Cod vanguard is kinda looking like a letdown I mean they combine 2-3 zombie story lines and added demons all I gotta say is its like if you combine cod 4 and battle field 4 together it’s just doesn’t make scenes
20:18 True, Glocks are not named after their patent number, however, the myth does come from confusion about a bit of truth. The Glock 17 was named so because it was the company's 17th patented product
@@gohunt001-5 That's true! I don't own one, either, though have fired several in 9mm and one in 40 Short & Weak. I'm not a fan, personally, but they are objectively great little pieces
@@archiep6661 You may not be stupid, but you are wrong. Gaston owned a polymer production company that produced things like shovels and disintegrating links. The Glock 17 was his first attempt at firearm production
I've actually recently gone to the Royal Armories Museum and it's like a ghost town... which for me at least, was good since I got to have all the exhibits to myself.
The Rails have bugged me since the first teases of 2042. However I noticed the small lights at the back of the rail, so I think this is their adaptation of a "powered rail" where centralized battery powers all optics etc. on the weapon.
The X-M8 tried to do something new, so it's not out of the question someone else would give it another go. Problem with powered rails though is that the gun has to house the battery, regardless of whether or not there's an attachment on the rails, unless you feel like swapping it out just as often as you change attachments.
The rails are fictional, and are not meant to be Picatinny rails. The assumption is that they provide a power interface through integrated pins within each slot, readily visible in the gameplay trailer as they erroneously glow. This is perhaps a future iteration of the T-Worx Intelligent Rail system that was developed for the NGSW program; however, the “I-Rail” is 1913 compatible. They are present as the game features a quick attachment swapping system and this provides a way for the very quick switch time to make some sort of sense.
@@jackal_9791 just because "every gun has it" doesn't mean it's correct. Look at Rainbow 6 Siege and how disproportional the rail segments are, or the fact some modern guns use weaver mounts despite being mounted with picatinny-compatible optics.
The most impressive thing here to me is that partial reload animation for the revolver. Kinda reminds me of Battlefield 1 and how all the bolt-action and self-loading rifles which didn't have a magazine had to be loaded with multiple clips, individual rounds, or a mix of the two depending on how many had to be inserted. Then I look at CoD's modern attempt at the same, and I'm watching a five-round clip being loaded diagonally into a scoped rifle which already has four rounds loaded.
@@DamienDarksideBlog First of all, chill. I don't know what you assumed from such a simple comment, but you're clearly taking shit the wrong way. Secondly, I like how you ignored all the games which came before Modern Warfare. You know, the World War II games? The ones which, in these ancient times before "fun" was invented in your world, were somehow able to have a bolt-action rifle with a scope attached load individual rounds according to the number missing from the magazine? You know what other games do that? All other Call of Duty games, Modern Warfare included, with bolt-action rifles that have internal magazines. Fascinating stuff, I'll tell you. Blows my mind. I guess you never noticed that. Lastly and most importantly, realism does not necessarily detract from gameplay or fun. Anyone with half a functioning brain knows that. You're really saying that having a different animation closer to the function of a real weapon would somehow make the game less about fun? I guess cars in GTA can have three wheels instead of four, because realism isn't the main focus of the GTA series. In fact, why not add a phaser from Star Trek in Vanguard? Who cares about realism, that'd be fun, right?
@@ODST_Parker The best part if that you are wrong on pretty much your entire post. You assume my mood, I wrote that while getting paid at work. So wrong. I didn't ignore the other games since you go back further than that the gun goes below the screen and you get a CHIKCHIK sound. Plenty of games had reloads with the scope, plenty make the design choice not to make 100% real reloads. You don't have a point here. So wrong. Finally you made a completely misleading statement. "Realism does not necessarily detract from gameplay or fun". This means you are approaching it again from there completely wrong angle, a mistake PLENTY of people have made coming into this industry: "Realism does not necessarily mean gameplay or fun" There are phasers in Call of Duty for WW2, it's called the Ray Gun and is ubiquitous to Nazi Zombies. Vanguard has what you already said! LASERS! What do you think the PAP is for and already proves you don't need to be realistic to have a game. Also there are old gods and magic, and it all fits in a WW2 setting. Plus of COURSE there are three wheeled cars in GTAV. At least I hope there are, I prefered Saint's Row. I know you can blow out tires in that game so hopefully GTA can handle it. Also there are plenty of three wheeled vehicles in the world! YOU GOT WHAT YOU WANTED!
@@JonathanFergusonRoyalArmouries If they ever ask you to review Cod Vanguard, be prepared to end up doing at *least* 3 videos.....might not be a bad idea to have a few strong drinks handy as well.
I honestly think the 'rail' in this game is meant to be some sort of powerful magnetic strip. It'd explain the appearance and the quick swapping and from a gun layman seems logical as a futurisitic way of swapping attachments at speed
Not a very good idea in practice, if the magnetic force isn't strong enough you'll be rocking your optic around, screwing up the zero and even dropping it.
Imagine drawing your gun just to find somebody's wrench stuck to it. Or keys. Or even better - your gun attaches itself to a vehicle when you cover behind it.
When I played the sniper I was super confused as well as to why they have such a basic sight. It also made it quite hard for me to consistently shot people at range because you have no real indication of how high you aimed your last shot.
Would like to someday see a Titanfall 2 expert reacts episode, even if it's pretty unplausible considering how broken it's servers are at the moment. Interesting to hear what Johnathan would have to say about different pilot and maybe even titan weapons!
I'm sure they could use the campaign for showing off weapons, plus whoever they're having get the gameplay won't have to worry about getting nuked by some Titanfall2 vet who hasn't stopped playing since 2016
These videos are the best “react” type video I’ve ever seen because it’s way more than a reaction. I love how he grabs the real world counterpart to compare the details…. You wouldn’t get that without a armoury expert and that’s why I love these videos
I love Johnathan reviewing crazy guns from deathloop, but when he talks about guns more in his wheelhouse I can see his expertise in action better. He has more to talk about and I learn a bit more too. Thanks Johnathan! Love your work!
Jonathan's already done a couple of videos on games that feature sci-fi guns, and either compared them to the real guns they are based on, or talks about how feasible the design and functionality might be. As such, halo is a pretty good series of games for this sort of treatment.
Looking forward to seeing him examine the guns again once BF 2042 launches. In relation to that, I'm interested for him to review the guns from Battlefield: Hardline and talking about what weapons are more commonly used by law enforcement than the military.
Would be interesting if he‘s gonna talk about plasma or covenant weapons in general. I‘m guessing they‘re just too far removed to have any real world connection, unless I‘m unaware of some obscure military project that lasted for 3 days
@@evanlanger4808 it's a habit and people are usually trained to always engage safety quickly after finishing firing and stuff like that. I don't think it's something you'd do in battle, just Dice taking note of a detail but not having many fitting places to use it.
