I'm Coding an Entire Physics Engine from Scratch

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 1,7 тис.

  • @playerguy2
    @playerguy2 3 роки тому +9574

    Ah, the programmer's credo:
    "We do things not because they are easy, but because we thought they were going to be easy."

    • @themaster2764
      @themaster2764 3 роки тому +90

      ON POINT

    • @tex1297
      @tex1297 3 роки тому +48

      Not the programmers only👍

    • @fitmotheyap
      @fitmotheyap 3 роки тому +38

      Yeah that's about everything in a programmer's brain
      Then we see thousands of mistakes

    • @filipthunell8631
      @filipthunell8631 3 роки тому +34

      @@tex1297 literally just anyone working with stuff that involves a large amount of math

    • @tex1297
      @tex1297 3 роки тому +15

      @@filipthunell8631 right +any creative people of any field

  • @georgplaz
    @georgplaz Рік тому +148

    imagine how many cool libraries we wouldn't have if the authors had realized how much effort it would be

  • @naturally_rob
    @naturally_rob 3 роки тому +6602

    "I can probably do it better" every programmer, hell, every person creating something says this and immediately regrets their decision until it's complete

    • @ЭнрикеЧурин
      @ЭнрикеЧурин 3 роки тому +241

      It's the only thing that keeps world from not using 500 year old software lol

    • @TurboBorsuk
      @TurboBorsuk 3 роки тому +21

      Instead, we have e.g. JS frameworks mess, being flooded by D-K syndrome folks on one hand and driven by shiny object syndrome folks on the other :P

    • @tomsterbg8130
      @tomsterbg8130 3 роки тому +24

      I remember that I was still with only 2 years of experience on Roblox Lua when I saw that time's best vehicle module. I wasted a month or two trying to make a better one just to abandon it and realise that I can do it now, but if I attempt it's not even going to benefit me in any way.

    • @dimaryk11
      @dimaryk11 3 роки тому +9

      Except that's how innovation is done

    • @naturally_rob
      @naturally_rob 3 роки тому +6

      @@dimaryk11 not always but sometimes it does result in innovation.

  • @Mshagy02
    @Mshagy02 2 роки тому +27

    8:10 why does the ball look like the coronavirus 💀

  • @alengm
    @alengm 3 роки тому +3953

    I did physics sim stuff too (and want to do more) and it seems like our brains are of similar smoothness, so I understand your pain. It's comforting to see someone else struggle with the same stuff.

    • @Particelomen
      @Particelomen 3 роки тому +58

      Can only agree! I'm working with an advanced optics sim at the moment and some days I just wish I could close my eyes and forget my existence for a little while... But when it works, then it's all worth it again!

    • @HarshRajAlwaysfree
      @HarshRajAlwaysfree 3 роки тому +74

      i dont even code, im a civil engineering student
      just come here to see people in pain and having fun

    • @hetoPerero
      @hetoPerero 3 роки тому +3

      ahhhhh one of my kind

    • @theweirdshow2860
      @theweirdshow2860 3 роки тому +1

      Smart minds think alike

    • @MrMultiMediat0r
      @MrMultiMediat0r 3 роки тому

      Subbed

  • @chandler7453
    @chandler7453 2 роки тому +64

    I was cracking up at 8:53. So that's how a bouncy ball behaves when it exists in an atmosphere that somehow lacks entropy.

    • @chandler7453
      @chandler7453 2 роки тому +6

      You could probably achieve more stability if you could somehow make the ball leave an imprint of its momentum on any object it comes into contact with, on the understanding that contact between two objects must achieve a null state before contact is broken (like with objects that are artificially forced into place, like walls that hang in the air, returning equivalent negative values). In nature, we are supposed to subtract the influence of the struck object(s) from the original trajectory of the striking object to find its path through space. If we don't, the moving object inherits that extra energy of being struck back by the wall and internalizes it, without losing any of its original velocity, causing the structure to eventually warble out of control the longer it moves.
      I don't know how it works in code, though.

    • @matthewscott336
      @matthewscott336 Рік тому +12

      Oh right. So his sphere heated up.

