@@wealthybone2990 Even so, it has a ton of wonderful ideas which just got scrapped. DS2 could be the best Dark Souls game of all time, a proper sequel to a banger which was the first Dark Souls. Sadly, DS2 went through some real development hell, so it didn't come out as good as it could. This is the reason we need DS2 Remake with all the cut content.
Yeah you can always take in the mood and ideas that video game artists are trying to convey in their pieces. Honestly some of the most talented artists out there vg artists are
Brightstone Cove, Drangleic Castle and the Iron Keep definetively needed more time I would have loved to see a fully realized mining village built in a ravine as it was shown in the concept art I mean they technically delivered but the structure of the place is just horrible and a one-way road
@@thecandlemaker1329 yes, true, should have had some additional corridors and basements, maybe even with some NPCs that he experimented on that talk about that stuff
Brightstone sounded like a cool place. It's the only place in a Dark Souls game I had to pull out a map (before an eventual cleanup run done maybe 4-5 areas later). And I STILL HAD TO MAKE MY OWN MAP. So confusing with all the one way drops, and so annoying because of the mages that reset when you go back to the top. So it's also the first time I ever equipped a bow. It's kinda like Amana in a way. Also seemed like a cool place, but the nearly invisible dropoffs and mages make it hell. Supposed to be enjoying the atmosphere but I'm glued face to the ground trying to tell where the cliff of death is under the water. Place that definitely needed more time was Aldia's though. That's it?! is all I can think about that place. About 1/4th the size it should be. And with that in mind, I kinda feel the same about Heide's. After Forest of Giants... which was probably their demo level or whatever, Heide's seems small and simplistic.
I think they were overly ambitious, they seemed to be aiming at a type of technology they clearly didn't have. Without Miyazaki the team managed to have great ideas but lacked vision.
The gutter from DS2 is probably one of the most disappointing final renditions of any area in all of Dark Souls. Illusory Wall did a great video showing how it was originally going to look in game.
If there is any souls game to remake, its definitely Dark Souls 2. There is just so much that would be absolutely perfect with just a little polish. Even just taking the soul counter off from match making and making it level based instead would improve the game drastically. That and item placement.
I fully agree. another part that I've always been intrigued with was the war narrative around ds2. The war against the giants is a major plot point throughout ds2 but it feels like they haven't polished it enough. and also they just need to fix a lot of the boss fights. Nashandra was such a letdown
@@pokimanefartcompilation especially after the throne Watcher and Defender. They weren't too bad themselves, but a boss rush (Aldia being there too) with each one getting progressively "worse" just felt weird.
Do you think the soul counter is the reason why leveling up almost up to level 200 requires such little souls required per level? Compared to previous games.
I've always loved the vibe the art style gives in this game, so unique and more fantastical and mystical, quite a nice mix from the dark stuff of DeS, BB and DS3
@@PotatoPatatoVonSpudsworth well everyone nowadays is trying to not have generic fantasy in their games so when a game actually has generic fantasy like Ds2 it looks good, guess it's not that generic after all
Wow, there are so many interesting concepts shown in the art that just never got pulled through into the game. Like... the buildings at Lakeside only appearing in the reflection on the water? That's such a cool idea.
@@CheckersMcGavern yeah, it appears in the reflection once the gate to grangelic starts opening, which isn't in the video. Go look up the op on youtube
@@vazazell5967 Ah, I see it. Next time, could you try to be a little less rude about it? It literally only shows up for half a second in a cinematic and you say "open your eyes" like it was something completely obvious and hard to miss.
I feel like teslodora is the most downgraded if the bunch, in the concept you can obviously tell it is a “grand city”but in the actual game it just looks like a obstacle course.
imagine that Anor-Londo got wrecked in a cataclysm, one that rended the city asunder, one part sank partly into the sea, and the other was forever encased in stone. In time, the half-sunk part was still inhabited, with ruins being a holy-city of sorts, the cathedral of Blue, and the petrified part being excavated and unearthed, leading deep into the lair that once was Seath's domain. Along with a secret path leading to a secretly established cliff-cave city of No-man's wharf
Yeah but in my opinion the biggest flaw of ds2 is your characters movement. It feels delayed and like you are not 100% in control. It almost feels like you are suggesting what your character should do rather than having full control. Another problem with movement is the delay before you can roll after attacking. It makes it feel less like Souls and more like a turn based game and it totally sucks.
wow, cathedral of blue used to look a lot less like anor londo thanks for this video! ds2 had really cool concepts and it deserves a remake with all the cut stuff
I love how you can see where the concept artist just started outlining features on the Drangleic Castle concept art for visibility's sake, and where the 3D artist took that as literal white marble outlines on all of the outside features of Drangleic Castle. Great.
