Has Sonic Gone STALE...
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- Опубліковано 8 вер 2024
- Sonic's modern design has been in use for years now, so is it time for a change or is it Sega who hasn't been pushing the modern design's expressiveness to its limits with well made renders? I'm here to answer that today so subscribe if you enjoyed!
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I think one of the reasons why CGI cutscenes are more praised than in-game cutscenes is due to CGI cutscenes have little to no words spoken, often allowing the animation to express and speak for the characters itself, whenever executed properly.
The problem is not them talking, there are where they talk and it's good. Just look at the ending cutscenes of Secret Rings and Colors, 06 and Shadow CGIs, opening cutscenes of Black Knight and Lost World and the Story Trailer of Frontiers. They talk, and are expressive. The CGI cutscenes are praised simply because they're beautiful, not just compared to in-game cutscenes.
@Daniel Elias They said little to no, not none.
yeah they need to do more of showing instead of telling
in terms of 2D sprites I really like the advance design. For 3D I like unleashed
the 2D sprite designs for the advance series were inspired by Yuji Uekawa's artstyle so it isn't so far off as to what design you would like for sonic to have, i would like that kind of design for him as well if they chose to go for it!
I think the modern sonic design is good, unlike most. But I do agree that the main problem is the lack of expression he looks stale and boring as if he can’t do anything but be happy or angry, I hope they improve the model quality in terms of animation and renders soon as they need some work and if they were to redesign I would just have the same model but tweaks to make it a bit more expressive
I would completely agree, a slight rework would go a long way!
I agree. Imma not even begin to discuss about the adventure model and the classic one is just: smol bean sonic
Did you not see how expressive he was in Frontiers???
Tbh i think the animation in sonic unleashed is still top notch in cutscenes and gameplay. The problem is over the years the animations got worse. They pretend its a snappier more cartoon style. But its just lazy
@@Daviron hey that sonic design you showed has not elements from modern sonic the design is just adventure sonic but even better
I find it funny that the one design you mentioned, the Boom design; you said was overdesigned unlike the others. But in Rise of Lyric, they were actually able to give Sonic much more expressive animations than any of the game in the 2010's.
It's because their proportions were altered to be more animation friendly but that's a completely separate topic from the rest of the design (plus BRB was formed by previous Naughty dog and Insomniac employees, studios that are well known for their fantastic animation work)
@@carb0xyde887 I don't necessarily think Sonic's proportions are unfriendly towards animators, I've seen a lot of amateur animators make Sonic look twice as expressive as he is in the games.
As well as Sonic Prime showing off how more expressive Sonic can be while altering very little of his design. I could see that Sonic's longer limbs could potentially bring out more expressiveness in the character.
But I think most of the skill should be placed on the animators.
@@sketchsskotch1073 They kind of are, at least in 3D, big hands and feet combo with a small body sounds painful for posing.
Tha really good fan animations your referring to usually use custom models and rigs which do have small adjustments (vsisble or not) that make things easier for animators.
Tough, at the end of the day, it all depends if the people in charge actually want that and do not see it as necessary, which seems to be the case, so the team just does th bare minimum.
@@carb0xyde887 Yeah, it's really disappointing. I want to give them props for actually giving Sonic some squash and stretch for the fight moves in Frontiers but that's such a low bar I feel sad even praising them for that.
The bare minimum feels like a lot of things with Sonic Team; like don't bother actually making original level themes for Frontiers, just recycle 2 from past games that we've seen too much and just an amalgamation of a city level. Oh and don't even make original level design for most of them, just rip it from the games people like.
@@sketchsskotch1073 yeah, to me that screams troubled development and having to delve all resources last minute to the open zone (and even then they still rushed it) so they just went with the cheapest solution possible.
I really enjoyed frontiers and see a lot of potential, but I'm kinda getting exhausted of it just staying as potential and never blooming, they really need to step it up big time for the next game because I don't feel people are gonna be as kind to them nex time if the eventual sequel to frontiers is as unpolished as frontiers.