13:30 holy crap they actually got the revolver reload correct!!!! First time I've seen a gamed do something like that outside of Receiver. If you fire a few rounds, you can simply slide the unfired rounds out of the cylinder to pocket, then use the ejector to eject spent cases since after firing, the spent cases wedge themselves into the cylinder. As opposed to every other videogame revolver where you magically slide spent cases out without touching the ejector, and no thought is given to retrieving unfired rounds.
Great vid as always, could you have him react verdun's or tannenberg's guns or maybe even the isonzo trailer because the devs of the games pride themselves on their historical authenticity and accuracy plus ww1 hits close to home and is kind of my specialty.thanks.
10:11 Actually it was low-key introduced in Battlefield: Hardline. But it was more of a Zipline gun than a Ripline one. Had the similar purpose of allowing a player to have vertical access to higher platforms. While the one in 2042 had more mobility and agility.
way back in the day of Battlefield 2, the special forces expansion pack had a zipline launcher that could fire a line you could slide down and there was also a grapple hook you could throw to create a rope to climb
Is it rocket powered or something? How do they shoot above the hook or are they supposed to swing around like Tarzan to make those Just Cause esque leaps?
14:16 Johnathan can already see the glaring issues in BF2042's class design it seems like every departure from the tried and true formula was motivated by "this looks cool and will sell the game", throwing balance and flow out the window of the exec board room
For those of you who have never heard a British person speak, 'beeta' is the standard pronunciation here. I happen to believe that 'bayta' is more correct, but after decades of saying it the British English way, I ain't changing now :)
To quote Warden Chandler from the Dresden Files: “The language is English. I am English. Therefore mine is the only opinion that matters, colonial heathen.” 😋
About the Glock's G57 designation, the 2042 model is actually three-round burst, not full auto. This would be why it gets a whole new model number, instead of just being a "Gen 6 G18".
First time seeing a video like this and I can say that I'm thoroughly enjoying it. Super intrigued. He made a lot of good points about the attachments that I've never thought of.
Honestly, most of Payday's guns aren't that interesting. But we can probably find enough for an episode. Here's an idea: Historical: TT-33 (plus shotgun barrel) SUB-2000 (actual folding gun, and DMR damage for some reason) Walther P30L (Wick animations) Five-seveN (piercing through sheilds) M202 FLASH Groza (with electric grenades) Goofy: Your ultra cursed mod of choice. Suppressed and scoped Taurus Judge perhaps? Heavy Crossbow (+ longsword for kicks) Minigun, chopped up Sterling and MG42 modded as an E-11 and DLT-19 Raffica modded as the Auto 9 Sentry gun
Not noticing you have fired your ant-tank weapon already is a bit like going for a walk with your toddler on you shoulders and not noticing you left them stuck in a door frame some time ago.
Jonathon Ferguson is awesome. He actually seems like he plays these games and so when he talks about the guns not only does he have the credibility of being the guns keeper but of knowing the games. What a perfect video to make with him.
I like how he also calls out that the long range sniper scope is so extremely plain. There are no mil-dots, which is seriously the stupidest design decision I've seen, it made sniping in the game way more difficult than it should've been.
@@KickyFut He's not talking about an automatic rangefinder, he's talking about mil dots for bullet drop distance. I doubt most battlefield player would be able to use a passive rangefinder to measure their range and use the mil dots correctly anyways.
I've fired a g18 with the giggle switch, and its pretty insane how fast a mag goes. we shot it with a bucket of water near by. you dump a mag, and drop the gun in the bucket. its not meant to dump multiple mags, so the bucket of water keeps the frame from warping
the reason the sniper optic reticle is so simple is that graduations are useless in-game and only serve to clutter the reticle. the bullet velocity of .338 Lapua is lower than .44 magnum in-game.
Do you suppose they confused it with something, ISTR, referred to as "The Whisper"? One Mil-fic author, John Ringo maybe, has something like in one of his books. Supposedly, a +.30 cal, sub-sonic, sniper round. Did not seem plausible until Ian's (Forgotten Weapons) vid on a French Revolver with a scope.
@@andypanda4927 are you referring to .300 Blackout/Whisper? it's not a handgun round, it's for AR-15-style rifles with short barrels. the devs didn't confuse anything - since this is a casual shooter they made it this way for balancing. also the MR73 sniper variant still shoots regular .357 magnum.
I love you Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armies Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history. You’re my fav firearms expert and hope to one day meet you lol
Always happy to see more Jonathan Ferguson videos. If he ever gets tired of having a title as sweet as Keeper of Firearms and Artillery, I would watch whatever content he puts out as a UA-cam or TV personality.
I like how you went into so much detail about rails & optics (don’t get me wrong that’s the whole I watch your videos) but I think you should have mentioned the awful bullet velocity & bullet lethality (or stopping power I don’t know the technical term for it) wherein you have to dump an entire 7.62 mag to kill a person & HOW much you have to aim ahead to land shots (or up in the case of sniper rifles)
I recall during a previous battlefield review he talked about his distaste for the sniping system in the battlefield games. Mostly about the velocity changes that were completely against realism.
@@VagueSpaces the devs should balance LMGs with more recoil and delay in swing movements and aim movement, also less precision. Absolutely no FPS game use this.
At 11:32 mins in, I own those exact iron, ( or more like polymer) sights. They're called Diamond back sights. They did leave out the lines on the rear sight, which are glow In the dark. Other than that, they nailed it on what they look like. They are really good back up sights
I reckon one of the main things i love about Jonathan's videos is being a gamer himself to a degree his ability to scrutinise the weapons from a sort of nerd picking at movie inaccuracies point of view rather and still keep the light hearted view of things rather than making it seem like a long and dreary history lesson.
At 10:15. There actually was a grapling hook in previous games. Battlefield 2 Special Forces DLC had a grapling hook that could be used in a similar way to the new ''grapling gun'' in BF2042
2:37 - Believe me, they never fix this hahahahaha 16:37 - Yes, all the weapons on this Beta that had caliber conversions had this "feature". You carry 90 rounds of 5.56, 120 of 9mm and 60 of .300 Blackout on the MCX Spear for example (hypothetical number). One you finished all you 5.56 ammo you just switch to the 9mm and the gun was full again. Can't wait to see Jonathan reacting to the BF2042 full release and the new COD Vanguard. But only show the COD when you guys unlock everything so Jonathan be evern "happier" hahahahaha
You should review the UNSC halo guns or destiny 1 - 2 guns, I'm not sure if you already have but if not these two would be pretty cool as its scifi but some ties to modern world weapons
i wouldnt with destiny. seeing literally all their guns are based on the system of light. as in light stored in the mag is just gets transported from said mag into the barrel than out of it as its becoming a bullet. but still made from the light. so unless he studies the lore of the game (unlikely) hes gonna fuck everything up thinking the guns are going to be based on current logic of how guns work. because half of the scout and pulse rifles wont work at all.
