Missile Guidance & Target Defenses | Intermediate Tutorial | From the Depths

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  • Опубліковано 23 лют 2021
  • Radar, IR, Laser, Remote, Lua!
    Which is best?
  • Ігри

КОМЕНТАРІ • 57

  • @danluckins4071
    @danluckins4071 3 роки тому +28

    6:56 You forgot to add that even though you lose a module to using the one turn, a one turn gives free space allowing to you mostly make up the difference by either using the free space for reinforcement, emp, or explosive dmg instead of just fuel

  • @barefootalien
    @barefootalien 3 роки тому +27

    Very cool video! I already knew all of this, but actually _seeing_ the pathing the missiles take was _extremely_ useful and informative!
    One comment: many modules such as One-Turn, APN Guidance, Prediction Guidance, etc, are almost all empty space that can be filled with fuel or warhead payload. The electronics take a constant volume, so the bigger the missiles, the more fuel (I almost always use them for fuel) they fit, proportionally. The proportion is enormous in any case. IIRC it's something like:
    Small = 97%
    Medium = 99%
    Large = 99.9%
    Huge = 99.97%
    Thus you don't need to replace a warhead with the extra guidance module; you can replace a fuel tank instead and lose almost no flight time.
    I'm _definitely_ interested in seeing a tutorial on Lua missile coding!

  • @williamryder781
    @williamryder781 3 роки тому +7

    another thing for the infrared seeker, you can use a secondary missile system to stick sticky flares on targets to give cold targets a heat signature to lock on to. Kinda convoluted but its something.

    • @CheapSushi
      @CheapSushi 3 роки тому

      that's such a neat idea

  • @Ankow99
    @Ankow99 3 роки тому +9

    I just discovered your channel, let me just say you did an awesome job explaining everything, your scientific approach at testing stuff, changing single variables and comparing side by side is really good, also you explain everything in a concise manner and keep the video short. Keep up the good work! You just gained a new sub!

  • @Nesou2
    @Nesou2 3 роки тому +4

    Excellent video, really informative and professionally done. I would love to see more!

  • @asrieldreemurr5029
    @asrieldreemurr5029 3 роки тому +5

    Good video for new players, but there are a few issues.
    At 7:00 you forgot that the One turn module is mostly free space, there was no reason to give up any payload because of it.
    At 23:30 you do it again with the prediction guidance and APN modules, also I'm pretty sure that those modules work with the laser seeker (but not the beam rider).
    Knowing which components are mostly free space is extremely important as it means you can cram in a lot of functionality into your missiles at no added cost.
    At 9:00 you didn't show the different stats for the single pixel seeker: the normal IR seeker has a 10% to 100% susceptibility to decoys (4% to 40% with signal processor), the single pixel has 15% to 30% and can't use signal processors.
    This basically means the single pixel seeker is roughly as good as a signal processor on average and also more consistent, and that it's harder for it to be distracted by targets near the one it's currently seeking.
    You also didnt mention beam rider guidance at all, or the usage of smoke and ECM to throw offf course laser seeker/remote guidance missiles, or how you can use multiple laser designators (even on different vehicles) to provide guidance.

    • @scottwright7177
      @scottwright7177  3 роки тому

      I forgot to mention that you can use free space for payload, but you still lose some. Losing payload and a slot are both downsides for all the guidance modules.
      The rest is info that could have been added for sure. Maybe I'll update it some time.

    • @asrieldreemurr5029
      @asrieldreemurr5029 3 роки тому +1

      @@scottwright7177 you lose like 0.8% of a payload for large missiles, it's for all intents and purposes nothing.
      Things change for small missiles, where you lose 50% of a payload and that's significant, but even for medium missiles you only lose a bit more than 5%.

  • @brothertyler
    @brothertyler Рік тому

    Great job explaining all that, thank you for taking the time.

  • @JoeSmith-vf8mb
    @JoeSmith-vf8mb 3 роки тому

    Great video, hope to see more.