Very intersting. One could say the deisgn work is much more in line with other From games, it's very harsh, vertical and "spiky". On the other hand I grew to really like the final rendering of the DS2 world. It feels warm and melancholic, a very unique atmosphere amongst the other games in the catalogue.
Interesting, it's amazing how close the final outcomes were in most places, though Brightstone Cove was very different, and didn't quite live up to the vision, which was obviously very ambitious and time-consuming. Still, one of my favourite games.
People are acting like DS2 is the only game where the concept art is more grand and complex than the actual game. Literally EVERY game is like this. Most are still worse than DS2.
It's the same with movies or TV shows. It's almost 100% easier for a single dude to sit down with a pen and paper and draw something amazing and beautiful than to make that in a game, movie, etc. Budget, time constraints, and a million other things all play a factor
It's the same with movies or TV shows. It's almost 100% easier for a single dude to sit down with a pen and paper and draw something amazing and beautiful than to make that in a game, movie, etc. Budget, time constraints, and a million other things all play a factor.
I only have art books of DS1 and DS3, so I really appreciate sharing the artworks of DS2. Anyone who skipped DS2 for it’s not directed by Hidetaka Miyazaki, please don’t. It’s only weak in the fantastic trilogy, actually standing above many other average games.
@@matheuscruz8574 But the way your character moves sucks balls. It totally ruins the game in my opinion. And the delay before you can roll after attacking, god lord it is bad.
@@matheuscruz8574 I meant “relatively” weak in fantastic trilogy 😆 I agree with your comments on map variety lore. Still, DS3 was brilliant in my opinion (I loved the DS1 callbacks :)
If Dark Souls 2 ever gets a remaster, they should really change the lighting and add more details to make it closer to the concept art, because that art is beautiful. Edit: Yeah, a remake is more what would suit this game.
You mean a remake? Yes, there is a big difference between a Remastered and a Remake Remastered is basically the same game but with some technical changes and higher resolution in general. A remake is, better yet, feel like a completely different game, a so much better version of what the Original Game looked like, just like Demon’s Souls Of course it’s not always the case, but in most, it is like that
@@ClementBaudoin I did mean a remaster because I recently played the remaster of MW2 (an old fav) and everything, including the graphics, was really different. However, I forgot that shooters are generally less complex and games like Dark Souls would only get that type of upgrade with a remake indeed.
Hmmm ... Apparently they had no time for Tseldora at all. It's better to keep silent about gutter. Perhaps the old version of the location was changed to look less like Blightown.
I might be wrong but, i think the concept art was too majestic to actually be put in a 2014 game, if they remade ds2 being very close to the art today it would be a masterpiece.
1:57 Why didn't you show the ship in No Man's Wharf in the level normally? Showing it like that compared to the concept art is unfair when No Man's Wharf actually looks really good and atmospheric. I always think of No Man's Wharf as an area that looks like it could have been in Dark Souls 1. It even has some Dark Souls 1 style interconnectivity imo.
@Abradolf Lincler a DS2 remake would need something beyond the level of restoring the Giant's archstone in Demon's Souls (something Bluepoint didn't do)
@@GiantDad_ Well visuals is one of the biggest problems in ds2, it looks like a low effort indie game. Also they most likely could improve the gameplay if they wanted or were told to.
It can be so hard trying to bring an imagine into reality. Perfect example is the very first picture. While I think they got it to look a lot like the concept art. It didn't manage to bring out the atmosphere and appeal of the concept art. The Concept Art looks a lot more homey, kind of what I'd expect from a witch. While the version we got has a lot of details missing.
Not sure if it's defending or critisisng DS2, but I feel many of the in-game renders would be much more true to the conceptual artwork if they had managed the originally planned lighting.