@@Thekilleroftanks idk some of the kinetic guns like servant leader, scathelocke look inspired by kalashnikovs and stuff like fatebringer or dire promise seem “real” But I agree here, stuff like telesto or vex mythoclast would be pointless to cover as they have no real life ties
@@Thekilleroftanks I mean the hand cannons and auto rifles still have real world connections as well as look so he could talk about his thought of how guns will be in this level of future etc just because the level and damage system is light based doesn't mean he cant review the other aspects, also he reviewed mass effects weapons so lets not rule it out.
One point: the Virtus has a multi caliber bolt, but it is limited to .223/5.56 and 300 BLK, which makes sense since they effectively use the same size case head. However, you need a hex key to change the barrel (but not headspacing gauges…).
I guess that is implied that whenever your character chooses an magazine option of a different caliber, the character instantly changes offscreen the necesary parts for the new ammo, likedly the M5A3 works like a SCAR. This is definitivedly an gameplay measure to simplify things.
France's special forces known as GIGN currently uses a magnum revolver as both their sidearm, as well as a compact sniper weapon. They even do trust exercises with em and new recruits
Fun fact for the revolvers in military use subject. The French GIGN has a revolver with a bipod and scope in use, how often it's used is unknown to me, but there is one in service.
@@deejay1534 I live in Texas and was lucky enough to find one in Pennsylvania for MSRP, which I was happy to take. Now I'm looking for a conversion kit to swap from 5.56 -> .300 @ 11.5" and I can't find a conversion kit that doesn't cost nearly twice the firearm's pricetag!
@@gelatinousturncoat No way, Im from PA and couldnt find them anywhere in stock haha. Searched damn near the whole state to find the 11.5" pistol variant and the only one I found was $2,500
@@deejay1534 That's a good deal TBH. I wanted .300 blk but $2000 for a factory new MCX was a holy grail of a deal and I couldn't risk waiting and letting it get bought up.
The first thing that comes to my mind when I read about SIG NGSW getting adopted is this video. I guess we wouldn’t see that weapon in museum collections for quite sometime though.
10:12 Technically BF2's Special Forces expansion and BF Hardline feature a grappling gun that you'd use as a zipline rather than a Titanfall-style grapple tug, so 2042's depiction isn't the first but it is the first to be a single man gadget
@@darassylmoniakam Sadly you can´t just increase the size of the bullet without making the gun itself harder to control. A bigger caliber needs a stronger frame and overall bigger gun which brings more weight and overall kick. If you enlarge an SMG it will eventually just become a weaker assault rifle.
Hunt Showdown Part 2! Lots of interesting older guns. Plus the devs implemented an animation change to the Sparks due to the last video, gotta revisit and make sure they got it right this time 😀
10:10 There were grappling hooks in the Battlefield 2: Special Forces expansion. Those were tossed by hand, though, not launched by a "gun". But there was a zipline gun, so there's that.
He's right. Near future scopes would totally have augmented reality overlays displaying relevant data and aiming assists provided by sensor suites and processors integral to the scope. It's already in fighter jet visors. Hell, the cobra attack helicopter has a swiveling gun slaved to the pilot's head movements, aiming whichever way they are looking. And they have exterior cameras whose feed gets patched together with the other cameras and fed to their visor making it so they can see through the helicopter in whichever direction they look. Shit's nutty.
04:14: Well, taking off the suppressor gives you a big advantage since it makes the length of your gun 20 cm shorter which might be critical as soon as you have to engange in close quarters combat.
I'd like to see Johnathan take a look at the Halo series, especially the DMR and MA5 series assault rifles and how viable/realistic it would be, given the situation in Halo. Maybe when Halo Infinite drops, he can take a look at that game and the Commando instead of the DMR?
The second sniper scope from the beta was more detailed than the one shown here and we've got bits of what the full attachement choices will look like so it's safe to assume there'll be more detailed scopes for long range. In BF4 the more powerful the scope zoom was the more details in had, the 6x scope was basically the one here and then the 8x, 20x and 40x had more and more notches.
I would like to correct Jonathan on one fact, the carl gustaf does in fact have guided ammunition in development by raytheon so clearly guided ammunition is a possibility with the platform
@@SilentGhxst5355 Right. Would you like an STG-44 obrez w/ no stock and a foregrip? A hand-carried stub-barrel MG-42 with a reflex sight, a Barret muzzle brake, and a tacticool flashlight? Vanguard's gun customisation can be summed up in two words: BUBBA NO.
I would like to hear your opinions on the weapons from Titanfall. Maybe do a video where you have someone who knows the lore of Titanfall help explain stuff you might not understand
i wouldnt with destiny. seeing literally all their guns are based on the system of light. as in light stored in the mag is just gets transported from said mag into the barrel than out of it as its becoming a bullet. but still made from the light. so unless he studies the lore of the game (unlikely) hes gonna fuck everything up thinking the guns are going to be based on current logic of how guns work. because half of the scout and pulse rifles wont work at all. he has a history of not reading fairly basic lore of games. now you have destiny where it can take weeks or months to just understand the basic surface level of that games lore.
Yeah like the D.F.A Hand Cannon from a while back. If you look closely it looks like a M4 lower receiver (complete with redundant mag-well) stuck to a AK looking upper receiver, cut down with a revolver cyclinder drilled in and shit stuck to it. It'd give Johnathan conniptions. Honestly though I don't think he'd have much to say about a lot of them other than "what? No." Destiny is full of weird magic frankenguns.
I think the little message on this recoilless weapon is for someone who just picks up a launcher and doesn’t notice a round has been fired out of it and that it is empty, so that message is there to notify a person to reload it.
Also about the caliber change, there are certain ammo types that you can swap out for a gun only necessitating a barrel change like 5.56x45 NATO to .300 BLK or 6.8mm SPC or .458 SOCOM, etc but here it's 5.56x45mm to 6.8x51mm NGSW which is effectively like switching from 5.56 NATO to 7.62 NATO (as 6.8x51mm NGSW can fit into a standard 7.62 NATO mag normally), which is just... nope.
You guys should really do Black Ops 2 guns. Get Jonathan's reaction to the futurized take on classic weapons that I think black ops 2 did really well, also get his take on the whole aesthetic of the game. The then thought of future by black ops, the killstreaks and some of the tools and technology it had in the game. Black ops 2 has to be one those games that combined fiction with reality really well. I think Jonathan reacting to Black ops 2 would be a brilliant episode.
