@@GarioTheRock I mean I'm watching in 144p cuz my internet's pretty slow right now and I can still tell there's a massive upgrade in video quality and clarity
I do like how Jonathon does always allow for the "Rule of Cool" in his analysis. Sometimes in the "Historian X reacts" segment, they forget to account for game mechanics and what will look good on screen, and while Jonathon will nit-pick mistakes and poor design, he does appreciate what looks good and what works in a game setting, while still obviously being an absolute expert in guns. Always love his enthusiasm in these and Royal Armouries vids.
I think those fanboy appeasing disclaimers are tedious and take time the expert could be spending on imparting more interesting information, (unless there's something intefesting to be learned from the design choice), but it's understandable why people like them.
@@EtherealDoomed Don’t get me wrong, I like realism and appreciate efforts by game devs to depict things accurately but every game will have to make compromises either for game mechanics to function or for a game to be appealing visually, sometimes very significant ones. I find historian/expert analysis more interesting when they can see beyond just “how accurate is this”.
I feel like he had the most pre existing understanding of games going into the series and having basically the most experience with the series he's gotten familiar with the idea that games make stuff look cool just to look cool. Really does set him head and shoulders above most other reactors
@@EtherealDoomedRealism in a game made for entertainment? How many Nano suits have you seen around? This is content for a UA-cam video game channel, not a serious gun channel like Hickok45 or Forgotten Weapons. It’s mostly for entertainment and a bit of education. Royal Armory has its own channel where Jonathan talks about odd real weapons.
Similarly there's also a different one for Stealth, where it's much more slower and careful, largely done with the intent on minimizing noise as the Stealth mode of the suit is only visual.
Crysis 3 Typhoon is one of my favorite Sci-Fi gun of all time, really cool design. Giant P90 overall look + LMG11 type huge detachable box magazine + Metal Storm ADS fire mechanism = Boxfeed minigun.
I like how it can be used as a shotgun too. Very cool design that stands out among the absolutely overwhelming amount of sci-fi guns in the video game industry
One little thing I always appreciated about the Crysis games is having the +1 round accounted for if you reloaded before your gun was empty. Not a lot of games do that.
I'm a little disappointed they didn't show off the SOCCOM's two-round burst feature. That was one of my favorite things in the original game. Also, Johnathan should look at FEAR's weapons.
I would have liked to hear his opinion on a couple of the series more fantastical weapons, like the K-volt. FEAR's weapons would be interesting. I particularly want to hear his opinion on the gun that shoots 14mm depleted uranium nails. Because the description of that gun is hilarious, as is it's ability to pin poor suckers to the wall.
@John Laws The penetrator was my favorite weapon in FEAR 1. My loadout was always that + shotgun when ammo was available, and there wasn't a particle rifle nearby. Between the penetrator pinning people to walls, and the shotgun redecorating the wall in enemy viscera. I was renovating Armacham offices in "warcrime chic."
6:45 - 7:36. This does put a big smile on my face, I'm always like to see the interactions between Dave and Jonathan, especially when Dave explained and introduced the context and information of the weapons to Jonathan.
Valkyria Chronicles maybe? Not sure we’ve covered a JRPG on this series, so that’d be interesting to see. And from the ridiculous weapon attachments and upgrades, to just the lances in general, Jonathan would have SO MUCH to break down and talk about.
@@anglerfishtanking The fact that they can be converted from rocket launchers to mortar launchers as well at some point, like, we’ve got to talk about the logistics required to make that work!
If anyone is curious about the North Korean/Korean details in this video, 11:30 The rifle Jonathan is holding is Type 58 rifle, a North Korean licensed version of AK(or AK47 you guys love to call it). the upper marking for selector says "련"(short for "련발", meaning multiple shots) and lower marking says "단"(short for "단발", meaning single shot). you might not be able to recognize it well because: a. the marking on that rifle degraded quite badly, b. they are written in deconstructed korean letter like "ㄹㅕㄴ" and "ㄷㅏㄴ" each. 16:15 the Korean marking on the side of the launcher says "단위56". "단위" generally means unit or standard in Korean and the word is not used for weapon names in neither the South nor the North. If they gone with correct naming code for NK weaponry, it would have been "56식" or "56형", which means "Type56" in English. Anything related to Korean in Crysis series is quite bad. It literally is a meme contents for South Korean memers. ps. I can't get how they came up with names like FY71 or AY69 for supposed NK firearm. Is Y supposed to be word for gun or something? FYI, assault rifles in NK are called "보총"(sounds "bo-chong"), short for "보병총"(sounds "bo-byeong-chong", means infantry gun) and MPs are called "기관단총"(sounds "kigwan-daan-chong", literal meaning is short machinegun). ps2. the reason for psudo XM8 having rails on both carryhandle and upper receiver is because the carryhandle is detachable. you have that version of the rifle in game, called SCARAB. I mean... bad naming sense.
Hey guys, I love your vids and can I just take a moment to say I really like when the videos slow down a little in pace. I like the fact that the small conversation about the typhoon was left in, and I loved when Johnathan took the time to hold up the North Korean AK and show off the markings. It's entertaining seeing game guns and their real life counterparts to begin with, but I think it is so much more valuable to take the time and appreciate the guns they're based on.
