😢😊 you lifesaver this is my third year of college senior soon graduated next year have a class now with UV mapping made it easier to understand thank you just subscribed to your channel 😊
1. Click model and then click at top UV > UV Editor. 2. Click model and then click from top UV > Planar. 3. Click model and then in attribute box on right side find shader tab, click Colour checkered box at the end, which will open a new box with options and in there click on the folder to find your checkered image and open. 4. You can now turn it on in viewport by clicking the texture icon. 5. Back to texture image box to get to tile mode tab it's the second tab this time. In "Repeat UV" box type 3 or whatever you want, AND the same in box next to it to keep it even. 6. In the "UV Editor" window you can select lines/edges or double click for loops and cut them by pressing "Shift + X". 7. After cutting. In Editor Right-Click > UV > Select all pieces in editor now > Shift-Right-click > UV Unfold. 8. Double click pieces, move them around and pack in the square. 9. Double click pieces > Shift-Right-click > Optimise. 10. In "optimize" options box make sure unfold3D is checked, you can change settings like iterations, 3+.
guys i don't know how to thank you u really have made my day please get more into these kind of videos + how to make a good textures really thank you alooooooooooot i love u guys u the best
I needed a clear overall on Maya's baisc UV workflow and surprisingly it was rather hard to find something really proper. Thank you very much guys, that was awesome and straight to the point, i am subscribing to get more !
Cool tutorial! In the new video about Udims you should also introduce people to the 3D cut and sew tool that's been added to maya recently. It speeds up the process a lot. The best part about it is that you can draw the UV seams (if you change the value on the tool) and also it respects other seams on the object. So if you have a pre existing seam around the ear and you're trying to cut on top of the head, you double click the top of the head loop and maya will stop the new seam at the existing ear seam. It doesn't go past it like normal selection. It cuts at the same time of selection and respects other seams. Really nice!
Thanks for the suggestion, Omar! We'll for sure look into this. In the UDIM tutorial, we'll cover some more advanced tools too, which I hope will be handy! /H
Nice checkerboard pattern! It looks like the classic Mayan Escalante one from back in the day. It's my favorite and have been using it for 10 years. :)
Thanks! Mike actually did a tutorial for us some time ago now. It's great! He's such a good teacher :) flippednormals.com/tutorial/introduction-to-substance-painter/
It is cool too. I watch all cause I am beginner and it really applies a lot. So basicly more resources more things are repeated and memorized. Thanks for advice.:)
you betta start watching his starting series from 2014 about topology. For this kind of content in both quality and quantity you usually have to spend hundreds of dollars. Hermes is such a nice guy, he actually did a request of mine - check that helenistic helmet series. I bought him a coffeee for that lol. BUT arrimus is in a totally different league. I think Ive heard that some of his vids are thought even in schools lol (dont know how legal is that but anyway)
Loved this videotut! Question: How do you deal with the bake of the mouth/lips? You know, avoiding intersection with the cage, especially when you have a mouth interior, etc.
You can create a layer in ZBrush and open the mouth slightly and export the low and high res meshes for baking. This is how eliminate tracing errors in my bakes
is there a uv layout for the head that emphasizes the face and not the sides of the head? like if i want the face to totally fill the uv square and have the head be smaller without weird distortion
I downloaded a head modeling and it's already UV mapped but not correctly so I'm redoing the UVs, however it has 3d cuts in the UVs and I couldn't remove them, I tried deleting the UVs but it didn't work, how can I delete everything in the UVs including the 3d cuts ?
Guys, i made a gas mask and it has multiple objs. i have UV'd all the parts but i want the checker box size equal in all parts. how to do this, can you please answer?
All I get is just error that unfold failed. My head does not even have the face and ears. It even has 3 times less polygons then yours. Why I am the only one getting the error?
The only confusing thing is why we call it uv when it should simply be xy that way we all understand that it means how you turn your 3d model in a 2d map. Just like how we turn a world map into that 2 d poster we all have in class.
I don't quite know why but when I do UV's the checker pattern is huge and the textures I put on the mesh is huge. I can't figure out why and since I need to take the mesh out of Maya so I can use it in another application it needs to be right. Any ideas?