A friend just told me I was referenced in this video (5:13) and i genuinely appreciate the shoutout so much. While i'm glad people still love my sonic sketches, I actually don't draw him like this that much anymore haha.
ah what a shame! i'm actually a huge fan of your design, however it's fine if you aren't doing it anymore
i would honestly ask sega to hire you as an artist lol
Design wise there is nothing wrong with modern sonic, but the refusal for Sega to create new models is massively hurting the animation quality and expressiveness. The fact they have to break the models in Frontiers for Sonic to simply throw a punch shows how limiting the current set of models are.
Them using the same model since unleashed kind of dates the games and makes not look very modern, there needs to be a slight refresh but not a total design change.
A couple of my personal favorite designs are the Toei Sonic design and the Hesse Sonic design. These two really went for the more "shonen" (I don't watch anime) kind of Sonic that I think showcases his character a lot more. The 2D animated opening like the Sonic CD and the Sonic Mania one showcase both of these designs in action, and they both give off the edge and coolness factor that Sonic is known for. You see Toei Sonic hopping from rock to rock quickly so he can get up to Little Planet, and you see Hesse Sonic in this vibrant world where his design really pops well together with the area. Powerhouse Animations also did great with the cutscenes of Sonic Origins. I think a modern design that has that same energy while not feeling too much like Classic Sonic would be interesting to see.
Yeah I agree!
Hesse Sonic really feels like the logical direction to go imo
honestly i would die to have toei like 2d animations especially since the knuckles sonic frontiers prologue came out only a few months ago. they could even add some cool shadows or whatever to make it pop a lot more
"The art style looks shonen"
Lol
Modern design doesn't feel alive and I think I just grew a whole lot of bad feelings towards it. I don't even know how to put it into words but it just didn't feel right.
If I could I would say that the whole cast a design update. Not changing clothes but straight up changing the way how they look. And how the game's want to depict them you know?
I like this video, and the options of changing him you showed me are to my liking 💐👍
for sure! it's a shame too since the more their designs were updated, the more they lost their character/personality in general
i would go into full detail 1 by 1 knocking off each character and what should be changed but in reality all that needs to be said from my POV is that characters like knuckles, amy, and tails need to be redesigned to match their personality as i said above. so for example, knuckles needs to have a tough warrior design and tails needs to have a smart mechanical fun fox kind of look
I think the Modern Design is Good enough to be used forever but the problem is they keep making small changes that worsen it. They’ve made him so much shorter, fatter, and shortened his Quills so much over the years that it somewhat ruins the design for me. That along with Animation Quality getting Worse with every game (to varying degrees) since Unleashed (Peak Gameplay Animation), and Sonic Teams unwillingness to make some DAMN new Animations since Lost World. The Perfect Model for me would be the 06 Model with a few Tweaks. Give him his Normal Modern Shoes, fix his Puppet face, and make his quills SLIGHTLY shorter and more upright instead of so Droopy. Make Sonic Tall, Sharp, and Badass again and we have the Perfect Model.
As long as you give SEGA what they want, you won’t get what you want.
The animation in Frontiers is better than Forces. Apparently you haven't seen how expressive he is in Frontiers...
@@xthewhitewolf Only Marginally better lmao. They’re doing the Bare minimum, for SOME cutscenes. The majority have the characters just standing there while shuffling through Stock Poses, haven’t you seen Rotisserie Chicken Sage?
@@Terminal_Apotos I disagree, he's really expressive in a good ammount of cutscenes.
@@Terminal_ApotosGotta agree with you on that one. It's better than forces but the bar was in rock bottom, miles away from unleashed and straight up lightyears with other series when it comes to cartoony character animation.
My favourite is the classic Sonic look; however, I like what you proposed for his look. I think that if they go for that mix of Classic and Modern and nail it, it could really add to the character.
