It's kinda funny that people only came here to watch Jonathan. Look at the views of Gamespot's other videos vs a "gun expert reviews games weapon" video
"Happy Birthday Timmy, now, because you've been such a good nephew this year I've got you this lovely Glock 9- What? No, Sharon it's fine, it's only 9mm....Illegal? I got it from the vault!"
I really like the “Evolution” of Jonathan in the series. I remember in the beginning he was more reserved and only given some details on the guns, but on recent videos he is more expressive when reviewing the game, and even speculate about what role certain weapons in-game have or if he is fan of the game/franchise he will share details about it too. I'm happy to see him enjoy make this videos
I imagine part of it was he wasn't sure what to expect, given how quickly strangers on the internet can tear you to pieces for the smallest, pettiest things. After a few videos, seeing positive comments and realizing that almost everyone was enjoying his content, I figure that's helped him become a lot more relaxed, which shows in how comfortable he is now. And I'm glad it's gone well, because I absolutely adore his videos!
Oh my God I can't believe you're here who are you and my God you wash the same girl as me oh my God glad you're here oh my God what's the same stuff oh my God I can't believe it
he gets mad about the actual usefulness of the 115... but he never said it wasn't possible, maybe a reworked version using 50. BMG and 6.5mm cased would actually be a nice weapon
I was gonna say, I can almost hear arma saying "oh thank god", before turning back around and resuming its rousing game of flipping-tanks-through-the-sky.
@@kanalyzer7547 but the world has physics, if physics are lacking, is it actually a propper war sim? Physics are like animations, they incorcorate immersion
The bolt-action was never fully implemented(engine limitations I believe is the cause)into the vanilla game but the character does do it during the reload animation, though modders did a great job of implementing it to their custom weapons
I love how at 15:04 Jonathan managed to pull out the AK inconspicuous and from seemingly nowhere, just like in a video game where the player just reaches behind them and pulls a gun out of thin air.
13:00 As someone who finished military service in anti-tank role, video games always get shoulder-mounted anti tank weaponry wrong, but they do so for good reason. The one thing that's wrong is fairly simple: The missile fired, no matter what it is, is ridiculously slow. The shoulder mounted launcher looks very similar to the APILAS system i'm very aware of and have fired a dozen or so times. It's a terrifying thing, because you feel it explode right next to your head as you fire it, then you feel it explode about 1-2s later 150-200m away. The speed of these missiles is absolutely immense, and the way they accelerate is even more insane. The APILAS system in particular is a guided missile that curves above the target and hits it directly from above.
I hope they do some arma 3 mod guns with Jonathan, one of the bigger faction mods added a faction based on the Légion Étrangere and it includes an APILAS.
There are other anti-tank launchers that goes very fast in the game (like MAAWS mk4). This one is guided so that's why it's slower than the normal ones.
APILAS is not a missile though, you probably meant NLAW. It's not a rocket either since all the propellant is burnt inside the launch tube. So I guess it could be classified as a HEAT grenade. I fired one live APILAS during my service, but missed out on NLAW. Got a lot of practice with in-doors and out-doors simulators though.
I actually worked on making the carbon fiber tubes of the NLAW about 12 years ago. It's kind of a one-use weapon, although you can reload it I was under the impression that it's not something the individual soldier does. It has to go back to the armory for that to happen. Also the NLAW is a bit wrongly depicted in the game as its warhead is armed above the target firing downwards with directed explosive action.
It does actually have the top-attack mode in-game. It's pretty cool, if a bit buggy. I think the person recording the footage just didn't really know how it use it, since they were dumbfiring the weapon when it's primarily a fire-and-forget homing launcher.
I looked it up as I'd never heard the acronym, it appears to be almost 100% a KelTec RFB, normally a bullpup 308 rifle (which can be found in BF4, Escape From Tarkov, and some other games).
When are we going to get a reaction to Totally Accurate Battle Grounds' guns, or do you not want to risk Jonathan having a breakdown as a floppy man beatboxes while holding two glocks welded together sideways
ARMA 3 played a huge part in helping me learn how to handle firearms, trying some featured in the game and owning some myself, gotta thank the devs for their attention to detail
@ 2:45 there's an aiming deadline setting that if you turn up the whole way allows for the movements you describe, but I hardly see anyone play with it..
Im legitimately surprised that it took this many episodes of the series to look at Arma. I knew you would have something to say about the Type 115. To add a fact that will probably make your brain hurt even more, the .50 portion has stopping power that is much closer to the BMG than expected. It easily stops light vehicles, and makes quick work of low and slow helis, but for some reason wont punch through even light armour plate.\
I take it that the IRL round it's representing's a lot less powerful than .50cal BMG? and would that be effected by it being a caseless version of that round? Not trying to be smart, I don't know much about ammunition and am genuinely curious.
13:00 Pretty accurate depiction. The real NLAW, however, is single-use and disposable like the LAW 66 before it. As for the sighting system, it uses an ACOG like sight with the very traditional red chevron reticle. Never fired a live one but carried enough TES variants on exercise to know they are just as bulky and ungainly as they look.
It bugs me that BI opted for using NLAW as generic ATGM, when that thing is as unique as it gets. First, it uses overfly top-down attack like TOW-2B or Bill-2, allowing it to destroy heavy armor even from front, and making its minimum range so short, there is no need for short-range ATs to supplement it. Second is one-of-a-kind guidance system, where you track moving target for 3 seconds, gyroscopes read your movement, and targetting system calculates trajectory to target, and after launch follows it without any input from operator. Even if enemy tank has laser warning system and soft-kill APS, it will recieve no warning nor it will be able to prevent or disrupt lock. The only way for tank to protect itself from NLAW is to use doppler radar (that physically detects incoming missile) followed by hard-kill system. Then again, they used anti-infantry Mini-Spike at ATGM, and anti-tank Spike as MANPADS, so maybe they're just messing with us.
"When you do this good of a job, you get your reward. You get nitpicked." - Jonathan Ferguson Seems like it can be used in many situations overall. Had to quote.
ArmA has quite a few awkward bits as pointed out with the reloads, but it's important to consider that it goes for scale over detail. If presented with the choice of attention to individual equipment or real-time combined arms combat over hundreds of square kilometers, it has a tendency to choose the latter. And I only wish he saw some more funky oddities of 2035. I'd love to hear his takes on the mental 9.3 Brenneke MG5, the SDAR (Kel-tec RFB goes 5.56 and underwater) or the main factions' fascination with 6.5 caseless (both NATO's shown CMMG MX and the Iranian military's rechambered KH2002 Sama standard-issue service rifles are chambered in it).
It was the predicted 6mm round, which today we know to be 6,8x51mm also, the funny bit about ArmA 3 is how useless the armor is. why even bother with a carrier special if two 7,62 hits still take you
Body armor starts to matter when you're up against opfor, CSAT gets 9mm protected clothes and high stat carriers and helmets. Then theres RHS Russians that get lvl 6 and you might as well not even bother bringing 5.56 or 6.5 out of the armory
I'd say the reloads are less awkward when in the context that they're from the third-person character, of which is also used for first-person (hence magazines seemingly popping into existence in the hand on some guns) honestly pretty impressive considering.
