I'm Coding an Entire Physics Engine from Scratch

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  • Опубліковано 8 жов 2021
  • github.com/Gonkee/Gepe3D
    Music:
    Kevin MacLeod - Fluffing a Duck
    incompetech.com/music/royalty...
    MoeMentum Beats - Raspberry
    / moementumbeats
    Mii Channel Trap Remix
    lano - pain
    • lano - pain
  • Наука та технологія

КОМЕНТАРІ • 1,7 тис.

  • @playerguy2
    @playerguy2 2 роки тому +9477

    Ah, the programmer's credo:
    "We do things not because they are easy, but because we thought they were going to be easy."

    • @themaster2764
      @themaster2764 2 роки тому +90

      ON POINT

    • @tex1297
      @tex1297 2 роки тому +48

      Not the programmers only👍

    • @fitmotheyap
      @fitmotheyap 2 роки тому +38

      Yeah that's about everything in a programmer's brain
      Then we see thousands of mistakes

    • @filipthunell8631
      @filipthunell8631 2 роки тому +33

      @@tex1297 literally just anyone working with stuff that involves a large amount of math

    • @tex1297
      @tex1297 2 роки тому +15

      @@filipthunell8631 right +any creative people of any field

  • @naturally_rob
    @naturally_rob 2 роки тому +6550

    "I can probably do it better" every programmer, hell, every person creating something says this and immediately regrets their decision until it's complete

    • @user-rr8hc8ls5n
      @user-rr8hc8ls5n 2 роки тому +241

      It's the only thing that keeps world from not using 500 year old software lol

    • @TurboBorsuk
      @TurboBorsuk 2 роки тому +21

      Instead, we have e.g. JS frameworks mess, being flooded by D-K syndrome folks on one hand and driven by shiny object syndrome folks on the other :P

    • @tomsterbg8130
      @tomsterbg8130 2 роки тому +24

      I remember that I was still with only 2 years of experience on Roblox Lua when I saw that time's best vehicle module. I wasted a month or two trying to make a better one just to abandon it and realise that I can do it now, but if I attempt it's not even going to benefit me in any way.

    • @dimaryk11
      @dimaryk11 2 роки тому +9

      Except that's how innovation is done

    • @naturally_rob
      @naturally_rob 2 роки тому +6

      @@dimaryk11 not always but sometimes it does result in innovation.

  • @georgplaz
    @georgplaz 10 місяців тому +113

    imagine how many cool libraries we wouldn't have if the authors had realized how much effort it would be

  • @chandler7453
    @chandler7453 Рік тому +44

    I was cracking up at 8:53. So that's how a bouncy ball behaves when it exists in an atmosphere that somehow lacks entropy.

    • @chandler7453
      @chandler7453 Рік тому +3

      You could probably achieve more stability if you could somehow make the ball leave an imprint of its momentum on any object it comes into contact with, on the understanding that contact between two objects must achieve a null state before contact is broken (like with objects that are artificially forced into place, like walls that hang in the air, returning equivalent negative values). In nature, we are supposed to subtract the influence of the struck object(s) from the original trajectory of the striking object to find its path through space. If we don't, the moving object inherits that extra energy of being struck back by the wall and internalizes it, without losing any of its original velocity, causing the structure to eventually warble out of control the longer it moves.
      I don't know how it works in code, though.

    • @matthewscott336
      @matthewscott336 10 місяців тому +5

      Oh right. So his sphere heated up.

    • @chandler7453
      @chandler7453 10 місяців тому +2

      @@matthewscott336 that's the best way to say it

  • @alengm
    @alengm 2 роки тому +3945

    I did physics sim stuff too (and want to do more) and it seems like our brains are of similar smoothness, so I understand your pain. It's comforting to see someone else struggle with the same stuff.

    • @Particelomen
      @Particelomen 2 роки тому +59

      Can only agree! I'm working with an advanced optics sim at the moment and some days I just wish I could close my eyes and forget my existence for a little while... But when it works, then it's all worth it again!

