Color Quantization and Dithering

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  • Опубліковано 12 тра 2022
  • In this third installment of the post processing series we learn how all these indie games have been faking their pixel art. Topics covered include texture filtering, bayer dithering, color palette quantization, sharpness, and color palette swapping.
    Support me on Patreon!
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    Twitter: / acerola_t
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    Code: github.com/GarrettGunnell/Pos...
    Join My Discord Server! / discord
    Music:
    Joy - Persona 3 OST
    During The Test - Persona 3 OST
    Afternoon Break - Persona 3 OST
    Sandgem Town (Day) - Pokemon Diamond/Pearl OST
    This Mysterious Feeling - Persona 3 OST
    New Game - World Of Horror OST
    Blow Me Away - Cover by @LittleVMills
    Thanks for watching!
    This video is dedicated to my friend, Alotryx.
    #acerola #gamedev #graphics #unity #unity3d #madewithunity #indiedev #unity2d #shader #pixelart
  • Наука та технологія

КОМЕНТАРІ • 409

  • @Acerola_t
    @Acerola_t  2 роки тому +916

    Please let me know if this video is too shitpost-y lmao

    • @_zurr
      @_zurr 2 роки тому +149

      Never

    • @gonderage
      @gonderage 2 роки тому +276

      no, it's shitposty enough. i freaking love the windows movie maker montage of a sheik rendered in different ways

    • @Acerola_t
      @Acerola_t  2 роки тому +161

      @@gonderage thanks I really peaked with that

    • @dawnrock2391
      @dawnrock2391 Рік тому +55

      Yeah the meme cut-ins are funny af, needs more shitposting

    • @TavishMcEwen
      @TavishMcEwen Рік тому +6

      It's great, loving it

  • @Gymomanen
    @Gymomanen 2 роки тому +1362

    The windows movie maker montage with Blow Me Away was spot on. Thanks for the nostalgia 😂

    • @mou.2
      @mou.2 Рік тому +52

      All it was missing was some "unregistered hypercam 2" in the corner.

    • @magnushmann
      @magnushmann Рік тому +17

      @@mou.2 Except it wouldn't be a screen recording, but a purely windows movie maker production, so that wouldn't really make sense. Unless you for some reason recorded your final video with the screen recorder instead of just exporting it properly.

    • @devRat
      @devRat Рік тому +8

      I started laugh crying. I think I made the exact montage when I was in highschool...

    • @2iinfinite
      @2iinfinite Рік тому +2

      Or paralyzer

    • @gigawattsfactory6777
      @gigawattsfactory6777 Рік тому

      The memories you brought back by doing the windows movie maker bit was Insane. Thank you.

  • @ddnava96
    @ddnava96 Рік тому +276

    Fun fact: Madeline (Celeste) is a combination of pixel art and 3D (or actuallh 2D). Her body and face are made of sprites but her hair is actually a flat 3D model

    • @GLEPCHANNEL
      @GLEPCHANNEL Рік тому +2

      source?

    • @ddnava96
      @ddnava96 Рік тому +26

      @@GLEPCHANNEL. I don't have a link for you, but you can easily find videos in UA-cam that show how the game renders certain things, including Madeline's hair, lighting, etc

    • @TheRealAnsontp
      @TheRealAnsontp 10 місяців тому +6

      I love spline 3D animation for hair

  • @stevethe3307
    @stevethe3307 Рік тому +410

    Thank you soo much, I developed one heck of a headache trying to even find the correct terms to describe what I was attempting to do (restrict all colors on screen after dynamic lights and such to my color pallet). At one point thought I was going to have to go for some out of the box or super inefficient brute force solution but your vid showed me the correct most efficient way in terms I could actually understand! Definitely subbing for that alone, keep up the good work man.

    • @Acerola_t
      @Acerola_t  Рік тому +57

      Thanks! Dithering is my comfort effect lol I will take any chance I can get to talk about it.

    • @suop1234
      @suop1234 6 місяців тому

      same, i only just remembered that acerola literally made a whole video on it... thanks acerola!

  • @fiskurtjorn7530
    @fiskurtjorn7530 Рік тому +225

    10:57 To me, this feels odd with a .5 step in the middle. I would have chosen [0.00] [0.33] [0.66] [1.00], but I also experienced my visual system playing nasty tricks on me.

