@@EddieTheBunny i agree solid 5, I'd go as far and give it a 6 because I had silly moments where I just laughed my ass off at ways I died, especially dinking around in umbral.
LOTF is actually really good, though I'd still recommend people trying it on Game Pass before buying it, maybe getting the Radiant Ending and then deciding if you want to stick with it.
I enjoyed it and it has very fun co-op for a Soulslike. My main issue is easily the inconsistent lockon system, thats about it outside of minor glitches every now and then.
@@JohnDoe-pu5gk hmm why because I enjoyed somthing you didnt... no people just like different things... to me the game was great... one of the best games I played that year
@De1usionsofGrandeur No. Anyone with even half a brain knows how shit this game is. I bet you're one of the 1 percent that still invades on you're max lvl build huh 😅
Agree with about a third of your points and disagree with the rest. 1a. Mobs are there to make the Levels themselves difficult. I think players have gotten used to the dynamic of Easy Levels and Tough Bosses for far too long. Lords of the Fallen makes the levels more than just the path to get to the Boss. 1b. Intelligently placed mobs are a sign of good design and (not saying every mob 'was' intelligently placed, but the basic idea of trying that is good). Dark Souls and Bloodborne have lots of great examples of this. 1c. Lots of Ambushes. Again I don't see this as problematic. If we were actually running around platforms with no guard rails fighting mad cultists would we check around every corner or just blunder around like an idiot. I'd be doing the former but it seems lazy gamers want to do the latter. Overall Mobs were fine - the exception being Mob health (especially zombies requiring 2 hits instead of one) and archer high damage/tracking. 2. 'Souls' amount from enemies being too low. Just seems like a nitpick. As a rule of thumb I think a Boss should always reward you with a Level-up. 3. Button input 'lag'. I agree with this point, seemed a bit sloppy and its something they should have fixed early in development. 4. Mimics. If you play like a headless chicken running around picking stuff up without paying attention then I can see why this might be problematic. I think I got caught out twice in the whole game. Keeps you on your toes. Another nitpick. 5. Traps. This leads into the same idea as Mobs. Either you want the levels themselves to be challenging OR (for some weird reason, possibly laziness) you don't. I want the levels to be a challenge as well as the bosses, otherwise a game may as well just have Bosses. 6. Critical Damage. Totally agree, the damage is terrible and also the Parry noise is STILL underwhelming. 7. Lock-on: This was basically Hexworks first game, Fromsoft are STILL having Lock-On problems in Shadows of the Erdtree. So yes the Lock-On could be better but it must be an issue that is very difficult for these companies to get a grip on. 8. Forward Momentum: Sort of agree here. Movement is a bit floaty. 9. Enemy Variety: Totally concur with this. The enemy variety was low, but I think a bigger issue was enemy reuse in different areas (instead of keeping enemies themed to an area) and also enemy scaling of earlier enemies (without even a helmet swap) with more health and DPS later in the game. Needs improving. 10. Umbral Lamp: This was the unique selling point of the game, so I don't see it getting shelved anytime soon. While I don't think it lived up to its potential, I want to see it refined and improved rather than removed. The umbral realm itself was creepy and atmospheric, as long as they reduced the zombie Health so they can be killed in one hit not long after the start and add more variety I think it will be fine. 11. Bosses: The game had maybe a dozen bosses and the rest were mini-bosses. I think the flaw from Hexworks here was giving those mini-boss enemies a Boss Health Bar. But we know gamers get sparkly eyed when you say a game has 30 bosses instead of 12 bosses, just like when Elden Ring has 150 bosses but its only 20 with lots of repeats. 12. 1 vs. 1 Combat: Making the game entirely 1 vs. 1 would be crazy. Its an action-adventure game, not just an action game. 13. "I lost part of my soul" - Hopefully you were making a pun on Souls-likes. Lords of the Fallen was a decent game marred by numerous technical issues because the developers made the jump from Unreal engine 4 to UE5 a year before release and didn't delay things because once you are locked-in to a release date it costs money to change it. Fromsoft are still having technical issues and art design aside their games always look they were from a previous generation. So cut Hexworks some slack here. Other than the technical issues the big problem most had with LotF was Mob difficulty which was about 50% down to Player condescension and 50% because the Mob health was too high (make Mob grunts die in one hit) and the arrow damage was crazy. The idea of Mobs themselves is not and has never been a problem, actually its a big plus.
1. It's just the overuse of mobs and the mobs aren't weak enemies, they can be sponges or elites. Even the dogs half the time have a helmet on. 2. I just think they gave you few souls for the type of boss defeated. That Duo boss took a couple hours and I just get 9,500. That seemed like quite a rip off. 3. Yeah, I don't know why it shows it being used but then nothing registers, it made the game itself come off like "Yeah I heard you. So What?". 4. I don't believe it's a nitpick, they are too frequent. It's almost as if they knew people would run through everything but try to grab items so they made the items themselves also be an inconvenience in order to damage you. I'm not against mimics, it's the frequency of them. I can think of five total mimics from DS1 but in this game they're around every corner. It just comes off as lazy like they just ran out of ideas. 5. Right, I understand traps are a thing, it's just the frequency of them. The whole problem is the enemy density is so bad it feels like they already expected you to run past everything just to get ambushed and waste your time. Basically one problem(Enemy Density) led to another(Trap frequency). It had kinda created a domino effect and it made the experience worse. 6. I noticed they changed the parry noise as well but it just doesn't give you that nice feeling when getting it. 7. I'm glad this actually gets called out now because while Elden Ring is better, I do criticize FromSoft as well. They have issues with their games and people jump down my throat whenever I criticize something they could do better. 8. Yeah and l also could've described this better. It was the biggest issue in platforming areas and I didn't show it. 9. It really dragged the game down and made it less interesting. The character models look really good too, it made ya wanting to see what else there is. 10. I don't think it will be getting removed either. I just think they didn't think it out entirely. They stated how Unreal Engine 5 allows them to do this kind of thing and it came off more as a gimmick. It's why I said "Just because you can doesn't mean you should". I think at the very least the game either shouldn't have forced me to use it or allow me to go back to Axiom without having to find an idol(Unless I got there by dying of course). It would've worked better if you were only sent there as a punishment for dying. 11. I agree. And I think Elden Ring should be criticized for the repeat bosses personally but as I said earlier, FromSoft today has a lot of fans that will defend things that are rightfully criticized. 12. What I mean by this is that there really aren't 1v1s in Lords of the Fallen anywhere. In Souls games you can separate grouped enemies or you'll run into an enemy that is decently challenging for that area and the difficulty is in that one enemy. It makes the fight better. Lords of the Fallen just multiplied enemies everywhere and not the kind you can just one shot in a sweep attack. The mobs and placements just weren't good and that's why it made me just run past everything halfway through. 13. I was making a humorous, dramatic semi-insult. I just felt very empty when beating the game. I actually became a bit nihilistic for a moment. It genuinely wasn't a good feeling but later on I just made a joke out of it with the Pirates movie scene haha I actually agree on some things here, Mobs themselves aren't the problem. It's the type of mob. Thankfully because it's my channel and while this isn't about From Software, the games are still related and I think it's good that people criticize bad parts of their games as well. I really like comments like yours even if I disagree or have slightly different opinions/solutions. They're structured well and address things in a straight forward way. I appreciate that.
@@EddieTheBunny Thanks for the lengthy response. 1. I agree that the problem was mobs with too much health (they made a big mistake of not allowing the zombies to die in one hit, for instance). Ideally you want to use weak enemies in Mobs and make their placement tactical. Occasionally you can throw in 1 elite enemy as part of the mob IF the elite enemy is static (like a caster) or if its especially slow. 2. I never felt I wasn't making progress with regards levelling up. That said all these games eventually plateau the XP gain near the end. 3. This was weird because you think it would be something they would fix early in development - very sloppy. 4. But you yourself note that it does counter a player just running around and picking everything up - so it had the intended effect - plus the mimic doesn't actually kill you - just bring you into Umbral. 5. I think one of the big problems the game had was introducing Pilgrim's Perch too soon. That level is basically the Blightown of LotF and has LOTS of insta-kill moments and its virtually the 2nd area. I think that pt a lot of people off - it should have been a late game area. Note that in Dark Souls the Environmentally challenging areas (Sens = Traps, Blightown = Falls then Poison Swamp, Tomb otG = Darkness etc.) are after the half way point (as are the Mimics). 6. The Parry noise still doesn't work and the damage is terrible anyway. 7. Fromsoft fanboys are everywhere nowadays. Elden Ring (for me) completely fell apart at the latter half. 8. As far as I know they have fixed it so you can no longer fall off platforms from attacking, but this seems a terrible compromise. 9. I don't understand why they didn't just make the game 50% smaller. Then the enemy variety would not have been an issue. 10. The Umbral realm is a cool idea though and although it felt punishing - that was its intended purpose. The realm of the dead should not be comfortable. But I agree its implementation needs a lot of work. 11. Shadows of the Erdtree reinforced ALL the bad parts of Elden Ring: Unengaging Combat, Poor Rewards for Exploration, Empty Areas, Reuse of Enemies, Overtuned Bosses. 12. I dunno about that there are plenty of Elites and Mini-bosses you ca fight 1 vs. 1. 13. :+) Good chatting to you. Best of luck with the channel.