UV Layout is fantastic, and I've used it a fair bit in production. If you're doing UVs all day, it's the best - once you get over the UI and how everything is hotkey based. For most people though, Maya is more than enough; no reason to buy another software and spend time learning it if Maya can what you want. But like I said, if you do a lot of UVs, UV Layout is for sure worth looking into. /H
😢😊 you lifesaver this is my third year of college senior soon graduated next year have a class now with UV mapping made it easier to understand thank you just subscribed to your channel 😊
1. Click model and then click at top UV > UV Editor.
2. Click model and then click from top UV > Planar.
3. Click model and then in attribute box on right side find shader tab, click Colour checkered box at the end, which will open a new box with options and in there click on the folder to find your checkered image and open.
4. You can now turn it on in viewport by clicking the texture icon.
5. Back to texture image box to get to tile mode tab it's the second tab this time. In "Repeat UV" box type 3 or whatever you want, AND the same in box next to it to keep it even.
6. In the "UV Editor" window you can select lines/edges or double click for loops and cut them by pressing "Shift + X".
7. After cutting. In Editor Right-Click > UV > Select all pieces in editor now > Shift-Right-click > UV Unfold.
8. Double click pieces, move them around and pack in the square.
9. Double click pieces > Shift-Right-click > Optimise.
10. In "optimize" options box make sure unfold3D is checked, you can change settings like iterations, 3+.
I would love to see that whole UV menu explained in depth by you guys!
Ask and you shall receive! :D We'll make a lot more videos on this in the future.
is now the future? i also would love to see some more of these uv-videos from you, you guys explain it so good!
guys i don't know how to thank you u really have made my day please get more into these kind of videos + how to make a good textures really thank you alooooooooooot i love u guys u the best
Thanks a lot! Much appreciated :D
I needed a clear overall on Maya's baisc UV workflow and surprisingly it was rather hard to find something really proper. Thank you very much guys, that was awesome and straight to the point, i am subscribing to get more !
Cool tutorial! In the new video about Udims you should also introduce people to the 3D cut and sew tool that's been added to maya recently. It speeds up the process a lot. The best part about it is that you can draw the UV seams (if you change the value on the tool) and also it respects other seams on the object. So if you have a pre existing seam around the ear and you're trying to cut on top of the head, you double click the top of the head loop and maya will stop the new seam at the existing ear seam. It doesn't go past it like normal selection.
It cuts at the same time of selection and respects other seams. Really nice!
wow you can draw uv seams? LOL headus had that a century ago ffs , good ol autodesk, always doin impressive stuffs LOL
Yeah maya was bad before at UVing, now it's good. No need for headus. Get with it!
Thanks for the suggestion, Omar! We'll for sure look into this. In the UDIM tutorial, we'll cover some more advanced tools too, which I hope will be handy!
/H
amazing video. love how you talk about the stuff you do, instead of just listing of the steps. really informative!
Thanks a lot! We really try to make it more informative instead of just reading from a manual. I'm glad it's working!
/H
The best channel so far
Thank you! :)
Nice checkerboard pattern! It looks like the classic Mayan Escalante one from back in the day. It's my favorite and have been using it for 10 years. :)
It's pretty handy! My eyes are getting tired from the default checker board.
/H
That was really good!
you can generate UV checker in blender and save it. it's good.
Mike Hermes channel and your channel is a must. Thanks Flipped Normals!:)
Thanks! Mike actually did a tutorial for us some time ago now. It's great! He's such a good teacher :)
flippednormals.com/tutorial/introduction-to-substance-painter/
Oh! Thats just what I need!:)
and Arrimus 3d for serious modelling. Maya really lacks high profile modelers to share their skills after many years of experience
It is cool too. I watch all cause I am beginner and it really applies a lot. So basicly more resources more things are repeated and memorized. Thanks for advice.:)
you betta start watching his starting series from 2014 about topology. For this kind of content in both quality and quantity you usually have to spend hundreds of dollars. Hermes is such a nice guy, he actually did a request of mine - check that helenistic helmet series. I bought him a coffeee for that lol. BUT arrimus is in a totally different league. I think Ive heard that some of his vids are thought even in schools lol (dont know how legal is that but anyway)
Excellent Video I love this new workflow of uvs on maya I didnt know existed :(
I love your videos there is always so much information and you explain it so nicely
Great, thank you so much!
the new UV editor is sexy as hell. Theyve done such a nice job on iconography.
Yes indeed! They've really done a good job on improving their UV tools over the last couple of years.
uvs in maya now are soooo much easier(2017 update 3 and 2018)
Even 2016 had some solid updates. When I loaded up 2018 though, I was floored.
Yes! They have really stepped up their game. UVs went from really hard to do, to rather relaxing.