    • @chandler7453
      @chandler7453 Рік тому +5

      @@matthewscott336 that's the best way to say it

  • @kpberry11
    @kpberry11 3 роки тому +2441

    I think you need some damping/friction forces. It looks like the springs in the ball are perfectly elastic right now, so each impact will just increase the internal pressure, causing each triangular section to oscillate more and more (like simple harmonic motion, but complicated since it's in a connected mesh of springs). Dissipating the energy as "heat" should keep the ball's internal pressure more stable and prevent the triangular sections from vibrating faster and faster.

    • @blinded6502
      @blinded6502 3 роки тому +108

      At high enough friction/viscousity this ball will behave like a solid object, by the way.

    • @gaussgreen7921
      @gaussgreen7921 3 роки тому +66

      @@blinded6502 with explicit integration it wont ever be able to use a high enough viscosity/stiffness to make it behave like a rigid body.

    • @gimmethedata4256
      @gimmethedata4256 3 роки тому +17

      Yeah I think they should have some friction relatively to the other points. If they go against the stream then friction. Have fun! xD

    • @blinded6502
      @blinded6502 3 роки тому +10

      @@gaussgreen7921 Of course. Unless you advance simulation by very tiny time intervals, and possibly even increase precision of the coordinate system.

    • @Adraria8
      @Adraria8 3 роки тому +70

      Yeah also the imperfections of solving the differential equations numerically could be causing a feedback loop of growing energy in the springs

  • @gorkaeze9038
    @gorkaeze9038 2 роки тому +14

    3:07
    Hexagons, are the bestagons

  • @noodl5138
    @noodl5138 3 роки тому +1539

    When I first read the title I thought it said "Coding an entire physics engine IN scratch", that would have been insane

    • @votoxp
      @votoxp 3 роки тому +63

      Omg same so now i sad

    • @meehdrescher
      @meehdrescher 3 роки тому +13

      oooauaiaiaiaiauauauaauauauauau how to unread things

    • @katteisace4563
      @katteisace4563 3 роки тому +38

      @Biglyp people have made 3d stuff in scratch

    • @bendysans1077
      @bendysans1077 3 роки тому +5

      @@katteisace4563 yeah buts it’s not true 3D

    • @duckhuntdawg
      @duckhuntdawg 3 роки тому +4

      same

  • @Luizfernando-dm2rf
    @Luizfernando-dm2rf 2 роки тому +9

    That epic montage was amazing, it captures every aspect of "learning" a new skill :´)

  • @IIIIIawesIIIII
    @IIIIIawesIIIII 3 роки тому +373

    #1) There seems to be not enough decay to the energy in the springs
    #2) The Energy is stored in the single springs and not dissipated to the other springs, allowing for resonance. And as those who resonate more will re-collide earlier, there is a positive feedback loop to this resonance.

    • @Chingus621
      @Chingus621 Рік тому +10

      Ok science boy

    • @ulukoruetc
      @ulukoruetc Рік тому

      I am not sure about this but do you adjust the area in the force formula, according with the mesh count?

    • @beckcherry
      @beckcherry Рік тому +13

      It just might be that there’s no damping at all

    • @sitter2207
      @sitter2207 Рік тому

      nerd

    • @cat47
      @cat47 Рік тому

      when are you gonna upload on your yt channel again? your songs are very nice

  • @ozzeybek
    @ozzeybek 2 роки тому +3

    I’m a business major and I still enjoyed the video. Good humor & editing, keep it up!

  • @intuitivamkt
    @intuitivamkt 3 роки тому +471

    lets all just take a moment to aprecciate the devs of the simulation we live in

    • @motherisape
      @motherisape 2 роки тому +20

      Thanks 😊 . I will not delete your soul until you are 90 year old

    • @intuitivamkt
      @intuitivamkt 2 роки тому +7

      @@motherisape can you boost me so that I look like I'm 50 when I'm 90?

    • @casualbydefault
      @casualbydefault 2 роки тому +32

      @@motherisape Yo, Tell the guy who created my code that his choice of skill point distribution sucks.

    • @egg-iu3fe
      @egg-iu3fe 2 роки тому +5

      imagine having to code all the quantum particles and then atoms and physics and complexity of this universe, those beings may as well be gods compared to us

    • @ICantThinkOfAFunnyHandle
      @ICantThinkOfAFunnyHandle 2 роки тому +2

      @@casualbydefault my bad, we accidentally used an older version of the skill point distribution algorithm when we made you

  • @zelo_s6707
    @zelo_s6707 2 роки тому +7

    This dude's got some hilarious editing. Keep it up!