    • @HarshRajAlwaysfree
      @HarshRajAlwaysfree 2 роки тому +75

      i dont even code, im a civil engineering student
      just come here to see people in pain and having fun

    • @hetoPerero
      @hetoPerero 2 роки тому +4

      ahhhhh one of my kind

    • @theweirdshow2860
      @theweirdshow2860 2 роки тому +1

      Smart minds think alike

    • @MrMultiMediat0r
      @MrMultiMediat0r 2 роки тому

      Subbed

  • @noodl5138
    @noodl5138 2 роки тому +1529

    When I first read the title I thought it said "Coding an entire physics engine IN scratch", that would have been insane

    • @votoxp
      @votoxp 2 роки тому +65

      Omg same so now i sad

    • @meehdrescher
      @meehdrescher 2 роки тому +12

      oooauaiaiaiaiauauauaauauauauau how to unread things

    • @katteisace4563
      @katteisace4563 2 роки тому +36

      @Biglyp people have made 3d stuff in scratch

    • @bendysans1077
      @bendysans1077 2 роки тому +5

      @@katteisace4563 yeah buts it’s not true 3D

    • @duckhuntdawg
      @duckhuntdawg 2 роки тому +4

      same

  • @Mshagy02
    @Mshagy02 Рік тому +18

    8:10 why does the ball look like the coronavirus 💀

  • @gorkaeze9038
    @gorkaeze9038 Рік тому +9

    3:07
    Hexagons, are the bestagons

  • @kpberry11
    @kpberry11 2 роки тому +2431

    I think you need some damping/friction forces. It looks like the springs in the ball are perfectly elastic right now, so each impact will just increase the internal pressure, causing each triangular section to oscillate more and more (like simple harmonic motion, but complicated since it's in a connected mesh of springs). Dissipating the energy as "heat" should keep the ball's internal pressure more stable and prevent the triangular sections from vibrating faster and faster.

    • @blinded6502
      @blinded6502 2 роки тому +109

      At high enough friction/viscousity this ball will behave like a solid object, by the way.

    • @gaussgreen7921
      @gaussgreen7921 2 роки тому +67

      @@blinded6502 with explicit integration it wont ever be able to use a high enough viscosity/stiffness to make it behave like a rigid body.

    • @gimmethedata4256
      @gimmethedata4256 2 роки тому +18

      Yeah I think they should have some friction relatively to the other points. If they go against the stream then friction. Have fun! xD

    • @blinded6502
      @blinded6502 2 роки тому +10

      @@gaussgreen7921 Of course. Unless you advance simulation by very tiny time intervals, and possibly even increase precision of the coordinate system.

    • @Adraria8
      @Adraria8 2 роки тому +70

      Yeah also the imperfections of solving the differential equations numerically could be causing a feedback loop of growing energy in the springs

  • @IIIIIawesIIIII
    @IIIIIawesIIIII 2 роки тому +372

    #1) There seems to be not enough decay to the energy in the springs
    #2) The Energy is stored in the single springs and not dissipated to the other springs, allowing for resonance. And as those who resonate more will re-collide earlier, there is a positive feedback loop to this resonance.

    • @Chingus621
      @Chingus621 Рік тому +10

      Ok science boy

    • @ulukoruetc
      @ulukoruetc Рік тому

      I am not sure about this but do you adjust the area in the force formula, according with the mesh count?

    • @beckcherry
      @beckcherry Рік тому +13

      It just might be that there’s no damping at all

    • @sitter2207
      @sitter2207 Рік тому

      nerd

    • @cat47
      @cat47 Рік тому

      when are you gonna upload on your yt channel again? your songs are very nice

  • @commandresswhiplash98
    @commandresswhiplash98 Рік тому +2

    Hey Gonkee, I came across your video some time ago and it inspired me so much. I loved seeing your entire raw process, struggling and learning an entire language from scratch. It gave me a huge motivation boost and made me realise that it's possible to pull off something as crazy as this through sheer will. Thanks a lot for this. You're a genius.

  • @Luizfernando-dm2rf
    @Luizfernando-dm2rf Рік тому +7

    That epic montage was amazing, it captures every aspect of "learning" a new skill :´)

  • @intuitiva8714
    @intuitiva8714 2 роки тому +469

    lets all just take a moment to aprecciate the devs of the simulation we live in

    • @motherisape
      @motherisape Рік тому +20

      Thanks 😊 . I will not delete your soul until you are 90 year old

    • @intuitiva8714
      @intuitiva8714 Рік тому +7

      @@motherisape can you boost me so that I look like I'm 50 when I'm 90?

    • @casualbydefault
      @casualbydefault Рік тому +32

      @@motherisape Yo, Tell the guy who created my code that his choice of skill point distribution sucks.