How did you retopologize the head? is it manual or auto?
If auto worked this well, we'd all be at ease but it hasn't gotten to that point yet. So it's manual. If it works too well, it's manual.
this video shows up twice in the playlist "UV Mapping"
Loved this videotut! Question: How do you deal with the bake of the mouth/lips? You know, avoiding intersection with the cage, especially when you have a mouth interior, etc.
I think if you can't overcome from that situation, it's better to not bake or delete that region's normal map.
You can create a layer in ZBrush and open the mouth slightly and export the low and high res meshes for baking. This is how eliminate tracing errors in my bakes
there are definitely many ways to go about this
is there a uv layout for the head that emphasizes the face and not the sides of the head? like if i want the face to totally fill the uv square and have the head be smaller without weird distortion
Check the gallery images for this :)
flippednormals.com/downloads/head-basemesh-for-production/
its very help full
I downloaded a head modeling and it's already UV mapped but not correctly so I'm redoing the UVs, however it has 3d cuts in the UVs and I couldn't remove them, I tried deleting the UVs but it didn't work, how can I delete everything in the UVs including the 3d cuts ?
maya 2017 update 3 have more intuitive buttons to unfold cut.
thankyou
Thank you so much, great tutorial.
Cheers, Jim!
Hey guys heading in Morton from flick normals here
Guys, i made a gas mask and it has multiple objs. i have UV'd all the parts but i want the checker box size equal in all parts. how to do this, can you please answer?
could you please do a full body UV, I always battle how to better cut a naked body on my uv set
I think its better to cut UVs from the top of the forehead than bottom
You guys are amazing! Thank you from Cali
Thanks! Greetings from London.
Is it really a problem nowadays to have visible seams on your mesh?
Why we have to relax UV ? And what that mean anyway ?
thankyou
Why you guys dont make a trainning video over Maya,covering some basic and your pro stuff. I am sure many beginner like me would like to buy it.
We've been talking about this :) What kind of courses would you like to see?
thx a lot
great
All I get is just error that unfold failed. My head does not even have the face and ears. It even has 3 times less polygons then yours. Why I am the only one getting the error?
this is very nice.
Thank you! :)
i know right
arn't the eyelid ov tiles way too small to paint any textures on them?
The only confusing thing is why we call it uv when it should simply be xy that way we all understand that it means how you turn your 3d model in a 2d map. Just like how we turn a world map into that 2 d poster we all have in class.
I love you guys :D
where to download the app
U r proffessional! Good content!
Thanks a lot!
"I get a family value mouth bag and I enjoy it!"
I don't quite know why but when I do UV's the checker pattern is huge and the textures I put on the mesh is huge. I can't figure out why and since I need to take the mesh out of Maya so I can use it in another application it needs to be right. Any ideas?
In the 'place2dNode' (next to the file node) have you changed the 'Repeat UV' to a number higher than 1? I usually set it to around 7.
FlippedNormals that works great inside of Maya. But, when I export the mesh and import it to another application it does not retain that information.
Did y’all upload more about Uv’s yet?
We have another one coming out on UVs on Thursday 15.30 GMT on UVs, which I hope you like!
/H
FlippedNormals
Thank you!
doesn't work for me, when i do unfold for him doesn't show like yours, but it show up in a circle
Hmm - can you double check that all your cuts are properly cut?
Plz, guys do some Mari texturing tutorials.
For sure! I've worked as a texture artist for years now, yet we've somehow never done a tutorial on Mari. Anything you want to see?
/H
Thanks for the quick reply. We want both organic and hardsurface texturing and if you make a paid Mari tutorials I will buy.
hey what's ur pc configuration
awesome guys !!! THANKS
I highly recommend RizomUV!
hi my loved sirs it is ok to select the head and spherical map the head?
God damn it. Why is so fucking hard to find something about UV distortion.
haha 01: 06 =)
headus uv layout... bypass maya altogether
Maya is excellent at UVing now. No need to export to an external outdated app. Bypass headus uv layout all together.
not nearly as fast nor as much control as headus mr autodesk bot
Not from what I've experienced, Mr headus bot.
UV Layout is fantastic, and I've used it a fair bit in production. If you're doing UVs all day, it's the best - once you get over the UI and how everything is hotkey based.
For most people though, Maya is more than enough; no reason to buy another software and spend time learning it if Maya can what you want.
But like I said, if you do a lot of UVs, UV Layout is for sure worth looking into.
/H