 had you looking downward frequently to both line yourself up, and place portals at lower points. While a lower crosshair would allow you to see more of the environment “in front of you” while looking down, it makes you see less of what you are trying to focus on below you.
This is not to say that this is a poor choice, even for platformers. I think lowering the camera and crosshairs at the start of Ratchet and Clank levels is important to give you the feel of being on each new planet. Similarly with the Halo games, it allows the environment to be that much more monumental. It just has to be a tool, rather than the standard. I would hate to limit games to only having lowered crosshairs.
the TL;DR bit is almost correct, just change centered with lowered and you're good. Also, why WOULD you look at small details anyway?
EDIT: im stupid, i didnt read anything of what you've said i literally thought you were talking about the video and not your comment sorry bout that. and YES i dont look at small details... Fight me
@@ltfreeborn you're missing out, the little details in games is what helps you appreciate them that much more.
@@dervishdoilus honestly pal, i like simplistic games, complex Gameplay and like rimworld, TABS, and fallout shelter are some of the games a own. Rimworld isn't the best in graphics... BUT it does have a high skill ceiling if you want to play it that way. And not to mention my bad eyesight i basically glance over any small details. However, i see why people enjoy em, just enjoy what you want to enjoy pal. Ain't nobody stopping you.
Huh, I never even realized the crosshair was lowered.
Wow I didn’t think there was anything else bad to say about Halo 5.
To be fair, this was probably the last problem on the list lol
The high gun model on the screen is something common on the fps games.
@@llamadasinrespuesta4631 halo 5 bad, bungie game flawless
You missed the pure satire that was clear as glass
@@llamadasinrespuesta4631 I have a feeling that you haven't played Destiny since D2 year 1
Hunt: Showdown was ruined for me after seeing their insistence on keeping the lowered crosshair because of "verticality." Makes me feel like Nathan from South Park.
yea haha same that was exacly my comparison but i forgot the name haha
who the hell uses the crosshair over irons in hunt
@@shaphier7057 that shit is still not centered lmao
@@Chainsawwed very true. Honestly I never even noticed until you pointed it out
@@shaphier7057 I hope you forgive me for ruining your experience
There's a lot of theories on why the crosshair is lowered in some video games: Remove headglitching exploitations (still not sure if that's true), players naturally aim towards the floor so having more vertical space lets them see forward, even using it to make viewmodels look real, and artistic scaling. However, the compatibility with personal preference to have a centered crosshair is limited do to these problems as well. I do prefer centered, but the viewmodel and gameplay can be shifted out of the developers' intent and art goals. Is this a limitation of screens? Do we need vr to truly have realistic gun and aiming proportions?
I certainly hope VR doesn't become a norm. Never liked looking at a screen 1 inch from my face.
Maybe lowering the cross-hair just a little bit (halfway between CE and H2) would be a nice balance between visual fidelity and competitive play.
Centered reticle with realistic gun position and a nice fov.
@Rickygforce, you've never used vr have you? The purpose of the lenses is so that you aren't focusing on the screen inches away unless you actually have a virtual object that close.
@@InsomnusUnwaking that's not the problem, I just can't take a bright ass light onto my eyes from that distance, I've used VR before and I haven't purchased the tech for that very reason.
But if I were to put the brightness down, everything would look washed out.
@@rickygforce4217 OK boomer
I love how he complains about looking at the floor in halo 5 due to the reticle being higher when hes actually just got horrible crosshair placement
Dude, this vid was just straight up, "I look straight at the ground when I play, so it helps the reticle is lower"
Typical console lowered reticle tards, complains he always looks at the floor when his crosshair placement absolutely sucks ass.
>Premium mouse recommended by a guy who's only used 1 premium mouse
Okay then
Haha was thinking exactly the same thing. "I've owned one car so far in my life so I'd recommend you buying the same if you get a drivers licence" flawless logic.
He was so impressed by the side buttons like it hasnt been an industry standard for years
>Being recommended a mouse by a guy who primarily does console-exclusive shooters
@Shallex yeah and not all "normal" mice has a side button or two
You raise an excellent point about seeing more of the world and its scale. But the lowered crosshair just feels overall really weird to me. Because in order to shoot at my enemies eye level, I have to aim up past what my perceived in game eye level is. Its like my character is short and I have to look up at an awkward angle to compensate.
The way Chief is holding weapons in Halo 5 look and feel pretty natural. I don't see the whole ear thing
Lowered crosshair means the action is taking place in the lower third of my screen, less screen space being used overall. Lowered crosshairs make me nauseated and claustrophobic. Absolutely cannot comprehend how lowering the crosshairs makes a set FOV feel any better in any way at all.