ArmA 3's UI is actually one of the most intuitive UI's I've used in a game, but it's a steep learning curve initially. Once you get things worked out it's a breeze to navigate through quickly
@@PineCone227_ wouldn’t intuitive mean there is less of a learning curve? I like the UI a lot but I would never say it’s intuitive. Logical maybe, but I’m not sure if it’s intuitive.
@@DEEZ_N4T 4700 hours here, me neither, but I would say it's too much of a hassle when you only play with a few friends, only got the simplified version (morf, epi, blood, plasma, saline and bandages ofcourse)
FYI, the P90 was added as an example mod for the modding system added to Arma 3. It was made by one developer as a side project and released as an official mod to incentivize people to check out what you could do with custom content and teach people how to install mods through their game launcher.
In-game AKM model has ventilation holes in the gas tube, which could be inherited from Chinese Type 56. But the front post is not hooded, so it could be a mixture of original AKM and Type 56
The funny thing I've found with CMMG's MX family of rifles in ARMA is that they really were grounded in reality somewhat, I saw some pretty strong parallels between the MX family and the SIG MCX involved in the US' NGSW programme. And given ARMA III takes place in 2035, this really wasn't all that far off the mark.
Honestly I'd say it's closer to the Textron bid. Especially since the MX and Mk.200 seem to be based of the LSAT program that was going on at the time.
My go to weapon in Arma 3 was the mg version of the MX gun. Decent all around gun, 100 rounds of ammo, and compatible with the 30 round magazines. I played mostly on survival servers so the magazine swap ability was nice. It also came with a bipod no matter what due to a bug.
@@Yukimaru0 The MGs always come with a bipod since the Marksman DLC. You have the option of putting a different one on some MGs like the MX or Mk.200, but they always come with one.
@@luigimrlgaming9484 It has a full on story campaign mode set in the near future involving Nato, a meditarranian island nation and a fictional Asian/African military pact. Lots of Special Forces operations hnaging around in the missions. Ofcourse as the game is insanely moddable people can setup any number of scenarios that don't involve the default given setting, be it Cold war gone hot, World war 2, Zombie apocalypse, Warhammer 40k, Post nuclear apocalypse and i've even seen someone use Arma 3 to play around in the age of Muzzleloaders and Infantry Formations.
I would love to see him take a look at some of the RHS or other community mods for Arma 3 too, some of them clearly have a lot of work put into them and I would be interested to see how they compare to big developers in terms of how well they model their weaponry.
Not just special forces, but paramilitary conflict like gendarmes vs drug cartels. Also worth noting that no regular military infantry have SMGs/PDWs as standard issue weapons in Arma: the ground vehicle crews use carbine versions of the standard assault rifles, only the crew of aircraft are issued SMGs/PDWs by default
@@matthewscully795 are you referring to the TacOps DLC, or Apex expansion? Most of the campaign is in the context of guerilla fighting/special operations. Regardless of the official content, the game is a sandbox platform more than anything, weapons like this give mission makers flexibility. It belongs in just as much as the over-under shotgun, the civilian mk14 hunting rifle, and the revolver. Anyway, the p90 started as an unencrypted "official mod" just to serve as an example to modders of how to make a weapon mod. It was only later incorporated into the game by default, because, why not. None of the official content prior to the "old-man" scenario featured it (where some security personnel use it), and it was found only in user made scenarios
@@erikboehm8210 I got all the dlc, i think tac ops only has 1 mission kind of special forces. It was mainly apex but that went future soldier with the thermal vision.
I feel like most devs would probably shrug or laugh off the critique in this video. I genuinely think this would keep some of the ARMA folks up at night. Some of them got charged with espionage by the Greeks in service of this game’s authenticity - trying to create accurate terrain references. Bohemia seem very much the “see the trees for the forest” types.
@@fromthebackseat4865 Focus on numbers - topographic data, ballistic models, research and reference materials for equipment, vehicles, terrain features (down to accurate flora), and architecture. They literally used to make simulation software for militaries - and this reflects in the their "function over form" mentality, their expertise is in simulating bullet trajectories for different firearms in different weather and wind conditions, but naturalistic character animations seem very much out of their wheelhouse, or at the very least have been consciously put on the back-burner.
@@fuzzydunlop7928 fair enough. I guess it doesn’t really matter, just looks strange is all. And I don’t think it would be that difficult, considering every other FPS seems to manage it.
15:36 not only the gas block is AK pattern (shape + no venting), also the gas tube is vented (so I guess the gun would work fine with that setup). I wonder if it's modeled after a Norinco Type 56, but the devs knew that the receiver rivets and front sight need changing to look like an AKM, but forgot about the gas system
We NEED Vanguard at this point. It is a necessity to drive this poor bastard crazy with what happens when suits decide the game design based on trends rather than accuracy...
I've been an Arma 3 player for 5 years and this is the first time I'd heard of the fact that the MX was actually designed by CMMG for the game! Super cool detail
Yeah, the game has some good historical firearms in there for Jonathan to look at, like the trapdoor springfield and vetterli carbines, but they just chose to show the most cursed ones.
@@mikkoleinonen9846 and even the cursed ones are based on good research. The chain pistol e.g. was derived from a prototype that never saw full production because of an issue where the gun could ignite the other cartridges due to lack of proper protection. In game, in the lore part of the chain pistol they referenced that story of it catching fire on its first tests
I bet Mr Ferguson would be blown away by some of the detail of the mod packs that cann be installed in ARMA 3. A good start would be the NIArms, especially the Accuracy International Rifles.
Finally! It's a pleasure to see such a nuanced critique, especially when it comes to Arma's lack of polish in the animation department. 11:34 I don't feel anything particulary distracting about it, to be honest, save for the lack of folding stock in almost any of the designs of this family save for the LMG. 13:52 Given that the conflict takes place in the Aegean region, it seems to be a play on the Cypriot National Guard using P90. 15:20 A bigger issue here is that the ingame model has a siderail, thus making it an AKMN, not the simple AKM.
This siderail is from AK-100 series, so it doesn't make it an AKMN. Real AKMN rail looks different. It has a 2 piece design with visible screws and is mounted a bit higher and closer to the shooter. Search for Escape From Tarkov AKMN model as this is how it should look like.
The P90 (or APR-57 in game) is used by Livonian hazmat units, and was added in the Contact DLC, which takes place in Livonia, an area that is east Poland IRL.
@@hakari5014 Ah, good catch! Indeed, I should've fired up the game to check the shape of the rail in closer detail, haven't played with an AKM from the DLC for quite a while. The only excuse they would have for this rail shape is that the orignal one somehow broke and was repaired with a modern piece instead.