I played this game recently and actually enjoyed it, I have previously played dark souls 2,3, demon souls, sekiro and of course elden ring. The umbral lamp mechanic is what made me quit the game 1 year ago when I first tried it because I didn't like it, but after all i came to enjoyed it and imo wasn't overused or anything. The bosses that turn into regural enemies are a common thing in all these soulsborne games, and keeping in mind that that this is a small studio I didn't really mind it. I really like the level designs in this game was very suprised with that, I really liked the aesthetic of the game in general. Taking wither damage when succesfully parrying I agree that is stupid and parrying doesn't feel rewarding at all, I ended up dodging everything. I have heard that this game has performance issues but in my ps5 it played great. This game is easier than dark souls and demon souls, you can become preety strong in the second half of the game. The part I didn't like was the final boss in the regular ending and that sometimes I felt lost in the game, I didn't understand where to go next. All in all I really enjoyed this game, it's a big upgrade compared to the first one and looking forward for another.
Personally I haven't experience any issues at all with inputs and not much jankiness aside from the crit punishes and lock on at times. Although I got the same bug from healing right before the cutscene :( When it comes to the mimics, most times there are things to do in the umbral realm anyways. Also, none of the traps and gotchas directly kill you. They only bring you to the umbral realm and increase the tension/difficulty for the upcoming section. Also also, I think the wither dmg you took while parrying comes from the aoe splash, not the attack itself, and is almost exclusive (if not completely exclusive) to that fight. Don't really know tho, I spammed dodge all game :p I love the mechanic of the umbral realm and I think the game is beautiful, pretty fun and fairly forgiving. Agree to disagree Thx for the video and putting yourself and your thoughts out there.
Yeah, I didn't use the best example to show the wither damage, I let my impatience get the best of me and chose a bad example. At least some people liked the game. It just hit too many wrong notes from my point of view.
first of all good review, i can find some critic about the game such as movement a bit floaty is actually true, but some of other critics was simply ranting on how the game is supposed to be, .. its more like a complain on why the game's not like what u wanted it to be.. BUT! respect your views on it!
Nice Review and honestly I agree with you in about 97,5% :D The only thing I disagree with you is to ditch the umbral lamp and the umbral realm. I honestly think they should just rework it and make it like an optional realm with more secrets. So you don't have to use it to progress, but you can go into it exploring it (and ditch the umbral lamp mechanic to kill bosses or strong enemies, that's just "make it harder to be hard"). Also the mechanic, that it's harder and harder in the umbral realm, the longer you stay: yeah that definitly should be ditched. AND BRING MORE ENEMY TYPES! When my wife and I came into the last area, we were so bored of the same enemies. There is like 1 new enemy type per area. And don't even get me started on the final boss... Also same with me here: I really wanted to like this game. My wife and I planned a whole weekend to play it and just enjoy it. But it was just... bad... really disappointing
Yeah I really liked the Umbral concept, I just thought the over reliance on it made me wish it was never in the game and I started to prefer it just be ditched entirely. I probably should have put something like that.
Caught this video a few months after you made it, but you summarized what I've seen and heard from the majority of players. On my channel, at least, I loved the game for the unique parts it offered, but couldn't stand the game's replay-ability simply because of the bad stuff you'd mentioned. The lock on is, by far, one of the worst I've ever seen in a Souls-like. And I've played QUITE a few. The game difficulty was very "Easy, but difficult", and what I mean by that is you would take chip damage here and there from the massively horrendous amount of mobs throughout the game, and then you'd end up in a boss fight compromised because of it. I have a lot of experience in these "styles" of games, so I sort of walked right through it, but the "surprise ambush shoves off cliffs" got old REAL fast. I saw another commenter argue that "if we were running around fighting mad cultists, wouldn't it make sense we'd look around every corner," etc, but its an obvious logical failure in that argument because by that same "realistic thinking", why would those "mad cultists" be hiding behind a breakable box JUST for the off-chance that a random lone hero would come down that platform, 3 months later? Makes no sense, and the problem is too: when you attempt to "out-skill" the ambushes, by striking the mob hiding ahead of time if you spot them: half the time the hits don't register, and the mob STILL hits you without failure, defeating the whole purpose of careful gameplay. On my channel, I'd done a series of videos where I went through the painful process of looking up each and EVERY weapon in the game, and was leveling them up level by level to provide a sort of "wiki page" of the actual potential and damage of each weapon type, but then RIGHT when I'd spent all of that time, and amassed all of the data, they did the huge balance patch, and I stepped away. Tried to hop back in, and just couldn't bring myself to. The poor parts of the game make the fun parts feel like a bit of a chore, which is fine for a first playthrough, but for repeat plays its awful. Finally: just wanted to mention this video was great. Well done! You managed to consider the opposing opinions of your points throughout the video (and your comments) which is a nice rarity to see! You hit the nail on the head with this video, and it really shows what the devs could (should) do to improve the enjoyment of the game. People arguing on behalf of the devs seem to be forgetting that they've essentially already admitted that you're correct on half of these issues, and the playerbase NOT returning is a confirmation of the rest. Well done, my friend. Good to see a solid one on this topic.
DAYUM, dude. Encapsulated what I feel nearly to a t. Super glad to read a comment like this. Like I say a lot of the time. I don't WANT to hate games or "Dislike" games, I just feel they need some criticism that says exactly what they do wrong.
@@EddieTheBunny Exactly! If you don't call out the issues, how on earth could you expect the devs to improve a game to your liking? You made great points, expanded on them, and took into account the opposing "devils advocate" position. Perfect feedback for a developer to improve on. That, and it gives GREAT insight to viewers just hoping to learn what the game is like. Games are meant to be enjoyed. Even the ones designed to be very difficult. Tedious is not hard, its just that: tedious. You're perfectly on the money with this video. Glad you enjoyed the comment ;)
I agree with all numbers but number 1. Even from software games have a minor boss that becomes an elite enemy but they also space it out wisely. In LOTF that "boss" becomes a regular enemy type right after, defeating the purpose
to shed light on afew of the complaints, which they are valid but i dont think it makes them a bad game at all, just not someones cup of tea. enemy spam, was much worse at launch but was altered, its meant to reward you for not rushing past enemies with more vigor and item drops due to the fast paced nature of the game and how quickly enemies die when you build properly. the input not working, for cutscenes that was by design as a "are you sure" sort of feature. "gotcha" the mimics have very blatant give aways if you take half a second to look at the items, the barrels dont do alot of damage, and umbral enemy ambush? no the umbral enemies are always spawned if you hit by one while using the lanterns your dragged into the umbral. successful parry doing wither damage, thats only ever if the enemy does innate wither damage, shields doing wither on block are because none of the shields block 100% the wither damage is the health damage that wasnt blocked. your other controller inputs messing up like going right while pressing left are purely a you issue, i in my 500 hours of playing with friends and watching videos have never ran into that ever. buying vestige seeds are never required quite afew normal enemies drop them and fairly often, in my first playthrough i never dropped below 10. critical attacks are fine, in this game and in most souls games hitting with normal attacks instead of crits are just better in that window anyway, elden ring is the exact same. like i said your opinion and complaints are valid but to call the game bad because it didnt follow the souls formula to a T is just ignorant. lets devs try things out, its fine to not like them for instance i dont like lies of p, i feel its abit stiff and clunky but lies of p isnt a bad game by any means.
@springtrapnibba no they wasn't. There is a lot more issues than what he mentioned, but he's 💯 with every point he made here. You know a game is awful when spells and ranged bs does more damage than every weapon in the game.
@JohnDoe-pu5gk they don't, learn how to build your weapons cuddy. And if that was the case elden rings dogshit considering spells ONESHOT endgame bosses. Bro ur hating on a game to hate on it. I highly doubt you've even played it.
@springtrapnibba The spells do way more damage than the weapons....that's why everyone spams them both in pve and pvp which is lame af. And let's not forget how busted the Lightreapers daggers L2 and the Radiant Flail are. The combat sucks, period. I've got all endings and played through it many times, last time was to mostly help someone. Game is pure cheeks.
I loved the game. Needed some challenge after playing Dragon's Dogma 2, but I agreed with your points. The concepts the game presents are unique and interesting but the execution is horrendous 😢. Good video 👍
I bought this and my pc couldn't run it. Now that I've upgraded and can run it, I don't feel like it playing it. Especially coming out of the Elden Ring DLC. BUT I shall give it a go so as no to waste my purchase. Thank you for the video and your thoughts.
that's one of the problems if you're buying a bootleg of an already established and successful franchise. you play the original game but then you have the bootleg to play next. this game is nothing but an immitation of dark souls. elden ring had fucking button reserved for jumping, this game still copied the stupid jump control from dark souls
Another Souls like without a dedicated JUMP button. I will never understand why these Souls like games just cant have a JUMP button. This makes it even more Perplexing when boss fight bosses jump all the way from across the room without any momrntum build up. I feel like not having a JUMP button is a way to Pad difficulty. Lame !!!