    • @egg-iu3fe
      @egg-iu3fe Рік тому +4

      imagine having to code all the quantum particles and then atoms and physics and complexity of this universe, those beings may as well be gods compared to us

    • @ICantThinkOfAFunnyHandle
      @ICantThinkOfAFunnyHandle Рік тому +2

      @@casualbydefault my bad, we accidentally used an older version of the skill point distribution algorithm when we made you

  • @NNOTM
    @NNOTM 2 роки тому +507

    Disclaimer: I know very little about numerical integration. But maybe using a symplectic integrator (e.g. velocity verlet) instead of Runge-Kutta would help with the oscillations you're getting.

    • @Gonkee
      @Gonkee  2 роки тому +134

      What, I thought RK4 was meant to be the best one

    • @NNOTM
      @NNOTM 2 роки тому +105

      ​@@Gonkee Depends on how you define "best", there's always pros and cons

    • @NNOTM
      @NNOTM 2 роки тому +36

      @@Gonkee Also there are symplectic versions of Runge-Kutta fwiw

    • @A.A.H-
      @A.A.H- 2 роки тому +94

      @@Gonkee Although RK4 is a big improvement on Euler method, and is good enough most of the time, it still can be improved (usually in the cost of computing effort and complexity of the algorithm).
      Specifically, at 7:10, as a result of increasing the spring coefficient to 999999, the solution probably now have very high gradients and your time-step is probably not small enough to capture it and the solution completely diverges. In the Numeric Analysis world, we say the problem/equation is "stiff".
      If you want to somewhat keep the simplicity of the integrator, you might be interested in the adaptive RK45 method. If you are willing to invest in more complex methods, maybe consider researching into implicit RK methods.
      This is the first time I hear about the Verlet's method proposed above, but maybe it's also a good fit.
      Disclaimer: I never used implicit RK methods, but I heard from a professor that they are used to solve stiff problem.

    • @luis_musik
      @luis_musik 2 роки тому +11

      @@Gonkee i think the problem is that you're trying to solve a set of partial differential equations by treating each PDE as a separate ODE. im by no means an expert but afaik there are algorithms designed for solving PDEs that are much more stable

  • @zelo_s6707
    @zelo_s6707 2 роки тому +6

    This dude's got some hilarious editing. Keep it up!

  • @litterbox0192
    @litterbox0192 Рік тому +3

    3:20 "how to make an iron golem"
    what a gamer

  • @creepager1510
    @creepager1510 2 роки тому +468

    I laughed my ass of. I don't care how good or bad this actually is, it's the funniest shit watching

  • @jacobryant2673
    @jacobryant2673 2 роки тому +45

    Gonkee: "I'm coding an entire physics engine from scratch"
    Me: "You poor poor soul"

  • @PoppinCorn
    @PoppinCorn Рік тому +5

    “it’s 2 weeks later, and i’ve probably lost 5 years off of my lifespan”
    ah yes, mathematics

  • @abdelkefiali440
    @abdelkefiali440 2 роки тому

    Vids like this motivated me to code,thanks buddy

  • @calitts4708
    @calitts4708 2 роки тому +161

    Amazing video. I love doing a funny and unnecessary project that takes part of my soul while I'm making it. Subscribed

  • @user-sl6gn1ss8p
    @user-sl6gn1ss8p 2 роки тому +45

    7:40 as someone who took numerical integration classes from physicists, good luck with that : p

    • @Gonkee
      @Gonkee  2 роки тому +16

      Oh no you make it sound like it'll be a terrible experience

    • @siegfriedkettlitz6529
      @siegfriedkettlitz6529 2 роки тому +6

      @@Gonkee It will.

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p 2 роки тому +4

      @@Gonkee to be honest, it's kind of a coin-flip in my experience, but when it's bad it's really bad

  • @xxneweraxx7422
    @xxneweraxx7422 Рік тому

    Bro, ur insane. I love that type of humor so much, the editing is well paced and those random images there and here alongside all the dumb memes, that shit is insane. Keep going on, the content is insane as well man

  • @UkkosTukki
    @UkkosTukki Рік тому +2

    I feel your pain :) You still managed to code an awesome demo 💪

  • @dalkos6
    @dalkos6 2 роки тому +169

    I like how his equation for the ideal gas constant has all the capital letters for FART in the right order at 5:35

    • @xXJ4FARGAMERXx
      @xXJ4FARGAMERXx 2 роки тому +7

      "How many of the average person's fart gasses are needed to make the pressure in an ico sphere go from 1 atmospheric pressure to 2 atmospheric pressure?"