  • @calitts4708
    @calitts4708 3 роки тому +161

    Amazing video. I love doing a funny and unnecessary project that takes part of my soul while I'm making it. Subscribed

  • @commandresswhiplash98
    @commandresswhiplash98 2 роки тому +2

    Hey Gonkee, I came across your video some time ago and it inspired me so much. I loved seeing your entire raw process, struggling and learning an entire language from scratch. It gave me a huge motivation boost and made me realise that it's possible to pull off something as crazy as this through sheer will. Thanks a lot for this. You're a genius.

  • @NNOTM
    @NNOTM 3 роки тому +507

    Disclaimer: I know very little about numerical integration. But maybe using a symplectic integrator (e.g. velocity verlet) instead of Runge-Kutta would help with the oscillations you're getting.

    • @Gonkee
      @Gonkee  3 роки тому +133

      What, I thought RK4 was meant to be the best one

    • @NNOTM
      @NNOTM 3 роки тому +104

      ​@@Gonkee Depends on how you define "best", there's always pros and cons

    • @NNOTM
      @NNOTM 3 роки тому +35

      @@Gonkee Also there are symplectic versions of Runge-Kutta fwiw

    • @A.A.H-
      @A.A.H- 3 роки тому +94

      @@Gonkee Although RK4 is a big improvement on Euler method, and is good enough most of the time, it still can be improved (usually in the cost of computing effort and complexity of the algorithm).
      Specifically, at 7:10, as a result of increasing the spring coefficient to 999999, the solution probably now have very high gradients and your time-step is probably not small enough to capture it and the solution completely diverges. In the Numeric Analysis world, we say the problem/equation is "stiff".
      If you want to somewhat keep the simplicity of the integrator, you might be interested in the adaptive RK45 method. If you are willing to invest in more complex methods, maybe consider researching into implicit RK methods.
      This is the first time I hear about the Verlet's method proposed above, but maybe it's also a good fit.
      Disclaimer: I never used implicit RK methods, but I heard from a professor that they are used to solve stiff problem.

    • @luis_musik
      @luis_musik 3 роки тому +10

      @@Gonkee i think the problem is that you're trying to solve a set of partial differential equations by treating each PDE as a separate ODE. im by no means an expert but afaik there are algorithms designed for solving PDEs that are much more stable

  • @UkkosTukki
    @UkkosTukki 2 роки тому +3

    I feel your pain :) You still managed to code an awesome demo 💪

  • @PatrickHoodDaniel
    @PatrickHoodDaniel 3 роки тому +5

    You have an awesome and interesting way of communicating your ideas and experience. I would love to see some NN, or other machine learning subjects tackled by you.

  • @litterbox019
    @litterbox019 2 роки тому +4

    3:20 "how to make an iron golem"
    what a gamer

  • @physicsteacher6633
    @physicsteacher6633 3 роки тому +39

    Thank you Gonkee. You have made all the pain of teaching physics worth it. I am thinking that I can use your video as motivation for my students. Would be great for the computational physics class that I taught a couple years ago. I do feel a bit guilty, that I can't go help fix your code right now. I'm sure you'll figure it out...you are the best type of student. Very proud of you young man.

  • @PoppinCorn
    @PoppinCorn 2 роки тому +7

    “it’s 2 weeks later, and i’ve probably lost 5 years off of my lifespan”
    ah yes, mathematics

  • @pedritom100
    @pedritom100 3 роки тому +105

    Im in my first year in college studying software engineering and I thought chemistry was gonna be useless to me.. but I now saw you using the ideal gas formula and now I’m motivated to study 👍 thanks, and great video!

    • @MaxMustermann-bm7qt
      @MaxMustermann-bm7qt 2 роки тому +9

      You are new, to this. So I make an exception. The first rule of thermodynamics is: Noone talks about thermodynamics.

  • @raveltammeleht6278
    @raveltammeleht6278 3 роки тому +2

    Nice video! Yeah Runge-Kutta 4... when I learned this, it was like cake and roses. Joking, it was like pain in my pineal gland. But I managed to get it working. It actually took me about a half a year to actually understand the papers of Runge-Kutta 4 and how to advance it. I mean you are taking one second and dividing it to pieces and then summarising the pieced simulations together and passing as a single second... But it sure does make a huge difference! I integrated it to my vehicle simulation and I actually had to rewrite about 90% of the simulation, just to make it compatible and there still are some minor issues, just like you are having haha. Maybe you can advance your soft body to a metal simulation, by adding some fading dampening, you could make a seriously cool damage system. Fluids are the hardest, would love to see how you approach it.

