From The Depths INSTANT Tutorial: Lasers & LAMS

Поділитися
Вставка
  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 72

  • @GMODISM
    @GMODISM  7 місяців тому +4

    Lasers are now updated to start fires, lasers now does fire damage. Instead of AP (armour piercing) values lasers have intensity values like flamers and reduces the AP on blocks they hit: store.steampowered.com/news/app/268650/view/4201370227494677352

  • @flashbacker8935
    @flashbacker8935 2 роки тому +21

    Your tutorials are the single reason that I've come back to FTD after over 5 years. Fantastic quality and super helpful! Not to mention always mindful of time. Thanks for being a fantastic contribution to the FTD community!

    • @GMODISM
      @GMODISM  2 роки тому +3

      Great to hear! Will try to make more of them frequently, but as you see there are many in that playlist already ;)

  • @atesz7636
    @atesz7636 2 роки тому +47

    Actually laser damage ignores armor stacking, so a pulse laser still does full damage to stacked metal, you only need enough AP to break through the countermeasures of the enemy

    • @shawnreed343
      @shawnreed343 2 роки тому +4

      Hmmmm. That would break the rules of kinetic damage, but would be appropriate for thump. Damage propegation on a laser isn't thump-like, though, it is very kinetic... I find myself curious if lasers are: A) weird, not following typical damage rules, or B) this is old knowledge that is currently outdated.

    • @atesz7636
      @atesz7636 2 роки тому +6

      @@shawnreed343 I just confirmed it from the wiki, so it might be outdated, but I also vaguely remember testing it

    • @danielbovv5441
      @danielbovv5441 2 роки тому +1

      @@shawnreed343 Lasers don't take into account armour stacking because they are fairly easy to counter. Smoke combined with Alloy/any stronger material is a hard counter that's so easy to put onto nearly every craft. If they had to deal with armour stacking the poor old LH would be even more nerfed than they currently are.

    • @GMODISM
      @GMODISM  2 роки тому +13

      You are completely right actually, I will pin this comment, like lasers do not for some very strange reason care about angles they also only care what the first surface they hit is, which makes more sense that the ignoring of angles (reflection anyone?) I shall pin this comment.

    • @shawnreed343
      @shawnreed343 2 роки тому +2

      Huuhhhh. This is really weird. If they don't have angled dr (and I really thought they did), that would indicate the damage being done is thump. @GMODISM Would you perchance be willing to test the damage propegation on a laser that will destroy multiple blocks in one pulse? If the damage propegation is sideways rather than inward that's incredibly handy to know- it would mean laser damage is thump. Otherwise, lasers are just weird and have unique damage calculation properties.

  • @nomanlander
    @nomanlander 2 роки тому +8

    using lasers turrets as CIWS is very effective for countering big missiles while your LAMS deal with munitions and smaller target

    • @GMODISM
      @GMODISM  2 роки тому +2

      Cool tip! Should try that sometime!

    • @eane7238
      @eane7238 2 роки тому

      It's always more space efficent to do it the way he described, always.

  • @TheSkreeBat
    @TheSkreeBat 2 роки тому +9

    never looked at lasers because i thought they always had to be connected to the big bulky system you have to make for it to work well, glad i decided to watch this and learn about the transmitters :D

    • @GMODISM
      @GMODISM  2 роки тому +1

      Have fun zapping!

  • @oliverstanley1738
    @oliverstanley1738 Рік тому +4

    I would not be able to play the game without these videos

    • @GMODISM
      @GMODISM  Рік тому +3

      Glad they are helpful mate!

  • @tomarmadiyer2698
    @tomarmadiyer2698 8 місяців тому

    I've spent all day on lasers. Thank you for the discussion on the components

  • @timotheylomizov1115
    @timotheylomizov1115 Рік тому +5

    this was a very helpful guide, thank you!

    • @GMODISM
      @GMODISM  Рік тому +1

      You're welcome!

    • @JosephDiveley
      @JosephDiveley 10 місяців тому

      @@GMODISM Yeah, I love watching!

  • @Ribbons0121R121
    @Ribbons0121R121 2 місяці тому +1

    Would it be a better idea to dedicate a generator to each turret or have one massive laser engine followed by plumbing the laser output to a more numerous array of turrets?

    • @GMODISM
      @GMODISM  2 місяці тому

      Absolutely would recommend a central system like the gimle utilizes, especially if you got several turrets, loosing a turret then means nothing

  • @snark894
    @snark894 Рік тому +1

    I have the LAMS set up the exact same way shown in the video (Connected to the basic laser prefab, with munition warners all over, separated with rubber) and the mainframe AI is turned on, but the LAMS will not fire at any projectiles. Is there some configuration I have to do in order to turn on automatic targeting and firing?

    • @GMODISM
      @GMODISM  Рік тому

      Are the projectiles the enemies or yours?

    • @snark894
      @snark894 Рік тому

      @@GMODISM Enemy projectiles, It doesn't seem to work on CRAMs, APS, or missiles. Help would be greatly appreciated!

  • @sirchuo8846
    @sirchuo8846 Рік тому +1

    My question is: Would it be efficient to have more rows of lasers connected to one system for LAMSo n your ship, or should I split these up?

    • @GMODISM
      @GMODISM  Рік тому +1

      all lam nodes should be connected to all laser pump rows

  • @xontrax6610
    @xontrax6610 Рік тому

    Hi how to turn on these 4 arrows that show where the front of the block we want to place is.

  • @Tizuku117
    @Tizuku117 2 роки тому +1

    I have a question how to change when a bad guy ship goes below 80%? I want to chage it to like 50%. Where is said too damaged low health

    • @GMODISM
      @GMODISM  2 роки тому

      it is only below 80 AND sinking, so that damaged submarines will not live forever on low health, and sinking ships can't rest on the bottom but still fire small guns but not be reached, but I think you can customize these values in regular settings actually

    • @Mernom
      @Mernom Рік тому

      I think an ACB can read target altitude.