Your comment about "holding the gun on your ear," have you ever held or fired a rifle? That's basically where the gun is placed. Just saying.
Not all people are Americans with guns. Just saying.
@@ahrbro9448 So you're saying that only Americans know this?
It's common knowledge that the weapons are placed in the shoulder. Have you ever played with a toy gun?
@@jeang6588 I mean, in some media people don't even put the gun in their shoulders. That's why people have these type of ideas.
Edit: Anyway, I was just trying to emphasize how stupid OP's comment is by assuming everyone on Earth has ever held or fired a gun.
@@ahrbro9448 people at least know how a gun is held from playing videogames, you don't need special knowledge to know this. You can even get to see this in games itself when you look at allies/enemies hold it
@@ahrbro9448 Well, when you're an FPS player it's expected that you have at least a basic understanding of gun handling. OP is not assuming everyone has handled or fired a firearm before. He's applying basic gun handling logic to FPS players who are already exposed to guns.
Gonna be honest, it doesn’t feel clever, it makes me hella sick.
Everyone experiences things differently, I for one love it because I get to see everything.
Actually, I play alot of games in an odd way. When I'm out of combat, or moving to the next area I take things really slow, like I'm actually walking.
When I do that, it feels so weird having to look all the way up just to see what's above me.
But with the lowered crosshair, I can see the beauty of each level as I slowly walk towards the next objective. Turning my head slightly to glance at details most people just run past, like I would in real life.
I recommend you give it a try, you might like it.
These are all new reasons to me. I was always told it was lowered to compensate for TV screens at the time being curved and lowering the reticle made it easier to aim with it lowered (basically an optical illusion).
the lower crosshair will screw up muscle memory for mouse though. on a controller it may be fine, but you will most likely miss a lot of shots since your sensitivity looks different because of the crosshair placement
Yeah good point, fov is from the centre of the screen. at higher fov the distortion will be from the centre of the screen instead of the crosshair.
If that makes sense
@@SH4D02 yes, and just when moving the camera in general, it will all be relative from the center, for example in games where you don't have crosshair or only in certain situations you will still be able to aim decent, since you immediately assume that you hit the middle of the screen. wehn you flick too, you try to look at the place you want to shoot, and the centre is most definetly the place you associate with ''where you look''
Can confirm; played Halo Online on PC and I for some reason felt very strange playing it. I had to dig through the options to centre the crosshair and it felt a lot better.
@@SiamHossain7 yeah, not to mention destiny 2 aswell
This is what I wanted to say as well. I play games like Killing Floor 2 with very low-spread weapons and no crosshair. I rely heavily on the screen's position to aim, and this is bad for that sense.
However, I actually like it in Hunt: Showdown, since the game is more about observation and awareness, rather than fast hip-shooting.
I mean, I get what you're saying... and I get the choice... but when you're talking about half the screen being the ground with centered reticles - why are you actually staring at the ground? Keep that thing at head-height and the difference won't be nearly that extreme. I do like the more ''upwards facing'' effect that a lowered reticle has, even when comparing staring straight ahead between both styles though, so I do agree there! Perhaps it sould simply be a choice, especially in the Halo games. Like it is in the MCC perhaps!
Thought I remember the crosshair being lowered because of a bug in the design. Source is the Halo 2 collectors edition. The dvd at some point mentioned briefly that that bullets were firing lower than the reticle. So they just...MOVED the reticle.
I'm perfectly fine with lowered crosshairs on console, because I'm usually further away playing the game on a bigger screen, but on PC I think it's absolutely awful and would take centered crosshair any day
"The ar is almost on my shoulder" yes, because rifles are fired from the shoulder
If you get that kind of view while shouldering a rifle you ain’t doin it right.
@Shallex Still way better than having the rifle at chest or hip level
Shallex he said on my the shoulder not from the shoulder
Shallex on the shoulder is another way of saying shoulder mounted
*4 SECONDS AGO*
*497 VIEWS*
Edit: UA-cam wants to be high
All those view bots are paying off
@@LateNightHalo *What*
@@LateNightHalo what
Late Night Gaming You WHAT!
"You can't see the skyboxes cause you're looking at the ground" - duuh. Isn't it easily fixable by looking forward and not down?
6:40 hes pointing the gun so that hes basically aiming it near his face so he can actually shoot straight, and not on his chest.
2 minute ad at the beginning? Yawn I'm out peace.
Cool, but personally this always made me feel like I was looking down in game most of the time. I always had to look up trying to center the reticule.
I'm left handed, can only use a mouse with my right hand...
I honestly love the lowered crosshair, it’s just more... comfortable, I don’t know.
Subjectively for me, I like this more th
Yeah it's way more natural and ergonomic.
