Your content is great. Something I think would be really useful too is if you made tutorials on commonly used stylized materials in substance, for example techniques for making stylized metal, wood, stone, leather, just like how you did that tutorial on orc skin.
@@AbeLeal3D Yes, definitely. Making quality stylized assets is just hard, but there are some materials that are used very frequently, like chipped metal, cracked stone walls etc. Blizzard style stuff, like the new 2020 Warcraft Reforged assets for buildings and clutter.
Great content! I've been watching your premium courses and I can definetly see a huuuuge improvement on my art and portfolio, thank you so much!!! I'll be waiting for the marvelous designer course and also it would be great to have a substance full course to go full circle, but I know good content takes time so I'll be patient, keep the good work!
I truly appreciate the fantastic content you provide! I'm eagerly looking forward to future videos where you could share insightful tips and tricks, particularly on hiding seams in Substance Painter and exploring substance blending options. Keep up the awesome work!
Awesome sir you are my favourite teacher. Sir please tell me best anatomy course i want be become a 3d character artist. I purchased your advance z brush character creation course. And i also want one more for female and male anatomy please tell me..?
Hey Abraham, I'm looking for a step-by-step approach to mastery. For example, as a beginner, I've seen awesome vehicles, weapons, hard surface stuff, and other fascinating things that attract me. I don't know anything, and I just want to reach a level where I can create those awesome weapons completely-from basic to advanced-in modeling, texturing, rendering, everything. I've never come across a course that covers this comprehensively. What I've seen so far are tutorials on specific things, but they can't provide me with the abilities to create whatever I want. I hope you understand my point. If you agree with me, please release something like this as soon as possible. I want to become a 3D artist, but I'm scattered across tutorials and UA-cam channels"
There is no such thing. You need to pick one thing, learn it and then move to the next one. That's how you learn. Get the blender axe course I cover a lot of stuff in that one
Seams will always be present but , the general rules are: Keep seams hidden Have as few seams as possible Use the natural edge flow of the body to guide seams
@@AbeLeal3D How would you deal with things like stretching and continues textures like wood grains being broken because of messy uv's? I would love to have a whole course about it haha!
The project I'm doing right now has teeth. These teeth are all fangs, like those of crocodiles. How do you do UVS on objects as small as teeth? Are there any secrets or special techniques in there? If I can't find an answer to this question here, I'll ask it tomorrow on the stream)
What is the best way to unwrap an sphere with the minor number of cuts possible? or something like a bullet or Semisphere... etc... because sometimes i don't want to see the cuts in those pieces when i texture, for example, if i want a semisphere with a wood texture and i cut in the middle to not stretch the uv, i don't have the "continuous" lines of the wood pattern in this, i don't know how to solve this.
Yeah unfortunately spheres are really tricky. That's the same issue we have with world maps. When we convert a 3d object into a 2d object we will always have distortions. I personally like either the cut in half or cut the poles method and then I use techniques like tri planar projection in substance to hide the cuts and get less distortion in the textures
Your content is great. Something I think would be really useful too is if you made tutorials on commonly used stylized materials in substance, for example techniques for making stylized metal, wood, stone, leather, just like how you did that tutorial on orc skin.
Great suggestion! we are thinking about creating a premium course about substance soon, are these things you would be interested in seeing there?
@@AbeLeal3D Yes, definitely. Making quality stylized assets is just hard, but there are some materials that are used very frequently, like chipped metal, cracked stone walls etc. Blizzard style stuff, like the new 2020 Warcraft Reforged assets for buildings and clutter.
Great content! I've been watching your premium courses and I can definetly see a huuuuge improvement on my art and portfolio, thank you so much!!! I'll be waiting for the marvelous designer course and also it would be great to have a substance full course to go full circle, but I know good content takes time so I'll be patient, keep the good work!
Thanks for the kind words! And as a headsup You might want to check out this Fridays stream 😉
I truly appreciate the fantastic content you provide! I'm eagerly looking forward to future videos where you could share insightful tips and tricks, particularly on hiding seams in Substance Painter and exploring substance blending options. Keep up the awesome work!
More to come!