  • @bamcorpgaming5954
    @bamcorpgaming5954 Рік тому +1

    Ty

  • @averageuser2007
    @averageuser2007 9 місяців тому

    That compact steam engine was really really good you should publish it to the workshop

    • @averageuser2007
      @averageuser2007 9 місяців тому

      At 0:37

    • @averageuser2007
      @averageuser2007 9 місяців тому

      Also thanks for making all these instant tutorials

    • @GMODISM
      @GMODISM  9 місяців тому +1

      You're welcome mate! Perhaps I'll release some of the templates, I can ask the aog officers what they think I could make public ^^

  • @IAmTheAce5
    @IAmTheAce5 День тому

    Could the lasers be made into CIWS? Anti-missile/shell CIWS?

    • @GMODISM
      @GMODISM  День тому

      Absolutely, not as good as lams nodes but in cases of huge missiles and doomcrams it is even preferable to make a long laser turret target them far away

    • @GMODISM
      @GMODISM  День тому

      Basically just add an extra ciws controller with higher priority for only super big stuff

  • @greankung1301
    @greankung1301 2 роки тому +3

    More strong laser = need more engine power !!

  • @THE_TRAPPYMAN
    @THE_TRAPPYMAN 6 місяців тому +1

    I CAN NOW CONSTRUCT THE PISS LAZER

    • @GMODISM
      @GMODISM  6 місяців тому

      Great, it shall be powerful

    • @THE_TRAPPYMAN
      @THE_TRAPPYMAN 6 місяців тому +1

      @@GMODISM MARCITOPANT SHALL BE PROUD

    • @THE_TRAPPYMAN
      @THE_TRAPPYMAN 6 місяців тому

      @@GMODISM als here a sub

  • @JosephDiveley
    @JosephDiveley 10 місяців тому

    RTG and lasers = freedom from material farming

    • @GMODISM
      @GMODISM  10 місяців тому

      Indeed, but THE COST! D:

    • @JosephDiveley
      @JosephDiveley 10 місяців тому

      @@GMODISM True but then you don't have to hunt more materials down. If you build a sub with a periscope turret so just the laser head is sticking out. It's so funny sneaking up and sniping out their AI for insta kill LOL! I know it's total cheese but sometimes cheese is fun=)
      I wish they would fix the bug on Huge Missiles where if you make them too long they get stuck. It was fun turning them into torpedos the size of ships just to slowly creep along and then ship is dead. So many resources wasted but such a satisfying kaboom lol!

  • @nomuom2086
    @nomuom2086 Рік тому

    My LAM System isn't working. I have it set up with ai and detection components, but it doesn't shoot anything.

    • @GMODISM
      @GMODISM  Рік тому

      Munition warners are needed too, against quick shells

    • @nomuom2086
      @nomuom2086 Рік тому

      @@GMODISM I have munition Warners right next to the LAM turret things. A previous cwis system I had would fire at shells, but the lam system doesn't for some reason.

    • @nomuom2086
      @nomuom2086 Рік тому

      @@GMODISM I also don't know if my AI is set up for the warners and LAM correctly

    • @GMODISM
      @GMODISM  Рік тому

      @@nomuom2086 Well I got a general AI tutorial and a detection one, those combined with this should give all info you need, and that you have enough engine power.

    • @nomuom2086
      @nomuom2086 Рік тому

      @@GMODISM I got it working, 😊. Apparently they didn't agree with the turret I placed them on.

  • @the_barrel_mann5100
    @the_barrel_mann5100 2 роки тому

    How do I let the ai take control of the laser

    • @Mernom
      @Mernom Рік тому +1

      Same way as other weapons - put a weapon controller to point at the turret.

  • @DeliriousSOUP
    @DeliriousSOUP 10 місяців тому

    why does my multi purpose laser say have no energy

    • @GMODISM
      @GMODISM  10 місяців тому

      most likely it has none, perrhaps you forgot something in this video beginning, like power?

    • @JosephDiveley
      @JosephDiveley 10 місяців тому

      Perhaps you don't have you pumps placed right so they can't charge. The large capacity ones won't charge unless you have them connected to the smaller capacitors with pumps attached. Also, like GM said, makes sure your engines can handle your laser's need for power. Add up your engine power, subtract what your engines use to move. Your laster won't get power unless there is a surplus left over. The amount of pumps you have determine how much power you laser needs to run optimally.
      Hope that helps.

  • @nguyenkhoi5814
    @nguyenkhoi5814 2 роки тому +2

    i am first also great video for new players

    • @GMODISM
      @GMODISM  2 роки тому

      Glad you think so!

  • @snortles8259
    @snortles8259 Рік тому

    Fucking life saver thanks mate

    • @GMODISM
      @GMODISM  Рік тому

      Welcome to the channel!

  • @jerrebrasfield4231
    @jerrebrasfield4231 Рік тому

    Ohhhh, so i need more engine power. It doesn't matter how much battery power i have.

  • @casireimold9447
    @casireimold9447 2 роки тому

    𝚙𝚛𝚘𝚖𝚘𝚜𝚖 😓

  • @8-bitviper921
    @8-bitviper921 2 роки тому +1

    is the blueprint for that steam engine at the start available?

    • @GMODISM
      @GMODISM  2 роки тому +3

      It is kind of, this engine is installed on my construction platform that is up for public download, so just prefab one of them from there ;)

    • @8-bitviper921
      @8-bitviper921 2 роки тому

      @@GMODISM Thank you