New Node Editor Workflow Tips for Redshift 3.5 - Cinema 4D R26 / C4D S26

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 134

  • @effectatron
    @effectatron  2 роки тому +2

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    Thank you all for all your support!!

  • @urban_explored
    @urban_explored 2 роки тому +11

    The c shortcut is a lifesaver. Rather than having to go into the tiny searchbar, you can just press c and start typing the node you want to use

  • @stephentownsend85
    @stephentownsend85 2 роки тому +25

    The little 'S' on the nodes allows you to solo that node so you can view it on your material in the IPR. Then just click it again to go back to full preview. Saves connecting and reconnecting nodes up.

  • @dmitriyyemelianenko7221
    @dmitriyyemelianenko7221 2 роки тому +14

    Thanks for the amazing video, one thing that may be helpful for anyone who dont like the attribute panel being the same for materials and object propperties, you can duplicate them and turn on filters ("'mode' button right underneath the attributes) so one of the panels will show only materials and nodes parameters and the other will be used for objects.

    • @AndrewHoeveler
      @AndrewHoeveler Рік тому

      Wow! I came here to make the comment that you can open a second attributes panel to dock it to the node editor, but your method is even better with the filter! Kudos!

  • @shaprepenr
    @shaprepenr 2 роки тому +4

    This was super helpful! I'm new to C4D and started on R25 and was barely getting used to the Shader Graph when they switched over to Node Editor in S26. There were a few things I just didn't really understand until now. Thank you!

  • @arleksey
    @arleksey 2 роки тому +15

    new node-editor is more "fancy looking" than having great functionality
    thank you for showing how we can build that bulky combination of panles by docking "nodes" and "attributes" panels
    i really hope Maxon and Redshift will not force to switch to "new" editor by killing and bugging xpresso style editor

    • @AndrewHoeveler
      @AndrewHoeveler Рік тому +1

      Hey Maxon! Is it really necessary to keep changing the UI every version so that it becomes impossible to follow tutorials anymore? Just wait until they completely revamp it AGAIN in 2024 version! LOL

    • @catarinarosario9867
      @catarinarosario9867 7 місяців тому

      @@AndrewHoeveler thats the annoying thing about this sorta software, they keep changing UI it fucking suckssss

  • @bbmgmedicalmarketingdesign9979
    @bbmgmedicalmarketingdesign9979 2 роки тому +11

    Actually, you can make a copy of the attributes panel. It’s the arrow icon at the top right. ;)

  • @CMak3r
    @CMak3r 2 роки тому +10

    TIPS:
    If you want to use ramp for correcting your procedural maps and textures, use alt input.
    «connect node to output» is now «Solo node», you can assign hotkey to this command.

    • @ethan-kn8dm
      @ethan-kn8dm 2 роки тому +1

      Can you please explain in detail? thx very much

    • @CMak3r
      @CMak3r 2 роки тому +4

      Oh, sorry, this was late night rushed comment. I try to explain.
      If you want to use Ramp node as Levels correction for textures, you need to connect your image into yellow input port.
      For searching nodes we now use C key instead of legacy shift+c command.
      To preview single node with a single press of a key you need to assign custom shortcut (~) to “Solo node” in “edit commands menu” in cinema, but this is now not as much required since all nodes now have solo button

    • @ethan-kn8dm
      @ethan-kn8dm 2 роки тому

      @@CMak3r thx a lot~👍 i will try it

    • @vumix2
      @vumix2 2 роки тому

      @@CMak3r thank you)

    • @sergyxyz
      @sergyxyz 2 роки тому

      Thanks, this was very useful! I just dragged a texture to the Alt Input function inside Ramp node and it worked!

  • @effectatron
    @effectatron  2 роки тому

    JOIN THE NEW DISCORD - discord.gg/cgh8KvEgEa
    Come hangout with other artists like yourself!

  • @matsu242
    @matsu242 2 роки тому +4

    hands up if you think this is a worse workflow than the old way of doing it?

  • @JakeInMotion
    @JakeInMotion 2 роки тому +2

    Amazing, thanks for the thorough walkthrough!