I agree with 'lock on' to an extent. But this an awesome game. I do it 3rd play through. Everything make sense. But. I use keyboard/mouse, no technical issue. I like the weapon variety. Use the poison, bleed, fire, wither. But. If you looking for a game, make sense first time through, it hard with 'LotF.' NG+ you getting like 80K quite easily from bosses.
I have to disagree. Lies of P was amazing and did quite a few things better than From Software. Soulslikes can be good. I just think the reason they're usually not is because people make them for money rather than passion.
I love Souls games. I was excited about this one and bought it right when it came out. I played it for an hour or two and just vibe with it. It looked super cool, but right off the bat I found the movement too floaty, the lamp mechanic kind of annoying, and the vibes too “edgelord”. I quickly sold it. I was actually thinking about giving it a second chance recently but I’m glad I stumbled on this video to confirm initial impressions 😂 To compare, I bought Lies of P also when it came out and was hooked instantly. From start to finish that was a properly polished and respectable Soulslike worth your time.
I had a very bad time with it, It's one of the few games in my life that I couldn't finish because it was so bad. Hated those mimics and how it's never explained how to tell the difference until very later in the game where I found 6 regular items and 1 mimic next to each other and I was able to see that the light is a bit bigger and moves differently...It's so stupid.
I personally very much enjoyed the game. I put a lot of time into it. Played with a lot of people and fought every boss many times. I played on xbox and i dont really think im fully done with the game. Just on a break. Anyways. The game is beautiful. Thats for sure. Stunning visuals and awesome set pieces. The boss fights were satisfying when you finished them and lots of the bosses had interesting looks and attacks. The umbral realm is one of the biggest parts of the game. To remove that bit is essentially just saying "make another game thats nothing like this one". The umbral realm has many places to explore and also some (maybe not very many) enemies you can only fight in that realm. As for the little orbs that you have to use your lantern on prior to fighting an enemy, thats what is supposed to make it more difficult. To say this is "artificially difficult" because of the aforementioned shield orb, inflated pricing, and gotchas such as the mimics and enemies that push you off a ledge really just sounds like you didnt take the time to study the game and notice when the item you see on the ground has a whispy trail or youre walking along a cliff which would be a great spot for an enemy ambush. I understand the mimics take a while to actually notice. But they do have a big tell. I would say my biggest complaints would be the 2nd player restrictions. P1 is basically tasked with opening every door. Every short cut. Entering every boss fight. Entering the umber. P2 is basically there as a helping hand. And is tied to p1 pretty closely. Big complaint from me especially cause i think remnant 1-2 did soulsy multiplayer the best. Truly no hold backs. I dont comment on many videos. Just felt like sharing my thoughts. Sorry it was a long one.
Yeah, the orbs making it more difficult is part of the "Artificial Difficulty" is something I'm making a gripe about. I just think inconveniencing the player isn't a good form of difficulty. I'm aware of what the mimics are, the game shoves enemy spam down your throat making it better to just run through and grab everything recklessly which makes it easier to die from a mimic. Same with the ledge kills. It's not the traps themselves or even the enemies themselves(usually) that are the problem. It's the frequency/density of each of these. I still think they did multiplayer better. It's nice that they don't get sent back to their world after a boss fight. I actually prefer the longer comments because I prefer honest discussion. Like I said, it's great if people like the game, I just didn't like it overall. I was enjoying it at the beginning but it quickly took a nose dive after Pieta for me. There were a few good parts afterward like Judge Cleric Radiant Sentinel but mostly the game became "Let's just run past everything because the enemy density is insane". It just ruined it for me.
@calebsimpson7043 lol the game looks and plays like 💩💩💩💩 on Xbox. And it still has the bug or whatever it is that makes it drop to ZERO yes ZERO fps in certain areas.
The janky sound quality change around 6:49 is because there was a copyright issue. I used one of UA-cam's new features to remove the copyrighted material at the cost of the audio quality in that part.
@@DhruvRed I LOVE the control scheme. It was the feedback itself that you got from each input of said control scheme isn’t good if that makes sense. The control scheme itself is great but the feel of its feedback is not.
There's so many issues with this game that it isn't even funny, but my biggest issue is that the spells do way more damage than the weapons, which is absolutely stupid. All anyone does is either spam the strongest spells and / or ranged bows/crossbows cos of how strong they are compared to any +10 fully maxed out best runed weapon! But really they just do that until they find out how busted the Lightreapers daggers and Radiant Flail special attacks are, then they just spam them. There's literally nothing good that can be said for this pile of trash. These devs are an absolute joke.
I love the game. Only downfall to me , was enemy ganks and areas were absolutely frustrating at times. Almost like it wamts to piss you off instead of giving you a fun time. Lol But the weapons , armors , combat and builds are awesome to me.
Bingo, man. I really wanted to like this game. It is so visually pleasing but those ganks were so frustrating, it went to the point where I just had a bad outlook on the game.
Just finished my soul's marathon, sekrio and lies of P, and visually its great but theres some actual bullshit in this game. Ganks Wierd button combos Unresponsive Etc.
A bit sad you didn't like this game. This is personnaly my favourite soulslike not made by fromsoftware, on par with Lies of P. Mainly for 3 reasons: -It is beautiful (as you mentionned). Not only on a technical point (please From update your engine), but in art direction as a whole. -The ranged combat (I will say it: best long ranged combat in a soulslike that isn't gun oriented, magic is better than what Fromsoft offers and I hope they take inspiration from it) -The coop (my first playthrough was made with a friend, and although it is perfectible it was awesome. Maybe try it with a friend, it might be a much better experience) I feel like if they made better mobs placement and variety, and more boss with challenging moveset (Only a few of them are like Judge Cleric, Lightreaper...) it would be an S tier game. But fuck Adyr, the Hollowed Crow and their areas though. Those indeed sucked ass.
LOVED Lies of P. I put the most work into reviewing that game. From Software could really learn from them. A lot of what you said I actually agree with, I just forgot about that stuff because it's easier to focus on the negatives. The ability to change the color of your armor is also a cool thing that I hope From Software copies.
@@EddieTheBunny I also like the recolor feature but I understand why Fromsoft didn't do it in Elden Ring: they want equipement to keep their identities.
Your list is kinda dumb and I tell you why point by point: 1. If you get rid of the umbral realm than it will not be lord of the fallen anymore but just a cheap dark souls clone 2.Not taking any dmg when parrying, you are not getting "dmg" you getting withered which you can restore to regular health by simple hitting the enemy 1 time 3. again this is not dark souls , the game gives you tools to fight large group of enemies (dual wielding weapons do sweep attack just for this purpose) 4.yea the bosses are sometimes just regular enemies with bigger health ... not like elden ring did that 1 million times during the game... and also , those enemies are f* hard to kill as regual enemies so being a boss means you need to learn how to deal with them 5.more enemy types would be nice , but it is what it is 6.you don't need more vigor at all, or if you need you can always farm a bit in the umbral realm where there is a vigor multiplier 7. I don't know, feels like this in all soulslike, sometimes it do it sometimes it didn't 8. It's kinda junky, but you don't need to lock on to every enemy in this game specificly when there is more than 1 enemy 9.I didn't had any problem with this again 10. you don't need to use to vestige seedlings, but its like so cheap 1500 vestige is like nothing , you farm 5 mins in umbral and you can have 6-7 , it is a very interesting mechanic that makes you think , do I want a vestige here or not, bec if a place it here the last one will disapear . They are like checkpoints really. The problems you have come down to that it's not a dark souls and you want to play it like dark souls, well, this is not a dark souls , you need to respect that and play like the game wants it to be played or you should not play it at all. Thanksfully it is not a dark souls clone but a totally different unique game. Have a nice day :)
1. The point is that it was a gimmick being forced. It's a perfect example of "Just because you can, doesn't mean you should". Interesting concept but poorly executed. 2. I said you shouldn't take any damage whatsoever and that includes wither. Parrying should be rewarding not punishing. 3. If a game is marketed toward Souls players and the vast majority of its mechanics are derived from Souls games, it absolutely should play like those games. The game gives you tools if you happen to be lucky enough to make your character build that uses those tools. That is not good design. The game should work for all builds. I did dual wield. You can see that in the video. I just didn't dual wield claymores because I don't like heavy weapons. Because I didn't build my character around what the game wants me to build it around, I get punished. That's not good design. 4. I criticize Elden Ring and other Souls games for the same reason. The whataboutism doesn't apply. The difficulty of the enemy isn't the point, it's the fact that they lose their value and because they're a regular enemy, they don't have a very extensive move set. You can learn to deal with enemies without them being bosses, just present them as enemies. 5. Yeah, it just became boring after awhile. 6. You should not have to farm/grind in these games. You should be able to level up while going through it normally. 7. It was really bad in this game and even when you got it, the damage was worthless. 8. You don't need to lock onto enemies if the swinging worked well when locked off because I do that quite frequently in Souls games. In this game, I absolutely had to be locked on because one regular attack makes you character do this weird zipping forward motion before attacking and it makes it easy to miss an enemy. 9. Can't say I had "Problems" with it either, although I could've had some extra souls leftover to spend if they didn't inflate the prices. 10. Regardless, you shouldn't have to pay money to use a bonfire. I'm not farming, having to farm is a sign there's something wrong with the game's pacing. Interesting or not, it would've been better off not having just like the Umbral Realm. Yes, they are like checkpoints... just like bonfires are but bonfire don't require you to spend your XP to make one. Most of this game IS Dark Souls. It is at the fundamental level in fact Dark Souls. Same gameplay, same mechanics, same features, the difference is they were either executed bad or they thought they fixed something that wasn't broken. Lies of P also has its own unique features but it still very much is a souls game. Lies of P did it not only correctly but better in some ways while Lords of the Fallen did most things worse. The one thing I commend them on is fixing the terrible control scheme. Sprinting with the left stick is far better than claw gripping the controller.