It isn't, the position of the crosshair is not as important as a decent FoV.
Your brain will notice the FoV before you even knew the crosshair was lower.
the lowered crosshair is not objectively more natural and ergonomic
Objective? As in, you have a source that has compiled data to show it? Or are you biased because 95% of games have a centered crosshair and that is what you're used to?
That was one long commercial. We get it. It's a nice mouse. We don't want to watch a commercial, we even pay UA-cam to not show us commercials.
I always saw the lowered retical as weird until i saw this video. I can definitely see it helps showcase the environment and now appreciate it
I'll admit I noticed it years ago when swapping between another shooting and halo
Oh hey the reticles lower neat.
That was the extent of my experience
It's these little details that make me love Halo all the more
If you are talking about gun position, maybe, but if youre talking about the crosshair that's more a solution for the ugly console fov.
@@llamadasinrespuesta4631 yes, yes it is
The problem I have with the lowered crosshair, is that when you play a competitive shooter you can see who the past console players or Halo/Destiny players are, because they're always looking at the floor instead of head level.
Noticed this for the first time in a no UI playthrough after put an enemy head at the center of screen and find my shot land on chest and as a result get thoroughly stomped on.
*FUN FACT:* Halo Reach's lowered crosshair is located -117 points below the screen centre. Bungie was being very cheeky.
I Know this because I was designing a crosshair to *(To cope playing with the blind skull)* with a program called *"Crosshair X"* which acts as a windows overlay.
Just don't be a pleb with bad crosshair placement. 4Head
You're looking at the ground in the centered reticle clips. Nothing to do with the reticle placement.
Hell Spawn Ruler Of Hell nope, I’m looking at where enemies will be an immediate threat in both clips.
How do you feel about the reticle being lower in halo 2 despite the weapons clearly being pointed towards the center
I played reach before 2. (Weird I know) but for reach I didn’t notice the lower crosshairs. Just for Halo 2. And I do think it’s because the gun models weren’t aiming to the crosshairs in 2. Making it disorienting
HA, imagine using a crosshair in the first place
Insurgency is a good example of a game with no crosshair
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I've never thought about it, and i always thought centered crosshair was the default and lowered was the normal, but I bet i've been playing on lowered since i was a kid. And you're absolutely right in all your points. Praise Bungie!
One of the reasons that I really liked the Crosshair not being in the dead center of the screen is that if something is happening off in the distance or something I just want to look at oh, I don't have to get the Crosshair in the way to get it in the middle of the screen
I feel like a lot of the centered crosshair footage has the camera pointed very low.
I've only ever played center-crosshair games and I rarely have my screen filled with ground like that
On consoles, it's fine, I've dealt with it on there for a long time.
I can't stand it on PC, though. I was so glad to find out the the MCC PC crosshair can be centered.
Yeah and you will now suffer with clastaphobia you piece of shit idiot. lowered crosshair BEST!
@@DaDARKPass Sorry, in PC we have this thing called FOV sliders, I'm sure you never heard of them, considering you know.
@@KenMochii I've been playing on pc since 2006, idiot.
@Shallex Lowered crosshair >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> centered crosshair.
@Shallex Well if you didn't know, lowered crosshair also lets you have different fov, meaning you can see everything!!"!!!!!!!!
I always felt strange when I played halo after playing other shooters, tilting my head up. Now I know why
To anyone who wants to understand game design this isn't actually how the human eye works at all. It sounds good in theory but the human eye focuses on one point and simultaneously scans with peripheral, searching for movement. So when you are looking down when in mid air you aren't looking at the sky at all despite all that freed up space because you are focused on what you are shooting at, rendering this design decision moot. It only works in theory. What's worse is it messes with you because most humans are accustomed to being level with the horizon and looking head on at their environment. When you have to swing your camera extra degrees vertically just to bring your crosshairs to something it disorients your understanding of 3D space. Try walking around with your head tilted up but your eyes focused straight ahead and you'll see how hard it gets to stay aware of what's below you, especially in an environment full of motion (A grocery store would be perfect for this experiment). The only way to overcome this issue is to literally retrain the way you are used to processing spatial awareness. It's the same reason you might get vertigo when working at heights but over time it goes away: your brain is used to experiencing the world from a certain perspective and when that perspective is radically altered it struggles. The man in the video gets motion sickness from center screened crosshairs because he is so accustomed to the weirdness of the Halo camera that he literally cannot handle being normal.