@SfP2xxx Considering that Sonic games have all moved past the Classic period, that does make sense. The great thing about Sonic games is that the fans can always make Classic Sonic games while SEGA keeps pushing the series forward and that way, everybody wins.
I'd like the expressiveness of the Riders model, the color and attitude of Uekawa's designs, the peelout animation(top speed) and a mix of brawl and unleashed's model.
But hey, that's just me
Sonics current model needs to be more "curvy", like Uekawa's art. Thats why I say Long Spines, Noodle Arms, Hotdog Shoes and Eye Proportions that line up with his muzzle would be perfect.
I like that Sonic seems like he's been slowly growing. The same person, but with proportions indicating growth. This way there's progression, but it's fundamentally the same.
Until Lost World, where he became Classic Modern Sonic.
@@videogamesuperstars ngl i can't tell the difference between lost world and the other modern sonic model
@@AleK0451 His Lost World model is slightly shorter, more light blue, and his quills are a little shorter. If you look at a picture of the model from Sonic Generations, and then Sonic Forces, you'll see what I mean.
It's not bad. It's just different.
@@videogamesuperstars i did look at the box art for both of them and i could only see that generations has a slightly paler blue and a more visible line down his eyebrow, i kinda thought you meant the way they added the peelout animation when he runs fast tbh
@@AleK0451 Yeah. I am referring to the game itself. The box arts are barely different.
Also, I love how Modern Sonic has 6 different styles.
Adventure Sonic
Adventure 2 Sonic
Heroes Sonic
Sonic 06 Sonic
Unleashed Sonic
Lost World Sonic
Sa2 sonic imo looks best. I think people prefer modern sonic’s design because it’s just better quality. If they made the sa2 model with current gen design abilities, it would look simply perfect. Riders and 06’s sonic imo is a close second best. I don’t like how puffy and chunky modern sonic’s quills look. Those two designs had a slim sleekness that better fits in with realistic environments imo.
SA2 Sonic in HD looks amazing. There's already fan renders of it
@@littenfire3563 yeaa exactly
Yuji Uekawa Version eats everybody up, soap shoes or not, it just exudes personality
If your going to stick to a design for nearly 20 years, at least make it good, i mean the model is okay but it’s a death by 1000 paper cuts issue, like the muzzle is not curving with his eyes and his stupid smile
Muzzle curve never bothered me personally but I can totally see the issues in the model, even if I don't see them as such!
honestly I've always preferred classic sonic over modern sonic, he just feels more alive and cooler
Seriously?! Classic sounds cartoonish and children, he has not the badass shōnen feeling representing Sonic! And he has barely more expressions than Sonic! How it is more alive and cooler?!
@@maryafantalia8614 this is just my opinion but for starters, modern sonic has longer limbs and is more skinnier in stature which makes it kinda awkward in animated cutscenes to control him and make his body move, and since modern sonic is normally presented in 3d it just feels weird compared to 2d, in 2d classic sonic is mostly presented and since he is shorter and chubbier there is more mobility and movement when animating him and since he's in 2d its more easier to give him more expressions and life, sure he's not as badass as modern sonic but there's just something about him that's charming and cool
@@masterreece1098 How Modern Sonic being skinnier and having longer limbs would bother us to control him? It changes nothing! It doesn't affect our control! It's a character not an... object! Modern Sonic is just an older representation of Sonic! It's not awkward! And he is well designed in cutscenes so I still don't see what you mean! And seriously you would prefer Modern Sonic being chubby and short like Classic? How would that make more expressive? It just would make it weird, more silly and cartoonish! In 2D it's just pixels (and sometimes animation), how can we give expressions and life? He's just pixelated and already too cartoonish in his design!
And Classic doesn't even talk, it's just the confirmation he is less expressive!
But the 2D short animation scenes showing are effectively charming.