If someone remasters the entire game with accuracy to the concept art, and brings back cut content and maybe some extra stuff, it would fit SO WELL with the lighting engine mod, it would make the game feel like it's actually complete
Think they really did a great job at creating something between the most useful for pure gameplay ( clear paths, not to much collisions to consider... ) and purely aesthetical artwork, that would best fit in a D&D campaign.
theres potential in this game, especially as a stand-alone. even just fixing the flat, lifeless lighting would make it look perfectly alright, its got this weird and unique style going, that does not match dark souls, but which is super neat on its own
I will definitely like a remake with better graphics, but at least we want good lighting, making the game -in some areas- darker would make a huge difference, for example: the exploding enemies in Brume Tower, when they explode, the explosion almost doesn't light the place, another thing is that some bosses are supposed to shake the ground when they hit it, like Fume Knight, he is huge, and carries a giant sword, however, when he hits the ground, nothing happens, unlike Gascoigne from Bloodborne who could shake entire Yharnam by a strike of his axe, although he is way smaller than Fume Knight.
You see concepts have always been good in souls games but only really unitl ds3 could concepts be more fully accurate because of the engines advancements
If ds2 had better graphics I assure you that it could have been the best fromsoft game to date. So much potential, it’s a shame that it look a little bit off Oh and of course it deserve a remake. No joke. Seriously.
@@ethanabramov6345 oh yeah yeah, you are totally right, I agree with you! I should’ve better say better graphics and technic in general, but what I really mean is that ds2 have such a good universe and a lot of characters and all. With a better way to play it it should have please more than 50% of the community
Concept art is so much better! I love the grim and dead Majula that shows how destroyed the world is and how the curse is affecting everything. Actual Majula is all yellow and way to bright and doesn't fit as well as concept art Majula would have.
Shrine of Amana could’ve looked soooo much better if they had the time. It lacks so much of the little details that could’ve helped it’s already pretty good atmosphere be loads better
I hope Elden Ring is at least half as King's Field as Dark Souls 2 is. Wish FromSoft would make Dark Souls Style remakes of all the King's Field games.
DS2 deserves a remake, with all the cut content included in it.
100%
Thats why Elden Ring is coming, rest assured, we will have another Mejula.
I agree, this game from what I understand was ambitious
Yes, I would love to see a remake of Dark Souls 1 and Dark Souls 2.
@@ashi6364 ds1 has a remake
A proper remake, with fully fleshed out cut content included, would be absolutely stunning
No kidding. Dark Souls didn't need a remaster, and Demon's Souls didn't need a remake. Souls 2 on the other hand...
@@Drewsel Dark Souls 2 was fine though, it was great.
@@wealthybone2990 Even so, it has a ton of wonderful ideas which just got scrapped. DS2 could be the best Dark Souls game of all time, a proper sequel to a banger which was the first Dark Souls. Sadly, DS2 went through some real development hell, so it didn't come out as good as it could. This is the reason we need DS2 Remake with all the cut content.
@@wealthybone2990 cope
@@fartsneed9464Nah you cope.
Concept arts are always fascinating to look at.
Yeah you can always take in the mood and ideas that video game artists are trying to convey in their pieces. Honestly some of the most talented artists out there vg artists are
And usually better
True. I remember looking at the Half-Life 2 Concept Art and thinking "Damn, they cut a lot."
Brightstone Cove, Drangleic Castle and the Iron Keep definetively needed more time
I would have loved to see a fully realized mining village built in a ravine as it was shown in the concept art
I mean they technically delivered but the structure of the place is just horrible and a one-way road
The most disappointing area in the game is Aldia's Hallway.
@@thecandlemaker1329 yes, true, should have had some additional corridors and basements, maybe even with some NPCs that he experimented on that talk about that stuff
Brightstone sounded like a cool place.
It's the only place in a Dark Souls game I had to pull out a map (before an eventual cleanup run done maybe 4-5 areas later).
And I STILL HAD TO MAKE MY OWN MAP.
So confusing with all the one way drops, and so annoying because of the mages that reset when you go back to the top.
So it's also the first time I ever equipped a bow.
It's kinda like Amana in a way. Also seemed like a cool place, but the nearly invisible dropoffs and mages make it hell. Supposed to be enjoying the atmosphere but I'm glued face to the ground trying to tell where the cliff of death is under the water.