  • @arunaschlevickas322
    @arunaschlevickas322 3 роки тому

    Great tutorial! simple and very helpfull

  • @AndrewDawnbringer
    @AndrewDawnbringer 2 роки тому

    This is still very useful, thanks!

  • @micklivi92
    @micklivi92 2 роки тому

    Great video

  • @andregaspar7553
    @andregaspar7553 3 роки тому

    Very nice

  • @bumrush5735
    @bumrush5735 3 роки тому +3

    Hey Scott, nice video thanks for that. Is there a reason you have double fins on 2 and 3 instead of one fin after engine and one before the tip? Iirc it gives you a bit better agility since you maximize the distance of the fins from the center.

    • @scottwright7177
      @scottwright7177  3 роки тому +4

      You're right, these are designed to make the video simple.

  • @Klint_Izwudd
    @Klint_Izwudd 2 роки тому +1

    I think the biggest problem with the laser pointer is that it bugs out constantly.

  • @FurryGram
    @FurryGram Місяць тому

    With fires being a thing now, i wonder if IR guided missiles can lock onto blocks that are getting roasted?

  • @matiastorres1510
    @matiastorres1510 3 роки тому +1

    I've never managed to make a vehicle with a low enough radar signature to be worth it

  • @grossmanjake34
    @grossmanjake34 2 роки тому

    Hey I was trying to make a middle that would work like a javelin and hits the top of the target can this be done and how should I do it?

  • @Damaddok82
    @Damaddok82 3 роки тому +2

    Not bad but I think you should have discussed thumper head remote guidance. Those tank a lams very well. Another thing I felt should have been noted is using tpg or apn is you can dedicate the left over room from the module can have fuel explosives or emp. Also, if I recall the single pixel has less drag and is much faster.

    • @nicopence3148
      @nicopence3148 3 роки тому

      I was thinking that as well but the video seemed to be more focused on the logistics of getting missiles to hit their target.

    • @Damaddok82
      @Damaddok82 3 роки тому

      @@nicopence3148 personal preference, I do ftd videos myself. I constantly agonize over leaving out details.

    • @nicopence3148
      @nicopence3148 3 роки тому +2

      @@Damaddok82 Very true but its his 8th video so I cut him some slack. Also I'm used to BorderWise so Scott seems drastically better at that by comparison. Thx btw, I'm glad to have found another FTD youtuber to watch.

    • @Damaddok82
      @Damaddok82 3 роки тому

      @@nicopence3148 I'd argue he's better than Borderwise honestly considering the depths of detail this video has went into. I hope that my constructive criticism was taken as such because I know how hard it is to produce these. I am not a huge fan of Borderwise since he has something of a monopoly on from the depths tutorials. To be frank most of them look like they are just put up there to get views and lack real substance.

    • @nicopence3148
      @nicopence3148 3 роки тому +1

      @@Damaddok82 No No I meant Scott is much better for all the reasons you said. I was just using Borderwise as an example of a youtuber who isn't very knowledgeable about FTD. I like watching him for his personality. Borderwise definitely not good at the game because he has only a basic knowledge of the game's systems.

  • @TheSeacretNINJA
    @TheSeacretNINJA 3 роки тому

    why do my missiles go straight up or go right past or ven way before the target

  • @nicopence3148
    @nicopence3148 3 роки тому

    I'd be grateful if you explained how interceptor guidance works, because in my tests against the Baskin Shark, the missiles always undershot their target. Could my interceptors be too slow or am I doing something else wrong? Also is there anything about sonar torpedos that should be taken note of when compared to radar besides being in the water?

    • @scottwright7177
      @scottwright7177  3 роки тому

      Interceptor guidance benefits from APN and Predictive Guidance, just like a regular missile. Sonar has the same problems with sonar target simulators (decoys) and sonar emitters.