@@maryafantalia8614 I get that its just, it's kinda hard for modern Sonic to be expressive within the 3d side of content, in the cutscenes for 3d Sonic games sonic doesn't really make a lot of expressions, there are times where his eyebrows go down to show he is bored or slightly annoyed but since he is a 3d model its kinda difficult to show any other expression other than neutral and bored, since classic sonic is normally presented in 2d its more easier for him to make more expressions
@@masterreece1098 And what about Frontiers? Sonic has a lot of varied expressions in this game, when he is bored, when he is sad, when he is angry (even more as Super Sonic), when he is annoyed, everything. And the CGI cutscenes? What about them?
The lack of expression is the real problem. Mario has had a similar render for years as well but he can emote better so no one says as much. Sonic needs to too.
This is such a good video for a small channel, keep up the good work dude!
A little unrelated, but when i draw Sonic, i love giving him a scarf or bandanna. But not quite like Boom Sonic, mind you.
Hear me out here. I have a little thought that putting a scarf on Sonic works because
1. it can trail behind him and billow in the wind,
2. it it hides his mouth it can force his eyes to be more expressive, which imo is one of the bigger problems with our current Sonic,
3. rule of cool, and also it can be a reference to the old title screen logos !
A really specific design element i know, but hey.
interesting! the only thing i would say though is there's the whole temperature problem where having sonic wear a scarf in the middle of a hot beach doesn't really make a whole lot of sense so you could only make it work in a cold environment, but that's not to say I don't support him wearing a scarf, I totally do!
@@bottled_air True true I see the point !
You're my new favorite person for liking the modern sonic shoes. I always see them catching flack
The one rule I have is that any Modern interpretation of Sonic MUST keep the Modern proportions to some extent. Sonic being taller with longer limbs and a more svelte body is one of the key elements that sets Modern apart from Classic going all the way back to the re-designs in Adventure. It also promotes a sleeker, more involved range of motion and animation with a slightly more grounded style. Like, If Classic Sonic was Dragonball, then Modern Sonic should be Dragonball Z...if that makes sense.
Trying to fit modern sensibilities into Classic Sonic proportions always feels a bit reductive and confused to me. Especially when it comes to characters who have proper outfits like Amy, Blaze or Rouge.
In my personal perfect timeline Sonic 06 design + soap shoes (they should be made his default ones in all Sonic media) + Frontiers Roger Craig Smith voice = Best Sonic. The shoes are the most prominent thing I dislike about Modern Sonic, they feel so outdated and boring, I want them gone. Riders, SA and SA2 had great footwear for the Blue Blur, i want stuff like that back, give my boy some decent drip.
I feel like some redesigns would be nice but only in certain areas, one of my design ticks are knuckles being so lanky, yet at the same time, i love seeing other fan takes on the characters. And sonic does need some more expressive variety the can shift around in the games, i love it a lot in prime but it would be nice to see in the games, seeing sonic be that squishy
he doesn’t need a redesign, he needs a new style, make his 3D model look more like the artwork, would love to see sonic with cel shading, instead of his mouth and eyes being full 3D, be like a drown on top thing
5:29 the design here also makes me think of Sonic Adventure so I really like it
I miss the long quills from the unleashed/gens games
If there was a design change I’d actually like to see something like SAWhane’s sonic design (although that might be a little difficult to model). I like the sharp and angular feeling to it, it’s almost like a studio trigger design. For the shoes I’d give sonic his riders shoes, they feel like something a skater would were and I think that fits sonic (along with his complementary shades).
Sonic is good now but I think his design does need a rework
Frontiers did some amazing work with the expressions.
But I think they can do more in future titles.
Personally I think sonic should have a style that fits into the modern 2023 era just like what Nintendo did for fox mccloud.
The only downside is that it’s to many details not to dis on the designers and artists who work on them.
But the designs the company tells you to do is to much detail I think Sega and sonic team should change his design to fit in the modern generation to help out the franchise.