  • @3D_Blender_C4D
    @3D_Blender_C4D Рік тому +1

    You can also drag commonly used nodes into your layout to quickly add them!

  • @pushcreativity
    @pushcreativity 2 роки тому +1

    Thanks for this, I now have a setup I'm really happy with.

  • @videomarknet
    @videomarknet 2 роки тому +7

    Actually you don't have to dock the attributes window just uncheck 'Global Attributes Manager for Shader Nodes' in the preferences. Then it looks like before.

  • @RidvanMaloku
    @RidvanMaloku 2 роки тому +1

    Great information. Thanks so much for sharing!

  • @diovex
    @diovex Рік тому +1

    dude thank you very much. I was searhing mat info right side of node editor. Now ı know to do it

  • @Christina-sp2ke
    @Christina-sp2ke 2 роки тому +1

    Hey! Right now I'm working with c4d 2023 and I can switch completly between the old and new Node Editor. By unchecking the "Node Materials for Presets" in the preferences I'll get the old Node Editor, by checking the "Node Materials for Presets" in the preferences I'll get the new Node Editor. Just restart c4d after changing the preferences. And "Native Camera for New Scenes" is always checked. Does it work for you too?

  • @TobiasSchoenke
    @TobiasSchoenke 2 роки тому +1

    1000 Dank für dieses Video - SEHR Hilfreich

  • @nofaith2544
    @nofaith2544 2 роки тому +3

    Thanks for this!

    • @effectatron
      @effectatron  2 роки тому

      You're welcome! Thank you for watching!

  • @altberg__
    @altberg__ 2 роки тому +3

    thanks for the overview. but damn. ok. i will definitly not switch to r26 before they fix the last part you mentioned. i don´t want to deal with this. and for the node editor. its just seem not really there and done yet. i will stick to the good old and beloved xpressso nightmare :D

  • @fiveshorts
    @fiveshorts 2 роки тому +1

    Superb tutorial. Thank you

  • @alvin3171997
    @alvin3171997 2 роки тому +1

    Fantastic tutorials!
    Have a quick question related to redshift:
    Is it possible to export all redshift materials from C4D to be used in other programs like Houdini?
    Or we need to create the whole redshift materials node from scratch again?
    Thank you.

  • @reyrodriguez9931
    @reyrodriguez9931 Рік тому +1

    This is one of the best I have seen. Thank you so so much!! I am completely new to RedShift and Node Based Texturing. Do you have a tutorial on how to apply AO? I am not seeing a Global On/Off button for it. HELP!! LOL

    • @effectatron
      @effectatron  Рік тому

      I do! But you can plug AO maps or nodes into the geometry overall tint of ur standard material

  • @Gasconauxolives
    @Gasconauxolives 4 місяці тому

    Thank you for this great explanation it helps a lot to sort it out. Unfortunately C4D became quite a mess at this point with the very old, the old and the new features all mixed together...

    • @effectatron
      @effectatron  4 місяці тому

      Not sure what you mean. I find all the new changes positive

    • @Gasconauxolives
      @Gasconauxolives 4 місяці тому

      @@effectatron Sorry I was not telling that I'm not a C4D user, and that I discover it and come from another 3D package, so for me to learn C4D is more complicated than it should be. I would love a slim version of C4D all about Redshift and with NONE of the legacy interface and features. Of course the new changes / new features are greatly positive, but produces a massive pile of overlaping interfaces inside C4D, and for a newcomer it's VERY confusing. Everything exists in 2 or 3 fashions inside the software (render engines, render viewers, nodes graphs, lights, materials, cameras, multipass pipeline, eveything is at least doubled). Massive mess at each step for a newcomer like me. I guess it will be more and more "unified / integrated / streamlined" at each new update, as they already do. This is only my perception & opinion :)
      Thank you for your anwsome training content!!

