Beautiful, I played this back in 2015 and am just getting back in to it, trying to relearn all the new systems makes me appreciate the work that goes into these creations!
@@greasy019 It's almost a different game! I started in 2021 and it felt like a mechanical design game. Last year I learned all the new breadboard stuff and it felt like I'm doing robotics and integration. Wild though. A lot of the same thought processes regarding planning and troubleshooting helps me with my day job. Most of these here took 20-40h to make with about 30% of the time in testing.
@@ed.thefeli4159 thanks! It's really the most flexible sandbox game for vehicular combat. I have 4000h of experience in the game and 10 years in engineering so I do have a more expert than average approach, but I hope everyone can enjoy the game and push themselves a bit especially if they're interested in design or engineering.
I genuinely think you might be the most talented builder in the game. Phenomenal work! Do you use LUA AI to get the mechs working as intended? I'd love to see a part by part breakdown on some of these and the design process because I'm blown away. Subbed - brilliant work
DUDE THESE ARE AWESOME! Subbed for the mech goodness. :D
Mechs break my brain! Thanks for the sub =)
I really hope you'll make it on youtube , there needs to be more FtD youtubers
Beautiful, I played this back in 2015 and am just getting back in to it, trying to relearn all the new systems makes me appreciate the work that goes into these creations!
@@greasy019 It's almost a different game! I started in 2021 and it felt like a mechanical design game. Last year I learned all the new breadboard stuff and it felt like I'm doing robotics and integration. Wild though. A lot of the same thought processes regarding planning and troubleshooting helps me with my day job.
Most of these here took 20-40h to make with about 30% of the time in testing.
Wow i never think i could one day see some veritech in from the dephts well done mate it is just incredible !
these look awesome, im using your builds as inspiration, you gave me a whole new way of seeing building in ftd
@@ed.thefeli4159 thanks! It's really the most flexible sandbox game for vehicular combat. I have 4000h of experience in the game and 10 years in engineering so I do have a more expert than average approach, but I hope everyone can enjoy the game and push themselves a bit especially if they're interested in design or engineering.
These look Amazing
Thanks!
Almost makes you want to fight for the greater good
I genuinely think you might be the most talented builder in the game. Phenomenal work! Do you use LUA AI to get the mechs working as intended? I'd love to see a part by part breakdown on some of these and the design process because I'm blown away. Subbed - brilliant work
@@fakeaccount5349 thanks so much! I don't know how to use LUA but I use a lot of breadboard for all of the crafts.
Damn good mate!
Thanks fellow Depthian! Let me know if you want tips or anything, always happy to talk shop =P
I know im late but these really nice! Do you ever plan on making tutorials for these, especially with all the mimics and compact weapons?
@@ant1435 yes! I'm a bit slow on FtD right now still recovering from jet lag. I'll put it the queue!
cool
Thanks!
0:47 is that an armored core?
It's too big / not agile to be a lore-accurate AC sadly, but yes I got all 3 endings of AC6 and really enjoyed the game.
@@chillbuilder101 same bro, my profile picture is actually a screenshot from AC6 while using some mods. (why is it so damn hard to mod?!)
My mechs always impload for one reason or another