From The Depths INSTANT Tutorial: Lasers & LAMS

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  • Опубліковано 3 лип 2024
  • From The Depths INSTANT Tutorials, this time I show you the basics of LASER and how to build lasers in FtD as well as LAMS. 2024 Update: Lasers are now updated to start fires, lasers now does fire damage. Instead of AP (armour piercing) values lasers have intensity values like flamers and reduces the AP on blocks they hit: store.steampowered.com/news/a...
    More INSTANT Tutorials: • From The Depths INSTAN... (Wastes no time!)
    From the Depths Full Tutorial Playlist: tinyurl.com/uq3bo4s
    00:00 Intro
    00:06 FTD Laser Basics
    04:46 Damage dealing with Laser Turret
    10:07 How to protec with defensive LAMS
    11:45 Outro
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КОМЕНТАРІ • 67

  • @GMODISM
    @GMODISM  2 місяці тому +2

    Lasers are now updated to start fires, lasers now does fire damage. Instead of AP (armour piercing) values lasers have intensity values like flamers and reduces the AP on blocks they hit: store.steampowered.com/news/app/268650/view/4201370227494677352

  • @atesz7636
    @atesz7636 2 роки тому +45

    Actually laser damage ignores armor stacking, so a pulse laser still does full damage to stacked metal, you only need enough AP to break through the countermeasures of the enemy

    • @shawnreed343
      @shawnreed343 Рік тому +4

      Hmmmm. That would break the rules of kinetic damage, but would be appropriate for thump. Damage propegation on a laser isn't thump-like, though, it is very kinetic... I find myself curious if lasers are: A) weird, not following typical damage rules, or B) this is old knowledge that is currently outdated.

    • @atesz7636
      @atesz7636 Рік тому +6

      @@shawnreed343 I just confirmed it from the wiki, so it might be outdated, but I also vaguely remember testing it

    • @danielbovv5441
      @danielbovv5441 Рік тому +1

      @@shawnreed343 Lasers don't take into account armour stacking because they are fairly easy to counter. Smoke combined with Alloy/any stronger material is a hard counter that's so easy to put onto nearly every craft. If they had to deal with armour stacking the poor old LH would be even more nerfed than they currently are.

    • @GMODISM
      @GMODISM  Рік тому +13

      You are completely right actually, I will pin this comment, like lasers do not for some very strange reason care about angles they also only care what the first surface they hit is, which makes more sense that the ignoring of angles (reflection anyone?) I shall pin this comment.

    • @shawnreed343
      @shawnreed343 Рік тому +2

      Huuhhhh. This is really weird. If they don't have angled dr (and I really thought they did), that would indicate the damage being done is thump. @GMODISM Would you perchance be willing to test the damage propegation on a laser that will destroy multiple blocks in one pulse? If the damage propegation is sideways rather than inward that's incredibly handy to know- it would mean laser damage is thump. Otherwise, lasers are just weird and have unique damage calculation properties.

  • @flashbacker8935
    @flashbacker8935 Рік тому +19

    Your tutorials are the single reason that I've come back to FTD after over 5 years. Fantastic quality and super helpful! Not to mention always mindful of time. Thanks for being a fantastic contribution to the FTD community!

    • @GMODISM
      @GMODISM  Рік тому +3

      Great to hear! Will try to make more of them frequently, but as you see there are many in that playlist already ;)

  • @oliverstanley1738
    @oliverstanley1738 11 місяців тому +4

    I would not be able to play the game without these videos

    • @GMODISM
      @GMODISM  11 місяців тому +3

      Glad they are helpful mate!

  • @TheSkreeBat
    @TheSkreeBat Рік тому +6

    never looked at lasers because i thought they always had to be connected to the big bulky system you have to make for it to work well, glad i decided to watch this and learn about the transmitters :D

    • @GMODISM
      @GMODISM  Рік тому +1

      Have fun zapping!

  • @nomanlander
    @nomanlander Рік тому +6

    using lasers turrets as CIWS is very effective for countering big missiles while your LAMS deal with munitions and smaller target

    • @GMODISM
      @GMODISM  Рік тому +2

      Cool tip! Should try that sometime!

    • @eane7238
      @eane7238 Рік тому

      It's always more space efficent to do it the way he described, always.

  • @tomarmadiyer2698
    @tomarmadiyer2698 3 місяці тому

    I've spent all day on lasers. Thank you for the discussion on the components

  • @timotheylomizov1115
    @timotheylomizov1115 Рік тому +5

    this was a very helpful guide, thank you!

    • @GMODISM
      @GMODISM  Рік тому +1

      You're welcome!

    • @JosephDiveley
      @JosephDiveley 5 місяців тому

      @@GMODISM Yeah, I love watching!

  • @averageuser2007
    @averageuser2007 4 місяці тому

    That compact steam engine was really really good you should publish it to the workshop

    • @averageuser2007
      @averageuser2007 4 місяці тому

      At 0:37

    • @averageuser2007
      @averageuser2007 4 місяці тому

      Also thanks for making all these instant tutorials

    • @GMODISM
      @GMODISM  4 місяці тому +1

      You're welcome mate! Perhaps I'll release some of the templates, I can ask the aog officers what they think I could make public ^^

  • @bamcorpgaming5954
    @bamcorpgaming5954 Рік тому +1

    Ty

  • @xontrax6610
    @xontrax6610 7 місяців тому

    Hi how to turn on these 4 arrows that show where the front of the block we want to place is.

  • @snark894
    @snark894 11 місяців тому +1

    I have the LAMS set up the exact same way shown in the video (Connected to the basic laser prefab, with munition warners all over, separated with rubber) and the mainframe AI is turned on, but the LAMS will not fire at any projectiles. Is there some configuration I have to do in order to turn on automatic targeting and firing?