    • @JoBot__
      @JoBot__ Рік тому +5

      I agree.

    • @RosarioLeonardi
      @RosarioLeonardi Рік тому +16

      Is preferable to sample a pixel in the middle most of the time. So pixel 0 become 0.5 and pixel 3 becomes 3.5. Divided by the total number of pixels (4) you get a nice and uniform [0.125; 0.375; 0.625; 0.875].

  • @realastropulse
    @realastropulse Рік тому +54

    This is pretty interesting. As an experienced pixel artist, pixel art faker, and pixel art gatekeeper, this is a great description of how it works. I actually put together my own Blender based shader that I use for 3D -> pixel art work. Really cuts down on time, especially for animations. One thing that you can do to improve 3D scenes is actually use the depth buffer to apply some outline/darkening effects. Another trick is to use more solid blocks of color, because anything too detailed creates noise. This is why in games that use this style the objects typically have one color per section of the model.

  • @KingBobXVI
    @KingBobXVI Рік тому +120

    The dithering bit is super interesting, I've never actually looked into how to do it on non-ascii-art images before, lol.
    For the pixelization bit though, is there a specific reason to do down-sampling at all? It seems like it would be much easier (and more efficient) to render at, say, 1/4 scale and up-sample it instead (which may also avoid some artifacting you can get from nearest neighbor down-sampling).

    • @Acerola_t
      @Acerola_t  Рік тому +54

      Yeah that would be more efficient, I like having it parameterizable in the shader though since then this effect could be used as a photo mode effect for a game that isn't specifically made to look like this. For example, I ported the effect over to ReShade for use in Final Fantasy XIV but if it was reliant on rendering at a lower resolution then the effect wouldn't work there.

  • @noskillpureandy
    @noskillpureandy Рік тому +11

    4:45 correction, that would be 1-bit. 2-bit would be black, dark gray, light gray, white (00, 01, 10, 11)

  • @Nayckron
    @Nayckron Рік тому +58

    I loved the montage section, you have the perfect combination of educational, humourous and good editing.

  • @guitarguyjones
    @guitarguyjones Рік тому +14

    Fun fact, the last handful of pixel-art King of Fighters games also used 3D models to create the animations (like Dead Cells and other newer games), but instead of using an automated process to convert the models to sprites, SNK's artists did it all by hand, redrawing everything in 2D, frame by frame.

  • @nicholasjones7822
    @nicholasjones7822 Рік тому +46

    if possible, would be cool to see limited anti-aliasing as well to smoothen out the sometimes sharp edges of the sprite

  • @anthonysilveira6181
    @anthonysilveira6181 2 роки тому +7

    You're videos are fire, it's so interesting actually seeing the math that creates these effects.

  • @CaveyMoth
    @CaveyMoth Рік тому +15

    0:16 Wait. This isn't Monogatari!
    The downsampling and dithering give the graphics a really nice PS1 vibe. It especially reminds me of Silent Hill's graphics.

    • @Ash_Cafe
      @Ash_Cafe Рік тому +1

      My thoughts exactly lol

  • @razeenag8478
    @razeenag8478 Рік тому +4

    Your channel is an absolute gem, educative and entertaining!!

  • @AutisticYui
    @AutisticYui Рік тому +1

    Pretty much just binged all your videos, great stuff. Fun style and approach to the topic. Thanks for stressing the importance of optimization.

  • @mrgreenskypiano
    @mrgreenskypiano Рік тому +13

    I love the combination of shitposting and still explaining how everything works in enough detail that I understood most of the concepts first try. Great video!

  • @JulsGeekPI
    @JulsGeekPI Рік тому +2

    very good work for the video, the formulas, the detailed explanation of the algorithm, thanks master Acerola, also the music and the relaxed mode of teaching.

  • @evgenyaleksandrov1206
    @evgenyaleksandrov1206 Рік тому

    Your fascinating manner of explaining and good taste makes this interesting concept even more amazing. Thanks. I hit a subscribe button after first thing I saw from you.