Place that definitely needed more time was Aldia's though. That's it?! is all I can think about that place. About 1/4th the size it should be.
And with that in mind, I kinda feel the same about Heide's. After Forest of Giants... which was probably their demo level or whatever, Heide's seems small and simplistic.
I think they were overly ambitious, they seemed to be aiming at a type of technology they clearly didn't have. Without Miyazaki the team managed to have great ideas but lacked vision.
@@Solaire_of_Astora13 that and probably time and budget constraints
The gutter from DS2 is probably one of the most disappointing final renditions of any area in all of Dark Souls. Illusory Wall did a great video showing how it was originally going to look in game.
It would have been the highlight of the game for sure.
Well, i do think they did quite a nice job with the current gutter. The area pretty decent as a level, but looks a bit too monotone as a place.
@@royalsoldierofdrangleic4577 what do ya think gutter and blighttown which is better?
I am not a Royal soldier, but I think blighttown is way better. It doesn't mean that the gutter is bed, l just really like blighttown.
@@m2bexe.calibur468 gutter, by far. Even in its current state, one of the best base game areas imo.
If there is any souls game to remake, its definitely Dark Souls 2. There is just so much that would be absolutely perfect with just a little polish.
Even just taking the soul counter off from match making and making it level based instead would improve the game drastically. That and item placement.
I fully agree.
another part that I've always been intrigued with was the war narrative around ds2.
The war against the giants is a major plot point throughout ds2 but it feels like they haven't polished it enough.
and also they just need to fix a lot of the boss fights. Nashandra was such a letdown
@@pokimanefartcompilation especially after the throne Watcher and Defender. They weren't too bad themselves, but a boss rush (Aldia being there too) with each one getting progressively "worse" just felt weird.
@@burgerking3763 yes. Aldia and Vendrick are such well written characters, they derserve a real boss fight
Do you think the soul counter is the reason why leveling up almost up to level 200 requires such little souls required per level? Compared to previous games.
@@bimmer8602 I mean, probably. Once you get past 250 it seems to take more tho.
I've always loved the vibe the art style gives in this game, so unique and more fantastical and mystical, quite a nice mix from the dark stuff of DeS, BB and DS3
While it has a much more whimsical flare to it, I find that makes it much more "generic fantasy" as a result.
@@PotatoPatatoVonSpudsworth well everyone nowadays is trying to not have generic fantasy in their games so when a game actually has generic fantasy like Ds2 it looks good, guess it's not that generic after all
BB and DS3 were out later on and were far better games in every sense.
@@ServusDeiSmith agree with BB, not with ds3
I ain't having this conversation buddy
I wish the game was more like in Concept Art
The nature of turning a concept into reality
@@andrewohler3198 That and the development of ds2 was a huge mess.
@@yonneye2427 yeah Miyazaki didn't care about it
He went straight for bloodborne and abandoned his second dark soul child that's why its was a mess
Playing a painting is impossible
@@brawmankerlexterminateurde860 demons souls remake my friend? Nowadays it is possible, and ds2 needs it.
The ambient sound of ds2 gives me conniptions, in a good way.
reminds me shadow of colossus too
5:30
It's SUPER clear they were running out of time by this point. The end result looks practically unfinished, compared to the concept art.
I totally agree. As other comments have said, I wish we could get a proper remake with cut content included.
Look how much was put into ds2, I would love to see a remake with all these higher quality art into the game
Wow, there are so many interesting concepts shown in the art that just never got pulled through into the game. Like... the buildings at Lakeside only appearing in the reflection on the water? That's such a cool idea.
this literally is ingame, open your eyes
@@vazazell5967 It's been a long time since I've played, but check out 5:39 and have a look for yourself.
@@CheckersMcGavern yeah, it appears in the reflection once the gate to grangelic starts opening, which isn't in the video. Go look up the op on youtube
@@vazazell5967 Ah, I see it. Next time, could you try to be a little less rude about it? It literally only shows up for half a second in a cinematic and you say "open your eyes" like it was something completely obvious and hard to miss.
@@CheckersMcGavern sorry, bad habbits
3:58 He's just standing there... *MENACINGLY!!!*
*Bearer of the Curse crosses the fog gate*
Looking Glass Knight: Oh? You're approaching me?
I feel like teslodora is the most downgraded if the bunch, in the concept you can obviously tell it is a “grand city”but in the actual game it just looks like a obstacle course.