Sonic is a awesome character nothing more less but I think it’s time to redo his model
I'm pretty sure Sonic is the most redesigned character ever and I can name every single change not counting spin offs and shows.
Sonic 1 (16+8-bit): The first doesn't really need to be talked about.
Sonic CD: Nothing unless you count the opening and endings where he had the infamous rising spines.
Sonic 2 (16+8-bit): He got a more fleshed out color scheme and bigger eyes. He also goes super in the 16-bit version.
Sonic 3 & Knuckles: Sonic got slightly bigger, his spines were slightly rounder, his eyes got smaller, his feet got longer, and he gets green eyes when going super.
Sonic Triple Trouble: Basically the 8-bit sprites but more pronounced.
Knuckles' Chaotix: The only change is the detail.
Sonic Adventure: He gains green eyes, a blue ring around his wrist, and a good o'l transfer to 3D
Sonic Adventure 2: He gets taller, a darker shade of blue, and does goofy Soap Shoes.
Sonic Heroes: His fur becomes light again, he gets a little shorter, and when he goes super he starts getting wiggly with it.
Shadow the Hedgehog: He has the same look as heroes.
Hot Garbadge: His spines are very spread out, his eyelids are blue,and he gets the brand new "1, 2, buckle my shoe, 3, 4, buckle sum more, 5, 6, speedster kicks".
Sonic and the Secret Rings: The same as 06.
Sonic and the Black Knight: Same as the Secret Rings.
Sonic Unleashed: His spines aren't wide spread anymore, he becomes a little less overly slim, and his head is rounder along with his nose.
Sonic Colors: Same as unleashed.
Sonic Lost World, Same as Colors except for a slightly darker blue fur tone.
Sonic Mania: He reverts to his peak being the original Sonic 1 Sprite with a lighter fur tone.
Sonic Forces: Same as Lost World.
Sonic Frontiers: His spines are more closed up, his nose is very round, and he gets a mature voice, #justiceforsonic.
*Let me know if I forgot some things and I'll add them after I find the milk aisle and find your father and purposely gets him further away from the milk aisle.* 💀
I'd say Sonic's design with that Unleashed/Marza look was a genuinely great look, but it just needs some of that Adventure-esque stretch and exaggeration, otherwise it will look stiff. It's not so much completely the design (Maybe some proportion fixes might help and giving Sonic back some proper eyebrows), but rather, reinjecting some life to a fine enough design.
Sonic Prime kept the core design, and basically exaggerated, so I know it works.
I feel Modern Sonic just needs more expressiveness to reach the peak of his design. I felt Unleashed hit everything on the
Money, but If SEGA just made it so Sonic could be more expressive and avoid the complications that come with the
Mascot esc proportions, it can really work!
It frustrates me so much with the modern cutscenes are mostly just sonic crossing his arms and egg man in his Pod.
Literally the first cutscene in frontiers had me uninterested, the cutscene looked like a ps3 game.
Excellent analysis! You hit the nail on the head with it being more of an expression problem, not a design problem.
While I don't hate the modern design, forgive me for saying that it's one of my least favorites. He looked good in unleashed, but some of the more recent tweaks like making his quills shorter and changing to a lighter shade of blue are for the worse.
His quill length should be proportional to his body (shorter for classic, longer for modern) and the blue is more subjective, but it looks more natural to me personally when it's darker.
Also hot take, blue arms look better than tan. I'm sorry. Tan arms just don't make sense to me. They were only really a thing so that tgey would contrast his blue body in Sonic 1, kinda like why Mario wears overalls.
Shoe wise I like the pointy shoes on classic Sonic, but I'm more of a hot-dog shoe guy for modern. Honestly, overall from the games specific feel like they really nailed it with adventure 1. I'm not pining for a return to the art style (though it is good), but more for some of the design features from that era. But wierd as it is, the movie design might be my favorite. Again, not in style, but look at some of the art from Tyson Hesse. He's (subjectively speaking) never looked better!