  • @sparkymcsparkerton8109
    @sparkymcsparkerton8109 Рік тому +2

    I literally almost never comment on UA-cam. You can fact check that if you like.
    But, I could not resist sending you a message to say I love everything about your videos.
    Like literally everything. It is edutainment [chef finger kiss].
    I didn’t even skip the ads because it’s the literal least amount of “work” I could do to pay you with my attention. And I never don’t skip the ads. I love these videos that much.
    I commented on this one, not because it’s my favourite, but it’s the one I most recently watched and after watching it I said, “you have got to let this person know that their work is appreciated”
    So, yeah, keep it up. You’re winning at UA-cam and I couldn’t be happier for you and everyone that has the pleasure of watching your work.

  • @SamiTheAnxiousBean
    @SamiTheAnxiousBean Рік тому +11

    As a pixel artist this was a extemely Interasting watch
    thank you for the incredible presentation

  • @skylarcanode-rhodes9771
    @skylarcanode-rhodes9771 Рік тому +4

    Just found you yesterday! I'm looking forward to seeing more of your videos, keep up the good work! 😃

  • @feelshowdy
    @feelshowdy Рік тому +1

    Great video. I know my way around Photoshop so I'm familiar with these effects, and they're actually so useful for practicing art. What I do is I pass my references through a downsamping filter to reduce the number of colors. When the reference is simplified like that, it helps me a lot with understanding how to shade and color everything.

  • @5alpha23
    @5alpha23 Рік тому +1

    I don't know why this landed in my recommended videos but boy am I glad it did! - Perfect video for a Sunday afternoon, at least in my case. 😁 Your tongue-in-cheek approach is really refreshing. 🙂

  • @loremaster1253
    @loremaster1253 2 роки тому +6

    Great video! Really helpful given how popular the pixel look is in modern indie design.

  • @Cyfrik
    @Cyfrik Рік тому +6

    Having messed around with similar effects in an image editor instead of a game engine, I've noticed you can also get some interesting effects if you give each separate color channel a different dither map.

  • @peppidesu
    @peppidesu Рік тому +68

    2:51
    Mipmaps are copies of the original texture scaled down by some factor. Because the pixels being sampled at a large distance change rapidly when the camera moves around, using the original texture would introduce noise to the texture. So instead, a mipmap is used in its place depending on how far away / how small the texture is.
    Switching between mipmaps causes banding artifacts at the distance boundaries, though. to counter that, *trilinear filtering* is used, which fades textures from one mipmap to the next.
    But there is another problem. The copies of the textures are scaled down by the same amount on both X and Y axis, a.k.a. they are scaled isotropically. If a texture were to be scaled down a lot on one axis, but stay the same on the other axis (for example when you stand close to a wall) the texture becomes more blurred than normal because the mipmap used is too small. *Anisotropic Filtering* takes care of that, by making copies for every combination of X and Y scalings.
    Side note: The term anisotropic filtering is actually not correct because it isn't a filtering mode. It is a alternative way of generating mipmaps. In other words, you can use anisotropic mipmaps with point filtering (that is, if your GPU and graphics API support that), they are not mutually exclusive like bilinear and trilinear filtering would be.

    • @fungo6631
      @fungo6631 Рік тому +6

      There's yet another problem you forgot to mention. Textures consume fillrate. Fillrate doesn't grow on trees. Mimpaps also reduce the fillrate requirements for distant objects that don't require as much fillrate. This allows you to add more detail where it matters with the same performance.

    • @AlphaGarg
      @AlphaGarg Рік тому +1

      @@fungo6631 Fillrate?

    • @fungo6631
      @fungo6631 Рік тому

      @@AlphaGarg Yes, fillrate. What's so strange here?

    • @ShinyVeggie
      @ShinyVeggie Рік тому +2

      @@fungo6631 He doesn't know what fillrate is/means and was hoping for you to expand on it instead of googling it himself.

    • @Krilium
      @Krilium Рік тому

      Simplified: Mipmaps are a set of images, each half the size of the last. When the camera is far enough away (among other reasons), the lower resolution versions fade in. This is to save memory, and to avoid weird artefacts.

  • @SwifterYT
    @SwifterYT Рік тому

    This channel's very addicting, wanting to get into shaders soon so this stuff will be helpful. Thanks!!

  • @DanTDMs-homunculus
    @DanTDMs-homunculus Рік тому

    you just popped up on my recommended and i gotta say i love your editing, your style is just very cool and nice to look at thanks for making things

  • @christianwilliam1167
    @christianwilliam1167 Рік тому +10

    I made a very similar shader in Blender but I based on PS1 aspects, it's funny to see you came up with pretty much the same solutions.