    • @atharvparlikar8765
      @atharvparlikar8765 2 роки тому +6

      @@xXJ4FARGAMERXx a lot

    • @awwomegrasscalledalfalfa6437
      @awwomegrasscalledalfalfa6437 2 роки тому

      damn

    • @trentSMC
      @trentSMC 2 роки тому

      @@xXJ4FARGAMERXx that is a genius question. I don’t know why the worlds best scientists aren’t working on it now. Or maybe they are…

    • @WD_RatLad
      @WD_RatLad Рік тому +1

      @@xXJ4FARGAMERXxhaha text in between username go brrrrr

  • @pedritom100
    @pedritom100 2 роки тому +105

    Im in my first year in college studying software engineering and I thought chemistry was gonna be useless to me.. but I now saw you using the ideal gas formula and now I’m motivated to study 👍 thanks, and great video!

    • @MaxMustermann-bm7qt
      @MaxMustermann-bm7qt Рік тому +9

      You are new, to this. So I make an exception. The first rule of thermodynamics is: Noone talks about thermodynamics.

  • @ozzeybek
    @ozzeybek Рік тому +3

    I’m a business major and I still enjoyed the video. Good humor & editing, keep it up!

  • @DRZME400
    @DRZME400 Рік тому +1

    dude. great video. You're a sadist...and I love it, because this is educational and fun (and super funny (I LOL'd a ton))! Also subbed

  • @physicsteacher6633
    @physicsteacher6633 2 роки тому +39

    Thank you Gonkee. You have made all the pain of teaching physics worth it. I am thinking that I can use your video as motivation for my students. Would be great for the computational physics class that I taught a couple years ago. I do feel a bit guilty, that I can't go help fix your code right now. I'm sure you'll figure it out...you are the best type of student. Very proud of you young man.

  • @prosimulate
    @prosimulate 2 роки тому +20

    You got style, patience and brains man. Keep it up. I’m not even in this field but watching you think through the problems really made me smile. You’ll go far.

  • @gio3532
    @gio3532 Рік тому

    I’ve stumbled upon your channel & have never been happier. 1 minute into this video and you have me cracking up

  • @spde
    @spde Рік тому

    Your videos are SO funny!! You capture all the frustration I am feeling but make me laugh while watching 😁💀👍

  • @mahyellaw
    @mahyellaw 2 роки тому +48

    boredom really brings you to a journey of pain and suffering. amazing video as always man, i'm loving this format so far :D

  • @PatrickHoodDaniel
    @PatrickHoodDaniel 2 роки тому +5

    You have an awesome and interesting way of communicating your ideas and experience. I would love to see some NN, or other machine learning subjects tackled by you.

  • @Seabass_E
    @Seabass_E Рік тому +1

    Dude, you are hilarious and I have so much respect for you doing this!

  • @happyface8357
    @happyface8357 Рік тому

    awesome and entertaining video man! hope you the best

  • @cp-st5er
    @cp-st5er 2 роки тому +13

    Can’t wait to see the next update video! It looks like a really cool project.

  • @DoNotBeASIMP
    @DoNotBeASIMP 2 роки тому +5

    Your humor is spot on and your content quite unique. Subscribed.

  • @venusisalwaysabove
    @venusisalwaysabove Рік тому

    First time watching your video, you have done a remarkable job. I'm sure your channel will stand out as it is already.

  • @RiverReeves23
    @RiverReeves23 Рік тому +3

    Good stuff man. I'd find some Discord group with coders that geek out on physics and ask around. In the mean time, your video style is great.

  • @Xbox360SlimFan
    @Xbox360SlimFan 2 роки тому +69

    1. Fix: (Not easy to implement)
    When solving the harmonic oscillators (these spring mass thingies in the icosphere) with an explicit scheme like RK4, the systems energy increases from numerical errors until it diverges to infinity. When solving with an implicit scheme (much harder to implement), the systems energy converges to zero and is therefore to be preferred.
    2. Fix: (Turbo easy to implement)
    I assume You did not implement a damping term. In reality, a pendulum or an oscillator never oscillates for ever, it loses energy due to friction and shit. If You include a small damping term into the oscillators You will see iz gunna wok.
    3. Fix: (Bruh)
    Just decrease the time step size. The RK4 scheme should do better at 120Hz or 240Hz.
    He actually implemented a daming term in 6:07
    The parameter 'dampingConstant' is probably set too low - much too low

    • @madmax43v3r
      @madmax43v3r Рік тому

      A high damping coefficient will make it go boom too, the more force is generated the smaller your timestep has to be to keep it stable.