My favourite is 06. I love the more humanoid proportions and the long quills. It fits in well with the art design of 06 as well. With that said what I want to see is cell shaded Sonic.
i 100% agree with most of the points you've listed and im certainly on your side, however I have some stuff to throw into the suggestion box myself!
1. if we're designing a new sonic I feel like he should be light blue again. "but why?" people may ask (and yes I understand why they colored sonic the way he is) and to that i'd say to split him off from all of the previous designs and to basically give sonic a fresh look or fresh coat of paint and a bright future
replacing his darker blue with a lighter blue would also seem fitting because it's more aligned with the color of the sky and with how they named certain aspects of sonic like super sonic (supersonic) and hyper sonic (hypersonic) it works out in the end
2. this isn't design wise but i think sonic needs to be more emotional/mature in some areas or just get a different voice actor in general. roger craig smith knocks it out of the park for sure however i feel like we need to branch off from the chill funny sonic and more into areas we haven't really experienced in a really long time, like we need to have sonic actually throw some insults or get actually mad, or even cry for once, but not too much that it gets out of control. but a counterpoint to my own suggestion is that it feels like in some areas he's a little bit too mature and we need more of that funny don't-give-a-crap sonic like how ryan drummond did it so it's about finding a happy balance
3. an interesting thing i suggest that i feel nobody else suggests but it's kind of about how sonic moves and how his body should be shaped to reflect this movement. i honestly believe when he runs fast there should be like a spirit effect or windy effect where you can't even see him anymore but you just see his trail and your movement is less tight and tends to bounce around a little. it's hard to explain
therefore i'd say his body should be designed like it's light and can lift off the ground or very noodle like which I can see some aspects of in the model you showed
4. way more wiggle room for expressions (which i believe you've already mentioned)
5. more hedgehog aspects since sonic is.... well, a hedgehog! obviously not 1 to 1 since this is a video game franchise we're talking about but perhaps sonic could be made shorter so him rolling up into a ball makes more sense or more spikes or whatever
6. something that sets this design apart from the others or well changes sonic in one way or another, this could be new shoes, a new color of sorts like maybe a white tint on certain parts of his fur, no clue.
im half asleep so pardon the long comment and grammar or whatever, may have missed a few topics that i wanted to cover but yeah lmk what you think 👋
What if SA1 came out sooner in 1996 for the Sega Saturn? And if the characters kept their classic designs until 2001? And if they get redesigned every 10 years?
The only thing i need, is bigger brows, less tall ears, long spikes and bendy limbs, an i will be so happy
I also think that since unleashed, the voice of sonic kinda goes hand in hand with design. Jason works so well in the previous designs, but in unleashed that’s peak acting from him and it really helps that the model matches the voice. Roger on the other hand just doesn’t do it for me. His voice ruins what could be a decent design. I’m not like that harsh on the shorter quills since forces, but the voice is most out of place with this interpretation. If Devin Mack can voice him in games that would be a major upgrade on the look. Yes I still think a change is need in design, but more importantly the voice needs the change
What's the art style in the thumbnail besides thr Modern art and the Yuji Uekawa's style a.k.a the last one in the thumbnail
I think they should go for a new design that has the proportion from sa1s dreamcast model, the attitude from both yuji uekawas sa1 and @Blazykun artwork, bit from heroes promo renders and sonic x look, and the expressiveness of the toei cd animation, and bring back the nike swoosh grin.