Watch illusory wall's video on the gutter,that place was a disaster
imagine that Anor-Londo got wrecked in a cataclysm, one that rended the city asunder, one part sank partly into the sea, and the other was forever encased in stone.
In time, the half-sunk part was still inhabited, with ruins being a holy-city of sorts, the cathedral of Blue, and the petrified part being excavated and unearthed, leading deep into the lair that once was Seath's domain.
Along with a secret path leading to a secretly established cliff-cave city of No-man's wharf
I appreciate how nicely edited this video is. That makes the content even more beautiful.
Yep, everything could've been better, I hope that some time in the future that DS2 will get a remake
Yeah but in my opinion the biggest flaw of ds2 is your characters movement. It feels delayed and like you are not 100% in control. It almost feels like you are suggesting what your character should do rather than having full control. Another problem with movement is the delay before you can roll after attacking. It makes it feel less like Souls and more like a turn based game and it totally sucks.
wow, cathedral of blue used to look a lot less like anor londo
thanks for this video! ds2 had really cool concepts and it deserves a remake with all the cut stuff
I would argue it looked more like Anor Londo. Even the "sunset" motif of the city.
I would love a remake that captured the feel of the concept art.
I love how you can see where the concept artist just started outlining features on the Drangleic Castle concept art for visibility's sake, and where the 3D artist took that as literal white marble outlines on all of the outside features of Drangleic Castle. Great.
Very intersting. One could say the deisgn work is much more in line with other From games, it's very harsh, vertical and "spiky".
On the other hand I grew to really like the final rendering of the DS2 world. It feels warm and melancholic, a very unique atmosphere amongst the other games in the catalogue.
The concept art color and vibe is like dark soul 3
the concept art looks sooooo much cooler its insane
Interesting, it's amazing how close the final outcomes were in most places, though Brightstone Cove was very different, and didn't quite live up to the vision, which was obviously very ambitious and time-consuming.
Still, one of my favourite games.
As flawed as DS2 can be, Majula will always be the most charming hub
People are acting like DS2 is the only game where the concept art is more grand and complex than the actual game. Literally EVERY game is like this. Most are still worse than DS2.
It's the same with movies or TV shows. It's almost 100% easier for a single dude to sit down with a pen and paper and draw something amazing and beautiful than to make that in a game, movie, etc. Budget, time constraints, and a million other things all play a factor
It's the same with movies or TV shows. It's almost 100% easier for a single dude to sit down with a pen and paper and draw something amazing and beautiful than to make that in a game, movie, etc. Budget, time constraints, and a million other things all play a factor.
@@briandemarco5223 exactly
Wow, concept arts look a LOT like Demon's souls locations.... There's even stronger "demon-esqe" feeling about the atmosphere...
I only have art books of DS1 and DS3, so I really appreciate sharing the artworks of DS2.
Anyone who skipped DS2 for it’s not directed by Hidetaka Miyazaki, please don’t. It’s only weak in the fantastic trilogy, actually standing above many other average games.
do you maybe know if there is a way to get the DS3 design works for not absurdly overpriced?
@@haebel7253 Well, in my country (South Korea), it’s about USD32.
It's not weak, it has the best map variety and lore imo.
Much better than that bunch of recycled stuff that DS3 is
@@matheuscruz8574 But the way your character moves sucks balls. It totally ruins the game in my opinion. And the delay before you can roll after attacking, god lord it is bad.
@@matheuscruz8574 I meant “relatively” weak in fantastic trilogy 😆
I agree with your comments on map variety lore. Still, DS3 was brilliant in my opinion (I loved the DS1 callbacks :)
"What lies ahead only you can see"
The bearer of the curse saw the future through the soul of Cinder, nice.
Drangleic Castle, when you first arrive at it, always reminded me of the Tower of Orthanc in Isengard.
Concept Art unmatched, as it usually is
If Dark Souls 2 ever gets a remaster, they should really change the lighting and add more details to make it closer to the concept art, because that art is beautiful.
Edit: Yeah, a remake is more what would suit this game.
A remastered of dark souls 2 is probably unlikely. The scholar first sin edition was technically a remastered
You mean a remake?
Yes, there is a big difference between a Remastered and a Remake
Remastered is basically the same game but with some technical changes and higher resolution in general.
