Just get a box and fill it with water (or tiny golden spheres depending on your preference) then attach a camera broadcasting a live stream to your computer. The user never needs to know.
With my CFD software you can't tell if it's real or simulation anymore. It's potorealiatic, physically accurate and runs in real time. See for yourself on my YT channel.
@@FloridaMeng I don't think OP was putting him down or anything, I think it's just genuinely funny that he didn't end up actually completing either, cuz gonkee a funny guy
@@Martipops its in how he says 'i have brain damage' and that kind of thing, the editing style, etc, its a dead ringer for michael's style if you look at something he did a couple years ago. other programmers on youtube who are funny dont do it the same way.
I could not stop laughing the entire video and somehow still learned something. I swear, every single video on this channel is gold. I hope I can be remotely as good as you are if I ever become a youtuber.
Honestly, I stumbled on to your channel and could not be more impressed the quality of entertainment that you’re producing while still being educational. Keep it up man your going places.
@@slotnickproductions6862 its not impressive, but its definitely efficient and a good way to start. even if it is not the best :D i def couldnt do better lmao
You're blowing up within the group watching game devs, right up in my recommended several times :) Love your content so far and I'm always clicking when I see you in my recommended :) You have a bright future here on youtube! Keep it up :) Buuuuut, your water looks like diarrhea.
You can actually call C and unmangled C++ code (declared within an `extern C` block) directly from C# by compiling it as shared library and using the `DllImport` attribute thingy. It may require writing a wrapper in some cases, but it's usually far faster and easier than re-coding the entire thing.
Lots of those scientific papers are overwhelming. Just keep in mind how water would behave. After fiddling around with water simulations for 2 years, it turned out that a simple "advection" and "curl" is all you need. And if you want that your fluid doesn't explode, keep in mind that it always should flow towards an area with less pressure than it's currently in. (so you make a pressure check with delta to fix it) Good luck diving into this rabbit hole!
If you are trying to do real time water physics for games, I think you need to ask yourself how you are going to be using the fluid simulation for your game before anything else. That way you know if you actually need it, what areas can be sloppy and what areas need to be good.
I can allready feel the flying anti gravity liquid due to lack of pressure in the air above it! That actually sounds cool af thinking of it if light refraction works on individual particles!
the fact that Michael reeves sparked this trend of really smart dudes making cool projects while acting ridiculous makes me appreciate him all the more.
Thank you. You really inspired me to start making physics simulations by myself, turns out that’s a pretty interesting field of computer science. So yeah thank you very much!
Lets goo! I just watched ur last video yesterday and thought I wasn't gonna see one for another few weeks. I'm blessed by the algorithm! Keep up the amazing work Gonkee, you're very underrated.
Nice! Maybe I will try sometime. In my opinion there are 2 kinds of fluid simulations: those which look real (fine for video games and movie fx) and those which accurately model real fluids (for engineering and research). Actually SPH is used in simulation engineering software, often to simulate short impacts between a fluid and a solid. For longer time frames, "grid-based" (mesh) methods dominate, especially the finite volume method. (I'm doing a PhD in multiphysics simulation for engineering)
Both our emails have been modified for juiciness. He mentioned he was implementing fluids for a game, so I started off with a "wait, are you sure you want to do this yourself because these tools are available". But after that I gave a good list of simulation methods and their pros & cons as well as answering the technical questions asked.
I love it.... I'm crying with laughter.... cave man... painful.... yes I understand how much work this take too... The power of red bull.... I love it. Thank you. Keep the videos coming.
Stable Fluids paper is a good starting point. But estimating differential equations is fun. All and all fluid sim is still a hell hole to actually do due to that you're not actually simulating. But rather trying to use an algorithm to best estimate the next frame of the hypothetical simulation that is not real.