Mostly it was a poor choice made for Halo 2 with a good intention and now fanboys cling to it. I love Halo but thank god the pc versions fix this now. I leave this comment so others understand how to better handle cinematography. I mean there's literally thousands of years of study into visualization, perspective, framing and what we now generally call "camera work". This is a horrible example of how to camera
Edit: Also, the examples he provides on the negatives of having a normal functioning camera are disingenuous; he deliberately looks at the ground and neglects to discuss FOV settings.
I don’t stare down at the ground when I’m running so a centered crosshair is fine for me
Yeah I find it weird that he says you can't see the sky with a centred crosshair. I don't understand how he plays games if he really thinks that.
@@MapleLeafAce the guys an influencer. Of course he's gotta sorta twist this however he can to fit his video.
You left out that the lowered crosshair prevents head glitching.
Meanwhile on Payday and Day of Infamy:
"What is a reticle?"
Nobody:
Late night gaming: VISTAS
The lowered crosshair never really bothered me since I can operate FPS games on both ways anyway. I just felt that the crosshair going that low is something Halo made a staple of, and makes it unique as a shooter. It’s all in preference really, so even on PC, I just set my crosshair to low in MCC. Felt nice when CE on MCC PC also has a lower crosshair, it’s like it’s part of Halo.
You don't need a lower reticle for overhead visibility when you have 120 fov.
You've done a good job on this video, but some of your points make it apparent that you do not play competitive shooters. In games like csgo, it is highly important to have good crosshair positioning, which means to always keep the crosshair at head level. This makes the game easier, as you only have to move your mouse left and right to fire at someone's head and you don't have to flick up. If you kept correct crosshair positioning in games like Halo and D2, you would see less of the ground because you are aiming for the most optimal position. (I understand enemies like grunts have lower head levels, but they are less of a risk than elites)
There's now a UA-cam feature that allows viewers to find a channels oldest videos, I've already watched some of HiddenXperia's original Reach videos 9 years ago... it's weird.
That feature has been there since the dawn of man.
@@jafizzle95 okay, for some reason it's only just been made available for mobile users.
Ooohh OK, I was talking about desktop youtube. I guess I never knew they didn't have that on mobile. Cool!
jafizzle95 no this is a really old feature for mobile, it’s just android
@@TheHalfLeft is android for Samsung?
Stop looking at your feets. Heads are above ground, you're the one placing your crosshair wrong, when you walk, you look at the horizon or your shoes IRL?
PS: 343 needs to change the view model for Reach PC, the gun's eating a lot of the screen, you should be able to change the view model FOV seperatly from the actual FOV.
PPS: High FOV is where it's at, above 100° or nothing.
I *would have* agree with you that having an offset crosshair preserves the vistas and helps the player maintain awareness of their environment...
If it wasn't for the fact that you can change your FOV on PC. On Halo Reach on PC I've compared the original console FOV + offset crosshair with 110 degree FOV + centered crosshair and you can still see WAY more above you. On PC with a centered crosshair you get all the benefits AND the effect of being able to see more of the skybox and maintain environmental awareness is maintained. I've tried using the offset crosshair and I actually had to lower my chair to get a comfortable view of the crosshair, but on console (where you can't change your FOV) it makes way more sense because you would most likely be playing farther away from the screen and on a larger display.
The lowered reticle (from what I can guess) was implemented to make the game appear to have a larger FOV without actually altering the FOV, this then reduces how much is rendered on screen at any given time, paired with proper LOD and render distance management can make these games run well even on the original xbox and 360.
360 ran the halo games just fine by standards then
Not just GeneralKidd but LNG is moving up
LNG MASTERRACE
@
He'd probably agree with that, considering how bad some of his puns are
SkuzzyJ Thanks m8
The one and only counter to the Centered Crosshair, " *the fov slider* "
(i know its an old video but thought i'd still say it" I crank my fov slider up on all the games that have one. I'm glad mcc has it because games that don't have one make me feel sick
Yeah, Quake style insane FOV is the only way to play fps games for me now. It gives me lots of peripheral vision and makes character movement feel a lot faster which makes things more exciting.
I learned of the motion sickness that low fov gives me when I thought that Unreal Tournament was somehow broken and unplayable as I got dizzy trying to play it. Then I tried raising the FOV and boom everything was perfect. It was a revelation.
As for low or center crosshair - it depends on the game. If a game is designed to be played with it lowered then level and gameplay design will accommodate that more and you should probably stick with it.
Lower crosshair is equivalent to an older person wearing their glasses on the middle of their bridge.
For competitive multiplayer having a centered reticle helps with aiming. That’s the main reason halo 5 went that way.
My friend mentioned to me that the Halo crosshair is normally lower when we started playing Reach on PC, so I turned on that option, barfed a little, and proceeded to switch back to centered.
I don't care what anyone says, Bungie is the best FPS developer along with Respawn