Jesus Christ, the Korobov rifle that Jonathan brings up, I looked it up, is a 1950's bullpup that looks futuristic even NOW! That is an AWESOME mention there by Jonathan, thank you for enlightening me on that design, I'm utterly amazed by it!
I feel like the more modern a firearm is, the more it looks like every other firearm that came out around the same time. I'd love to see a series that takes a look at the early repeating firearms. Some of those were absolutely crazy.
I agree, but there's an obvious reason for it. They all share a lot of parts, especially in a regional sense. It makes repairing various firearms easier because they are in common use and it allows everyone to innovate on one part at a time and do quick revisions. Now guns are a little more modular.
To be fair there's more guns in general, but I'd be hard pressed to tell a lot of hunting rifles, breach loaded shotguns etc. Apart without a closer look. Design that works, works. Though things like cars have a lot of fashion to them, guns maybe not quite as much. It's like plane design - it's become near universal with minor changes for a reason.
Bro. Look back in the cowboy days, there was a hundred bajillion variations of revolvers, single shot rifles, and lever actions. Look back in the 1500s to early 1800s, you have 300 years of slight variations of muzzle loading single shot muskets. Proven designs will always be ubiquitous to their time period. You can be burnt out of modern firearms, but don't act like modern guns don't have far more variation in design than guns of old
Can we just appreciate the fact that Jonathan no only acknowledges the rule of cool. He also pull off some cool look of his own, like at 1:35 he looks like a hitman.
Always a treat listening in on Jonathan Ferguson talk about guns in games. Especially when it comes to games from most of my childhood like the Crysis franchise.👌
Yes, that must be what they're going for but said bumps appear far too deep, hence I mistook them for holes. I did forget that the original Mk. 23 suppressor had dimples on it - ours is an aftermarket suppressor that lacks them.
Excellenty as always, I like the bits where Dave and Jonathan talk to each other, it is very nice to see how the conversation and reasoning occur behind the cameras.
I still think he should have a look at the guns from STALKER, hopefully before 2 comes out. Some real interesting ones in there that are based off real weapons and a few that aren't. Would be interesting to see how realistically they've been portrayed too.
Gotta love seeing this. I commented a couple days ago on a different video on how I'd like to see Jonathan's take on the Crysis guns ,and here he is. Love what you're doing. Keep up the great work!
Man I love Crysis, probably more than I should. But no shame, Crysis 2 was amazing, Crysis 1 and 3 had some great parts too, good gunplay and level design. Glad to hear it won the poll, and thanks to Johnathan for doing this series as always!
I think the second rail underneath the carry handle of the "XM8" makes sense if you assume the handle can be taken off. In that case you'd have a flat top rifle and could mount optics closer to the bore.
The Typhoon was developed specifically to deal with the Ceph (aliens) in the game. The Ceph are cephalopod-like (hence the name) and operate in combat using machine exoskeletons. The idea behind the Typhoon was to spew out so many rounds at the Ceph that they would get into the gaps of the armored exoskeleton and shred the alien inside.
Have Jonathan react to more MGS guns. 3 and 4 have some interesting real and fictional weapons. Vanquish is another game I'd like to see Jonathan react to. More so for the gameplay than the actual firearms tho.
I love when games have evolving weapons. like here you can see how the "good guy gun" with each new game devoloped bit-by-bit. also got to love how this man pulls gems out like "yep, here I have one of the few we have..." the perks of working in one of if not the biggest weapon museums
MGS4 had some of the best modeling and persistence of shell casings for the time that it came out in. They even did unique reload animations based on if the gun was empty or partially empty. So much detail put into it that you wouldn't normally pay attention to.
I love how in crysis 2/3 has difriend reloading animation for the nano-mode. Like when you're in maxed armourd mode your reload animation is much more agresiv,or stealth mode where you reload more cearfully.
I always took the scar to be an imagining of what the next gen of G36 would be. It feels more inspired by the G26c than the XM8 to me. Although they are so similar that might be a distinction without a difference. I believe the holes on the pistol suppressor were meant to mimic the dimples on the original Knight's Armament MK23 suppressor.
Something to note about the missile launcher in Crysis is that it's actually a disposable weapon. If you look closely, the 'ammo' that is being picked up is actually a whole launcher, and the action the user is going through when they first pull it out to use it is to pull out and extend the weapon, like how an M72 LAW is designed. It's basically a fancy M72 with 3 shots instead of 1.
I love the hammering of the LMG throughout the whole reload process, except for the gentle flick of the belt into position in the middle of the whole gun violence.
The North Korean Assault Rifle (the AK) is also present as a hidden kind of easteregg weapon in one of Crysis 3's later missions where you need to take down 3 anti air guns in a large open area. Its been slightly updated from its appearance in Crysis 1 and also happens to be the single most customizable weapon in the 3rd game. A supposed nod to the more open nature of the first game, compared to the later two entries.
Wonder how long it'll be before Jonathan gets to take a peek at Receiver 1 and/or 2? The handling in those games is... pretty crazy. (Including Receiver 2 having negligent discharges as a mechanic!)