@@sillylittleowlguy2392 The P90 was originally part of a mini-DLC which came out a while ago, way before _Contact,_ as a sort of BI-made mod launched alongside with their Steam Community modifications support.
would love him to view the old Dyslexi video where he breaks down the actual bullet physics and bullet drop through various materials for each gun, the gun physics is such an important part of ARMA that its almost sacrilege to not have talked about it
I would give my life in exchange for him taking a look at the popular ARMA 3 mods like ACE, they dial the realism up to 11. His reaction to sniping with wind, range tables, and actual zeroing with turning knobs to zero would be amazing to see. Not to mention that there are sooo many amazingly modeled guns from both the past and the present!
Don't worry guys, I'm sure he's making a video on Vanguard. He probably faints for a day every time he reacts to a gun so give him some time. He will *definitely* need therapy afterwards.
There's so many interesting weapons in the Arma series you could make videos about. I would love to see Jonathon take a look at some of the modded weapons from RHS, or CUP; and the weapons form the Vietnam-era DLC, SOG Prairie Fire.
@@sahhull You're missing out. It's free content that extends the game setting (and in many cases dramatically increases the gameplay value). But whatever floats your boat, nobody gonna force you.
that was really fun to see an expert react to the weird ArmA3 weapons. I was kind of hoping you guys would show him dsylecxis video showing off the bullet physics in the game. its absolutly insane how detailed that is. edit: also, id love to see him react to the weapons of post scriptum.
The penetration physics are amazing. It's too bad they never included wind drift, temperature etc. for simplicity, performance and casual players' sake. Only ACE mod seems to have got it down really well.
@@Lecrie i mean would you realy want to sit for 9 hours calculatting just to miss cause a bird shat on the otherside of the island and made a air current?
Greetings from Hungary! Minor correction about the GM-6. The manufacturing company's name is Sero Kft. , and the rifle is the sixth in the 'Gepárd'(Cheetah) series of rifles, as in Gepárd M6,hence the name GM6. Hopefully Mr Ferguson can have his hands on one such rifle very soon, since it will be issued in small numbers in the UK.
It’s nice to see the Scorpion Evo3 on one of these. It’s a surprise it’s not more popular in games. While it doesn’t stack up to the MPX or the mechanics of the MP-5, it is wildly popular in its own right with crazy amounts of customization, and arguably a better manual of arms than the MP-5 since it has a last round bolt hold on top of the MP-5 style nonreciprocating charging handle
Actually looking back on this, the MX 6.5 bears striking resemblence to the Sig MCX-Spear. Major differences being the casing and also the MCX has a telescoping stock.
Arma 3 is a lot of fun and is great about odd details. Many of the things that it gets wrong are due to not having proper animations on a relatively old game engine. Especially with bolt-action and lever-action weapons. But some of the stuff the modding community has done to meet that shortfall is amazing. Also, my guess with the Tavor's grenade launcher is because in Arma you can somewhat mix and match attachments to weapons.
In A3, one of the factions uses the F2000 (under a different name) and a guerrilla group uses the Tavors and other captured equipment. It’s likely that they stripped the launchers from the F2000s and put them on their Tavors.
9:50 From what I understand those are dirt covers that are used to prevent any kind of debris entering the action, though they may also be for smoother cycling.
A note: The MG338 is currently manufactured by Sig Sauer. The parent company of BI(Bohemia Interactive, the gaming label who made this particular entry, are known in the US military as the guys who make really good VR shooters for training MG and other weapons systems, as well as a command and control type game they use for Officer Candidacy School. Always a fan of your work, Mr. Ferguson.
6:50 I was expecting that the glaring issue was the fact that not only did the reload clip through the scope, but the person reloading appears to have broken many bones in their arm while doing so.
Since Jonathan was so complimentary about the AKM, I'd love to see him review the arms from DayZ, since that was the game this AKM model was originally designed for. Really pleased to see ARMA featured on this series, really pleased to see it got a fairly positive review too
would love to see another video on hunt: showdown. The Attention to detail in that game is still incredible and your first video didnt even scratch the surface yet. Also, as a bonus, you could show Jonathan a clip of the dev stream where they answered on your first hunt: showdown video - They changed the reload of the Sparks that jonathan critiqued and showed how the mosin nagant avtomat worked
It would be interesting to see a complementary series where Jonathan looks at the realism of the game mecahanics. Ballistics, player controls, etc. Arma's true strength is in it's realistic ballistics sim and immense control over the character's stance. Most Arma players don't use the stock weapons and mod better ones in using RHS or CUP.
yeah Arma 3 doesnt realy do "accurate reload animations". Its better than Arma 2 tho considering in that game the player just put the gun away for a sec as a reload :D
It should be noted that the SMGs in Arma 3 are used almost exclusively by vehicle crews, the P90 and MP5K being the only exceptions: they're used for competitive/sport shooting and by militarized police forces, respectively. In fact, the P90 wasn't even in the original game or any DLC, and was previously a mod created by one of the developers that was eventually integrated into the main game.
I've always liked Arma 3's guns, especially when they upgraded a lot of the audio. One thing that's always bugged me with the fictional factions though is some of the strange choices where fictional factions will use odd choice guns, a lot of Israeli equipment on both sides for some reason, overall though it's a decent representation of what a near-future military could be equipped with.
I think the Israeli equipment is a left-over from the rather, shall we say, colorful history of Arma 3. Originally planned to be more realistic in scenario, the CSAT was supposed to have most of what NATO has now (there are very old pictures of e.g. Slammers in CSAT Hex camo) and NATO was supposed to be quite different. and only after "The Incident" was the game cut down and equipment re-distributed. In the original one, CSAT rsp. Iran had conquered Israel and had acquired a lot of their equipment, of which now only a few things are left like the Negev machine gun, or the Tavors used by the FIA.
@@addenugraha3878 if I had to guess it’s be when a chunk of the dev team got imprisoned for espionage because they were taking pictures every military installation on Lemnos
6:28: As you fire the round you can sing "Goodbye Norma Magnum, though I never knew you at all you had the grace to hold yourself, while those around you crawled"
I don’t think anything, he’s mentioned that he loves the MP5. But bullpups “should” be the future for these units. Tight, compact, 500-1000 meter rifles with the 5.56-7.62nato. However I’m a sucker for the Vector in .45
People are already decked out in body armor, in 20 years or so it will become even more pervasive. Pistol cartridges do not have the armor piercing capabilities to defeat body armor. SMGs are already obsolescent, in the future they will be more so.
@@buggus0034 the problem isn’t the way they are set up(bullpup or otherwise) the problem is that SMG’s are chambered in pistol cartridges and pistol cartridges do not have the capabilities to defeat body armor. Body armor is already super common, in 20 years it will be even more common. That’s why SMGs are barely used these days.
@@fromthebackseat4865 SMGs and PDWs are chambered with lower diameters and have a higher amount of propellent though, they were designed to provide more firepower than a regualr pistol or MP for third row personal fighting protected enemies. (MP5 - 9x19mm : MP7- 4,6x30mm).