A remake is, better yet, feel like a completely different game, a so much better version of what the Original Game looked like, just like Demon’s Souls
Of course it’s not always the case, but in most, it is like that
@@ClementBaudoin I did mean a remaster because I recently played the remaster of MW2 (an old fav) and everything, including the graphics, was really different. However, I forgot that shooters are generally less complex and games like Dark Souls would only get that type of upgrade with a remake indeed.
@@queenvictoriann that's a Remake though
@@NiCoNiCoNiCola bish did you read my edit lol
1:44
Concept artist : Thicc is good
3D Modeler : Flat is JUStice!
0:46 he's just up there... always watching.
Demasiada gente le tira hate a Dark Souls 2, pero es un juego precioso
Man no-one speaks your abracadabra language. Learn english
@@MsUndertaker99 no
@@MsUndertaker99 no
Well just as vendric said: traces of its existence endured(still love the game tho)
your editing is amazing. like seriously
Hmmm ...
Apparently they had no time for Tseldora at all.
It's better to keep silent about gutter.
Perhaps the old version of the location was changed to look less like Blightown.
Watch illusory wall's video on the gutter,the scraped version looked less like blight town when compared to the new one imo
I might be wrong but, i think the concept art was too majestic to actually be put in a 2014 game, if they remade ds2 being very close to the art today it would be a masterpiece.
Funny how in every game the concept art is much more spectacular and grander than in the actual game, where it's always very toned down.
It feels like the exact opposite with skyrim IMO
@@ElCocomega Skyrim is shite
@@cheefqueef6494 i love Skyrim its an amazing game
@@cheefqueef6494 No, it's just a very different style of game from the Souls games. Yet many of us can adore both styles. Variety is nice. 🙂
@@cheefqueef6494 no u
1:57 Why didn't you show the ship in No Man's Wharf in the level normally? Showing it like that compared to the concept art is unfair when No Man's Wharf actually looks really good and atmospheric. I always think of No Man's Wharf as an area that looks like it could have been in Dark Souls 1. It even has some Dark Souls 1 style interconnectivity imo.
Hope Stayd’s “Flames of Old” will manage to make most of these concept arts justice
Imagine if bluepoint remade ds2
it would just look good that's it
@Abradolf Lincler i would say it needs a reboot more than a remake
@Abradolf Lincler a DS2 remake would need something beyond the level of restoring the Giant's archstone in Demon's Souls (something Bluepoint didn't do)
@@GiantDad_ Well visuals is one of the biggest problems in ds2, it looks like a low effort indie game. Also they most likely could improve the gameplay if they wanted or were told to.
@@GiantDad_ Reboot with Miyazaki directing would be good too
the gutter got gutted in the final version
I get the suspicion that the concept art of Aldia's Keep could have been inspired by an early phase of Bloodborne's development.
I love the concept art of brightstone cove tseldora
Aldia's keep? More like Aldia's hallway
7:02 Hello, Erza Scarlet
Dark Souls 2 is seen as the Black Sheep of the series, but had we gotten this + the graphics we were shown it could have been the Dark Horse.
Wow this an amazing video 🤩🤩 I am fan for dark souls, and seeing this is absolutely beautiful 🤩
0:47 Maughlin chillin' on the roof lol
the looks were pretty much spot on from the concept art only gutter and inside the cathedral looked different
It's so sad to see how better the maps looked on the concept than the final version
0:49 "Can someone get Gilligan? Yeah the merchant prick is stuck on the roof again."
It can be so hard trying to bring an imagine into reality. Perfect example is the very first picture. While I think they got it to look a lot like the concept art. It didn't manage to bring out the atmosphere and appeal of the concept art. The Concept Art looks a lot more homey, kind of what I'd expect from a witch. While the version we got has a lot of details missing.
Not sure if it's defending or critisisng DS2, but I feel many of the in-game renders would be much more true to the conceptual artwork if they had managed the originally planned lighting.
agreed, still have no idea why they randomly went back on that choice and left all the candlesticks and torch stuff in the game its soooo strange
@@izan6366 Because of PS3 and xbox but you can check Flames of old mod
If someone remasters the entire game with accuracy to the concept art, and brings back cut content and maybe some extra stuff, it would fit SO WELL with the lighting engine mod, it would make the game feel like it's actually complete
For some reason the pathway leading to the throne of want reminds me of the profaned capital of Dark Souls 3
Poor dark souls 2, it deserves a remake :(
Expectation vs reality
Think they really did a great job at creating something between the most useful for pure gameplay ( clear paths, not to much collisions to consider... ) and purely aesthetical artwork, that would best fit in a D&D campaign.