    • @effectatron
      @effectatron  4 місяці тому

      @@Gasconauxolives To be honest. That is was it is now. Once you select Redshift as the rendered the only things that become available work with redshift. So there is no way to apply lights or anything that wont work with redshift now. Like it was 2 years ago. Now is the perfect time to learn c4d because for the first time it's all streamlined with an actual good render engine. Redshift. You can get 50% off my intro to C4D and redshift course derekkirk.net/ right now. It's all c4d 2023 and up. so no legacy stuff.

    • @Gasconauxolives
      @Gasconauxolives 4 місяці тому

      @@effectatron I agree, it is way better now. This is my second go at C4D and it is a lot more "Redshift streamlined" than during my first shot 1 or 2 years ago. There is still all the old stuff hanging around and under the hood, and only experienced C4D users can sort it out efficiently.
      Anyways, I definitely have your paid training in my favs and you'll be my Redshift paid teacher of choice. See you in your course when I have time for deep training.
      Thank you again, your channel is really good.

  • @TobiasSchoenke
    @TobiasSchoenke 2 роки тому +2

    Danke!

  • @SeanChen5487
    @SeanChen5487 2 роки тому +4

    I don't know why, but node material doesn't have c4d shader node and vertex map node, which I often used. Traditional RS material still the best choice in this version.

  • @darrellplank4518
    @darrellplank4518 2 роки тому

    One other cool new thing that would have helped me just a week or so ago in R25: You can change at least some of the ramp knot positions/colors via inputs. I wanted my gradient to move up/down and had to jury rig it in S25 but now can do it the "right" way.

    • @hansdampf5679
      @hansdampf5679 2 роки тому

      How you connect Textures with the ramp node in R26? 'Texture space' or 'source' don't work correctly for me and there is no "all input" anymore :( what have I missed out?

    • @thomasleather4131
      @thomasleather4131 2 роки тому

      @@hansdampf5679 I'm having the same issue, I've been searching the internet for ages to figure it out!

  • @MarkyMark662
    @MarkyMark662 2 роки тому +1

    great video!

  • @neveroff6018
    @neveroff6018 2 роки тому +1

    Perfect content!

  • @kostyakharitoniuk
    @kostyakharitoniuk 2 роки тому

    Thanks alot for this tips, still a bit lost in this new workflow

  • @MRasey22
    @MRasey22 Рік тому +1

    great tut

  • @motionsam
    @motionsam 2 роки тому

    Thanks for detailed review

  • @Kumodot
    @Kumodot Рік тому +1

    My C4D R25 with Redshift opens all RSMaterial by default using the Shader Graph, not the Node Graph. I don't know how to use the RS Materials in Node Editor. Something is probably wrong. :)

    • @effectatron
      @effectatron  Рік тому

      The node graph I believe was introduced in R26. But you can check the redshift section of the preferences

  • @neil5819
    @neil5819 2 роки тому

    @7:00 To have the Nodes search window not disappear, there's a pin icon to the right of the search box. Click on the pin icon, and the Nodes search window will stay open even when you click away.

  • @chrismarano2135
    @chrismarano2135 2 роки тому +3

    Not being able to dock just the material attributes to the node editor makes this layout so absurdly messy and unintuitive. Maybe the worst UX change Ive seen in C4D yet.

  • @larysazabrotskaya7397
    @larysazabrotskaya7397 2 роки тому +1

    Thank you!!!

  • @imunki8460
    @imunki8460 Рік тому +1

    Thank you!

  • @Brandonbraun
    @Brandonbraun Рік тому

    this is the issue with the subscription model is they can change stuff so quickly all the time usually without testing for long periods. in general, for all programs i use, subscription makes developers feel like they can modify and add band aids to new things rather than releasing a rly nice well-tested product. this feels more intuitive in some ways, but still overall kind of clunky.

  • @ikbo
    @ikbo 2 роки тому +2

    why did they remove presets in standard surface?

  • @justsuperjl
    @justsuperjl 2 роки тому +2

    Thanks for this. But after I combined all the windows (node & material) like you did, save as start up layout, the windows are split again. How do you keep them together when you create a new material/project?

    • @effectatron
      @effectatron  2 роки тому +2

      Hmmm, I'll have to do some testing and get back to you.