19:35 If you say that's the best 3d ejected case you've seen, check out the updated cartridge set H3VR got for the revolver cartridges a month ago. There's even very slight discoloration from the temperature
I can’t wait for this guy to take a look at some of the guns in a game I’m planning on making in a few years time, some of the weapons I’ve cooked up are just insane
the metal storm based gun mechanically makes perfect sense to break the whole thing open and remove/replace the entire barrel assembly. the real company had a 4 barreled handgun using the same tech and the reload procedure was replacing all the barrels.
Really fun seeing the team tackle games less in the current zeitgeist like Crysis! I'd still love to see Johnathan go through the Killzone games some day, because a lot of their weapon design is SUPER interersting!
The SOCOM pistol was actually heavily based on the prototype H&K UCP "Ultimate Combat Pistol" which was chambered in 4.6x30mm. The game also uses this same caliber.
Squad will be running a playtest of a major weapon handling overhaul, whenever that’s out and finished, it would be cool to take another look at the game
Regarding the SCAR/XM8 having that bit of rail under the carry handle. That's where the carry handle is attached to the gun. If you take the carry handle off and replace the fixed stock with a collapsing one, it becomes the SCARAB.
Vermintide 2 might be interesting considering that jonathan is a curater for a museum and the game uses old black powder firearms in a sort of early renaissance late medieval ish setting.
For the Pic rail inside the carry handle of the rifle, it's just the right size for a 45 degree canted iron sight, or a flashlight/laser mount, or the new trend of a 45 degree canted pic rail, which would have a small pistol red dot mounted on it.
The Typhoon has a really good animation of it working in one of the Crysis 3 trailers, would love to see him react to it. It is called "Typhoon" 7 Wonders of Crysis 3: Episode 4
Please Jonathan, made a video on *METAL GEAR SOLID 3* weapons. So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone. There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for the game.
Jonathon, not only does it resemble the HK Mark 23, but it also caught some characteristics from the very rare HK UCP. The design remained in prototype stage as of 2006, and was reported as entering limited trials, but the development and design got terminated in 2009.
I think the rails on the inside of the carry handle for the assault rifle are for the fixed or carry-handle iron sights. I know the AR platform has that where you have to actually mount iron sights on and they can either be flip ups or fixed.
Regarding the XM8, yes Jonathan is right. Larry Vickers goes into detail about the proprietary attachment system in his video with Ian from ForgottenWeapons. It was called PCAP and IIRC it was just some general or other guy in the project going "NO! I DON'T WANT PICATINNY!"
The XM8 proprietary PCAP attachment system has the benefit it retains zero when taking off and on the accessory unlike picatinny rails which needs to be zeroed every time
List of a few other details: Bauer SOCOM/ M12 NOVA: Looks like a futuristic version of the earlier Hk UCP prototype (eventually became the USP). SCAR: Futuristic version of the Hk XM8 (would have been called the SCAR if it won the Scar program). Crysis 1 was chambered in 6.8 with Crysis 2-3 making the change to 4mm Sabot. Under-barreled weapons also include a miniaturized Gauss rifle and a miniaturized Typhoon system to add variety to player choice. Typhoon: The rifled barrels are housed in the front of the weapon and only the magazine with stacked ammunition is removable (as seen in the “7 Wonders” Crysis 3 Typhoon trailer). Gauss Rifle: The weapon is in a bullpup configuration to maximize barrel length. I would also surmise that the profile is inspired by the G11 given Crytek (a German company) featuring a lot of weapons inspired by Hk. Feline: Chambered in the same 4.7mm as the MP7, I wonder why they made that change from the Crysis 1 SMG? I personally always felt that the weapon felt underpowered for its size, and I wonder if the visual design of a more compact weapon would have changed the perception of its performance? Mk 60 Mod 2: strong resemblance to the MG4 with the dust cover on the side of the top cover (yet another German weapon reimagined for the futuristic setting).
If i remember correctly the ammo system of the SCAR doesn't change in real caliber but only on a bullet level, the 4mm sabot is basically an encapsulated 4mm in the 6.8mm round
@@v.h.s.italia I thought it was 6.8 SPC with a change to sabot 5.56x45. But with either model the magazine looks to be longer than either cartridge yet not deep enough to have a 40rd capacity for most cartridges. But perhaps its like the G36 magazine with larger dimensions than other types of mags?
@Johnathan Ferguson RE: backblast from rockets/recoilless guns. I was just reminded of this, there's a guntuber that i watch by the name of Brandon Herrera ('The AK Guy' as he is called and he does a playlist called 'The Darwin Awards' in one of these videos it shows a clip of what is presumed to be a middle eastern soldier using some kind of rpg. Right as he fires it one of his partners steps into the backblast and presumably dies from it as he's not shown getting up before the clip ends.
I would love to see Jonathan react to some of the guns from Ground Branch, I got into it recently and I’ve been having more fun with how real the guns feel than I am completing missions
The picatinny rail under the carry handle could be because the handle is removable. There is a variant of the xm8 in the game called SCARAB which is a carbine variant that doesn't have said handle.
One neat detail about Crysis 2 and 3 is that the reload animations are different between when the player is cloaked, using max armor, and default. The cloaked animations are much slower and more deliberate while max armor animations are quick and forceful.
more then any one game in particular id love to see him and a designer have a conversation about guns and not ones that are trying to replicate real ones, but fictional and where the inspiration comes from.