Just as an addition, Arma 3 lets you play as tank and aircraft crews a lot, and they generally tend to have SMGs in-game, which is why there’s quite a few of them. Not 100% sure if that’s what they’d maybe use IRL, but that’s how it works in-game. Regular infantry generally have assault rifles.
i know there's been a lot of new shooter games lately, but considering apex's new season is dropping soon, it'd be really cool to see johnathan taking a look at titanfall+apex guns!
16:38 I’ll make a note that Johnathan missed (I missed it too on my first watch): in this clip you see the Scorpion’s charging handle reciprocating. The actual Scorpion charging handle does not. Minor thing
The 6.5 caseless ammo in ArmA is kind of a look into the future, since caseless ammo was in development for the US military since 2010 or so. I think they scrapped it though for now. ArmA3 plays in 2035... so not too far ahead. Interesting that the MX series (also caseless ARs) are designed by an actual weapons manufacturer.
"This is Jonathan Ferguson, the keeper of GameSpots life support and all around the internet uncle we all wish we had"
It's kinda funny that people only came here to watch Jonathan. Look at the views of Gamespot's other videos vs a "gun expert reviews games weapon" video
Hey I remember commenting something similar a couple vids back x3
"Happy Birthday Timmy, now, because you've been such a good nephew this year I've got you this lovely Glock 9- What? No, Sharon it's fine, it's only 9mm....Illegal? I got it from the vault!"
This is underrated lmao
@@pepsimanv7883
Well I mean, who doesn't love a charming british guy?
I really like the “Evolution” of Jonathan in the series.
I remember in the beginning he was more reserved and only given some details on the guns, but on recent videos he is more expressive when reviewing the game, and even speculate about what role certain weapons in-game have or if he is fan of the game/franchise he will share details about it too.
I'm happy to see him enjoy make this videos
That's some really good character development
I love it
Jonathan is an exceptionally likeable man. I'd be proud to have him as my friend. Even with my Russian racist dislike of all British people. :)
Ahh that's why these have actually gotten better, because he himself has gotten better at basically being a host.👍
I imagine part of it was he wasn't sure what to expect, given how quickly strangers on the internet can tear you to pieces for the smallest, pettiest things. After a few videos, seeing positive comments and realizing that almost everyone was enjoying his content, I figure that's helped him become a lot more relaxed, which shows in how comfortable he is now. And I'm glad it's gone well, because I absolutely adore his videos!
@@Tekisasubakani Well said sir 👏🏻
Well that's neat, glad to have you take a look at ArmA3!
i didnt expect to see you here love your videos
I've been asking him to on almost every video so far.
Oh my God I can't believe you're here who are you and my God you wash the same girl as me oh my God glad you're here oh my God what's the same stuff oh my God I can't believe it
he gets mad about the actual usefulness of the 115... but he never said it wasn't possible, maybe a reworked version using 50. BMG and 6.5mm cased would actually be a nice weapon
Hey Nordern. 😁👍🇬🇧
"I don't necessarily expect naturalistic physics" Well, then Arma 3 won't disapoint you!
I was gonna say, I can almost hear arma saying "oh thank god", before turning back around and resuming its rousing game of flipping-tanks-through-the-sky.
*Laughs in broken leg*
They should have shown him a car. Or a tank. Vs a bicycle
Arma is a war not physics lesson
@@kanalyzer7547 but the world has physics, if physics are lacking, is it actually a propper war sim? Physics are like animations, they incorcorate immersion
The bolt-action was never fully implemented(engine limitations I believe is the cause)into the vanilla game but the character does do it during the reload animation, though modders did a great job of implementing it to their custom weapons
That does sound like a Bohemia interactive game
@@TheIndieGamesNL exactly
there are mods on which bolt action works, like CUP I think
@Romulus III Yeah, weird shit like that happens with Arma games because it seems the coders and content creators are weirdly separated.
modders made manual bolt action work...... but my lazy ass disables it always
I love how at 15:04 Jonathan managed to pull out the AK inconspicuous and from seemingly nowhere, just like in a video game where the player just reaches behind them and pulls a gun out of thin air.
13:00 As someone who finished military service in anti-tank role, video games always get shoulder-mounted anti tank weaponry wrong, but they do so for good reason.
The one thing that's wrong is fairly simple: The missile fired, no matter what it is, is ridiculously slow.
The shoulder mounted launcher looks very similar to the APILAS system i'm very aware of and have fired a dozen or so times. It's a terrifying thing, because you feel it explode right next to your head as you fire it, then you feel it explode about 1-2s later 150-200m away. The speed of these missiles is absolutely immense, and the way they accelerate is even more insane. The APILAS system in particular is a guided missile that curves above the target and hits it directly from above.
I hope they do some arma 3 mod guns with Jonathan, one of the bigger faction mods added a faction based on the Légion Étrangere and it includes an APILAS.
Arn't manually guided missiles slower to help with the guidance?
There are other anti-tank launchers that goes very fast in the game (like MAAWS mk4). This one is guided so that's why it's slower than the normal ones.
modded weapons are more realistic often, like RHS has some good and realistic at weapons
APILAS is not a missile though, you probably meant NLAW. It's not a rocket either since all the propellant is burnt inside the launch tube. So I guess it could be classified as a HEAT grenade. I fired one live APILAS during my service, but missed out on NLAW. Got a lot of practice with in-doors and out-doors simulators though.
I actually worked on making the carbon fiber tubes of the NLAW about 12 years ago. It's kind of a one-use weapon, although you can reload it I was under the impression that it's not something the individual soldier does. It has to go back to the armory for that to happen.
Also the NLAW is a bit wrongly depicted in the game as its warhead is armed above the target firing downwards with directed explosive action.
Are you impressed with it's action in ukraine?
It does actually have the top-attack mode in-game. It's pretty cool, if a bit buggy. I think the person recording the footage just didn't really know how it use it, since they were dumbfiring the weapon when it's primarily a fire-and-forget homing launcher.
Has DA and OTP, is one time use, can’t be reloaded because the tube can’t take the stress. How I know, it’s my job :)
@@dizzyWLRD too soon
@@timdatanuki2375 ok 👍
Should've shown him the SDAR, very rare to see in gaming and sure he would've loved it.
Ah yes, the gun of abandoned promises: "Underwater combat guys!" :D
I looked it up as I'd never heard the acronym, it appears to be almost 100% a KelTec RFB, normally a bullpup 308 rifle (which can be found in BF4, Escape From Tarkov, and some other games).
@@Palora01 What do you mean?
@@londonjolly9174 all wrong
@@Palora01 I mean underwater combat is there!
Just turns out it's lame.
When are we going to get a reaction to Totally Accurate Battle Grounds' guns, or do you not want to risk Jonathan having a breakdown as a floppy man beatboxes while holding two glocks welded together sideways
Gotta show him reacting to Donald Trump's twin full-auto AR-15s and Hillary Clinton rapidly tossing Gmail logos at everything in reach
That's an older version of TABS, I'm talking about TABG the battle royale joke spin off which is more firearm oriented
@@Wulf__ wait, that game's a joke? But, your Honor, tabg is the best battle royale I've ever played!!!