  • @user-sl6gn1ss8p
    @user-sl6gn1ss8p 3 роки тому +45

    7:40 as someone who took numerical integration classes from physicists, good luck with that : p

    • @Gonkee
      @Gonkee  3 роки тому +16

      Oh no you make it sound like it'll be a terrible experience

    • @siegfriedkettlitz6529
      @siegfriedkettlitz6529 3 роки тому +6

      @@Gonkee It will.

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p 3 роки тому +4

      @@Gonkee to be honest, it's kind of a coin-flip in my experience, but when it's bad it's really bad

  • @RiverReeves23
    @RiverReeves23 2 роки тому +3

    Good stuff man. I'd find some Discord group with coders that geek out on physics and ask around. In the mean time, your video style is great.

  • @prosimulate
    @prosimulate 3 роки тому +20

    You got style, patience and brains man. Keep it up. I’m not even in this field but watching you think through the problems really made me smile. You’ll go far.

  • @diniodo5898
    @diniodo5898 Рік тому +1

    the points on the sphere accumulate kinetic energy when time passes with no way to get rid of it (that's why it might go haywire or "explode"). in the real world a ball in air and earth has more than 100 ways to get rid of this energy through collision and contacting. it's like the ball gets refreshed each time it does something but still hold on to its positional value and it's center of mass general velocity vector's direction. hope this physics fact inspire you.

  • @mahyellaw
    @mahyellaw 3 роки тому +49

    boredom really brings you to a journey of pain and suffering. amazing video as always man, i'm loving this format so far :D

  • @ankurage
    @ankurage 2 роки тому +1

    It looks like the sphere is trying hard to contain all the heat it gained from colliding with the walls

  • @Xbox360SlimFan
    @Xbox360SlimFan 3 роки тому +70

    1. Fix: (Not easy to implement)
    When solving the harmonic oscillators (these spring mass thingies in the icosphere) with an explicit scheme like RK4, the systems energy increases from numerical errors until it diverges to infinity. When solving with an implicit scheme (much harder to implement), the systems energy converges to zero and is therefore to be preferred.
    2. Fix: (Turbo easy to implement)
    I assume You did not implement a damping term. In reality, a pendulum or an oscillator never oscillates for ever, it loses energy due to friction and shit. If You include a small damping term into the oscillators You will see iz gunna wok.
    3. Fix: (Bruh)
    Just decrease the time step size. The RK4 scheme should do better at 120Hz or 240Hz.
    He actually implemented a daming term in 6:07
    The parameter 'dampingConstant' is probably set too low - much too low

    • @madmax43v3r
      @madmax43v3r 2 роки тому

      A high damping coefficient will make it go boom too, the more force is generated the smaller your timestep has to be to keep it stable.

    • @Xbox360SlimFan
      @Xbox360SlimFan 2 роки тому

      ​@@madmax43v3r Yep:
      If the step size is too large on an explicit scheme, everything goes boom.
      There are situations where a damping term generates a converging solution.

    • @TheRainHarvester
      @TheRainHarvester 2 роки тому

      Would using double floats help? (It helped on my micro gravity videos... Kept 1/r2 from going to infinity at smaller proton scales.)

    • @Xbox360SlimFan
      @Xbox360SlimFan 2 роки тому +3

      ​@@TheRainHarvester In this case:
      The machine error is orders of magnitudes smaller than then error of the integration scheme.
      => Doubles would probably not make a significant difference.
      In Your case:
      The major source of errors was the machine accuracy for small float numbers. Hence, double precision solves the issue.

    • @TheRainHarvester
      @TheRainHarvester 2 роки тому

      @@Xbox360SlimFan I'm dealing with integration errors now: unequal approach and departure simulation ticks.

  • @danieldinnie5003
    @danieldinnie5003 2 роки тому

    Nice one bro. That's an awesome project. During lockdown, I decided to make a program that tries to predict which stocks are going up and down. Programmers be crazy...