That's true, BO2 has a lot of IRL weapons but of course some of which has an aesthetic change thats all. But regardless they look their part in game and irl
The grenade launcher is the first generation model for the Polish MSBS. The second generation model got rid of the integrated angled grip and they went for a simple tube design kind of like an M203. I was pretty shocked to see that they added it to the game. Who knows, maybe they'll add the MSBS itself at some point too.
3:45 - Well the Crysis games (from Crytek) have been doing that since the first game back in 2007. Homefront: The Revolution also uses such a system (reason being that it was originally also a Crytek game). Though in case of the latter they went absolutely bonkers with that system. I don't know if Jonathan would be able to handle the weapon customization in that game.
"Which I have a horrible feeling is for hanging charms from" This has me dying lmfao.
yep, we know that's inevitable
Yeah.
@@newbie6377 inevitable? Charms have been confirmed
@@Akovor_ oh shit, I wasn't actively following bf2042 so I'm not updated.
@@newbie6377 tbf, BFV added some charms late in it's life cycle so it was bound to happen
You're going to have to buy Johnathan a few pints before you ask him to take a look at the weapon customization in CoD Vanguard
Saw a m1 garand with a drum mag and nearly had a seizure
@@macarthur3169 do not even attempt to portray such a demeaning image into my holy head.
Cod vanguard is kinda looking like a letdown I mean they combine 2-3 zombie story lines and added demons all I gotta say is its like if you combine cod 4 and battle field 4 together it’s just doesn’t make scenes
@@macarthur3169 don’t worry you will probably see a rocket launcher with a drum mag or a revolver with 4 of the cylinders stuck together revolving 🤣
A lot:)Garand with drum mag and still wrong rear sights:)
Ferguson is currently locked in the storage room of the GameSpot office. Every week he gets dragged out to make a new video for 3 meals a day.
He's the one keeping this channel alive I only come to see his videos
Yay someone is talking about how stupid gaming is getting these days 👌
i hope they pay him a big bag. he has revived their channel
If you listen closely, you can hear one of Ferguson's peers being tortured for non-compliance at 4:04
@Logan Reaves why would someone lie on the internet?!?!
"If we're going to be nerdy about it, and of course we are, it's what we're here for."
Actually, we're here for you, Jonathan.
20:18 True, Glocks are not named after their patent number, however, the myth does come from confusion about a bit of truth. The Glock 17 was named so because it was the company's 17th patented product
and also conveniently holds 17 rounds as standard, i hear(i wouldn't know for sure, i don't own one)
@@gohunt001-5 That's true! I don't own one, either, though have fired several in 9mm and one in 40 Short & Weak. I'm not a fan, personally, but they are objectively great little pieces
people be like "Coincidence? I think NOT!"
I thought it was named 17 because it was gaston’s 17th attempt at the gun or am I just stupid
@@archiep6661 You may not be stupid, but you are wrong. Gaston owned a polymer production company that produced things like shovels and disintegrating links. The Glock 17 was his first attempt at firearm production
Before letting him review CoD: Vanguard please hire for him a therapist first.
😂
@UC7Qc_W0I2jX5AJnCpcGqZ8w So the game is unplayable because they got a few things wrong about the guns? LMFAO how entitled can you be? 🤣
Lmfao
@@Fireball-cf3xn All cod games are unplayable, and this bf is too
@@Fireball-cf3xn "a few" that's like saying a pyramid is just a minor bump on earth lmao
“I have a horrible feeling [that ring] is for hanging charms from.”
I love you Jonathan 😂
Jonathan*
@@InfinityReptar cheers for that
@@SCOTTIEBEAUTIFUL np bro
lmfaooo he saw that shit comin
I've actually recently gone to the Royal Armories Museum and it's like a ghost town... which for me at least, was good since I got to have all the exhibits to myself.
That’s why they ask you to support Jonathan and his work at the Royal Armories Museum.
as most museums are
Did you meet the man himself?
It's best the best when museums are empty, you can take your time and enjoy everything
Been there myself also, absolutely my favourite museum I’ve been to. If you think of a gun, they’ve got it.
The Rails have bugged me since the first teases of 2042. However I noticed the small lights at the back of the rail, so I think this is their adaptation of a "powered rail" where centralized battery powers all optics etc. on the weapon.
it's also a different color from the rest of the gun, like it's a separate part as a powered rail probably would be
Yes, it's intended to be a powered rail system
it’s almost as if battlefield was never meant for realism
yeah the rails in game are a different rail standard
The X-M8 tried to do something new, so it's not out of the question someone else would give it another go. Problem with powered rails though is that the gun has to house the battery, regardless of whether or not there's an attachment on the rails, unless you feel like swapping it out just as often as you change attachments.
Never let this man go. He's an absolute gem!
sorry im afraid he will run away once he starts doing a video on Cod Vanguard
The rails are fictional, and are not meant to be Picatinny rails. The assumption is that they provide a power interface through integrated pins within each slot, readily visible in the gameplay trailer as they erroneously glow. This is perhaps a future iteration of the T-Worx Intelligent Rail system that was developed for the NGSW program; however, the “I-Rail” is 1913 compatible. They are present as the game features a quick attachment swapping system and this provides a way for the very quick switch time to make some sort of sense.
Huh.
@Robert Sears Pretty muc every gun in BF2042 have these powered rails, not just the SIG MCX Spear. I was being a bit more generic for that reason.
@@jackal_9791 just because "every gun has it" doesn't mean it's correct. Look at Rainbow 6 Siege and how disproportional the rail segments are, or the fact some modern guns use weaver mounts despite being mounted with picatinny-compatible optics.
You’re debating with a gun expert who literally has a library of guns… Get stuffed🖕
even if its not picatiny rails. the rail is so far apart, a closer rail section would make better "scaling" adjustment per se
thats the Jonathan point
The most impressive thing here to me is that partial reload animation for the revolver. Kinda reminds me of Battlefield 1 and how all the bolt-action and self-loading rifles which didn't have a magazine had to be loaded with multiple clips, individual rounds, or a mix of the two depending on how many had to be inserted. Then I look at CoD's modern attempt at the same, and I'm watching a five-round clip being loaded diagonally into a scoped rifle which already has four rounds loaded.
Thanks for making this point
@@DamienDarksideBlog someone's having a lovely day
@@DamienDarksideBlog First of all, chill. I don't know what you assumed from such a simple comment, but you're clearly taking shit the wrong way.
Secondly, I like how you ignored all the games which came before Modern Warfare. You know, the World War II games? The ones which, in these ancient times before "fun" was invented in your world, were somehow able to have a bolt-action rifle with a scope attached load individual rounds according to the number missing from the magazine? You know what other games do that? All other Call of Duty games, Modern Warfare included, with bolt-action rifles that have internal magazines. Fascinating stuff, I'll tell you. Blows my mind. I guess you never noticed that.