@@DeadAutumnHorrorStories it is a very special form of dumb fun
@@tiagobelo4965 yes
so happy he is relaxed after so much cursed guns he have to reviewed.
fax lmao
COD Vanguard is next
i bet its Gamespot buttering him up in preparation for the next abomination he needs to review
@@reinigen4706 oh..... GOD......
@@reinigen4706 NO
PLEASE
DON'T SUBJECT HIM TO SUCH TORTURE
ARMA 3 played a huge part in helping me learn how to handle firearms, trying some featured in the game and owning some myself, gotta thank the devs for their attention to detail
We need vanguard, purely to drive him to the brink of insanity
Don’t do it, he’s suffered enough!
I would pay good money to see Jonathan tear his hair out over COD Vanguard, brilliant idea!
One look at the M1 with a drum mag and he walks out.
Can't wait for him to see the red dots
Yeah, i think its time
@ 2:45 there's an aiming deadline setting that if you turn up the whole way allows for the movements you describe, but I hardly see anyone play with it..
After giving jonathan a break with this one, lets go all out with either payday 2, homefront the revolution or even better, vangaurd
Is payday 2 that bad I have not played it in a long time but it did not oook that bad the guns for being unrestlic not the whacky ones
Yes please!
Has he done borderlands? Or is so basic of a choice for cursed (mechanically) guns that it wouldn't even work?
You know vanguard is coming. As well as BF 2042
vanguard?
Im legitimately surprised that it took this many episodes of the series to look at Arma.
I knew you would have something to say about the Type 115. To add a fact that will probably make your brain hurt even more, the .50 portion has stopping power that is much closer to the BMG than expected. It easily stops light vehicles, and makes quick work of low and slow helis, but for some reason wont punch through even light armour plate.\
I take it that the IRL round it's representing's a lot less powerful than .50cal BMG? and would that be effected by it being a caseless version of that round?
Not trying to be smart, I don't know much about ammunition and am genuinely curious.
@@malusignatius It's too short to be a .50 BMG. It's held by the Arma community to be based on .50 Beowulf.
13:00 Pretty accurate depiction. The real NLAW, however, is single-use and disposable like the LAW 66 before it. As for the sighting system, it uses an ACOG like sight with the very traditional red chevron reticle. Never fired a live one but carried enough TES variants on exercise to know they are just as bulky and ungainly as they look.
yeah the fact that it was being reloaded was kinda bugging me lol
It bugs me that BI opted for using NLAW as generic ATGM, when that thing is as unique as it gets. First, it uses overfly top-down attack like TOW-2B or Bill-2, allowing it to destroy heavy armor even from front, and making its minimum range so short, there is no need for short-range ATs to supplement it. Second is one-of-a-kind guidance system, where you track moving target for 3 seconds, gyroscopes read your movement, and targetting system calculates trajectory to target, and after launch follows it without any input from operator. Even if enemy tank has laser warning system and soft-kill APS, it will recieve no warning nor it will be able to prevent or disrupt lock. The only way for tank to protect itself from NLAW is to use doppler radar (that physically detects incoming missile) followed by hard-kill system.
Then again, they used anti-infantry Mini-Spike at ATGM, and anti-tank Spike as MANPADS, so maybe they're just messing with us.
@@kireta21 They probably knew some one would fix that with a mod in 2 days 😂
@@kireta21spike atgm as manpads ? Wtf lmao
disposable ACOG?
"When you do this good of a job, you get your reward. You get nitpicked."
- Jonathan Ferguson
Seems like it can be used in many situations overall. Had to quote.
ArmA has quite a few awkward bits as pointed out with the reloads, but it's important to consider that it goes for scale over detail. If presented with the choice of attention to individual equipment or real-time combined arms combat over hundreds of square kilometers, it has a tendency to choose the latter.
And I only wish he saw some more funky oddities of 2035. I'd love to hear his takes on the mental 9.3 Brenneke MG5, the SDAR (Kel-tec RFB goes 5.56 and underwater) or the main factions' fascination with 6.5 caseless (both NATO's shown CMMG MX and the Iranian military's rechambered KH2002 Sama standard-issue service rifles are chambered in it).
It was the predicted 6mm round, which today we know to be 6,8x51mm
also, the funny bit about ArmA 3 is how useless the armor is. why even bother with a carrier special if two 7,62 hits still take you
Body armor starts to matter when you're up against opfor, CSAT gets 9mm protected clothes and high stat carriers and helmets. Then theres RHS Russians that get lvl 6 and you might as well not even bother bringing 5.56 or 6.5 out of the armory
I'd say the reloads are less awkward when in the context that they're from the third-person character, of which is also used for first-person (hence magazines seemingly popping into existence in the hand on some guns) honestly pretty impressive considering.
@@magicalchicken5667 Absolutely, there's only so much you can do when your game does not use viewmodels.
I dont think the MX family is caseless,
Did not expect ARMA 3 to be covered here and happy to see it!
Firearms Expert Has A Nervous Breakdown After Attempting To Navigate Arma's UI.
ArmA 3's UI is actually one of the most intuitive UI's I've used in a game, but it's a steep learning curve initially. Once you get things worked out it's a breeze to navigate through quickly
And then add ACE, ITC Air, Drongos Air/Artillery/Command Enhancement, and some other mods on top of it to male the UI extra fun
@@PineCone227_ wouldn’t intuitive mean there is less of a learning curve? I like the UI a lot but I would never say it’s intuitive. Logical maybe, but I’m not sure if it’s intuitive.
I got 1500+ hrs in this bad boy, and I still don’t have the courage to learn Ace Medical
@@DEEZ_N4T 4700 hours here, me neither, but I would say it's too much of a hassle when you only play with a few friends, only got the simplified version (morf, epi, blood, plasma, saline and bandages ofcourse)
FYI, the P90 was added as an example mod for the modding system added to Arma 3. It was made by one developer as a side project and released as an official mod to incentivize people to check out what you could do with custom content and teach people how to install mods through their game launcher.
Hopefully they showed him ArmA3 to get him ready for Vanguard. Because by God, that will drive our boy insane.
And Borderlands 3*
I'm pretty sure he's older than you
@@SO-Negative Your point?
@@sabasgt You shouldn't call your elders like that, it gives arrogant picture of yourself, plus it's also awkward.
@@SO-Negative stfu lol, nobody cares
In-game AKM model has ventilation holes in the gas tube, which could be inherited from Chinese Type 56. But the front post is not hooded, so it could be a mixture of original AKM and Type 56
The funny thing I've found with CMMG's MX family of rifles in ARMA is that they really were grounded in reality somewhat, I saw some pretty strong parallels between the MX family and the SIG MCX involved in the US' NGSW programme. And given ARMA III takes place in 2035, this really wasn't all that far off the mark.