    • @Xbox360SlimFan
      @Xbox360SlimFan Рік тому

      ​@@madmax43v3r Yep:
      If the step size is too large on an explicit scheme, everything goes boom.
      There are situations where a damping term generates a converging solution.

    • @TheRainHarvester
      @TheRainHarvester Рік тому

      Would using double floats help? (It helped on my micro gravity videos... Kept 1/r2 from going to infinity at smaller proton scales.)

    • @Xbox360SlimFan
      @Xbox360SlimFan Рік тому +3

      ​@@TheRainHarvester In this case:
      The machine error is orders of magnitudes smaller than then error of the integration scheme.
      => Doubles would probably not make a significant difference.
      In Your case:
      The major source of errors was the machine accuracy for small float numbers. Hence, double precision solves the issue.

    • @TheRainHarvester
      @TheRainHarvester Рік тому

      @@Xbox360SlimFan I'm dealing with integration errors now: unequal approach and departure simulation ticks.

  • @Bozeman42
    @Bozeman42 2 роки тому +20

    This makes me feel way better about my spring-mass system I made. It ALSO was sensitive to the parameters and exploded in a very similar way :)

  • @eboatwright_
    @eboatwright_ 2 роки тому +2

    This is amazing! (I also want to make my own physics engine :)) Also, it's really cool how your new channel is *already* more popular than your old one :O

  • @hooeezit
    @hooeezit Рік тому

    Excellent sense of humor. Keep it up, buddy!

  • @UnrealMatter
    @UnrealMatter 2 роки тому +13

    As a CGI Artist I have to say you made it insanely good! Nice work because you did it alone and didn't knew stuff about it before.

  • @andrewjohnson2373
    @andrewjohnson2373 2 роки тому +3

    That was too much work for the amount of subs you have! Such an underrated channel! First video of yours I’ve seen but I’m now subscribed haha. Keep it up

  • @mzg147
    @mzg147 2 роки тому

    Just... amazing! Thanks for your content.

  • @brainther
    @brainther Рік тому

    this is the first video I see of yours, and I really love the content, you def deserve a sub

  • @theRPGmaster
    @theRPGmaster 2 роки тому +34

    It's truly a joy to see others go through the pain I'm subjecting myself to, okay that sounds cruel, but at least it makes me feel better! You did a great job though, I'm looking forward to seeing more simulation stuff (and I would unironically watch 2h of this)

  • @antoinecantin1780
    @antoinecantin1780 2 роки тому +11

    As a fellow sleep deprived math enthusiast and programmer who also likes to inflict pain upon himself with impossible projects; this video and your channel as a whole is great. Thank you "Inspecto" :)

  • @raveltammeleht6278
    @raveltammeleht6278 2 роки тому +2

    Nice video! Yeah Runge-Kutta 4... when I learned this, it was like cake and roses. Joking, it was like pain in my pineal gland. But I managed to get it working. It actually took me about a half a year to actually understand the papers of Runge-Kutta 4 and how to advance it. I mean you are taking one second and dividing it to pieces and then summarising the pieced simulations together and passing as a single second... But it sure does make a huge difference! I integrated it to my vehicle simulation and I actually had to rewrite about 90% of the simulation, just to make it compatible and there still are some minor issues, just like you are having haha. Maybe you can advance your soft body to a metal simulation, by adding some fading dampening, you could make a seriously cool damage system. Fluids are the hardest, would love to see how you approach it.

  • @NotoriousPyro
    @NotoriousPyro Рік тому

    Oh man I laughed so much at this video. I love your sense of humour. Subbed.

  • @oddmerlin9797
    @oddmerlin9797 2 роки тому +11

    ah yes, the reaction to the mathematics of collision, i know that one from experience

  • @eduardojreis
    @eduardojreis 2 роки тому +4

    7:30 - I wish I had another like button to press here.