If your diarrhea consists of magic golden balls floating randomly around... you may have a few serious problems xD Really awesome videos by the way ! I just spent several days figuring out how to draw a stupid isosphere in OpenGL without causing crazy graphical artifacts, programming is pain xD
That was very helpful actually😁 thanks for the input! I am trying to implement fluid simulation as well. But I thought more into 2D Navier Stokes implementation with grid cells just like the Fluid Ninja plug-in for Unreal Engine. In the manual, it’s also explained more or less on how it’s implemented if you wanna take a look
At this point, I'm impressed you have not just given up and gone the "let a neural network figure out what any node on an object should behave like" route for even more labour intensive disappointment.
i tried making a compute shader verlet integration 2 years ago, it looked like the piece of cloth was in a quantum superposition state where each particle could be anywhere and nowhere at the same time. and one version of them was affected by gravity and falling forever not taking into account the spring forces of 2 fixed particles.
This is only the second video after the physics engine one i have watched from you and bro i have never laughed in a tech youtube video this much, you are hilarious hhh
Just get a box and fill it with water (or tiny golden spheres depending on your preference) then attach a camera broadcasting a live stream to your computer. The user never needs to know.
Holy fuck.. genius!
Tell the user to go outside
This cracked me up
With my CFD software you can't tell if it's real or simulation anymore. It's potorealiatic, physically accurate and runs in real time. See for yourself on my YT channel.
this is the level of abstraction i dream of
Tip: Code it underwater so no one can see your tears
LOL I might have to yoink that idea.
Or in rain
Gonna implement this right now
This looks like a diarrhea.
He also tried to scream
it’s beautiful how you haven’t successfully made either soft body physics or fluid sim
LMFAO
Yes.
Bruh he did fenomenal he is probably just a highschool kid and doing advanced syms
Yeah but he made more money than you doing it.
@@FloridaMeng I don't think OP was putting him down or anything, I think it's just genuinely funny that he didn't end up actually completing either, cuz gonkee a funny guy
your michael reeves impression is on point.
Michael Reeves lives on
caveman ooga booga
No it’s just the dry humor of programmers
@@Martipops its in how he says 'i have brain damage' and that kind of thing, the editing style, etc, its a dead ringer for michael's style if you look at something he did a couple years ago. other programmers on youtube who are funny dont do it the same way.
"lies and deceit" - I was about to say something similar
"It looks like diarrhea"
Ofc people are going to poke the hornet's nest lol
That's not how you spell diarrhoea/s
@@sinpi314 so wat
This is the best representation of what programming feels like
This looks like a diarrhea.
@@inquisitorthornside3p494 my man about to commit some warcrimes
My favourite leisure activity, right next to "xenoresearch"
I could not stop laughing the entire video and somehow still learned something.
I swear, every single video on this channel is gold. I hope I can be remotely as good as you are if I ever become a youtuber.
Gold like the diarrhoea
diarrhoea? no no no no LIQUID gold
Honestly, I stumbled on to your channel and could not be more impressed the quality of entertainment that you’re producing while still being educational. Keep it up man your going places.
This looks like a diarrhea.
To be honest, I like how this guy is SLOWLY learning things. Slowly, but efficiently.
Would not say slowly
Learning all this from scratch? Not slow at all
@@slotnickproductions6862 its not impressive, but its definitely efficient and a good way to start. even if it is not the best :D
i def couldnt do better lmao
@@narwhal_ I'd love to see that, assuming you don't already know how to do it, would make a good video.
@@dexorne9753 im so bad at math its not even describable. most i can do is code in python and lua so im off the charts.
I seem to have awakened an anime pootagonist.
Hey, it’s the guy lmao
It was fun to watch you suff- I mean code and research, really inspiring, we need longer videos!
LMAo
this looks like diarhea
Looks like spicy diarrhea
You're blowing up within the group watching game devs, right up in my recommended several times :) Love your content so far and I'm always clicking when I see you in my recommended :) You have a bright future here on youtube! Keep it up :)
Buuuuut, your water looks like diarrhea.
Lolllll
Yes
liquid gold* looks like diarrhea
You can actually call C and unmangled C++ code (declared within an `extern C` block) directly from C# by compiling it as shared library and using the `DllImport` attribute thingy. It may require writing a wrapper in some cases, but it's usually far faster and easier than re-coding the entire thing.
Wut?