  • @microdavid7098
    @microdavid7098 Рік тому +1

    such a detailed video. I love it. I don't use unity but have learned a lot about how things work from it

  • @dmnkb
    @dmnkb Рік тому +2

    This gave me some fantastic mid-2000 vibes, thanks for that! Kinda reminds me of how much more fun the internet used to be back then. Thanks for your detailed explanations, really inspiring!!

  • @Crazymoniker
    @Crazymoniker Рік тому +3

    That Blow Me Away montage was nostalgiac as hell. I really miss the good old days of playing Halo after school and watching shitty gameplay compilations on youtube.

  • @aiden_3c
    @aiden_3c Рік тому

    I actually really love this video, also how you actually talk about the math now I understand how I'd do some shader shit like this. Thank you

  • @samueldavies646
    @samueldavies646 Рік тому +2

    the dither explination was amazing, I found it super interesting!

  • @Roxor128
    @Roxor128 Рік тому +2

    I did something similar to this, but the destination palette was the EGA default. The shader included it as a 16-entry lookup table and found the two closest colours in the palette, then used dithering to decide which of the two to use for the final pixel. Given most of the colours in the EGA palette are so saturated, I had to add an extra stage that significantly increased the colour saturation first in order to get decent-looking results. Without it, most of what came out was greys, as the more realistic source material I was feeding into it just wasn't anywhere near that saturated.

  • @lastsipahi
    @lastsipahi Рік тому

    I recently bought ProPixelizer asset and this video gave me the insides of how it's working. Thank you!

  • @theseatoad
    @theseatoad Рік тому +3

    Using a downsample + dither on 3D looks great, but I always like a nice thick outline around my pixel art. It would be interesting to create a shader that adds outline around Sheik. It always helps distinguish characters from environment.

  • @thecompl33tnoob
    @thecompl33tnoob Місяць тому

    I'm writing up my very first game design documentation and thought just yesterday "damn, I wish there was an Acerola video on converting 3D assets to pixel art, I should stop by the channel." and BOOM the heavens opened and this absolute jewel of a video came soaring down.
    I have no idea how I missed this one, as I've watched nearly everything on your channel. Please keep going man, your content is supremely helpful and immensely entertaining. The nostalgia hit hard on that montage. 😂😂😂

  • @ShinSpiegel
    @ShinSpiegel 10 місяців тому

    This was a freaking amazing video. Thanks for sharing

  • @kwmcgreal
    @kwmcgreal 10 місяців тому

    Very helpful to learn what these functions do!

  • @Queer_Nerd_For_Human_Justice
    @Queer_Nerd_For_Human_Justice Рік тому +1

    Thanks, Shaggy! This was honestly funny and informative. As someone who's dabbled in pixel art, I can say the actual practical difference that one might notice during gameplay between hand-drawn pixel art and converted 3d models, is easy to spot: Hand-drawn pixel art can defy the laws of physics Constantly. Stretching, warping, cartoon physics, etc. The excessive bounciness or smear-like movement is one facet of what gives high-quality pixel art its viscerally enjoyable nature, especially animated pixel art for playable characters. Although I'll never gatekeep. If someone makes a game that looks like hand-drawn, then it's clear they have a passion for pixel art and are only making QOL improvements on the development cycle itself. I'm sure they would have loved to go hand-drawn if it was feasible. And I actually really like many indie games that are intended to be seen as obviously 3d but with a low-res "environment", like making a 3d game meant to be played on pretend gameboy for instance. Whether it's imitating pixel art or doing its own thing, I find the effect magical, like a painting that makes more sense when you step back from it, or in this case, graphics that come alive as you move through them. Anyway, all mediums and tools are good when it comes to art. The more methods we embrace, the more variety of art we get!

  • @medj7218
    @medj7218 Рік тому

    i really apreciate your help with dowloanding this software

  • @mr_clean575
    @mr_clean575 Рік тому +4

    I would love to see what the different color shading effects using the grayscale mapping would look like on the sheik model

  • @BakeBakePi
    @BakeBakePi 10 місяців тому

    That's so cool! Great video!