And about the darts, they're "sleep bullets", if I remember in the game. Tranquilizer darts. I used the attachment & they're good for sneaky situations, the downside is it has short duration & the enemy will wake back up. But still
Just to make a point that I don't think Jonathan noticed, you don't reload the LAW in Crysis. It's a one and done system. Fire the three rockets, chuck it and grab another. The rear panel with the warning either breaks away, or is on a hinge.
To put in perspective how huge the Mk. 23 is: it’s about the size of a Desert Eagle. Maybe slightly smaller in some dimensions, but they’re more than comparable.
An episode were Ian listens to Snake and SIGINT's speel about the 1911 and EVA's proposed explanation for it's presence in Tselinoyarsk and gives his take.
I'd be super interested for gamespot to do one of these firearms expert reacts, but also include a videogame Developer that worked on the guns for the game.
The HK Mark 23 comes in a plastic case now! The same one as the VP9 which is kind of funny for the oversized monstrosity that is the Mark 23. Buddy of mine just picked one up and we shot it for the first time today. Supressed and unsupressed. It is as ridiculous as the stories
The rocket launcher actually resembles a NLAW and the Rail under the carry handle of the crysis 2 scar, are meant to show that the carry handle is a removable accessory
Haven't seen anybody comment this, but I believe the feline could be based on the Calico M100 carbine, not sure if its obvious, but he never mentioned it.
I might be trippin but i remember a version of the XM platform that didn't have the arched carrying handle and optic section, that had a rail there. The Crysis XM-8 looks to be an almalgamation of all models of the XM-platform, so the model designers i think just put all the features present on one model, thus explaining the weirdly placed Rail. My guess is that the rail in the game version was meant to come off at one point, but was never implemented.
At long last! I remember asking about this at the start of the first hunt video and you did not disappoint :D I would've liked to see your take on the tac launcher though.
Can we appreciate the camera upgrade we got to see the real firearms and of course Jonathan better?
I love me a crisp Johnathan
Me, who watches in 480p to preserve internet speed for gaming: HUH? **clicks 1080p60fps** Oh. Anyway, back to doing homework.
@@GarioTheRock I mean I'm watching in 144p cuz my internet's pretty slow right now and I can still tell there's a massive upgrade in video quality and clarity
You mean mainly for Jonathan?
@@clayheinzerling1852 I just got here but I agree! He is like a pocket David Tenenant!
I do like how Jonathon does always allow for the "Rule of Cool" in his analysis. Sometimes in the "Historian X reacts" segment, they forget to account for game mechanics and what will look good on screen, and while Jonathon will nit-pick mistakes and poor design, he does appreciate what looks good and what works in a game setting, while still obviously being an absolute expert in guns. Always love his enthusiasm in these and Royal Armouries vids.
Yeahhhh such a huge W for him
I think those fanboy appeasing disclaimers are tedious and take time the expert could be spending on imparting more interesting information, (unless there's something intefesting to be learned from the design choice), but it's understandable why people like them.
@@EtherealDoomed Don’t get me wrong, I like realism and appreciate efforts by game devs to depict things accurately but every game will have to make compromises either for game mechanics to function or for a game to be appealing visually, sometimes very significant ones. I find historian/expert analysis more interesting when they can see beyond just “how accurate is this”.
I feel like he had the most pre existing understanding of games going into the series and having basically the most experience with the series he's gotten familiar with the idea that games make stuff look cool just to look cool. Really does set him head and shoulders above most other reactors
@@EtherealDoomedRealism in a game made for entertainment? How many Nano suits have you seen around? This is content for a UA-cam video game channel, not a serious gun channel like Hickok45 or Forgotten Weapons. It’s mostly for entertainment and a bit of education. Royal Armory has its own channel where Jonathan talks about odd real weapons.
23:07 The reload actually changes based on the suit mode. The "armor" mode in Crysis 2 makes the player reload very stiff and aggressively
Similarly there's also a different one for Stealth, where it's much more slower and careful, largely done with the intent on minimizing noise as the Stealth mode of the suit is only visual.
Stealth mode make you reload gently. Even slide cocking handle, not slam it. Every crysis has 3 type reload for every weapon. Kind a cool.
It does!?!?
@@insertusername9755 Yes indeed!
That makes so much sense, because it's making your suit stiff and you have to work against it.
Crysis 3 Typhoon is one of my favorite Sci-Fi gun of all time, really cool design.
Giant P90 overall look + LMG11 type huge detachable box magazine + Metal Storm ADS fire mechanism = Boxfeed minigun.
The “7 Wonders” trailer featuring it still is impressive. One of my favorite weapons in the series!
I like how it can be used as a shotgun too. Very cool design that stands out among the absolutely overwhelming amount of sci-fi guns in the video game industry
One little thing I always appreciated about the Crysis games is having the +1 round accounted for if you reloaded before your gun was empty. Not a lot of games do that.
Nowday almost every game does it.
@derbart1191 Not really, especially back in the late-2000s/early-2010s
I dont think call of duty does, unless I am mistaken @@derbart1191
I'm a little disappointed they didn't show off the SOCCOM's two-round burst feature. That was one of my favorite things in the original game.