@@jaivonharris7651 google
but the fun thing is recoding all of it
Lots of those scientific papers are overwhelming. Just keep in mind how water would behave. After fiddling around with water simulations for 2 years, it turned out that a simple "advection" and "curl" is all you need. And if you want that your fluid doesn't explode, keep in mind that it always should flow towards an area with less pressure than it's currently in. (so you make a pressure check with delta to fix it) Good luck diving into this rabbit hole!
If you are trying to do real time water physics for games, I think you need to ask yourself how you are going to be using the fluid simulation for your game before anything else. That way you know if you actually need it, what areas can be sloppy and what areas need to be good.
I can allready feel the flying anti gravity liquid due to lack of pressure in the air above it!
That actually sounds cool af thinking of it if light refraction works on individual particles!
this is how a big channel start, except Gonke goes straight to the final form
3:23 We need to meme the sh*t out of this XD
The visuals are awesome!
anyone yet?
the fact that Michael reeves sparked this trend of really smart dudes making cool projects while acting ridiculous makes me appreciate him all the more.
Thank you. You really inspired me to start making physics simulations by myself, turns out that’s a pretty interesting field of computer science. So yeah thank you very much!
I seriously didn't think I would be revisiting this video so many times when I get stuck with programming. Thanks bro it makes me smile.
1:50 Ah yes, the Michael Reeves philosophy...
I genuinely respect this man's dedication
I'm really glad I found your channel. Quality content right here, keep it up :)
Lets goo! I just watched ur last video yesterday and thought I wasn't gonna see one for another few weeks. I'm blessed by the algorithm! Keep up the amazing work Gonkee, you're very underrated.
It looks like golden diarrhea
The water in coding moment is really vibing so well
I love your approach to programming
oh ma, your sense of humor is of great quality, and I love your videos explaining how differential equations are implemented, keep it up
bruh i want longer vids i loveeeee this
like even if you live stream the entire thing i would watch it
omg, at this point, i'm just waiting for you to have 200k subs so you can make a lot more videos with that good old UA-cam money
Thanks for filling in for Michael. Genuinely enjoying the content
love how beautifully uninspiring yet inspiring your videos are
This is a realistic example of trying to teach yourself maths and physics sims. Khan academy is great to really get the math bits down pat
I am excited to see the final product of your physics code. This is super entertaining, keep this stuff up.
I like how is apparent is the difference of your mental state between simulations in 2D and 3D
i discovered your channel 15 minutes ago and i love it already
Nice! Maybe I will try sometime.
In my opinion there are 2 kinds of fluid simulations: those which look real (fine for video games and movie fx) and those which accurately model real fluids (for engineering and research).
Actually SPH is used in simulation engineering software, often to simulate short impacts between a fluid and a solid. For longer time frames, "grid-based" (mesh) methods dominate, especially the finite volume method.
(I'm doing a PhD in multiphysics simulation for engineering)
:O
I support this! "Use somebody else's implementation" is great advice for production, but terrible advice for learning.
Both our emails have been modified for juiciness. He mentioned he was implementing fluids for a game, so I started off with a "wait, are you sure you want to do this yourself because these tools are available". But after that I gave a good list of simulation methods and their pros & cons as well as answering the technical questions asked.
@@GrantKot 😀 Sorry if that came across as criticism! Was intended more as "doing something yourself is the best way to learn".
I just love your vidoes man! Keep it up and you will be a famous coder!
rgba alpha is the answer to transparency if you’re using SDL or OpenGl
experiencing pain and suffering just to make balls into fluid. quality content as usual dude, hope your brain cells are eating fine.
I love it.... I'm crying with laughter.... cave man... painful.... yes I understand how much work this take too...
The power of red bull.... I love it.
Thank you. Keep the videos coming.
this is the most ive laughed from a youtube video in a long time. Your videos are great
This Was so Good and THe music choice was on point
I just love youu and how funny u r
Stable Fluids paper is a good starting point. But estimating differential equations is fun. All and all fluid sim is still a hell hole to actually do due to that you're not actually simulating. But rather trying to use an algorithm to best estimate the next frame of the hypothetical simulation that is not real.