  • @sequelz
    @sequelz Рік тому

    Never saw you before, I'm 4 minutes into the video, already subscribed. Keep up the good work man ✌️

  • @TroiMax
    @TroiMax Рік тому

    Thank you. You just took all my motivation learning to code.

  • @pizzaguy_
    @pizzaguy_ 2 роки тому +8

    "Okay i don't know how to make any of these but im sure ill figure it out."
    - Every programmer ever

  • @olivander5171
    @olivander5171 2 роки тому +5

    i'd also enjoy longer videos on stuff like this

  • @omaryahia
    @omaryahia Рік тому

    I like your skills and video, thanks for this content

  • @IntrospectiveMinds
    @IntrospectiveMinds Рік тому +1

    this made me laugh a lot. Great video man keep it up and the sky's the limit

  • @lens3973
    @lens3973 2 роки тому +73

    Your style of comedy is amazing. Time to binge yet another creator's entire existence in just a few days.

    • @moonshot3159
      @moonshot3159 11 місяців тому +3

      nah the kid is pretty cringe i'm glad i'm using sponsorblock to skip his fillers

    • @Lin_The_Cat_
      @Lin_The_Cat_ 9 місяців тому +1

      @@moonshot3159 ironic, 'cause calling people cringe for doing what they love and sharing it with others is pretty cringe if you ask me.

    • @moonshot3159
      @moonshot3159 9 місяців тому

      @@Lin_The_Cat_ what you just said has earned you a ticket to cringetown.

  • @araghon007
    @araghon007 2 роки тому +11

    Ah yes, C# and OpenGL, I regretted doing that every single time, yet I still keep doing it

  • @NachosBaronessDK
    @NachosBaronessDK Рік тому

    Respect dude. ✌️please stay awesome.

  • @bananaboydan3642
    @bananaboydan3642 Рік тому

    Great vid man super entertaining

  • @jhdk356
    @jhdk356 2 роки тому +18

    Friction and dampening, my friend, that is the key to stabilizing. There are multiple different kinds, and often they are small enough to be dismissed. But whether it is air resistance or the springiness being dampened by the rubber converting motion into heat, or whatever, it is usually some variation of a force (/acceleration) in the opposite direction of the velocity, and is some proportion of the velocity or the velocity squared. So it will always attempt to counter the velocity, and bringing the system towards a stop (and gravity in this case keeps adding to the motion of the system). And since the velocity becomes slower and slower, the friction/dampening proportional to the velocity becomes lower and lower, thereby making the slowdown exponentially decreasing (sort of asymptomatic towards stand still).

    • @SimonWoodburyForget
      @SimonWoodburyForget 2 роки тому +1

      If you think about it: the soft-body eventually derping out is because of heat, even if heat is technically not implemented.
      The potential energy gets transferred into velocity of the points, giving the initial illusion of bounciness.
      The body being a closed system means that entropy must reach an equillibrium. It wont just keep bouncing as this is a state of high entropy, but instead each point will eventually go into it's own direction.
      This results in things derping out unless you transfer energy out of the ball, for the same reason things derp out if temperature increases too much.
      This isn't even technically a bug, just not working to simulate large scale objects, which are usually made up of more particles then you could simulate in a lifetime.

  • @user-nj1qc7uc9c
    @user-nj1qc7uc9c 2 роки тому +3

    I hate to be the 70th comment but how are your first few videos so good? Also i love the low bitrate tobu candyland lmao
    Oh, and a dani reference too, this channel is going places

  • @Sam-hx5lw
    @Sam-hx5lw Рік тому

    This is amazing, subscribed

  • @1234567895182
    @1234567895182 Рік тому

    Dude what you did is amazing. Especially knowing what you know in the amount of time you did it in. This is really impressive! The most I can do is draw a square. Actually, I can't even do that anymore because I forgot all my high school Java. Keep it up! You will be big brain one day! (youre already big brain tho

  • @gimmethedata4256
    @gimmethedata4256 2 роки тому +3

    lol, I made an entire soft body engine too! xD. I just made some springs applied some forces and tweaked it until it looked kinda decent.
    If someone wants I can publish an unlisted video with my bouncy engine.
    You got some real balls by the way going into that project with like no experience with the language or the only a little bit with the renderer, on such a giant project. Maybe I should do that more, just go into the hardest project I can think of.
    Anyway, I love the jokes in the video! The vid was a feast.