  • @Bozeman42
    @Bozeman42 3 роки тому +20

    This makes me feel way better about my spring-mass system I made. It ALSO was sensitive to the parameters and exploded in a very similar way :)

  • @shmiooo
    @shmiooo 2 роки тому

    I’ve stumbled upon your channel & have never been happier. 1 minute into this video and you have me cracking up

  • @jacobryant2673
    @jacobryant2673 3 роки тому +46

    Gonkee: "I'm coding an entire physics engine from scratch"
    Me: "You poor poor soul"

  • @cedricsoares8277
    @cedricsoares8277 2 роки тому

    Good job! All you are missing is surface tension, a surface tangent force between vertices to distribute them homogeneous, in these case a spring like force pointing from vertice to its neighboring vertice on the mesh.

  • @dalkos6
    @dalkos6 3 роки тому +170

    I like how his equation for the ideal gas constant has all the capital letters for FART in the right order at 5:35

    • @xXJ4FARGAMERXx
      @xXJ4FARGAMERXx 3 роки тому +7

      "How many of the average person's fart gasses are needed to make the pressure in an ico sphere go from 1 atmospheric pressure to 2 atmospheric pressure?"

    • @atharvparlikar8765
      @atharvparlikar8765 3 роки тому +6

      @@xXJ4FARGAMERXx a lot

    • @awwomegrasscalledalfalfa6437
      @awwomegrasscalledalfalfa6437 3 роки тому

      damn

    • @trentSMC
      @trentSMC 3 роки тому

      @@xXJ4FARGAMERXx that is a genius question. I don’t know why the worlds best scientists aren’t working on it now. Or maybe they are…

    • @WD_RatLad
      @WD_RatLad Рік тому +1

      @@xXJ4FARGAMERXxhaha text in between username go brrrrr

  • @DRZME400
    @DRZME400 2 роки тому +1

    dude. great video. You're a sadist...and I love it, because this is educational and fun (and super funny (I LOL'd a ton))! Also subbed

  • @creepager1510
    @creepager1510 3 роки тому +468

    I laughed my ass of. I don't care how good or bad this actually is, it's the funniest shit watching

  • @hooeezit
    @hooeezit 2 роки тому

    Excellent sense of humor. Keep it up, buddy!

  • @jhdk356
    @jhdk356 3 роки тому +18

    Friction and dampening, my friend, that is the key to stabilizing. There are multiple different kinds, and often they are small enough to be dismissed. But whether it is air resistance or the springiness being dampened by the rubber converting motion into heat, or whatever, it is usually some variation of a force (/acceleration) in the opposite direction of the velocity, and is some proportion of the velocity or the velocity squared. So it will always attempt to counter the velocity, and bringing the system towards a stop (and gravity in this case keeps adding to the motion of the system). And since the velocity becomes slower and slower, the friction/dampening proportional to the velocity becomes lower and lower, thereby making the slowdown exponentially decreasing (sort of asymptomatic towards stand still).

  • @RikMaxSpeed
    @RikMaxSpeed Рік тому

    Great video and learning exercise. I’d recommend implementing a vector class so you can reduce your code by a factor of three!

  • @ElVerdaderoAbejorro
    @ElVerdaderoAbejorro 3 роки тому +5

    Your humor is spot on and your content quite unique. Subscribed.

  • @frogman1
    @frogman1 2 роки тому

    oh my god. youre the guy that did the awesome godot water shader tutorial. cool channel!!

  • @UnrealMatter
    @UnrealMatter 3 роки тому +13

    As a CGI Artist I have to say you made it insanely good! Nice work because you did it alone and didn't knew stuff about it before.

  • @xxneweraxx7422
    @xxneweraxx7422 2 роки тому

    Bro, ur insane. I love that type of humor so much, the editing is well paced and those random images there and here alongside all the dumb memes, that shit is insane. Keep going on, the content is insane as well man

  • @cp-st5er
    @cp-st5er 3 роки тому +13

    Can’t wait to see the next update video! It looks like a really cool project.

  • @Seabass_E
    @Seabass_E 2 роки тому +1

    Dude, you are hilarious and I have so much respect for you doing this!

  • @antoinecantin1780
    @antoinecantin1780 3 роки тому +11

    As a fellow sleep deprived math enthusiast and programmer who also likes to inflict pain upon himself with impossible projects; this video and your channel as a whole is great. Thank you "Inspecto" :)

  • @venusisalwaysabove
    @venusisalwaysabove 2 роки тому

    First time watching your video, you have done a remarkable job. I'm sure your channel will stand out as it is already.