  • @andrewalvarez1480
    @andrewalvarez1480 Рік тому

    I started cracking up halfway through the video when I realized how hilarious your animations were. truly great video 5/7

    • @cruz6550
      @cruz6550 Місяць тому

      which software is Acerola using???
      i thought he used blender

  • @sampson217
    @sampson217 2 роки тому +2

    This was amazing. Thank you. 👏

  • @rainbowzzzplayzzz
    @rainbowzzzplayzzz Рік тому

    Ive never once wondered about any of this. Despite that this was a very fun video and I enjoyed it v much ty for giving me your knowledge.

  • @Xenthera
    @Xenthera Рік тому +3

    7:35 calm down 2007 youtube

  • @pallabwagle
    @pallabwagle 4 місяці тому

    I learnt a lot from this video. Thank you

  • @UrSoMeanBoss
    @UrSoMeanBoss 5 місяців тому

    omfg i loved the montage xD really cracked me up

  • @aeleequis
    @aeleequis Рік тому +3

    Monogatari, persona 3 (if I'm not mistaken) and more references, paired with cool jokes and awesome video editing. You deserve way more followers than you have

  • @krawieck
    @krawieck Рік тому +1

    very cool video, im gonna now watch every other video on ur channel

  • @filipgaming1233
    @filipgaming1233 Рік тому

    The montage reminded me of a video montage i watched when I was like 7 years old, just watched it again, good times.. thanks

  • @sarerusoldone
    @sarerusoldone Місяць тому

    the windows movie maker dithering AMV was *chef's kiss*

  • @glitched_code
    @glitched_code Рік тому

    this is very useful, thank you!!

  • @spuryaas
    @spuryaas Рік тому

    I played Persona 3 for the first time about a week ago and now I hear music from it in every second video

  • @theai_1
    @theai_1 5 місяців тому

    I'd love to see an effect like this on larger terains - like for example that ocean simulation. Looks incredible

  • @ZX_STH
    @ZX_STH Рік тому +2

    The T-pose Sheik color pallet montage would make a great meme.

  • @andershour
    @andershour 2 роки тому +4

    Gonna tell my girl I need her to do a lil dithering on my mixels tonight 😈

    • @Acerola_t
      @Acerola_t  2 роки тому +1

      she downsample my dither make my palette swap

  • @darknessflame101
    @darknessflame101 4 місяці тому

    Love the windows movie maker throwback, absolutely brilliant

  • @Krilium
    @Krilium Рік тому

    I am here to say that I'm happy because I remembered what mipmaps were off the top of my head and I have minor short term memory problems. YAY LEARNING!

  • @WhiteDeVil3
    @WhiteDeVil3 6 місяців тому

    Appreciate the WMM 2000's vibe montajjjjj, cheers bruv.

  • @firedbluex
    @firedbluex Рік тому

    the amv in the middle of the video is absolutely captivating

  • @Rubyllim
    @Rubyllim Рік тому +1

    Thanks, yoinking this for my school project

  • @LillyValentineFGC
    @LillyValentineFGC Рік тому

    the persona music is the cherry on top, great video!

  • @STICKOMEDIA
    @STICKOMEDIA Рік тому +2

    That montage is beautiful

  • @mandelbro1
    @mandelbro1 11 місяців тому

    Got a give a like because you use the cheapest most basic Samson mic and frankly I love it. Also, good video

  • @fernandaalmeida6670
    @fernandaalmeida6670 Рік тому

    thanks a lot!!! so nice reverb

  • @Andros_Art
    @Andros_Art 5 місяців тому

    I actually used this video to make my own color quantization algorithm, in Scratch of all places!

  • @augmentedcamel
    @augmentedcamel Рік тому

    fantastic edit

  • @DigitalCasm
    @DigitalCasm Рік тому

    You have a gift for being concise.

  • @nguyenhoangminhtrung2779
    @nguyenhoangminhtrung2779 Рік тому

    I love these videos!

  • @blakerussell5538
    @blakerussell5538 Рік тому

    I fucking love this guys taste in video game music. WOH is neat

  • @BickSnarf
    @BickSnarf Рік тому

    7:35 man that hit me in the nostalgia

  • @chlorine6539
    @chlorine6539 Рік тому

    i have no idea whats going on but this showed up on my recommended and Im having a good time

  • @Koplerio
    @Koplerio Рік тому

    This video is literally going back in time.