Also, Johnathan should look at FEAR's weapons.
Would have liked to see him react to that nuke gun too for funsies lol
@John Laws I have been in the comments asking for the series seventy percent of the time. If they have done a FEAR episode, I have not been informed.
I would have liked to hear his opinion on a couple of the series more fantastical weapons, like the K-volt. FEAR's weapons would be interesting. I particularly want to hear his opinion on the gun that shoots 14mm depleted uranium nails. Because the description of that gun is hilarious, as is it's ability to pin poor suckers to the wall.
@John Laws The penetrator was my favorite weapon in FEAR 1. My loadout was always that + shotgun when ammo was available, and there wasn't a particle rifle nearby. Between the penetrator pinning people to walls, and the shotgun redecorating the wall in enemy viscera. I was renovating Armacham offices in "warcrime chic."
im suprised he mentions the term universal combat pistol, but not the prototype hk ucp, which the slide of the crysis socom is based on.
6:45 - 7:36. This does put a big smile on my face, I'm always like to see the interactions between Dave and Jonathan, especially when Dave explained and introduced the context and information of the weapons to Jonathan.
Valkyria Chronicles maybe? Not sure we’ve covered a JRPG on this series, so that’d be interesting to see. And from the ridiculous weapon attachments and upgrades, to just the lances in general, Jonathan would have SO MUCH to break down and talk about.
I need this
I would also like to see another React to Hunt Showdown. They’ve added some new guns
I’ll make a list of games I want to see and y’all can add any
I loooove the lances, those things are so absurd
@@anglerfishtanking The fact that they can be converted from rocket launchers to mortar launchers as well at some point, like, we’ve got to talk about the logistics required to make that work!
If anyone is curious about the North Korean/Korean details in this video,
11:30 The rifle Jonathan is holding is Type 58 rifle, a North Korean licensed version of AK(or AK47 you guys love to call it). the upper marking for selector says "련"(short for "련발", meaning multiple shots) and lower marking says "단"(short for "단발", meaning single shot). you might not be able to recognize it well because: a. the marking on that rifle degraded quite badly, b. they are written in deconstructed korean letter like "ㄹㅕㄴ" and "ㄷㅏㄴ" each.
16:15 the Korean marking on the side of the launcher says "단위56". "단위" generally means unit or standard in Korean and the word is not used for weapon names in neither the South nor the North. If they gone with correct naming code for NK weaponry, it would have been "56식" or "56형", which means "Type56" in English. Anything related to Korean in Crysis series is quite bad. It literally is a meme contents for South Korean memers.
ps. I can't get how they came up with names like FY71 or AY69 for supposed NK firearm. Is Y supposed to be word for gun or something? FYI, assault rifles in NK are called "보총"(sounds "bo-chong"), short for "보병총"(sounds "bo-byeong-chong", means infantry gun) and MPs are called "기관단총"(sounds "kigwan-daan-chong", literal meaning is short machinegun).
ps2. the reason for psudo XM8 having rails on both carryhandle and upper receiver is because the carryhandle is detachable. you have that version of the rifle in game, called SCARAB. I mean... bad naming sense.
Thanks.
Hey guys, I love your vids and can I just take a moment to say I really like when the videos slow down a little in pace. I like the fact that the small conversation about the typhoon was left in, and I loved when Johnathan took the time to hold up the North Korean AK and show off the markings.
It's entertaining seeing game guns and their real life counterparts to begin with, but I think it is so much more valuable to take the time and appreciate the guns they're based on.
Jesus Christ, the Korobov rifle that Jonathan brings up, I looked it up, is a 1950's bullpup that looks futuristic even NOW! That is an AWESOME mention there by Jonathan, thank you for enlightening me on that design, I'm utterly amazed by it!
I also looked up Korobov's bullpup guns and they have few of them and they all look stunningly good!
I really want to see Jonathan break down the guns from The Order 1886
I feel like the more modern a firearm is, the more it looks like every other firearm that came out around the same time. I'd love to see a series that takes a look at the early repeating firearms. Some of those were absolutely crazy.
I agree, but there's an obvious reason for it. They all share a lot of parts, especially in a regional sense. It makes repairing various firearms easier because they are in common use and it allows everyone to innovate on one part at a time and do quick revisions. Now guns are a little more modular.
it's the same with cars, my parents own a white 2013 Chevy Traverse and the amount of white SUVs that look confusingly similar can be frustrating
To be fair there's more guns in general, but I'd be hard pressed to tell a lot of hunting rifles, breach loaded shotguns etc. Apart without a closer look. Design that works, works. Though things like cars have a lot of fashion to them, guns maybe not quite as much.
It's like plane design - it's become near universal with minor changes for a reason.
You'd like the Forgotten Weapons UA-cam channel, then!
Bro. Look back in the cowboy days, there was a hundred bajillion variations of revolvers, single shot rifles, and lever actions.
Look back in the 1500s to early 1800s, you have 300 years of slight variations of muzzle loading single shot muskets.
Proven designs will always be ubiquitous to their time period. You can be burnt out of modern firearms, but don't act like modern guns don't have far more variation in design than guns of old
Can we just appreciate the fact that Jonathan no only acknowledges the rule of cool.