Honestly I'd say it's closer to the Textron bid. Especially since the MX and Mk.200 seem to be based of the LSAT program that was going on at the time.
My go to weapon in Arma 3 was the mg version of the MX gun. Decent all around gun, 100 rounds of ammo, and compatible with the 30 round magazines. I played mostly on survival servers so the magazine swap ability was nice. It also came with a bipod no matter what due to a bug.
@@Yukimaru0 The MGs always come with a bipod since the Marksman DLC. You have the option of putting a different one on some MGs like the MX or Mk.200, but they always come with one.
Wait, it’s set in 2035? I thought it was just a mil sim?
@@luigimrlgaming9484 It has a full on story campaign mode set in the near future involving Nato, a meditarranian island nation and a fictional Asian/African military pact. Lots of Special Forces operations hnaging around in the missions.
Ofcourse as the game is insanely moddable people can setup any number of scenarios that don't involve the default given setting, be it Cold war gone hot, World war 2, Zombie apocalypse, Warhammer 40k, Post nuclear apocalypse and i've even seen someone use Arma 3 to play around in the age of Muzzleloaders and Infantry Formations.
I love whenever Ferguson appears. He has a personality that can give You a good smile and a laugh while watching these videos.
I would love to see him take a look at some of the RHS or other community mods for Arma 3 too, some of them clearly have a lot of work put into them and I would be interested to see how they compare to big developers in terms of how well they model their weaponry.
yes!
Didn't he already do some RHS? Pretty sure the G36 shown at first is an RHS weapon.
The CSA38 mod has some pretty interesting weaponry, but it's probably more up Ian's alley.
Red hammer studios needs to make a creator dlc there work is amazing
@@benbow1101 RHS it’s perfectly fine, I see no reason to pay for it if they don’t want money for it 😬🤗
The P90 makes sense in Arma since it doesn't just do full scale military but also a lot of people do special forces type stuff
It has one Special forces dlc. but okay.
@@matthewscully795 dlc doesn't dictate how people play but ok
Not just special forces, but paramilitary conflict like gendarmes vs drug cartels.
Also worth noting that no regular military infantry have SMGs/PDWs as standard issue weapons in Arma: the ground vehicle crews use carbine versions of the standard assault rifles, only the crew of aircraft are issued SMGs/PDWs by default
@@matthewscully795 are you referring to the TacOps DLC, or Apex expansion?
Most of the campaign is in the context of guerilla fighting/special operations.
Regardless of the official content, the game is a sandbox platform more than anything, weapons like this give mission makers flexibility. It belongs in just as much as the over-under shotgun, the civilian mk14 hunting rifle, and the revolver.
Anyway, the p90 started as an unencrypted "official mod" just to serve as an example to modders of how to make a weapon mod. It was only later incorporated into the game by default, because, why not.
None of the official content prior to the "old-man" scenario featured it (where some security personnel use it), and it was found only in user made scenarios
@@erikboehm8210 I got all the dlc, i think tac ops only has 1 mission kind of special forces. It was mainly apex but that went future soldier with the thermal vision.
I feel like most devs would probably shrug or laugh off the critique in this video. I genuinely think this would keep some of the ARMA folks up at night. Some of them got charged with espionage by the Greeks in service of this game’s authenticity - trying to create accurate terrain references. Bohemia seem very much the “see the trees for the forest” types.
Yep
How can they be so detail oriented while also having a bolt action rifle work on magic?
@@fromthebackseat4865 well they modeled a whole ass island in real life bit by bit
also the game is nearing 10 years old
@@fromthebackseat4865 Focus on numbers - topographic data, ballistic models, research and reference materials for equipment, vehicles, terrain features (down to accurate flora), and architecture.
They literally used to make simulation software for militaries - and this reflects in the their "function over form" mentality, their expertise is in simulating bullet trajectories for different firearms in different weather and wind conditions, but naturalistic character animations seem very much out of their wheelhouse, or at the very least have been consciously put on the back-burner.
@@fuzzydunlop7928 fair enough. I guess it doesn’t really matter, just looks strange is all. And I don’t think it would be that difficult, considering every other FPS seems to manage it.
15:36 not only the gas block is AK pattern (shape + no venting), also the gas tube is vented (so I guess the gun would work fine with that setup). I wonder if it's modeled after a Norinco Type 56, but the devs knew that the receiver rivets and front sight need changing to look like an AKM, but forgot about the gas system
We NEED Vanguard at this point. It is a necessity to drive this poor bastard crazy with what happens when suits decide the game design based on trends rather than accuracy...
PLEASE NO!
Yes
Look at the background, there's a Charlton automatic rifle (NZ41). I interpret that as a teaser.
Mr. Ferguson must suffer, the Internet demands it.
In a way I respect their commitment to insanity.
I've been an Arma 3 player for 5 years and this is the first time I'd heard of the fact that the MX was actually designed by CMMG for the game! Super cool detail
CMMG is Czech as Bohemia Interactive....They're kinda frens. :D
@@AmstradExin It's an American company
0:29 looking at too much cursed weapons has taken a toll on Jonathan's body
That's what he's gonna look after Vanguard
@@Walamonga1313 Oh god no
I suggest having Jonathan look at Eye Divine Cybermancy. I'd love to see his reaction to the Full auto and fuller auto submachine gun.
Holy crap, that'd be hilarious. And hey, I wonder if he'd spot which weapons were based off of what.
love EYE... one of the most truly underrated games ive ever played.
I would love to see more Hunt: Showdown guns. They even fixed the Sharps reload because of the last video
Yeah, the game has some good historical firearms in there for Jonathan to look at, like the trapdoor springfield and vetterli carbines, but they just chose to show the most cursed ones.
I love seeing how much the Hunt:Showdown devs listen to feedback. That game deserves so much more than it gets.
@@mikkoleinonen9846 and even the cursed ones are based on good research. The chain pistol e.g. was derived from a prototype that never saw full production because of an issue where the gun could ignite the other cartridges due to lack of proper protection. In game, in the lore part of the chain pistol they referenced that story of it catching fire on its first tests
Same. Would love to hear what he has to say about the Lebel, and they just added the Schofield too. Lots of neat guns in there.
He already did....
I bet Mr Ferguson would be blown away by some of the detail of the mod packs that cann be installed in ARMA 3. A good start would be the NIArms, especially the Accuracy International Rifles.
Finally! It's a pleasure to see such a nuanced critique, especially when it comes to Arma's lack of polish in the animation department.
11:34 I don't feel anything particulary distracting about it, to be honest, save for the lack of folding stock in almost any of the designs of this family save for the LMG.
13:52 Given that the conflict takes place in the Aegean region, it seems to be a play on the Cypriot National Guard using P90.
15:20 A bigger issue here is that the ingame model has a siderail, thus making it an AKMN, not the simple AKM.
This siderail is from AK-100 series, so it doesn't make it an AKMN. Real AKMN rail looks different. It has a 2 piece design with visible screws and is mounted a bit higher and closer to the shooter. Search for Escape From Tarkov AKMN model as this is how it should look like.