@@HellonearthlABB When it applies, yes. Words mean things so I use the appropriate term to describe something. For example, your comment starting with “Man/Bro” and ending with “💀” is generic and shows you have no original thought of your own. 👍
@@EddieTheBunny you definitely know everything about being generic considering your channel, but let's not get away from the topic, can you make me an exemple of a "non artificial difficulty"?
I wish i refunded this after i bought the deluxe edition especially cause it came out on gamepass for free like a week later. But man this game is not fun at all! The most annoying/ hard for no reason ass game, even with a friend playing with you 🤣. Havent touched it since. Literally just deleted it after watching this thanks for going through the pain for me 💀
@@EddieTheBunny facts the game looks amazing and weapons and gear ect are all cool and i love a challenge in games just like elden ring which i beat twice now but this game doesnt even give you a chance to breathe lol me and my friend even tried to speed run past all the enemys but once we got to some woods type section dont even remember the name but we gave up🤣
Lots of issues in this review. But something I’d just to point out is that the mimics literally have a variation in the way the item appears in comparison to standard pickups. It’s far more active than a standard pickup golden line, so you simply need to use the umbral lamp. To tear away the mimic. It didn’t take me using a guide to find this out, I just had to observe the item in the same way I observed chests in dark souls. Why didn’t you?
@@EddieTheBunny I mean, is it an issue? It takes around, what, 2 seconds to flay a mimic? It costs you nothing to do that beyond a moment of time. It doesn't drain your health, or drain a charge to the lamp. Or cost a sanguinarix. And even then, I don't recall it being a particularly prevalent thing aspect to the game. Its just, something that I easily got used to. If anything, once you identify a mimic, it can become even less dangerous to a player than Dark Souls' mimics, given those can't be instantly K.O'd. It would only be a problem if you rushed the game's areas.
@@maxmillianwiegel1643 It takes 2 seconds to flay a mimic if it's the only variable in the situation. The problem with Lords of the Fallen as I mentioned is the game throws multiple variables at you at once. hoping you will trip up on something. I also mentioned the frequency of them. It's absurd as if the game knows you're going to run past everything because of the enemy spam hoping you'll pick up one of the mimics in the run. Same for the frequency of enemies waiting to push you off a cliff. Dark Souls 1 has around 10 mimics in the whole game(To my knowledge). Lords of the Fallen without question has far more than ten. I lost track of how many mimics the game has because they're almost every other item. Yes, "rushed the game's areas", and that's one of the contributing problems. The enemy spam encourages rushing through whether intended or not. Even if I had not rushed through, there are still far too many of them, it's obnoxious. The problem isn't that these are in the game, it's the frequency and other variables that make that particular one less enjoyable. Having them by themselves and less frequent put more value and enjoyment from the surprise. I get it's not a problem for some people but because it was marketed as a Souls title, to me, it made old mistakes and even new ones which then made it as a whole less enjoyable.
@@EddieTheBunny why on earth are you running through the main areas to begin with? I initially played with a strength build, and easily cleaved through multiple enemies at once. Dual wielding let me cut through multiple enemies with an inferno build. I’m almost done with a randomizer, and went through the entire game using a great hammer. If there are more enemies than usual, I just used spells, spears, or crossbows to thin out the easiest or ranged enemies, and then allowing me to attack the main threats. There's very few occasions beyond a few areas in the abby that required me to flee from huge amounts of unmanageable numbers of enemies. It’s been honestly on the easy side, and that’s coming from someone who’s played the game since launch. There were far more enemies then, and I still managed to get through it. If you’re not using the tools the game gives you..🤷. You’re not going to do well until then. And you do not mention using them, or spells in your playthrough, nor does your gameplay show it. That’s ridiculous when they keep giving you tools to deal with the game. I have about 227 hours, last time I checked. Mimics are, as far as I can recall, maybe 3 per zone. And oftentimes, it’s not even actually with many dangerous foes around. The mines, in particular, have mimics where that’s the only enemy. If you’re dying to them, that’s on you, the player, for not recognizing that. And for those moments where you’re complaining about being jumped by mimics during fight: again, why are you even going for an item on the floor thats behaving in the same way as other mimics. Perhaps its best to not grab every item you see, without checking for traps. In fact, when the video is showing your gameplay, even on pilgrim’s perch, you’re practically sprinting through each zone. It looks less like you tried to methodically go through each zone, searching for enemies, but instead ran off to an extent where you attracted far more enemies than you otherwise would have, had you gone more methodically.
@@maxmillianwiegel1643 I don't know why you're asking questions I've already answered in the video or in a comment. The only thing I haven't answered yet is the playstyles. This game "reportedly" scales with the weapon in your inventory that does the most damage. That is extremely careless design at best if that's true. Regardless, everyone I've seen that plays this game uses the same exact playstyle - Great weapons coated in magic along with spells. Every playstyle should be viable. And saying they're viable just because you may be more skilled does not mean it's more viable. Being good at bad design does not make it good design. There are people that can speedrun Superman 64, that does not mean Superman 64 is a good or well designed game. Lords of the Fallen does not do this very well. You're free to like the game but I didn't enjoy it. It came off like a game made by people that didn't want to make it.
i feel like they purposefully made the controls shitty just because dark souls=difficult DUrRrEhHrR. they even copied the stupid jump mechanic from souls games when literally elden ring had a separate button for jumping,
Wasn't that bad. Still better than ubisoft games. Be real.
It's probably a 5/10 for me if I absolutely had to give it a rating so maybe the review paints it in worse light than it is.
@@EddieTheBunny i agree solid 5, I'd go as far and give it a 6 because I had silly moments where I just laughed my ass off at ways I died, especially dinking around in umbral.
Nah homie this game is shit on multiple levels. Better than a ubi game on concept alone but not execution.
@@Moss_and_Such you can dislike it all you want, it won't change my opinion just as I don't care to change yours. Now, enjoy life.
Bad soulsklike but a good game overall i agree
I really really wanted this to be good. I was such a fan of the umbral realm, actually, but I genuinely think the developers have never played a game.
LOTF is actually really good, though I'd still recommend people trying it on Game Pass before buying it, maybe getting the Radiant Ending and then deciding if you want to stick with it.
My biggest issue is enemy density. It just became tedious. God forbid you go into the shadow realm and now the number of enemies is tripled
Lmfaoo I literally did a playthrough with the talisman that attracts enemies it wasn’t that bad I just feel like a lot of people just suck
@@epxch6100 I beat it just fine. It just made exploring a chore of killing a dozen enemies just so I cam breathe for 5 seconds lol
I like the game but it want let me finish it I get stuck in a glitch is happen to me 9 times with different builds 🤔🙄
@epxch6100 They are called rings in this game, and there's no ring that attracts enemies so what are you even chatting 🤣😂
I enjoyed it and it has very fun co-op for a Soulslike. My main issue is easily the inconsistent lockon system, thats about it outside of minor glitches every now and then.
@@overlord6815 The coop was good. I like how it doesn’t disconnect players after bosses , they can just keep playing until they leave.
The co-op is awful and extremely unbalanced. Go educate yourself before you speak such nonsense.
@@JohnDoe-pu5gk Womp womp, found the little girl lmao
Each their own i absolutely loved the game
You have no taste.
@@JohnDoe-pu5gk hmm why because I enjoyed somthing you didnt... no people just like different things... to me the game was great... one of the best games I played that year
@De1usionsofGrandeur No. Anyone with even half a brain knows how shit this game is. I bet you're one of the 1 percent that still invades on you're max lvl build huh 😅
@@De1usionsofGrandeur Anyone with even half a brain cell knows how poor this game is 😅
Agree with about a third of your points and disagree with the rest.
1a. Mobs are there to make the Levels themselves difficult. I think players have gotten used to the dynamic of Easy Levels and Tough Bosses for far too long. Lords of the Fallen makes the levels more than just the path to get to the Boss.