The gutter always looked like a wooden fart but it looked nicer in the concept art with the fog.
Dark Souls 2? I think there's a typo there, you probably meant Best Souls 2. Nice content anyway!
0:49 maughlin stare your souls top of the roof
If they were able to make their lighting system work on old gen consoles it would have looked so good.
Look how they massacred my boy
theres potential in this game, especially as a stand-alone. even just fixing the flat, lifeless lighting would make it look perfectly alright, its got this weird and unique style going, that does not match dark souls, but which is super neat on its own
I will definitely like a remake with better graphics, but at least we want good lighting, making the game -in some areas- darker would make a huge difference, for example: the exploding enemies in Brume Tower, when they explode, the explosion almost doesn't light the place, another thing is that some bosses are supposed to shake the ground when they hit it, like Fume Knight, he is huge, and carries a giant sword, however, when he hits the ground, nothing happens, unlike Gascoigne from Bloodborne who could shake entire Yharnam by a strike of his axe, although he is way smaller than Fume Knight.
0:50 look at the roof. It's creepy
I don't have a words. Just an awesome video ^^
Cool video idea, well put together
Best anesthetics tbh
Drangleic castle actually looks cooler in game for the most part 👏
You see concepts have always been good in souls games but only really unitl ds3 could concepts be more fully accurate because of the engines advancements
Insert buff doge vs cheems right here
Dark Souls 2 is quite unique
Omg, I never noticed that the entrance to the grave of saints was a giant rat head!!!
The concept art make DS 2 looks like a horor game out of nowhere
Dark Souls 2 gives me conniptions.
I loved the gutter!
Dark souls 2 was supposed to be the biggest baddest souls game. Rushed development and change of directors was its undoing.
Dark Souls 2 is love
Ignore thoose memer
You can tell they wanted to do so much more. Shame really. I still like DS2 for what it is though.
If ds2 had better graphics I assure you that it could have been the best fromsoft game to date. So much potential, it’s a shame that it look a little bit off
Oh and of course it deserve a remake. No joke. Seriously.
I mean good graphics don't hurt but ds2 was lacking in many more ways than graphics
@@ethanabramov6345 oh yeah yeah, you are totally right, I agree with you! I should’ve better say better graphics and technic in general, but what I really mean is that ds2 have such a good universe and a lot of characters and all. With a better way to play it it should have please more than 50% of the community
@@ethanabramov6345 stuff are right in the box just need a little bit more ạdjustment
This game should have been much better had it developed properly
Welp, Artists vs Programmers... And, actually, I like more ingame entrance to grave of saints.
WE NEED A DARK SOULS 2 REMAKE WITH SOME NEW ANIMATIONS AND WITH BETTER ROLL IMO
Check out flames of old mod
Beautiful
Am I the only one that always thought that Dark Souls 2 would have worked better as a Demon Souls 2? (of course with lore change)
Cathedral of Blue looks very similar to the Dancer’s boss room in DS3
Concept art is so much better! I love the grim and dead Majula that shows how destroyed the world is and how the curse is affecting everything. Actual Majula is all yellow and way to bright and doesn't fit as well as concept art Majula would have.
Воу, красивый переход из книги был
feels like it was a bit rushed
just a bit
Ds2 looks more connected to the first game in the concept art
Shrine of Amana could’ve looked soooo much better if they had the time. It lacks so much of the little details that could’ve helped it’s already pretty good atmosphere be loads better
I hope Elden Ring is at least half as King's Field as Dark Souls 2 is.
Wish FromSoft would make Dark Souls Style remakes of all the King's Field games.
almost every place looks empty and pale in the game
DS2 seems likes a lot of very interesting modules that just don't fit together at all. Still probably my favorite. Certainly from a PVP perspective.
I love this game!!
One of the saddest stories From Software has given us is the development of Dark Souls 2.
This is what the manga readers think the anime is like, not bad just different