He also pull off some cool look of his own, like at 1:35 he looks like a hitman.
Always a treat listening in on Jonathan Ferguson talk about guns in games. Especially when it comes to games from most of my childhood like the Crysis franchise.👌
I think this is the first time I've seen a non-A1 MP7 before, seems they were pretty scarce before HK made revisions.
1:40 it's not "holes" in the suppressor. It's based on the KAC mk23 suppressor which has a sort of "bumps" texture.
Yes, that must be what they're going for but said bumps appear far too deep, hence I mistook them for holes. I did forget that the original Mk. 23 suppressor had dimples on it - ours is an aftermarket suppressor that lacks them.
They are cuts to make the can lighter. Many suppressor makes do this nowadays.
@@hanskurtmann6781 The dimples on the Mk.23 KAC suppressor are spot-welds for the internal baffles.
Neat, I'd wondered what they were for.
Excellenty as always, I like the bits where Dave and Jonathan talk to each other, it is very nice to see how the conversation and reasoning occur behind the cameras.
I still think he should have a look at the guns from STALKER, hopefully before 2 comes out. Some real interesting ones in there that are based off real weapons and a few that aren't. Would be interesting to see how realistically they've been portrayed too.
I never heard of that East German 1980s AK that he showed, but it looks pretty cool and I wouldn't mind seeing it put into other games.
Gotta love seeing this. I commented a couple days ago on a different video on how I'd like to see Jonathan's take on the Crysis guns ,and here he is.
Love what you're doing. Keep up the great work!
Man I love Crysis, probably more than I should. But no shame, Crysis 2 was amazing, Crysis 1 and 3 had some great parts too, good gunplay and level design. Glad to hear it won the poll, and thanks to Johnathan for doing this series as always!
I think the second rail underneath the carry handle of the "XM8" makes sense if you assume the handle can be taken off. In that case you'd have a flat top rifle and could mount optics closer to the bore.
The Typhoon was developed specifically to deal with the Ceph (aliens) in the game. The Ceph are cephalopod-like (hence the name) and operate in combat using machine exoskeletons. The idea behind the Typhoon was to spew out so many rounds at the Ceph that they would get into the gaps of the armored exoskeleton and shred the alien inside.
Have Jonathan react to more MGS guns. 3 and 4 have some interesting real and fictional weapons. Vanquish is another game I'd like to see Jonathan react to. More so for the gameplay than the actual firearms tho.
The gun has infinite ammo, because magazine is shaped like the infinity symbol
I want to see his reaction to gun fanatic big boss speeches about weapons
@@kisel1973 .45 huh?
@@paulopatine A long type trigger with none slip grooves.
We have to see Jonathan react to this scene.
"Have"? Are you asking?
I love when games have evolving weapons.
like here you can see how the "good guy gun" with each new game devoloped bit-by-bit.
also got to love how this man pulls gems out like "yep, here I have one of the few we have..." the perks of working in one of if not the biggest weapon museums
For one of the future ones, I think having Jonathan analyze the future weapons from Darkest of Days (2010) would be interesting to see.
Would love to see Jonathan do a dream list of weapons he'd like to see in games.
MGS4 had some of the best modeling and persistence of shell casings for the time that it came out in. They even did unique reload animations based on if the gun was empty or partially empty. So much detail put into it that you wouldn't normally pay attention to.
I will simply NEVER tire of Jonathan
Our main man: Jonny F.
I love how in crysis 2/3 has difriend reloading animation for the nano-mode.
Like when you're in maxed armourd mode your reload animation is much more agresiv,or stealth mode where you reload more cearfully.
oh I really love that! How in stealth mode your character reloads very carefully in order to minimize sound.
Iirc og crysis also has different reloading animations based on nanosuit mod. Maybe i am wrong.
The dart firing feature isn't with the scar, it's an underbarrel attachment in Crysis 1
nope, it's in the second one too, possibly the third but never found it.
@@BeansAndWeens there is a rail gun attachment for Scar, but no dart attachment in 2 (don't remember about 3)
@@DrazenTC i think the dart go re-worked to be the gauss under barrel?
I always took the scar to be an imagining of what the next gen of G36 would be. It feels more inspired by the G26c than the XM8 to me. Although they are so similar that might be a distinction without a difference.
I believe the holes on the pistol suppressor were meant to mimic the dimples on the original Knight's Armament MK23 suppressor.
I'm so happy with the camera upgrade. It does help a lot on showing the guns aaaaand our favorite host
Something to note about the missile launcher in Crysis is that it's actually a disposable weapon. If you look closely, the 'ammo' that is being picked up is actually a whole launcher, and the action the user is going through when they first pull it out to use it is to pull out and extend the weapon, like how an M72 LAW is designed. It's basically a fancy M72 with 3 shots instead of 1.
I love the hammering of the LMG throughout the whole reload process, except for the gentle flick of the belt into position in the middle of the whole gun violence.
This needs a part 2. There are so many more guns that need to be explored.
I'm glad that there was an upgrade in the quality of Jonathan's webcam, perfect timing for the GPU melting graphics of Crysis!!
The North Korean Assault Rifle (the AK) is also present as a hidden kind of easteregg weapon in one of Crysis 3's later missions where you need to take down 3 anti air guns in a large open area.