  • @olivander5171
    @olivander5171 3 роки тому +5

    i'd also enjoy longer videos on stuff like this

  • @abdelkefiali440
    @abdelkefiali440 3 роки тому

    Vids like this motivated me to code,thanks buddy

  • @theRPGmaster
    @theRPGmaster 3 роки тому +33

    It's truly a joy to see others go through the pain I'm subjecting myself to, okay that sounds cruel, but at least it makes me feel better! You did a great job though, I'm looking forward to seeing more simulation stuff (and I would unironically watch 2h of this)

  • @Tanicorn
    @Tanicorn 2 роки тому

    Oh wow, you made the github repo accessible thank you so much...
    I can't wait to code this myself

  • @lens3973
    @lens3973 3 роки тому +72

    Your style of comedy is amazing. Time to binge yet another creator's entire existence in just a few days.

    • @moonshot3159
      @moonshot3159 Рік тому +3

      nah the kid is pretty cringe i'm glad i'm using sponsorblock to skip his fillers

    • @Lin_The_Cat_
      @Lin_The_Cat_ Рік тому +1

      @@moonshot3159 ironic, 'cause calling people cringe for doing what they love and sharing it with others is pretty cringe if you ask me.

    • @moonshot3159
      @moonshot3159 Рік тому

      @@Lin_The_Cat_ what you just said has earned you a ticket to cringetown.

  • @spencerpoole3959
    @spencerpoole3959 Рік тому

    awesome video!!! Maybe to fix the ball you can add some sort of communication between adjacent points so that the small oscilations dont get out of hand?

  • @rahulpant9807
    @rahulpant9807 3 роки тому +6

    nice video gonkee. I studied 1984 in high school as well, not as my physics book though haha. keep it up

    • @chunji2321
      @chunji2321 3 роки тому +2

      Wow what a coincidence I also studied 1984 in highschool

    • @cardscook7721
      @cardscook7721 3 роки тому +2

      Wow! Same here. What a small world.

    • @JordanChung
      @JordanChung 3 роки тому +2

      @@cardscook7721 No way! I too studied 1984 at high school.

    • @theanonymousknight00
      @theanonymousknight00 3 роки тому +6

      @@JordanChung Bruh at this point these comments are looking like those scams in crypto videos "I too traded with mrs laura". lol🤣

  • @thisiskret
    @thisiskret 2 роки тому +1

    A combo of two people I never thought I'd see
    Dani and Dapz
    Dapzi

  • @araghon007
    @araghon007 3 роки тому +11

    Ah yes, C# and OpenGL, I regretted doing that every single time, yet I still keep doing it

  • @HyperFocusMarshmallow
    @HyperFocusMarshmallow 2 роки тому

    I love how you try but then it turns out to be hard. That’s the only way to learn your blind spots. Hope you can improve it in the future!

  • @deathworld5253
    @deathworld5253 3 роки тому +10

    6:45 - it's not the accuracy of explicit methods that's bad - it's instability. You raise your dt too high - you get an unstable system. And Runge-Kutta is excplicit too, so you'll inevitably will bump into problems with stability when you crank certain numbers too high or too low. Also, if your spring constant is very high - it's better in terms of calculation to implement them not as springs, but as a rigid rods. Also, you can add some dampening to your system to "vent" some instabilities that accumulate over time. I'm basically trying to accurately simulate problems like that (inflatable shells dynamics) and it's a living hell (But i'm going to use FEA since I don't need any real-time simulation).

    • @johnsherfey3675
      @johnsherfey3675 3 роки тому

      Basically you're avoiding at some level rounding errors that can occure.

    • @TheRainHarvester
      @TheRainHarvester 2 роки тому +1

      @@johnsherfey3675 it's not just rounding. But he could use double floats.
      Sometimes it's the approach and departure i describe in my micro gravity simulation.

  • @AintYourChannel
    @AintYourChannel 2 роки тому

    Dude you're so funny, I sense a sharp rise in subscribers in your immediate future. Michael Reeves vibes!