I love sonic from sonic adventure 1 (dreamcast) because the way he talks has a nice charm to it and he's also got a low poly look if you look at him for too long
I would say my favorite sonic design is actually the adventure era design but specifically in 2d. The artwork design for example on the cover art of SA2, the design used in the advance games and sonic battle etc. It just looks like what sonic means to me. Perfectly captures his defiant, cool and confident nature. Not to mention it has a lot of attitude while still appearing relaxed and measured
5:18 so i heard you say that you couldn’t find Marcus Larry’s socials.
here’s why: Marcus Larry posted on their twitter (before it got deleted) that they love a certain ship dynamic that involved bigger more plus sized people. and twitter harassed them to hell and back SO much for them simply having a preference in a ship dynamic.
twitter fucking sucks man ill tell you what 💀
Oh wow that sucks. His art is really good
@@Daviron exactly. which makes me more mad that genuine talent gets harassed because ppl don’t like what they like 💀
If you ever seen Einnharder’s Sonic art for her Fall Into The Void AU, that’s what I’d try to go with. It’s essentially a mix between 06 and Riders’ model.
I think Sonic should be tweaked up alittle bit like how Mario looks in Super Mario Odyssey for example, Mario got a change with Super Mario Sunshine and Nintendo was using the current Mario look for alot of the Gamecube, GBA, DS, Wii, 3DS and Wii U Eras and by the Nintendo Switch Mario got tweaked up, I think taking Modern Sonic and tweaking it up a bit would be cool.
1. Keep Sonic and the gang how they look since Sonic Adventure (yes I think Dreamcast Sonic is Modern Sonic but got refined since Sonic Unleashed)
2. add texture to the Characters like fur texture to Sonic, Tails, Knuckles, Amy, Cream, Big, Shadow, Rouge, Tangle, Whisper, Rough, Tumble, Clutch, Silver, Blaze and Marine, scale textures to Vector, Espio and Mimic and quill textures to Sonic, Amy, Knuckles, Shadow and Silver, Feather texture to the Babylon Rouges and Chrome Finish to the Badniks, Metal Sonic, Orbot, Cubot and E-123 Omega (but for 2D art I'd rather it be flat and add detail to the 3D Renders)
I don't want Modern Sonic to have blue arms or Modern Amy to have pink arms (BC that will trigger Chris-Chan) but keep the cast how they looked from Sonic Adventure to today but tweak it up alittle.
No. Just bring back the Adventure style artwork and the longer quills created in that generation of games. Other than that, his design is timeless. Now if only his and other characters were written better and more expressively as with better animations (again, Adventure era, and even some stuff from the Dark Ages).
All of them but the modern one are good. Except the movie one before people screamed at them to change it
I completely agree my main problem is moden sonic's lack of expression with expression it can work also hear me out
super sonic with soap shoes and modern sonic with normals shoes boom we sell those copies hot cakes
im probably gonna get hated for that so much, but i like the Sonic Adventure CGI render (the one from the SA intro) more than Modern Sonic's model
not to say modern's design is bad, it looks good in CGI cutscenes (especially Sonic Unleashed and Generations), but that's just my opinion.
well in the sonic frontiers adventurer style gloves and shoes it kinda feels like he fits in the surround as its old fashioned brown but maybe a lime and dark green could have worked too
OH SHIT hey it's me mega the kid who talked about frontiers on the doscord
Mario characters don't change their designs, they just change costume sometimes. Donkey Kong characters always look the same too.
nobody was even talking about mario
Forces was pretty realistic, plus if you don't play the PC version, you're not gonna see it imo. That looked like the switch version.
where was the art on the left of the thumbnail from?
I’ve never thought of it before. But now that I seen this, it has been something bland about him now. Hope they make a new design!
Sadly Marcus Larry (the artist with the really cool Sonic design) was bullied off twitter and hasn't come back (as far as I know)
they were bullied off because of a preference towards chubbier people
i feel like there's some wasted potential when boom had some of the best in game animation imo
Sonic's modern design is good, yes. But all I want to see is small tuffs of blue fur on the inside of his ears, that's all.
(sega please)
This is where Sonic should take inspiration from Mario. Sonic’s 3D model is used as a base rather than the 2D artwork. They made Mario’s model from scratch and based it around the 2D art.