The P90 (or APR-57 in game) is used by Livonian hazmat units, and was added in the Contact DLC, which takes place in Livonia, an area that is east Poland IRL.
@@hakari5014 Ah, good catch! Indeed, I should've fired up the game to check the shape of the rail in closer detail, haven't played with an AKM from the DLC for quite a while. The only excuse they would have for this rail shape is that the orignal one somehow broke and was repaired with a modern piece instead.
@@sillylittleowlguy2392 The P90 was originally part of a mini-DLC which came out a while ago, way before _Contact,_ as a sort of BI-made mod launched alongside with their Steam Community modifications support.
Another thing about the AK, is that is has the vented gastube instead of the vented gasblock as you'd see on the AKM.
would love him to view the old Dyslexi video where he breaks down the actual bullet physics and bullet drop through various materials for each gun, the gun physics is such an important part of ARMA that its almost sacrilege to not have talked about it
I would like to see Johnathan to breakdown the "semi"-futuristic weapon of Black Ops 2
Why not ODST?
@@pizzafreak1175 Peacemaker is a nice gun
He already has actually. There is a black ops episode where they cover both of the first 2 BO games.
@@raulvalencia8573 oh thanks
10:44 WOW! With over 6.500 hours in this game, I've never knew this! Awesome.
I'm so excited to be visiting the royal armouries next week, I didn't realise it was the same place. I will be quite star struck if I see Jonathan!
"Not aircraft in the air..."
Rimmy and Liru: "Uh, actually..."
I would love to see Jonathan react to the guns in Totally Accurate Battlegrounds
More realistic than vanguard at least
@@Dlúith Star Wars is a more realistic depiction of WW2 than vanguard
I would give my life in exchange for him taking a look at the popular ARMA 3 mods like ACE, they dial the realism up to 11. His reaction to sniping with wind, range tables, and actual zeroing with turning knobs to zero would be amazing to see. Not to mention that there are sooo many amazingly modeled guns from both the past and the present!
Don't worry guys, I'm sure he's making a video on Vanguard.
He probably faints for a day every time he reacts to a gun so give him some time.
He will *definitely* need therapy afterwards.
The P-90 is in the game as the primary weapon of the local police force on one of the islands in the game.
I've been waiting for this episode for months. I'm so glad you finally covered Arma!
Literally my new favorite UA-cam series Jonathan you're awesome
YES, FINALLY! Arma 3 is my most played game ever, so happy to see this
Bruh what its not even on top 20 most played game. It has only 10k players in average (steam)
@@niofio8912 You should read the comment correctly before answering ;)
@@Mandens6 oh ok thanks
@@flowastaken3875 sorry
@@niofio8912 even though that ain’t what the comment was saying, I’m pretty impressed that Arma still has 10k players average all these years later
There's so many interesting weapons in the Arma series you could make videos about. I would love to see Jonathon take a look at some of the modded weapons from RHS, or CUP; and the weapons form the Vietnam-era DLC, SOG Prairie Fire.
meh.. mods.. No thanks.Ive done 8000+ hours of ArmA3 without needing the headache of mods.
I did try mods once.. Wont fall for that crap again.
@@sahhull noice man, but some mods are pretty nice
@@sahhull headache of mods... i dont know maybe a xbox would be better suited...
@@sahhull You're missing out. It's free content that extends the game setting (and in many cases dramatically increases the gameplay value). But whatever floats your boat, nobody gonna force you.
@@sahhull mods are wonderful and Arma is literally the easiest game to mod.
that was really fun to see an expert react to the weird ArmA3 weapons. I was kind of hoping you guys would show him dsylecxis video showing off the bullet physics in the game. its absolutly insane how detailed that is.
edit: also, id love to see him react to the weapons of post scriptum.
The penetration physics are amazing. It's too bad they never included wind drift, temperature etc. for simplicity, performance and casual players' sake. Only ACE mod seems to have got it down really well.
@@Lecrie i mean would you realy want to sit for 9 hours calculatting just to miss cause a bird shat on the otherside of the island and made a air current?
"Most detailed AKM I've seen in a game"
AKMS, AKMN, AKM, AKMSN from Tarkov: "Excuse us?"
He-he... You forgot about range of ammo in EFT...
I'd say Arma did it more, it's a milsim after all while Tarkov is not a sim game for one.
He did this vid before Tarkov I think
I 169% approve this message. Great to see my favorite game being covered by the master!
was not expecting you to be here, i love ur videos
12:54 hearing him say that is really satisfying to me for some reason
I'd love to see him take a look at the SOG Prairie Fire dlc.
Greetings from Hungary!
Minor correction about the GM-6.
The manufacturing company's name is Sero Kft. , and the rifle is the sixth in the 'Gepárd'(Cheetah) series of rifles, as in Gepárd M6,hence the name GM6. Hopefully Mr Ferguson can have his hands on one such rifle very soon, since it will be issued in small numbers in the UK.
It’s nice to see the Scorpion Evo3 on one of these. It’s a surprise it’s not more popular in games. While it doesn’t stack up to the MPX or the mechanics of the MP-5, it is wildly popular in its own right with crazy amounts of customization, and arguably a better manual of arms than the MP-5 since it has a last round bolt hold on top of the MP-5 style nonreciprocating charging handle
I absolutely love my Scorpion; it's probably my favorite gun to shoot, especially with rifle ammo being as expensive as it is.
Actually looking back on this, the MX 6.5 bears striking resemblence to the Sig MCX-Spear. Major differences being the casing and also the MCX has a telescoping stock.
arma3 predicted the future... or maybe the us generals play too much arma :D
Arma 3 is a lot of fun and is great about odd details. Many of the things that it gets wrong are due to not having proper animations on a relatively old game engine. Especially with bolt-action and lever-action weapons. But some of the stuff the modding community has done to meet that shortfall is amazing.
Also, my guess with the Tavor's grenade launcher is because in Arma you can somewhat mix and match attachments to weapons.
In A3, one of the factions uses the F2000 (under a different name) and a guerrilla group uses the Tavors and other captured equipment. It’s likely that they stripped the launchers from the F2000s and put them on their Tavors.
@@SchlopFlopper AAF which is modelled after the Greek Defense Force
@@foxtrotsierraproductions8626 greek and cypriot one moshed together I feel like
9:50
From what I understand those are dirt covers that are used to prevent any kind of debris entering the action, though they may also be for smoother cycling.
"Norma Magnum is not some sort of glam grandmother..." I literally howled with laughter.
This show is one of those few things that I would grieve for if it ended, keep em comin guys it's lovely!
I love this game, glad to see it get some love from y’all
Hope we get some of ArmA 3 SOG Prairie Fire. Love that DLC.
Honestly, the whole reason i watch this channel
A note: The MG338 is currently manufactured by Sig Sauer.