  • @oddmerlin9797
    @oddmerlin9797 3 роки тому +11

    ah yes, the reaction to the mathematics of collision, i know that one from experience

  • @gustavoespinoza7940
    @gustavoespinoza7940 2 роки тому +1

    The ball exploded because the time step wasn’t small enough to equilibrate/mesh grid wasn’t small enough.
    To get it to not blow up you can decrease time step to small small
    Increase nodes
    Adjust the equilibrium position on the springs
    Alternatively you can use an FOV average to assign values to your ball as opposed to using a spring mass system.

  • @pizzaguy_
    @pizzaguy_ 3 роки тому +8

    "Okay i don't know how to make any of these but im sure ill figure it out."
    - Every programmer ever

  • @Jayprosunk
    @Jayprosunk Рік тому +1

    You should code an entire physics engine in scratch

  • @fredg8328
    @fredg8328 3 роки тому +4

    2:37 Fun fact. you can turn a quadritateral into 2 triangles with a simple line.

    • @temptedtrevor8498
      @temptedtrevor8498 3 роки тому +1

      Then each triangle wouldn't be equilateral though.

  • @sequelz
    @sequelz 2 роки тому

    Never saw you before, I'm 4 minutes into the video, already subscribed. Keep up the good work man ✌️

  • @eduardojreis
    @eduardojreis 3 роки тому +4

    7:30 - I wish I had another like button to press here.

  • @eboatwright_
    @eboatwright_ 2 роки тому +2

    This is amazing! (I also want to make my own physics engine :)) Also, it's really cool how your new channel is *already* more popular than your old one :O

  • @augustvctjuh8423
    @augustvctjuh8423 3 роки тому +28

    I once made a cloth simulator (spring-mass system) and it had similar instability with ramping oscillation. It became a lot more stable when I introduced some sort of fake friction (just multiplied the velocity of each point by 0.99 every time step).

    • @FunnyFavor
      @FunnyFavor 3 роки тому

      Ew, that's a horrible way to do it

    • @augustvctjuh8423
      @augustvctjuh8423 3 роки тому +5

      ​@@FunnyFavor
      I'm not saying he should do this exactly in his project, it's still insightful information though.
      And for my project, it was perfect.

    • @official-obama
      @official-obama 3 роки тому

      @@FunnyFavor i would do that

    • @rdawo6408
      @rdawo6408 2 роки тому

      Can we post the result of your cloth simulator? 🤩

  • @Canaldenono
    @Canaldenono 2 роки тому

    Physics mayor here, you basically implemented a kind of not very stable bubble, not a boucy ball! The ball may be stimulated more accurately by defining a 3d mesh (as if it was a cristal lattice of some sort even if it's not) and adding "spring forces" to each one, and not only with the first neighboring points, but to the 2nds and 3ds also. I would love to see the behaviour then! I loved the video, keep up the good work!

  • @AlexandreMercierAubin
    @AlexandreMercierAubin 3 роки тому +6

    You might want to use implicit methods. The common technique in Physics-Based animations is Backward Euler. This would be much more stable. If you really want to keep using explicit methods, make sure your time step is low enough and maybe add some damping. David Levin from UoT has uploaded superb videos for course on his youtube account. You should be able to learn everything you need to implement the other parts of your engine. PBD might have been a nice alternative way to make everything fit seamlessly in the same simulator, but I have personally made it work with FEM.

    • @LucaBl
      @LucaBl 2 роки тому

      Why would that be more stable?

  • @hikari1690
    @hikari1690 2 роки тому +1

    Your code is so good it simulated material durability 🤣.
    In all honesty that's actually fantastic

  • @guffs5270
    @guffs5270 2 роки тому +3

    now do it IN SCRATCH

  • @NotoriousPyro
    @NotoriousPyro 2 роки тому

    Oh man I laughed so much at this video. I love your sense of humour. Subbed.

  • @toothlessblue
    @toothlessblue 3 роки тому +6

    One downside to the ico sphere, you don't get fine control over the resolution of it, if you want to increase the number of vertices, you have to subdivide it. Whereas UV and square spheres can have X by Y number of vertices, which is better for things like spherical terrain.

  • @stackz2104
    @stackz2104 3 роки тому

    I like this. A young micheal reeves, Dani or literally anyone who makes learning code fun

  • @Pigster700
    @Pigster700 Рік тому +4

    Now do it IN scratch

  • @Shleepy27
    @Shleepy27 Рік тому

    5:42 you make it look easy, yeah right i had trouble understanding a single thing you were writing down.