I actually really happy to found your channel. It makes me wanna start my flutter project to make application that can receive data from WiFi module 😭
Him: Don't say it looks like diarrhea or I'll commit a war crime.
Literally everyone: THIS LOOKS LIKE DIARRHEA!
This looks like diariea
My man you should really stream your progress on twitch it will be fun for everyone seeing you struggle in realtime.
most of the time that is counter productive when coding. It destroys the flow according to some gamedev i watched, but it could be fun
Thanks! That thumbnail and title combo brightened up my day
my man your videos are great, we all suffer together in each one's path
If your diarrhea consists of magic golden balls floating randomly around... you may have a few serious problems xD
Really awesome videos by the way ! I just spent several days figuring out how to draw a stupid isosphere in OpenGL without causing crazy graphical artifacts, programming is pain xD
4:18 this looks like diarrhea
you can only make these big brain jokes if you actually do it in the end
That was very helpful actually😁 thanks for the input! I am trying to implement fluid simulation as well. But I thought more into 2D Navier Stokes implementation with grid cells just like the Fluid Ninja plug-in for Unreal Engine. In the manual, it’s also explained more or less on how it’s implemented if you wanna take a look
it looks like diarea
*diarrhea*
Oh yeah, a channel that will make my day.
Humour and programming perfectly balanced.
The fucking music time-lapse part was absolutely amazing
Investing in crypto now should be in every wise individuals list, in some months time you'll be ecstatic with the decision you made today.
Most intelligent words I've heard.,
Crypto is the new gold.
wanted to trade Crypto but got discouraged by the fluctuations in price,
@@miaemma8465 That won't bother you if you trade with a professional like Mr Timothy Gregg
I heard that his strategies are really good
this is the best programming video i've seen in my life! ... this week
I have watched only the first 17 seconds of the video, and I already subscribed. Keep going
2 minutes in and i can tell how he started watching michael reeves and immediately adopted his personality lmao. like.
At this point, I'm impressed you have not just given up and gone the "let a neural network figure out what any node on an object should behave like" route for even more labour intensive disappointment.
Gonkee, you are awesome, liked and subscribed! As a side note, speak to your doctor about increasing your medication.
Lmao, great video! I hope you eventually get it to not look like diarrhea 👀
Love your videos man
Really underrated channel
You are great, keep going!
I actually got happy when the ad happened you deserve many money and likes and subsriincbers.
The sims pretty fluid, I like the yellow dye . Aria could be added to make it more legendary
bro I just love your videos...
i tried making a compute shader verlet integration 2 years ago,
it looked like the piece of cloth was in a quantum superposition state where each particle could be anywhere and nowhere at the same time. and one version of them was affected by gravity and falling forever not taking into account the spring forces of 2 fixed particles.
Awesome video man
nice video bro you are talented all the best
Your humor is GOD level!
This looks like Scratch could make a good first impression
You know it took me years trying to do some physics stuff and finally I have something that works fine
Hilarious video! Longer ones would be great
Doesn’t look like you know what, but I’m watching it while having one.
the left and right just bounching up and down
good to see micheal reeves is branching out
I don't know jack or his little brother bull shit about computers but you still managed to get a chuckle outta me...
I have to say watching another guy develope stuff and knowing how the process goes myself I feel your pain.
It would be fun to see someone else try to implement this engine in their game
Your humour is top notch
This channel is gonna boom just in a bit
Looks amazing!
This is only the second video after the physics engine one i have watched from you and bro i have never laughed in a tech youtube video this much, you are hilarious hhh
this guy is so underrated
i only klicked because of the thumbnail.. now iam hooked on fluid simulations
This is so soothing
The ballz look amazing bro
"We start how many things start: ⭐the balls ⭐
01:02
Boy, you just described the life of every living creature.
i would love some *expired mountain dew*
yo i love your videos bro
The moment you said you are comitting a warcrime I got an add "join the military"
hey gonkee, i am glad you are working on fluid simulation. i'd reccomed you check out MH's fluid simulation book