Lastly and most importantly, realism does not necessarily detract from gameplay or fun. Anyone with half a functioning brain knows that. You're really saying that having a different animation closer to the function of a real weapon would somehow make the game less about fun? I guess cars in GTA can have three wheels instead of four, because realism isn't the main focus of the GTA series. In fact, why not add a phaser from Star Trek in Vanguard? Who cares about realism, that'd be fun, right?
@@ODST_Parker The best part if that you are wrong on pretty much your entire post.
You assume my mood, I wrote that while getting paid at work. So wrong.
I didn't ignore the other games since you go back further than that the gun goes below the screen and you get a CHIKCHIK sound. Plenty of games had reloads with the scope, plenty make the design choice not to make 100% real reloads. You don't have a point here. So wrong.
Finally you made a completely misleading statement. "Realism does not necessarily detract from gameplay or fun". This means you are approaching it again from there completely wrong angle, a mistake PLENTY of people have made coming into this industry:
"Realism does not necessarily mean gameplay or fun"
There are phasers in Call of Duty for WW2, it's called the Ray Gun and is ubiquitous to Nazi Zombies. Vanguard has what you already said! LASERS! What do you think the PAP is for and already proves you don't need to be realistic to have a game. Also there are old gods and magic, and it all fits in a WW2 setting.
Plus of COURSE there are three wheeled cars in GTAV. At least I hope there are, I prefered Saint's Row. I know you can blow out tires in that game so hopefully GTA can handle it. Also there are plenty of three wheeled vehicles in the world! YOU GOT WHAT YOU WANTED!
wait, are you talking about WW2 or MW19 (the "modern" in the sentence)?
Johnathan deserves to rename this channel after himself at this point. He's the main reason a lot of us watch Gamespot as is.
To be fair, I'm just the face of this series - IrregularDave and the others at Gamespot turn my rambles into something coherent :)
@@JonathanFergusonRoyalArmouries real or fan jonathan account ?
@@JonathanFergusonRoyalArmouries If they ever ask you to review Cod Vanguard, be prepared to end up doing at *least* 3 videos.....might not be a bad idea to have a few strong drinks handy as well.
@@ItsMickIntosh Oh, it's planned. I am as mentally prepared as I can be!
@@sixela9389 Real. :)
I honestly think the 'rail' in this game is meant to be some sort of powerful magnetic strip. It'd explain the appearance and the quick swapping and from a gun layman seems logical as a futurisitic way of swapping attachments at speed
Not a very good idea in practice, if the magnetic force isn't strong enough you'll be rocking your optic around, screwing up the zero and even dropping it.
Imagine drawing your gun just to find somebody's wrench stuck to it. Or keys. Or even better - your gun attaches itself to a vehicle when you cover behind it.
@@Alex-Storm keys?! This is 2042, you open your car with your Elon Musk brain implant 😂
When I played the sniper I was super confused as well as to why they have such a basic sight.
It also made it quite hard for me to consistently shot people at range because you have no real indication of how high you aimed your last shot.
That along with the painfully slow bullet velocity makes sniping almost entirely ineffective, I really hope they change that by release
Jonathan is an absolutely fantastic educator, and I wholeheartedly applaud this series for its veracity. Great work everyone!
Well said. Seriously the best series GS has ever put out…
Would like to someday see a Titanfall 2 expert reacts episode, even if it's pretty unplausible considering how broken it's servers are at the moment. Interesting to hear what Johnathan would have to say about different pilot and maybe even titan weapons!
I'm sure they could use the campaign for showing off weapons, plus whoever they're having get the gameplay won't have to worry about getting nuked by some Titanfall2 vet who hasn't stopped playing since 2016
@@socksleeve I feel personally attacked XD
The Battlefield 2 Special Forces expansion released in 2005 had both a grapple hook gun and a zip line gun.
Battlefield Hardline also had a zipline crossbow, but it's not quite on the level of a grappling gun.
I came to say this same thing. And damn it was god damn lit, best expansion in any BF game imo
Crysis had quick detach, in-game attachments way back in 2007.
hell yeah EA finally taking gameplay mechanics from 14 year old games
@@dirtfriend Always derivative, never innovative.
@kishenkoolskills90 That was probably the same thing the Crysis developers though, that it becomes a cool feature.
@@Chopstorm. Well, it is a more useful feature, i'm actually glad EA finally copied this tech...
Yeah but the new generation doesn rememberthat
These videos are the best “react” type video I’ve ever seen because it’s way more than a reaction. I love how he grabs the real world counterpart to compare the details…. You wouldn’t get that without a armoury expert and that’s why I love these videos
I love Johnathan reviewing crazy guns from deathloop, but when he talks about guns more in his wheelhouse I can see his expertise in action better. He has more to talk about and I learn a bit more too. Thanks Johnathan! Love your work!
Jonathan should react to the guns from the Halo series or do another episode on Fallout New Vegas
Amen to that, New Vegas has so much great firearms content
@@PURPLECATDUDE7734 the base game and the dlc's he could do another 3 episodes on it
Bordelands 3 is better option:)
Bruh how tf u gonna talk about fake guns from halo
Jonathan's already done a couple of videos on games that feature sci-fi guns, and either compared them to the real guns they are based on, or talks about how feasible the design and functionality might be. As such, halo is a pretty good series of games for this sort of treatment.
This man took the COVID insanity and became our collective nerdy, cool, quarantine uncle.
Looking forward to seeing him examine the guns again once BF 2042 launches. In relation to that, I'm interested for him to review the guns from Battlefield: Hardline and talking about what weapons are more commonly used by law enforcement than the military.
I feel the "round fired please reload" thing must be for a usmc variant, if anyone would need it it would be those crayon eaters
even if you were an avid crayon enjoyer, you'd still notice the weight difference between loaded and unloaded launcher
Please do the second part of battlefield 1 guns, there are so many unique guns that were left behind 🔫
yes that is true too bad i died to see the end of the war
Two Russians
You had to put the squirt gun emoji?🔫
The rail on the MCX Spear is likely the smart rail the US army's been working on.
You guys should have him do halo. I want him to pull out the ntw-20.
Do 40k and gears of war as well lol
please
@@lastword8783 he already did 40k through the Necromunda Hired Guns video
Would be interesting if he‘s gonna talk about plasma or covenant weapons in general.
I‘m guessing they‘re just too far removed to have any real world connection, unless I‘m unaware of some obscure military project that lasted for 3 days
By far one of my most favorite small details from the MCX in this game is how you put it in safe before taking the mag out in every reload
That's cool but like why would you do that I probably wouldnt do that if I'm in a battle
@@evanlanger4808 true, by no means would I ever do that in the middle of battle, but nonetheless it’s a nice touch
@@evanlanger4808 it's a habit and people are usually trained to always engage safety quickly after finishing firing and stuff like that. I don't think it's something you'd do in battle, just Dice taking note of a detail but not having many fitting places to use it.