Обожаю ваши уроки, вашу подачу материала! Вы - мой герой❣ спасибо за вашу работу!
Спасибо за Вашу поддержку!
thank you so much for the uv tutorial, will watch this, I always struggle with uv
You’re welcome 😊
UV'S ARE ALWAYS FUN TO DO, EASY, TRICKY AND INTERESTING! I olove it.
I totally agree! to me they feek like puzzles you need to solve
Thanks for the vid, helped in understanding UVs more!
No problem!
Your videos always helping me to understand 3d
Thank you for such amazing tutorials!❤❤❤
You are so welcome!
Loved the way you teach ❤
Thank you! 😃
That was most useful. Subscribed.
Awesome sir you are my favourite teacher. Sir please tell me best anatomy course i want be become a 3d character artist. I purchased your advance z brush character creation course. And i also want one more for female and male anatomy please tell me..?
I am going to be creating one soon! be sure to subscribe to learn about it
Hey Abraham, I'm looking for a step-by-step approach to mastery. For example, as a beginner, I've seen awesome vehicles, weapons, hard surface stuff, and other fascinating things that attract me. I don't know anything, and I just want to reach a level where I can create those awesome weapons completely-from basic to advanced-in modeling, texturing, rendering, everything. I've never come across a course that covers this comprehensively. What I've seen so far are tutorials on specific things, but they can't provide me with the abilities to create whatever I want. I hope you understand my point. If you agree with me, please release something like this as soon as possible. I want to become a 3D artist, but I'm scattered across tutorials and UA-cam channels"
There is no such thing. You need to pick one thing, learn it and then move to the next one. That's how you learn. Get the blender axe course I cover a lot of stuff in that one
@@AbeLeal3D okay after completingthat again i need your suggestion for next one now i'm gonna join my 1st 3d course & that is blender axe
hi, thanks for the guide about uv unwrapping. But what about planar projection, is it also good enough to unwrap 3d object?
THKS A LOT
Do you have any advice for UV unwrapping organic objects like animals, plants and trees? I just don't understand how to make my uv-maps seamless!
Seams will always be present but , the general rules are:
Keep seams hidden
Have as few seams as possible
Use the natural edge flow of the body to guide seams
@@AbeLeal3D How would you deal with things like stretching and continues textures like wood grains being broken because of messy uv's? I would love to have a whole course about it haha!
The project I'm doing right now has teeth. These teeth are all fangs, like those of crocodiles.
How do you do UVS on objects as small as teeth? Are there any secrets or special techniques in there?
If I can't find an answer to this question here, I'll ask it tomorrow on the stream)
If they are cone like and have no cap on the bottom of the cone then just a cut thru the back will give you a fan like shape when unfolded🪭
@@AbeLeal3D I think I've got it figured out, thanks!
does the UV checker pattern work with a UDIM tile workflow or just that first UV box?
Yeah of course! It tiles across udims
Awesome!! Its so nice to have something that'll work with udim workflow, thanks for this :)
What is the best way to unwrap an sphere with the minor number of cuts possible? or something like a bullet or Semisphere... etc... because sometimes i don't want to see the cuts in those pieces when i texture, for example, if i want a semisphere with a wood texture and i cut in the middle to not stretch the uv, i don't have the "continuous" lines of the wood pattern in this, i don't know how to solve this.
Yeah unfortunately spheres are really tricky. That's the same issue we have with world maps. When we convert a 3d object into a 2d object we will always have distortions.
I personally like either the cut in half or cut the poles method and then I use techniques like tri planar projection in substance to hide the cuts and get less distortion in the textures
❤❤❤
did it work on Rizom UV?
It´s the same process
yeah the same principle applies, the tools might be slightly different but the ideas behind the process are the same
@@noiryork101 i use the size-master in zbrush . i set my body mesh at 2 cm. some how it 10x big than UV slot . what am do wrong?
UVs are boring, someone please make a AI that does great UVs.
there are several tools already and some of them are quite nice but knowing how to do it by hand is quite valuable still in my opinion
what is the use of using colored checker map ..?
Easier to appreciate I would say. Black and white can be confusing, but it comes down to personal preference
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