Its been slightly updated from its appearance in Crysis 1 and also happens to be the single most customizable weapon in the 3rd game.
A supposed nod to the more open nature of the first game, compared to the later two entries.
I loved that thing so much
Wonder how long it'll be before Jonathan gets to take a peek at Receiver 1 and/or 2? The handling in those games is... pretty crazy. (Including Receiver 2 having negligent discharges as a mechanic!)
19:35 If you say that's the best 3d ejected case you've seen, check out the updated cartridge set H3VR got for the revolver cartridges a month ago. There's even very slight discoloration from the temperature
I would also love to see him react to the Predator bow from Crysis 3 and ripping out the HMG from its socket and using it handheld.
6:56
That noise of confusion and disapproval made me actually laugh into my morning coffee.
Nice.
I can’t wait for this guy to take a look at some of the guns in a game I’m planning on making in a few years time, some of the weapons I’ve cooked up are just insane
Crysis is one of my absolute FAVORITE games ever. Awesome vid
Good catch on the Metal Storm! Dave’s becoming quite the firearms expert in his own right
the metal storm based gun mechanically makes perfect sense to break the whole thing open and remove/replace the entire barrel assembly. the real company had a 4 barreled handgun using the same tech and the reload procedure was replacing all the barrels.
Really fun seeing the team tackle games less in the current zeitgeist like Crysis! I'd still love to see Johnathan go through the Killzone games some day, because a lot of their weapon design is SUPER interersting!
The SOCOM pistol was actually heavily based on the prototype H&K UCP "Ultimate Combat Pistol" which was chambered in 4.6x30mm. The game also uses this same caliber.
Squad will be running a playtest of a major weapon handling overhaul, whenever that’s out and finished, it would be cool to take another look at the game
Also love the new camera! Yes, we can see everything now!
The weapon you said it was a korean AK it reminds me a lot more from the COD mobile ASM10
Thank you for getting this man a better camera!
its wonderful content once again Mr Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries
Nice to see Metal Storm get referenced.
Man it’s been forever since I played Crysis. Good stuff.
Can't wait to come see the museum in November Mr Johnathan. I informed the front desk guy that you are my spirit animal. Haha😂😂😂
Regarding the SCAR/XM8 having that bit of rail under the carry handle. That's where the carry handle is attached to the gun. If you take the carry handle off and replace the fixed stock with a collapsing one, it becomes the SCARAB.
Vermintide 2 might be interesting considering that jonathan is a curater for a museum and the game uses old black powder firearms in a sort of early renaissance late medieval ish setting.
The gauss rifle especially in crysis 2 is insane and i always had ammunition for it when i had the scar gauss attachment installed giving me free ammo
For the Pic rail inside the carry handle of the rifle, it's just the right size for a 45 degree canted iron sight, or a flashlight/laser mount, or the new trend of a 45 degree canted pic rail, which would have a small pistol red dot mounted on it.
The Typhoon has a really good animation of it working in one of the Crysis 3 trailers, would love to see him react to it. It is called "Typhoon" 7 Wonders of Crysis 3: Episode 4
I would really like to see a part 2. There are still a lot of interesting guns to go over.
Please Jonathan, made a video on *METAL GEAR SOLID 3* weapons.
So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for the game.
Jonathon, not only does it resemble the HK Mark 23, but it also caught some characteristics from the very rare HK UCP. The design remained in prototype stage as of 2006, and was reported as entering limited trials, but the development and design got terminated in 2009.
The story behind the origin of the term bullpup is adorable and that makes me quite happy. I'm going to look at pictures of bulldog puppies now.
I think the rails on the inside of the carry handle for the assault rifle are for the fixed or carry-handle iron sights. I know the AR platform has that where you have to actually mount iron sights on and they can either be flip ups or fixed.
Regarding the XM8, yes Jonathan is right. Larry Vickers goes into detail about the proprietary attachment system in his video with Ian from ForgottenWeapons. It was called PCAP and IIRC it was just some general or other guy in the project going "NO! I DON'T WANT PICATINNY!"
Finally we get to bask in the glory of Jonathan Ferguson, The Keeper of Firearms And Artillery at The Royal Armouries Museum in the UK in HD quality.
6:57 the noise of revulsion
I remember seeing on IMFDB that the pistol was loosely modeled on the canceled HK UCP
The XM8 proprietary PCAP attachment system has the benefit it retains zero when taking off and on the accessory unlike picatinny rails which needs to be zeroed every time
List of a few other details:
Bauer SOCOM/ M12 NOVA: Looks like a futuristic version of the earlier Hk UCP prototype (eventually became the USP).
SCAR: Futuristic version of the Hk XM8 (would have been called the SCAR if it won the Scar program). Crysis 1 was chambered in 6.8 with Crysis 2-3 making the change to 4mm Sabot. Under-barreled weapons also include a miniaturized Gauss rifle and a miniaturized Typhoon system to add variety to player choice.
Typhoon: The rifled barrels are housed in the front of the weapon and only the magazine with stacked ammunition is removable (as seen in the “7 Wonders” Crysis 3 Typhoon trailer).