13:30 holy crap they actually got the revolver reload correct!!!! First time I've seen a gamed do something like that outside of Receiver. If you fire a few rounds, you can simply slide the unfired rounds out of the cylinder to pocket, then use the ejector to eject spent cases since after firing, the spent cases wedge themselves into the cylinder. As opposed to every other videogame revolver where you magically slide spent cases out without touching the ejector, and no thought is given to retrieving unfired rounds.
"[...] which I have a horrible feeling is for having charms hang from." I feel his pain.
Great vid as always, could you have him react verdun's or tannenberg's guns or maybe even the isonzo trailer because the devs of the games pride themselves on their historical authenticity and accuracy plus ww1 hits close to home and is kind of my specialty.thanks.
Haha bolsheviks go bang bang
@@ItsMickIntosh Unfortunately no Bolsheviks in Tannenberg…Battlefield 1 had them, and man was that DLC fun as hell
@@kevbone_63 I was just replying to the whole "ww1 hits close to home" thing lol
10:11 Actually it was low-key introduced in Battlefield: Hardline. But it was more of a Zipline gun than a Ripline one. Had the similar purpose of allowing a player to have vertical access to higher platforms. While the one in 2042 had more mobility and agility.
way back in the day of Battlefield 2, the special forces expansion pack had a zipline launcher that could fire a line you could slide down and there was also a grapple hook you could throw to create a rope to climb
Is it rocket powered or something? How do they shoot above the hook or are they supposed to swing around like Tarzan to make those Just Cause esque leaps?
14:16 Johnathan can already see the glaring issues in BF2042's class design
it seems like every departure from the tried and true formula was motivated by "this looks cool and will sell the game", throwing balance and flow out the window of the exec board room
Never heard a better description of FPS “action movie you play.”
His suggestion of an automated drone to assist snipers is a good idea! It would give the gadget a more active role.
I think Modern Warfare 2019 deserves a part 2 with all the new weapons that have been added ever since Johnathan last looked at it
Cold war added new weapons so i agree with a part 2 of the cod mw 2019 video but even if we got a cod cold war part 2 i wouldnt be mad
For those of you who have never heard a British person speak, 'beeta' is the standard pronunciation here. I happen to believe that 'bayta' is more correct, but after decades of saying it the British English way, I ain't changing now :)
As another Brit I wish to express my complete hatred for the pronunciation of "beeta", "bayta" forever.
Greek pronunciation something like *beetha* so you Englishmen are closer to correct... *this time*
To quote Warden Chandler from the Dresden Files: “The language is English. I am English. Therefore mine is the only opinion that matters, colonial heathen.” 😋
Holy crap it's actually him
@@celtins6648 Because you're ignorant, and educated through youtube videos.
About the Glock's G57 designation, the 2042 model is actually three-round burst, not full auto. This would be why it gets a whole new model number, instead of just being a "Gen 6 G18".
a full auto Glock would still be better than the burst-Glock from csgo
Love that we live in a world where there's a museum curator who wears Alien movie t-shirts 👍
yeah I noticed that too, amazing
First time seeing a video like this and I can say that I'm thoroughly enjoying it. Super intrigued. He made a lot of good points about the attachments that I've never thought of.
Please please PLEASE do an episode on Payday 2. And please do an episode on Johnathan’s shirt collection.
I'm 90% sure he did review a payday game.
Honestly, most of Payday's guns aren't that interesting. But we can probably find enough for an episode. Here's an idea:
Historical:
TT-33 (plus shotgun barrel)
SUB-2000 (actual folding gun, and DMR damage for some reason)
Walther P30L (Wick animations)
Five-seveN (piercing through sheilds)
M202 FLASH
Groza (with electric grenades)
Goofy:
Your ultra cursed mod of choice. Suppressed and scoped Taurus Judge perhaps?
Heavy Crossbow (+ longsword for kicks)
Minigun, chopped up
Sterling and MG42 modded as an E-11 and DLT-19
Raffica modded as the Auto 9
Sentry gun
@@TugaAvenger theres also the super stubby .50 cal thanatos
Most of the interest in Payday 2 weapons are in the attachments. It'd be interesting, but not groundbreaking.
Can‘t forget the magic 23 round garand. You CANNOT talk about guns in payday 2 without talking about it. It‘s law or something
GameSpot should change it's name to "Expert reacts" already.
yes. only thing I watch on this channel. But Jonathan hosts his own videos already on Royal Armories
They make numerous videos every week, and only one of them is an expert reacting- and most of their other stuff gets more views.
should change to "Jonathan reacts"
Not noticing you have fired your ant-tank weapon already is a bit like going for a walk with your toddler on you shoulders and not noticing you left them stuck in a door frame some time ago.
Jonathon Ferguson is awesome. He actually seems like he plays these games and so when he talks about the guns not only does he have the credibility of being the guns keeper but of knowing the games. What a perfect video to make with him.
I was having a pretty bad day and this has legitimately made it a lot better. I find Jonathan just this really calming presence.
Please do Arma 3! It came out so long ago but has some interesting weapons for a near future setting!
yes and dont forget the DLC including Global mobilation (cold war germany) and the Prarie fire(US vietnamn war).
I like how he also calls out that the long range sniper scope is so extremely plain. There are no mil-dots, which is seriously the stupidest design decision I've seen, it made sniping in the game way more difficult than it should've been.
I'd assume it's for balancing issues... If it had an accurate scope they would get too many kills from too long a range.
@@KickyFut He's not talking about an automatic rangefinder, he's talking about mil dots for bullet drop distance. I doubt most battlefield player would be able to use a passive rangefinder to measure their range and use the mil dots correctly anyways.
@@Alphonselle BF4 had Mildots and a rangefinder. And the snipers in that game were insanely ranged
I've fired a g18 with the giggle switch, and its pretty insane how fast a mag goes. we shot it with a bucket of water near by. you dump a mag, and drop the gun in the bucket. its not meant to dump multiple mags, so the bucket of water keeps the frame from warping
Bruh Jonathan really just went and attached a fully loaded drum magazine at 21:36
Straight gangsta curator stuff
Loaded? Definitely not loaded
Funny he mentions the MCX coming into prominence because it’s now the official standard issue rifle for the US army
As for seeing grappling hooks in BF, Project Reality Battlefield 2 had throwable grappling hooks.
If memory serves, it was first introduced into the base Battlefield 2 game with the Special Forces expansion pack.
@@BackwardsPancake yep! Bf2 Special Forces had a zipline gun
Huh. Didn't know that, guess that's where pr got the grappling hook from.
the reason the sniper optic reticle is so simple is that graduations are useless in-game and only serve to clutter the reticle. the bullet velocity of .338 Lapua is lower than .44 magnum in-game.