1b. Intelligently placed mobs are a sign of good design and (not saying every mob 'was' intelligently placed, but the basic idea of trying that is good). Dark Souls and Bloodborne have lots of great examples of this.
1c. Lots of Ambushes. Again I don't see this as problematic. If we were actually running around platforms with no guard rails fighting mad cultists would we check around every corner or just blunder around like an idiot. I'd be doing the former but it seems lazy gamers want to do the latter.
Overall Mobs were fine - the exception being Mob health (especially zombies requiring 2 hits instead of one) and archer high damage/tracking.
2. 'Souls' amount from enemies being too low. Just seems like a nitpick. As a rule of thumb I think a Boss should always reward you with a Level-up.
3. Button input 'lag'. I agree with this point, seemed a bit sloppy and its something they should have fixed early in development.
4. Mimics. If you play like a headless chicken running around picking stuff up without paying attention then I can see why this might be problematic. I think I got caught out twice in the whole game. Keeps you on your toes. Another nitpick.
5. Traps. This leads into the same idea as Mobs. Either you want the levels themselves to be challenging OR (for some weird reason, possibly laziness) you don't. I want the levels to be a challenge as well as the bosses, otherwise a game may as well just have Bosses.
6. Critical Damage. Totally agree, the damage is terrible and also the Parry noise is STILL underwhelming.
7. Lock-on: This was basically Hexworks first game, Fromsoft are STILL having Lock-On problems in Shadows of the Erdtree. So yes the Lock-On could be better but it must be an issue that is very difficult for these companies to get a grip on.
8. Forward Momentum: Sort of agree here. Movement is a bit floaty.
9. Enemy Variety: Totally concur with this. The enemy variety was low, but I think a bigger issue was enemy reuse in different areas (instead of keeping enemies themed to an area) and also enemy scaling of earlier enemies (without even a helmet swap) with more health and DPS later in the game. Needs improving.
10. Umbral Lamp: This was the unique selling point of the game, so I don't see it getting shelved anytime soon. While I don't think it lived up to its potential, I want to see it refined and improved rather than removed. The umbral realm itself was creepy and atmospheric, as long as they reduced the zombie Health so they can be killed in one hit not long after the start and add more variety I think it will be fine.
11. Bosses: The game had maybe a dozen bosses and the rest were mini-bosses. I think the flaw from Hexworks here was giving those mini-boss enemies a Boss Health Bar. But we know gamers get sparkly eyed when you say a game has 30 bosses instead of 12 bosses, just like when Elden Ring has 150 bosses but its only 20 with lots of repeats.
12. 1 vs. 1 Combat: Making the game entirely 1 vs. 1 would be crazy. Its an action-adventure game, not just an action game.
13. "I lost part of my soul" - Hopefully you were making a pun on Souls-likes.
Lords of the Fallen was a decent game marred by numerous technical issues because the developers made the jump from Unreal engine 4 to UE5 a year before release and didn't delay things because once you are locked-in to a release date it costs money to change it. Fromsoft are still having technical issues and art design aside their games always look they were from a previous generation. So cut Hexworks some slack here.
Other than the technical issues the big problem most had with LotF was Mob difficulty which was about 50% down to Player condescension and 50% because the Mob health was too high (make Mob grunts die in one hit) and the arrow damage was crazy. The idea of Mobs themselves is not and has never been a problem, actually its a big plus.
1. It's just the overuse of mobs and the mobs aren't weak enemies, they can be sponges or elites. Even the dogs half the time have a helmet on.
2. I just think they gave you few souls for the type of boss defeated. That Duo boss took a couple hours and I just get 9,500. That seemed like quite a rip off.
3. Yeah, I don't know why it shows it being used but then nothing registers, it made the game itself come off like "Yeah I heard you. So What?".
4. I don't believe it's a nitpick, they are too frequent. It's almost as if they knew people would run through everything but try to grab items so they made the items themselves also be an inconvenience in order to damage you. I'm not against mimics, it's the frequency of them. I can think of five total mimics from DS1 but in this game they're around every corner. It just comes off as lazy like they just ran out of ideas.
5. Right, I understand traps are a thing, it's just the frequency of them. The whole problem is the enemy density is so bad it feels like they already expected you to run past everything just to get ambushed and waste your time. Basically one problem(Enemy Density) led to another(Trap frequency). It had kinda created a domino effect and it made the experience worse.
6. I noticed they changed the parry noise as well but it just doesn't give you that nice feeling when getting it.
7. I'm glad this actually gets called out now because while Elden Ring is better, I do criticize FromSoft as well. They have issues with their games and people jump down my throat whenever I criticize something they could do better.
8. Yeah and l also could've described this better. It was the biggest issue in platforming areas and I didn't show it.
9. It really dragged the game down and made it less interesting. The character models look really good too, it made ya wanting to see what else there is.
10. I don't think it will be getting removed either. I just think they didn't think it out entirely. They stated how Unreal Engine 5 allows them to do this kind of thing and it came off more as a gimmick. It's why I said "Just because you can doesn't mean you should". I think at the very least the game either shouldn't have forced me to use it or allow me to go back to Axiom without having to find an idol(Unless I got there by dying of course). It would've worked better if you were only sent there as a punishment for dying.
11. I agree. And I think Elden Ring should be criticized for the repeat bosses personally but as I said earlier, FromSoft today has a lot of fans that will defend things that are rightfully criticized.
12. What I mean by this is that there really aren't 1v1s in Lords of the Fallen anywhere. In Souls games you can separate grouped enemies or you'll run into an enemy that is decently challenging for that area and the difficulty is in that one enemy. It makes the fight better. Lords of the Fallen just multiplied enemies everywhere and not the kind you can just one shot in a sweep attack. The mobs and placements just weren't good and that's why it made me just run past everything halfway through.
13. I was making a humorous, dramatic semi-insult. I just felt very empty when beating the game. I actually became a bit nihilistic for a moment. It genuinely wasn't a good feeling but later on I just made a joke out of it with the Pirates movie scene haha
I actually agree on some things here, Mobs themselves aren't the problem. It's the type of mob. Thankfully because it's my channel and while this isn't about From Software, the games are still related and I think it's good that people criticize bad parts of their games as well.
I really like comments like yours even if I disagree or have slightly different opinions/solutions. They're structured well and address things in a straight forward way. I appreciate that.
@@EddieTheBunny Thanks for the lengthy response.
1. I agree that the problem was mobs with too much health (they made a big mistake of not allowing the zombies to die in one hit, for instance). Ideally you want to use weak enemies in Mobs and make their placement tactical. Occasionally you can throw in 1 elite enemy as part of the mob IF the elite enemy is static (like a caster) or if its especially slow.
2. I never felt I wasn't making progress with regards levelling up. That said all these games eventually plateau the XP gain near the end.
3. This was weird because you think it would be something they would fix early in development - very sloppy.
4. But you yourself note that it does counter a player just running around and picking everything up - so it had the intended effect - plus the mimic doesn't actually kill you - just bring you into Umbral.
5. I think one of the big problems the game had was introducing Pilgrim's Perch too soon. That level is basically the Blightown of LotF and has LOTS of insta-kill moments and its virtually the 2nd area. I think that pt a lot of people off - it should have been a late game area. Note that in Dark Souls the Environmentally challenging areas (Sens = Traps, Blightown = Falls then Poison Swamp, Tomb otG = Darkness etc.) are after the half way point (as are the Mimics).
6. The Parry noise still doesn't work and the damage is terrible anyway.
7. Fromsoft fanboys are everywhere nowadays. Elden Ring (for me) completely fell apart at the latter half.
8. As far as I know they have fixed it so you can no longer fall off platforms from attacking, but this seems a terrible compromise.
9. I don't understand why they didn't just make the game 50% smaller. Then the enemy variety would not have been an issue.
10. The Umbral realm is a cool idea though and although it felt punishing - that was its intended purpose. The realm of the dead should not be comfortable. But I agree its implementation needs a lot of work.
11. Shadows of the Erdtree reinforced ALL the bad parts of Elden Ring: Unengaging Combat, Poor Rewards for Exploration, Empty Areas, Reuse of Enemies, Overtuned Bosses.
12. I dunno about that there are plenty of Elites and Mini-bosses you ca fight 1 vs. 1.
13. :+)
Good chatting to you. Best of luck with the channel.
I played this game recently and actually enjoyed it, I have previously played dark souls 2,3, demon souls, sekiro and of course elden ring.
The umbral lamp mechanic is what made me quit the game 1 year ago when I first tried it because I didn't like it, but after all i came to enjoyed it and imo wasn't overused or anything.
The bosses that turn into regural enemies are a common thing in all these soulsborne games, and keeping in mind that that this is a small studio I didn't really mind it.
I really like the level designs in this game was very suprised with that, I really liked the aesthetic of the game in general.
Taking wither damage when succesfully parrying I agree that is stupid and parrying doesn't feel rewarding at all, I ended up dodging everything.
I have heard that this game has performance issues but in my ps5 it played great.
This game is easier than dark souls and demon souls, you can become preety strong in the second half of the game.
