Aircraft Carrier - From The Depths INSTANT Tutorial

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 39

  • @GMODISM
    @GMODISM  Рік тому +7

    BUT HOW DO YOU RELOAD THE MISSING DRONES?!?!?!? - Since this was something I have gotten several comments about I will explain it here:
    If you are having some aircraft completely destroyed they will not return to the ship (obviously), to "reload" them and make them dock again, point at your carrier, click "V" and refit the ship to the latest version, now the repair tentacles will construct the missing drones for you!

  • @dusty4896
    @dusty4896 Рік тому +15

    Using missiles decoed to look like planes is my favorite technique

  • @enriquegarcia7207
    @enriquegarcia7207 Рік тому +7

    Support for the algorithm.

  • @elite6657
    @elite6657 Рік тому +2

    Thank you for this I’m making a carrier currently this vid is literally perfect time

    • @GMODISM
      @GMODISM  Рік тому

      Glad I could help best gmodist!

  • @AlexandraL-m1o
    @AlexandraL-m1o Рік тому +5

    nice tutorial, thank you!
    are you going to do a second part for "reloading" the planes after some get destroyed?
    that would be cool!

    • @GMODISM
      @GMODISM  Рік тому +1

      Glad this was useful, as for reloading planes I think refitting the whole craft to the same version is the simplest way, but I can look into making a completely automated way using spawners, so perhaps we would have another tutorial with that, may be called something like drone carrier or icbm launcher/nuke bomber craft

  • @john.d.rockefeller2538
    @john.d.rockefeller2538 Рік тому +4

    Support the algorithm.

  • @rc_1234
    @rc_1234 6 місяців тому +2

    This guy single handedly saved my fleet

    • @GMODISM
      @GMODISM  6 місяців тому

      We wouldnt have it any other way lol

  • @TvRB0
    @TvRB0 2 місяці тому

    Is there a way to make it continually spawn fighter/drones? rather than just one?

    • @GMODISM
      @GMODISM  2 місяці тому

      Yes there are, it’s different so perhaps I’ll need to make a separate tutorial, this is a carrier but you want a drone spawner :)

  • @inversegaming6238
    @inversegaming6238 Рік тому

    How did you make it so that when you are in the spawn menu, it says how many resources it costs?

    • @GMODISM
      @GMODISM  Рік тому +1

      I thought that was default honestly, check the UI section in settings is my best guess

  • @andrewruss5824
    @andrewruss5824 Рік тому

    Alg supporg

  • @crimzonplays1134
    @crimzonplays1134 6 місяців тому

    How do you add multiple drones?

    • @GMODISM
      @GMODISM  6 місяців тому

      This unit needs to be repeated for each drone actually

  • @bigbear5665
    @bigbear5665 Рік тому +1

    Yesss

  • @goodstormsgames9744
    @goodstormsgames9744 Рік тому

    So with docking stations those sub vehicles can't have collision dammage

    • @GMODISM
      @GMODISM  Рік тому

      They have, but not when beeing docked :)

  • @kalashio
    @kalashio Рік тому

    Support the algorithm

  • @kalashio
    @kalashio Рік тому

    Support the algorithm

  • @Mernom
    @Mernom Рік тому

    How can it handle respawning destroyed vehicles? Do vehicle spawners automatically put the vehicles in a free docking station?

    • @GMODISM
      @GMODISM  Рік тому

      That's reqires some additional setup to make it generate vehicles, I'd just when damaged, refit the carrier to the full vehicle instead and it should be restored with all drones .

    • @BattleDroid-sd4rp
      @BattleDroid-sd4rp Рік тому

      I think you can theoretically do it with breadboard. The new ones you build in combat also won't be automatically connected to the carrier tractor beam / subvehicle spawner either. But you can place a breadboard that reads docked unit HP from the tractor beams, and have a switch that opens when the value is 0 as in 💀 to then signal a blueprint spawner to start building say a new torpedo bomber. This can be made smarter if the tractor beam itself is unique to one type of unit thus becoming a signal to build X more of type 1 and Y more of type 2 things if that makes sense.

  • @BattleDroid-sd4rp
    @BattleDroid-sd4rp Рік тому

    Hello I am Budisourdog of Steam. I also happen to just have published a guide and breaboard for making a carrier and automating drone repairs. I like to see the information getting out there, good work.
    Now, it may be beyond the scope of the instant tutorial here but repair protocols, they're so easy either 1 acb on the fighter reading health % to trigger docking with mothership or a breadboard on the mothership itself that reads drone HP from the docking sation data to turn on / off the recall ACB.
    Also pls how do we automate construction and assignment of new drones to replace killed ones, is this possible? I don't know that much breadboard or any LUA at all.

    • @GMODISM
      @GMODISM  Рік тому +1

      That sounds great! I haven't really learned bread yet, but that sounds awesome, while an ACB on the drone will work it will not if the ACB is shot of and EMPd, so it has limitations, doing it with bread sounds better, is it hard to do?
      To replace the killed drones however you can just refit the ship to the same version and it's repair bots will construct the missing drones, that's what I do, forgot include that in the tutorial however since a lot of people seem confused, actually I will pin a message with that :)

    • @BattleDroid-sd4rp
      @BattleDroid-sd4rp Рік тому

      Ah just refitting it to itself will rebuild drones. Aha that does make sense if it was saved with them it should rebuild them... But in combat conditions, and doing it automatically IDK was thinking maybe an extension of my current repair protocol that activates a blueprint spawner when health hits 0 but it can't automatically be reconnected to the docking station and SVS.

    • @BattleDroid-sd4rp
      @BattleDroid-sd4rp Рік тому

      Now that repair bread is easy. 1 read drone HP from docking station. 2 subtract it from 1, 100%, in a math evaluator 3 switch that opens when it hits say .1 or 10% damaged 4 activate a high priority ACB that recalls the drone. 5 another math evaluator subtracting that switch output from 1 again, to invert signal and finally 6 deactivate the ACB that releases when enemy in range.

    • @GMODISM
      @GMODISM  Рік тому +1

      @@BattleDroid-sd4rp ahhhhhhhh yeah you're speaking another language, but if you develop a perfect auto repair protocol, is able to teach me how to do it, then I promise to make a video about it, but can't promise I'll understand because I've made nothing in bread yet...

    • @GMODISM
      @GMODISM  Рік тому

      @@BattleDroid-sd4rp but if your dedicated, discord me because notifications on comments are jank

  • @johne.1636
    @johne.1636 Рік тому

    Been looking for one of these for a while, huge thanks!

    • @GMODISM
      @GMODISM  Рік тому

      Glad its useful mate!

  • @Amaltraz
    @Amaltraz 5 місяців тому

    Wow this is so helpful

    • @GMODISM
      @GMODISM  5 місяців тому

      Glad it's helpful mate!