Tbh I don't really think Sonic will go stale imo. His design is pretty unforgettable, there are cool characters and story, and I love the games even if I hate some of them (coughs in Sonic 4 Episode 1).
Have we seriously gotten to the point where a difference in artstyle or model quality counts as an entirely new design?
hope this isn't rude but you forgot to credit marcus larry for his sonic art in the thumbnail! not mad just wanted to point it out
they did redesign him slightly with the smaller quills i wouldnt mind seeing the prime iteration in the games
I would disagree with Boom Sonic not being better... I think it should emphasis on maybe your demographic.
My 4 year old loves Boom sonic above all other sonics. And he also prefers sonic adventure 1 of all games because of the Open Fields and Chao. Now for me personally I like Sonic riders and sonic mania as good designs and games. But that is because of what I grew up on. What I am saying is the sonic you grow up on will be your favorite. And preferred styles and game play between a 4- 6 years old isn't the the same for 15 years old or 30 year olds. Sonic has a hard time because of well demographic.
I would like to see a more updated version of the 06 design.
In my opinion, Sonic 06's design looks weird and maybe a bit too lanky.
@@videogamesuperstars in game or CGI? I prefer the CGI. It looks better, Imo.
In game looks weird. I love how he look like in CG.
@@videogamesuperstars yeah, I can agree there.
The biggest issue i the in game models are inconsistent sonics model has been slightly changed since lost world and alot of people notice this. Long quills are short, torso is longer and sonic looks wayy to short. Basically the models need to be the cgi models with fur textures. Consistency is the biggest issue with the franchise
I really like Sonic's Riders model
He looked perfectly fine in Frontiers.
As far as the fan art , it looked nice but, no.
It looks too cartoony for the type of art direction the series is going for in my opinion.
no he isnt stale. we LITERALLY just had a different gameplay take on sonic days ago. infact sonic is changing too much. out of the four 3d boost titles only 2 played good and then we completely forgot about that gameplay style again
...this isn't about the gameplay though?
People are really doing colours like that.
It doesn’t matter what model sega and sonic team use. You guys are gonna find something to complain about. You can’t please the sonic fan base.
My best bet is for sega and sonic team to do what they want.
He definitely has not. Have you SEEN the movies?
i feel like its a presentation and art direction problem
yes and no.
I have been saying for awhile they should make a game from sonic skyline. But Mario can get away with it
Honestly I feel they should go back to his SA2 design, that was just perfection in my eyes. An older, slightly more mature look taller build and longer spikes went really well.
Yes, I'm sick and tired of him, I want to play as other sonic characters already.
Why is marcy’s art in the thumbnail
Yes
Just after a game being successful, you post this kind of video? Really? Man, this fanbase...
Sonic is very expressive in Frontiers, even more than in other games, and it's in this time you think about it?
I like sa2 sonic and unleashed marza sonic
Interesting video.
Clearly you haven’t played Frontiers, not even gonna bother watching your video
Sonic games have been stale since the 2010s
😂 yea right after the most success sonic has had hahaha
Nah
There's some drama behind Marcus Larry. He got bullied OFF of the internet for liking fat and chubby people. That's why you can't find any of their social media accounts. There's probably more that i don't know. I just wanted to address that. Hope you have a nice day.
Don't like something in a series? Go find something else to play. Not whining for attention 😑
geez, he was just voicing his opinion. just because you dislike a certain aspect of something doesn't always mean you hate it dearly
@Sister Supersonic (Game Title) there we go 👍
I already did make a game. And it's far better than anything anyone else created. I made a 2D and a 3D game
.
But they're my games. I'm not releasing them to anyone. They've been stored into a USB Drive and have been buried in a top secret location which nobody will ever find.
@@baka-ptmx3523 What a goofy opinion. This video is nothing but constructive. Quit being a boring person and engage in some discourse instead of throwing a baby fit when someone expresses an opinion lmao.