The part I didn't like was the final boss in the regular ending and that sometimes I felt lost in the game, I didn't understand where to go next.
All in all I really enjoyed this game, it's a big upgrade compared to the first one and looking forward for another.
It’s souls like dark fantasy, not for everyone but people who’re into it love it
I love the style of it. Absolutely love it. It's the mechanics and enemy spam that ruined it for me. Hopefully the second one fixes everything.
Personally I haven't experience any issues at all with inputs and not much jankiness aside from the crit punishes and lock on at times. Although I got the same bug from healing right before the cutscene :(
When it comes to the mimics, most times there are things to do in the umbral realm anyways. Also, none of the traps and gotchas directly kill you. They only bring you to the umbral realm and increase the tension/difficulty for the upcoming section. Also also, I think the wither dmg you took while parrying comes from the aoe splash, not the attack itself, and is almost exclusive (if not completely exclusive) to that fight. Don't really know tho, I spammed dodge all game :p
I love the mechanic of the umbral realm and I think the game is beautiful, pretty fun and fairly forgiving.
Agree to disagree
Thx for the video and putting yourself and your thoughts out there.
Yeah, I didn't use the best example to show the wither damage, I let my impatience get the best of me and chose a bad example.
At least some people liked the game. It just hit too many wrong notes from my point of view.
videos like this show how polished FS games are LMAO
first of all good review, i can find some critic about the game such as movement a bit floaty is actually true, but some of other critics was simply ranting on how the game is supposed to be, .. its more like a complain on why the game's not like what u wanted it to be.. BUT! respect your views on it!
Nice Review and honestly I agree with you in about 97,5% :D
The only thing I disagree with you is to ditch the umbral lamp and the umbral realm. I honestly think they should just rework it and make it like an optional realm with more secrets. So you don't have to use it to progress, but you can go into it exploring it (and ditch the umbral lamp mechanic to kill bosses or strong enemies, that's just "make it harder to be hard"). Also the mechanic, that it's harder and harder in the umbral realm, the longer you stay: yeah that definitly should be ditched. AND BRING MORE ENEMY TYPES! When my wife and I came into the last area, we were so bored of the same enemies. There is like 1 new enemy type per area. And don't even get me started on the final boss...
Also same with me here: I really wanted to like this game. My wife and I planned a whole weekend to play it and just enjoy it. But it was just... bad... really disappointing
Yeah I really liked the Umbral concept, I just thought the over reliance on it made me wish it was never in the game and I started to prefer it just be ditched entirely.
I probably should have put something like that.
@@EddieTheBunny honestly, can’t even blame you. They pretty much force you to use it. As I played it, I also wanted the mechanic removed
Caught this video a few months after you made it, but you summarized what I've seen and heard from the majority of players.
On my channel, at least, I loved the game for the unique parts it offered, but couldn't stand the game's replay-ability simply because of the bad stuff you'd mentioned. The lock on is, by far, one of the worst I've ever seen in a Souls-like. And I've played QUITE a few. The game difficulty was very "Easy, but difficult", and what I mean by that is you would take chip damage here and there from the massively horrendous amount of mobs throughout the game, and then you'd end up in a boss fight compromised because of it. I have a lot of experience in these "styles" of games, so I sort of walked right through it, but the "surprise ambush shoves off cliffs" got old REAL fast. I saw another commenter argue that "if we were running around fighting mad cultists, wouldn't it make sense we'd look around every corner," etc, but its an obvious logical failure in that argument because by that same "realistic thinking", why would those "mad cultists" be hiding behind a breakable box JUST for the off-chance that a random lone hero would come down that platform, 3 months later? Makes no sense, and the problem is too: when you attempt to "out-skill" the ambushes, by striking the mob hiding ahead of time if you spot them: half the time the hits don't register, and the mob STILL hits you without failure, defeating the whole purpose of careful gameplay.
On my channel, I'd done a series of videos where I went through the painful process of looking up each and EVERY weapon in the game, and was leveling them up level by level to provide a sort of "wiki page" of the actual potential and damage of each weapon type, but then RIGHT when I'd spent all of that time, and amassed all of the data, they did the huge balance patch, and I stepped away. Tried to hop back in, and just couldn't bring myself to. The poor parts of the game make the fun parts feel like a bit of a chore, which is fine for a first playthrough, but for repeat plays its awful.
Finally: just wanted to mention this video was great. Well done! You managed to consider the opposing opinions of your points throughout the video (and your comments) which is a nice rarity to see! You hit the nail on the head with this video, and it really shows what the devs could (should) do to improve the enjoyment of the game. People arguing on behalf of the devs seem to be forgetting that they've essentially already admitted that you're correct on half of these issues, and the playerbase NOT returning is a confirmation of the rest.
Well done, my friend. Good to see a solid one on this topic.
DAYUM, dude. Encapsulated what I feel nearly to a t. Super glad to read a comment like this. Like I say a lot of the time. I don't WANT to hate games or "Dislike" games, I just feel they need some criticism that says exactly what they do wrong.
@@EddieTheBunny Exactly! If you don't call out the issues, how on earth could you expect the devs to improve a game to your liking?
You made great points, expanded on them, and took into account the opposing "devils advocate" position. Perfect feedback for a developer to improve on. That, and it gives GREAT insight to viewers just hoping to learn what the game is like.
Games are meant to be enjoyed. Even the ones designed to be very difficult. Tedious is not hard, its just that: tedious. You're perfectly on the money with this video. Glad you enjoyed the comment ;)
best review i saw in quite a while ... very precise
Thank you!
I agree with all numbers but number 1. Even from software games have a minor boss that becomes an elite enemy but they also space it out wisely. In LOTF that "boss" becomes a regular enemy type right after, defeating the purpose
to shed light on afew of the complaints, which they are valid but i dont think it makes them a bad game at all, just not someones cup of tea.
enemy spam, was much worse at launch but was altered, its meant to reward you for not rushing past enemies with more vigor and item drops due to the fast paced nature of the game and how quickly enemies die when you build properly.
the input not working, for cutscenes that was by design as a "are you sure" sort of feature.
"gotcha" the mimics have very blatant give aways if you take half a second to look at the items, the barrels dont do alot of damage, and umbral enemy ambush? no the umbral enemies are always spawned if you hit by one while using the lanterns your dragged into the umbral.
successful parry doing wither damage, thats only ever if the enemy does innate wither damage, shields doing wither on block are because none of the shields block 100% the wither damage is the health damage that wasnt blocked.
your other controller inputs messing up like going right while pressing left are purely a you issue, i in my 500 hours of playing with friends and watching videos have never ran into that ever.
buying vestige seeds are never required quite afew normal enemies drop them and fairly often, in my first playthrough i never dropped below 10.
critical attacks are fine, in this game and in most souls games hitting with normal attacks instead of crits are just better in that window anyway, elden ring is the exact same.
like i said your opinion and complaints are valid but to call the game bad because it didnt follow the souls formula to a T is just ignorant.
lets devs try things out, its fine to not like them for instance i dont like lies of p, i feel its abit stiff and clunky but lies of p isnt a bad game by any means.
Stop the damage control. He's calling it shit because yes it is shit in every sense.
@@JohnDoe-pu5gk it's not damage control. Many of his complaints were straight up wrong in this video.
@springtrapnibba no they wasn't. There is a lot more issues than what he mentioned, but he's 💯 with every point he made here. You know a game is awful when spells and ranged bs does more damage than every weapon in the game.
@JohnDoe-pu5gk they don't, learn how to build your weapons cuddy. And if that was the case elden rings dogshit considering spells ONESHOT endgame bosses. Bro ur hating on a game to hate on it. I highly doubt you've even played it.
@springtrapnibba The spells do way more damage than the weapons....that's why everyone spams them both in pve and pvp which is lame af. And let's not forget how busted the Lightreapers daggers L2 and the Radiant Flail are. The combat sucks, period. I've got all endings and played through it many times, last time was to mostly help someone. Game is pure cheeks.
I loved the game. Needed some challenge after playing Dragon's Dogma 2, but I agreed with your points. The concepts the game presents are unique and interesting but the execution is horrendous 😢. Good video 👍
This is the kind of comment I like to see. Someone that understands the issues but still enjoys the game.
@EddieTheBunny it's a clunky mess but it's MY clunky mess!
Last boss regular IS an Joke
All the bosses are a joke but yeah the last one for the Radiance ending is pathetic 😂
I bought this and my pc couldn't run it. Now that I've upgraded and can run it, I don't feel like it playing it. Especially coming out of the Elden Ring DLC. BUT I shall give it a go so as no to waste my purchase. Thank you for the video and your thoughts.
Hopefully you like it. Some people do. It overall has mixed reviews so hopefully it works out.
If you are coming fresh from Elden ring you will see the flaws mentioned in the video right away.
that's one of the problems if you're buying a bootleg of an already established and successful franchise. you play the original game but then you have the bootleg to play next. this game is nothing but an immitation of dark souls. elden ring had fucking button reserved for jumping, this game still copied the stupid jump control from dark souls
Yeah, I refunded the shit out of this game.