    • @videomarknet
      @videomarknet 2 роки тому +1

      Just uncheck 'Global Attributes Manager for Shader Nodes' as well as 'Global Attribute Manager for Shader Nodes' in the preferences then it looks exactly like before.

    • @kanadiou
      @kanadiou 2 роки тому

      @@videomarknet hi, i don't understand what it does. i checked and unchecked, windows are still split again. thks

    • @videomarknet
      @videomarknet 2 роки тому +3

      @@kanadiou When you leave it checked (as it is by default) you have the problem as described in the video above. Uncheck both 'Node Materials for Presets' and 'Global Attribute Manager For Shader Nodes' (sorry that was missing in my previous comment). You deal with the new node editor as well as 3 undocked panels. When you uncheck ...and double click a Redshift material ...it will pop up as it used to be ...once window (3 sections but not separate panels) and the usual Shader Graph. You might have to restart Cinema4D

    • @kanadiou
      @kanadiou 2 роки тому

      @@videomarknet yes ok i understand, this option is just for the old "xpresso" node shader. It would be better to add this option into the new node shader. We have to save a layout to not loose custom layout for the node shader

  • @Buklen
    @Buklen Рік тому

    Great tutorial, thanks. The orginal redshift node editor is a much better systmem. Haveing the attribute pannel all the way over there is annoying, it's also annoying to keep having to move it around. I hope maxon fix this

    • @effectatron
      @effectatron  Рік тому

      I thought the same thing at first but I actually prefer the new one now after using it more. The node editor is a far superior system. It's workflow is so much easier and streamlined. So many good quality of life changes. Also the fact that the attribute panel is where you change the materials let's you update ans tweak materials without having to open the shader graph which is soon much better than the old system. Give it a chance it's really a lot better.

  • @pierridesign
    @pierridesign 2 роки тому +1

    THANKS

  • @serwant3608
    @serwant3608 4 місяці тому

    Is it still possible to choose from presets in the RS standard node? Like for example gold, glass.. rather than having to manually set it up

    • @effectatron
      @effectatron  4 місяці тому +1

      no but you can grab those from the asset browser, or get my pack that replaces that ft basically with some customizable default setups. code ReallyRad for 50% off - effectatron.gumroad.com/l/copmt so 400 RS standard materials for 10$

  • @artista1539
    @artista1539 2 роки тому +2

    Unfortunately Node Editor settings won't be saved if you save a layout. It's even worse, whenever you close the Node Editor window settings will go back to default. (Cinema 4D R26.107 and Redshift 3.5.04)

    • @effectatron
      @effectatron  2 роки тому

      Yea, if you close the window it does go away which is a huge bummer. I've found docking the node editor at the bottom under the view port and next to the attribute panel is helpful. Very similar to how blender is set up.

  • @darrellplank4518
    @darrellplank4518 2 роки тому +1

    New editor will not accept GIFs. Put one in and it appears fine in viewport but will be a pink checkerboard in render which is just their standin I believe.

  • @r2detta
    @r2detta 2 роки тому

    I think object reference node is gone now. But can u say how we use custom user data in new shader editor? Maybe using xpresso save the day but is this necessary?

  • @burkovmotion299
    @burkovmotion299 2 роки тому

    Oh man, how can you not know this... you can make an independent copy of the attributes window (as many as you want) and set the window to show only nodes, for example, or whatever you decide. This is very easy to do in the attributes window settings and is possible from the very beginning of Cinema's existence I guess... anyway 10 years ago it was possible)

    • @vladimirlavrentyev9206
      @vladimirlavrentyev9206 2 роки тому

      The only problem is that you have to dock attribute editor in the node graph window every time you open it

  • @apixel.content
    @apixel.content 2 роки тому

    Thank you for the overview, do you know how I can get access to the c4d texture in the node editor or is that only in shader graph? Thanks!

    • @effectatron
      @effectatron  2 роки тому +1

      Not sure, haven't tried that.

  • @tiffanychatham1710
    @tiffanychatham1710 Рік тому

    How do you unhook a node in the Node Editor? Every time when I tried to drag the end of the line it keeps wanting to add new input instead of disconnecting it.