    • @GMODISM
      @GMODISM  11 місяців тому

      Are the projectiles the enemies or yours?

    • @snark894
      @snark894 11 місяців тому

      @@GMODISM Enemy projectiles, It doesn't seem to work on CRAMs, APS, or missiles. Help would be greatly appreciated!

  • @sirchuo8846
    @sirchuo8846 Рік тому +1

    My question is: Would it be efficient to have more rows of lasers connected to one system for LAMSo n your ship, or should I split these up?

    • @GMODISM
      @GMODISM  Рік тому +1

      all lam nodes should be connected to all laser pump rows

  • @Tizuku117
    @Tizuku117 Рік тому +1

    I have a question how to change when a bad guy ship goes below 80%? I want to chage it to like 50%. Where is said too damaged low health

    • @GMODISM
      @GMODISM  Рік тому

      it is only below 80 AND sinking, so that damaged submarines will not live forever on low health, and sinking ships can't rest on the bottom but still fire small guns but not be reached, but I think you can customize these values in regular settings actually

    • @Mernom
      @Mernom 9 місяців тому

      I think an ACB can read target altitude.

  • @8-bitviper921
    @8-bitviper921 Рік тому +1

    is the blueprint for that steam engine at the start available?

    • @GMODISM
      @GMODISM  Рік тому +3

      It is kind of, this engine is installed on my construction platform that is up for public download, so just prefab one of them from there ;)

    • @8-bitviper921
      @8-bitviper921 Рік тому

      @@GMODISM Thank you

  • @greankung1301
    @greankung1301 2 роки тому +3

    More strong laser = need more engine power !!

  • @THE_TRAPPYMAN
    @THE_TRAPPYMAN Місяць тому

    I CAN NOW CONSTRUCT THE PISS LAZER

    • @GMODISM
      @GMODISM  Місяць тому

      Great, it shall be powerful

    • @THE_TRAPPYMAN
      @THE_TRAPPYMAN Місяць тому +1

      @@GMODISM MARCITOPANT SHALL BE PROUD

    • @THE_TRAPPYMAN
      @THE_TRAPPYMAN Місяць тому

      @@GMODISM als here a sub

  • @nguyenkhoi5814
    @nguyenkhoi5814 2 роки тому +2

    i am first also great video for new players

    • @GMODISM
      @GMODISM  Рік тому

      Glad you think so!

  • @the_barrel_mann5100
    @the_barrel_mann5100 Рік тому

    How do I let the ai take control of the laser

    • @Mernom
      @Mernom 9 місяців тому +1

      Same way as other weapons - put a weapon controller to point at the turret.

  • @snortles8259
    @snortles8259 Рік тому

    Fucking life saver thanks mate

    • @GMODISM
      @GMODISM  Рік тому

      Welcome to the channel!

  • @JosephDiveley
    @JosephDiveley 5 місяців тому

    RTG and lasers = freedom from material farming

    • @GMODISM
      @GMODISM  5 місяців тому

      Indeed, but THE COST! D:

    • @JosephDiveley
      @JosephDiveley 5 місяців тому

      @@GMODISM True but then you don't have to hunt more materials down. If you build a sub with a periscope turret so just the laser head is sticking out. It's so funny sneaking up and sniping out their AI for insta kill LOL! I know it's total cheese but sometimes cheese is fun=)
      I wish they would fix the bug on Huge Missiles where if you make them too long they get stuck. It was fun turning them into torpedos the size of ships just to slowly creep along and then ship is dead. So many resources wasted but such a satisfying kaboom lol!

  • @Zyarth_the_second
    @Zyarth_the_second 6 місяців тому

    why does my multi purpose laser say have no energy

    • @GMODISM
      @GMODISM  5 місяців тому

      most likely it has none, perrhaps you forgot something in this video beginning, like power?

    • @JosephDiveley
      @JosephDiveley 5 місяців тому

      Perhaps you don't have you pumps placed right so they can't charge. The large capacity ones won't charge unless you have them connected to the smaller capacitors with pumps attached. Also, like GM said, makes sure your engines can handle your laser's need for power. Add up your engine power, subtract what your engines use to move. Your laster won't get power unless there is a surplus left over. The amount of pumps you have determine how much power you laser needs to run optimally.
      Hope that helps.

  • @nomuom2086
    @nomuom2086 11 місяців тому

    My LAM System isn't working. I have it set up with ai and detection components, but it doesn't shoot anything.

    • @GMODISM
      @GMODISM  11 місяців тому

      Munition warners are needed too, against quick shells

    • @nomuom2086
      @nomuom2086 11 місяців тому

      @@GMODISM I have munition Warners right next to the LAM turret things. A previous cwis system I had would fire at shells, but the lam system doesn't for some reason.

    • @nomuom2086
      @nomuom2086 11 місяців тому

      @@GMODISM I also don't know if my AI is set up for the warners and LAM correctly

    • @GMODISM
      @GMODISM  11 місяців тому

      @@nomuom2086 Well I got a general AI tutorial and a detection one, those combined with this should give all info you need, and that you have enough engine power.

    • @nomuom2086
      @nomuom2086 11 місяців тому

      @@GMODISM I got it working, 😊. Apparently they didn't agree with the turret I placed them on.

  • @jerrebrasfield4231
    @jerrebrasfield4231 9 місяців тому

    Ohhhh, so i need more engine power. It doesn't matter how much battery power i have.

  • @casireimold9447
    @casireimold9447 Рік тому

    𝚙𝚛𝚘𝚖𝚘𝚜𝚖 😓