Another Souls like without a dedicated JUMP button. I will never understand why these Souls like games just cant have a JUMP button. This makes it even more Perplexing when boss fight bosses jump all the way from across the room without any momrntum build up. I feel like not having a JUMP button is a way to Pad difficulty. Lame !!!
I agree with 'lock on' to an extent. But this an awesome game. I do it 3rd play through. Everything make sense. But. I use keyboard/mouse, no technical issue. I like the weapon variety. Use the poison, bleed, fire, wither. But. If you looking for a game, make sense first time through, it hard with 'LotF.' NG+ you getting like 80K quite easily from bosses.
Face it. Every soul -like is a bad game. It's not fun. It's just frustration.
I have to disagree. Lies of P was amazing and did quite a few things better than From Software. Soulslikes can be good. I just think the reason they're usually not is because people make them for money rather than passion.
Totally Agree and love the editing
I love Souls games. I was excited about this one and bought it right when it came out. I played it for an hour or two and just vibe with it. It looked super cool, but right off the bat I found the movement too floaty, the lamp mechanic kind of annoying, and the vibes too “edgelord”. I quickly sold it. I was actually thinking about giving it a second chance recently but I’m glad I stumbled on this video to confirm initial impressions 😂
To compare, I bought Lies of P also when it came out and was hooked instantly. From start to finish that was a properly polished and respectable Soulslike worth your time.
If you have game pass, it’s available on there if you do feel like giving it a second try. 👍
I had a very bad time with it, It's one of the few games in my life that I couldn't finish because it was so bad.
Hated those mimics and how it's never explained how to tell the difference until very later in the game where I found 6 regular items and 1 mimic next to each other and I was able to see that the light is a bit bigger and moves differently...It's so stupid.
I had to have someone backseat the difference for me. It so subtle. I couldn’t even figure it out even when staring at it.
I personally very much enjoyed the game. I put a lot of time into it. Played with a lot of people and fought every boss many times. I played on xbox and i dont really think im fully done with the game. Just on a break.
Anyways. The game is beautiful. Thats for sure. Stunning visuals and awesome set pieces. The boss fights were satisfying when you finished them and lots of the bosses had interesting looks and attacks.
The umbral realm is one of the biggest parts of the game. To remove that bit is essentially just saying "make another game thats nothing like this one". The umbral realm has many places to explore and also some (maybe not very many) enemies you can only fight in that realm. As for the little orbs that you have to use your lantern on prior to fighting an enemy, thats what is supposed to make it more difficult.
To say this is "artificially difficult" because of the aforementioned shield orb, inflated pricing, and gotchas such as the mimics and enemies that push you off a ledge really just sounds like you didnt take the time to study the game and notice when the item you see on the ground has a whispy trail or youre walking along a cliff which would be a great spot for an enemy ambush.
I understand the mimics take a while to actually notice. But they do have a big tell.
I would say my biggest complaints would be the 2nd player restrictions. P1 is basically tasked with opening every door. Every short cut. Entering every boss fight. Entering the umber. P2 is basically there as a helping hand. And is tied to p1 pretty closely. Big complaint from me especially cause i think remnant 1-2 did soulsy multiplayer the best. Truly no hold backs.
I dont comment on many videos. Just felt like sharing my thoughts. Sorry it was a long one.
Yeah, the orbs making it more difficult is part of the "Artificial Difficulty" is something I'm making a gripe about. I just think inconveniencing the player isn't a good form of difficulty.
I'm aware of what the mimics are, the game shoves enemy spam down your throat making it better to just run through and grab everything recklessly which makes it easier to die from a mimic. Same with the ledge kills. It's not the traps themselves or even the enemies themselves(usually) that are the problem. It's the frequency/density of each of these.
I still think they did multiplayer better. It's nice that they don't get sent back to their world after a boss fight.
I actually prefer the longer comments because I prefer honest discussion. Like I said, it's great if people like the game, I just didn't like it overall. I was enjoying it at the beginning but it quickly took a nose dive after Pieta for me. There were a few good parts afterward like Judge Cleric Radiant Sentinel but mostly the game became "Let's just run past everything because the enemy density is insane". It just ruined it for me.
@calebsimpson7043 lol the game looks and plays like 💩💩💩💩 on Xbox. And it still has the bug or whatever it is that makes it drop to ZERO yes ZERO fps in certain areas.
The janky sound quality change around 6:49 is because there was a copyright issue. I used one of UA-cam's new features to remove the copyrighted material at the cost of the audio quality in that part.
My experience with controls and graphics were good, but the gameplay became too repetitive, they tried copying fromsoft but couldn’t reach that level
@@DhruvRed I LOVE the control scheme. It was the feedback itself that you got from each input of said control scheme isn’t good if that makes sense.
The control scheme itself is great but the feel of its feedback is not.
This game would be SO much better without the umbral world
Agreed, friend.
There's so many issues with this game that it isn't even funny, but my biggest issue is that the spells do way more damage than the weapons, which is absolutely stupid. All anyone does is either spam the strongest spells and / or ranged bows/crossbows cos of how strong they are compared to any +10 fully maxed out best runed weapon! But really they just do that until they find out how busted the Lightreapers daggers and Radiant Flail special attacks are, then they just spam them. There's literally nothing good that can be said for this pile of trash. These devs are an absolute joke.
I love the game. Only downfall to me , was enemy ganks and areas were absolutely frustrating at times.
Almost like it wamts to piss you off instead of giving you a fun time. Lol
But the weapons , armors , combat and builds are awesome to me.
Bingo, man. I really wanted to like this game. It is so visually pleasing but those ganks were so frustrating, it went to the point where I just had a bad outlook on the game.
@the1deadman543 What builds? All it is is either spell spam and using the special attacks on the Lightreapers daggers or the Radiant Flail.
Here go the lotf soyboy fans😅😅😅
Just finished my soul's marathon, sekrio and lies of P, and visually its great but theres some actual bullshit in this game.
Ganks
Wierd button combos
Unresponsive
Etc.
Another banger
He said number 1...get rid of the most major mechanic of the game 😂
@@ellwoodallen6192 it being the most major mechanic doesn’t mean it’s a good mechanic. I think the game would’ve been better off without it 🤷♂️
Im so glad I never got this! It sounds awful
A bit sad you didn't like this game. This is personnaly my favourite soulslike not made by fromsoftware, on par with Lies of P. Mainly for 3 reasons:
-It is beautiful (as you mentionned). Not only on a technical point (please From update your engine), but in art direction as a whole.
-The ranged combat (I will say it: best long ranged combat in a soulslike that isn't gun oriented, magic is better than what Fromsoft offers and I hope they take inspiration from it)
-The coop (my first playthrough was made with a friend, and although it is perfectible it was awesome. Maybe try it with a friend, it might be a much better experience)
I feel like if they made better mobs placement and variety, and more boss with challenging moveset (Only a few of them are like Judge Cleric, Lightreaper...) it would be an S tier game.
But fuck Adyr, the Hollowed Crow and their areas though. Those indeed sucked ass.
LOVED Lies of P. I put the most work into reviewing that game. From Software could really learn from them.
A lot of what you said I actually agree with, I just forgot about that stuff because it's easier to focus on the negatives. The ability to change the color of your armor is also a cool thing that I hope From Software copies.
@@EddieTheBunny I also like the recolor feature but I understand why Fromsoft didn't do it in Elden Ring: they want equipement to keep their identities.
good shit this game was indeed bloody miserable
Mid game. You want a real Souls-inspired masterpiece, play Lies of P
I reviewed that as well and I absolutely love it. One of my favorite games ever.
@@EddieTheBunny oh nice will def check out that vid
I have a friend who thinks this game is better than Elden ring lol
No you don’t
@@Elsinnombre-ez5dn actually you are right, I don’t speak to him anymore. He also thinks dragon ball and one piece are the best anime’s 🫠
not hard to be better than elden ring tho...
Your list is kinda dumb and I tell you why point by point:
1. If you get rid of the umbral realm than it will not be lord of the fallen anymore but just a cheap dark souls clone
2.Not taking any dmg when parrying, you are not getting "dmg" you getting withered which you can restore to regular health by simple hitting the enemy 1 time
3. again this is not dark souls , the game gives you tools to fight large group of enemies (dual wielding weapons do sweep attack just for this purpose)
4.yea the bosses are sometimes just regular enemies with bigger health ... not like elden ring did that 1 million times during the game... and also , those enemies are f* hard to kill as regual enemies so being a boss means you need to learn how to deal with them
5.more enemy types would be nice , but it is what it is
6.you don't need more vigor at all, or if you need you can always farm a bit in the umbral realm where there is a vigor multiplier
7. I don't know, feels like this in all soulslike, sometimes it do it sometimes it didn't
8. It's kinda junky, but you don't need to lock on to every enemy in this game specificly when there is more than 1 enemy
9.I didn't had any problem with this again
10. you don't need to use to vestige seedlings, but its like so cheap 1500 vestige is like nothing , you farm 5 mins in umbral and you can have 6-7 , it is a very interesting mechanic that makes you think , do I want a vestige here or not, bec if a place it here the last one will disapear . They are like checkpoints really.