  • @rahulpant9807
    @rahulpant9807 2 роки тому +6

    nice video gonkee. I studied 1984 in high school as well, not as my physics book though haha. keep it up

    • @chunji2321
      @chunji2321 2 роки тому +2

      Wow what a coincidence I also studied 1984 in highschool

    • @cardscook7721
      @cardscook7721 2 роки тому +2

      Wow! Same here. What a small world.

    • @JordanChung
      @JordanChung 2 роки тому +2

      @@cardscook7721 No way! I too studied 1984 at high school.

    • @theanonymousknight00
      @theanonymousknight00 2 роки тому +6

      @@JordanChung Bruh at this point these comments are looking like those scams in crypto videos "I too traded with mrs laura". lol🤣

  • @frogman1
    @frogman1 Рік тому

    oh my god. youre the guy that did the awesome godot water shader tutorial. cool channel!!

  • @spencerpoole3959
    @spencerpoole3959 8 місяців тому

    awesome video!!! Maybe to fix the ball you can add some sort of communication between adjacent points so that the small oscilations dont get out of hand?

  • @tordjarv3802
    @tordjarv3802 2 роки тому +2

    "I'm bored, so let's do it again", that is the best reason to do anything

  • @deathworld5253
    @deathworld5253 2 роки тому +10

    6:45 - it's not the accuracy of explicit methods that's bad - it's instability. You raise your dt too high - you get an unstable system. And Runge-Kutta is excplicit too, so you'll inevitably will bump into problems with stability when you crank certain numbers too high or too low. Also, if your spring constant is very high - it's better in terms of calculation to implement them not as springs, but as a rigid rods. Also, you can add some dampening to your system to "vent" some instabilities that accumulate over time. I'm basically trying to accurately simulate problems like that (inflatable shells dynamics) and it's a living hell (But i'm going to use FEA since I don't need any real-time simulation).

    • @johnsherfey3675
      @johnsherfey3675 2 роки тому

      Basically you're avoiding at some level rounding errors that can occure.

    • @TheRainHarvester
      @TheRainHarvester Рік тому +1

      @@johnsherfey3675 it's not just rounding. But he could use double floats.
      Sometimes it's the approach and departure i describe in my micro gravity simulation.

  • @damatter3314
    @damatter3314 3 місяці тому

    First Gonkee vid, easy sub

  • @Tanicorn
    @Tanicorn Рік тому

    Oh wow, you made the github repo accessible thank you so much...
    I can't wait to code this myself

  • @KingOf_B
    @KingOf_B 2 роки тому +2

    Modified Euler/ RK can be scaled up even more. For some of my physics simulation I use ODE45 in MATLAB.

  • @augustvctjuh8423
    @augustvctjuh8423 2 роки тому +28

    I once made a cloth simulator (spring-mass system) and it had similar instability with ramping oscillation. It became a lot more stable when I introduced some sort of fake friction (just multiplied the velocity of each point by 0.99 every time step).

    • @FunnyFavor
      @FunnyFavor 2 роки тому

      Ew, that's a horrible way to do it

    • @augustvctjuh8423
      @augustvctjuh8423 2 роки тому +5

      ​@@FunnyFavor
      I'm not saying he should do this exactly in his project, it's still insightful information though.
      And for my project, it was perfect.

    • @official-obama
      @official-obama 2 роки тому

      @@FunnyFavor i would do that

    • @rdawo6408
      @rdawo6408 2 роки тому

      Can we post the result of your cloth simulator? 🤩

  • @nikitacynic763
    @nikitacynic763 Рік тому

    Dude! I love your work and the way you produce videos
    Now I inspired to do the same staff in Entitas approach (ecs).
    I’ll share results

  • @hikari1690
    @hikari1690 Рік тому +1

    Your code is so good it simulated material durability 🤣.
    In all honesty that's actually fantastic

  • @fredg8328
    @fredg8328 2 роки тому +4

    2:37 Fun fact. you can turn a quadritateral into 2 triangles with a simple line.

    • @temptedtrevor8498
      @temptedtrevor8498 2 роки тому +1

      Then each triangle wouldn't be equilateral though.

  • @oblivitv1337
    @oblivitv1337 2 роки тому +3

    I love how you tried to make a physics engine and ended up making covid. 3:35

  • @muffins6327
    @muffins6327 10 місяців тому

    You sir deserve a sub - that’s hilarious !

