Rounded Edge Shader: Fake Bevel + Basics of Procedural Tear and Wear - Mantra Getting Started ep. 08

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  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 7

  • @AriseWorks
    @AriseWorks  5 років тому

    If you want to follow along with the course with all the assets, you can get them here: gumroad.com/l/CWEiY
    Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg
    or instagram for that matter instagram.com/oossoonngg/

  • @massimobaita7178
    @massimobaita7178 5 років тому +1

    Thank You very much!

  • @dissonantprotean5495
    @dissonantprotean5495 Рік тому

    I'm getting a "You cannot drop this kind of node into the IPR shader" when I try and preview the Rounded Edge

    • @dissonantprotean5495
      @dissonantprotean5495 Рік тому

      I figured it out, if anyone else encounters this. You need to use it in the Material Network directly, not in a Material Builder.

  • @joshberger7548
    @joshberger7548 5 років тому

    Say i have this problem when trying to use layer mix when my principled shaders are using displacement. If a person uses the regular noise nodes for the alpha on the layer mix then my displacements will work just fine but when using something like rounded edges, amb occlusion , or edge falloff you lose the displacement in the mix. I think it has something to do with not having reference to position kinda like rest position with these nodes but cannot figure out how to make it work . You seem to have good knowledge on mantra and would be cool if i could possibly pick your brain over email if your interested?

    • @AriseWorks
      @AriseWorks  5 років тому +1

      Greetings, Josh. Sadly, I can't afford one on one sessions time wise (not this winter at least), I hope you understand.

    • @VuPhamRainstorm
      @VuPhamRainstorm 4 роки тому

      in such case, you may want to use geometry displacement but not texture. I guess.