The problems you have come down to that it's not a dark souls and you want to play it like dark souls, well, this is not a dark souls , you need to respect that and play like the game wants it to be played or you should not play it at all. Thanksfully it is not a dark souls clone but a totally different unique game.
Have a nice day :)
1. The point is that it was a gimmick being forced. It's a perfect example of "Just because you can, doesn't mean you should". Interesting concept but poorly executed.
2. I said you shouldn't take any damage whatsoever and that includes wither. Parrying should be rewarding not punishing.
3. If a game is marketed toward Souls players and the vast majority of its mechanics are derived from Souls games, it absolutely should play like those games. The game gives you tools if you happen to be lucky enough to make your character build that uses those tools. That is not good design. The game should work for all builds. I did dual wield. You can see that in the video. I just didn't dual wield claymores because I don't like heavy weapons. Because I didn't build my character around what the game wants me to build it around, I get punished. That's not good design.
4. I criticize Elden Ring and other Souls games for the same reason. The whataboutism doesn't apply. The difficulty of the enemy isn't the point, it's the fact that they lose their value and because they're a regular enemy, they don't have a very extensive move set. You can learn to deal with enemies without them being bosses, just present them as enemies.
5. Yeah, it just became boring after awhile.
6. You should not have to farm/grind in these games. You should be able to level up while going through it normally.
7. It was really bad in this game and even when you got it, the damage was worthless.
8. You don't need to lock onto enemies if the swinging worked well when locked off because I do that quite frequently in Souls games. In this game, I absolutely had to be locked on because one regular attack makes you character do this weird zipping forward motion before attacking and it makes it easy to miss an enemy.
9. Can't say I had "Problems" with it either, although I could've had some extra souls leftover to spend if they didn't inflate the prices.
10. Regardless, you shouldn't have to pay money to use a bonfire. I'm not farming, having to farm is a sign there's something wrong with the game's pacing. Interesting or not, it would've been better off not having just like the Umbral Realm. Yes, they are like checkpoints... just like bonfires are but bonfire don't require you to spend your XP to make one.
Most of this game IS Dark Souls. It is at the fundamental level in fact Dark Souls. Same gameplay, same mechanics, same features, the difference is they were either executed bad or they thought they fixed something that wasn't broken.
Lies of P also has its own unique features but it still very much is a souls game. Lies of P did it not only correctly but better in some ways while Lords of the Fallen did most things worse. The one thing I commend them on is fixing the terrible control scheme. Sprinting with the left stick is far better than claw gripping the controller.
Cringe
Imagine trying to defend such a bad game 😅
@@JohnDoe-pu5gk Ofc, bec it was not a bad game. It's just not for everyone . I personally enjoyed it more than Elden ring.
@youtubossrazor3 It's one of the worst games I've ever played, it has so many issues. It had some good ideas but they was poorly executed.
It's a deliberate choice you can't lock onto the blue thing if enemies are near.
Man heard artificial intelligence once and now he has to use it every time 💀
@@HellonearthlABB When it applies, yes. Words mean things so I use the appropriate term to describe something.
For example, your comment starting with “Man/Bro” and ending with “💀” is generic and shows you have no original thought of your own. 👍
@@EddieTheBunny you definitely know everything about being generic considering your channel, but let's not get away from the topic, can you make me an exemple of a "non artificial difficulty"?
@@HellonearthlABB I did in the video but you got mad at it and didn't finish it I guess. Elaborate how my channel is generic. I'd love to hear this.
A baboon like you could only dream of having artificial intelligence
great video man, game's dogshit lmao
seems like skill issue the whole review, i found it pretty easy tbh
I wish i refunded this after i bought the deluxe edition especially cause it came out on gamepass for free like a week later. But man this game is not fun at all! The most annoying/ hard for no reason ass game, even with a friend playing with you 🤣. Havent touched it since. Literally just deleted it after watching this thanks for going through the pain for me 💀
Haha, it's a shame too because the game actually looks gorgeous. The quality of the graphics just didn't match the game itself.
@@EddieTheBunny facts the game looks amazing and weapons and gear ect are all cool and i love a challenge in games just like elden ring which i beat twice now but this game doesnt even give you a chance to breathe lol me and my friend even tried to speed run past all the enemys but once we got to some woods type section dont even remember the name but we gave up🤣
he's got the pasties! drink something dude!
I loved this game, so dope
Lots of issues in this review.
But something I’d just to point out is that the mimics literally have a variation in the way the item appears in comparison to standard pickups. It’s far more active than a standard pickup golden line, so you simply need to use the umbral lamp. To tear away the mimic. It didn’t take me using a guide to find this out, I just had to observe the item in the same way I observed chests in dark souls. Why didn’t you?
@@maxmillianwiegel1643 I said the issue is the density of them. Not the traps themselves. I know how to tell the difference.
@@EddieTheBunny I mean, is it an issue? It takes around, what, 2 seconds to flay a mimic? It costs you nothing to do that beyond a moment of time. It doesn't drain your health, or drain a charge to the lamp. Or cost a sanguinarix. And even then, I don't recall it being a particularly prevalent thing aspect to the game. Its just, something that I easily got used to.
If anything, once you identify a mimic, it can become even less dangerous to a player than Dark Souls' mimics, given those can't be instantly K.O'd. It would only be a problem if you rushed the game's areas.
@@maxmillianwiegel1643 It takes 2 seconds to flay a mimic if it's the only variable in the situation. The problem with Lords of the Fallen as I mentioned is the game throws multiple variables at you at once. hoping you will trip up on something. I also mentioned the frequency of them. It's absurd as if the game knows you're going to run past everything because of the enemy spam hoping you'll pick up one of the mimics in the run. Same for the frequency of enemies waiting to push you off a cliff.
Dark Souls 1 has around 10 mimics in the whole game(To my knowledge).
Lords of the Fallen without question has far more than ten. I lost track of how many mimics the game has because they're almost every other item.
Yes, "rushed the game's areas", and that's one of the contributing problems. The enemy spam encourages rushing through whether intended or not. Even if I had not rushed through, there are still far too many of them, it's obnoxious.
The problem isn't that these are in the game, it's the frequency and other variables that make that particular one less enjoyable.
Having them by themselves and less frequent put more value and enjoyment from the surprise. I get it's not a problem for some people but because it was marketed as a Souls title, to me, it made old mistakes and even new ones which then made it as a whole less enjoyable.
@@EddieTheBunny why on earth are you running through the main areas to begin with? I initially played with a strength build, and easily cleaved through multiple enemies at once. Dual wielding let me cut through multiple enemies with an inferno build. I’m almost done with a randomizer, and went through the entire game using a great hammer. If there are more enemies than usual, I just used spells, spears, or crossbows to thin out the easiest or ranged enemies, and then allowing me to attack the main threats. There's very few occasions beyond a few areas in the abby that required me to flee from huge amounts of unmanageable numbers of enemies.
It’s been honestly on the easy side, and that’s coming from someone who’s played the game since launch. There were far more enemies then, and I still managed to get through it. If you’re not using the tools the game gives you..🤷. You’re not going to do well until then. And you do not mention using them, or spells in your playthrough, nor does your gameplay show it. That’s ridiculous when they keep giving you tools to deal with the game.
I have about 227 hours, last time I checked. Mimics are, as far as I can recall, maybe 3 per zone. And oftentimes, it’s not even actually with many dangerous foes around. The mines, in particular, have mimics where that’s the only enemy. If you’re dying to them, that’s on you, the player, for not recognizing that. And for those moments where you’re complaining about being jumped by mimics during fight: again, why are you even going for an item on the floor thats behaving in the same way as other mimics. Perhaps its best to not grab every item you see, without checking for traps.
In fact, when the video is showing your gameplay, even on pilgrim’s perch, you’re practically sprinting through each zone. It looks less like you tried to methodically go through each zone, searching for enemies, but instead ran off to an extent where you attracted far more enemies than you otherwise would have, had you gone more methodically.
@@maxmillianwiegel1643 I don't know why you're asking questions I've already answered in the video or in a comment.
The only thing I haven't answered yet is the playstyles. This game "reportedly" scales with the weapon in your inventory that does the most damage. That is extremely careless design at best if that's true. Regardless, everyone I've seen that plays this game uses the same exact playstyle - Great weapons coated in magic along with spells. Every playstyle should be viable. And saying they're viable just because you may be more skilled does not mean it's more viable. Being good at bad design does not make it good design. There are people that can speedrun Superman 64, that does not mean Superman 64 is a good or well designed game. Lords of the Fallen does not do this very well. You're free to like the game but I didn't enjoy it. It came off like a game made by people that didn't want to make it.
i feel like they purposefully made the controls shitty just because dark souls=difficult DUrRrEhHrR. they even copied the stupid jump mechanic from souls games when literally elden ring had a separate button for jumping,
I'm sooo glad I didn't buy this shit 🥲