The parent company of BI(Bohemia Interactive, the gaming label who made this particular entry, are known in the US military as the guys who make really good VR shooters for training MG and other weapons systems, as well as a command and control type game they use for Officer Candidacy School.
Always a fan of your work, Mr. Ferguson.
6:50 I was expecting that the glaring issue was the fact that not only did the reload clip through the scope, but the person reloading appears to have broken many bones in their arm while doing so.
Great to see him looking at h3vr
Since Jonathan was so complimentary about the AKM, I'd love to see him review the arms from DayZ, since that was the game this AKM model was originally designed for.
Really pleased to see ARMA featured on this series, really pleased to see it got a fairly positive review too
Finally, has been waiting for the Arma episode since the beginning!
Nice! But a follow up video would be nice using some more assets of the GM DLC and the S.O.G PF DLC. The PZF 44 or the Mk1 UDG would be nice to see
Subscribed just for this series, absolutely loving these videos
would love to see another video on hunt: showdown. The Attention to detail in that game is still incredible and your first video didnt even scratch the surface yet.
Also, as a bonus, you could show Jonathan a clip of the dev stream where they answered on your first hunt: showdown video - They changed the reload of the Sparks that jonathan critiqued and showed how the mosin nagant avtomat worked
Pls never ever stop this series I love to hear Jonathan! 🖤
I never knew that the 6.5 MX was designed in conjunction with CMMG, that is cool to me as a Arma 3 player and CMMG AR 15 owner.
Finally!! I've been waiting for an ArmaIII vid!
12:19 - Reloading with hopes, dreams and prayers. You just have to believe.
6:55 not only did the top cover clip through the scope, but the bolt is forward as well...
It would be interesting to see a complementary series where Jonathan looks at the realism of the game mecahanics. Ballistics, player controls, etc. Arma's true strength is in it's realistic ballistics sim and immense control over the character's stance. Most Arma players don't use the stock weapons and mod better ones in using RHS or CUP.
I'd absolutely love to see someone react to the amount of ballistic things added by for example ACE, would possibly give an interesting video yea.
Amazing!
Not a week ago I was trying to see if you guys had made a video of weapons in Arma.. and now it's here!
yeah Arma 3 doesnt realy do "accurate reload animations". Its better than Arma 2 tho considering in that game the player just put the gun away for a sec as a reload :D
No.
This series is always one of the best parts of my week
The section on the NLAW is really interesting considering how they're devastating the Russian army in Ukraine right now
Glad he finally did it. One of my favorite youtuber's and favorite game's unite.
0:30 This is Jonathan's state of mind after reviewing so many cursed guns.
11:50
I like how the missile comes out and THEN ignites and flies away, where the usual video game thing is "shoot immediate fireball at tank"
Been waiting for Jonathan to tackle Arma 3, a more realistic approach to the fps/milsim theme.
It should be noted that the SMGs in Arma 3 are used almost exclusively by vehicle crews, the P90 and MP5K being the only exceptions: they're used for competitive/sport shooting and by militarized police forces, respectively. In fact, the P90 wasn't even in the original game or any DLC, and was previously a mod created by one of the developers that was eventually integrated into the main game.
I've always liked Arma 3's guns, especially when they upgraded a lot of the audio.
One thing that's always bugged me with the fictional factions though is some of the strange choices where fictional factions will use odd choice guns, a lot of Israeli equipment on both sides for some reason, overall though it's a decent representation of what a near-future military could be equipped with.
I'm not surprised by a lot of Israeli equipment being on both sides tbh.
I think the Israeli equipment is a left-over from the rather, shall we say, colorful history of Arma 3. Originally planned to be more realistic in scenario, the CSAT was supposed to have most of what NATO has now (there are very old pictures of e.g. Slammers in CSAT Hex camo) and NATO was supposed to be quite different. and only after "The Incident" was the game cut down and equipment re-distributed. In the original one, CSAT rsp. Iran had conquered Israel and had acquired a lot of their equipment, of which now only a few things are left like the Negev machine gun, or the Tavors used by the FIA.
@@AlwarrenSidh that explains why a couple of the guns look like they were intended for a different faction from what they currently are.
@@AlwarrenSidh what's this "The Incident" you speak of, may I know?
@@addenugraha3878 if I had to guess it’s be when a chunk of the dev team got imprisoned for espionage because they were taking pictures every military installation on Lemnos
6:28: As you fire the round you can sing "Goodbye Norma Magnum, though I never knew you at all you had the grace to hold yourself, while those around you crawled"
Regardless, ArmA3 is still the best of the best military simulation game ever . Cheers
I've been waiting for this since day 1, Jon. Thanks.
What does Jonathan has against SMGs? There are tank / aircraft crews ingame that make it plausible to have such guns available.
I don’t think anything, he’s mentioned that he loves the MP5. But bullpups “should” be the future for these units. Tight, compact, 500-1000 meter rifles with the 5.56-7.62nato. However I’m a sucker for the Vector in .45
People are already decked out in body armor, in 20 years or so it will become even more pervasive. Pistol cartridges do not have the armor piercing capabilities to defeat body armor. SMGs are already obsolescent, in the future they will be more so.
@@buggus0034 the problem isn’t the way they are set up(bullpup or otherwise) the problem is that SMG’s are chambered in pistol cartridges and pistol cartridges do not have the capabilities to defeat body armor. Body armor is already super common, in 20 years it will be even more common. That’s why SMGs are barely used these days.
@@fromthebackseat4865 SMGs and PDWs are chambered with lower diameters and have a higher amount of propellent though, they were designed to provide more firepower than a regualr pistol or MP for third row personal fighting protected enemies. (MP5 - 9x19mm : MP7- 4,6x30mm).
Just as an addition, Arma 3 lets you play as tank and aircraft crews a lot, and they generally tend to have SMGs in-game, which is why there’s quite a few of them. Not 100% sure if that’s what they’d maybe use IRL, but that’s how it works in-game. Regular infantry generally have assault rifles.
i know there's been a lot of new shooter games lately, but considering apex's new season is dropping soon, it'd be really cool to see johnathan taking a look at titanfall+apex guns!
And I thought at first the APEX dlc for arma is getting a contant upgrade, reading your comment x)
I'm a simple man, I see a video with Jonathan Ferguson, I watch and Like.
More weapons from Hunt: Showdown follow up episode, please.
16:38 I’ll make a note that Johnathan missed (I missed it too on my first watch): in this clip you see the Scorpion’s charging handle reciprocating. The actual Scorpion charging handle does not. Minor thing
The 6.5 caseless ammo in ArmA is kind of a look into the future, since caseless ammo was in development for the US military since 2010 or so. I think they scrapped it though for now. ArmA3 plays in 2035... so not too far ahead. Interesting that the MX series (also caseless ARs) are designed by an actual weapons manufacturer.
I believe two of three NGSW candidates use caseless ammo.
It goes back further with the G11 in the late 60's but they essentially gave up by the late 80's, then the idea came around again about a decade ago.
I have been waiting for this video for SO LONG