    • @nicopence3148
      @nicopence3148 3 роки тому

      @@scottwright7177 Oh, didn't know APN and TPG helped with them. I'll try that then.

  • @nicopence3148
    @nicopence3148 3 роки тому

    I see how good lua can be now so looking forward to that video. Do you what APN gain does because that still confuses me. Also, does APN make the missile go faster close to the target like it says and if so, what is that range?

    • @scottwright7177
      @scottwright7177  3 роки тому

      It does not speed up the missile. APN is really just trying to keep the missile on the line between where it was launched and the enemy. That's technically what it tries to do. There is no speed boost.

    • @nicopence3148
      @nicopence3148 3 роки тому

      @@scottwright7177 Thank you. What does the gain slider do then? Ive heard it changes the amount of prediction but is that true?

    • @scottwright7177
      @scottwright7177  3 роки тому

      @@nicopence3148 The gain slider is to make it more or less predictive. Gain of .1 will make it act more like a normal missile. Gain above 1 will make it act more like a prediction guidance missile.

    • @nicopence3148
      @nicopence3148 3 роки тому

      @@scottwright7177 Oh, thank you so much. I've been wondering what is did since I learned about the component.

    • @asrieldreemurr5029
      @asrieldreemurr5029 3 роки тому +1

      @@scottwright7177 that's not really how APN works: low gains make it not work at all, at 0.1 it will likely lag far behind a normal missile, and high gains behave in a fundamentally different way than the prediction module, being better vs targets with mostly constant acceleration and much worse vs targets with extreme changes in acceleration.
      Without going into the math details, the difference is that prediction guidance estimates a point of impact and aims the missile towards it, while APN aims the missile to achieve impact without explicitly estimating where the impact will happen.

  • @Underb00t
    @Underb00t 3 роки тому

    When in doubt: use crams

  • @zoltek6507
    @zoltek6507 3 роки тому +1

    *WhAt AbOuT ThE InTeRcEpToR GuIdAnCe!!1!!11!!!!*

  • @nicopence3148
    @nicopence3148 3 роки тому +1

    Is it possible to make a missile that circles the target and provides detection with lua?

    • @scottwright7177
      @scottwright7177  3 роки тому

      Yeah, it has to be a medium size missile with a radar or sonar buoy. I can add it my list of Lua instructions on a video I'm working on.

    • @nicopence3148
      @nicopence3148 3 роки тому

      @@scottwright7177 Thanks so much. I've always wanted to have that for making submarines.

  • @tedarcher9120
    @tedarcher9120 3 роки тому +1

    Is it possible to make a ballistic missile with a lua box?

    • @tedarcher9120
      @tedarcher9120 3 роки тому

      @Yunyi Aaron LI icbms are incredibly expensive though. I mean a regular missile which is launched in space and then falls on the target controlled by fins

  • @dylanrawls3665
    @dylanrawls3665 2 роки тому

    Anyone notice that IR missiles just dont hit their targets? My IR missiles only have a hit rate of like 45% on stationary targets, worse if their moving.

  • @NinjaInTheFirstDegree
    @NinjaInTheFirstDegree 5 місяців тому

    my problem is my Missles have 83 seconds of thrust but no matter the range they keep detonating about 20 feet before the target.. its my first craft and have not seen that issue in the 53 episodes ive seen before starting my first build.. like wth id be one hitting these test mauraders but can only get light frag damage... even cut frag heads

    • @NinjaInTheFirstDegree
      @NinjaInTheFirstDegree 5 місяців тому

      i removed 2 reinforced heads and now I'm getting like 3 or 6 strikes out of 80 Volley(20 smalls)

    • @NinjaInTheFirstDegree
      @NinjaInTheFirstDegree 5 місяців тому

      im only using the radar seeker heads so far but X/Y seems good just don't strike

  • @weirdgaming4628
    @weirdgaming4628 3 роки тому

    My missiles do most of the damage lol.