Do you suppose they confused it with something, ISTR, referred to as "The Whisper"? One Mil-fic author, John Ringo maybe, has something like in one of his books.
Supposedly, a +.30 cal, sub-sonic, sniper round. Did not seem plausible until Ian's (Forgotten Weapons) vid on a French Revolver with a scope.
@@andypanda4927 are you referring to .300 Blackout/Whisper? it's not a handgun round, it's for AR-15-style rifles with short barrels. the devs didn't confuse anything - since this is a casual shooter they made it this way for balancing. also the MR73 sniper variant still shoots regular .357 magnum.
I love you Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armies Museum in the UK, which houses a collection of thousands of iconic weapons from throughout history. You’re my fav firearms expert and hope to one day meet you lol
Always happy to see more Jonathan Ferguson videos. If he ever gets tired of having a title as sweet as Keeper of Firearms and Artillery, I would watch whatever content he puts out as a UA-cam or TV personality.
Can't wait to see his reactions seeing Vanguard's customization
I like how you went into so much detail about rails & optics (don’t get me wrong that’s the whole I watch your videos) but I think you should have mentioned the awful bullet velocity & bullet lethality (or stopping power I don’t know the technical term for it) wherein you have to dump an entire 7.62 mag to kill a person & HOW much you have to aim ahead to land shots (or up in the case of sniper rifles)
I recall during a previous battlefield review he talked about his distaste for the sniping system in the battlefield games. Mostly about the velocity changes that were completely against realism.
@@VagueSpaces the devs should balance LMGs with more recoil and delay in swing movements and aim movement, also less precision. Absolutely no FPS game use this.
kinda fucked to hear they still haven't improved on the long TTK. it was by far my most pressing issue with Bad Company 2 and that was 11 years ago.
@@dirtfriend Dump a full mag of the LMG & they still be bouncing like Ma ma ma Mario
If I remember correctly, there was a grappling hook in Battlefield 2: Special Forces expansion.
At 11:32 mins in, I own those exact iron, ( or more like polymer) sights. They're called Diamond back sights. They did leave out the lines on the rear sight, which are glow In the dark. Other than that, they nailed it on what they look like. They are really good back up sights
23:26 Our man Jonathan is straight up savage at times.
*He looks like he would fit with the medic class, with those blue gloves*
2042 surprisingly predicted usa's next generation military firearm
It will be hilarious to see him react to the CoD Vanguard weapon customizations.
I reckon one of the main things i love about Jonathan's videos is being a gamer himself to a degree his ability to scrutinise the weapons from a sort of nerd picking at movie inaccuracies point of view rather and still keep the light hearted view of things rather than making it seem like a long and dreary history lesson.
At 10:15. There actually was a grapling hook in previous games. Battlefield 2 Special Forces DLC had a grapling hook that could be used in a similar way to the new ''grapling gun'' in BF2042
2:37 - Believe me, they never fix this hahahahaha
16:37 - Yes, all the weapons on this Beta that had caliber conversions had this "feature". You carry 90 rounds of 5.56, 120 of 9mm and 60 of .300 Blackout on the MCX Spear for example (hypothetical number). One you finished all you 5.56 ammo you just switch to the 9mm and the gun was full again.
Can't wait to see Jonathan reacting to the BF2042 full release and the new COD Vanguard. But only show the COD when you guys unlock everything so Jonathan be evern "happier" hahahahaha
It always makes me chuckle seeing a firearms expert in the UK.
You should review the UNSC halo guns or destiny 1 - 2 guns, I'm not sure if you already have but if not these two would be pretty cool as its scifi but some ties to modern world weapons
i wouldnt with destiny.
seeing literally all their guns are based on the system of light. as in light stored in the mag is just gets transported from said mag into the barrel than out of it as its becoming a bullet. but still made from the light.
so unless he studies the lore of the game (unlikely) hes gonna fuck everything up thinking the guns are going to be based on current logic of how guns work. because half of the scout and pulse rifles wont work at all.
@@Thekilleroftanks idk some of the kinetic guns like servant leader, scathelocke look inspired by kalashnikovs and stuff like fatebringer or dire promise seem “real” But I agree here, stuff like telesto or vex mythoclast would be pointless to cover as they have no real life ties
@@Thekilleroftanks I mean the hand cannons and auto rifles still have real world connections as well as look so he could talk about his thought of how guns will be in this level of future etc just because the level and damage system is light based doesn't mean he cant review the other aspects, also he reviewed mass effects weapons so lets not rule it out.
"I'm not a huge fan of that"
I don't think I've ever heard Jonathan be this savage
One point: the Virtus has a multi caliber bolt, but it is limited to .223/5.56 and 300 BLK, which makes sense since they effectively use the same size case head. However, you need a hex key to change the barrel (but not headspacing gauges…).
I guess that is implied that whenever your character chooses an magazine option of a different caliber, the character instantly changes offscreen the necesary parts for the new ammo, likedly the M5A3 works like a SCAR. This is definitivedly an gameplay measure to simplify things.
I wonder how many Mexican gold camo guns Jonathan will encounter in COD:Vanguard when it releases
MCX Spear do actually won adoption now. and designated as M5
France's special forces known as GIGN currently uses a magnum revolver as both their sidearm, as well as a compact sniper weapon. They even do trust exercises with em and new recruits
Fun fact for the revolvers in military use subject.
The French GIGN has a revolver with a bipod and scope in use, how often it's used is unknown to me, but there is one in service.
I own an MCX Virtus so I was stoked to see it appear in the new game. They even have a knock-off of the Vortex UH-1 so I can kind of kit it like mine!
Theyre so fucking hard to find now and Sig has been backed up on making them, am trying to cop one now
@@deejay1534 I live in Texas and was lucky enough to find one in Pennsylvania for MSRP, which I was happy to take. Now I'm looking for a conversion kit to swap from 5.56 -> .300 @ 11.5" and I can't find a conversion kit that doesn't cost nearly twice the firearm's pricetag!
@@gelatinousturncoat No way, Im from PA and couldnt find them anywhere in stock haha. Searched damn near the whole state to find the 11.5" pistol variant and the only one I found was $2,500
@@deejay1534 That's a good deal TBH. I wanted .300 blk but $2000 for a factory new MCX was a holy grail of a deal and I couldn't risk waiting and letting it get bought up.
@@gelatinousturncoat back in 2019 I was finding them for $1,700. No way I was paying $2.5k for an MCX lol
The first thing that comes to my mind when I read about SIG NGSW getting adopted is this video. I guess we wouldn’t see that weapon in museum collections for quite sometime though.
Forgotten weapons got one and even disassembled it. It's the semi automatic one though. It's the civilian version.