  • @m.mikviz
    @m.mikviz 2 роки тому

    For me texture color varies in node workflow and old legacy workflow is there something I need to change ?

  • @slackdave
    @slackdave Рік тому

    the Rs Multishader is not available in the node editor, is it?

  • @청쏘-t2d
    @청쏘-t2d Рік тому

    Can i convert an old node created with a 'redshift shader graph' to a node in a 'node editor' created after the R26 version?

    • @effectatron
      @effectatron  Рік тому

      Not that I know of. But the workflow is exactly the same. Well, Manually convert, idk of a quick make new node option but you can manually rebuild each one the same in the new node, and faster because u can just click the lil dots and select the texture from the list because its already in your scene

    • @청쏘-t2d
      @청쏘-t2d Рік тому

      @@effectatron I opened the tutorial example of the previous version, but the node name did not match slightly, so I asked a question. Ironically, I figured it out after 2 hours after asking, and I solved it with [RedShift - Materials - Tools - Convert and Replace All Materials with Nodes] at the top. Thank you for uploading high-quality UA-cam content. It will be very helpful for studying Redshift in the future.

  • @mylibrary4002
    @mylibrary4002 2 роки тому

    thank you so much ^^ bbbbbbb

  • @tylerstrasser2073
    @tylerstrasser2073 2 роки тому

    Would you happen to know why things like maxon noise or noise doesn't auto update in redshift render using this new node editor workflow? It has to wait until I release my mouse then it updates.

    • @effectatron
      @effectatron  2 роки тому

      You have to have render previews on in the preferences. But if you have IPR on it might put priority on the IPR over the preview

  • @samsan88
    @samsan88 2 роки тому +1

    Redshift menu is hidden untill you turn it on preferences.
    Edit,preferences,renderer,redshift,user interface, redshift main menu

  • @hansdampf5679
    @hansdampf5679 2 роки тому

    How you connect Textures with the ramp node in R26? 'Texture space' or 'source' don't work correctly for me and there is no "all input" anymore :(
    what have I missed out?

    • @effectatron
      @effectatron  2 роки тому +1

      I will do a video on this. I have gotten lots of questions.

  • @andrewweinstein6248
    @andrewweinstein6248 2 роки тому

    Ramp seems to work differently in node editor. Before, there was only one input possibility and I can't seem to figure out which of the many inputs available now corresponds to the old input. Ideas?

    • @darrellplank4518
      @darrellplank4518 2 роки тому

      Had the same experience

    • @andrewweinstein6248
      @andrewweinstein6248 2 роки тому

      @@darrellplank4518 alt input works at least sometimes

    • @effectatron
      @effectatron  2 роки тому

      I will have to test it out.

    • @darrellplank4830
      @darrellplank4830 2 роки тому

      Yes - I used alt input but would like to understand the thinking behind the change. Presumably there’s some advantage to the new layout but at the moment I’m missing whatever it is. Great video!

    • @ethan-kn8dm
      @ethan-kn8dm 2 роки тому

      @@darrellplank4518 Had the same experience too

  • @burakdag4931
    @burakdag4931 2 роки тому

    also, how do I use the vertex node now? There is no option to switch between vertex maps? I can not understand?

    • @effectatron
      @effectatron  2 роки тому +1

      Simply type C in the node window and type vertex, then drag and drop the Vertex node in. :)

    • @burakdag4931
      @burakdag4931 2 роки тому

      @@effectatron thanks a lot man

  • @rewwhiskas4234
    @rewwhiskas4234 2 роки тому

    It's a shame that they dropped c4d shader compatibility in this version :/ Can anyone help with placing/scaling/rotating a ramp node in the new RS? Seems like the only way is to use the legacy material and xpresso editor with a c4d gradient?...

  • @arturowong1008
    @arturowong1008 2 роки тому

    WHAT ABOUT SHIFT + C? HAVE YOU TRIED IT? TO LOOK FOR THE NODE YOU WANT....

    • @effectatron
      @effectatron  2 роки тому

      I learned that you can just hit c and start typing in the node window.