  • @ragingdonut
    @ragingdonut Рік тому +2

    love the monogatari theme

  • @DeuxisWasTaken
    @DeuxisWasTaken 8 місяців тому

    Thanks Acerola very cool
    The montage not only made me giggle but also reminded me of the existence of Breaking Benjamin to which I last listened like 10 years ago lol, thanks for the nostalgia

  • @csxcatgirl9896
    @csxcatgirl9896 Рік тому +1

    ABSOLUTE BANGER

  • @Rullisi
    @Rullisi 4 місяці тому

    The montage was amazing.

  • @SporkleBM
    @SporkleBM Рік тому

    i have no place to apply this, (as of yet) but this has been really interesting to learn anyway!!! (well. minus the matrices and math in the dithering section of this video- sorry haha!!)
    thank you for putting this out! i think im going to try messing around with this sometime! :]

  • @flamshiz
    @flamshiz Рік тому +1

    the only reason I can think of not to precompute the LUT for the dither pattern would be if you're really pinching each byte of memory for size constraint purposes

  • @wii58739
    @wii58739 9 місяців тому

    That windows movie maker montage was lit!

  • @haruki_nyan
    @haruki_nyan 3 місяці тому

    Fun fact: RARE's Donkey Kong Country for Super Nintendo used animated 3D models for it's characters that were converted into 4bpp sprites.

  • @qdeqdeqdeqde
    @qdeqdeqdeqde Рік тому +1

    the way the colors look remind me of the old game MDK

  • @Soundy777
    @Soundy777 2 роки тому +3

    UA-cam! light this channel up!

  • @ofuskinha
    @ofuskinha Рік тому

    O cara é literalmente o Acerola

  • @tciddados
    @tciddados Рік тому

    I feel like a good addition to this might be explanation of non-standard palette dithering. The kind explained at the end is neat, but ultimately a fake color picture from greyscale, and the color-choosing algorithm shown before just assumes an RGB palette with equally-spaced items. Would be interesting to go a bit into palette-aware algorithms (like ones with a higher # of greens than blues, to make the night landscape picture show up better).

  • @iplayminecraft2248
    @iplayminecraft2248 Місяць тому

    I hate that having a small image (like 16x16) and then viewing it through the default windows viewer makes it blurry when I zoom in

  • @jdigi78
    @jdigi78 Рік тому

    love the montage

  • @ongamex
    @ongamex Рік тому +1

    that color clamping montage made me feel15 years younger

  • @workinglategames7401
    @workinglategames7401 2 роки тому +4

    Nice, but i miss the lab coat

    • @Acerola_t
      @Acerola_t  2 роки тому +1

      irl segments will return but probably not till after the next video since I've got only a few days to make the next vid.

  • @joemama-bu5ue
    @joemama-bu5ue Рік тому

    The edition was filled with shitpost and super fluid, exactly the type of edit I love, congrats for whoever edit it.

  • @TheRealBoof
    @TheRealBoof Рік тому

    That montage is FIRE

  • @nolanj.3897
    @nolanj.3897 Рік тому

    As someone who has never done anything involving textures, very good video

  • @badkluster
    @badkluster 8 місяців тому

    is this the best and most informative channel in UA-cam?
    maybe

  • @mikafoxx2717
    @mikafoxx2717 4 місяці тому

    Fun fact, bilinear (or a somewhat cheaper version of it) was used for the nintendo 64, whereas the PlayStation used point filtering. This is why the 64 textures looked, well, blurry, and the playstation was super blocky. PlayStation also had issues with fixed point math and other things, so it would be interesting to see how good it could be without those. I prefer point filtering when it comes to low resolution textures anyways, as you get a Minecraft instead of blurry N64 look.

  • @NoTengoIdeaGuey
    @NoTengoIdeaGuey Рік тому

    Holy shiiiiiiiiiit the Blow Me Away montage, taking me back to 2007 lmaoo.
    Was that a cover band that did the music or was it some kind of audio filter applied to the actual track to dodge DMCA? It sounded obviously different but pretty dang close enough to make me wonder.
    Edit: NVM, read the description. 🤪

  • @nicj_art
    @nicj_art Рік тому +2

    please tell me the part at 0:16 was a monogatari reference

  • @SynthGirl64
    @SynthGirl64 Рік тому

    Bro this video's too fucking good, I knew all of this already except for the times 2 rule, aswell as the sharpening, so I actually did learn something 👍 also I died laughing at the colour compression montage