10:12 Technically BF2's Special Forces expansion and BF Hardline feature a grappling gun that you'd use as a zipline rather than a Titanfall-style grapple tug, so 2042's depiction isn't the first but it is the first to be a single man gadget
this guy is the greatest addition to your channel
This guy and Johnathan is basically friends at this point the amount of videos Johnathan participants in is amazing
"Pistols can´t penetrate body armour and will increasingly become less viable."
Obviously the logical solution here is to invent the Bolter pistol
For the God Emperor!
The Gyrojet was a thing. It sucked though.
what about bigger Magnum ammo?
@@darassylmoniakam Sadly you can´t just increase the size of the bullet without making the gun itself harder to control. A bigger caliber needs a stronger frame and overall bigger gun which brings more weight and overall kick. If you enlarge an SMG it will eventually just become a weaker assault rifle.
@@johnoneil9188 so it must depends of the body armours qualities then.
Hope you guys do a new reaction when the full game comes out.
Hunt Showdown Part 2! Lots of interesting older guns. Plus the devs implemented an animation change to the Sparks due to the last video, gotta revisit and make sure they got it right this time 😀
I second this
Just gotta wait for the servers to actually be up to get some gameplay footage
10:10 There were grappling hooks in the Battlefield 2: Special Forces expansion. Those were tossed by hand, though, not launched by a "gun". But there was a zipline gun, so there's that.
He's right. Near future scopes would totally have augmented reality overlays displaying relevant data and aiming assists provided by sensor suites and processors integral to the scope. It's already in fighter jet visors. Hell, the cobra attack helicopter has a swiveling gun slaved to the pilot's head movements, aiming whichever way they are looking. And they have exterior cameras whose feed gets patched together with the other cameras and fed to their visor making it so they can see through the helicopter in whichever direction they look. Shit's nutty.
04:14: Well, taking off the suppressor gives you a big advantage since it makes the length of your gun 20 cm shorter which might be critical as soon as you have to engange in close quarters combat.
I'd like to see Johnathan take a look at the Halo series, especially the DMR and MA5 series assault rifles and how viable/realistic it would be, given the situation in Halo.
Maybe when Halo Infinite drops, he can take a look at that game and the Commando instead of the DMR?
2:28
Not so fictional anymore
The second sniper scope from the beta was more detailed than the one shown here and we've got bits of what the full attachement choices will look like so it's safe to assume there'll be more detailed scopes for long range. In BF4 the more powerful the scope zoom was the more details in had, the 6x scope was basically the one here and then the 8x, 20x and 40x had more and more notches.
I would like to correct Jonathan on one fact, the carl gustaf does in fact have guided ammunition in development by raytheon so clearly guided ammunition is a possibility with the platform
Wait till he sees the vanguard guns, he will literally flip out when he sees a mp-40 with a laser sight and a stock.
Depends on the type of stock, the MP-40 has a folded stock on it. I haven't played vanguard so I don't know the stock you're talking about.
@@SilentGhxst5355 Right. Would you like an STG-44 obrez w/ no stock and a foregrip? A hand-carried stub-barrel MG-42 with a reflex sight, a Barret muzzle brake, and a tacticool flashlight? Vanguard's gun customisation can be summed up in two words: BUBBA NO.
I would like to hear your opinions on the weapons from Titanfall. Maybe do a video where you have someone who knows the lore of Titanfall help explain stuff you might not understand
Would love to see him look at Destiny 2 guns, especially some of the exotics.
That could be kinda interesting
Yeah.
i wouldnt with destiny.
seeing literally all their guns are based on the system of light. as in light stored in the mag is just gets transported from said mag into the barrel than out of it as its becoming a bullet. but still made from the light.
so unless he studies the lore of the game (unlikely) hes gonna fuck everything up thinking the guns are going to be based on current logic of how guns work. because half of the scout and pulse rifles wont work at all.
he has a history of not reading fairly basic lore of games.
now you have destiny where it can take weeks or months to just understand the basic surface level of that games lore.
I think they could only do destiny if they carefully choose some of the weapons
Yeah like the D.F.A Hand Cannon from a while back. If you look closely it looks like a M4 lower receiver (complete with redundant mag-well) stuck to a AK looking upper receiver, cut down with a revolver cyclinder drilled in and shit stuck to it. It'd give Johnathan conniptions.
Honestly though I don't think he'd have much to say about a lot of them other than "what? No." Destiny is full of weird magic frankenguns.
3:05 "if we're going to be nerdy about it, and of course we are, it's wot we're here for" -grin
I think the little message on this recoilless weapon is for someone who just picks up a launcher and doesn’t notice a round has been fired out of it and that it is empty, so that message is there to notify a person to reload it.
There is a grappling hook in BF2:Special Forces (thrown) and BF Hardline (gun). Not as capable as the one in 2042 though.
Special Forces also had a zipline gun!
Also about the caliber change, there are certain ammo types that you can swap out for a gun only necessitating a barrel change like 5.56x45 NATO to .300 BLK or 6.8mm SPC or .458 SOCOM, etc but here it's 5.56x45mm to 6.8x51mm NGSW which is effectively like switching from 5.56 NATO to 7.62 NATO (as 6.8x51mm NGSW can fit into a standard 7.62 NATO mag normally), which is just... nope.
You would still need a different upper for those calibers that you listed. You couldn't shoot .458 from a 5.56 barrel.
@@markbyrd7710 Yes that is true but some guns mostly for barrels, like the MCX. Pop the 5.56 barrel out, pop the .300 barrel in and just go from it
Yes, I did say all this but if it's not in there I presume they had to edit me for time. They often do :)
@@invictusangelica that's fair!
@@JonathanFergusonRoyalArmouries Oh I see, thank you for the insight Mr. Ferguson
You guys should really do Black Ops 2 guns. Get Jonathan's reaction to the futurized take on classic weapons that I think black ops 2 did really well, also get his take on the whole aesthetic of the game. The then thought of future by black ops, the killstreaks and some of the tools and technology it had in the game. Black ops 2 has to be one those games that combined fiction with reality really well. I think Jonathan reacting to Black ops 2 would be a brilliant episode.
I second this!
I third this.
That's true, BO2 has a lot of IRL weapons but of course some of which has an aesthetic change thats all. But regardless they look their part in game and irl
Not really BO2's weapon models are really ugly
@@lunchpin403 but fits well with the game
The grenade launcher is the first generation model for the Polish MSBS. The second generation model got rid of the integrated angled grip and they went for a simple tube design kind of like an M203. I was pretty shocked to see that they added it to the game. Who knows, maybe they'll add the MSBS itself at some point too.
3:45 - Well the Crysis games (from Crytek) have been doing that since the first game back in 2007. Homefront: The Revolution also uses such a system (reason being that it was originally also a Crytek game). Though in case of the latter they went absolutely bonkers with that system. I don't know if Jonathan would be able to handle the weapon customization in that game.