  • @lumps17
    @lumps17 3 роки тому +6

    I just completed a raytracer for a class, and the file that calculated intersections and collisions ended up around 900 lines long. I now have PTSD flashbacks whenever someone mentions collision 😭

  • @Gabemeister1201
    @Gabemeister1201 3 роки тому

    I appreciate the use of the 'Winter is Coming' theme for vs

  • @karenwright3618
    @karenwright3618 Рік тому +5

    Gonkee: *Makes physics simulation and talks about it.*
    Also Gonkee: You know what, let's secretly rickroll the viewers!

  • @godnyx117
    @godnyx117 Рік тому

    I'm in the 3:36 mark and I'm lucking my ass off! You have talent my friend!

  • @miguelbaltazar7606
    @miguelbaltazar7606 3 роки тому +7

    1:59 yep I got rickrolled

  • @jaredt1983
    @jaredt1983 Рік тому

    Long long time ago I was a very, VERY junior dev, who failed highschool math back in the days, who got "blessed" with my first job at an edu company and my first task was to develop physics simulation of Brownian motion of particles to teach highschool kids all about perfect gas, osmosis, rev-osmosis etc. etc.
    Had to learn applied math all on my own... This time without fail! Oh, and the sim was supposed to be written in js and rendered with WebGL 🤯😂. One hairless head and an encyclopaedia of internet wisdom later I can truly appreciate your pain and your achievements.

  • @tchakenamea8944
    @tchakenamea8944 3 роки тому

    The strings between points not lose energer through time maybe that's the reason why your ball begin being "shaky". Every bounces add more energy to your bounding system, and the ball can explode due to too much accumulation. The string are like vibrating, go look forward energy dissipation, like dampeners inside a vehicule. Great Job with programming !

  • @saschakeller9363
    @saschakeller9363 3 роки тому

    the main thing why i subbed is not the topic or quality of the video but the ncs music in the timelapse

  • @TroiMax
    @TroiMax 2 роки тому

    Thank you. You just took all my motivation learning to code.

  • @WhatYouLookngAt
    @WhatYouLookngAt Рік тому

    This is my first video to your channel and i was thinking damn, wait till you try chatgpt and all those ai coming out. You'd become a monster!
    And then i opened your channel. 😮

  • @happyface8357
    @happyface8357 Рік тому

    awesome and entertaining video man! hope you the best

  • @jayeifler8812
    @jayeifler8812 Рік тому

    Be a badass and program your own tcad and spice software. You could make it big. There's already some open source. You just want to have a complete tcad and/or spice together that's competitive with the commercial stuff, then you make a big break through in universities by getting lots of grad students, postdocs to use the stuff since they can program their own models. Like Oliphant did numpy. You'd also wan to make sure to have thermals sims possible too. Separately a matching electromagnetic wave simulator with its own spice and thermal sims is a whole second project. Not sure it's yet possible to have combined electromagnetic wave studies and tcad level modeling for semiconductors.

  • @brainther
    @brainther 2 роки тому

    this is the first video I see of yours, and I really love the content, you def deserve a sub

  • @sammyfromsydney
    @sammyfromsydney 2 роки тому

    I played with Runge Kutta methods 20 years ago while working on an astronomy library for my astronomy masters project. My methods were more precise but I also did less testing than I'd like as my time was limited. Still this brought back memories.

  • @adamel-sawaf4045
    @adamel-sawaf4045 2 роки тому +2

    By the title, I actually thought u wrote this in the language Scratch lmao

  • @elliot2008
    @elliot2008 2 роки тому

    Super cool! Maybe you should start with the rigid body and spring joint, then make a soft body out of that. Just an idea.

  • @shiroamurha
    @shiroamurha 2 роки тому

    a thing that i imagined for you to fix the sphere explosion bug is applying the first law of thermodynamics (energy conservation), making the force caused by the polygonal springs not able to be greater than the initial exercised force of the point (axis)

  • @dagamerboi
    @dagamerboi 3 місяці тому +1

    We are nothing without stack overflow

  • @Green_Bean_Machine
    @Green_Bean_Machine 2 роки тому

    i thought you were coding it IN scratch, so that was very exciting for a second.

  • @abadhaiku
    @abadhaiku Рік тому

    What's great about programming in Java is that you can use ASM to inject code wherever you want in any part of the program. Who needs to write from scratch when you can just get admin access and edit stuff?