MCVersus Vista (Houdini-Clarisse-Terragen) - Procedural modeling
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- Опубліковано 10 вер 2024
- Break down from some Modern Combat Versus pre-rendered vista's.
Modeling : Houdini
Scene Layout and Rendering : Clarisse
Many thanks to Kim Goossens and Alexandre Stroukoff for all the help provided !
don't know if you still read these but this was ridiculously amazing. outstanding what you have accomplished in Houdini. You truly inspire me. I need lessons from you
Thanks sir !
5 years on and this is still a very interesting and useful video. Thanks for posting!
Not only was this technically incredible, but the way you presented this information was the best Ive ever seen. If every teacher were as vigilant as you every one would love learning
Thank you for sharing this amazing job.
wow, this is amazing.. learned so much from all those tips.. thank you very much for this..
i got into houdini universe couple of months ago, needed lots of vfx for a game we are working on.. and man.. it is terrifying and beautiful at the same time.. terrifying when you have recreate something from reference and get a production quality results fast.. beautiful when you immerse yourself into houdini and just play for hours without any real goal..
planning to do some vids like this with the stuff i figured out and haven't seen anywhere else..
thanks again
I'm impressed, amazing breakdown and the results are next level. Thanks a lot !
really cool breakdown :) I definately learnt a thing or two form that
I would pay for a class,
Or even just a livestream of you working. Very impressive.
Fantastic work! Love seeing how a talented generalist uses Houdini. Bien joué !
Merci !
Love the way you present and teach - very clear and informative
Amazing work for a single person! Thanks for this breakdown.
I am so amazed to see that one guy have been able to dislike this breakdown video... Of course everybody have is own opinion, but I believe that to downvote this amazing work, this person must know nothing about CG and the work it represent, or being just jealouse. So next time, for better understanding, and my proper mind opening, please let us know why.
Impressionnant! Je crois que je viens de trouver la motivation qu'il me fallait pour me mettre a Houdini!
The accent 10/10, Houdini skills 10/10, creativity 10/10 Information 5/10 :) Please more ;)
I love the organization of your nodes almost as much as what you're creating with them... Almost!
Travail incroyable et beau!
This is astonishing work
Great stuff Pascal! Being a Terragen-lover I am totally blown away by your mesa rock structures, so awesome! Warm greetings Tangled-Universe
That means a lot to me my Terragen friend !
Amazing. Thanks for sharing. Wading into houdini and realizing I've been missing out.
Brilliant work, and also great presentation. Cheers!
I'd pay 200$ for full course ; D
You're amazing !
Hi Pascal,
Is there any update about the tutorial? I can't wait to learn this kind of workflow in houdini!
Do you have any release date soon?
Thank you, Francis.
Wow. Just incredible
Hey Pascal, its me Arif , I hope you remember me , worked with you before at Gameloft, hehehe, ( you did some skybox and foliage stuff back then )
your houdini and procedural stuff is awesome man, I really regret didn't learn or ask around much about procedural stuff back then when I had chance.
big fan of your work :).
Hi Arif, sure I remember you, thanks for the kind words ! Back in the days I wasn't using Houdini, so there is not real regret to have ;)
THANKS SO MUCH. Doing this takes a lot of time and you are sharing this with everybody. So yes, you should to tutorials because this is awesome.
Amazing work! Keep it up! I've been using Houdini for a few months myself, and the breakdowns you show are really helpful!
Awesome thanks a bunch, you helped me understand what Houdini actually does at a practical level! Also I will check out the grove, it looks amazing! Cheers, it lovely to see all you "working" and process broken down so simply and visually. Great stuff!
omg this is amazing! Would you ever do a paid tutorial? I would be very interested!
Maybe later this year, I still feel like a beginner with Houdini ;)
PaQ WaK 🤣🤣🤣🤣🤣🤣 whaaaaaattt that makes me plankton in Houdini!!!!
Even if you start with a terrain tutorial on Gumroad, you will get a lot of people interested (including me of course!)
I hear you guys ;)
That´s the spirit!
I want to learn how to make terrains like you do - but am having the HARDEST time finding tutorials on how to do it in Houdini. I was never a math person in school. I was an "awtist" that painted subjects very realistically. Please do a tutorial on what you've created here. This is great stuff!
oh my fuq! how the heck I will be able to learn all that ! I need another life time 😭😭😭
Awesome video, thanks for the tips on making those rocky structures. Very cool :)
hello,, whats the best for rendering animation, 32bits processor or 63bits?