Gauss Rifle: The weapon is in a bullpup configuration to maximize barrel length. I would also surmise that the profile is inspired by the G11 given Crytek (a German company) featuring a lot of weapons inspired by Hk.
Feline: Chambered in the same 4.7mm as the MP7, I wonder why they made that change from the Crysis 1 SMG? I personally always felt that the weapon felt underpowered for its size, and I wonder if the visual design of a more compact weapon would have changed the perception of its performance?
Mk 60 Mod 2: strong resemblance to the MG4 with the dust cover on the side of the top cover (yet another German weapon reimagined for the futuristic setting).
If i remember correctly the ammo system of the SCAR doesn't change in real caliber but only on a bullet level, the 4mm sabot is basically an encapsulated 4mm in the 6.8mm round
@@v.h.s.italia I thought it was 6.8 SPC with a change to sabot 5.56x45. But with either model the magazine looks to be longer than either cartridge yet not deep enough to have a 40rd capacity for most cartridges. But perhaps its like the G36 magazine with larger dimensions than other types of mags?
@Johnathan Ferguson RE: backblast from rockets/recoilless guns. I was just reminded of this, there's a guntuber that i watch by the name of Brandon Herrera ('The AK Guy' as he is called and he does a playlist called 'The Darwin Awards' in one of these videos it shows a clip of what is presumed to be a middle eastern soldier using some kind of rpg. Right as he fires it one of his partners steps into the backblast and presumably dies from it as he's not shown getting up before the clip ends.
I would love to see Jonathan react to some of the guns from Ground Branch, I got into it recently and I’ve been having more fun with how real the guns feel than I am completing missions
The picatinny rail under the carry handle could be because the handle is removable. There is a variant of the xm8 in the game called SCARAB which is a carbine variant that doesn't have said handle.
One neat detail about Crysis 2 and 3 is that the reload animations are different between when the player is cloaked, using max armor, and default. The cloaked animations are much slower and more deliberate while max armor animations are quick and forceful.
I would offer my left arm to watch this man breakdown the weapons of Warframe.
more then any one game in particular id love to see him and a designer have a conversation about guns and not ones that are trying to replicate real ones, but fictional and where the inspiration comes from.
And about the darts, they're "sleep bullets", if I remember in the game. Tranquilizer darts. I used the attachment & they're good for sneaky situations, the downside is it has short duration & the enemy will wake back up. But still
I think Jonathan would appreciate the cases and reload animations in new hunt showdown weapons especially revolver, worth a revisit I’d say.
Yall finally got my man a new camera! About time!
Just to make a point that I don't think Jonathan noticed, you don't reload the LAW in Crysis. It's a one and done system. Fire the three rockets, chuck it and grab another. The rear panel with the warning either breaks away, or is on a hinge.
I was searching this because up of the Boltgun video. So now it's being shown.
The "crew-served pistol" joke was genuinely hilarious.
To put in perspective how huge the Mk. 23 is: it’s about the size of a Desert Eagle. Maybe slightly smaller in some dimensions, but they’re more than comparable.
@@gameragodzilla in length, yeah, but the desert eagle is way, WAY chunkier. Both in girth, overall appearance, and actual weight.
@@sultanofsick Oh definitely, the Deagle is way heavier. But the Mk. 23 is proportionally the same size, even in girth.
I'm impressed they managed to get Jonathan to like their weird metal storm gun.
An episode were Ian listens to Snake and SIGINT's speel about the 1911 and EVA's proposed explanation for it's presence in Tselinoyarsk and gives his take.
Would love to see Johnathon cover the guns of Warframe as some look similar to the real world while others are completely of the wall crazy
I'd be super interested for gamespot to do one of these firearms expert reacts, but also include a videogame Developer that worked on the guns for the game.
Pushing as always for you guys to have Johnathan cover Ghost Recon Advanced Warfighter and to cover the M8 and MRI Caseless specifically as well.
when he extended the mp7 stock, my stock also extended
1:02 the HK MK.23 is my favorite collector pistol - next to my Desert Eagle .50.
The HK Mark 23 comes in a plastic case now! The same one as the VP9 which is kind of funny for the oversized monstrosity that is the Mark 23. Buddy of mine just picked one up and we shot it for the first time today. Supressed and unsupressed. It is as ridiculous as the stories
The feline’s magazine placement reminds me of the Steyr acr
The rocket launcher actually resembles a NLAW and the Rail under the carry handle of the crysis 2 scar, are meant to show that the carry handle is a removable accessory
Haven't seen anybody comment this, but I believe the feline could be based on the Calico M100 carbine, not sure if its obvious, but he never mentioned it.
I might be trippin but i remember a version of the XM platform that didn't have the arched carrying handle and optic section, that had a rail there. The Crysis XM-8 looks to be an almalgamation of all models of the XM-platform, so the model designers i think just put all the features present on one model, thus explaining the weirdly placed Rail. My guess is that the rail in the game version was meant to come off at one point, but was never implemented.
We've seen Jonathon talk about weapons long enough, I'd like to see him have a range day, and fire a selection of firearms
How in the heck did i miss this episode for three months!
At long last! I remember asking about this at the start of the first hunt video and you did not disappoint :D I would've liked to see your take on the tac launcher though.