  • @WhatYouLookngAt
    @WhatYouLookngAt 8 місяців тому

    This is my first video to your channel and i was thinking damn, wait till you try chatgpt and all those ai coming out. You'd become a monster!
    And then i opened your channel. 😮

  • @Ninkjeboi
    @Ninkjeboi 2 роки тому +3

    2:09, dammit.

  • @lumps17
    @lumps17 2 роки тому +6

    I just completed a raytracer for a class, and the file that calculated intersections and collisions ended up around 900 lines long. I now have PTSD flashbacks whenever someone mentions collision 😭

  • @danieldinnie5003
    @danieldinnie5003 Рік тому

    Nice one bro. That's an awesome project. During lockdown, I decided to make a program that tries to predict which stocks are going up and down. Programmers be crazy...

  • @rainyafternoons7003
    @rainyafternoons7003 2 роки тому

    Love the high quality Montage music

  • @toothlessblue
    @toothlessblue 2 роки тому +6

    One downside to the ico sphere, you don't get fine control over the resolution of it, if you want to increase the number of vertices, you have to subdivide it. Whereas UV and square spheres can have X by Y number of vertices, which is better for things like spherical terrain.

  • @AlexandreMercierAubin
    @AlexandreMercierAubin 2 роки тому +6

    You might want to use implicit methods. The common technique in Physics-Based animations is Backward Euler. This would be much more stable. If you really want to keep using explicit methods, make sure your time step is low enough and maybe add some damping. David Levin from UoT has uploaded superb videos for course on his youtube account. You should be able to learn everything you need to implement the other parts of your engine. PBD might have been a nice alternative way to make everything fit seamlessly in the same simulator, but I have personally made it work with FEM.

    • @LucaBl
      @LucaBl Рік тому

      Why would that be more stable?

  • @daniellima3730
    @daniellima3730 Рік тому

    That is a great project which I envy you for executing.
    I see that the normal modes' vibration amplitude becomes progressively higher as if the material had an infinity perfect elastic domain. I would increase the dump constant or model the dumping physics a more realistically so that the plastic behavior is emulated.
    Debye distribution of phonons and a bit of solid mechanics may solve this problem.

  • @doporto777
    @doporto777 Рік тому

    Qué grande, te amé, bro jajaja super like

  • @miguelbaltazar7606
    @miguelbaltazar7606 2 роки тому +7

    1:59 yep I got rickrolled

  • @Pigster700
    @Pigster700 11 місяців тому +4

    Now do it IN scratch

  • @ItalianRetroGuy
    @ItalianRetroGuy Рік тому

    I was laughing so much as the ball bounced down because I was just expecting it to explode and just the anticipation was unbearable. You're amazing dude. I know you said you think these videos are too much effort and too little reward but looking at your channel these seem to be the ones people want.
    Keep it up. I used to think I was a good programmer then I saw all the maths, googled Runge-Kutta 4 and I died.

  • @estebancastroavila2819
    @estebancastroavila2819 2 роки тому

    Hi! This project looks amazing. I'd like to propose ideas about this, maybe you've thought about them, but I'd implement leap-frog method, or maybe a symplectic integrator like Forest-ruth or pefrl, they are great for molecular dynamics. Also, the damping is key to get more convergence. But well, it depends on the constants and the amount of particles.
    Also, a large spring constant will make the program explode, no matter the integrator you're using. I recommend tunning them such that they give the best result, and also implementing friction to the wall may help (but that would be hard tho! nevermind)

  • @brendanalcorn4649
    @brendanalcorn4649 2 роки тому +3

    very cool

    • @Gonkee
      @Gonkee  2 роки тому +1

      ayo this the guy i made a world class instant messaging platform with

    • @brendanalcorn4649
      @brendanalcorn4649 2 роки тому

      @@Gonkee yes

    • @brendanalcorn4649
      @brendanalcorn4649 2 роки тому +1

      this is actually really cool tho great job

  • @karenwright3618
    @karenwright3618 Рік тому +5

    Gonkee: *Makes physics simulation and talks about it.*
    Also Gonkee: You know what, let's secretly rickroll the viewers!

  • @radhesh6990
    @radhesh6990 7 місяців тому

    Dude that shit is motivation

  • @robtex96
    @robtex96 Рік тому

    Comedy on point for this one, enjoyed it a lot!