My computer has an Intel Core TM2 dUO cpu e75 2.92GHz, and the OS is windows 32bits
Ho man, that's a very old computer, I don't think they are even a 32bits version from Clarisse/Houdini or Terragen.
Brilliant! Thanks for putting this together and for sharing!
your work will shine with the coming ue5
Dude, thank you so much for the detailed breakdowns! Your rock breakdown was especially helpful, keep up the fantastic work!
Amazing work! Very well presented! Pure Houdini gold. More please!
So good, sir. I am now subscribed
One small criticism of the electricity wires is that you could measure the length of the lines and then use that to drive the strength of the drooping, so shorter lines don't droop as much as irl you wouldn't want to have such loose wires.
Very inspiring. Thanks for the thorough breakdown.
0:50 It will be fantastic if you give a glimpse of the main steps of the making of the complex buildings and its placement (maybe it's some specail scattering techniques?).
dang, I found this by accident but this was super cool!
think about ue5
i'm floored seeing it . i wish i could learn something from you in person
You are the artist.Wishes from India...
Whoooaa!! How do I put 100 likes under this vid??.. Mesmerizing! Bravo!!.. I bet people are starving for detailed tutorials from you, Sir!))..
You're welcome !
man, your are brilliant artist, such gorgeus work, thank you for sharing!
Superbe travail merci de le partager 👍
WOW! Very impressive stuff.
so awesome
I take off my heat to you, this is awesome, i did some work in Lw, Modo, c4d, but Houdini was always a riddle to me, Great job!!
Amazing!
This is GREAT! Thanks for sharing.
outstanding thanks
Awesome love it
nice ! thanks for summed up explanations, very informative.
Chapeau ! Du beau boulot.
Merci !
Fascinating stuff! Thank you for sharing!
Amazing breakdown, great pieces of work!!!
this is really AMAZING! magnifique !! bravo !!! oui un quelques tutos gumroad seraient les bienvenus !! La facon dont vous expliquez et montrez les examples "d exercices" procedurales qui servent ensuite dans de plus grandes scenes est TOP!! . vous avez vraiment un excellent talent pedagogique ;) !!! en plus de la qualite artistique et technologique ! la classe totale quoi !!
Lots of useful tricks in here, thanks!
Excellent work, and very well presented.
Simply amazing.. Awesome
This is wild!
Great work man! Thanks for sharing this information :)
Ive one question what did your write down in your wrangle, because i dont know how you recall this SN Attribute a few times
Ur work is awesome 👌
amazing!
Vraiment intéressant, merci ! Je n'ai compris que depuis peu la puissance de Houdini pour la generation de terrain et de batiments, du coup je commence à m'y mettre... Je prévois d'intégrer Houdini Engine dans mon moteur 3D qui utilise Vulkan, et générer la planete Terre en mixant procedural et des references réelles, un peu comme dans Outerra (voire plus loin !).
Salut je souhaite aussi me mettre a Houdini blender c'est franchement faible pour Unity.. aurais tu quelques conseille? je suis indé, j'ai regardé ce qu'il propose, mais toi aurais tu quelques infos, conseille ?
Beautiful Job, crazy man crazy!
You are amazing man.
Wooooow, that's some advanced ninja skills there! Kudos to you, sir! I'll disect this video,
Those power lines look sick
How did u create this cracks on the cliff at the end of this video?
Wow. Super inspiring work.
is there any way to do the displacment normal correction in blender??
Just shared it on a fb Group. Amazing work.
Pascal, great job. may I ask where did you learn Houdini?
Amazing ! Thanks for this video, i'm learn a lot ! Thanks
awesome!!!
Hello. I have a curiosity about programs and tutorials. If you want to make a paid tutorial in Houdini or another program, you need the program to be with license ?
WOW! Very nice! Now I following you and like this. Keep going.
Amazing work Pascal! :)
Thanks Sensei !
Hey Pascal,
Would it be possible to do scene assembly in houdini itself? I'm a freelancer/student and I'm trying to avoid spending 500 on a clarisse license. If possible I'd like to use redshift/houdini for large scale scenes.