  • @UU320WN
    @UU320WN 2 роки тому

    Weird, I'm on RS 3.5.1 and c4d r26.014 all up to date, switched to redshift render and don't have that new stroked circle in my RS standard material options at all. The option updates are there, e.g. new transmission options and so on-But nothing that brings me to this new node editor. I can't really even find it. The only node editor I can bring up is for expresso. Curious if anybody's encountered this..

    • @effectatron
      @effectatron  2 роки тому

      Strange. Maybe try reinstalling. Maybe it was bugged.

    • @eeldsgn
      @eeldsgn 2 роки тому

      I've encountered this as well. I'm not seeing any of the updates for this new node editor and I'm using the latest version. Did you find a solution to this?

  • @mikebeckman7009
    @mikebeckman7009 2 роки тому

    I'm noticing significant lag when changing material attributes on new redshift materials. (eg. change color, preview thumbnails update then IPR updates). With Redshift Xpresso nodes, attribute changes are instantly displayed in the IPR. Hopefully they fix this bottleneck eventually.

    • @effectatron
      @effectatron  2 роки тому

      If you go in and turn off material previews it can speed up the IPR refresh rate a good bit.

    • @mikebeckman7009
      @mikebeckman7009 2 роки тому

      @@effectatron -haha definitely. That's the first thing I did -better, but still not as snappy as Redshift via Xpresso. I think there's still something going on under the hood with the node editor that's slowing things down. I'm sure it'll get worked out over time.

  • @LucasBarbuzzi
    @LucasBarbuzzi 2 роки тому

    Anyone knows how to make a shortcut for connect node to Output?

  • @ngontri9921
    @ngontri9921 2 роки тому

    Where is the C4d shader, where i could add layers to the noises etc ?

    • @effectatron
      @effectatron  2 роки тому +1

      It's only in the legacy shade. But you can later noises with a color layer node and noises

    • @ngontri9921
      @ngontri9921 2 роки тому

      @@effectatron thanks

  • @cargo4067
    @cargo4067 2 роки тому +3

    This update is really dumb... Is not making things easier...

  • @sedghammer
    @sedghammer 2 роки тому

    Anyone know where the "C4D Shader" node went to? Did they get rid of it in 3.5?

    • @effectatron
      @effectatron  2 роки тому

      I'll have to look into this.

    • @muitosabao
      @muitosabao 2 роки тому +2

      It's NOT available in the new nodes (only on the xpresso nodes). I think it will get discontinued and they port the old surfaces to redshift (like they did with the noise).

  • @corentindebroin1101
    @corentindebroin1101 2 роки тому

    It's a shame we don't have access to c4d shader (baking).
    Less good integration into c4d while maxon product, WTF ?
    AFAIC it's overhyped functions - like auto connect nodes on the wire - like in Houdini but not as userfriendly as in Houdini. Transition beta testing or something ? …
    Anyhow thank you for this video, and workflow to work "like before" (y)
    And how yo keep good old xpresso workflow, wich at least is mature and works !

    • @effectatron
      @effectatron  2 роки тому

      You can still do c4d baking. It's in the legacy shader graph mode only tho

  • @reciving5798
    @reciving5798 2 роки тому +2

    Can I get rs for s26 for free?

    • @effectatron
      @effectatron  2 роки тому

      yes, but it is CPU only, not GPU. so it will be far slower!

  • @burakdag4931
    @burakdag4931 2 роки тому

    where is the shader node?

    • @effectatron
      @effectatron  2 роки тому +1

      the C4D shader node is only in the legacy shader graph.

    • @burakdag4931
      @burakdag4931 2 роки тому

      @@effectatron does that mean the old version of it?

  • @LuckyDeck
    @LuckyDeck 2 роки тому +1

    this shit sucks lol why do they keep changing workflows for no reason

  • @mkmstudios2427
    @mkmstudios2427 Рік тому

    u many talking man !!!

  • @SoftbodyPink
    @SoftbodyPink 2 роки тому +1

    Thanks. This video helped me a lot.