Do you think thats viable?
Yes it's doable, but you need to pay much more attention to the data complexity you are about to manipulate.
Clarisse allows you to just throw geometry with almost no care about polycount. The scattering tool is very memory efficient, and you can easily build nested instancing. (scattering a forest of tree made of scattered leaves).
Houdini will require to either use USD (still far to be very artist friendly for my taste), or build more clever system (camera culling / proxy digital assets etc). It's more work and more time consuming. But you also have much more control. (I often have to prapare point clouds for Clarisse instancing in Houdini because I can write complex distribution rules with ray casting etc).
However I don't have that much experience with Redshift. I mostly use 3Delight for my rendering needs in Houdini these days.
@@Munchhausenify yeah I was consdering Houdni Solaris (the hydra pixar USD integration).. it seems it MIGHT be able to give me clarrisse like scene assembly, hopefully :)
Amazing stuff man! Was inspiring to watch
Amazing work!
merci pour les breakdown
Awesome stuff man!
so good, thanks for sharing
is there a place i can download the project files to check them out? especially the electric lines one.
That thing with the favela part looks sick. Could you do a further breakdown how you achieved this please?
how do you get the scene into a game engine? I saw in another video as well, gears of war
Amazing work. ..
Wow, amazing work ! Well done Sir ! Bravo :)
Looks interesting is Houdini a subscription service for its use of license or can one purchase it for own use without a license if using it for sales of ones making? Oh an a tutorial please? How much does it cost? Is the one you using for purchase on Steam or is that a different software?
Hi! Amazing work!
i have a question. i have a problem with orientation of needles along the branches of pines.
i create trees inside of houdini, then i export trees as .abc
and then goes a problem, i expect needles to orient along normals of geometry in .abc geo (i make custom normals in houdini, wich have proper orientation),
but it don't, it look like clarisse recompute normals during the loading process.
how to fix this problem?
Hello,
Yes I had the same problem too, you have to create an orient attribute (quaternion) and use that attribute to orient your branches in CLarisse.
If you are using a @N (and probably a @up vector) in Houdini, create a point wrangle with : matrix3 m = maketransform(@N,@up); @orient = quaternion(m);
Delete the normal and up attribute, and test with the a copy sop if your branches are still oriented correctly just with the new @orient quaternion.
In Clarisse you can extract this data from the .abc to recreate the scattering orientation properly.
You can find a little discussion about it here : forum.isotropix.com/viewtopic.php?p=2319
Cheers.
Great video! Very well done!
I agree with other comments! Will love to a paid tutorial. :D
this is amazing, thanks for sharing!! I am trying to get the similar effect to this at 11.52, could you explain how you did this? I am trying to follow your script but cant get this result... Thanks!!
This is incredible stuff, thank you so much for sharing! I had a question about your rock cliffs - How do you apply Mountain to the non-vertical (non-normal) axis like you show at 11:53 ? I'm pretty new at Houdini, but will keep trying to solve through it. Thanks for any help you can offer.
Hello, you can use the polyframe sop, entity:primitive style: Primitive Centroid, toggle off everything, except Tangent Name, and you replace 'tangentu' by 'N' ... so you will have proper normal to push the points of the circle with the mountain sop.
PaQ WaK thanks! I figured it was something simple. In the meantime, I also learned that I could use a point node and calculate the vector between each point and the origin @P - {0,0,0} to get the same result (i think :) )
Indeed, and if the circle is created at the origin, you can just write something like : v@N=v@P; ... it's even better to normalize the vector, v@N=normalize(v@P); ... otherwise the larger the circle radius is, the stronger mountain sop will push the points.
Just amazing 🤩.. why didn’t you instance all your layout iin solaris houdini? Why clarisis
Hello, this was made before Solaris era. I still think Clarisse is way more artist friendly, especially for large scale scenes.
This is absolutely stunning. However, how is this possible in a game? arent there too many polys? and is Clarisse used in the game industry? ontly thought it was for film.
For those canyon pieces you were showing, in-engine at 15:03 how many polys per piece are they? Thanks
Each piece was about 10-20M of tris ... but in-game it's just a spherical texture as environment.
That's just madness :o
This is truly amazing, you have some skills! I hope you are also working on your own art projects. It would be such a waste of your talent just to work for some company. Good luck!